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1 EPIC UK PRESENTS CODEX: CHAOS SPACE MARINES An unofficial codex for use with Games Workshop’s Epic Armageddon rule set Version: 260119

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Page 1: Codex Chaos Space Marines - Epic-UK

1

EPIC UK PRESENTS

CODEX: CHAOS SPACE

MARINES

An unofficial codex for use with Games Workshop’s Epic Armageddon rule set

Version: 260119

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INFORMATION MORE INFORMATION ABOUT CHAOS SPACE MARINES For more information into the background of the Chaos Space Marines, please purchase the Warhammer 40,000 Chaos Space Marine Codex © from Games Workshop. Alternatively you can visit Games Workshop’s website for more information. THANK YOU A big thank you has to go to the EPIC UK committee; without their enthusiasm, for a game that they love, this army book wouldn’t be a reality. The wish and will to improve a fantastic tournament wargame, within the UK, has been their only payment. A big thank you also has to go to Games Workshop; without their imagination, creativeness and support this game would not be around today. A special thank you has to go to Jervis Johnson and all the Fanatic team, both past and present. Also a big thank you has to go to all the independent EPIC developers, especially the army developers on the Tactical Command internet forum. Without their ideas some of the developments within this book would not be a reality. PICTURES All miniatures photographed within this book are © Games workshop 2003. All rights reserved. Used without permission – all pictures of painted models provided by Alex Cairns, David Bartley, Kevin Bott, Sam Dale, Steve Gullick, Tim Hunt, Joe Jephson, Mark Preston, Christian Salling, Chris Steel, Dave Thomas, Chris Webb, Tom Sanders, Steve Marr, Ian Wood, Simon Holyoake and Matthew Lickiss. TEXT All text (including stories) is an unofficial production created by EPIC UK derived, without permission, upon the Warhammer intellectual property owned by Games Workshop Ltd. DISCLAIMER This book is completely unofficial and in no way endorsed by Games Workshop Limited. Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor: Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisman world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

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CONTENTS Page 1. Information Page 2. Contents Page 3-4. Black Legion Chaos Space Marine Special Rules Page 5-9. Black Legion Chaos Space Marine Units Page 10-11. Black Legion Chaos Titan Legion Support Page 11. Black Legion Chaos Navy Support Page 12-13. Daemons of Chaos Page 14. Black Legion Chaos Space Marine Army List Page 15. Death Guard Chaos Space Marines Page 16. Death Guard Chaos Space Marine Special Rules Page 17-18. Death Guard Chaos Space Marine Units Page 18. Death Guard Chaos Navy Support Page 19. Death Guard Chaos Titan Legion Support Page 20. Death Guard Chaos Space Marine Army List Page 21. Emperor’s Children Chaos Space Marines Page 22. Emperor’s Children Chaos Space Marine Special Rules Page 23. Emperor’s Children Chaos Space Marine Units Page 24-25. Emperor’s Children Chaos Titan Legion Support Page 25. Daemons of Chaos Page 26. Emperor’s Children Chaos Space Marine Army List Page 27. Thousand Sons Chaos Space Marines Page 28. Thousand Sons Chaos Space Marine Special Rules Page 29-30. Thousand Sons Chaos Space Marine Units Page 30. Daemons of Chaos Page 31. Thousand Sons Chaos Titan Legion Support Page 32. Thousand Sons Chaos Space Marine Army List Page 33. World Eaters Chaos Space Marines Page 34. World Eaters Chaos Space Marine Special Rules Page 35-36. World Eaters Chaos Space Marine Units Page 37. World Eaters Chaos Navy Support Page 37. Daemons of Chaos Page 38. World Eaters Chaos Space Marine Army List Page 39. Iron Warriors Chaos Space Marines Page 40. Iron Warriors Chaos Space Marine Special Rules Page 41-42. Iron Warriors Chaos Space Marine Units Page 42. Iron Warriors Chaos Mechanicus Support Page 43. Iron Warriors Chaos Navy Support Page 44. Iron Warriors Chaos Space Marine Army List Page 45. Red Corsairs Chaos Space Marines Page 46. Red Corsairs Chaos Space Marine Special Rules Page 47-48. Red Corsairs Chaos Space Marine Units Page 48. Daemons of Chaos Page 49. Red Corsairs Chaos Space Marine Army List Page 50-54. EPIC UK Chaos Space Marines: What, How and Why

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BLACK LEGION CHAOS SPACE MARINE SPECIAL RULES

SUMMONED UNITS Formations that purchase the Daemonic Pact upgrade, or units with this ability, allow the Chaos player to summon daemons to the battlefield. To summon Daemons the player must also have a Daemonic pool from which to summon. This pool contains two sections, one for lesser daemons and one for greater daemons and is not faction specific. The size of such pools must be visible to all players at all times and it is suggested that either tokens or dice are used to indicate the size of each pool available. As daemons are summoned the pool must be changed to reflect its current size. To summon daemons the Chaos player chooses a formation with a daemonic pact and declares its intention to summon before any action roll is made. The player then rolls 2D3 to generate the number of summoning points available for this formation. The number of points required to summon each type of daemonic unit will be noted on its data sheet. The formation may then summon daemons up to the number of summoning points generated, up to the number of points left in the daemonic pool. Any points not used are lost. The faction of the summoning formation determines what type of daemons may be summoned: Khorne: Daemonic Beasts, Bloodthirster, Bloodletters Nurgle: Daemonic Beasts, Great Unclean One, Plaguebearers Slaanesh: Daemonic Beasts, Keeper of Secrets, Daemonettes Tzeentch: Daemonic Beasts, Lord of Change, Flamers Undivided: Daemonic Beasts, Any other Lesser Daemon for twice the usual summoning points, Any

Greater Daemon. Players may only have one greater daemon for a given faction on the table at a time. Summoned units must be set up within 5cm of a non-summoned unit in the summoning formation. They cannot be placed in enemy zones of control or impassable terrain. Summoned units become part of the summoning formation for all rules purposes as long as they remain on the battlefield. Summoned units do not cause blast markers when they are destroyed, however daemonic units killed in an assault count towards the number of units killed when calculating the modifiers for assault resolution. Summoned units that are destroyed are removed from play and the summoning cost of each unit is lost from the player’s daemonic pool. Summoned units remain in play until the end phase of the turn in which they were summoned. After all formations have attempted to rally any summoned units are removed from play and returned to the daemonic pool. This may cause the formation to break as it may now have equal or more blast markers than its number of units. Greater Daemons returned to the Greater daemon pool keep any damage points taken and do not heal these points while off board. When summoned subsequently they maintain this damage. When a formation breaks all of its summoned units are destroyed. When calculating victory points, the Lesser Daemon pool scores half points if the pool has less than or equal to half (round up) its original number of daemons remaining. The Lesser Daemon pool scores full points if the pool has less than or equal to a quarter (round up) its daemons remaining. Treat Greater Daemons as war engines for the purpose of calculating victory points. FAVOUR OF THE GODS In the strategy phase of each turn if the Chaos Space Marine player rolls a 6 they are rewarded with 1D3 summoning points to add to their lesser daemon pool, however, if they roll a 1 then they lose 1D3 summoning points from their lesser daemon pool. If no lesser daemon pool has been purchased or it is empty then there is no effect.

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AUGMENT SUMMONING Units with the augment summoning ability add to the dice roll when their formation summons daemons. For example a unit with Augment Summoning (2D3) would give its formation 4D3 summoning points when it summons daemons and a unit with Augment Summoning (6) would give its formation 2D3 + 6 summoning points. DAEMONIC FOCUS

Any formation with a unit with the daemonic focus ability may elect to keep any or all summoned units in play in the end phase. Broken formations may not use this ability as any daemons summoned by this formation are lost when the formation breaks. DREADCLAWS Dreadclaws allow a chaos formation to enter play using the planetfall rules if a spaceship has been purchased to carry them. Units in a formation with Dreadclaws deploy using the planetfall rules but do not roll for scatter. Place the first unit within 15cm of the pre-plotted drop zone co-ordinates and place all other units in the formation within 15cm of this unit and in coherency. Units may not be placed in impassable terrain or enemy zones of control. The following units may be deployed using Dreadclaws: Berzerkers, Chaos Dreadnoughts, Emperor’s Children Havocs, Chaos Space Marine Havocs, Noise Marines, Plague Marines, Chaos Space Marine Chosen, Chaos Space Marines, Chaos Siege Dreadnoughts, Iron Warriors Assault Marines and Thousand Sons. CHAOS LORDS Chaos Space Marine Lord Characters may only be added to core units within a formation. They may not be added to any upgrade units purchased for a formation.

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CHAOS SPACE MARINE LORD

Type Speed Armour Close Combat Fire Fight

Character n/a n/a n/a n/a

Weapon Range Fire Power Notes

Daemon Weapon

Warp Bolt

(base contact)

(15cm)

Assault Weapon

Small Arms

Macro Weapon, Extra Attack (+1)

Macro Weapon, Extra Attack (+1)

Notes: Character, Commander, Invulnerable Save, Leader. Can be either a Sorcerer or a Lord, Sorcerers receive a Warp Bolt and Lords receive a Daemon Weapon.

CHAOS SPACE MARINE WARLORD

Type Speed Armour Close Combat Fire Fight

Character n/a n/a n/a n/a

Weapon Range Fire Power Notes

Daemon Weapon (base contact) Assault Weapon Macro Weapon, Extra Attack (+1)

Notes: Character, Invulnerable Save, Supreme Commander.

DAEMON PRINCE

Type Speed Armour Close Combat Fire Fight

Infantry 15cm (30cm) 3+ (4+) 3+ 3+

Weapon Range Fire Power Notes

Possessed Weapon (base contact) Assault Weapon Macro Weapon, Extra Attacks (+2)

Warp Bolt (15cm) Small Arms Macro Weapon, Extra Attack (+1)

Notes: Commander, Fearless, Leader, Reinforced Armour, Teleport. May be given wings which increases its speed to 30cm but reduces its armour to 4+.

CHAOS SPACE MARINE CHAMPION

Type Speed Armour Close Combat Fire Fight

Character n/a n/a n/a n/a

Weapon Range Fire Power Notes

Daemonic Artefact

Daemonic Bolt

(base contact)

(15cm)

Assault Weapon

Small Arms

Extra Attack (+1), First Strike

Extra Attack (+1), First Strike

Notes: Augment Summoning (2D3), Character, Invulnerable Save. Champions of Khorne, Nurgle or Undivided receive a Daemonic Artefact, Slaanesh and Tzeentch Champions have a Daemonic Bolt. May be sacrificed, before rolling its formations summoning points this unit’s Augment Summoning (2D3) ability is changed to Augment Summoning (6). After this roll the Champion unit is destroyed with no saves allowed. A Champion unit sacrificed in this way does not cause a blast marker.

CHAOS SPACE MARINE ICON BEARER

Type Speed Armour Close Combat Fire Fight

Character n/a n/a n/a n/a

Weapon Range Fire Power Notes

- - - -

Notes: Character, Daemonic Focus, Invulnerable Save, Leader.

BLACK LEGION CHAOS SPACE MARINE UNITS

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CHAOS SPACE MARINE HAVOCS

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 4+ 5+ 3+

Weapon Range Fire Power Notes

Bolters (15cm) Small Arms -

2 × Autocannons 45cm AP5+/AT6+ -

Notes:

CHAOS SPACE MARINE TERMINATORS

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 4+ 3+ 3+

Weapon Range Fire Power Notes

Combi-Bolters (15cm) Small Arms -

Power Weapons (base contact) Assault Weapons Macro Weapon, Extra Attack (+1)

2 × Reaper Autocannons 30cm AP4+/AT6+ -

Notes: Reinforced Armour, Teleport, Thick Rear Armour.

CHAOS SPACE MARINE

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 4+ 4+ 4+

Weapon Range Fire Power Notes

Autocannon 45cm AP5+/AT6+ -

Bolters (15cm) Small Arms -

Notes:

CHAOS SPACE MARINE BIKES

Type Speed Armour Close Combat Fire Fight

Infantry 35cm 4+ 3+ 4+

Weapon Range Fire Power Notes

Bolters (15cm) Small Arms -

Chainswords (base contact) Assault Weapons -

Notes: Mounted.

CHAOS SPACE MARINE CHOSEN

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 4+ 4+ 4+

Weapon Range Fire Power Notes

Autocannon 45cm AP5+/AT6+ -

Bolters (15cm) Small Arms -

Notes: Scouts

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BERZERKERS

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 4+ 2+ 5+

Weapon Range Fire Power Notes

Bolt Pistols (15cm) Small Arms -

Chainaxes (close combat) Assault Weapons -

Notes: Fearless.

PLAGUE MARINES

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 3+ 3+ 4+

Weapon Range Fire Power Notes

Plague Knives (base contact) Assault Weapons -

Bolters (15cm) Small Arms -

Notes: Fearless.

NOISE MARINES

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 4+ 4+ 3+

Weapon Range Fire Power Notes

Sonic Blasters (15cm) Small Arms -

Blast Masters 30cm AP5+/AT6+ Disrupt

Notes: Fearless.

THOUSAND SONS

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 4+ 5+ 4+

Weapon Range Fire Power Notes

Bolters (15cm) Small Arms -

Notes: Fearless, Reinforced Armour.

CHAOS RAPTORS

Type Speed Armour Close Combat Fire Fight

Infantry 30cm 4+ 3+ 4+

Weapon Range Fire Power Notes

Chainswords (base contact) Assault Weapons -

Melta Weapons (15cm) Small Arms -

Notes: Jump Packs.

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CHAOS OBLITERATORS

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 4+ 3+ 2+

Weapon Range Fire Power Notes

3 × Body Weapons 45cm AP5+/AT5+/AA6+ -

Notes: Fearless, Reinforced Armour, Teleport, Thick Rear Armour.

CHAOS DREADNOUGHT

Type Speed Armour Close Combat Fire Fight

Armoured Vehicle 15cm 4+ 4+ 4+

Weapon Range Fire Power Notes

Twin Autocannons 45cm AP4+/AT5+ -

Power Fist (base contact) Assault Weapon Macro Weapon, Extra Attack (+1)

Notes: Fearless, Walker.

