codex soul forge
TRANSCRIPT
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IntroductionIMPORTANT:THISISNOTANOFFICIALCODEX.ITISASUPPLEMENTARYARMYLISTFOR
USEWITHTEMPUSFUGITIVEEVENTSANDSHOULDNOTBECONSIDEREDINANYWAYOFFICIALOUTSIDEOFTHOSEEVENTS.THATSAIDTHEUNITSANDRULESWITHINHAVE
BEEN PLAYTESTED AND DEVELOPED WITH BALANCE AND FAIRNESS IN MIND AND
PLAYERSAREWELCOMETOUSETHESERULESINTHEIROWNGAMESOFWARHAMMER
40,000.
The Tempus Fugitives have designed this army list to be (we hope) as enjoyable and fun to use as
possible.Itisourhopethatwecanrepaysomesmallpartofthekindnessthatthegamingcommunity
hasshownusovertheyearsandorganiseatopnotcheventthateveryonecanenjoy.
ThefantasticfrontcoverisbytheextremelytalentedartistIanFieldRichards.Youcanseemoreofhis
workathttp://www.zilla774.com/
SpecialthankstothemembersoftheTempusFugitives,particularlyAnateus.Withoutyourfeedback
andsupportthisdocumentwouldnotbeheretoday.
IMPORTANT!
This ma terial is c om plete ly unofficial and in no way endorsed b y Ga me s Workshop Limited .
Ade ptus Astartes, Battlefleet Go thic, Blac k Temp lars, Blood Ange ls, Blood Bowl, Ca tac han Jungle Fighters, Chaos Spa ce Marines, the Cha os devic e,
Code x, Dark Eldar, Dark Angels, Dark Future, the Double- Heade d/ Impe rial Eag le de vice , the 40k devic e, Dwarfs Crossed Hammer log o, Eavy Metal,
Epic , Eldar, Eldar symb ol d evic es, Eye of Terror, the Ga mes Workshop logo , Gam es Workshop, Genestealer, Golde n Demon, Go rkamo rka, Grey Knight,
Hammer of Sigmar, Horned Rat logo, Inquisitor, the Inquisitor device, Khorne, the Khorne device, Kislev, Kroot, Leman Russ, Mordheim, Necron,
Necrom unda , Nurgle, Nurgle logo, O rk, Ork Skull de vice s, Skave n, Skav en log os, Slaane sh, Slaane sh logo, Slottaba se, Spa ce Hulk, Spa ce Marine,
Spa ce Ma rine c hap ter log os, Spa ce Wolves, Sisters of Battle, Steel Legion, Talisma n, Tau, the Tau c aste designa tions, Tyran id, Tyrannic , Tzeentc h,
Tzeentch logo, Ultram arines, Vampire Co unt logo , Von Ca rstein, Von Ca rstein log o, Cha os, 40k, GW, Warma ster, Warhamm er, White Dwarf, and all
assoc iated ma rks, name s, cha racters, illustrations and imag es from the Warhamme r world and Warhamme r 40,000 universe a re either (r), TM and / or (c)Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world, used without permission. No challenge to their
status intended. All Rights Reserved.
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The Soul ForgeIntheFormlesswastesoftheRealmofChaosthere isaplacethat isperpetuallycloaked inapallofblack,oily
fumes,rankwiththeacridstenchofforbiddenmetallurgy,dominatedbyacacophonyofstridentgrindingandthe
wailingofuncountabletorturedspirits.ThisaccursedplaceisknownastheForgeofSouls,wheretheblind,ever
mutatingDaemoncraftsmenofChaoseternallyhammerattheircreationsincyclopeansmitheries.
Theblackfiresofthesecavernouslaboratoriesarefuelledbythesoulsofthedamnedandkeptroaringbycolossal
screamingbellows,mannedbylegionsofsemisentientnightmarecreatures.FromthedarkbowelsoftheForge
ofSoulscomeallmannerofhideousandunholyweapons.Bymeansoftheperversetechnologiesoftheartisans
oftheDarkMechanicum,daemonicenergiesarefusedwitharcanemetalstocreategreatjaggedblades,weeping
swords,barbedsteelwhipsandotherpotentweaponsandtalismans,tobeusedbytheDaemonsintheireternal
warfare.ButmuchmorethanthesearethegreatDaemonenginesandotherpossessedvehicles,likethemighty
BattleTitansoftheLegioMortis,ortherampagingDefilerscreatedfortheTraitorLegions.
IntheashplainsoutsidetheForgeofSoulsbattleneverstops,asmanyamongstthehigherranksofDaemonhood
vie with each other and duel for the chance of being the one to fuse with the mechanical constructs. This is
because, unlikea possessedmortal body, these steel andceramite shellscansustaina Daemon in the mortal
worldfordecades,evencenturies.Thisfusionofthedaemonicwiththetechnologicalisthedarkartattheheart
oftheSoulForgeandallpartoftheGreatParadigmoftheDarkMechanicum.
ContentsTHESOULFORGE
Contents 02
TheSoulForge 03
Special
Rules
04
HQ
VesicantRex 05
Legion 05
TheWidowMaker 05
PrinceofObliteration 06
Warpsmith 06
TROOPS
PitFodder 07
Minion 07
Servile 07
DEDICATEDTRANSPORTS
Huntsman 08
PitLocust 08
VehicleUpgrades 08
WarpWyrm 09
ELITES
BloodSlaughterer 10
DataDaemon 10
Obliterator 10
PlagueHulk 11
Shambler 11
SoulGrinder 11
FASTATTACK
BlightDrone 12
BloatNurse 12
MaleficSwarm 12
Doomwing 13
FlayerKin 13
Hellfiend 13
Tormentor 13
HEAVYSUPPORT
Fleshfactory 14
Technospawn 14
ScionsofPerturabo 15
UnboundDefiler 15
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Special RulesDaemonicAssault:Daemonsdonotgotowarinthesamewayasmortals,rather,guidedbythecapriciouswilloftheirDark
Gods,theyappearoutofthinair;realityscreamingasitistornapartbythebalefulenergiesoftheWarp.Nomodelwiththe
Daemonrule iseverplacedonthebattlefieldduringdeployment. Instead,alloftheunitswiththisabilityalwaysstartthe
gameinreserve,eveninmissionsthatdonotnormallyallowthisruletobeused.
Atthebeginningofyourfirstturn,dividetheaffectedunitsintotwogroupsthatmustinclude,asmuchaspossiblethesame
numberofunits.ThenyoumustfacetheunfathomablejudgementoftheGodsofChaos,andnominatewhichofthetwogroupsyouwishtomakea'DaemonicAssault'atthebeginningofthebattle.PickoneofthetwogroupsandpraytotheDark
GodsbyrollingaD6.Ona36thePowersofChaosagreewithyourchoice,butona12theychoosetheothergroup.
TheunitsinthegroupthathasbeenchosentomaketheDaemonicAssaultarriveonyourfirstturn,usingtheDeepStrike
rules. The remainingunits are held in reserve and theirarrival is rolled for as normal. Whena unitbecomes available, it
entersplaybyDeepStrike.
