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Page 1: Collection User Guide - ORCHESTRAL · PDF file4 | About this User Guide | Collection User Guide Important This User Guide does not cover downloading, installing and registering Capsule-powered

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Capsule User Guide

www.orchestraltools.com

Page 2: Collection User Guide - ORCHESTRAL · PDF file4 | About this User Guide | Collection User Guide Important This User Guide does not cover downloading, installing and registering Capsule-powered

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© 2018 Orchestral Tools | Schwarzer & Mantik GmbHRev. 09/05 /2 018

Collection User Guide

CONTENT

I About this User Guide 3

II Introduction 5

III Recording and Concept 7

IV Integrated QuickHelp Texts 8

V Tempo Synchronisation and NI's Time Machine 9

VI Blending With Other Libraries 10

VII Common MIDI CCs 11

VIII Maximum Voices 12

IX GUI Overview 13

1 Preset System .............................................................................................................. 13

2 Tempo Options ........................................................................................................... 14

3 UI Views ...................................................................................................................... 16

Performance View ................................................................................................. 16

Mixer View ........................................................................................................... 18

Settings View ........................................................................................................ 23

Controller Table View ............................................................................................ 26

X Single Articulation Patches 28

1 Standard Articulations ................................................................................................ 28

2 Sustains ...................................................................................................................... 31

3 Legato ......................................................................................................................... 33

4 Singles & Rolls ............................................................................................................. 37

5 Trills Orchestrator ........................................................................................................ 39

6 Doubles/Triples ........................................................................................................... 42

7 Repetitions .................................................................................................................. 42

8 Runs Transitions .......................................................................................................... 42

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© 2018 Orchestral Tools | Schwarzer & Mantik GmbHRev. 09/05 /2 018

Collection User Guide

9 Blurred Articulations ................................................................................................... 43

10 Runs Builder ................................................................................................................ 44

11 FX Builder .................................................................................................................... 47

12 Pedal Harp .................................................................................................................. 50

13 Drumset ...................................................................................................................... 52

14 Electric Guitar and Bass .............................................................................................. 53

Guitars ................................................................................................................. 54

Guitar Ensemble ................................................................................................... 54

Electric Bass .......................................................................................................... 55

15 Time Machine-enabled Patches ................................................................................... 56

16 Key Velocity Patches ................................................................................................... 57

XI Multi Articulation Patches 58

1 Multi Slot View ............................................................................................................ 58

2 Multi Locked View ....................................................................................................... 64

XII Getting Help 65

XIII Appendices 66

1 Controller Table - Annotated List ................................................................................. 66

2 New Features .............................................................................................................. 78

3 Configuring Kontakt's Outputs .................................................................................... 82

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| About this User Guide |

Collection User Guide

© 2018 Orchestral Tools | Schwarzer & Mantik GmbH

I About this User Guide

This document serves as the User Guide for all Orchestral Tools collection

releases marked with the Capsule logo on our website. These collections are

powered by our Capsule scripting framework, developed in-house for best

speed, resource use and usability. This guide is constantly updated as new collections and updates are

released. Please make sure you are using the most recent version, which you will automatically receive

when installing updates. You can also download the most recent version in our Helpdesk.

The following table lists all collections with their current Capsule version as well as the minimum Kontakt

version.

Please note that collections each require their own Capsule version and need to reside in their own folder!

We strongly advise to keep all collections apart in separate folders to avoid issues. If in doubt, send us an

email and we will be happy to help you out!

Collection Name Collection Capsule KontaktBOI | Berlin Orchestra Inspire 1.0 2.5.3 Player 5.6.8+

BWW | Berlin Woodwinds - - -

- BWWR | Berlin Woodwinds Revive 3.0 2.5.2 Player 5.5.1+

- BWWL | Berlin Woodwinds Legacy 2.2 2.5.2 Player 5.5.1+

BWW A | Berlin Woodwinds - Additional Instruments 2.1 2.5 Full 5.5.1+

BWW B | Berlin Woodwinds - Soloists I 2.1 2.5 Full 5.5.1+

BWW B | Berlin Woodwinds - Soloists II 2.1 2.5 Full 5.5.1+

BWW D | Berlin Woodwinds - SFX 1.1 2.5 Full 5.5.1+

BBR | Berlin Brass 1.1 2.5.2 Player 5.5.1+

BBR A | Berlin Brass - Additional Instruments 1.0 2.5.2 Full 5.5.1+

BBR B | Berlin Brass - Muted Brass 1.0 2.5.3 Full 5.5.1+

BBR C | Berlin Brass - French Horn SFX 2.1 2.5 Full 5.5.1+

BPC | Berlin Percussion 1.1 2.5 Player 5.5.1+

BPC A | Berlin Percussion - The Timpani 1.1 2.5 Full 5.5.1+

BST | Berlin Strings 2.1 2.5 Player 5.5.1+

BST A | Berlin Strings - Special Bows I 2.1 2.5 Full 5.5.1+

BST B | Berlin Strings - Special Bows II 2.1 2.5 Full 5.5.1+

BST D | Berlin Strings - First Chairs 2.0 2.5.5 Full 5.5.1+

BST E | Berlin Strings - SFX 1.1 2.5 Full 5.5.1+

MA1 | Metropolis Ark 1 1.1 2.5 Player 5.5.1+

MA2 | Metropolis Ark 2 1.0 2.5.2 Player 5.5.1+

MA3 | Metropolis Ark 3 1.0 2.5.5 Player 5.7.1+

NVL | Nocturne Violin 1.1 2.5 Full 5.5.1+

NVC | Nocturne Cello 1.0 2.5 Full 5.5.1+

OSR | Orchestral String Runs 3.0 2.5.4 Player 5.5.1+

SSP | Symphonic Sphere 2.0 2.5.3 Player 5.5.1+

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| About this User Guide |

Collection User Guide

ImportantThis User Guide does not cover downloading, installing and registering Capsule-powered collections.

These topics are explained step by step in the respective Installation Guide, which is linked to in your

download email (the email containing your download code/serial number). You can also find it in our

Helpdesk.

About KontaktWhile all features specific to our collections are described in this User Guide, a basic familiarity with

how NI Kontakt works is expected. For general information how to configure and use Kontakt itself,

please refer to the Kontakt User Manual.

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| Introduct ion |

Collection User Guide

© 2018 Orchestral Tools | Schwarzer & Mantik GmbH

II Introduction

Welcome to the Orchestral Tools Capsule User Guide!

Capsule (Control And Performance Symphonic Utility Engine) is Orchestral Tools‘ groundbreaking scripting

technology powering a growing number of collections.

Capturing details, the creation of emotive tools with a maximum of efficiency and a dedication to the sound

led us to the Berlin Series. An ambitious project over many years with the vision to create the most complete

and flexible Virtual Orchestra. Capturing the beautiful details, gestures and colors of a symphonic body

inspired us to new innovations in the industry.

Recorded in Berlin, we took advantage of the unparalleled acoustics of the room - not too wet to stay

flexible and focussed or to dry to be able to create a fully blendable orchestral body where all the single

instruments and sections come together to a single entity. We engaged renowned musicians from the most

famous orchestras in the world and conceived a whole new workflow, which will instantly support you

realising more realistic results in a shorter time.

After years of development we were the first to present the Adaptive Legato Concept. Capsule senses the

speed of your playing and does not only switch automatically between 3 available legato slots, but also

adapts all important controllers and variables in the background to offer you the most fluid legato you ever

played. Entering the world of Orchestral Tools also means to be on board on a journey infused with new

ideas and the introduction of tools never built before. The Runs Builder lets you create the most convincing

fast runs based on pre-recorded micro runs. These are just a few examples of our investment into the future

of orchestral sampling.

Using our extensive set of articulations efficiently is fundamentally important. That´s why we didn’t just

develop yet another tool; we conceived a radically new workflow which will instantly support you:

The Control And Performance Symphonic Utility Engine.

Capsule keeps all our different colors with care and integrates perfectly into Native Instruments´ Kontakt at

the highest possible system efficiency. We simply improved everything. A for a long time desired multi

articulation facility exists now in parallel to fully flexible single articulation patches.

You can easily apply True Legato to any long notes of your choice. There is so much more potential in these

brilliantly sampled collections to exhaust. So why simply switch between articulations, when you are able to

blend them? Like a painter mixing colors to create new shades, you can easily do the same with

articulations. Doing this in a time-efficient way leads to a wholly new technique:

Polyphonic Keyswitching enables you to stack different colors over each other. Simply press up to 4

keyswitches simultaneously and choose how you want to blend or switch the chosen articulations. Choose

between equal power crossfading, velocity switching, MIDI controller switching or open up a whole new

world of sounds with our 2D equal power morphing. With an assigned midi CC this is even easier to do.

You don´t need to waste time anymore setting up complicated sample mappings. Your samples are now

intuitively and easily playable.

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| Introduct ion |

Collection User Guide

We redefined the way how you mix within a Capsule Patch. With the innovative Auto Gain the overall

volume stays at the same level while you morph between the different microphone positions. A feature that

helps you to keep the natural orchestral dynamics in balance. Fast tools like the chaining option or the

purge all function will support you to find the sound and timbre to your personal taste in a faster and more

elegant way. Every channel can now be routed to an output of your choice.

To allow all these articulations to stack, switch and morph, we completely overhauled the Berlin Series. A

dedicated team re-arranged the natural orchestral dynamic balance between all Berlin instruments and

articulations, matched the mic position volumes to each other and developed a new approach to set up the

release samples in a more natural and organic way. Now each articulation sits wonderfully and

convincingly in the best-balanced room you ever heard.