CHAOS SPACE MARINE RHINO

Type Speed Armour Close Combat Fire Fight

Armoured Vehicle 30cm 5+ 6+ 6+

Weapon Range Fire Power Notes

Twin Bolters (15cm) Small Arms -

Notes: Transport (May carry up to two of the following: Berzerkers, Destroyers, Cabal of Sorcerers, Chaos Space Marine Chosen, Chaos Space Marines, Chaos Space Marine Havocs, Death Guard Havocs, Emperor’s Children Havocs, Iron Warriors Assault Marine, Noise Marines, Plague Marines, Thousand Sons units).

CHAOS SPACE MARINE PREDATOR

Type Speed Armour Close Combat Fire Fight

Armoured Vehicle 30cm 4+ 6+ 5+

Weapon Range Fire Power Notes

Twin Lascannons 45cm AT4+ -

2 × Heavy Bolter 30cm AP5+ -

Notes:

CHAOS SPACE MARINE LAND RAIDER

Type Speed Armour Close Combat Fire Fight

Armoured Vehicle 25cm 4+ 6+ 4+

Weapon Range Fire Power Notes

2 × Twin Lascannons 45cm AT4+ -

Twin Heavy Bolter 30cm AP4+ -

Notes: Reinforced Armour, Thick Rear Armour, Transport (May carry one Chaos Space Marine Terminator, Emperor’s Children Terminator, Death Guard Terminator, Thousand Sons Terminator, Iron Warriors Terminator or World Eaters Terminator unit or up to two of the following: Berzerkers, Destroyers, Cabal of Sorcerers, Chaos Space Marines, Chaos Space Marine Chosen, Chaos Space Marine Havocs, Death Guard Havocs, Emperor’s Children Havocs, Iron Warriors Assault Marine, Noise Marines, Plague Marines, Thousand Sons units).

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CHAOS SPACE MARINE VINDICATOR

Type Speed Armour Close Combat Fire Fight

Armoured Vehicle 25cm 4+ 6+ 4+

Weapon Range Fire Power Notes

Demolisher Cannon 30cm AP3+/AT4+ Ignore Cover

Notes: Walker.

CHAOS DEFILER

Type Speed Armour Close Combat Fire Fight

Armoured Vehicle 20cm 4+ 4+ 3+

Weapon Range Fire Power Notes

Battlecannon 75cm AP4+/AT4+ -

Reaper Autocannon 30cm AP4+/AT6+ -

Twin Heavy Flamers

and

15cm

(15cm)

AP3+

Small Arms

Ignore Cover

Ignore Cover

Battle Claws (base contact) Assault Weapons Macro Weapon, Extra Attack (+1)

Notes: Fearless, Infiltrator, Invulnerable Save, Walker.

CHAOS DECIMATOR

Type Speed Armour Close Combat Fire Fight

War Engine 15cm 4+ 4+ 4+

Weapon Range Fire Power Notes

Decimator Cannon 45cm 3BP Macro Weapon, Ignore Cover,

Fixed Forward Arc

2 × Twin Reaper Autocannons 30cm AP3+/AT5+ Left Arc

2 × Twin Reaper Autocannons 30cm AP3+/AT5+ Right Arc

Damage Capacity: 3

Critical Hit Effect: The Decimator Cannon’s ammunition explodes. The Decimator is destroyed and any units within 5cm of the model suffer a hit on a D6 roll of 6.

Notes: Fearless, Reinforced Armour.

CHAOS DEATH WHEEL

Type Speed Armour Close Combat Fire Fight

War Engine 30cm 4+ 5+ 3+

Weapon Range Fire Power Notes

2 × Reaper Autocannon 30cm AP4+/AT6+ Left Arc

Battlecannon 75cm AP4+/AT4+ Left Arc

2 × Reaper Autocannon 30cm AP4+/AT6+ Right Arc

Battlecannon 75cm AP4+/AT4+ Right Arc

Damage Capacity: 4

Void Shields: 2

Critical Hit Effect: The Death Wheel immediately rolls a full 3D6cm in a random direction (move as ‘barge’ see 3.3.1, ignore ZOC, all units count as part of target formation) and is then destroyed. If this move takes the Death Wheel into impassable terrain or another unit it can’t move over then it stops immediately and is destroyed. Any units moved over or contacted take a hit on a D6 roll of 4+.

Notes: Fearless, Reinforced Armour.

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CHAOS BANELORD TITAN

Type Speed Armour Close Combat Fire Fight

War Engine 15cm 4+ 2+ 4+

Weapon Range Fire Power Notes

Battlehead (15cm) Small Arms Extra Attacks (+2), Fixed Forward Arc

Doom Fist

and

30cm

(base contact)

4 × AP4+/AT4+

Assault Weapon

Forward Arc

Titan Killer (D3), Extra Attacks (+2),

Forward Arc

6 × Havoc Missile 60cm 2BP Indirect Fire, Single Shot, Forward Arc

Hellstrike Cannon 60cm 3BP Macro Weapon, Ignore Cover, Forward Arc

Tail

and

75cm

(15cm)

AP4+/AT4+

Small Arms

-

Extra Attack (+1)

Damage Capacity: 8

Void Shields: 6

Critical Hit Effect: Enraging Blow, the Banelord immediately rampages a full 3D6cm in a random direction (move as ‘barge’ see 3.3.1, ignore ZOC, all units count as part of target formation) and takes an additional point of damage. If this move takes the Banelord into impassable terrain or another unit it can’t move over then it stops immediately and takes a further point of damage. Any units moved over or contacted take a hit on a D6 roll of 4+.

Notes: Fearless, Reinforced Armour, Thick Rear Armour, Walker. May step over units and impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide.

CHAOS RAVAGER TITAN

Type Speed Armour Close Combat Fire Fight

War Engine 20cm 4+ 3+ 4+

Weapon Range Fire Power Notes

Battlehead (15cm) Small Arms Extra Attacks (+2), Fixed Forward Arc

Doom Burner 45cm MW2+ Titan Killer (D3), Ignore Cover,

Fixed Forward Arc

2 × Death Storm 45cm 4 × AP4+/AT4+ Forward Arc

Tail

and

75cm

(15cm)

AP4+/AT4+

Small Arms

-

Extra Attack (+1)

Damage Capacity: 6

Void Shields: 4

Critical Hit Effect: The Ravagers plasma reactor has been damaged. Roll a D6 for the Ravager in the end phase of every turn: on a roll of 1 the reactor explodes destroying the Ravager, on a roll of 2-3 the Ravager suffers one more point of damage, and on a roll of 4-6 the reactor is repaired and will cause no further trouble. If the reactor explodes, any units within 5cm of the Ravager will be hit on a D6 roll of 5+.

Notes: Fearless, Reinforced Armour, Walker. May step over units and impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide.

BLACK LEGION CHAOS TITAN LEGION SUPPORT VOID SHIELDS Chaos Titans are protected by void shield generators. The number of void shields each titan has is noted on the titan’s datasheet. Each void shield will automatically stop one point of damage and then go down. Do not make armour saves for damage stopped by void shields, or allocate Blast markers. Once all of the shields have been knocked down, the titan may be damaged normally and you may make saving throws against any hits that are scored. Hits from close combat ignore void shields but units using their firefight values must first knock down any shields before they can damage the Titan. Void shields that have been knocked down can be repaired. Each Titan can repair one downed void shield in the end phase of each turn. In addition, if a Titan regroups it can use the dice roll to either repair void shields or remove Blast markers (e.g. if you rolled a 2 you could repair 2 shields, remove 2 blast makers, or repair 1 shield and remove 1 Blast marker).

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CHAOS HELLTALON FIGHTER BOMBER

Type Speed Armour Close Combat Fire Fight

Aircraft Fighter Bomber 5+ n/a n/a

Weapon Range Fire Power Notes

Incendiary Bombs 15cm 2BP Ignore Cover, Fixed Forward Arc

Twin Lascannon 30cm AT4+/AA4+ Fixed Forward Arc

Havoc Launcher 45cm AP5+/AT6+ Fixed Forward Arc

Notes:

CHAOS HELLBLADE FIGHTER

Type Speed Armour Close Combat Fire Fight

Aircraft Fighter 6+ n/a n/a

Weapon Range Fire Power Notes

2 × Reaper Autocannon 30cm AP4+/AT6+/AA6+ Fixed Forward Arc

Notes:

CHAOS DEVASTATION CLASS CRUISER

Type Speed Armour Close Combat Fire Fight

Spacecraft n/a n/a n/a n/a

Weapon Range Fire Power Notes

Orbital Bombardment n/a 3BP Macro Weapon

Pin-point attack n/a MW2+ Titan Killer (D3)

Notes: May carry up to twenty units that can be deployed in Dreadclaws.

CHAOS FERAL TITAN

Type Speed Armour Close Combat Fire Fight

War Engine 30cm 5+ 4+ 5+

Weapon Range Fire Power Notes

Battlehead (15cm) Small Arms Extra Attacks (+2), Fixed Forward Arc

Hellmouth 30cm 3BP Ignore Cover, Fixed Forward Arc

Death Storm 45cm 4 × AP4+/AT4+ Forward Arc

Damage Capacity: 3

Void Shields: 2

Critical Hit Effect: Staggering blow, the Feral immediately staggers a full D6cm in a random direction (move as ‘barge’ see 3.3.1, ignore ZOC, all units count as part of target formation) and takes an additional point of damage. If this move takes the Feral into impassable terrain or another unit it can’t move over then it stops immediately and is destroyed. Any units moved over or contacted take a hit on a D6 roll of 6.

Notes: Fearless, Reinforced Armour, Walker. May step over units and impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide.

CHAOS DESPOILER CLASS BATTLESHIP

Type Speed Armour Close Combat Fire Fight

Spacecraft n/a n/a n/a n/a

Weapon Range Fire Power Notes

Orbital Bombardment n/a 3BP Macro Weapon

3 × Pin-point attack n/a MW2+ Titan Killer (D3)

Notes: May carry up to forty units that can be deployed in Dreadclaws. Slow and Steady

BLACK LEGION CHAOS NAVY SUPPORT

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BLOODTHIRSTER - GREATER DAEMON OF KHORNE

Type Speed Armour Close Combat Fire Fight

War Engine 30cm 4+ 3+ -

Weapon Range Fire Power Notes

Axe of Khorne (base contact) Assault Weapon Titan Killer (1), Extra Attacks (+2)

Whip (base contact) Assault Weapon Titan Killer (1), Extra Attack (+1)

Damage Capacity: 3

Critical Hit Effect: The Bloodthirster is destroyed. Any summoned daemonic units within 5cm of the model are destroyed on a D6 roll of 6.

Notes: Daemonic Focus, Fearless, Inspiring, Invulnerable Save, Jump Pack, Reinforced Armour, Walker. Summoning Cost (8)

GREAT UNCLEAN ONE - GREATER DAEMON OF NURGLE

Type Speed Armour Close Combat Fire Fight

War Engine 15cm 4+ 4+ 4+

Weapon Range Fire Power Notes

Nurgling Swarms (base contact) Assault Weapon Extra Attack (+1)

Stream of Corruption

and

15cm

(15cm)

3BP

Small Arms

Ignore Cover

Extra Attack (+1), Ignore Cover

Damage Capacity: 4

Critical Hit Effect: The Great Unclean One is destroyed. Any summoned daemonic units within 5cm of the model are destroyed on a D6 roll of 6.

Notes: Daemonic Focus, Fearless, Inspiring, Invulnerable Save, Reinforced Armour, Walker. Summoning Cost (8)

KEEPER OF SECRETS - GREATER DAEMON OF SLAANESH

Type Speed Armour Close Combat Fire Fight

War Engine 15cm 4+ 3+ 4+

Weapon Range Fire Power Notes

Lash of Torment (base contact) Assault Weapon Macro Weapon, Extra Attack (+1), First Strike

Gaze of Slaanesh

and

30cm

(15cm)

3 × MW4+

Small Arms

-

Macro Weapon, Extra Attack (+1), First Strike

Damage Capacity: 3

Critical Hit Effect: The Keeper of Secrets is destroyed. Any summoned daemonic units within 5cm of the model are destroyed on a D6 roll of 6.

Notes: Daemonic Focus, Fearless, Inspiring, Invulnerable Save, Reinforced Armour, Walker. Summoning Cost (8)

LORD OF CHANGE - GREATER DAEMON OF TZEENTCH

Type Speed Armour Close Combat Fire Fight

War Engine 30cm 4+ 5+ 3+

Weapon Range Fire Power Notes

Bedlam Staff (base contact) Assault Weapon Macro Weapon, Extra Attack (+1)

Withering Gaze

and

45cm

(15cm)

2 × MW3+

Small Arms

-

Macro Weapon, Extra Attack (+1)

Damage Capacity: 3

Critical Hit Effect: The Lord of Change is destroyed. Any summoned daemonic units within 5cm of the model are destroyed on a D6 roll of 6.

Notes: Daemonic Focus, Fearless, Inspiring, Invulnerable Save, Jump Pack, Reinforced Armour, Walker. Summoning Cost (8)

DAEMONS OF CHAOS

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DAEMONIC BEASTS - LESSER DAEMON

Type Speed Armour Close Combat Fire Fight

Infantry 20cm 4+ 3+ -

Weapon Range Fire Power Notes

Claws and Fangs (base contact) Assault Weapons -

Notes: Infiltrators, Invulnerable Save. Summoning Cost (1).

BLOODLETTERS - LESSER DAEMON OF KHORNE

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 4+ 4+ -

Weapon Range Fire Power Notes

Hellblades (base contact) Assault Weapons Extra Attack (+1)

Notes: Invulnerable Save. Summoning Cost (1).

DAEMONETTES - LESSER DAEMON OF SLAANESH

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 4+ 3+ -

Weapon Range Fire Power Notes

Daemonic Claws (base contact) Assault Weapons -

Notes: First Strike, Invulnerable Save. Summoning Cost (1).

FLAMERS - LESSER DAEMON OF TZEENTCH

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 5+ 5+ 3+

Weapon Range Fire Power Notes

Flames of Tzeentch (15cm) Small Arms -

Notes: Invulnerable Save. Summoning Cost (1).

PLAGUEBEARERS - LESSER DAEMON OF NURGLE

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 3+ 4+ 6+

Weapon Range Fire Power Notes

Plague Swords (base contact) Assault Weapons -

Cloud of Flies (15cm) Small Arms -

Notes: Invulnerable Save. Summoning Cost (1).

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BLACK LEGION CHAOS SPACE MARINE ARMY LIST Black Legion Chaos Space Marine armies have a strategy rating of 4. Black Legion formations, War Engines and Chaos Titans have an initiative rating of 1+. Chaos Navy have an initiative rating of 2+.

