cocreat
DESCRIPTION
CoCreat project descriptionTRANSCRIPT
CoCreata project on Creative Collaboration
May 17, 2011
Goal
• CoCreat is a project which aims to contribute towards the development of…– Evidence-based models; and– Guidelines
…on how to promote creativity
may 17, 2011
Results
• Expected results are:– Models of how creative collaboration can be
structured using notions of collaborative learning;– The promotion of creative collaboration with
development of technology enhanced collaborative spaces; and
– Practical and methodological guidelines to support the design and evaluation of creative collaboration
may 17, 2011
Impact
• The foreseen impact is the development of abilities to:– Act in dynamic learning situations;– Exploit technological solutions to support creative
collaboration; and– Solve real-life problems in creative and
collaborative ways
may 17, 2011
Approach
• To explore creative collaboration through:– Digital story telling activities using GPS enabled mobile
devices;• Elementary school pupils
– The use of virtual 3D spaces to host design and development activities;• University students
– Mobile phone and social media supported collaborative writing; and• Secondary school and university students
– The use of an internet enabled bus as a collaborative• Ageing people
may 17, 2011
Partners
• University of Oulu (leading partner)• Norwegian University of Science and Technology• Linnæus University• University of Targoviste• University of Bristol• Tallinn University• Open University of Cataluña• Kymenlaakso University of Applied Sciences
may 17, 2011
TLU’s contribution
• Our main contribution is on the design, implementation and evaluation of two collaborative spaces for university students– The use of virtual 3D spaces to host design and
development activities; and– Mobile phone and social media supported
collaborative writing• Both will result in new courses being offered
to our students
may 17, 2011
Ongoing activities
• Currently, we are in the early stages of designing the virtual 3D based collaborative space for university students…– As for the pedagogical model and solutions, we
will probably go with problem-based learning– As for the technological solutions, the proposed
applications include SecondLife, Moodle and Sloodle
may 17, 2011
CoCreat
• For more information, check the project’s website at www.cocreat.eu
may 17, 2011