PowerScourge:APowerScourgeisaviciousarrayofbarbsandwhipsthatliterallyrakesthefleshfromatargetsbody.They
countasaLightningClawandsoonlyapairwillgrantthebearer+1attackforanadditionalclosecombatweapon.
ServoClaw:AServoClawgrantsthemodelanadditionalclosecombatattackatStrength8Initiative1ignoringarmoursaves.
Ravager Harness: The Ravagerharness is an upgrade for a servo claw and incorporates the following features: a second
servoclaw(givingamodelequippedwithonetwoservoclawattacks),aKaiGunandanInfernalFlamer.
Dark MechanicusThe part of the Adeptus Mechanicus that split off during the Horus Heresy is called the Dark Mechanicus.
TheseMagidonotappeartoworshipChaosbutrathersomeotheranciententity.Theyseektocombinethe
poweroftheWarpwiththatoftheMachinetoenacttheirplanknownastheGreatParadigm.Theiralliance
withtheforcesofChaosmeansthattheyareresponsibleforconstructingandmaintainingthemajorityofthe
warmachinesforthelegionsofChaos.SuchcreationsincludetheStalkTanksoftheBloodPact,theHelltalon
fighter
bombers
and
the
gargantuan
Harbinger
bomber.
It
is
also
believed
that
some
dark
magi
research
the
technoviruswhichhasinturncreatedcreaturessuchastheObliteratorsandtheFlayerkin.
AllmodelswiththedesignationDarkMechanicusbenefitfromthefollowingspecialrules:
Dark Craftsmen: The heretical craftsmanship in the weapons of the Dark Mechanicus surpasses even that
found amongst the Traitor Legions. As a result all rolls to hit of a 1 for shooting attacks may be rerolled
(althoughthewoundcausedbyoverheatingweaponsstillappliesasbelow).Blastweaponsmayrerollamiss
onthescatterdice.
The11th
Commandment:TheTechPriestsoftheDarkMechanicushavenotlivedforcenturiesamongstthe
plasma fires of the Soul Forge without learning that such technology can be fatal in unskilled hands. Any
weapon that overheats while being fired by a member of the Dark Mechanicus may cause a wound on
anothermemberoftheirownunitratherthanontheweaponoperator.
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VESICANTREXTHEFIRST 205POINTS
LEGION 180POINTS
MARIHOWTHEWIDOWMAKER 105POINTS
WS BS S I A FRONT SIDE REAR
VesicantRex 5 3 6 4 3 13 12 10
UnitComposition:1(Unique)
VehicleType:Walker
Wargear
Dreadnought close combatweapon and built in Stygian
Caster
BileSpewDaemonicAura(5+Inv)
SpecialRules
DaemonicAssaultInfernalSpirit
Corpulent: Vesicant is extremely hard to kill
and whenever he suffers a glancing or
penetratinghityoumayaskyouropponentto
rerolltheresultontheVehicleDamagetable.
However,youmustaccept thesecond result,
evenifitisworse.
Vesicant was Equerry to Mortarion during the Great
Crusade.HewaslaidlowduringthebattlewiththeJorgall.
Interred in aDreadnought, Vesicant soonproved himself
adeptatusinghisarmouredformtostormenemypositions
and melt them with his chemical cannon. During the
Heresy, Vesicant became the first Dreadnought to be
possessedbyaDaemonandassuchVesicantRexbecame
theprimogenitoroftheDaemonEnginesofNurgle.
PoisonedPathfinder:AnarmythatincludesVesicant
Rex may include Plague Hulks as both Elite and
HeavySupportchoices.
WS BS S I A FRONT SIDE REAR
LegionShard 4 3 5 4 2 9 9 9
ReturningShard 9 9 9
Squadron:(Unique)
10LegionShards
VehicleType
Walker
Wargear
ShardBlaster
InfernalSpirit
SoulSight
SpecialRules
DaemonicAssaultFleetRending(closecombat)
Their Number is Legion: Each time a Legion
Shardisdestroyed;aReturningShardisplaced
intoreserveand isautomaticallyarrivesatthe
start of the next turn. Returning Shards move
onfromthecontrollingplayerstableedgeand
may do nothing except move towards the
squadronofLegionShards.OncetheReturning
Shard iswithinsquadroncoherency, replace it
withaLegionShardanditbecomespartofthe
Squadron.IftherearenoLegionShardsonthe
table, all Returning Shards are immediately
removed from play and the unit counts as
destroyed.
Legion is a terrifying example of how dangerous aData
Daemoncanbe.Infestingthehulkofalargevehiclesuchas
aBanebladeorLandRaider,themachineistornapartina
whirlwind of razor sharp metal. The wickedly twisted
fragments form ten distinct entities and operate with a
single malevolent mind. Even when the host forms are
destroyed,Legion immediatelypossessesbattlefielddebris
andmovestojointherestofitskind.
Rapid Return: Returning Shards always move and
run6towardsthenearestLegionShard.
Fragmentary Nature: Legion Shards and Returning
Shards ignore dangerous terrain. Any glancing or
penetratinghitautomaticallydestroysthem.
WS BS S T W I A LD Sv
Marihow 4 4 4 3 3 4 8 9 3+
Unit:(Unique)
1Marihow
UnitType
Infantry
Wargear
MakersMaw
RavagerHarness
AssaultGrenades
SpecialRules
DarkMechanicum
IndependentCharacterFearless
Invulnerable5+Save
FeelNoPain
EternalWarrior
MakersMaw:Thesemonofilamentscissorshapedblades
emitastickycoatingwhichenmeshtheirpreyasMarihow
devours them. The Makers Maw counts as two power
weapons (additional attack already included in profile).
EnemyunitswhichattempttofleeinAssaultrolltwodice
andaddtheirInitiativetothelowest.
OncealoyalservantoftheOmnissiah,thecreatureknownas
Marihow suffered from too much experimentation into
forbidden lore. Outcast, she found her way finally to the
Forge of Souls where her multilimbed form found
appreciation.
WalkIntoMyParlour
AsingleUnboundDefilerorShamblerSquadronmaybetakenasaTroopschoiceifyou include
Marihowinyourarmy.
Spiderwalk: Marihow ignores Difficult and
DangerousTerrain.
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TOURBADON PRINCEOFOBLITERATION 225POINTS
THEWARPSMITHINSTRUMENTOFTHEFORGE 185POINTS
WS BS S T W I A LD Sv
PrinceofObliteration 5 5 5 6 4 5 4 10 2+
Unit(Unique): 1PrinceofObliteration
UnitType: MonstrousCreature
SpecialRulesDaemonicAssault
Invulnerable5+Save
Fearless
EternalWarrior
SlowandPurposeful
Obliteratorweapons:May formeithertwodifferentweapons intheShootingphase
andmayfirebothormayformasingletwinlinkedweapon.Weaponscreatedfromthe
following list: EtherLance,Forge Hammer,Phlegm Maw,ShardCannon,TwinLinked
StygianCasteroraTongueMaw.