USING THE ARMY LIST

A maximum of up to a third of the points available to the army may be spent on Aircraft, Spacecraft, War

Engines and Titans.

BLACK LEGION CORE FORMATIONS FORMATION UNITS UPGRADES POINTS COST Black Legion Retinue One Chaos Space Marine Lord character and eight Chaos

Space Marine units All 275

Armoured Company Four to eight Chaos Space Marine vehicles chosen from the following: Predators, Land Raiders

Vindicators, Defilers 50 each Predator 75 each Land Raider

BLACK LEGION ELITE FORMATIONS (Up to one for each Black Legion Retinue taken)

FORMATION UNITS UPGRADES POINTS COST Chaos Space Marine Terminators

One Chaos Space Marine Lord character and four Chaos Space Marine Terminator units

Champion, Daemonic Pact, Daemon Prince, Dreadnoughts, Defilers, Icon Bearer, Land Raiders, Obliterators, Warlord Add one or two Chaos Space Marine Terminator units for 60 points each

275

Chaos Space Marine Chosen

Four Chaos Space Marine Chosen units Daemonic Pact, Dreadclaws, Dreadnoughts, Rhinos 125

BLACK LEGION SUPPORT FORMATIONS (Up to two for each Black Legion core formation taken)

FORMATION UNITS UPGRADES POINTS COST Bike Company One Chaos Space Marine Lord character and eight Chaos

Space Marine Bike units Daemonic Pact, Icon Bearer, Warlord 300

Chaos Space Marine Havocs

One Chaos Space Marine Lord character, four Chaos Space Marine Havoc units and two Chaos Space Marine Rhinos

Champion, Daemonic Pact, Daemon Prince, Dreadnoughts, Icon Bearer Replace two Chaos Space Marine Rhinos with two Chaos Space Marine Land Raiders for 125 points

225

Defiler Assault Pack Four Defilers - 275 Raptor Cult One Chaos Space Marine Lord character and four Chaos

Raptor units Daemonic Pact, Warlord Add one to four Chaos Raptor units for 35 points each

175

BLACK LEGION UPGRADES (Up to four allowed upgrades may be taken by each formation, each different allowed upgrade may be taken once)

UPGRADE UNITS POINTS COST 0-1 Warlord Replace one Chaos Space Marine Lord character with a Chaos Space Marine Warlord character 50 Champion Add one Chaos Space Marine Champion character associated with the formations faction 50 Land Raiders Add up to four Chaos Space Marine Land Raiders 75 each Vindicators Add up to three Chaos Space Marine Vindicators 35 each Cult Marines Add Four units belonging to the Cult associated with the Retinues faction as follows: Berzerkers (Khorne), Noise Marines

(Slaanesh), Plague Marines (Nurgle), Thousand Sons (Tzeentch) 150

Daemon Prince Replace the unit in the formation that includes a Chaos Space Marine Lord or Chaos Space Marine Warlord character with a Daemon Prince unit. If a Warlord Character is replaced the Daemon Prince gains the Supreme Commander ability

50

Daemonic Pact Allows the formation to summon daemons and adds 1 lesser daemon to the lesser daemon pool 25 Defilers Add up to three Chaos Defilers 65 each Dreadclaws Transport the entire formation in Dreadclaws 5 each unit Dreadnoughts Add up to three Chaos Dreadnoughts 50 each Havocs Add four Chaos Space Marine Havoc units 150 Icon Bearer Add one Icon Bearer character 25 Obliterators Add up to three Chaos Obliterator units 75 each Rhinos Add up to eight Chaos Space Marine Rhinos. You must take exactly enough to carry all units in the formation after any

upgrades have been added. No transport spaces may be left over if possible 10 each

AIRCRAFT, SPACECRAFT, WAR ENGINES AND TITANS FORMATION UNITS POINTS COST Hellblade Flight Three Chaos Hellblade Fighters 200 Helltalon Flight Two Chaos Helltalon Fighter Bombers 225 0-1 Spacecraft One Devastation Class Cruiser or

One Despoiler Class Battleship 150

250 Decimators One to three Chaos Decimators 225 each Death Wheels One to three Chaos Death Wheels 275 each Feral Titan One Chaos Feral Titan 275 Ravager Titan One Chaos Ravager Titan 650 Banelord Titan One Chaos Banelord Titan 800

DAEMONS OF CHAOS FORMATION UNITS POINTS COST Lesser Daemon Pool Add any number of Lesser Daemons 15 each Greater Daemon Pool Add any number of Greater Daemons 50 each

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DEATH GUARD CHAOS

SPACE MARINES

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DEATH GUARD CHAOS SPACE MARINE SPECIAL RULES INFESTATION Formations completely made up of units with the infestation ability must be held in reserve and deployed using the teleport rules (2.1.17). Formations containing any units with the infestation ability may only contest objectives in the tournament game scenario. SUMMONED UNITS See page 3. All formations in a Death Guard army belong to the Nurgle faction. FAVOUR OF THE GODS See page 3. AUGMENTED SUMMONING See page 4. DAEMONIC FOCUS See page 4. CHAOS LORDS See page 4. IMPLACABLE ADVANCE All formations in the army receive a +1 modifier to their action test roll when attempting a marshal action. Due to their steady, deliberate nature no formations in the army can take a march action.

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DEATH GUARD TERMINATORS

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 4+ 3+ 3+

Weapon Range Fire Power Notes

Power Weapons (base contact) Assault Weapons Macro Weapon, Extra Attack (+1)

Combi-Bolters (15cm) Small Arms -

2 × Reaper Autocannon 30cm AP4+/AT6+ -

Notes: Fearless, Reinforced Armour, Thick Rear Armour, Teleport.

DEATH GUARD DAEMON PRINCE

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 3+ 3+ 3+

Weapon Range Fire Power Notes

Possessed Weapon (base contact) Assault Weapon Macro Weapon, Extra Attacks (+2)

Cloud of Corruption (15cm) Small Arms Macro Weapon, Extra Attack (+1)

Notes: Commander, Fearless, Leader, Reinforced Armour, Teleport.

CHAOS CONTAGION ENGINE

Type Speed Armour Close Combat Fire Fight

Armoured Vehicle 15cm 5+ 5+ 5+

Weapon Range Fire Power Notes

Vomit Cannon 30cm AP4+/AT6+ -

Plague Catapult 45cm 1BP Disrupt, Indirect Fire

Notes: Fearless, Invulnerable Save.

DEATH GUARD HAVOCS

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 3+ 5+ 3+

Weapon Range Fire Power Notes

2 × Autocannon

Bolters

45cm

(15cm)

AP5+/AT6+

Small Arms

-

-

Notes: Fearless.

PLAGUE ZOMBIES

Type Speed Armour Close Combat Fire Fight

Infantry 10cm 5+ 6+ -

Weapon Range Fire Power Notes

Claws and Teeth (base contact) Assault Weapons -

Notes: Fearless, Infiltrators, Infestation.

DEATH GUARD RHINO

Type Speed Armour Close Combat Fire Fight

Armoured Vehicle 25cm 5+ 6+ 6+

Weapon Range Fire Power Notes

Twin Bolters (15cm) Small Arms -

Notes: Invulnerable Save, Transport (May carry up to two of the following: Death Guard Havoc, Plague Marine units).

DEATH GUARD CHAOS SPACE MARINE UNITS (For all other Death Guard Chaos Space Marine units, see pages 5 to 13)

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DEATH GUARD DEFILER

Type Speed Armour Close Combat Fire Fight

Armoured Vehicle 20cm 4+ 3+ 4+

Weapon Range Fire Power Notes

Battle Claws (base contact) Assault Weapon Macro Weapon, Extra Attack (+1)

Plague Flail (base contact) Assault Weapon -

Reaper Autocannon 30cm AP4+/AT6+ -

Plague Cannon 45cm 2 × AP3+/AT5+/AA5+ -

Notes: Fearless, Infiltrator, Invulnerable Save, Walker.

CHAOS PLAGUE REAPER

Type Speed Armour Close Combat Fire Fight

War Engine 15cm 4+ 5+ 4+

Weapon Range Fire Power Notes

Pus Cannon 30cm 3BP Disrupt, Ignore Cover, Fixed Forward Arc

Demolisher Cannon 30cm AP3+/AT4+ Ignore Cover, Fixed Forward Arc

3 × Heavy Bolters 30cm AP5+ -

3 × Lascannon 45cm AT5+ -

Damage Capacity: 3

Critical Hit Effect: The Plague Reaper explodes and is destroyed; any units within 5cm of the model suffer a hit on a D6 roll of 6.

Notes: Fearless, Reinforced Armour.

CHAOS PLAGUE TOWER

Type Speed Armour Close Combat Fire Fight

War Engine 15cm 4+ 4+ 4+

Weapon Range Fire Power Notes

Plague Mortar 60cm D3+3BP Disrupt, Fixed Forward Arc

Rot Cannon 90cm AP3+/AT5+ Ignore Cover, Fixed Forward Arc

2 × Battlecannon 75cm AP4+/AT4+ Fixed Forward Arc

Damage Capacity: 6

Critical Hit Effect: The Plague Tower takes an additional point of damage and D3 random transported units are destroyed.

Notes: Fearless, Reinforced Armour, Transport (May carry up to sixteen Chaos Space Marine, Death Guard Havoc, Death Guard Daemon Prince, Death Guard Terminator, and Plague Marine units. Death Guard Daemon Prince and Death Guard Terminator units take up two spaces each).

CHAOS PLAGUESHIP

Type Speed Armour Close Combat Fire Fight

Spacecraft n/a n/a n/a n/a

Weapon Range Fire Power Notes

Orbital Bombardment n/a 6BP Macro Weapon

Notes: Slow and Steady

CHAOS BLIGHT DRONE

Type Speed Armour Close Combat Fire Fight

Armoured Vehicle 25cm 4+ 6+ 4+

Weapon Range Fire Power Notes

Maw Cannon 30cm AP3+/AT6+ Ignore Cover

Reaper Autocannon 30cm AP4+/AT6+ -

Notes: Fearless, Invulnerable Save, Skimmer

DEATH GUARD CHAOS NAVY SUPPORT

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CHAOS PLAGUELORD TITAN

Type Speed Armour Close Combat Fire Fight

War Engine 15cm 4+ 2+ 3+

Weapon Range Fire Power Notes

Plague Maw (15cm) Small Arms Extra Attack (+2), Disrupt, Ignore Cover,

Fixed Forward Arc

Plague Claw (base contact) Assault Weapon Titan Killer (D3), Extra Attacks (+2),

Forward Arc

Corruption Cannon 60cm 4 × MW4+ Forward Arc

Heavy Plague Mortar 60cm 6BP Disrupt, Fixed Forward Arc

Putrifier Cannon 45cm 4 × AP3+/AT5+ Disrupt, Fixed Forward Arc

Damage Capacity: 9

Void Shields: 6

Critical Hit Effect: The Plaguelords plasma reactor has been damaged. Roll a D6 for the Plaguelord in the end phase of every turn: on a roll of 1 the reactor explodes destroying the Plaguelord, on a roll of 2-3 the Plaguelord suffers one more point of damage, and on a roll of 4-6 the reactor is repaired and will cause no further trouble. If the reactor explodes, any units within 5cm of the Plaguelord will be hit on a D6 roll of 4+.

Notes: Fearless, Reinforced Armour, Thick Rear Armour, Walker. May step over units and impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide.

CHAOS REPUGNANT TITAN

Type Speed Armour Close Combat Fire Fight

War Engine 20cm 4+ 3+ 4+

Weapon Range Fire Power Notes

Plague Maw (15cm) Small Arms Extra Attack (+2), Disrupt, Ignore Cover,

Fixed Forward Arc

Putrifier Cannon 45cm 4 × AP3+/AT5+ Disrupt, Forward Arc

Plague Flail (base contact) Assault Weapon Titan Killer (1), Extra Attacks (+3),

Forward Arc

Pestilence Barrage 60cm 3BP Disrupt, Ignore Cover, Fixed Forward Arc

Damage Capacity: 7

Void Shields: 4

Critical Hit Effect: The Repugnants plasma reactor has been damaged. Roll a D6 for the Repugnant in the end phase of every turn: on a roll of 1 the reactor explodes destroying the Repugnant, on a roll of 2-3 the Repugnant suffers one more point of damage, and on a roll of 4-6 the reactor is repaired and will cause no further trouble. If the reactor explodes, any units within 5cm of the Repugnant will be hit on a D6 roll of 5+.

Notes: Fearless, Reinforced Armour, Walker. May step over units and impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide.

CHAOS PLAGUEHOUND TITAN

Type Speed Armour Close Combat Fire Fight

War Engine 25cm 5+ 4+ 5+

Weapon Range Fire Power Notes

Pus Cannon 30cm 3BP Disrupt, Ignore Cover, Forward Arc

Decay Cannon 30cm 4 × AP3+ Disrupt, Forward Arc

Damage Capacity: 4

Void Shields: 2

Critical Hit Effect: Staggering blow, the Plaguehound immediately staggers a full D6cm in a random direction (move as ‘barge’ see 3.3.1, ignore ZOC, all units count as part of target formation) and takes an additional point of damage. If this move takes the Plaguehound into impassable terrain or another unit it can’t move over then it stops immediately and is destroyed. Any units moved over or contacted take a hit on a D6 roll of 6.

Notes: Fearless, Reinforced Armour, Walker. May step over units and impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide.

DEATH GUARD CHAOS TITAN LEGION SUPPORT VOID SHIELDS See page 10.

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DEATH GUARD CHAOS SPACE MARINE ARMY LIST Death Guard Chaos Space Marine armies have a strategy rating of 4. Plague Engines, Zombie Infestations and Chaos Navy have an initiative rating of 2+. All other formation have an initiative rating of 1+.

USING THE ARMY LIST

A maximum of up to a third of the points available to the army may be spent on Aircraft, Spacecraft and

Titans.