One of our key visions for the Capsule is to save time, especially when composers build their own

templates. Capsule‘s Controller Table holds all assigned elements and midi controllers in a dedicated list.

Once you have set up a custom controller table, you can save it in a preset on your computer to share it

between different Capsule instances. It has never been so fast and easy to set up your Berlin Orchestra.

Flexibility in Capsule’s single articulation patches is just paramount. Now you can create your very own

Round Robin rules. With only one click you can use the neighboring zones to triple the available number of

Round Robin samples to add a more organic feel and to avoid any kind of machine gun effect. Also each

Round Robin can be controlled individually. Turn off specific dynamic layers to adjust the dynamic range to

your needs or apply our new Niente option to any articulation, where the dynamic range starts with

completely silence. This is an important feature especially with strings, where a tone can evolve from total

silence as well as for use with a breath controller. Almost every feature here is available for each

articulation in the multi articulation patches as well. But of course, you don't have to change anything. We

already designed a very playable and optimized setup for you. Just load a patch and play.

Orchestral Tools is a sampling project driven by a few composers like you with their vision of a growing

orchestral palette. We develop Expansion Sets for all our Main Collections which will extend your personal

library in an organic way. Orchestral Tools is a growing project - always up to date. We constantly work

on existing collections to make them even better and to unleash their full potential. Maybe it is the whole

package of an unparalleled sound, innovations, captured details and intuitive handling which has made our

products standard tools for many composers over the world.

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| Recording and Concept |

Collection User Guide

© 2018 Orchestral Tools | Schwarzer & Mantik GmbH

III Recording and Concept

We are happy to have found a sonic home for our collections at the Teldex Scoring Stage in Berlin.

The large recording stage at Teldex looks back on a long tradition of many well known and Grammy®

award winning recordings. Famous orchestras, like the Berlin Philharmonics and great film composers from

the USA and Europe trust and love the wide and clear acoustics of this room. One of the best sounding

scoring stages in Europe, this room together with a fantastic complement of legendary microphones catapults

our work to a new level of orchestral sampling.

The quality of a sampled collection begins with the recording. Every Orchestral Tools collection is recorded

at 96khz with state of the art equipment. The full editing and post-production process uses these 96khz

recordings without downsampling. We very rarely denoise our recordings and never treat them in any other

automated way. If tuning is needed, it is done by ear without resorting to tuning algorithms. Only at the very

end, right before the samples are mapped into their instruments, the content is converted to 48khz for best

use of resources.

Our goal is to provide a set of tools that easily adapts to any workflow and creates a coherent sonic

representation of the orchestra. The main way we achieved this is by recording every instrument in its

orchestral position. All collections come pre-panned and pre-mixed with their respective volumes

balanced. If there are multiple types of the same instrument, they are recorded in slightly different positions,

yet still in their general section area. The different snare drums in Berlin Percussion, for example, have been

recorded slightly spread over the general "snare drum area" within the percussion section. This allows you to

have a very wide and full sound when combining multiple instruments.

We deliberately choose to also record non-traditional instruments as belonging to a symphonic setup, like

electric guitars and a drumset in our Metropolis Ark Series. Modern media scoring introduces a host of new

instruments into the established orchestral lineup and we feel these instruments deserve the same care and

precision in fitting them into the symphonic sound as their traditional counterparts.

All collections feature a number of microphone positions commonly used in orchestral recording. The

position of these microphones is identical in every collection, which means that for example the Tree is much

nearer to the string section that it is to the percussion section (because the percussion section is situated at

the back of the orchestra). This enabled lively acoustics that come pre-mixed for the respective stage

position. The choice of mic positions also depends greatly on the instrument. Some instruments, especially in

the percussion section, benefit greatly from a M/S position to enable accurately positioning the sound

source.

Wherever possible, similar instruments use the same mapping scheme so it is usually possible to transfer

MIDI data from one instrument to another easily. This is especially important and useful for percussion.

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| Integrated QuickHelp Texts |

Collection User Guide

IV Integrated QuickHelp Texts

To help you use these collections to their fullest potential, we have integrated QuickHelp texts for nearly

all UI elements. These texts feature short descriptions of the relevant feature. You can find more detailed

information in this User Guide.

The texts are displayed in Kontakt's Info Pane. To show this pane, click on the Info Button in Kontakt's

toolbar. Hover over an interface element to see its associated QuickHelp text.

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| Tempo Synchronisat ion and NI's Time Machine |

Collection User Guide

© 2018 Orchestral Tools | Schwarzer & Mantik GmbH

V Tempo Synchronisation and NI's Time Machine

All pre-recorded runs and figures are synchronized to your host tempo. This marks the next step in flexibility

in professional sampling. For the Berlin Series, we recorded all tempo-synced runs and figures at different

tempos, with the script of the instrument deciding in real time which sample to use. The chosen sample is

then stretched to your host tempo by means of Kontakt‘s Time Machine time-stretching engine.

Note that when using extreme tempos not playable by real musicians, you will hear artefacts and the

playback will not be clear. If you use the auto tempo mode, the script will default to half tempo. A 16th run

at 200 bpm is not actually playable in reality - there is no recorded sample for this tempo range. The script

would then stretch the fastest available sample too heavily, resulting in a bad sound. The auto tempo feature

will play the run at half your host’s tempo and the result will sound much nicer. Be mindful of your tempo

when writing with runs. Not every run is compatible with every tempo. If you use the patches in their natural

tempo range, meaning: at a speed actually playable by real strings, you will get the best results.

RunsTo make the runs in the Berlin Series seamlessly integrate with our own Orchestral String Runs, the

complement of Scale Runs is identical to the complement present in OSR. This allows you to play runs from

multiple collections at the same time without timing issues or note collisions. You can easily double a string

run with a flute section - all notes will sound perfectly together.

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| Blending With Other Libraries |

Collection User Guide

VI Blending With Other Libraries

We have spent considerable energy on making our collections fit into your existing workflow and make it

work together effortlessly with other libraries you are using.

1. The right reverbYou can control the amount of room information with the adjustable microphone positions in the Mixer View.

The Tree/Room position is recommended for composing, providing a nice balance between presence and

ambience. Surround and AB are much more reverberant and best used to add character to the sound. Using

the Close position solely allows you to shape the sound even further by using your own reverb - at the

expense of losing the natural sound of the Teldex stage.

In general we suggest the use of an unobtrusive final reverb on top of the samples to blend everything nicely

together in a coherent space and to allow for spatial positioning of instruments within the mix (or, in plain

words: to move instruments further back or to the front in the mix).

2. Volume Control via KontaktWe have chosen to not normalise the audio samples used in our collections. This means that all samples are

at their natural volume, making some instrument ranges much quieter than you may find in other libraries. This

is intentional to give you the full dynamic spectrum. If you want to raise the overall volume of the patches,

you can either raise the volume of individual patches or raise Kontakt’s master volume slider.

Kontak t Maste r Volum e

Volume Range SliderDynamics is what makes an orchestra sound good. And incidentally, it is also what makes many mockups

sound bad. A piano can be really quiet and a forte can be really loud, not something in-between. Because

there is a fixed amount of velocity layers in any sample library, it can happen that a real musician could play

that piano part much quieter than your samples do. On the other hand, having the quietest samples at too

low a volume can make a library hard to use. We thought about this and have a solution: The volume range

slider in the Settings View allows you to set the overall volume range of your instruments between the lowest

and the highest velocity.

If the Volume Range setting is at 0, the samples will have their recorded dynamic range. Move it to the far

right and the lowest velocities will be very quiet while the highest velocities will be pretty loud, giving you

the full possible dynamic range. By default, this slider is set to give you some nice dynamic range compared

to the raw samples while at the same time not leaving you with almost inaudible low velocities. Experiment

with this setting and use it in your templates to bring out the full dynamic range of your orchestrations! The

volume range feature allows you to blend our collections with your other libraries with ease - but then why

would you want other libraries?

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| Common MIDI CCs |

Collection User Guide

© 2018 Orchestral Tools | Schwarzer & Mantik GmbH

VII Common MIDI CCs

We have taken great care to not clash with your existing MIDI CC allocations for all collections. Most

CCs used by Capsule are standard CCs and should work well with your current setup. Nevertheless, the

scripts internally use a number of additional CCs, which are also available to you as a user in case you

want to adjust settings. Most CCs are user-assignable, so you can change them if you like. A number of

additional CCs are used for internal calculations. These CCs are shielded to the outside so you do not

need to worry about them.

Here is a list of all CCs used by default and their use:

CC 1The modwheel controls morphing through the velocity layers if the X-Fade mode is activated on the Main

Knob. You can change this CC in the Controller Table view.

CC 11All patches have CC 11 (Expression) set to control the general patch volume. You can assign this CC freely

in the Controller Table.

CC 7In all patches, CC7 is mapped to the Kontakt volume slider. Use CC7 for balancing the collections in your

template. You can assign this CC freely in the Controller Table.

CC 3This CC controls the vibrato mode in patches that have vibrato styles (not all collections do - see your

collection's Articulation Guide). You can assign this CC freely in the Controller Table.

CC64 (Sustain)All Longs patches (as well as of course Longs articulations within Multi Articulation patches) use CC64 to

hold currently playing notes after you have let go of their respective keys.

In the case of retriggered notes (for example when a new chord uses notes already present in an earlier

chord), the note(s) common to both chords will be faded out and retriggered. This allows you to play

repeated chords and chord changes in a very realistic manner. This feature works automatically and does

not need to be activated. You can assign this CC freely in the Controller Table.