Ambassadorof Destruction:ThePrinceofObliterationallowsoneObliteratorof the
ForgeunittobetakenasaTroopschoice.SuchisthePrinceofObliterationsmajesty
thatallObliteratoroftheForgeunitsinthearmymustbetakenatmaximumsize.
OnceMasterTechmarinesoftheAstartes,Princes
of Obliteration are obsessed with the overlap of
thematerialand immaterial, theorganicand the
inert. They use arcane knowledge they have
gleanedfromthepowersofChaos,andthesinister
adepts of the Dark Mechanicum, to blur the
boundaries between biological, technological and
daemonic. Infused with this energy they are
hulkingwarriors thatcanfashionweaponsoutof
theirownbodies,growarmouredplatesandrepair
injuriesthatwouldfelllessercreatures.
The Needs of the One: A Prince of
Obliteration in base contact with an
Obliterator of the Forge at the start of the
turnmaydrainwoundsfromtheObliterator
to regain lost wounds itself. This process
destroys the Obliterator, regardless of the
numberofwoundstakenfromit.ThePrince
ofObliterationmaynot increase itswounds
aboveitsstartingleveloffour.
WS BS S I A FRONT SIDE REAR
TheWarpsmith 4 3 6 3 4 13 13 11
Unit:(Unique)1Warpsmith
VehicleType: Walker
Wargear
Two Dreadnought Close Combat
Weaponswithbuilt inHarvesterGuns(additionalattackalreadyincluded).
HellMaw
InfernalSpirit
SoulSight
BrimstoneLaunchers
Dirgecaster
SpecialRules
DaemonicAssaultFleetInstrumentoftheForgeInstrumentofthe Forge:When theWarpsmitharrivesyou
may
place
it
anywhere
on
the
table
as
long
as
it
is
not
in
impassable terrain or within 1 of an enemymodel. Roll a
Scatterdice,ifahitresultstheWarpsmithemergesfromthe
warp on target otherwise it scatters 2D6 in the direction
shown. If this movement would take it into impassable
terrainorwithin1ofanenemymodel reduce the scatter
distance by the minimum necessary to avoid it/them.
ProvideditdoesnotfireanyweaponsintheShootingPhase,
theWarpsmithmayAssaultonthesameturnthat itenters
play.AnyunitsenteringplayviaDaemonicAssaultwhilethe
Warpsmithisontheboardmayrerolltheirscatterdicefor
DeepStriking.
TheWarpsmith isaSoulGrinder
chosentobetheharbingerofthe
DarkMechanicumby themalign
presenceattheheartoftheSoul
Forge. It is gifted with
psychosonic devices, similar to
warhorns of its daemonic
brethren. The cacophonic blare
allows the Warpsmith to focus
the warp around it as it makes
the transition into realityand so
emerges from the warp with
incredible speed and deadly
accuracy.
Herald of the Soul Grinders:
An army that includes the
Warpsmith may include Soul
Grinderof theForgeasboth
Elite and Heavy Support
choices.
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MINION 75POINTS
PITFODDER 44POINTS
SERVILE 10POINTSPERMODEL
WS BS S T W I A LD Sv
Minion 3 3 3 3 1 3 1 5 5+
DreadMagi 3 3 3 4 1 4 2 8 3+
UnitComposition
1DreadMagiand5Minion
UnitType
Infantry
SpecialRules
DarkMechanicumFuriousChargeFleshcraft
Wargear
Shardpistol
CloseCombatWeapon
FragGrenades
Options
Up to ten Minion can be added to the unit at +7
pointsperMinion.
One Minion can be armed with a weapon from the
following list in place of their Shard Pistol: Stygian
Caster or Heartseeker Lance at +20 points; Forge
Blade
or
Reaper
Cannon
at
+15
points;
Infernal
FlamerorHeartpounderMortarat+10points.
One Minion can be armed with a Servo claw at +15
points.
TheDreadMagi are responsiblefor themillions of
cloned fighting slaves who goad and restrain the
various daemonic creatures in the laboratories
beneath the Soul Forge. Surgically grafted with
various tools and armour, these crude upgrades
doublethelifeexpectancyoftheseMiniontoawhole
day.
DreadMagi
Equipped with a Shard Pistol, power scourge
and Servo Claw. The servo claw can be
replaced with a Ravager Harness for +15
points.
Fleshcraft:SuchistheDreadMagisproficiency
with the staplegun that debilitating wounds
can sometimes be ignored and severed limbs
canbereattachedtemporarilytobeusedasa
crutch. While the Dread Magi is alive, the
Minionhavea5+FeelNoPain.
Transport: The unit may be deployed in a
Huntsman, Warp Wyrm or Pit Locust (see
dedicatedtransportsection).
WS BS S T W I A LD Sv
PitFodder 2 2 3 3 1 3 1 5 6+
Overseer 2 2 4 3 1 3 2 8 6+
UnitComposition
1Overseerand9PitFodder
UnitType:Infantry
Wargear
Aclosecombatweapon
SpecialRules
FuriousChargeFearless
TheLoyalSlaveLearnstoLovetheLash
Should the Overseer in the unit be killed, the Pit
Fodderwillseethisastheiropportunitytoescapeand
must immediatelytakea leadership test.Shouldthey
pass,theunitcontinuestoactasnormal.However, if
theunitfailsitsleadershiptestthenthenumberfailed
byequalsthenumberofPitFodderthat immediately
fleethebattlefieldandareremovedascasualties.On
eachsubsequentturntheunitmustcontinuetotakea
leadership test at the beginning of the movement
phase.Each time it fails, theamount failedbyequals
thefurtherPitFodderthatareremoved.
Options
UptothirtyPitFoddercanbeaddedtotheunitat
+4pointspermodel.
Thevastmajorityofthosewhotoil intheSoulForge
do so in near total ignorance of the greater work
carriedoutbytheDarkMechanicum.TheyarethePit
Fodder, cloned humans or near human slaves who
carry out the myriad of lowly tasks that are not
worth the timebindingadaemon tocarryout.The
Soul Forge is blisteringly hot and its lower levels,
knownasThePit,are innear totalgloomfrom the
exhaustandsmoke.CreaturessuchasthePitFodder
welcome the chance to serve their masters on the
battlefieldratherthandie in ignominy inthebowels
oftheForge.
StripIt!
Accustomedtostrippingavehicledown to its
bare chassis at a single command, Pit Fodder
areabletoperformthisactionevenunderfire.
In the assault phase, any vehicle engaged by
theunitinclosecombatautomaticallysuffersa
glancinghitforeveryfivePitFodderintheunit
within 2 of the vehicles hull (which canincludetheOverseer).
WS BS S T W I A LD Sv
Servile 4 2 3 3 1 4 1 8 4+
Debased feral creatures grafted with dark
technology,Servilesexistsolelytoserve themasters
oftheSoulForge.
UnitComposition
5 30Servile.