DEATH GUARD CORE FORMATIONS FORMATION UNITS UPGRADES POINTS COST Death Guard Retinue One Chaos Space Marine Lord character and seven Plague

Marine units All 300

DEATH GUARD ELITE FORMATIONS (Up to one for each Death Guard Retinue taken)

FORMATION UNITS UPGRADES POINTS COST Death Guard Terminators One Chaos Space Marine Lord character and four Death

Guard Terminator units Champion, Daemonic Pact, Daemon Prince, Defilers, Dreadnoughts, Icon Bearer, Land Raiders, Warlord

400

Death Guard Defiler Pack Four Death Guard Defilers Dreadnoughts 275

DEATH GUARD SUPPORT FORMATIONS (Up to two for each Death Guard Retinue taken)

FORMATION UNITS UPGRADES POINTS COST Armoured Company Four to seven Chaos Space Marine vehicles chosen from

the following: Predators, Land Raiders Vindicators, Defilers 50 each Predator

75 each Land Raider

Plague Reaper Company Up to three Chaos Plague Reapers Defilers, Contagion Engines 200 each

Plague Engines Four Contagion Engines Contagion Engines, Plague Tower, Defilers 325

Chaos Space Marines Six Chaos Space Marine units and three Chaos Space Marine Rhinos

Daemonic Pact 250

Blight Drones Four Chaos Blight Drones - 200

Zombie Infestation 3+2D6 Plague Zombie units - 175

DEATH GUARD UPGRADES (Up to four allowed upgrades may be taken by each formation, each different allowed upgrade may be taken once)

UPGRADE UNITS POINTS COST 0-1 Warlord Replace one Chaos Space Marine Lord character with a Chaos Space Marine Warlord character 50

Champion Add one Chaos Space Marine Champion character associated with the formations faction 50

Land Raiders Add up to four Chaos Space Marine Land Raiders 75 each

Vindicators Add up to three Chaos Space Marine Vindicators 35 each

0-1 Daemon Prince Replace the unit in the formation that includes a Chaos Space Marine Lord or Chaos Space Marine Warlord character with a Death Guard Daemon Prince unit. If a Warlord Character is replaced the Death Guard Daemon Prince gains the Supreme Commander ability

50

Daemonic Pact Allows the formation to summon daemons and adds one lesser daemon to the lesser daemon pool 25

Defilers Add up to three Death Guard Defilers 75 each

Dreadnoughts Add up to three Chaos Dreadnoughts 50 each

Havocs Replace up to three Plague Marine units with Death Guard Havoc units 25

Icon Bearer Add one Icon Bearer character 25

Rhinos Add up to four Death Guard Rhinos. You must take exactly enough to carry all units in the formation after any upgrades have been added. No transport spaces may be left over if possible

10 each

Contagion Engines Add up to three Chaos Contagion Engines 75 each

Plague Tower Add one Chaos Plague Tower 325

AIRCRAFT, SPACECRAFT AND TITANS FORMATION UNITS POINTS COST Hellblade Flight Three Chaos Hellblade Fighters 200

Helltalon Flight Two Chaos Helltalon Fighter Bombers 225

0-1 Spacecraft One Chaos Plagueship 100

Plaguehound Titan One Chaos Plaguehound Titan 275

Repugnant Titan One Chaos Repugnant Titan 650

Plaguelord Titan One Chaos Plaguelord Titan 800

DAEMONS OF CHAOS FORMATION UNITS POINTS COST Lesser Daemon Pool Add any number of Lesser Daemons 15 each

Greater Daemon Pool Add any number of Greater Daemons 50 each

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EMPEROR’S CHILDREN

CHAOS SPACE MARINES

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EMPEROR’S CHILDREN CHAOS SPACE MARINE SPECIAL RULES SUMMONED UNITS See page 3. All formations in an Emperor’s Children army belong to the Slaanesh faction. In addition they may summon Daemonettes on Steeds lesser daemon units. FAVOUR OF THE GODS See page 3. AUGMENTED SUMMONING See page 4. DAEMONIC FOCUS See page 4. DREADCLAWS See page 4. CHAOS LORDS See page 4.

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EMPEROR’S CHILDREN TERMINATORS

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 4+ 3+ 3+

Weapon Range Fire Power Notes

Power Weapons (base contact) Assault Weapons Macro Weapon, Extra Attack (+1)

Doom Sirens (15cm) Small Arms First Strike

2 × Blast Masters 30cm AP5+/AT6+ Disrupt

Notes: Fearless, Reinforced Armour, Thick Rear Armour, Teleport.

EMPEROR’S CHILDREN DAEMON PRINCE

Type Speed Armour Close Combat Fire Fight

Infantry 15cm (30cm) 3+ (4+) 3+ 3+

Weapon Range Fire Power Notes

Possessed Weapon (base contact) Assault Weapon Macro Weapon, Extra Attacks (+2)

Lash of Pain (15cm) Small Arms Macro Weapon, Extra Attack (+1), First Strike

Notes: Commander, Fearless, Leader, Reinforced Armour, Teleport. May be given wings which increases its speed to 30cm but reduces its armour to 4+.

EMPEROR’S CHILDREN DEFILER

Type Speed Armour Close Combat Fire Fight

Armoured Vehicle 20cm 4+ 4+ 3+

Weapon Range Fire Power Notes

Battle Claws (base contact) Assault Weapon Macro Weapon, Extra Attack (+1)

Warp Scream (15cm) Small Arms First Strike, Ignore Cover

2 × Blast Masters 30cm AP5+/AT6+ Disrupt

Sonic Disruptor 45cm 2 × AP5+/AT6+/AA6+ Disrupt

Notes: Fearless, Infiltrator, Invulnerable Save, Walker.

EMPEROR’S CHILDREN HAVOCS

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 4+ 5+ 3+

Weapon Range Fire Power Notes

2 × Blast Masters

Sonic Blasters

30cm

(15cm)

AP5+/AT6+

Small Arms

Disrupt

-

Notes: Fearless.

EMPEROR’S CHILDREN BIKES

Type Speed Armour Close Combat Fire Fight

Infantry 35cm 4+ 4+ 4+

Weapon Range Fire Power Notes

Doom Sirens (15cm) Small Arms First Strike

Notes: Fearless, Mounted.

CHAOS DAEMON KNIGHT

Type Speed Armour Close Combat Fire Fight

Armoured Vehicle 30cm 4+ 5+ 4+

Weapon Range Fire Power Notes

Castigator Cannon 45cm 3 × AP3+/AT5+ -

Notes: Fearless, Invulnerable Save, Scout, Walker.

EMPEROR’S CHILDREN CHAOS SPACE MARINE UNITS (For all other Emperor’s Children Chaos Space Marine units, see pages 5 to 13)

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CHAOS PAINLORD TITAN

Type Speed Armour Close Combat Fire Fight

War Engine 15cm 4+ 2+ 3+

Weapon Range Fire Power Notes

Battlehead (15cm) Small Arms Extra Attack (+2), Fixed Forward Arc

Lash of Torment (base contact) Assault Weapon Titan Killer (D3), Extra Attacks (+2),

Forward Arc

Beam of Pleasure 60cm MW3+ Titan Killer (D3+1), Forward Arc

2 × Sonic Devastator 45cm 4 × AP3+/AT4+ Disrupt, Fixed Forward Arc

Tail

and

75cm

(base contact)

AP4+/AT4+

Assault Weapon

-

Extra Attack (+1)

Damage Capacity: 8

Void Shields: 6

Critical Hit Effect: The Painlords plasma reactor has been damaged. Roll a D6 for the Painlord in the end phase of every turn: on a roll of 1 the reactor explodes destroying the Painlord, on a roll of 2-3 the Painlord suffers one more point of damage, and on a roll of 4-6 the reactor is repaired and will cause no further trouble. If the reactor explodes, any units within 5cm of the Painlord will be hit on a D6 roll of 4+.

Notes: Fearless, Reinforced Armour, Thick Rear Armour, Walker. May step over units and impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide.

CHAOS REVILER TITAN

Type Speed Armour Close Combat Fire Fight

War Engine 20cm 4+ 3+ 3+

Weapon Range Fire Power Notes

Battlehead (15cm) Small Arms Extra Attack (+2), Fixed Forward Arc

Sonic Devastator 45cm 4 × AP3+/AT4+ Disrupt, Fixed Forward Arc

Hellfist (base contact) Assault Weapon Titan Killer (D3), Extra Attacks (+2),

Forward Arc

Castigator Cannon 45cm 3 × AP3+/AT5+ Forward Arc

Tail

and

75cm

(base contact)

AP4+/AT4+

Assault Weapon

-

Extra Attack (+1)

Damage Capacity: 6

Void Shields: 4

Critical Hit Effect: The Revilers plasma reactor has been damaged. Roll a D6 for the Reviler in the end phase of every turn: on a roll of 1 the reactor explodes destroying the Reviler, on a roll of 2-3 the Reviler suffers one more point of damage, and on a roll of 4-6 the reactor is repaired and will cause no further trouble. If the reactor explodes, any units within 5cm of the Reviler will be hit on a D6 roll of 5+.

Notes: Fearless, Reinforced Armour, Walker. May step over units and impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide.

CHAOS QUESTOR TITAN

Type Speed Armour Close Combat Fire Fight

War Engine 35cm 5+ 5+ 3+

Weapon Range Fire Power Notes

2 × Castigator Cannon 45cm 3 × AP3+/AT5+ -

2 × Battlecannon 75cm AP4+/AT4+ -

Damage Capacity: 3

Void Shields: 2

Critical Hit Effect: Staggering blow, the Questor immediately staggers a full D6cm in a random direction (move as ‘barge’ see 3.3.1, ignore ZOC, all units count as part of target formation) and takes an additional point of damage. If this move takes the Questor into impassable terrain or another unit it can’t move over then it stops immediately and is destroyed. Any units moved over or contacted take a hit on a D6 roll of 6.

Notes: Fearless, Reinforced Armour, Walker. May step over units and impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide.

EMPEROR’S CHILDREN CHAOS TITAN LEGION SUPPORT VOID SHIELDS See page 10.

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CHAOS SUBJUGATOR TITAN

Type Speed Armour Close Combat Fire Fight

War Engine 35cm 5+ 3+ 5+

Weapon Range Fire Power Notes

2 × Hellclaw (base contact) Assault Weapon Titan Killer (D3), Extra Attack (+1)

2 × Battlecannon 75cm AP4+/AT4+ -

Damage Capacity: 3

Void Shields: 2

Critical Hit Effect: Staggering blow, the Subjugator immediately staggers a full D6cm in a random direction (move as ‘barge’ see 3.3.1, ignore ZOC, all units count as part of target formation) and takes an additional point of damage. If this move takes the Subjugator into impassable terrain or another unit it can’t move over then it stops immediately and is destroyed. Any units moved over or contacted take a hit on a D6 roll of 6.

Notes: Fearless, Reinforced Armour, Walker. May step over units and impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide.

DAEMONETTES ON STEEDS - LESSER DAEMON

Type Speed Armour Close Combat Fire Fight

Infantry 30cm 5+ 3+ -

Weapon Range Fire Power Notes

Daemonic Claws (base contact) Assault Weapons -

Notes: First Strike, Invulnerable Save. Summoning Cost (1).

DAEMONS OF CHAOS

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EMPEROR’S CHILDREN CHAOS SPACE MARINE ARMY LIST Emperor’s Children Chaos Space Marine armies have a strategy rating of 4. Questor Titans, Subjugator Titans, Daemonic Knights and Chaos Navy have an initiative rating of 2+. All other formations have an initiative rating of 1+.

USING THE ARMY LIST

A maximum of up to a third of the points available to the army may be spent on Aircraft, Spacecraft and Titans.

EMPEROR’S CHILDREN CORE FORMATIONS FORMATION UNITS UPGRADES POINTS COST Emperor’s Children Retinue

One Chaos Space Marine Lord character and six Noise Marine units

All 275

EMPEROR’S CHILDREN ELITE FORMATIONS (Up to one for each Emperor’s Children Retinue taken)

FORMATION UNITS UPGRADES POINTS COST Emperor’s Children Terminators

One Chaos Space Marine Lord character and four Emperor’s Children Terminator units

Champion, Daemonic Pact, Daemon Prince, Defilers, Dreadnoughts, Icon Bearer, Land Raiders, Warlord

400

Bike Company One Chaos Space Marine Lord character and six Emperor’s Children Bike units

Daemonic Pact 300

EMPEROR’S CHILDREN SUPPORT FORMATIONS (Up to two for each Emperor’s Children Retinue taken)

FORMATION UNITS UPGRADES POINTS COST Armoured Company Four to six Chaos Space Marine vehicles chosen from the

following: Predators, Land Raiders Vindicators, Defilers 50 each Predator

75 each Land Raider

Emperor’s Children Defiler Pack

Four Emperor’s Children Defilers Dreadnoughts 275

Chaos Space Marines Six Chaos Space Marine units and three Chaos Space Marine Rhinos

Daemonic Pact 250

Daemonic Knights 4 Chaos Daemon Knights - 300

EMPEROR’S CHILDREN UPGRADES (Up to four allowed upgrades may be taken by each formation, each different allowed upgrade may be taken once)

UPGRADE UNITS POINTS COST 0-1 Warlord Replace one Chaos Space Marine Lord character with a Chaos Space Marine Warlord character 50

Champion Add one Chaos Space Marine Champion character associated with the formations faction 50

Land Raiders Add up to four Chaos Space Marine Land Raiders 75 each

Vindicators Add up to three Chaos Space Marine Vindicators 35 each

0-1 Daemon Prince Replace the unit in the formation that includes a Chaos Space Marine Lord or Chaos Space Marine Warlord character with an Emperor’s Children Daemon Prince unit. If a Warlord Character is replaced the Emperor’s Children Daemon Prince gains the Supreme Commander ability

50

Daemonic Pact Allows the formation to summon daemons and adds one lesser daemon to the lesser daemon pool 25

Defilers Add up to three Emperor’s Children Defilers 75 each

Dreadnoughts Add up to three Chaos Dreadnoughts 50 each

Havocs Replace two Noise Marine units with Emperor’s Children Havoc units 25

Icon Bearer Add one Icon Bearer character 25

Rhinos Add up to three Chaos Space Marine Rhinos. You must take exactly enough to carry all units in the formation after any upgrades have been added. No transport spaces may be left over if possible

10 each

Dreadclaws Transport the entire formation in Dreadclaws 5 each unit

AIRCRAFT, SPACECRAFT AND TITANS FORMATION UNITS POINTS COST Hellblade Flight Three Chaos Hellblade Fighters 200

Helltalon Flight Two Chaos Helltalon Fighter Bombers 225

0-1 Spacecraft One Chaos Devastation Class Cruiser or One Despoiler Class Battleship

150 250

Questor Titan One Chaos Questor Titan 275

Subjugator Titan One Chaos Subjugator Titan 225

Reviler Titan One Chaos Reviler Titan 650

Painlord Titan One Chaos Painlord Titan 800

DAEMONS OF CHAOS FORMATION UNITS POINTS COST Lesser Daemon Pool Add any number of Lesser Daemons 15 each

Greater Daemon Pool Add any number of Greater Daemons 50 each

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THOUSAND SONS CHAOS

SPACE MARINES

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THOUSAND SONS CHAOS SPACE MARINE SPECIAL RULES SUMMONED UNITS See page 3. All formations in a Thousand Sons army belong to the Tzeentch faction. In addition they may not summon Daemonic Beasts but instead may summon Screamer lesser daemon units. FAVOUR OF THE GODS See page 3. AUGMENTED SUMMONING See page 4. DAEMONIC FOCUS See page 4. CHAOS LORDS See page 4. All Thousand Sons Chaos Space Marine Lord characters must be Sorcerers; you may not choose the Lord option. CABAL OF SORCERERS Cabal of Sorcerer units in a Thousand Sons army come with the Daemonic Pact ability, a formation containing a Cabal of Sorcerers unit may summon daemons to the battlefield. If the Cabal of Sorcerers unit is destroyed the formation loses this ability. In addition add one lesser daemon to the lesser daemon pool for each Cabal of Sorcerers unit in the army.