CC115Capsule uses CC115 internally to purge samples. Do not assign this CC to any function and make sure it is

not sent automatically by any MIDI device. Do not delete this CC115 assignment in Kontakt's Automation-

MIDI tab, otherwise the patches will not work correctly! There is also a warning shown in Kontakt's

automation tab. Heed it! CC115 sent by any outside device will be ignored by all Capsule patches.

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| Maximum Voices |

Collection User Guide

VIII Maximum Voices

Every patch in Kontakt is assigned a maximum number of voices it is allowed to play. If that number is

exceeded while playing, Kontakt will automatically stop the earliest played voices still sounding.

Kontakt reserves a bit of system memory for every possibly playing voice. That means that if this number is

set far higher than needed, superfluous memory will be used.

By default, all Capsule patches have been set with a default maximum voice limit tailored to how the

particular patch is generally used. That means that Legato patches will have a higher value than for example

Trills.

Multi Articulation patches have a rather high value to enable complex articulation routings.

Maxim um Voi ces

If you use a lot of microphone positions (esp. in Berlin Percussion) and/or have a very dense orchestration,

you might encounter dropped notes. In this case just raise the maximum voices limit in the Kontakt patch UI.

Experiment with the setting to find the sweet spot for your applications. After you have found the value that

works for you, just save the patch and it will be recalled every time you load this patch.

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| GUI Overview |

Collection User Guide

© 2018 Orchestral Tools | Schwarzer & Mantik GmbH

IX GUI Overview

Capsule collections have two distinct types of patches, Single Articulation Patches as well as Multi

Articulation Patches. Both share some common features and UI elements, but they differ in one big respect:

While the Single Articulation Patches feature one articulation each, the Multi Articulation Patches allow you

to combine multiple articulations in groundbreaking ways thanks to the power of Capsule.

The following sections show the general UI for both patch types with detailed explanations of the features

these patches offer. Note that not all features apply to all patches. If you do not see a particular UI element,

the patch does not support this particular feature. Note that screenshots show various products depending on

which collection is best suited to show that particular feature. Also things might look a bit different on your

screen if you have changed the default settings of patches.

9.1 Preset System

Capsule features a powerful preset system, which allows you to transfer values and settings between

different articulations and instruments.

The preset system intelligently applies your settings when you load a preset in any single or multi instruments

and will only restore the settings that actually apply to that instrument.

All instrument as well as mixer settings will be recalled. So you can for example set up your perfect

microphone mix with the Soft Low Layer option in one patch and reload the same setting into any other patch

of the same collection.

Note that the loaded articulations of Multi Instrument Patches are not recalled by design to avoidwrong assignments.

Default Preset

There is one default preset, which you can save and load with one click by clicking the respective buttons in

the GUI. This default preset is shared by all Capsule patches within a collection. This means you can set any

patch up the way you want it and use the same settings in any other patch just by loading the default preset.

When saving or loading the default preset, a confirmation message will be displayed in the Patch InfoView

area in the Performance View.

De fault

Pre se t

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| GUI Overview | Preset System

Collection User Guide

Individual Presets

You can also create individual presets that can be saved under a unique name and loaded any

time. Saving and loading works the same way as with the default preset. Just click the respective

button at the top right of the UI. A standard Save/Load dialog will appear giving you access to

your file system. You can store these presets anywhere you like; they do not need to be in the collection

folder.

Preset Options

The Preset Options can be accessed by clicking the line underneath the Save/Load Preset buttons and will

open a popover.

There are you can set which settings will be applied when the preset is loaded. The four options correspond

to the four Views and allow you to for example just load Controller Table settings.

Pre se t Opti ons

When a preset is saved, all settings are always saved into the preset file. The status of the four section

checkboxes is also saved into the file.

If the "Load as Saved" switch is set to on, upon loading a preset, it will be loaded with the section settings

as they were set when saving the patch. So if only Mixer was checked when saving the patch, only the

mixer settings are recalled if "Load as Saved" is on. If "Load as Saved" is off, the checkboxes set in the patch

itself will apply.

The popover can be dismissed by clicking the X in the lower right corner or clicking anywhere inside the

free popover area.

9.2 Tempo Options

A number of articulations in a lot of collections sync to your host tempo. Depending on which collection you

are using, these can be runs, 16th or triplet repetitions, or even trills.

Most of the time these patches will automatically conform to your project tempo without you having to do

anything. But in the instances where you want to change something, there are a number of options. The

tempo options can be found in different places, depending on the type of patch you are loading. Multi

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| GUI Overview | Tempo Options

Collection User Guide

© 2018 Orchestral Tools | Schwarzer & Mantik GmbH

Articulation Patches have them in the Settings View; Single Articulation Patches show them in the Performance

View.

Tem po Options

Lock to Host

This option makes the instrument follow the tempo set in your host sequencer (or Kontakt if you are using

Kontakt standalone). Capsule always calculates tempo-synced patches in real time. That means if you

change the tempo while a note is playing, Capsule will adjust the tempo to the new value. This also works

with tempo ramps, but there might be TimeMachine artifacts doing so.

Auto TempoIf enabled, the script will automatically set the Tempo Slider to the best-sounding value for the current tempo.

Tempo SliderThis slider allows you to play the sample in double tempo, half tempo or a triplet feel.

Lock to BeatIf enabled, Capsule will synchronize the start of the sample to the next beat. This helps for example when

playing multiple trills at the same time in perfect sync.

Manual Tempo

If the Lock to Host option is off, the instrument switches to Manual Tempo mode. Use the slider to set the

tempo. If Manual Tempo is active, the instrument does not follow your host tempo.

You can also map the Manual Tempo slider to a MIDI CC in the Controller Table.

Manual Tem po

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| GUI Overview | UI Views

Collection User Guide

9.3 UI Views

All patches within the our collections use a tabbed UI separated into four pages, or "views", as we call

them.

This section describes these four views along with all their features. Individual features may only be

present in certain instruments.

Views

Se lector

9.3.1 Performance View

The Performance View features the most commonly used controls for each patch. In Single Articulation

Patches, you will find the Main Knob with its velocity layer display here, as well as Con Sordino, Auto

Sustain, vibrato style and other important settings (depending on the instrument). In Multi Articulation

Patches, the Performance View is where you load and customize individual articulations, set your control

preferences and switch between the selected articulations.

The look of the Performance View differs greatly from patch to patch, and even more between Single and

Multi Articulation patches. This is why this view is covered in the respective sections later in this User Guide

in detail.

Transpose

Transpose

All patches have a < TR > transpose section in their lower left.

This feature allows you to transpose the playable range of the whole patch without affecting

keyswitches and other non-playable keys.

The transpose controls are very useful if you want to either shift the playable range to conform to a different

tuning system (or to play in your favourite key together with instrumentalists when using Capsule live). This

feature is also well suited for stacking custom ensembles with octave-shifted instruments, for example Violins I

and II in octaves.

Playable Range

Playable Range

The Playable Range feature lets you set the playable range of the current patch. By

default this is set to the recorded instrument ranges.

You can then expand or narrow the range by entering note names. This is very

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useful if you want to extend the range a bit or to limit it for building ensembles.

Note that extreme values will lead to less aesthetically pleasing results.

Notes that go over the recorded range of the instrument are shown yellow in Kontakt's keyboard.

Extended Range Keys

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9.3.2 Mixer View

The Mixer view gives you full control over the microphone positions available in the collections.

Mixer Channels

The mic positions incl. playing noises appear in the mixer as individual channels. Each channel has the same

basic feature set and layout, as shown here with the Tree microphones:

Name: At the top the name of the channel is displayed. Click on the name to load or unload that position.

Panning: This slider allows you to set the panning of the selected mic position. Ctrl/Opt-Click the slider to

reset it to Center.

Solo/Mute: These work like the Solo/Mute buttons in your sequencer.

Volume: Adjust the fader to lower or raise the volume of the mic position. While playing a level meter to

the right of the slider will show the current audio level. Ctrl/Opt-Click the fader to reset it to its default

value.

db Indicator : Below the volume fader, you can see the current db setting. 0.0 is default.

Chain But ton: Press this button to chain all channels with the indicator lit together. Every action performed

to any track will also apply to all other chained tracks.

Output Se lector : Click to select the Kontakt output for this mic position. You may need to configure

Kontakt's output matrix first.

Tree

Channe l

Str i p

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Global Options

To the right of the Mixer View you will find a number of options affecting all mic positions together. These

largely save you from needing to press the corresponding button on each individual mic position.

Auto Gain: If enabled, the combined volume of all mic positions will stay the same when you change the

level of any position. This preserved the dynamic relation of your mic mix while allowing you to put a single

position in the foreground or background. Auto Gain only affects unpurged (loaded) channel strips and needs

at least two active channels.

Chain Al l : This button chains all positions together, so changes to one position will affect all others

equally. Of course Auto Gain will only work if at least one channel is not chained.

Solo/Mute: Soloes or mutes all channels.

Purge: Enables or disables and loads or unloads all mic positions.

Purge Re leases: Enables or disables and loads or unloads all release samples.

Purge Legato Transit ions: Enables or disables and loads or unloads all legato transitions.

Global

Opti ons

Legato Volume

L egato

Volum e

In all patches that use legato transitions, the Legato Volume knob lets you adjust the volume of

the transitions. This is useful if you want a less pronounced legato effect or if on the opposite

you want the transitions to be more apparent. You can assign a CC to this feature in the

Controller Table.