UnitType
Infantry
Wargear
ServoClaw
You may take a unit of Servile in your army for each unit of Minions you include. Servile units do not use up any Force
OrganisationChartselectionsbutareotherwisetreatedasseparateTroopunits.Theycanneverbeconsideredscoringunits.
Tantrum: The petulant and fragmentary brain of a Servile functions poorly unless constantly whipped into
submission.Unlessengagedincombat,aunitofServilemusttestforTantrumatthestartofeachfriendlyturn.Roll
aD6 foreachunitofServileona3+theunitfunctionsnormally.Ona2or lesstheunitmaynotmove,shootor
assaultthatturn.InsteadtheunitsuffersD6Str3hitsasthecreaturestearintothemselves.
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Dedicated Transport VehicleThe following vehicle is available to several of the units in a Soul Forge army. Although they do not use up any force
organisationchartselections,theyotherwisefunctionasseparateunits.SeetheTransportVehiclessectionofthe5th
Edition
Warhammer40,000rulebook.
HUNTSMAN 60POINTS
PITLOCUST 60POINTS
BS FRONT SIDE REAR
Huntsman 3 11 10 10
Huntsmen are used to carry infantryfrom the Soul
Forge into battle.Arcane daemonic shadows hang
from the multilegged creature causing enemy
sentriestomissitsapproachuntiltoolate.
VehicleType
Walker,OpenTopped
UnitComposition
1Huntsman
SpecialRules
LongLimbed
DaemonShroudInfiltrate
TransportCapacity
Maycarryupto12models.
Wargear
HarvesterGun
InfernalSpirit
SoulSight
BrimstoneLaunchers
Options
MaytakeaDirgeCasterat+15points.
May take the following on a Pintle Mount:
HeartpounderMortar+15points.
LongLimbed:TheHuntsmanmaytreatdifficult
terrainasopenterrainformovement.
DaemonShroud: The Huntsman generates a
stealth field making it difficult to detect and
hardtohit.Anyenemyunitwishingtoshootat
the Huntsman must test as though the Night
Fight rules were in use. Enemy units with
Searchlights
may
use
them
against
a
Huntsman. The DaemonShroud counts as a
psychicpowerthatisautomaticallycastatthe
beginningofeveryplayerturn.
BS FRONT SIDE REAR
PitLocust 3 11 10 10
VehicleType
Skimmer,Fast
UnitComposition
1PitLocust
TransportCapacity
Maycarryupto7models.
Wargear
HarvesterGunHeartpounderMortar
InfernalSpirit
SoulSight
Options
MaytakeaDirgeCasterat+15points.
SpecialRules
Scout
Invidious creatures, the Pit Locust carry small
groups of infantry in pincers dangling from
their jagged narrow bodies. Their rapidly
beatingrazorsharpwingsslicethroughtheair
butarealltooeasilyshatteredbyawellplaced
blow. Dwelling in nests in the bowels of the
Forge, they feed on Fodder or Malefics that
straytoofarfromthecommunalareas.
Fragile: All Immobilised results on the vehicle
damagechartareinsteadtreatedasWrecked.
VehicleUpgradesDirgeCaster:Thedeviceemitsterrifyingscreamsandwailstodemoralisetheenemy.Enemyunitswithin6suffera 1modifiertotheirLeadership.TheeffectisnotcumulativewithfurtherDirgeCasters.
InfernalSpirit:Thevehicleisaprisonforanenrageddaemonboundtothemachineandforcedtochannelitsmightthroughpistons
andweapons.ThevehicleignoresCrewShakenandCrewStunnedresultsontheVehicleDamagechart.SoulGrindersareconsidered
tohaveInfernalSpiritsandmayenterplayviaDaemonicAssault.
SoulSights:SoulsightsareusedwhentheNightFightingrule is ineffect.Ifthevehiclehasasoulsight it ignorestheNightFighting
rulestopickatarget.EvenmachinespiritsandtheechoesoflifefoundintheNecronscanbedetectedbythesoulsight.
BrimstoneLaunchers:Oncepergameaftercompletingitsmove,avehiclecantriggeritsbrimstonelaunchers(itdoesntmatterhow
far ithasmoved). The vehicleorany passengers maynot fire in thesame turn that the vehicleuses itsbrimstone launchers. The
vehicle counts as obscured in the next enemy Shooting phase, receiving a 4+ cover save. After the enemys Shooting phase the
smokingbrimstonedissipateswithnofurthereffect.NotethatthevehiclemaystilluseitsbrimstonelaunchersifitscrewareStunned
orShaken.Nonvehicleunits(friendorfoe)within6ofavehiclethatusesitsbrimstonelaunchersufferd6automaticwounds.
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WARPWYRM 75POINTS
WS BS S T W I A LD Sv
WarpWyrm 2 2 4 6 3 4 2 10 5+Wargear:TongueMaw
UnitComposition
1WarpWyrm
VehicleType
MonstrousCreature
SpecialRules
DaemonicAssaultWarpStrikeDeepDiveTransportSlugish
WarpStrike:AWarpWyrmalwaysentersplayusingtheDaemonicAssaultrules,eveninmissionsthatdonotusetheserules.If,whenaWarpWyrmDeepStrikes,itentersplayontoapointoccupiedbyanothermodel,do
notrollontheDeepStrikeMishaptablebutinsteaddothefollowing.
Placethe largeblasttemplatedirectlyoverthespottheWarpWyrm isemerging from.Everyunitunderthe
templatesuffersanumberofStrength4hitsequaltothenumberofmodelsinthatunitthataretouchedbythe
template. Vehicles are always struck on their rear armour. If any unit still has surviving models under the
template,movethatunitbytheminimumdistancenecessarytoclearallmodelsfrombeneaththetemplate
whilstmaintainingsquadcoherencyandavoidingimpassableterrain.Unitsthatwerelockedincombatpriorto
theWarpWyrmsattackmustremaininbasecontactifpossible,butotherwisemodelscannotbemovedwithin
1"ofanenemymodel.Vehicles,includingimmobilevehicles,retaintheiroriginalfacingiftheyaremoved.Any
modelsthatcannotbemovedoutofthewayaredestroyed.Afterallcasualtieshavebeendetermined,replace
thelargeblasttemplatewiththeWarpWyrm.
Deep Dive: A Warp Wyrm can, at any point during its Movement phase, elect to dive back into the warp
provideditisnotengagedinclosecombat.IfaWarpWyrmchoosestodosoremoveitfromthetableandplace
itbackinreserve.ItautomaticallyreemergesviaDeepStrikeduringyournextMovementphase.Notethata
WarpWyrmcannotDeepStrikeandDeepDiveinthesameturn
Transport:AWarpWyrmcancarryasingleunitofupto20infantrymodelswithinitsserpentinebody.Thefirst
timetheWarpWyrmarrivesbyDeepStrike,allinfantrywithinmustimmediatelydeploy placetheunitsuch
thateverymodel iswithin2"of theWarp Wyrm. Ifanymodelscannotbedeployedbecauseof impassable
terrainor enemymodelswithin1", thosemodelsaredestroyed.Aunit thatDeepStrikesviaaWarpWyrm
cannotmoveorassaultinthesameturnitarrivesbutmayshoot(orrun)asnormal.