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THOUSAND SONS WARLORD

Type Speed Armour Close Combat Fire Fight

Character - - - -

Weapon Range Fire Power Notes

Warp Bolt (15cm) Small Arms Macro Weapon, Extra Attack (+1)

Notes: Fearless, Invulnerable Save, Supreme Commander.

THOUSAND SONS DAEMON PRINCE

Type Speed Armour Close Combat Fire Fight

Infantry 15cm (30cm) 3+ (4+) 4+ 3+

Weapon Range Fire Power Notes

Warp Blade (base contact) Assault Weapon Macro Weapon, Extra Attacks (+1)

Bolt of Change

and

30cm

(15cm)

MW5+

Small Arms

-

Macro Weapon, Extra Attack (+1)

Flames of Tzeentch (15cm) Small Arms Extra Attack (+1)

Notes: Commander, Fearless, Leader, Reinforced Armour, Teleport. May be given wings which increases its speed to 30cm but reduces its armour to 4+.

THOUSAND SONS TERMINATORS

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 4+ 3+ 4+

Weapon Range Fire Power Notes

Power Weapons (base contact) Assault Weapon Macro Weapon, Extra Attack (+1)

Combi-Bolters (15cm) Small Arms -

Flames of Tzeentch (15cm) Small Arms Extra Attack (+1)

Notes: Fearless, Reinforced .Armour, Thick Rear Armour, Teleport

CABAL OF SORCERERS

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 4+ 4+ 4+

Weapon Range Fire Power Notes

Sorcerous Powers (15cm) Small Arms -

Notes: Commander, Daemonic Pact, Invulnerable Save, Leader

THOUSAND SONS DISC RIDERS

Type Speed Armour Close Combat Fire Fight

Infantry 30cm 4+ 3+ 4+

Weapon Range Fire Power Notes

Sorcerous Powers (15cm) Small Arms -

Claws and Fangs (base contact) Assault Weapons -

Notes: Jump Packs.

THOUSAND SONS CHAOS SPACE MARINE UNITS (For all other Thousand Sons Chaos Space Marine units, see pages 5 to 13)

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THOUSAND SONS DEFILER

Type Speed Armour Close Combat Fire Fight

Armoured Vehicle 20cm 4+ 4+ 3+

Weapon Range Fire Power Notes

Battle Claws (base contact) Assault Weapon Macro Weapon, Extra Attack (+1)

Twin Heavy Flamers

and

15cm

(15cm)

AP3+

Small Arms

Ignore Cover

Ignore Cover

Eye of Magnus 45cm 2 × AP5+/AT5+/AA6+ -

Battlecannon 75cm AP4+/AT4+ -

Notes: Fearless, Infiltrator, Invulnerable Save, Walker.

CHAOS SILVER TOWER

Type Speed Armour Close Combat Fire Fight

Armoured Vehicle 20cm 4+ 6+ 4+

Weapon Range Fire Power Notes

Beam of Power 60cm MW5+ -

Arcane Cannons 45cm 3 × AP4+/AT4+ -

Notes: Fearless, Invulnerable Save, Skimmer.

CHAOS FIRELORD BOMBER

Type Speed Armour Close Combat Fire Fight

Aircraft Bomber 4+ n/a n/a

Weapon Range Fire Power Notes

Incendiary Bombs 15cm 2BP Ignore Cover, Fixed Forward Arc

Flame Cannon 30cm AP4+/AT5+/AA5+ Ignore Cover, Fixed Forward Arc

Twin Lascannon 45cm AT4+/AA4+ Fixed Forward Arc

Notes: Invulnerable Save

CHAOS DOOMWING FIGHTER

Type Speed Armour Close Combat Fire Fight

Aircraft Fighter 6+ n/a n/a

Weapon Range Fire Power Notes

Flame Cannon 30cm AP4+/AT5+/AA5+ Ignore Cover, Fixed Forward Arc

Notes: Invulnerable Save.

SCREAMER - LESSER DAEMON

Type Speed Armour Close Combat Fire Fight

Infantry 30cm 4+ 3+ -

Weapon Range Fire Power Notes

Claws (base contact) Assault Weapons -

Notes: Invulnerable Save, Jump Pack, Summoning Cost (1).

DAEMONS OF CHAOS

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CHAOS WARPLORD TITAN

Type Speed Armour Close Combat Fire Fight

War Engine 15cm 4+ 3+ 3+

Weapon Range Fire Power Notes

Daemon Maw (15cm) Small Arms Extra Attack (+2), Ignore Cover,

Fixed Forward Arc

Warp Storm 45cm 3BP Ignore Cover, Fixed Forward Arc

Beam of Change 60cm 3 × MW3+ Titan Killer (1), Fixed Forward Arc

2 × Tzeentch Cannon 60cm 3 × AP3+/AT4+ Forward Arc

Tail

and

75cm

(base contact)

AP4+/AT4+

Assault Weapon

-

Extra Attack (+1)

Damage Capacity: 8

Void Shields: 6

Critical Hit Effect: The Warplords plasma reactor has been damaged. Roll a D6 for the Warplord in the end phase of every turn: on a roll of 1 the reactor explodes destroying the Warplord, on a roll of 2-3 the Warplord suffers one more point of damage, and on a roll of 4-6 the reactor is repaired and will cause no further trouble. If the reactor explodes, any units within 5cm of the Warplord will be hit on a D6 roll of 4+.

Notes: Fearless, Reinforced Armour, Thick Rear Armour, Walker. May step over units and impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide.

CHAOS MUTATOR TITAN

Type Speed Armour Close Combat Fire Fight

War Engine 20cm 4+ 4+ 3+

Weapon Range Fire Power Notes

Daemon Maw (15cm) Small Arms Extra Attack (+2), Ignore Cover,

Fixed Forward Arc

Warp Storm 45cm 3BP Ignore Cover, Fixed Forward Arc

Gaze of Tzeentch 30cm 3 × MW4+ Forward Arc

Arcane Cannons 45cm 3 × AP4+/AT4+ Forward Arc

Tail

and

75cm

(base contact)

AP4+/AT4+

Assault Weapon

-

Extra Attack (+1)

Damage Capacity: 6

Void Shields: 4

Critical Hit Effect: The Mutators plasma reactor has been damaged. Roll a D6 for the Mutator in the end phase of every turn: on a roll of 1 the reactor explodes destroying the Mutator, on a roll of 2-3 the Mutator suffers one more point of damage, and on a roll of 4-6 the reactor is repaired and will cause no further trouble. If the reactor explodes, any units within 5cm of the Mutator will be hit on a D6 roll of 5+.

Notes: Fearless, Reinforced Armour, Walker. May step over units and impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide.

CHAOS WARPHOUND TITAN

Type Speed Armour Close Combat Fire Fight

War Engine 30cm 5+ 5+ 4+

Weapon Range Fire Power Notes

Daemon Maw (15cm) Small Arms Extra Attacks (+2), Ignore Cover,

Fixed Forward Arc

Gaze of Tzeentch 30cm 3 × MW4+ Forward Arc

Arcane Cannons 45cm 3 × AP4+/AT4+ Forward Arc

Damage Capacity: 3

Void Shields: 2

Critical Hit Effect: Staggering blow, the Warphound immediately staggers a full D6cm in a random direction (move as ‘barge’ see 3.3.1, ignore ZOC, all units count as part of target formation) and takes an additional point of damage. If this move takes the Warphound into impassable terrain or another unit it can’t move over then it stops immediately and is destroyed. Any units moved over or contacted take a hit on a D6 roll of 6.

Notes: Fearless, Reinforced Armour, Walker. May step over units and impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide.

THOUSAND SONS CHAOS TITAN LEGION SUPPORT VOID SHIELDS See page 10.

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THOUSAND SONS CHAOS SPACE MARINE ARMY LIST Thousand Sons Chaos Space Marine armies have a strategy rating of 4. Silver Towers, Doomwings, Firelords and Chaos Navy have an initiative rating of 2+. All other formations have an initiative rating of 1+.

USING THE ARMY LIST

A maximum of up to a third of the points available to the army may be spent on Aircraft, Spacecraft and Titans.

THOUSAND SONS CORE FORMATIONS FORMATION UNITS UPGRADES POINTS COST Thousand Sons Retinue One Cabal of Sorcerers unit and five Thousand Sons units Champion, Daemon Prince, Land Raiders, Rhinos, Icon

Bearer, Defilers, Warlord Add three Thousand Sons units for 175 points

275

THOUSAND SONS SUPPORT FORMATIONS (Up to two for each Thousand Sons Retinue taken)

FORMATION UNITS UPGRADES POINTS COST Thousand Sons Terminators

One Chaos Space Marine Lord character and four Thousand Sons Terminator units

Champion, Daemonic Pact, Daemon Prince, Dreadnoughts, Defilers, Icon Bearer, Land Raiders, Warlord

400

Armoured Company Four to nine Chaos Space Marine vehicles chosen from the following: Predators, Land Raiders

Vindicators, Defilers 50 each Predator 75 each Land Raider

Thousand Sons Defiler Pack

Four Thousand Sons Defilers Dreadnoughts 275

Disc Riders One Chaos Space Marine Lord character and eight Thousand Sons Disc Rider units

Warlord, Daemonic Pact, Icon Bearer 275

Silver Towers 4 Chaos Silver Towers - 300

THOUSAND SONS UPGRADES (Up to four allowed upgrades may be taken by each formation, each different allowed upgrade may be taken once)

UPGRADE UNITS POINTS COST 0-1 Warlord Replace one Chaos Space Marine Lord character with a Thousand Sons Warlord character or

Add a Thousand Sons Warlord character to a Cabal of Sorcerers unit 50

Champion Add one Chaos Space Marine Champion character associated with the formations faction 50

Land Raiders Add up to four Chaos Space Marine Land Raiders 75 each

Vindicators Add up to three Chaos Space Marine Vindicators 35 each

0-1 Daemon Prince Replace the unit in the formation that includes a Chaos Space Marine Lord or Thousand Sons Warlord character with a Thousand Sons Daemon Prince unit. If a Warlord character is replaced the Thousand Sons Daemon Prince gains the Supreme Commander ability

50

Daemonic Pact Allows the formation to summon daemons and adds one lesser daemon to the lesser daemon pool 25

Defilers Add up to three Thousand Sons Defilers 75 each

Dreadnoughts Add up to three Chaos Dreadnoughts 50 each

Icon Bearer Add one Icon Bearer character 25

Rhinos Add up to five Chaos Space Marine Rhinos. You must take exactly enough to carry all units in the formation after any upgrades have been added. No transport spaces may be left over if possible

10 each

AIRCRAFT, SPACECRAFT AND TITANS FORMATION UNITS POINTS COST Doomwings Three Chaos Doomwings 150

Firelords Two Chaos Firelords or Three Chaos Firelords

250 350

0-1 Spacecraft One Chaos Devastation Class Cruiser or One Despoiler Class Battleship

150 250

Warphound Titan One Chaos Warphound Titan 300

Mutator Titan One Chaos Mutator Titan 650

Warplord Titan One Chaos Warplord Titan 800

DAEMONS OF CHAOS FORMATION UNITS POINTS COST Lesser Daemon Pool Add any number of Lesser Daemons 15 each

Greater Daemon Pool Add any number of Greater Daemons 50 each

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WORLD EATERS CHAOS

SPACE MARINES

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WORLD EATERS CHAOS SPACE MARINE SPECIAL RULES SUMMONED UNITS See page 3. All formations in a World Eaters army belong to the Khorne faction. In addition they may not summon Daemonic beasts but instead may summon Flesh hound lesser daemon units. FAVOUR OF THE GODS See page 3. AUGMENTED SUMMONING See page 4. DAEMONIC FOCUS See page 4. DREADCLAWS See page 4. CHAOS LORDS See page 4. All World Eaters Chaos Space Marine Lord characters must be Lords; you may not choose the Sorcerer option. DAEMONIC RAGE Daemonic Assault Engine Packs, Brass Scorpions and Lord of Battles in a World Eaters army receive a +1 modifier to their action test roll when attempting an engage action.

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WORLD EATERS TERMINATORS

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 4+ 2+ 4+

Weapon Range Fire Power Notes

Power Weapons (base contact) Assault Weapons Macro Weapon, Extra Attack (+1)

Combi-Bolters (15cm) Small Arms -

Notes: Fearless, Reinforced Armour, Thick Rear Armour, Teleport.

WORLD EATERS DAEMON PRINCE

Type Speed Armour Close Combat Fire Fight

Infantry 15cm (30cm) 3+ (4+) 2+ 4+

Weapon Range Fire Power Notes

Possessed Weapon (base contact) Assault Weapon Macro Weapon, Extra Attacks (+2)

Daemon Weapon (base contact) Assault Weapon Macro Weapon, Extra Attack (+1)

Notes: Commander, Fearless, Leader, Reinforced Armour, Teleport. May be given wings which increases its speed to 30cm but reduces its armour to 4+.