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S o l o i s t s S e r i e s

Teldex IR

For the production of our Soloist Collections, recorded at the Teldex Solo Booth, we teamed up with

Samplicity to provide users with a way to seamlessly put the solo instruments into the large Teldex stage as

a perfect complement to the collections recorded at the large scoring stage. In the Mixer View of every

Soloists patch, you will find the Teldex IR controls. The Teldex IR button switches the reverb on or off.

Use the Dry, Pre-Delay and Wet encoders to adjust the amount of reverb to your taste. We have chosen

default values that should work fine for most applications, but feel free to experiment.

Microphone Positions

All patches in the collections have completely adjustable microphone positions. You will find faders with

on/off buttons for all positions in the Mixer View of each patch: If you switch off a position, its samples will

be purged from memory. Conversely, as soon as you switch a position on, the samples will be loaded. Not

every instrument has all microphone positions. For example for a lot of instruments an M/S position makes

little sense.

Note that all microphone positions are identically set up in all collections and correspond to the respective

mic setups that are used when recording a musical work at the scoring stage. That means that the Close

position is much drier in Berlin Strings than it is in Berlin Percussion, because the percussion section is at the

back of the orchestra. This is intentional to preserve the orchestral balance and spacing. To get a really dry

sound, use the Spot mics or M/S.

Mix (Berlin Orchestra Inspire)Berlin Orchestra Inspire uses a special Mix mic position that is derived from a careful balancing of several

source microphones. This Mix position is a perfectly balanced starting foundation and is the only Mic

position available.

M/SThe M/S position is recorded in a mid/side setup. If you have a sequencer able to process the mid/side

channels separately you can use this position to freely adjust the stereo spread.

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Close ABThe Close AB position is a Close position sound-wise, but recorded in stereo as an AB configuration.

SubSelected percussion patches have a dedicated Mic channel for the Subbass microphone. This position is

intended to be used together with other positions, not on its own as it only contains subbass information.

SpotThe spot microphones have been positioned as close to the instrument as possible and give you the driest

and most direct sound.

CloseIncrease the amount of the Close position if you want to have a more direct sound with less response of the

room. Raising the volume of the Close mics will also increase the playing noises made by the musicians,

providing added realism for intimate settings. Metropolis Ark 3, Berlin Strings - First Chairs and Berlin

Brass have two Close positions named Close I and Close II, which have subtly different characteristics.

Tree (Room in BWW)The Tree microphones provide a balance between Close and Surround. Use them to add presence to the

sound by allowing some room response in, while still keeping the sound relatively controlled. This is the

recommended mic position and is activated by default.

Mix (BWW and BBR C only)The Mix position is a mixture between Close and Room. This position has a rather direct sound, but also

features a lot of room information for realism.

The Room/Close and Mix positions exclude one another to avoid phasing. If you activate the Mix

positions, Room and Close will be deactivated and vice versa.

SurroundIncrease the amount of the Surround position if you want to have as much room information as possible. The

reverb will increase while the direct sound decreases.

A/BThe A/B position features a wide stereo image and is of great use as a supporting microphone.

ORTFThe ORTF Position provides a tight and controlled, yet slightly ambient sound with a lot of character and

presence.

Concertmaster (BST Violins I only)

The Violins I have a special concertmaster microphone, which lets you add the concertmaster (1st violinist)

prominently.

Note:

You do not need to think about adjusting the mic positions if you do not want to! When you load

any instrument into Kontakt, the Tree will be active, which is perfect for most applications.

Noise (select instruments)

The playing noises made by instruments add a lot of realism to a sampled performance. This is why most

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instruments feature sampled playing noises which can be added to taste. These appear as an extra mic

position in the mixer and are extensively controllable. You can even make them independent from regular

velocity layer switching (see Settings View).

M e t r o p o l i s - A r k 1

The Electric Guitar and Bass in Metropolis Ark 1 have a number of non-standard microphone positions,

which are detailed in the Electric Guitar and Bass section.

S o l o i s t s S e r i e s

Berlin Woodwinds EXP B and C - Soloists as well as the Nocturne Series feature two different Close

positions which can be reverberated with the included Teldex IR.

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9.3.3 Settings View

The settings view provides a place to edit settings unique to the loaded patch (in the cast of Single

Articulation patches) or settings that apply to all articulations loaded in a Multi Articulation patch.

The following section describes the features and UI elements you will find in this view. Note that not all

articulations support all of the listed features; regular shorts or longs for example do not have tempo

control.

Multi Articulation Patches have some of these settings in their Multi Slot View when editing the Instrument

Settings, depending on whether a particular setting makes more sense as a global patch setting or an

individual slot setting.

Dynamics

The dynamics area lets you select how the collections shape the dynamics when you play.

Dynam ics

Niente: If enabled, the lowest dynamic setting (usually CC1 at 0 or key velocity at 0) will cause the

instrument to be completely silent. Use this setting when using your instruments with a breath or wind

controller.

Soft Low Layer : If checked, the lowest dynamic layer will first be increased in volume when controlling

dynamics and only later the next layer will begin to fade in, allowing softer low dynamics.

Ignore Noises: This option makes the playing noises (wind or bow, depending on the library) not be

affected by the Niente option. This way the noises will still be present even if playing very softly.

LayersThe Layers section lets you enable or disable specific velocity layers.

Laye rs

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Volume RangeThis slider adjusts the volume scaling of the recorded velocity layers to allow for greater or narrower

dynamic range.

Volum e Range

Cutoff FilterThis slider enables or disables the cutoff filter. This filter applies special EQ settings to the sound that enable

for example more realistic piano dynamics. The filter influences the high frequencies, but also the core

resonance. Each patch uses its own customized filter setting tailored to the use of that particular patch.

Cutof f

Attack/ReleaseThis area has three rotary encoders to intelligently adjust the ADSR curve of the samples.

Attack/Re lease

At tack: Adjusts the attack of the main instrument samples.

At tack Curve: Adjusts the attack of the main instrument samples.

Re lease: Adjusts the release time of the main instrument releases, so they get "drier" or "wetter". If release

samples are purged in the Mixer View, the release knob will adjust to the ADSR curve of the main samples.

The knob will reflect either setting.

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Round Robin

The RR area gives you detailed control over the round robins in each patch. The options shown below are

present in all patches with multiple Round Robins. If a patch does not have recorded Round Robins you will

only see the Fake Neighbor RRs option.

Round Robin

Fake Neighbor RR: If checked, the instrument will create faked RRs by "borrowing" samples from

neighboring notes and pitching them.

Random RR: This options randomizes the order of played RRs. If disabled, RRs will be played in sequence.

Polyphonic RR: If enabled, only one RR is advanced in the sequence (or randomized) when playing chords.

Poly Syl lable (Choir only): If disabled, choir patches will always use the same syllable for each key as

long as any key is still pressed. Only after all keys are released, the next syllable is used. Activate Poly

Syllable to use the next syllable for each new key.

New Note Rese ts: This option resets the RR sequence when a new pitch is played.

Rese t RR afte r ms: If no notes are played, the RR sequence resets to the start after the time in milliseconds

entered here.

RR LayersThe RR Layers area features one checkbox for every available recorded RR. You can enable and disable

(and by this purge/reload from memory if used in a Single Articulation patch) specific RRs here.

If no RR Layers is visible, the patch does not have recorded Round Robins.

RR Laye rs

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9.3.4 Controller Table View

The Controller Table view is the central place to assign keys on your MIDI keyboard as well as MIDI CC

(continuous controller) messages to features of Capsule. Every parameter and feature that can be directly

influenced by the user is listed here in multiple pages.

If a particular option is not available for the current patch/articulation, it will be grayed out and can not be

clicked.

For all other options you will see a toggle switch in the top left of the controller table. If you enable the

option, the Controller Curve display will appear along with controls to set the CC and/or MIDI note.

When a controller comes in (by CC or keyswitch) its respective entry in the Controller Table will show a

small dot in front of the name.

The current value of a controller is displayed by a highlighted area at the bottom of the Controller Table.

Acti ve Controlle r

Value Smoothing lets you introduce a timed lag to incoming CC events to smoothly bring in their

effect. If set to 0, this feature is off and you can set it to any value you like to determine how fast

Capsule will execute your CC changes. You can set this value individually for every entry in the

Controller Table.

Assigning Controllers

There are several ways to assign a feature to a specific note or controller.

Auto AssignYou can directly assign any feature in Capsule by holding Alt (Windows) / Option (macOS) and clicking on

the parameter you want to assign anywhere in any view of the patches. This will immediately take you to

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the respective assignment in the Controller Table view. Now just press a key on your MIDI keyboard you

want to assign (if the controller you want to assign can be assigned to a MIDI Note), or move any fader to

send a MIDI CC. Your selection will then be mapped to this feature. You can assign multiple controllers to

the same MIDI CC or Note.

Manual AssignmentAlternatively, select the feature you want to assign by using the next page/previous page buttons until you

see the function you want to assign. Click on it to select it.

Now you can

a) press "listen" to map any incoming MIDI data (note or CC). If that controller is not enabled yet, it will be

enabled automatically once you press "listen".

b) select a CC or note by choosing it from the selection menu below the curve window. You can also set

this to "Off" to not assign a CC, but keep your presets and settings.

Note:If you assign a MIDI Note inside the playable range of the patch or on the same key as one of the

keyswitches in a Multi Articulation patch, that note will be moved one octave so the assignments do not

clash. This behaviour cannot be overridden.