Slugish:AWarpWyrmcannotmoveintheMovementPhaseorRun.However,itmaymakeanassaultmove
providedithasnotenteredplayviaDeepStrikethatturn.Itmaynevergotoground,voluntarilyorotherwise
andmaynotconsolidateormakeasweepingadvancefollowingaclosecombat.
WarpWyrms,knownbythenativesofTallarnasthe
ShayHalood,arenormallydocile creatures that live
in the space between reality and the warp. When
theyfeedit isonceeverymillennium. Thisistheonly
time that they use their unique ability to breach
realityanderupt into thematerialworld,devouring
anything in its path. Returning to the warp, their
appetitesated,theWyrmslowlydigestsitsfoodover
athousandyears.TheDarkMechanicushavetwisted
thispurpose with technological grafts toprovide a
terrifying battlefield tool. By inserting a series of
devices intothecreaturesvast labyrinthine stomach
theDreadMagimaketheWyrmregurgitateitsfood.
Ravenously hungry the Wyrm then swallows whole
theunluckyMinionsandPit Fodderwhohavebeen
chosen and prepared for the task. Directed by
daemonic rituals, the Wyrm then swims the warp
untilitreemergesontotheintendedtarget,theDark
Mechanicus devices forcing it to regurgitate the
swallowed units where they can enter the fray.
Ravenously hungry, the Wyrm remains, unable to
satisfyitsstarvationanddiesoncetheirpurposeisat
anend.
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BLOODSLAUGHTERER 135POINTS
DATADAEMON 55POINTSPERMODEL
OBLITERATOROFTHEFORGE 75POINTSPERMODEL
WS BS S I A FRONT SIDE REAR
BloodSlaughterer 5 1 6(10) 4 2 13 12 10
Vehicle
Type
Walker
UnitComposition
1BloodSlaughterer
Wargear
DreadnoughtCloseCombatWeapon
Impaler
SpecialRules
DaemonicAssault
Fleet
Rage
FuryofKhorne
Fury
of
Khorne
Consumed by their lust for battle the
BloodSlaughterersragebuildsuntil it is
releasedinthefrenzyofclosecombat.A
BloodSlaughterergets+D3extraattacks
whencharginginsteadoftheusual1.
Options
The Blood Slaughterer may replace its
ImpalerwithanadditionalDreadnought
Close Combat Weapon. A blood
Slaughterer upgraded in this way gains
+1attack.
Blood Slaughterers are goresplattered daemon
engines of glittering brass and black iron; a
possessedwarmachineforgedandboundforasingle
purpose.DrivenbyfurytheBloodSlaughterersrend
andkillasanactofprofaneworshiptoKhorne.
Impaler
The Impaler firers a barded harpoon attached to
chains and is used to spear its victim then drag it
intotheBloodSlaughterer'sreach. Ifahit isscored
thenrolltowoundasnormal. Ifthetargetsurvives
andisavehicleorMonstrousCreaturetheharpoon
immediately retracts,dragging the target into base
contact with the Blood Slaughterer. The Blood
Slaughterer counts as charging a target that is
broughtintoassaultinthismanner.
Range:12" Strength:8 AP:3 Assault1
WS BS S T W I A LD Sv
DataDaemon 4 3 5 5 2 1 2 5 3+
CohortComposition
35DataDaemons.
UnitType
Infantry DataDaemons
count as two models for
transportpurposes.
SpecialRules
DaemonicAssaultFearlessRelentlessScrapcodeAbominableIntelligenceWargear
EtherLance ServoClaw
Abominable Intelligence: Possessed as they are by
malign spirits, the DataDaemons are unrelenting in
theirpursuitof theirprey.DataDaemonsmay reroll
failedtohitrolls inthe firstturnofanassaultwhere
theycharged.
Scrapcode: Data Daemons in combat with a vehicle
mayexchangetheirnormalclosecombatattacksfora
single attack using the corrupting techlanguage
known as scrapcode. Instead of making its normal
attacks, the Data Daemon may make a single roll
againstthetargetedvehicleonthetablebelow:
13 Noeffect
45 May immediately fire a weapon of choice at a
targetinrangeandlineofsight.
6 VehiclesuffersaPenetratingHitandRollagain.
TheLegioCyberneticaisoneoftheoldestparts
oftheMechanicum.Itsrecordsstretchbackto
thetimesbeforetheImperium.TheLegiohasa
longhistory,and itsmembersfoundamongst
thearmiesoftheSoulForgeregardthemselves
asanelitebattleforcepridingthemselvesthat
they were first amongst the Mechanicum to
declare for Horus during the Great Heresy.
BindingDataDaemons to theframes of their
robots, these cybernetic constructs are
powerful shock troops able to wade into the
fiercestofoppositionwithoutflinching.
Options
AnyDataDaemonmay replace itsServoClaw
withoneofthefollowingweapons:aHarvester
GunorReaperCannonat+10points,aKaiGun
orForgeHammerat+20points.
WS BS S T W I A LD Sv
ObliteratoroftheForge 4 4 4 4 2 2 2 9 2+
UnitComposition
1Obliterator.
UnitType
Infantry
Wargear
ObliteratorWeapons
SpecialRules
FearlessSlowandPurposefulDaemonicAssault5+InvulnerableSaveOptions
Theunitmay includeup toanadditional twoObliteratorsfor+75pointseach.
Inhuman, grotesque arcanocyborgs whose blood
canbecomewhitehotplasma,whoseinternalorgans
generates electricity, whose bones are fused with
titaniumandwhosebrainsareasmuchmachineas
theyareflesh.TheyaretheObliterators.
ObliteratorWeapons
The unit must create a single weapon each
from the following list: Forge Hammer;
Mawcannon (Vomit); twinlinked Stygian
Caster;aHarvesterGunoraReaperCannon.
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PLAGUEHULK 200POINTS
SHAMBLERSQUADRON 35POINTSPERMODEL
SOULGRINDEROFCHAOS 170POINTS
WS BS S I A FRONT SIDE REAR
PlagueHulk 3 2 7(10) 2 4 13 13 11
Unit:1PlagueHulk
VehicleType: Walker
Wargear
TwoDreadnoughtCloseCombatWeapons.
RotCannon
BileSpew
InfernalSpirit
SpecialRules
DaemonicAssaultNecroticFumes
Thethicksmogofcorruptionsurrounding
thePlagueHulkmeansthat inadditionto
counting as partially obscured against
ranged attacks (granting a 5+ cover save)
the Plague Hulk counts as being armed
withbothDefensiveandAssaultgrenades.
Similar in design to the Soul Grinders and
Defilers, the Plague Hulks have the
appearanceofarustingwreck,more likelyto
fall
apart
than
pose
any
real
threat.