WORLD EATERS BIKES

Type Speed Armour Close Combat Fire Fight

Infantry 35cm 4+ 2+ 4+

Weapon Range Fire Power Notes

Chain Axes (base contact) Assault Weapons -

Combi-Bolters (15cm) Small Arms -

Notes: Fearless, Mounted.

CHAOS JUGGERNAUGHTS

Type Speed Armour Close Combat Fire Fight

Infantry 20cm 4+ 3+ 6+

Weapon Range Fire Power Notes

Chain Axes (base contact) Assault Weapons -

Juggernaughts (base contact) Assault Weapons Extra Attack (+1)

Notes: Fearless, Infiltrators, Invulnerable Save, Mounted, Walker.

CANNON OF KHORNE

Type Speed Armour Close Combat Fire Fight

Armoured Vehicle 15cm 4+ 6+ 4+

Weapon Range Fire Power Notes

Hellfire Cannon 75cm MW4+ -

Notes: Fearless, Invulnerable Save.

DAEMONIC ASSAULT ENGINE

Type Speed Armour Close Combat Fire Fight

Armoured Vehicle 25cm 4+ 3+ 5+

Weapon Range Fire Power Notes

Daemonic Blades (base contact) Assault Weapon Extra Attacks (+D3)

Blood Cannon 30cm 2 × AP4+/AT5+ -

Notes: Fearless, Reinforced Armour.

WORLD EATERS CHAOS SPACE MARINE UNITS (For all other World Eaters Chaos Space Marine units, see pages 5 to 13)

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WORLD EATERS DEFILER

Type Speed Armour Close Combat Fire Fight

Armoured Vehicle 20cm 4+ 2+ 4+

Weapon Range Fire Power Notes

Battle Claws (base contact) Assault Weapon Macro Weapon, Extra Attack (+1)

Power Scythe (base contact) Assault Weapon -

Twin Heavy Flamers

and

15cm

(15cm)

AP3+

Small Arms

Ignore Cover

Ignore Cover

Skull Cannon 45cm AP4+/AT4+ -

Notes: Fearless, Infiltrator, Invulnerable Save, Walker.

CHAOS LORD OF BATTLES

Type Speed Armour Close Combat Fire Fight

War Engine 25cm 4+ 2+ 4+

Weapon Range Fire Power Notes

Chainfist (base contact) Assault Weapon Macro Weapon, Extra Attacks (+3)

Death Storm 45cm 4 × AP4+/AT4+ -

2 × Battlecannon 75cm AP4+/AT4+ -

Damage Capacity: 6

Critical Hit Effect: Enraging blow, the Lord of Battles immediately rampages a full 3D6cm in a random direction (move as ‘barge’ see 3.3.1, ignore ZOC, all units count as part of target formation) and takes an additional point of damage. If this move takes the Lord of Battles into impassable terrain or another unit it can’t move over then it stops immediately and takes a further point of damage. Any units moved over or contacted take a hit on a D6 roll of 4+.

Notes: Fearless, Reinforced Armour, Thick Rear Armour.

CHAOS BRASS SCORPION

Type Speed Armour Close Combat Fire Fight

War Engine 20cm 5+ 3+ 3+

Weapon Range Fire Power Notes

Massive Claws (base contact) Assault Weapon Macro Weapon, Extra Attacks (+1)

Scorpion Cannon 30cm 2 × AP3+/AT5+ -

Demolisher Cannon 30cm AP3+/AT4+ Ignore Cover

2 × Hellmaw 15cm AP4+ Ignore Cover

Damage Capacity: 2

Critical Hit Effect: Destroyed.

Notes: Fearless, Infiltrator, Reinforced Armour, Invulnerable Save, Walker

WORLD EATERS DESTROYERS

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 4+ 5+ 4+

Weapon Range Fire Power Notes

Rad Weapons 30cm AP4+/AT6+ Disrupt

Notes: Fearless

WORLD EATERS DAEMONIC TRANSPORT

Type Speed Armour Close Combat Fire Fight

Armoured Vehicle 20cm 5+ 5+ 5+

Weapon Range Fire Power Notes

Hell Battery 30cm AP5+/AT6+ -

Daemonic Claws (base contact) Assault Weapon -

Notes: Fearless, Infiltrate, Reinforced Armour, Invulnerable Save. Transport (May carry up to three of the following: Berzerkers, Destroyers)

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CHAOS STYX CLASS BATTLECRUISER

Type Speed Armour Close Combat Fire Fight

Spacecraft n/a n/a n/a n/a

Weapon Range Fire Power Notes

Orbital Bombardment n/a 3BP Macro Weapon

Pin-point attack n/a MW2+ Titan Killer (D3)

Notes: May carry up to thirty units that can be deployed in Dreadclaws.

FLESH HOUNDS - LESSER DAEMON

Type Speed Armour Close Combat Fire Fight

Infantry 20cm 5+ 2+ -

Weapon Range Fire Power Notes

Claws and Fangs (base contact) Assault Weapons -

Notes: Infiltrators, Invulnerable Save. Summoning Cost (1).

WORLD EATERS CHAOS NAVY SUPPORT

DAEMONS OF CHAOS

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WORLD EATERS CHAOS SPACE MARINE ARMY LIST World Eaters Chaos Space Marine armies have a strategy rating of 4. Daemonic Artillery, Daemonic Assault Engine Packs, Lord of Battles and Chaos Navy have an initiative rating of 2+. All other formations have an initiative rating of 1+.

USING THE ARMY LIST

A maximum of up to a third of the points available to the army may be spent on Aircraft, Spacecraft and Titans.

WORLD EATERS CORE FORMATIONS FORMATION UNITS UPGRADES POINTS COST World Eaters Retinue One Chaos Space Marine Lord character and eight

Berzerker units All 275

WORLD EATERS ELITE FORMATIONS (Up to one for each World Eaters Retinue taken)

FORMATION UNITS UPGRADES POINTS COST World Eaters Terminators One Chaos Space Marine Lord character and four World

Eaters Terminator units Champion, Daemonic Pact, Daemon Prince, Defilers, Dreadnoughts, Icon Bearer, Land Raiders, Warlord

400

World Eaters Bike Company

One Chaos Space Marine Lord character and eight World Eaters Bike units

Champion, Daemonic Pact, Icon Bearer, Warlord 350

Juggernaughts One Chaos Space Marine Lord character and eight Chaos Juggernaught units

Champion, Daemonic Pact, Icon Bearer, Warlord 350

WORLD EATERS SUPPORT FORMATIONS (Up to two for each World Eaters Retinue taken)

FORMATION UNITS UPGRADES POINTS COST Armoured Company Four to eight Chaos Space Marine vehicles chosen from the

following: Predators, Land Raiders Vindicators, Defilers 50 each Predator

75 each Land Raider Brass Scorpions Two Chaos Brass Scorpions - 250 World Eaters Defiler Pack

Four World Eaters Defilers Defilers, Dreadnoughts 250

Chaos Space Marines Six Chaos Space Marine units and three Chaos Space Marine Rhinos

Daemonic Pact 250

Daemonic Artillery 4 Cannons of Khorne - 200 Daemonic Assault Engine Pack

4 Daemonic Assault Engines Dreadnoughts Add one or two Daemonic Assault Engines for 65 points each

275

WORLD EATERS UPGRADES (Up to four allowed upgrades may be taken by each formation, each different allowed upgrade may be taken once)

UPGRADE UNITS POINTS COST 0-1 Warlord Replace one Chaos Space Marine Lord character with a Chaos Space Marine Warlord character 50 Champion Add one Chaos Space Marine Champion character associated with the formations faction 50 Land Raiders Add up to four Chaos Space Marine Land Raiders 75 each Vindicators Add up to three Chaos Space Marine Vindicators 35 each 0-1 Daemon Prince Replace the unit in the formation that includes a Chaos Space Marine Lord or Chaos Space Marine Warlord character with

a World Eaters Daemon Prince unit. If a Warlord Character is replaced the World Eaters Daemon Prince gains the Supreme Commander ability

50

Daemonic Pact Allows the formation to summon daemons and adds one lesser daemon to the lesser daemon pool 25 Defilers Add up to three World Eaters Defilers 60 each Dreadnoughts Add up to three Chaos Dreadnoughts 50 each Icon Bearer Add one Icon Bearer character 25 Rhinos Add up to four Chaos Space Marine Rhinos. You must take exactly enough to carry all units in the formation after any

upgrades have been added. No transport spaces may be left over if possible free

Destroyers Replace two Berzerker units with two World Eater Destroyer units 25 Daemonic Transport Add three World Eaters Daemonic Transports 100 Dreadclaws Transport the entire formation in Dreadclaws free

AIRCRAFT, SPACECRAFT AND TITANS FORMATION UNITS POINTS COST Hellblade Flight Three Chaos Hellblade Fighters 200 Helltalon Flight Two Chaos Helltalon Fighter Bombers 225 0-1 Spacecraft One Chaos Styx Class Battlecruiser 150 Lord of Battles One or two Chaos Lord of Battles 400 each Ravager Titan One Chaos Ravager Titan 650 Banelord Titan One Chaos Banelord Titan 800

DAEMONS OF CHAOS FORMATION UNITS POINTS COST Lesser Daemon Pool Add any number of Lesser Daemons 15 each Greater Daemon Pool Add any number of Greater Daemons 50 each

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IRON WARRIORS CHAOS SPACE

MARINES

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IRON WARRIORS CHAOS SPACE MARINES SPECIAL RULES DREADCLAWS See page 4. IRON WARRIORS LORDS Iron Warriors Lord Characters may only be added to core units within a formation. They may not be added to any upgrade units purchased for a formation.

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IRON WARRIORS TERMINATORS

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 4+ 3+ 3+

Weapon Range Fire Power Notes

Combi-Bolters (15cm) Small Arms -

Power Weapons (base contact) Assault Weapons Macro Weapon, Extra Attack (+1)

2 × Heavy Flamers

and

15cm

(15cm)

AP4+

Small Arms

Ignore Cover

Ignore Cover

Notes: Reinforced Armour, Teleport, Thick Rear Armour.

IRON WARRIORS LORD

Type Speed Armour Close Combat Fire Fight

Character n/a n/a n/a n/a

Weapon Range Fire Power Notes

Servo arm (base contact) Assault Weapon Macro Weapon, Extra Attack (+1)

Notes: Character, Commander, Invulnerable Save, Leader.

IRON WARRIORS WARSMITH

Type Speed Armour Close Combat Fire Fight

Character n/a n/a n/a n/a

Weapon Range Fire Power Notes

Servo arm (base contact) Assault Weapon Macro Weapon, Extra Attack (+1)

Notes: Character, Fearless, Invulnerable Save, Supreme Commander.

IRON WARRIORS ASSAULT MARINES

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 4+ 3+ 4+

Weapon Range Fire Power Notes

Chainswords (base contact) Assault Weapons -

Bolters (15cm) Small Arms -

Notes:

CHAOS SIEGE DREADNOUGHT

Type Speed Armour Close Combat Fire Fight

Armoured Vehicle 15cm 4+ 4+ 4+

Weapon Range Fire Power Notes

Twin Heavy Bolters 30cm AP4+ -

Siege Drill & Heavy Flamer

or

and

(base contact)

(15cm)

15cm

Assault Weapon

Small Arms

AP4+

Macro Weapon, Extra Attack (+1)

Ignore Cover

Ignore Cover

Notes: Fearless, Walker.

CHAOS BASILISK

Type Speed Armour Close Combat Fire Fight

Armoured Vehicle 20cm 5+ 6+ 5+

Weapon Range Fire Power Notes

Heavy Bolter 30cm AP5+ -

Earthshaker 120cm AP4+/AT4+ or 1BP Indirect Fire

Notes: May fire normally or a barrage. May only use the Indirect Fire ability when firing barrages.

IRON WARRIORS CHAOS SPACE MARINES UNITS (For all other Iron Warriors Chaos Space Marine units, see pages 5 to 11 and 47)

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CHAOS SIEGELORD TITAN

Type Speed Armour Close Combat Fire Fight

War Engine 15cm 4+ 2+ 4+

Weapon Range Fire Power Notes

Siegehead

and

(15cm)

15cm

Small Arms

AP4+

Extra Attacks (+1), Ignore Cover, Fixed Forward Arc

Ignore Cover, Fixed Forward Arc

Siege Hammer (base contact) Assault Weapon Titan Killer (D3+1), Extra Attacks (+2), Forward Arc

2 × Hellstrike Cannon 60cm 3BP Macro Weapon, Ignore Cover, Fixed Forward Arc

Tail

and

75cm

(15cm)

AP4+/AT4+

Small Arms

-

Extra Attack (+1)

Ironfist Assault Pod 30cm 6 × AP4+/AT6+ Forward Arc

Allows the Siegelord to transport up to ten of the following: Iron Warriors Assault Marines, Chaos

Space Marines, Chosen, Havocs

or up to five Chaos Siege Dreadnoughts

Damage Capacity: 8

Void Shields: 6

Critical Hit Effect: The Siegelord’s plasma reactor has been damaged. Roll a D6 for the Siegelord in the end phase of every turn: on a roll of 1 the reactor explodes destroying the Siegelord, on a roll of 2-3 the Siegelord suffers one more point of damage, and on a roll of 4-6 the reactor is repaired and will cause no further trouble. If the reactor explodes, any units within 5cm of the Siegelord will be hit on a D6 roll of 4+.

Notes: Fearless, Reinforced Armour, Thick Rear Armour, Walker. May step over units, impassable or dangerous terrain that is lower than the Titans knees and up to 2cm wide.

ORDINATUS CHAOTICA

Type Speed Armour Close Combat Fire Fight

War Engine 10cm 5+ 6+ 5+

Weapon Range Fire Power Notes

Doomfire Cannon 60cm 8BP Disrupt, Indirect Fire, Fixed Forward Arc

2 × Heavy Bolters 30cm AP5+ -

2 × Lascannons 45cm AT5+ -

Damage Capacity: 4

Void Shields: 4

Critical Hit Effect: Destroyed, All units within 5cm take a hit on a D6 roll of 5+.

Notes: Fearless, Reinforced Armour.

CHAOS STORMSWORD

Type Speed Armour Close Combat Fire Fight

War Engine 15cm 4+ 6+ 4+

Weapon Range Fire Power Notes

Siege Cannon 45cm 3BP Disrupt, Ignore Cover, Fixed Forward Arc

Heavy Bolter 30cm AP5+ Fixed Forward Arc

2 × Twin Heavy Bolters 30cm AP4+ -

2 × Heavy Flamer

and

15cm

(15cm)

AP4+

Small Arms

Ignore Cover

Ignore Cover

Damage Capacity: 3

Critical Hit Effect: The Stormsword’s magazine explodes. The Stormsword is destroyed and any units within 5cm of the model suffer a hit on a D6 roll of 6.