Controller CurveThe middle of the Controller Table prominently features a graphical display of the current control curve. You

can draw your desired curve in with the mouse or use the preset button to open a menu with a number of

commonly used curves.

Available Controllers

The Controller Table hosts all - that is ALL - options and settings you can adjust in any patch. Therefore the list

of available controllers is very long. To let you make best possible use out of the plethora of available

options, we have compiled a reference of all available controllers with their default values in the Controller

Table - Annotated List.

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X Single Articulation Patches

All collections have a large complement of Single Articulation patches, which form the backbone of the

collections.

Each of those patches contains a single articulation with the GUI optimized and set up for this articulation.

Exceptions to this rule are the Legato patches, whose interface looks a bit different to the other patches and

which in a way contain multiple articulations (by means of the Adaptive Legato) as well as the Cluster

Builder and Runs Builder, which feature a different user interface.

All these patches use the four UI Views and all work in very much the same way. In the following sections,

you will learn about the different patches and how they are used. These descriptions also apply to the

corresponding articulations when loaded inside a Multi Articulation patch.

10.1 Standard Articulations

All Single Articulation patches in all Orchestral Tools collections share a set of common UI elements and

features that work across articulation types. This section describes these common elements.

Performance View

Single Articulation patches in their Performance View contain the Main Knob for velocity layer control, as

well as other commonly used features. Below the Main Knob you will see the patch name, the version of the

collection it belongs to as well as the Capsule version.

For Strings, you will find a Con Sordino switch here which controls the Con Sordino emulation. All Berlin

Percussion Collections control the True Damping in this view. Select Metropolis Ark Patches let you control

the Auto Sustain here, as well. If a patch does not support a particular feature, its controls are not shown in

this view.

Info View

The Info View pane at the bottom of the Performance View shows the patch name as well as the version of

this particular collection and the version of Capsule used by this collection.

When any keyswitched feature is triggered (like the Round Robin Reset, Soft Release, etc...), the InfoView

shows the triggered feature by its name.

Info Vi ew - Patch Info

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Info Vi ew - Keyswi tch Di splay

Main Knob

The Main Knob is a key component of using any collection. It allows you to select one of two ways to

control the velocity of played notes:

1) Velocity (how hard you press the keys on your MIDI keyboard)

2) X-Fade (lets you control the volume via the modwheel)

All "longs" articulation (legato, sustains, ...) are set to X-Fade (modwheel) by default. Portato and similar also

use X-Fade. All "shorts" articulations use Velocity by default because they are much more easily playable this

way. Click on the Main Knob to toggle between these two settings. Note that some articulations are fixed

to the X-Fade mode and can not be changed.

Main Knob

You can re-assign the CC used for the X-Fade setting by Alt/Opt-Clicking on the Main Knob. This will open

the Controller Table where you can assign a new CC by moving your corresponding fader/encoder or

whatever input source you are using.

In the middle of the Main Knob, the current velocity layer is displayed. As you morph through the layers, this

value will change to reflect the active layer. If no text is visible, you are in the middle of two layers. Note

that this display represents the actual recorded samples. So if you have p / mf / f in the display, that not

only tells you that there are three actual layers per note, but also which one is currently active. This is a

huge help when creating realistic mockups because you are told by the library that “right now those violas

are playing mf”. When the display says mf, what you are hearing is the actual sound of the violas playing

mf, not just a random sample lowered or raised in volume!

If an articulation has only a single velocity layer, the Main Knob will show "Single Layer" in the lower

portion.

Mute Instrument Keyswitch

Every Single Articulation Patch can be assigned a custom Mute Instrument keyswitch in the Controller Table

that mutes/unmutes all sound from that patch. This is useful when stacking patches to switch off elements of

the stack while playing, as well as when using multiple patches on the same MIDI channel to have all

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articulations of an instrument on the same track while still being able to use the benefits of the Single

Articulation patches.

While a patch is muted, the UI will show a message telling you to unmute the patch by either triggering the

keyswitch again or by clicking on the message window.

Dynamic Switch

With percussive instruments, quite often it is useful to not crossfade between different velocity layers (thereby

having multiple samples sound at any time) but rather use the recorded dynamic layers in their correct place

and switch between them.

When Dynamic Switch is enabled, all velocity-mapped keys in the current articulation will not crossfade

between dynamic layers but rather switch between them at breakpoints. Note that this setting does not

influence X-Fade-controlled keys like for example Rolls. This setting is available in all short notes, but it

makes most sense to use it with percussion instruments.

Dynam ic Swi tch

B e r l i n P e r c u s s i o n S e r i e s

True Damping

A lot of percussive instruments have a very unique damping sound. Wherever worthwhile, these sounds

were extensively sampled for Berlin Percussion and BPC A - The Timpani. If enabled, this option will make

the instrument play True Damping samples when CC64 is not active. CC64 will let the samples ring out.

B e r l i n S t r i n g s S e r i e s a nd N o c t u r n e S e r i e s

Con Sordino

We integrated a sophisticated Con Sordino simulation into all strings patches from the Berlin Series as well

as the Nocturne Series. The CS switch switches the con sordino effect on and off. You can assign it to any

CC in the Controller Table.

Con Sordi no

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10.2 Sustains

Sustained articulations form the backbone of numerous Orchestral Tools collections. These patches provide

long, sustained notes that can be help over long periods of time. This section describes the available

patches, how they are organized and their features.

Sustain Types

Orchestal Tools collections feature at least one sustained articulation for every instrument capable of

producing one.

Sustains are mainly differentiated by the way of their note attack and release:

- Sustains Imm are regular held notes with a quick ("Immediate") attack and release

- Sustains Soft have a softer attack and release

- Sustains Acc have an accented attack (using the Sustains Imm release)

These styles are all available as Single Articulation patches with one patch per attack style. Not all

collections have all these styles; refer to the respective Articulation Guide. Some collections also have

special sustained notes like Fluttertongue.

Continuous Sustains

Sustained Articulations usually hold their timbre, in which case they are always looped. That means that

when the note is held, part of the sample will be repeated indefinitely until the note is released. This allows

for very long lines at (especially for wind instruments) the expense of realism if unrealistically long notes are

played which a real player would not be able to sustain before running out of breath. In this case, singing

the line is the best way to make sure it is playable: If you can sing it, most likely the player could play it in

reality.

Expressive Sustains

The Soloists Series uses special sustains with expression baked in in additional to regular continuous

sustains. The Nocturne Series in both Legato and Sustains patches plays regular sustains at middle velocity.

Low and High Velocity trigger special expressions, depending on the patch. These include swells, (soft to

loud to soft), crescendo and decrescendo. These expressions are individual for every sustain type (2 bar, 1

bar, ...).

W o o d w i nd S o l o i s t s S e r i e s

Woodwinds Expressive Sustains and Reverse/X sliderThe Woodwinds Soloists use the keyboard velocity to determine the phrasing of a line. If you play rather

soft, the notes will have a slight decrescendo; if you play with higher velocity, the script will use samples

with a slight crescendo. This approach allowed us to record natural phrasing directly into the samples. Note

that this cresc/decresc effect is very subtle - you won‘t hear big chances in dynamics.

The cresc/decresc switching is also available in the sustain patches.

An important part of playing BWW Soloists instruments expressively is using variations in dynamics. This is

done by extensively utilizing the crescendo/decrescendo sustains. Never just bang the keys, but use these

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layers carefully. Coupled with the phrasing control described before and the adaptive legato script, you can

play the Woodwind Soloists very expressively.

In the right of the interface is a slider labeled X-REVERSE. This allows you to alter the way the script reacts to

your playing: By default, low velocities result in a decresc phrasing and vice versa. Enable the slider and

the script will react in the opposite way to suit your playing style. The velocity of the first note in a sequence

will also be treated as usual (i.e. low velocity = decresc), but any following note with the opposite setting

(i.e. cresc in this case).

B e r l i n S e r i e s , M e t r o p o l i s A r k 2 a nd N o c t u r n e S e r i e s

Vibrato

Most Sustain patches have multiple vibrato levels. Depending on the patch, you have Romantic Vibrato,

Progressive Vibrato, Without Vibrato and Strong Vibrato. Use the vibrato toggles to switch between the

different vibrato types. By default, CC3 is assigned to the vibrato styles. You can reassign this to any CC

you wish by changing the setting in the Controller Table.

Vibrato

M e t r o p o l i s A r k 1

Auto Sustain

The Electric Guitar and Bass patches in Metropolis Ark 1 allow you to keep the current note playing after

releasing the key until a new note is played with the Auto Sustain feature. If enabled, the instrument will

become monophonic and any note will continue to sound after the key is released until either a new note is

played, the same note is retriggered or the sound is stopped with the CC or MIDI Note assigned to Stop

Key in the Controller Table.

Auto Sustai n

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10.3 Legato

Most collections have true legato (interval sampling) for all sections and solo instruments. To achieve the

highest level of realism and detail, we have recorded every interval up to an octave. That means you will

hear the natural transitions from one note to another. Every true legato patch is sampled with one (Soloists)

or several dynamic crossfade layers. Capsule uses an Adaptive Legato technology. While you play, the

instrument analyses your playing style and adjusts the transitions automatically.

True Legato

The True Legato patches adjust to your playing by automatically shaping transitions. The process is fully

automatic and there are no special controls.

B e r l i n W o o d w i nd s , B e r l i n S t r i n g s & B e r l i n B r a s s a nd N o c t u r n e S e r i e s

Adaptive Legato View

The Adaptive Legato in Berlin Woodwinds Revive, Berlin Strings, Berlin Brass and the Nocturne Series will

react to your playing and choose the correct style automatically. You can see which style is currently used in

the Style view to the left of the Main Knob. Use the solo buttons to the left of the style panels to force the

script to use this particular style.