But
in
truth itsvictimsarealreadydeadas thevery
air around the machine is befouled by
daemonic corruption. The aura of decay
surrounding the Plague Hulk is toxic, as are
the streams of razorsharp flies that burst
fromitsRotCannon.Evenwhatappearstobe
a harmless scratch can in seconds reduce its
victimtoabubblingpoolofeffluent.
WS BS S I A FRONT SIDE REAR
Shambler 2 2 5 2 2 11 11 10
Squadron:1 3Shamblers
VehicleType: Walker
Wargear
VomitMaw
ShardBlaster
InfernalSpirit
SpecialRules
DaemonicAssaultSlowandPurposefulOptions:
A single Shambler in the squadron may replace its Vomit
MawwithaPhlegmMawfor+20points.
AnyShamblermaytakeaservoclawfor+5points.
Slothlike in its movement and making
mewling sounds from its malformed and
stuntedfeatures, theShambler is the lowliest
of the warmachines produced by the Soul
Forge. It isnotuncommon toseemightySoul
Grinders casually eviscerate one that is too
slow in shuffling out of its path. In battle
Shamblers tend tofollow in thewake of the
more potent engines, their dripping maw
weaponry ordisjointed claws dispatching the
woundedandthedying.
WS BS S I A FRONT SIDE REAR
SoulGrinderofChaos 3 3 6(10) 3 3 13 13 11
Unit:1SoulGrinderofChaos
VehicleType: Walker
Wargear
DreadnoughtCloseCombatWeapon
HarvesterGun
MawWeapons
InfernalSpirit
SpecialRules
DaemonicAssaultFleetShardbladeShardblade: A creature in its own right,
this mighty sword is a source of great
power for the Soul Grinder and the
daemon draws upon it to enhance its
own considerable might. The Soul
Grinder may reroll all failed to wound
rolls inclosecombat.AShardbladedoes
not provide additional attacks in close
combat.
The Dark Mechanicum in their Forge of Souls create
thesefusions of themostpowerful daemonic entities
withthemachinesofwaroriginatingfrombeyondthe
Immaterium. Demanding the Iron Pact from these
creations,theyreapahighpriceinfleshandsouls
MawWeapons
Soul Grinders have a limited opening to deploy
theirMawweaponryandsomustchoosewhich
onetouseeachturn:TongueMaw,PhlegmMaw
orVomitMaw.
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BLIGHTDRONESQUADRON 125POINTSPERMODEL
BLOATNURSESQUADRON 50POINTSPERMODEL
MALEFICSWARM 12POINTSPERBASE
BS FRONT SIDE REAR
BlightDrone 2 12 11 10
SquadronComposition
13BlightDrones
VehicleType
Skimmer,Fast
Wargear
ReaperCannon
VomitMaw
PhlegmMaw
InfernalSpirit
SpecialRules
ExplosionofPus
MawWeapons
DaemonicAssault
ExplosionofPus
When a Blight Drone is destroyed, it is
invariably in a shower of toxic ichors and
infected bile. Treat all Vehicle Damage
resultsofWreckedasExplodesinstead.
MawWeapons
Blight Drones have a limited opening to
deploytheirMawweaponryandsomayonly
fireeither theirPhlegmMawortheirVomit
Maweachturn.
BS FRONT SIDE REAR
BloatNurse 3 12 12 10
Likeatickgorgedonpus,BloatNursesaredemonicallypossessedmachines
that carry theirawkwardandbloatedbodyafewmetresoff theground.
They buzz along the battlefield, occasionally releasing Maleficsfrom the
cyststhatcover itsbody.Thepestilentvomitthatspewsfrom itsthick lips
spattersboneandfleshuntil itresemblesthickcreamandsloughsfrom its
enemiesintopools.
VehicleType
Tank,Skimmer
SquadronComposition
13BloatNurses
SpecialRules
DaemonicAssault
Wargear
VomitMaw
InfernalSpirit
SoulSight
BrimstoneLaunchers
InfernalResurrection
MaleficHatchery
Options
Maytakethefollowing:DirgeCasterat+5points.
Malefic Hatchery: The Bloat Nurse is studded with cyst containing dozens of Malefics. These
mischievousimplikecreaturesareeagertoburstfreeanddisrupttheenemystechnology.Eachturn,
atthebeginningoftheMovementphase,aBloatNursethatisnotinclosecombatcanforcesomeof
theMaleficstohatchfromitsbloatedbody.RollaD3forthenumberofbasesofMaleficsgenerated.
Onarollofa1,noMaleficsaregeneratedandtheBloatNursetakesanautomaticglancinghitasthe
Maleficsdamageitastheyarebirthed.Oncegenerated,thetwoorthreeMaleficbasesformtheirownunitandarefreetoactasnormal.Theymaynotmakeadaemonicassaultmove.
Infernal Resurrection: Bloat Nurses may attempt to repair a damaged vehicle using the corrupting
techlanguage known as scrapcode. If a friendly vehicle has suffered an Immobilised or Weapon
Destroyed result then there is a chance theBloat Nurse can rebind theangereddaemon and usea
portion of its essence to renew the damaged machine. To do this the Bloat Nurse must be in base
contactwiththedamagedvehicle intheShootingPhaseoftheSoulForgeturn.Insteadoffiringwith
theBloatNurse,rollaD6and iftheresult isa5ormoretheneitheraWeaponDestroyedresultor
Immobilised result (owningplayer'schoice)willbe repaired. Onarollofa1 (beforemodifiers) the
daemonlashesoutontheBloatNurseandtheNursetakesaglancinghit.Onceaweaponisrepairedit
canbefiredinthefollowingShootingPhase.
WS BS S T W I A LD Sv
MaleficSwarm 2 0 2 3 3 3 2 10
SwarmComposition
3 10Malefic
Swarmbases
UnitType
Swarm
Wargear
Gremlins
NormallyyoumayonlyincludeasingleMaleficSwarminyourarmy.
You may take an additional Malefic Swarms for each squadron of
Bloat Nursesyou include. Malefic Swarms do notuseup any Force
OrganisationChartselectionsbutareotherwisetreatedasseparate
Troopunits.
SpecialRules
DaemonicAssaultFearlessTransport:MaleficSwarmsareunpredictablecreaturesandso
mayneverbetransported.
When theDarkMechanicumfirst came to the Soul
Forge, theyfound it inhabitedbysmall,mischievous
creatures. TheseMaleficsseemedtotakedelight in
smashing delicate objects and ruining the various
experiments the adepts attempted. On the
battlefield, hordes of Malefics are goaded into the
enemy lines to cause their own unique brand of
confusionanddestruction.
Gremlins:After rolling to hit a vehicle, roll a
diceforeachsuccessfulhit. Arollofa6causes
an automatic glancing hit regardless of the
targetvehiclesarmourvalue.