Notes: Reinforced Armour.

IRON WARRIORS CHAOS MECHANICUS SUPPORT VOID SHIELDS See page 10.

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CHAOS HARBINGER BOMBER

Type Speed Armour Close Combat Fire Fight

War Engine, Aircraft Bomber 5+ n/a n/a

Weapon Range Fire Power Notes

Incendiary Bombs 15cm 6BP Ignore Cover, Fixed Forward Arc

Reaper Autocannon 30cm AP4+/AT6+/AA6+ Fixed Forward Arc

Reaper Autocannon 15cm AP4+/AT6+/AA6+ Right Arc

Reaper Autocannon 15cm AP4+/AT6+/AA6+ Left Arc

Damage Capacity: 4

Critical Hit Effect: Destroyed.

Notes: Reinforced Armour.

IRON WARRIORS CHAOS NAVY SUPPORT

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IRON WARRIORS CHAOS SPACE MARINES ARMY LIST Iron Warriors Chaos Space Marines armies have a strategy rating of 4. Chaos Navy formations have an initiative rating of 2+. All other formations have an initiative rating of 1+.

USING THE ARMY LIST

A maximum of up to a third of the points available to the army may be spent on Chaos Navy and Chaos Mechanicus formations.

IRON WARRIORS CORE FORMATIONS FORMATION UNITS UPGRADES POINTS COST Iron Warriors Company

One Iron Warriors Lord character, six Chaos Space Marines units and two Chaos Space Marine Havocs units

Daemon Prince, Dreadnoughts, Chaos Land Raiders, Chaos Vindicators, Chaos Rhinos, Obliterators, Warsmith Add two Chaos Havocs units for 75 points

300

Defiler Assault Pack Four Chaos Defilers Defilers, Dreadnoughts 275 Vindicator Company Six Chaos Vindicators Chaos Vindicators, Chaos Hunter 250

IRON WARRIORS SUPPORT FORMATIONS (Up to two for each Iron Warriors Core Formation taken)

FORMATION UNITS UPGRADES POINTS COST Armoured Company Four to eight vehicles chosen from: Chaos

Predators, Chaos Land Raiders Chaos Basilisks, Chaos Hunter 50 each Predator

75 each Land Raider Artillery Battery Four Chaos Basilisks - 275 Havocs One Iron Warriors Lord character, four

Chaos Havocs units and two Chaos Land Raiders

Chaos Basilisks, Chaos Vindicators, Dreadnoughts, Warsmith Add two Chaos Havocs units and one Chaos Land Raider for 150 points

350

Stormsword Company Three Chaos Stormsword Chaos Basilisks, Chaos Vindicators, Defilers 550

IRON WARRIORS ASSAULT FORMATIONS (Up to one for each Iron Warriors Core Formation taken)

FORMATION UNITS UPGRADES POINTS COST Obliterators Five Obliterator units - 425 Decimators One to three Decimators Chaos Basilisks, Chaos Vindicators, Defilers 225 each Chosen Four Chaos Space Marine Chosen units Chaos Rhinos, Dreadclaws 125 Terminators One Iron Warriors Lord character and four

Iron Warriors Terminators units Dreadnoughts, Chaos Land Raiders, Defilers, Daemon Prince, Obliterators, Warsmith Add one or two Iron Warriors Terminators units for 60 points each

275

Dreadnought Pack Five Chaos Siege Dreadnoughts Defilers, Dreadclaws 250 Siegehammer One Iron Warriors Lord character and six

Iron Warriors Assault Marines Chaos Rhinos, Chaos Vindicators, Dreadnoughts, Dreadclaws Add two Iron Warriors Assault Marines for 50 points

225

IRON WARRIORS UPGRADES (Up to four allowed upgrades may be taken by each formation, upgrades may be taken once by each formation)

UPGRADE UNITS POINTS COST Chaos Basilisks Add one to three Chaos Basilisks 60 each Chaos Land Raiders Add one to four Chaos Land Raiders 75 each Dreadnoughts Add one or two Chaos Siege Dreadnoughts 50 each Chaos Vindicators Add one to three Chaos Vindicators 35 each Chaos Rhinos Add exactly enough Chaos Rhinos to transport all units in the formation after any upgrades have been

added. No transport spaces may be left over if possible 10 each

Defilers Add one to three Chaos Defilers 65 each Dreadclaws Add enough Dreadclaws to transport all units in the formation 5 each 0-1 Daemon Prince Replace the unit in the formation that includes the Iron Warriors Lord or Warsmith character with a

Daemon Prince unit. If a Warsmith character is replaced the Daemon Prince gains the Supreme Commander ability

50

Obliterators Add one to three Obliterators 75 each 0-1 Warsmith Replace one Iron Warriors Lord character with an Iron Warriors Warsmith character 50 Chaos Hunter Add one Chaos Hunter or

Add two Chaos Hunters 50 75

CHAOS NAVY SUPPORT CHAOS MECHANICUS FORMATION POINTS COST FORMATION POINTS COST Three Hellblade Fighters 200 Ordinatus Chaotica 625 Two Helltalon Fighterbombers 225 Ravager Titan 650 Harbinger Bomber 450 Siegelord Titan 800

0-1 Spacecraft Devastation Class Cruiser or 150

Despoiler Class Battleship 250

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RED CORSAIRS CHAOS

SPACE MARINES

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RED CORSAIRS CHAOS SPACE MARINE SPECIAL RULES SUMMONED UNITS See page 3. Formations in a Red Corsairs army may only summon Minor Daemons. FAVOUR OF THE GODS See page 3. AUGMENTED SUMMONING See page 4. DAEMONIC FOCUS See page 4. CHAOS LORDS See page 4. DROP PODS Drop Pods allow a chaos formation to enter play using the planetfall rules if a spaceship has been purchased to carry them. Units in a formation with Drop Pods deploy using the planetfall rules. The following units may be deployed using Drop Pods: Daemon Prince, Berzerkers, Chaos Dreadnoughts, Chaos Space Marine Havocs, Noise Marines, Plague Marines, Chaos Space Marine Chosen, Chaos Space Marines and Thousand Sons

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RED CORSAIRS THUNDERHAWK GUNSHIP

Type Speed Armour Close Combat Fire Fight

War Engine, Aircraft Bomber 4+ 6+ 4+

Weapon Range Fire Power Notes

Battle Cannon 75cm AP4+/AT4+ Fixed Forward Arc

2 × Twin Heavy Bolter 30cm AP4+/AA5+ Fixed Forward Arc

1 × Twin Heavy Bolter 15cm AP4+/AA5+ Right Arc

1 × Twin Heavy Bolter 15cm AP4+/AA5+ Left Arc

Damage Capacity: 2

Critical Hit Effect: The Thunderhawks control surfaces are damaged, the pilot loses control and the Thunderhawk crashes to the ground killing all on board.

Notes: Planetfall, Reinforced Armour, Transport (may carry up to eight of the following: Daemon Prince, Berzerkers, Chaos Space Marine Havocs, Noise Marines, Plague Marines, Chaos Space Marine Chosen, Chaos Space Marines, Chaos Space Marine Bikes and Thousand Sons. Chaos Dreadnoughts, Chaos Space Marine Terminator and Obliterator units may also be carried but count as taking up two spaces each).

RED CORSAIRS STRIKE CRUISER

Type Speed Armour Close Combat Fire Fight

Spacecraft n/a n/a n/a n/a

Weapon Range Fire Power Notes

Orbital Bombardment n/a 5BP Macro Weapon

Notes: Transport (may carry up to twenty of the following: Daemon Prince, Berzerkers, Chaos Space Marine Havocs, Noise Marines, Plague Marines, Chaos Space Marine Chosen, Chaos Space Marines, Thousand Sons, Chaos Dreadnoughts, Chaos Space Marine Terminator and Obliterator units; plus up to six Thunderhawks and enough Drop Pods to carry any units onboard).

RED CORSAIRS BATTLE BARGE

Type Speed Armour Close Combat Fire Fight

Spacecraft n/a n/a n/a n/a

Weapon Range Fire Power Notes

Orbital Bombardment n/a 14BP Macro Weapon

Notes: Transport (may carry up to sixty of the following: Daemon Prince, Berzerkers, Chaos Space Marine Havocs, Noise Marines, Plague Marines, Chaos Space Marine Chosen, Chaos Space Marines, Thousand Sons, Chaos Dreadnoughts, Chaos Space Marine Terminator and Obliterator units; plus up to nine Thunderhawks and enough Drop Pods to carry any units onboard). Slow and Steady – may not be used on turns one and two of a battle unless the scenario specifically states otherwise.

CHAOS HUNTER

Type Speed Armour Close Combat Fire Fight

Armoured Vehicle 30cm 5+ 6+ 6+

Weapon Range Fire Power Notes

Hunter-killer 60cm AT4+/AA4+ -

Notes:

RED CORSAIRS CHAOS SPACE MARINE UNITS (For all other Red Corsairs Chaos Space Marine units, see pages 5 to 11, 18, 23, 30 and 36)

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MINOR DAEMONS - LESSER DAEMON

Type Speed Armour Close Combat Fire Fight

Infantry 15cm 4+ 4+ -

Weapon Range Fire Power Notes

Claws and Fangs (base contact) Assault Weapons -

Notes: Invulnerable Save. Summoning Cost (1).

CHAOS DROP POD

Type Speed Armour Close Combat Fire Fight

n/a n/a n/a n/a n/a

Weapon Range Fire Power Notes

Deathwind 15cm AP5+/AT5+ See special rules below

Notes: Planetfall, Transport (may carry one formation that includes only: Daemon Prince, Berzerkers, Chaos Dreadnoughts, Chaos Space Marine Havocs, Noise Marines, Plague Marines, Chaos Space Marine Chosen, Chaos Space Marines and Thousand Sons)

Place the Drop Pod marker using the Planetfall rules (4.4) although the Drop Pod is a marker it counts as a unit for the purposes of resolving Planetfall location. After the Drop Pod marker lands its Deathwind attacks all enemy units within 15cms of the centre of the Drop Pod. Each enemy formation attacked receives a blast marker for coming under fire and an extra blast marker for each casualty. Then any troops carried in the Drop Pod must disembark (this can trigger overwatch as normal) completely within 15cms of the centre of the Drop Pod, in coherency and outside an enemy zone of control. The Drop Pod is not a unit but a marker, it does not count for formation coherency purposes and cannot be used for claiming crossfire or to hold or dispute objectives, it also does not have a zone of control.

If multiple formations are using Drop Pods, place all the Drop Pod markers at the pre recorded co-ordinates using the Planetfall rules (including resolving scatter). Once all the markers have been placed, resolve all Deathwind attacks simultaneously against enemy formations within range of any Drop Pod markers. After all Deathwind attacks have been resolved place blast markers on enemy formations. Finally disembark all transported formations, following the rules above.

DAEMONS OF CHAOS

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RED CORSAIRS CHAOS SPACE MARINE ARMY LIST Red Corsairs Chaos Space Marine armies have a strategy rating of 4. Brass Scorpions, Blight Drones, Silver Towers, Daemonic Knights and Chaos Navy have an initiative rating of 2+. All other formations have an initiative rating of 1+.

USING THE ARMY LIST

A maximum of up to a third of the points available to the army may be spent on Chaos Navy aircraft.

RED CORSAIRS CORE FORMATIONS FORMATION UNITS UPGRADES POINTS COST Renegade Warband One Chaos Space Marine Lord character and eight Chaos

Space Marine units All 275

Red Corsairs Terminator Retinue

One Chaos Space Marine Lord character and four Chaos Space Marine Terminator units

Champion, Daemonic Pact, Daemon Prince, Dreadnoughts, Defilers, Icon Bearer, Land Raiders, Obliterators, Warlord, Vindicators Add one or two Chaos Space Marine Terminator units for 50 points each

300

Hounds Squadron One Chaos Space Marine Lord character and eight Chaos Space Marine Bike units

Daemonic Pact, Icon Bearer 300

RED CORSAIRS SUPPORT FORMATIONS (Up to two for each Red Corsairs core formation taken)

FORMATION UNITS UPGRADES POINTS COST Armoured Company Four to eight Chaos Space Marine vehicles chosen from the

following: Predators, Land Raiders Hunter, Vindicators, Defilers 50 each Predator

75 each Land Raider 0-1 Spacecraft One Red Corsairs Strike Cruiser Upgrade to a Red Corsairs Battle Barge for 150 points 200 Red Corsairs Thunderhawk

One Red Corsairs Thunderhawk - 200

Chaos Space Marine Chosen

Six Chaos Space Marine Chosen units or four Chaos Space Marine Chosen units and two Chaos Space Marine Rhinos

Champion, Daemonic Pact, Drop Pods 200

Raptor Cult One Chaos Space Marine Lord character and four Chaos Raptor units

Daemonic Pact Add one to four Chaos Raptor units for 35 points each

175

Defiler Assault Pack Four Defilers - 275 Cult Marines One Chaos Space Marine Lord character and one choice

from the following: eight Berzerker units or six Noise Marine units or six Plague Marine units or six Thousand Sons units

Champion, Dreadnought, Daemonic Pact, Drop Pods, Defilers, Rhinos

275

Brass Scorpions may be taken if the army includes Berzerkers. Blight Drones may be taken if the army includes Plague Marines. Silver Towers may be taken if the army includes Thousand Sons. Daemonic Knights may be taken if the army includes Noise Marines

Brass Scorpions Two Chaos Brass Scorpions - 250 Blight Drones Four Chaos Blight Drones - 200 Silver Towers Four Chaos Silver Towers - 300 Daemonic Knights Four Chaos Daemon Knights - 300

RED CORSAIRS UPGRADES (Up to four allowed upgrades may be taken by each formation, each different allowed upgrade may be taken once)

UPGRADE UNITS POINTS COST 0-1 Warlord Replace one Chaos Space Marine Lord character with a Chaos Space Marine Warlord character 50 Champion Add one Chaos Space Marine Champion character associated with the formations faction 50 Land Raiders Add up to four Chaos Space Marine Land Raiders 75 each Vindicators Add up to three Chaos Space Marine Vindicators 35 each Cult Marines Replace four Chaos Space Marine units with four Berzerkers or four Noise Marines or four Plague Marines or four