Adapti ve Legato

You can solo a particular Legato style by clicking on its “S” icon. This will make the instrument play this style

only.

In addition, if you click on the name of the Legato style as opposed to clicking on the “S” icon, this style will

be soloed, too, but also the other styles will be purged from memory.

The Nocturne Series extends the legato concept to feature four unique speed zones for each of its four

sustain types. Depending on your playing speed, different transition lengths will be triggered, namely 1/2

bar, 1/4 bar and 1/8 bar legato. Very fast playing triggers a special Runs Legato.

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Berlin Brass on some instruments also features regular Slurred Legato as well as Re-Tongued

legato. In Slurred Legato, all notes are tightly connected, whereas the Re-Tongued Legato

provides are more pronounced legato transition. Both styles can be selected in the UI to the

right of the Main Knob.

You can adjust the volume of the transitions with the Legato Volume knob in the Mixer View of each legato-

enabled patch.

Velocity- triggered Sustain/Legato Expression

A lot of long notes patches have multiple expressions recorded which are triggered by keyboard velocity.

These sustain variations, which are also provided as separate sustains, are combined in one in the Legato

patches.

Legato patches in Berlin Woodwinds Revive, Berlin Strings, Berlin Strings - First Chairs and Berlin Brass

trigger Soft Attacks at low velocity and accented sustains at high velocity; Portamento transitions trigger at

high velocity; the middle range plays regular sustains with transitions according to the current speed zone.

Legato patches in Berlin Brass - Additional Instruments and Berlin Brass - Muted Brass play Soft Attacks at

low velocity and Immediate Attacks above. In Berlin Strings - First Chairs a single legato style is used. The

soft/accented/immediate sustain styles are available as seperate sustain patches outside of the Legato

patch.

The Nocturne Series in both Legato and Sustains patches plays regular sustains at middle velocity. Low and

High Velocity trigger special expressions, depending on the patch. These include swells, (soft to loud to

soft), crescendo and decrescendo. These expressions are individual for every sustain type (2 bar, 1 bar, ...).

At high velocity, Legato patches will also trigger a portamento transition.

You can configure the high and low threshold in the Patch Settings.

Ve l.

Thre sholds

N o c t u r n e S e r i e s

Alternative Transition

The Nocturne Series features alternative transitions that can be triggered instead of the regular transitions.

This feature is controlled by a CC assignable in the Controller Table. When the CC is engaged, the

Nocturne Series will use Détaché transitions.

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W o o d w i nd S o l o i s t s S e r i e s

Woodwind Soloists Adaptive Legato

BWW EXP B/C feature a special version of the adaptive legato script. While you play, the instrument

analyses your playing style and adjusts the transitions automatically. This allows for very expressive playing

at any tempo. With the exception of Flute and Alto Flute, all legato patches feature two distinct legato

styles:

- Slurred Legato, where all notes are connected.

- Re-tongued Legato, where the note is played anew after the transition, emphasizing it. This style allows

you to play re-tongued legato passages without time-consuming work in the piano roll.

You can switch between the two styles in the GUI. Go to the Controller Table to assign a controller to

select the legato styles.

The Clarinet, Bass Flute and Bass Clarinet feature no vibrato and vibrato legato and sustains.

Breath NoiseFor added realism, you can add a breath noise while playing. This function can be assigned to a CC or

Midi Note in the Controller Table on the Performance page.

TipSing the phrase you are about to play - and when you need to breathe, so probably does the

instrumentalist. This is the right place to insert some breath noise.

Impor tant : When playing a slow passage followed by some faster notes, sometimes the slow transition of

the last slow note will be cut off. This is because the script is not able to look into the future, so it has no

way of knowing beforehand what the user is going to play next. You can easily manually work around this

issue by manually moving the first note forward slightly in the piano roll/key editor of your sequencer.

While the script can not look into the future - you can! So we have inserted a keyswitch at Bb-1 which will

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enable a special Automatic Fast Mode as long as you hold down the keyswitch and bypass the issue this

way. Remember to use it and you should not encounter any cut notes.

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10.4 Singles & Rolls

B e r l i n P e r c u s s i o n S e r i e s

Berlin Percussion features a unique "Singles & Rolls" patch type. This patch combines single hits with

dynamically playable rolls.

In addition, most instruments also have recorded Dynamics, which reside in their own Dynamics patch.

These two patches are seperated for technical reasons, but can work together on the same MIDI channel.

Sample Mapping

The Singles & Rolls and Dynamics patches all are mapped as uniformly as possible. Some instruments for

example do not provide dedicated samples for left and right hand playing, but if they do, the mapping will

be the same for every instruments.

All instruments of the same family (snare drums, bass drums, ...) are sampled and mapped with the same

layout which makes it possible to use the same MIDI data for multiple patches or to layer instruments.

Also the Singles & Rolls patches and the Percussion Dynamics patches are mapped in such a way that their

playable areas do not overlap. This means that you can load these two patches on one MIDI channel per

instrument and do not need to use two channels/tracks for one instrument.

Singles and Rolls

In these patches, the "Singles" always react to keyboard velocity, while the "Rolls" react to the XFade CC

(CC1 Modwheel by default).

In the Kontakt keyboard, which can be toggled with the "Keyb" button in Kontakt's toolbar, all keys with

velocity-controlled samples are shown in blue, all XFade-controlled samples appear yellow.

Single s & Rolls Key Colors

Depending on the instrument not all keys my be used, but if the instrument has a specific articulation it will

always be on the same key.

The general mapping for Singles and Rolls Patches is as follows:

Key Name

below C2 Special Articulations (different mallets...)

C2 Single Hit Left

D2 Single Hit Right

E2 Rimshot

F2 Muted Hit Left

G2 Muted Hit Right

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Key Name

A2 Ricochet

C3 Roll Normal

D3 Roll with Accented Release

E3 Roll Double Stroke

F3 Roll Double Stroke with Accented Release

G3 Sforzando/Fortepiano

C4 Double Upbeat

C#4 Triple Upbeat

D4 Quadruple Upbeat

Dynamics

Most instruments in Berlin Percussion feature recorded dynamics. Similarly to the Singles and Rolls these are

mapped uniformly across all instruments to make it possible to experiment with different combinations, etc...

The general mapping for Dynamics Patches is as follows:

Key Name

from F4 Crescendos

from B4 Decrescendos

from E5 Crescendos/Descrescendos

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| Single Art iculat ion Patches | Trills Orchestrator

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10.5 Trills Orchestrator

One of the most powerful tools in our collections is the ergonomically playable Trills Orchestrator. Patches

which use the Trills Orchestrator functionality have "TO" in their file name. We call the TO "ergonomic"

because you do not need any keyswitches to change between different trills, you just play them.

Depending on the instrument, you can play looped semitone and wholetone trills as well as identical sfz

trills. Our custom script manages the biggest collection of different trills and interval tremolos ever created

and it is a huge time-saver! Choose the interval to be trilled between by just pressing the starting and final

notes.

Notation View

At the left of the GUI you see a helpful tool for your orchestrations: The notation view, a huge timesaver if

you want to notate trills in your written scores. It shows you every trill you are playing, regardless of the

number of notes you play.

Notati on Vi ew

How to play the Tri lls Orchestrator

We were looking for a way to make this instrument easily playable. After testing a few options we

discovered “rolling up” the chords is the best and easiest way to play trills without using keyswitches. All

you have to do is press a starting note and then the final note of your trill and the Trills Orchestrator will trill

between these notes. The Orchestrator allows you to trill between more than just two notes; flickering

chords are possible and easy to play. Just roll off the whole chord and the Trills Orchestrator will trill

between the notes you are playing. You can trill between up to 20 notes, the problem is that you will not

have enough fingers to do that ;-)

Note

While you are playing, the delay between the start note and the end note can be very short, you can

“roll up” the chords very quickly. But it is important to always roll them up; pressing two or more keys at

exactly the same time will not work.

The Mode Change Function

Every Trills Orchestrator can run in two different modes which is selected by a toggle switch:

End Tone = Start ToneIn this mode every final note is automatically a new starting note if you press more than two keys. For

example: When you trill between C and D, the C is your starting note and the D is your final note. Now

you can use the D as another starting note. Just press any other key, an E for example. Now the

Orchestrator trills between C and D and also between D and E. So the D is automatically a final note as

well as a starting note.

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Start Tone = Always NewIn contrast to the other mode, in this mode you cannot trill between odd numbers of notes like 3, 5 or 7 for

example. Why? Because you cannot use the final note of a trill as a new starting note.With the example

before: You trill between C and D. If you press E now, the E is your new starting note. The Orchestrator

then waits for an additional note. Now you need to press one more note, lets say an F. The Orchestrator

then trills between C and D, and between E and F, but not between D and E.

Note

Just find out which mode is good for your current needs and choose accordingly: If you want to play

flickering chords for example, choose the End Tone = Start Tone mode. If you want to play two different

trills, each between two notes, you should choose the Start Tone = Always New mode.

Tip

You can blend the sfz trills perfectly with the regular trills to achieve a sharp attack at the beginning of a

long sustained trill.