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DOOMWINGSQUADRON 130POINTSPERMODEL
FLAYERKINHAREM 28POINTSPERMODEL
HELLFIENDSQUADRON 100POINTSPERMODEL
TORMENTORSQUADRON 70POINTSPERMODEL
BS FRONT SIDE REAR
Doomwing 4 12 11 10
Squadron Composition
1 3Doomwing
VehicleType: FastSkimmer
SpecialRules
DaemonicAssault
Scout
Wargear
TwowingmountedReaperCannons
OneheadmountedHellMaw
Infernal
Spirit
SoulSight
Dreadful skydarkening creatures, the Doomwing
enjoy raking their targets with reaper cannonfire,
shearing off legs and shredding tracks before
swooping down and incinerating their prey in a
deadlyconflagration ofwarpingflame.
Options: The Doomwing may replace its Hell
mawwithaHeartseekerLancefor+10points.
WS BS S T W I A LD Sv
FlayerKing 6 0 5 5 3 6 3 10 3+
FlayerKin 5 0 5 4 1 5 2 10 3+
UnitComposition
515FlayerKin
UnitType
Infantry
Wargear
CloseCombatweapon
SpecialRules
InfiltrateFeelNoPainFearlessFleet
FlayerKin Weapons: The technovirus in the FlayerKin
causestheskinontheirfingerstosloughoffandahorrific
array of blades and needles emerges. Flayerkin cause
rendinghitsinclosecombat.
Unstable Mutation: The constantly shifting sea of
chemicals and materials swirling within the FlayerKin
makes them potent adversaries in combat, but is not
without itsprice.Beforetheenemymakesanysaves,add
together the number of rending wounds. Now make an
UnstableMutationtest.Tomakethetestrollanumberof
diceequaltothenumberofrendingwoundscausedonthe
enemy.Foreachrollofa1aFlayerKinexplodescausinga
further Strength 3 hit on all enemy models in combat.
RemoveaFlayerKinmodelasacasualty.
Infiltration: FlayerKin are always deployed using the
Infiltrate rules, even in missions that would not normallyallowit.
Infected with a similar technovirus that warps the
Obliterators,albeitfarmoreunstable,theFlayerKin
dwell in the caves surrounding the Soul Forge. The
originsofthisferalspeciesareshrouded inmystery.
All of the FlayerKin appear to befemale with the
exception of a powerful individual known as the
FlayerKingwhoseemstoexertsomeformofcontrol
over them.As convoys ofmaterials and emissaries
from the Chaos Legions approach the Forge, theFlayerKin leaponthem,detonatingontheirtargets
or tearing openpower armour andfeasting on the
marrow inside.Whenneeded,theDarkMechanicum
make bloodpacts with the FlayerKinpromising to
aid them in luring the traitor legions to these
ambushesinexchangefortheircontinuedfealty.
FlayerKing:OneFlayerKincanbeupgradedto
aFlayerKingfor+35points. Inadditiontohis
considerable martial prowess, the Flayer King
exerts a degree of control over the unstable
mutations of his harem. You may reroll
successesorfailuresontheUnstableMutation
test(eithertogetmoreorlessones!)
WS BS S I A FRONT SIDE REAR
Hellfiend 4 2 6 4 4 11 11 10
Squadron Composition
1 3Hellfiend
VehicleType:Walker
SpecialRules
DaemonicAssault
Fleet
HellShriek
Stealth
Wargear
Two Close Combat Weapons (additional attack
includedinprofile)
InfernalSpirit
SoulSight
Hell
Shriek
TheHellfiendemitsapainfulsonicattackasitleapsinto
combat.IthastheFuriousChargespecialruleandcounts
asbeingarmedwithAssaultGrenades.
Witha terrifying shriek, theHellfiend leapfrom
the ruins of the worlds set aflame by the
rampages of the Soul Forge. Smaller than the
Soul Grinders and other similar creations, the
Hellfiendrace inwithunbridledferocityandpull
limbsfromsockets
Eviscerate: Instead of its normal close
combat attacks, the Hellfiend instead
attemptstomakeasingleEviscerateattack
which is Strength 10 and ignores armour
saves. Rolltohitasnormal.
WS BS S I A FRONT SIDE REAR
Tormentor 3 3 5 3 1 10 10 10
Squadron Composition
1 3Tormentor
VehicleType:Walker
Special
Rules
DaemonicAssault
Flanker
Wargear
ShardCannon
InfernalSpirit
SoulSight
Dangerous outriders, packs of Tormentors are usually
seen attacking vulnerable flanks of enemy units or
slaughteringlightlydefendedoutposts.
Flanker: During deployment, rather than deploying
using the Daemonic Assault rules, the Tormentor
squadronmay insteadbeplaced intoreserve.When
rolled for and available, any Tormentor squadron
placed intoreserve in thismannerentersplayusing
theOutflankspecialrule.
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FLESHFACTORY 215POINTS
TECHNOSPAWN 40POINTSPERMODEL
WS BS S I A FRONT SIDE REAR
Fleshfactory 3 3 6 2 3 14 13 11
VehicleType
Walker
UnitComposition
1 Fleshfactory
Wargear
ReaperCannonturret
2HarvesterGunsponsons
SpawnCannon
InfernalSpirit
SoulSight
DirgeCaster
BrimstoneLaunchers
SpecialRules
DaemonicAssault
Fleshcrafter
WeHavetheTechnology
SpawnCannon
Mounted on the hull of the Fleshfactory is the terrifying
Spawn Cannon. Often seen when the Dark Mechanicum
besiegecities,thesehurlshellsoflivingfleshandexplosive
high in the air that crash indiscriminately onto the foes
below.Butthelivingsoonenviesthedeadasthesurvivors
ofthesebombardmentswarp intomindlesstechnospawn
devouringtheirfriends.
Range:72" Strength:5 AP:4 Type: HeavyLargeBlast
Oncecasualtiesareresolved,addupthetotalnumberof
unsavedwoundscaused.Placeatechnospawnmodelwithwoundsequal to thenumberofunsavedwoundscaused
1 away from the wounded unit. The Technospawn may
actasnormal(foratechnospawn)intheassaultphaseand
somustassault theenemyunit itwascreated from.The
Fleshfactorymaynot fireanyotherweapons if it fires its
Spawn Cannon. Technospawn units created this way are
eachworthaKillPointifdestroyed.IftheTechnospawnis
createdfromafriendlyunit(causedbytheshotscattering)
then once deployed it must move towards the nearest
enemyunitaspertherulesforRage.
Fleshfactories are massive constructs, one of
the largest creations from the Soul Forge
outside of the Daemon Titans. Striding on
multiple,studylegsoronmassivetracks,these
livingfactories churn out troops and support
thearmiesoftheSoulForgewithbarragesof
warpingtechnovirus.
We Have the Technology: A single
infantryunitwithin6gainstheFeelNo
Pain universal rule, representing the
Fleshfactoryrebuildingthefallen.
Fleshcrafter: The gigantic clone tanks
andassemblyyardsontheFleshfactorys
backmakeforthecreationofnewtroops
asimpletask.ManyDreadMagihavePit
Fodder,ServileandMinionhackedapart
specifically so that the Fleshfactory has
enough parts to build its army in the
field. If a unit of Minion, Servile or Pit
Fodder is eligible to enter play from
reservesthentheymayemergewithin2
of a Fleshfactorys hull, just as though
theyhaddisembarked fromanenclosed
vehicle. Models that cannot be placed
within2ofthehullaredestroyed.