Thousand Sons units 50

0-1 Daemon Prince Replace the unit in the formation that includes a Chaos Space Marine Lord or Chaos Space Marine Warlord character with a Daemon Prince unit. If a Warlord Character is replaced the Daemon Prince gains the Supreme Commander ability

50

Daemonic Pact Allows the formation to summon daemons and adds one lesser daemon to the lesser daemon pool 25 Defilers Add up to three Chaos Defilers 75 each Dreadnoughts Add up to three Chaos Dreadnoughts 50 each Havocs Replace four Chaos Space Marine units with four Havoc units 50 Hunter Add one Chaos Hunter 50 Obliterators Add up to three Chaos Obliterator units 75 each Icon Bearer Add one Icon Bearer character 25 Rhinos Add up to eight Chaos Rhinos. You must take exactly enough to carry all units in the formation after any upgrades have

been added. No transport spaces may be left over if possible 10 each

Drop Pods Transport the entire formation in Chaos Drop Pods 10 each unit

CHAOS NAVY AIRCRAFT FORMATION UNITS POINTS COST Hellblade Flight Three Chaos Hellblade Fighters 200 Helltalon Flight Two Chaos Helltalon Fighter Bombers 225

DAEMONS OF CHAOS FORMATION UNITS POINTS COST Lesser Daemon Pool Add any number of Lesser Daemons 15 each

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EPIC UK CHAOS SPACE MARINES WHAT, HOW AND WHY So you’ve just finished reading through the new EPIC UK Chaos Space Marine codex, however you have some questions; what has EPIC UK done? How have we done it and why? Well this part of the army book is here to help you out! Below you will find out what we’ve done, how and why we did it. Have a read though this and find out what was in the EPIC UK team’s head when we designed the different Chaos Space Marine army lists. BLACK LEGION Since the Black Legion list was published several years ago it has proven a popular tournament list. While we believe there is little wrong with the army in terms of balance, we realised there were a number of contentious areas and units that needed to be addressed. The army builds that allowed up to five fast, fearless War engines in particular have proven strong in tournaments, perhaps overly so. So we decided to remove the assault company and place the Death Wheel in the third titan and navy allocation. The Decimator was left in the main body of the list as it was felt that it would always be an inferior choice if placed in the titan section. Other areas addressed were the Feral titan which has proven a very strong tournament choice. To balance the Feral titan we removed the macro weapon ability from its main weapon. It was decided to remove the macro weapon ability rather than ignore cover so that it could still fulfil its main role as an infantry killer. Further testing of this configuration led to a slight reduction in its points cost. The Daemon Prince was also toned down with the removal of its titan killer attack. The third contentious unit was the Obliterator. Though reports of its strength have not necessarily been born out in tournament play, we decided to reduce its AA slightly and also increase it cost slightly. In order to remove the 0-X limits that were in the list we adopted a core/elite/support structure. In a similar vein the costs of the Raptor and Chaos Terminator formations were tweaked to reflect the cost of a character in their points value. With the main issues with the list addressed we then turned to amending some of the stats or costs of units that were ubiquitous or rarely used in the list. The Ravager titan was given D3 damage to its titan killer weapon to give it a light war engine hunter role. Bloodthirster, Keeper of Secrets, Lord of Change and Great Unclean One greater daemons were reduced in points cost as they were poor choices in the list. However it was decided to keep the summoning points the same so as not to affect other Chaos lists. Finally the Plaguebearer which has proven the default daemon selection was toned down so it was more of a tough meat shield rather than an all-purpose unit. The whole summoning system was looked at but we decided that the present system worked well enough. The Swiftdeath fighter was renamed the Hellblade and rearmed to better reflect the Forgeworld model, additionally the Helltalon was reduced in cost to make it a more viable selection. The inclusion of the Harbinger super heavy bomber was discussed but rejected as being unnecessary. Some units have received name or stats changes to reflect more recent background. The Forlorn hope scout formation was renamed Chosen and the previous Chosen were changed to Chaos Terminators. The Defiler was restated with the barrage weapon removed and the speed altered (although with infiltrate added) to make it more of an assault unit rather than an artillery platform.

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Finally we changed Dreadclaws so they more closely represented the abilities of the Dreadclaw drop pods as depicted in the background and to differentiate them from other drop pods. UPDATED BLACK LEGION The main changes to the list are the removal of the confusing and unnecessary factions rule, combined with a revision of the list structure. The armoured company has moved from support to become a core choice, to allow more flexibility in list design. A Chaos Space Marine Havoc formation has replaced it as a support choice for background and list flexibility reasons. Finally the Decimator formation has been moved from the elite section into the war engines and titans section as a further limit to war engine heavy list builds. Daemons have proven a poor choice in the list, so to encourage the use of these iconic units a generalised reduction in cost was implemented. This was combined with new rules for the Daemonic pact upgrade and the Chaos Champion character. Finally Icon Bearer characters have seen a points decrease to support these changes. In addition undivided formations have received the ability to summon Daemons from any faction at twice the usual summoning cost. Other changes are a minor points reduction for Obliterators and the addition of walker to Chaos Vindicators. Helltallon fighter bombers have received a small points drop but have also had the range on their Lascannon shot reduced to 30cm. CULT LISTS After deciding to produce variant Chaos lists for the main cult legions initial discussion was focused on how they should be represented. We decided to keep them fearless, allowing them to match the stats already set for cult specific units in the Black Legion army list. It was decided to limit the fearless to core infantry and daemonic units and if this proved a problem in testing then we would look at altering the fearless nature of the lists. As it was the fearless units did not prove detrimental to either game play or game enjoyment so we stuck to this path. In all the lists our basic process was to strip out the Black legion specific units and add cult units, including many daemon engines from the Lost and the Damned list. After some discussion over setting the initiative of the cult lists to 2+ to represent their disorganisation, or perhaps 2+ but with modifiers if they did what they were supposed to do (i.e. World Eaters assaulting). In the end we went for a general initiative of 1+ but with daemon engines retaining the 2+ initiative from the Lost and the Damned list to represent their barely controlled nature. DEATH GUARD For the Death Guard we wanted to theme them as slow but tough with decent shooting ability. To this end we removed Rhinos and Dreadclaws from available transport options and also removed the Chaos Bike formation to limit the armies overall speed. Chaos Terminators, the Daemon Prince and the characters were again tweaked to follow the theme of the list. Plague Marines were used as the core choice using their sacred number for formation size, with an option to upgrade a few to Death Guard Havocs. Contagion Engines and Plague Towers were added as a choice, as well as the easily converted, Plaguereaper super-heavy tank. Also from the Lost and the damned list Plague Zombies were added initially as a widely used upgrade but then just as a harassment style formation choice. With drop pods not an option the Plagueship was introduced to replace the standard Chaos ships. We replaced the Black Legion titans with Nurgle versions again keeping to our general list themes of slow but extremely durable. We also decided to use a Nurgle specific Defiler as an AA unit. Finally basic non fearless Chaos Space Marines were added as an option to boost activation numbers.

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UPDATED DEATH GUARD

All relevant changes to list structure and to Daemon summoning from the Black Legion update have been carried over, as well as any relevant unit cost or stats changes. Although a very resilient army tournament experience has shown the list to be too slow. To alleviate this, the option of a Death Guard Rhino has been added to the list as an upgrade option to allow more mobile formations. However to maintain the feel of a sturdy but ultimately slow army the implacable advance rule has been added. The cult specific Repugnant and Plaguelord titans have proven both too slow and under gunned for their points and so have received a general boost to make them more viable choices. Plague Reapers have also proven slightly under gunned and have received a slight boost in firepower. The Death Guard Defiler formation has seen a slight reduction in cost. Finally the Plagueship has received a points decrease to take account of its slow and steady rule. EMPEROR’S CHILDREN For the Emperor’s Children we wanted to create a list that reflected their themes of movement, noise and disorientation. Therefore many of the new units have disrupt or first strike. We decided on a basic retinue of six Noise Marines to follow Slaanesh’s sacred number, with an option to upgrade some to Emperor’s Children Havocs. We also retained the support formations of Chaos Bikes, Chaos Terminators and armour though with altered stats in some cases. To this we added Daemon Knights, along with the Subjugator titan and Questor titan daemon engines from the Lost and the Damned list which replaced the Feral. Chaos Space Marines were added to boost activation count and represent recently turned or not fully corrupted Marines. With the basic structure done we decided to add a Defiler variant whose focus is AA. Daemonettes on steeds were added as a daemon option and finally the larger Khornate affiliated titans from the Black Legion list were replaced with the Painlord titan and the Reviler titan which are more in keeping with the themes of the list. UPDATED EMPEROR’S CHILDREN Again all relevant changes to list structure and to Daemon summoning from the Black Legion update have been carried over, as well as any relevant unit cost or stats changes. The cult specific Reviler and Painlord titans have proven under gunned for their points and so have received a general boost to firepower to make them both more viable choices. However Daemon Knights have been shown to be a very powerful choice and have received a points increase. The Emperor’s Children Bike formation has received a small points decrease but has moved from core to the elite section. Finally the Emperor’s Children Defiler formation has seen a slight reduction in cost. THOUSAND SONS With the Thousand Sons we wanted an army of automatons with magical and daemonic powers combined with arcane weaponry. For the core we used the Thousand Sons Marines, but decided against a formation size of nine as it would make it very difficult to price them properly and maintain a competitive activation count. We did however include the option of upgrading the formation to the sacred number if a player wanted. With the Legion being automatons led by Sorcerers we decided to make the character unit of the basic retinue different to the core troops. We created the Cabal of Sorcerers still living sorcerers whose power allowed them to survived the rubric relatively intact, to this non fearless unit we added the leader and

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daemonic pact abilities to reflect their sorcerous power and to make it very much in the players interests not to get their formations broken. Chaos Terminators and the Daemon Prince were changed to better represent the legions nature and Disc Riders replaced Chaos Bikes. We retained a more standard character structure for these other formations in the form of a single powerful Chaos Sorcerer character rather than a Cabal of Sorcerers unit. Silver Towers were added to the list as a cult specific daemon engine. A new Thousand Sons Defiler was added to the list as the army’s main anti aircraft unit. Doomwings and the Firelord were also added to replace the more standard Black Legion planes. Chaos Space Marines were not added in this case as they didn't fit with the Thousand Sons background, Dreadclaws were also removed. Themed titans in the form of the Warplord, Mutator and Warphound replaced the Khornate themed Black Legion titans and the Screamer was introduced as a cult specific daemon option. UPDATED THOUSAND SONS All relevant changes to Daemon summoning from the Black Legion update have been carried over, as well as any relevant unit cost or stats changes. The Thousand Sons Warlord has been added as an upgrade option for a Cabal of Sorcerers unit to add flexibility to the list. Also the main Thousand Sons retinue has received a small points decrease as initial fears over reinforced armour, fearless retinues has proven unfounded. The cult specific Warphound, Mutator and Warplord titans have proven under gunned for their points and so have received a general boost to firepower to make them more viable choices. The Flame cannon on the Doomwing and Firelord has received a range increase and the Firelord’s bombs have been fixed at 2BP, the Firelord formation has also received a change in price structure and been made slightly less flexible but also cheaper. Finally the Thousand Sons Defiler pack and the Disc Riders formation have been reduced in cost as they have proven slightly underpowered. WORLD EATERS For the World Eaters we wanted to make them a very close combat orientated army. The cult specific Berzerkers were again made the core choice in their sacred number. Chaos Terminators, Chaos Bikes and characters were all tweaked with improved CC and downgraded FF. Daemonic Assault Engines and Lord of Battles were added with a slight boost in initiative for assaulting. The Feral titan was removed in favour of the Lord of Battles. As in the other lists Chaos Space Marines were added. We found that the standard Chaos cruisers didn't really work with the World Eaters so we replaced them with the Styx Battlecruiser and its increased drop capacity. Other Khornate units were also added in the form of Juggernaughts and Flesh Hounds, in keeping with the CC theme. For AA we decided to stick with just planes as using a Khornate Defiler in a defensive AA role didn't seem appropriate, this also allowed us to keep the defiler assault orientated. UPDATED WORLD EATERS Again all relevant changes to list structure and to Daemon summoning from the Black Legion update have been carried over, as well as any relevant unit cost or stats changes. The core Berzerkers retinue has received a slight points reduction and the option of free transport, this combined with the revised elite and support structure makes the army much more flexible.

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IRON WARRIORS A popular army with a distinct style it was decided to include the option to field the Iron Warriors in tournament play. This list is based on the NetEA Iron Warriors army list and so special thanks must be given to all the NetEA Chaos Space Marine play testers on the tactical command forums which can be found at http://www.taccmd.tacticalwargames.net/index.php and to Steve Marr for his work. Most changes made to the list are cosmetic in nature and designed to simplify the list for tournament play. RED CORSAIRS A popular army with a very distinct style compared to other Chaos Space Marine army lists it was decided to include the option to field the Red Corsairs in tournament play. This list is based on the NetEA Red Corsairs army list and so special thanks must be given to all the NetEA Chaos Space Marine play testers on the tactical command forums which can be found at http://www.taccmd.tacticalwargames.net/index.php and to Simon Holyoake for his work. The addition of Red Corsairs to tournament play has also allowed some Cult specific formations like the Blight Drones and Brass Scorpions to be added to their respective Cult army lists. Most changes made to the list are cosmetic in nature and designed to simplify the list for tournament play. FURTHER CHAOS SPACE MARINES CODEX UPDATES The addition of the Iron Warriors Army list to the core Chaos Space Marines Codex has presented an opportunity to amend the other lists to a very minor degree. To this end a small number of upgrade options in the Black Legion and World Eaters lists have received very minor changes. Defilers and Daemonic Assault Engines when taken as upgrades in these lists are now cheaper. Greater Daemons have also been improved with the addition of the Daemonic Focus ability. The World Eaters and Death Guard lists have proven slightly underpowered so the Death Guard Retinue, World Eaters Retinue and Juggernaughts have also received a small points drop. Tournament play had also shown the Thousand Sons Warphound to be a very powerful choice and for this reason it has received a small points increase. Finally Flamers have proven to be too powerful and have received a reduction to their FF ability. Well I hope this answers your questions of What, How and Why. If not please send the EPIC UK team an email and we will try to answer any queries you may have. Thank you The EPIC UK Team