Measured Tri lls

Measured Trills patches allow you to play trills synced to your host tempo. These patches work the same

way as all other TO patches, but they have additional tempo options in their Performance View. They have

been recorded at multiple tempos and are played in perfect sync to your host tempo by the script. By

default, the script conforms to the host tempo. If you want to adjust the tempo yourself, set the tempo switch

to manual and use the BPM slider to set the tempo. Please note that the samples are time-stretched using

Kontakt's TimeMachine. With extreme tempo settings you might hear artifacts cause by the time stretching

algorithm. If this happens, try half or double tempo trills.

Tem po Options

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S o l o i s t s S e r i e s

Woodwind Soloists

The Solo Oboe, Solo English Horn and Solo Clarinet have a full complement of semitone and whole tone

trills, both espressivo and with short attack.

If you play with a soft velocity, accelerating espressivo trills will be played. Play harder and regular short

attack trills will sound.

The Solo Flute, Solo Alto Flute, Solo Clarinet and Solo Bass Clarinet have recorded Grace Note sustains.

Play the grace note first (for example G3), keep it pressed and play a semitone or whole tone below (F#3

or F3, in this case) - much in the same way as the Trills Orchestrator script from BWW.

The Solo Oboe and Solo English Horn have been recorded with half step and whole step changing notes,

both up and down. First play the root note and hold it. Then play the changing note either a semitone or a

whole tone below or above. In the TimeMachine-enabled patches use the Speed encoder to adjust the

speed of the changing note.

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10.6 Doubles/Triples

B e r l i n S e r i e s

Berlin Woodwinds has recorded double tongue and triple tongue samples for most instruments. In a

painstaking process we recorded real double and triple tongue notes and made them react to your

playing speed.

Berlin Strings extends this concept to Double and Triple Bowings, which work the same way.

Doubles

Play a note and the first note sounds. Release the key and the second note is played. Basically you only

need to play every second note, with the gap between notes determined by how long you keep the key

pressed.

Triples

Playing tripled notes requires a bit of practice, but it is easily worth it: Press a key and the first note sounds.

The second note sounds when you release the key and Capsule will automatically sound the third note after

an equal period of time. This is very useful for playing triple-tongued triplets or short triple bowings in the

strings!

Tempo Detection

All Doubles/Triples patches use two distinct sets of samples for slow and fast playing. Depending on your

playing speed, the script will automatically switch between these two sample sets.

10.7 Repetitions

Many collections feature recorded 16th note and triplets repetitions. These have been recorded at multiple

tempos and are played in perfect sync to your host tempo by the script. By default, the script conforms to the

host tempo. If you want to adjust the tempo yourself, set the tempo switch to manual (see Tempo Options)

and use the BPM slider to set the tempo.

Please note that the samples are time-stretched using Kontakt‘s TimeMachine. With extreme tempo settings

you might hear artefacts cause by the time stretching algorithm. If this happens, try half or double tempo

repetitions.

10.8 Runs Transitions

The Runs Transitions patches (also called Playable Runs, because that is essentially what these patches allow

you to do) are based on the same technology that powers legato instruments and use very fast legato

transitions between notes. They are available for both solo instruments and ensembles. We have sampled

transitions between notes up to the interval of a fifth, so you can play runs leaving gaps between notes if you

want. Now it is finally possible to play completely unique runs on a MIDI keyboard and hear the “glue” in

between individual notes. Just play your run and Capsule will do the rest!

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10.9 Blurred Articulations

Some Collections feature "Blurred" patches.

While we aim to only record the most pristine material, sometimes imperfections creep in where something

is not quite right. Loose samples are samples that are not really clean (untidy attacks, pitches, etc.).

Normally we throw away these samples when we separate the perfect sounding recordings from the dirty

ones in the editing process.

On some chosen patches we decided to keep them and make them playable in addition to the clean ones.

The special idea behind these samples is that when you play them on their own, they do not really sound

like you could use them in a score - they are really dirty. But when you combine those not quite so clean

samples with other instruments in creating a composition, you will see that these imperfections will breathe

much more life into your mockups.

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10.10 Runs Builder

The Runs Builder, which is available for the Clarinet Ensemble (a3) and the Flute Ensemble in octaves

(a2+Flute 8va or Piccolo in the higher register) in BWW, as well as Violins and Celli & Basses in OSR,

allows you to create custom runs by combining several groups of notes. Within these groups, which are all

real recorded samples, you can hear the natural connection between notes - the “glue”, which brings

these real recorded short phrases combined as a bigger run into your sequences.

Playing the Runs Builder

First you need to select the key by pressing the corresponding keyswitches. Then you select a slot via

keyswitch. If you have switched Auto Tempo off, you need to select a tempo mode with the Tempo Mode

slider or MIDI CC. All contents and settings of the slots will be saved with your sequencer project file or in

any Kontakt instrument/multi you save.

Slots & Articulations

When you load the Runs Builder into your Kontakt instance, all slots will be empty and basically nothing will

be loaded into memory. Now you can click on any empty slot to select it. This slot is now activated, easily

visible by looking at its highlighted border. To fill the slot with an articulation, just click on any of the

available articulations in the lower left of the interface. The articulation will be loaded into RAM and its

picture is displayed in the slot. When a slot is activated (white border), you can play the articulation

currently loaded in that slot on your keyboard. You can change the slot in real time using keyswitches. Every

slot has its own keyswitch. The keyswitch controlling a slot is displayed above the corresponding slot. To

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clear a slot, select it and press the articulation button again. There also is a Clear All button next to the

articulation buttons.

Runs B ui lde r Slots

Tempo Mode Slider

You will find a Tempo Mode slider underneath every slot. This slider is controllable via any assignable MIDI

CC (just right click) and lets you adjust playback of the samples between half tempo, double tempo and

regular tempo as well as half triplets and double triplets. The current selection is shown below the slider. As

an example, if you have a host tempo of 200bpm, a 16th run would be way too fast. Change the setting to

half tempo and the run will essentially play as an 8th run. If you have the auto tempo button switched on, the

script will adjust this slider automatically to find the ideal solution. To control the slider manually, switch off

the auto tempo button.

Tem po Sli de r

Lock to Beat

If Lock to Beat is enabled, any triggered run elements will be synced to the respective next beat or part of a

beat, depending on the setting of the beat slider. 1/4 is the default. For use with triplet-based figures, you

can also set Lock to Beat to trigger on 1/4 or 1/8 triplets.

Lock to B eat

Keyswitches

C0-B0 = changes the key (e.g. F Major, C Major, etc.)

C1-A1 = activates individual slots

Scale

Use the Scale slider to select the scale you would like your run to be in. You can assign a CC to this slider

by right-clicking on it.

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Scale Sli de r

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10.11 FX Builder

B e r l i n B r a s s - F r e n c h H o r n S F X

Berlin Brass - French Horn SFX features two patches based on Orchestral Tools‘ FX Builder Engine: The

Random Staccato patch and the Cluster Builder. Both patches use a similar GUI, but differ in their usage.

Both patches are described in the following section.

Cluster Builder

B B R C - Cluste r B ui lde r

The Cluster Builder marks Orchestral Tools‘ newest approach on solving a problem that has existed every

since the advent of sampling: How to create ultra-realistic effects that adapt to what the user wants to write

without overly complicated calculations or resorting to pre-recorded loops, which lack flexibility?

Arti culati ons

The Cluster Builder, in a nutshell, gives you access to the four horns in our section. We recorded Sustains,

Bendings, Fluttertongue, Trills and Stopped Sustains for each horn. The script lets you play each horn with its

individual articulation independently from the others. So one horn can play sustained notes, while a second

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horn performs a trill, a third plays bendings and the fourth horn will join in playing fluttertongue.

In addition, you can select a target pitch for each horn individually. The target pitch determines how far the

horn is allowed to stray from the tonal center (= the key you pressed) when playing a cluster. This setting is

of course automatable as usual by assigning a CC (right-click on any target pitch box to assign one).

Targe t Pi tch

The transform feature now is where the magic happens: Move the CC assigned to the Transform knob to

morph from playing unison in the chosen articulation to playing at the target pitch. This means that with a

target pitch of 3, the instrument will sound 3 quarter tones higher when the Transform knob is set to

maximum. Values in-between will result in something somewhere in the middle (go figure!). The transition is

absolutely seamless - this way you can morph in and out of a custom cluster in exactly the tempo you need.

By default, all four horns will play when you press a key. Pressing multiple keys results in an increased

number of instruments sounding.

Auto Di v i si

To help you create clusters with realistic voice distribution and the ability to have instruments come in one

after another, we implemented a divisi feature: The Auto Divisi button distributes the notes you play to the

four horns. The first note will go to the first horn, the second to the second, and so on. When the Auto Divisi

button is enabled, a selection menu will appear where you can select the order in which the four horns are

played. So for example if you want to the third horn to play the second note you press, you can change the

order here. To reset the counter (so the next note you play will be treated as the first in sequence), press

C0.

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Cluster Random Staccato

B B R C- Cluste r Random Staccato

Random staccato notes are a powerful effect, not only for creating a general feel of uneasiness in a piece

by working against the rhythmic backbone, but also (and even more so!) by using variable pitches, adding a

(a)-tonal layer. Try using this effect subtly in pieces otherwise rooted in traditional harmony - the effect is

staggering, especially at low velocities!

The Cluster Random Staccato patch works in a similar way to the Cluster Builder. You set a target pitch for

each horn and use a pre-defined CC to transform the sound from the root note (the note you play on your

MIDI keyboard) to the maximum pitch. In addition, there is a speed dial, which controls the frequency of

random notes. Of course this parameter is automatable, too.