WS BS S T W I A LD Sv
Technospawn 3 0 5 5 3 3 D6 10
Technospawnare insane,mewlingcreatureswithno
senseofselfawareness. TheywereonceObliterators
or some other creation that has lost forever the
balancebetweenmachineanddaemon.
UnitComposition
13Technospawn
UnitType:Beasts
Wagear
Tentacles,chainsaws,claws,mouths,
suckersandothermisshapenweapons.
Normally you may only include a single unit of Technospawn in your army. You may take an
additional Technospawn unit for each Fleshfactory you include. Technospawn do not use up any
Force Organisation Chart selections but are otherwise treated as separate Heavy Support units.
Theycanneverbeconsideredscoringunits.
SpecialRules
SlowandPurposeful
Fearless
Rage
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SCIONSOFPERTURABO 70POINTSPERSUPPORTWEAPON
UNBOUNDDEFILER 155POINTS
WS BS S T W I A LD Sv
Minion 3 3 3 3 1 3 1 7 4+
DreadReductor 4 3 3 4 1 4 2 9 3+
BatteryComposition
13SupportWeaponseach
manned by a Dread
ReductorandtwoMinions.
UnitType
Artillery
SpecialRules
DarkMechanicumIronPactWargear
ShardPistol
PowerScourge(Reductor)
ServoClaw(Reductor)
CloseCombatweapon
(Minions)
Eachoftheweaponsinthebatteryisarmedwithoneofthe
followingweapons:
DoomfireCannon:
A large, tracked artillery piece. The Doomfire Cannon is
favouredbytheScionsforthesheerdevastationitcancause.Range:G1236" Strength:4 AP:4 Type:Heavy2LargeBlast
Alwaysindirectlyfired.
ReiverDestroyer:
A large laser based weapon, the Reiver is ideal at punching
throughbunkersandotherheavilyfortifiedopponents.Range:60" Strength:10 AP:2 Type:Ordnance2
SkullshredderCannon:
A large, multi barrelled artillery piece, the Skullshredder
Cannonlaysdownafusilladeofhighexplosiveskullsthatseek
outtheirpreyallthewhileshriekingouttheirnames.Range:36" Strength:4 AP:4 Type:Heavy5 Twinlinked,
IgnoresCoverSaves
SoulfireThrower:
Asinglebulbouscauldronsitsatopthislarge,trackedartillery
piece. The Cauldron of Hate hurls gout of green flame out
fromitsmawsomedistance,incineratingwellduginenemies.Range:12" Strength:6 AP:4 Type:Heavy1Template
AfterrollingadietotestforGetsHot,designateatargetunit
and place the flamer template so that it is at least partially
overasmanyunitmembersaspossible.Thenarrowendofthe
templatemustbeinrangeandlineofsight.
TheDarkMagiofwhatwasoncepartofthe
Ordo Reductor of theAdeptus Mechanicus
rebelled against what they saw as a
corruptionoftheOrdosteachingsbyRogal
Dorn.InsteadtheMagititledthemselvesthe
Scions of Perturabo and sought out the
siegemaster on the daemonworld of
Medregard. Aftermanyyearsafewofthese
Dread Reductor have returned, wielding
terrible weapons on the servants of the
FalseEmperor.
Iron Pact: If a Support Weapon is
destroyed then there is a chance the
Dread Reductor can rekindle its
angeredwarspirit.Todo thisaDread
Reductormustbe inbasecontactwith
the damaged vehicle in the Shooting
PhaseoftheSoulForgeturn.Insteadof
firing with the model, roll a D6 and if
theresultisa5ormorethenaSupport
Weaponwillberepaired. Onarollofa
1(beforemodifiers)thedaemonlashes
out on the Dread Reductor and the
model takes an unsaveable wound.
Once a weapon is repaired it can be
fired in the following Shooting Phase.
The adept may not repair if gone to
groundorfallingback.
Venting Frustration: The Support
weapons used by the Scions contain
barely controlled daemons of
significantpower.Thesecreatures lash
out whenever possible, the more
bloodshed caused. The weapons all
havetheGetsHotrule.Asperthe11th
Commandment, the Dread Reductor
ensures there are plenty of Minions
aroundtotakethehitforhim.
WS BS S I A FRONT SIDE REAR
UnboundDefiler 4 3 6(10) 3 3 12 12 10
VehicleType: Walker
SquadronComposition
1UnboundDefiler
Wargear
2 Dreadnought Close Combat
Weapons (extra attack already
included)
ReaperCannon
SoulfireCannon
TwinlinkedInfernalFlamer
BrimstoneLaunchers
SoulSight
InfernalSpirit
SpecialRules
DaemonicAssault
Fleet
Options
The TwinLinked Infernal Flamer can be replaced
with a Heartpounder Mortar for +10 points or a
servoclawfor+5points.
The Reaper Cannon can be replaced with either a
Heartpounder Mortar or a servo claw for no
additionalpointscost.
Usingcomplexarcane rites, the smithsof the
Soul Forge work with Chaos Space Marine
Sorcerers to draw forth the essence of a
Daemonfrom thewarpand trap itwithin the
runeboundformofaDefiler.Thesecreations
arepaymentfor the continuedprotection of
the Traitor Legions and are usually in
exchangefor slavesorartefacts tofurther to
work of the Forge. In their own armies,
however, theMastersof the Soul Forge do
notplace such strictbindingson theDefilers
daemon. With its full immortal anger
unleashed, the Daemon drives the Defiler
forward,gunsblazingandclawsrippingapart
allinitspath.
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Soul Forge Summarytroop types ranged weapons
WS BS S T W I A Ld Sv Rng STR AP Type BileSpew Template 1 3 Assault1,Poisoned2+
EtherLance Template 4 3 Assault1,PowerWeapon
ForgeBlade 12 8 1 Assault1,Melta,PowerWeapon
ForgeHammer 18 8 1 Heavy1,Melta,Blast,PowerFist
HarvesterGun 24 4 5 Assault6HeartpounderMortar 24 5 5 Heavy2,BlastHeartseekerLance 48 6 5 Heavy1,LargeBlast
(Lance&AP1atcentre)HellMaw Template 6 3 Assault1InfernalFlamer Template 4 5 Assault1,PinningKaiGun 24 6 3 Assault2,GetsHotPhlegmMaw 36 8 3 Assault1,LargeBlastReaperCannon 48 7 4 Heavy2TwinLinkedRotCannon 36 6 3 Ordnance1,LargeBlast,
RendingShardBlaster 18 4 6 Assault3,PinningShardCannon 18 4 6 Heavy20,PinningShardPistol 12 4 6 Pistol,PinningSoulfireCannon 72 8 3 Heavy1,LargeBlastStygianCaster 12 5 2 Assault2TongueMaw 24 10 1 Assault1VomitMaw Template 6 4 Assault1
vehicle typesBS Front Side Rear
WS BS S I A Front Side Rear