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10.12 Pedal Harp

B e r l i n S y m p ho n i c H a r p s a nd S y m p ho n i c S p he r e

Both harps in Berlin Symphonic Harps and the SSP Pedal Harp offer full control over the harp pedals. This

patch type offers all the possibilities you would have with a real concert harp. With it you can easily create

a huge amount of different scales. This is why sometimes the harp is regarded as a more creative tool than

the piano because it allows for more freedom to experiment.

Assigning and Storing Pedal Positions in Berlin Symphonic Harps

The True Pedal patches provide control over all seven harp pedals. You can the mouse to click on the pedal

you want to adjust. All pedal have flat, normal and sharp positions and alter the pitch of all strings of that

respective pitch.

Adjust the pedals, press “store” and click the preset number you want to assign the setting to. Now you can

easily switch between the presets you created just by clicking on the different slots.

You can save and load all ten presets with the save and load buttons in the top left.

Note:

You can trigger both all individual pedals as well as any of the ten presets via MIDI with any kind of MIDI

controller. Set this up in the Controller Table.

Use this if you want to switch between presets or adjust pedal settings while you are playing.

Why pedal control?

The pedals of a harp have the purpose to transpose the strings either to a sharp key, a regular key or to a

flat key.

For example:Put down the C pedal and every C becomes a C sharp.

Put up the C pedal to the high position and every C becomes a C flat.

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With these adjustments, it is possible to play nearly every scale you can imagine.

Assuming you want to play a glissandi in a C major pentatonic scale: Set the B to B sharp and the E to E

sharp. The E now sounds like a F, the B sounds like a C.

With 5 different pitches but 7 different strings played, the “F” exists two times and the “C” exists two times,

as well. Now you have a pentatonic scale, this is what is called an enharmonic change. B sharp is not C

but it has the same pitch. This way it is possible to create further scales like major, minor, pentatonic, whole

tone etc.

Another advantage of the pedals is that you can transfer patterns and melodies into other scales without

thinking about how to change the notes and chords you are playing.

For example:You created a melody in F minor.

It might be interesting to hear how the melody sounds like in a pentatonic scale without thinking about how

you have to change the notes you are playing. With the pedals this is possible: Just adjust the pedals to the

scale you need and play the same keys as before and your melody is transferred into another appearance.

This is a very huge and creative possibility.

NoteIn this instrument only the white keys are mapped to samples because a harp has only 7 strings.

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10.13 Drumset

M e t r o p o l i s A r k 1

Metropolis Ark 1 contains a drumset recorded in place at the Teldex Scoring Stage.

The instrument provides all regular mic positions and is mapped in the GM standard:

Key Name

B0 Bass Drum Alternate

C1 Bass Drum

D1 Snare

D#1 Snare Alternate

F1 Low Floor Tom

F#1 Closed Hi Hat

G1 High Floor Tom

A1 Low Tom

A#1 Open Hi Hat

B1 Low Mid Tom

C#2 Crash Cymbal

D#2 Ride Cymbal

E2 China Cymbal

F2 Ride Bell

G2 Splash Cymbal

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10.14 Electric Guitar and Bass

M e t r o p o l i s A r k 1

Metropolis Ark 1 features two Electric Guitars, a Guitar Ensemble created from these two guitars as well

as an Electric Bass. These have all been recorded at the Teldex Scoring Stage and come with a few

special Mic Positions.

These instruments also have some special FX samples mapped, which are explained in the following

sections.

These instruments support the Auto Sustain feature, which is described in the Standard Articulations section.

Sample Mapping

The Electric Guitar and Electric Bass patches feature a number of special FX below and above the playable

range for Single Strokes or Powerchords. The playable tonal range is marked on Kontakt's on-screen

keyboard with blue keys. All FX keys are coloured yellow.

Key Name

G0 - G#0 Dead Note

C4 - D4/D#4 Slides Up Down (D#4 Bass only)

E4 - F#4/G4 Slides Down (G4 Bass only)

G#4 - B4 Slides Up

C5 - D#5 Slides Plec (Guitars only)

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10.14.1 Guitars

The Guitar (L) and Guitar (R) contain Electric Guitar articulations. These two guitars are intended to be

double-tracked with one panned left, and the other panned right. Here they are present as individual

patches to facilitate finding your own sound.

Microphone Positions

The Guitars large have the same Mic Positions as all other Metropolis Ark 1 patches; see Mixer View for

details.

In additional, they feature a DI position which provides the Direct Input unaltered. The DI position is off by

default in the Guitars; switch it on and route it to its own output to use your own effects plugins on the signal.

10.14.2 Guitar Ensemble

The Guitar Ensemble pre-mixes and pre-pans the two Guitars included in Metropolis Ark 1 and has factory

settings like a typical double-tracked guitar setup.

All patches are playable right out of the box and are set up for the instant "action guitar" sound.

Microphone Positions

The Guitar Ensemble comes with its own set of special Mic Positions which are pre-mixed already for a

great sound.

L/R-CloseThe Left or Right Close position provides the Close signal for the left/right Guitar. Adjust this position for

more or less direct signal.

L/R-RoomThe Left or Right Room position controls the amount of reverberated Guitar sound. Adjust this position for

more or less ambience.

Amp 1 / Amp 2The Amp 1 and Amp 2 positions control the two Electric Bass amp positions. These positions are identical to

the respective Electric Bass positions.

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10.14.3 Electric Bass

The Electric Bass features two special amp setups, and is great to add precise bottom end to any track

Microphone Positions

The Electric Bass provides four mic positions to shape the sound.

DIThe DI position provides the DI box input unaltered. Route this position to its own output to use your own

effects plugins on the signal.

ODThe OD position lets you control the amount of overdriven signal.

Amp 1The Amp 1 position provides an Ampeg SVT 4-Pro bass amp setup.

Amp 2The Amp 2 position provides a special SansAmp setup that has been post-processed.

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| Single Art iculat ion Patches | Time Machine-enabled Patches

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10.15 Time Machine-enabled Patches

Most patches in most collections are also available as special Time Machine-enabled patches. You can

recognize these patches by their name, which contains “TM”.

Time Machine-enabled patches work the same way as their regular counterparts, but have one additional UI

element. The TM Slider allows you to adjust the length of the samples in real time. This lets you make

staccatos sharper or shape a marcato to your desired length. The release samples are unaffected by these

changes, so the natural ambience of the room is preserved.

It is advisable to use the TM slider within sensible limits. The extreme ends of the spectrum will yield results

that are interesting for sound design, but have little in common with the original instrument. Less is more.

TM patches load the shole sample content into memory, so they take more RAM than their regular

counterparts. You should only use them if you actually want to use the TM feature. Most of the time the

regular patches will suffice.

Also the TM algorithm sometimes creates noises. Again - only use the TM patches if you need the TM

function.

Please note that Kontakt has a 32 voice limit for Time Machine. Avoid playing lots of notes simultaneously

with the TM patches, otherwise you will very likely experience cut or dropped notes.

Note that there are no TM patches for Legato, Playable Glissando and similar articulations for technical

reasons.

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| Single Art iculat ion Patches | Key Velocity Patches

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10.16 Key Velocity Patches

B e r l i n P e r c u s s i o n

Most non-melodic Berlin Series percussion instruments are mapped the conventional way with either key

velocity or an assignable CC controlling the velocity layers.

For some Unpitched Metals an alternative controlling scheme is also provided. These instruments have an

extra folder inside their instruments folder called "Key Velocity".

Inside are patches with the suffix "KV", which stands for Key Velocity.

Key Velocity patches have their velocity layers spread over keys on the keyboard. This allows for playing

smooth accentuated hits without having to think about or edit key velocity afterwards producing a consistent

velocity.

These patches are otherwise identical in the sample content to their regular counterparts. Use whichever

mapping scheme works best for you.

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XI Multi Articulation Patches

All collections in addition to the Single Articulation Patches features a large number of groundbreaking

Multi Articulation Patches.

Rather than just providing access to multiple articulations in one patch (they do that, too, of course), these

patches allow you to combine different articulations and morph between them freely.

You can also apply legato transitions to every “long” articulation. So if you were so inclined, here‘s your

chance for Legato Trills.

Some special articulations like Scale Runs are combined in one Multi Patch, for example Scale Runs or

Dynamics. There are no corresponding Single Articulation patches for these.

Depending on the collection, there may be individual patches for Longs, Shorts, etc., or all articulations may

be set up in a single patch. This mostly depends on the number of total articulations.

This section of the User Guide describes the UI and usage of the Multi Articulation patches. The individual

articulations loaded inside a Multi Articulation patch work the same way as their Single Articulations

counterparts. So please refer to the respective sections of the User Guide to learn more about these

articulations. The notable difference is the legato behaviour: Since the Multi Articulation Patches allow you

to use legato transitions or behaviour (scripted legato) with any articulation, there are no 1:1 counterparts to

the regular Single Articulation legato patches.

11.1 Multi Slot View

The Slot View of Multi Articulation Patches looks vastly different to its Performance View counterpart for

Single Articulation patches.

Each Multi Articulation Patch contains 12 slots for hosting individual articulations.

Empty slots have . . . as their slot name. Occupied slots show an abbreviation for the articulation loaded in

them with an icon for that articulation displayed below. The icon in a graphical way tells you a bit about

how the articulation sounds.

A slur left of the slot name (like in the 2nd slot above) means that legato behaviour is active for that slot.

Choosing Articulations

If you click on a slot, a menu will open that allows you to select an articulation. Use the scroll arrows to

cycle through the different articulation pages.

Click X or click the articulation name again to close the menu. The menu will also close when selecting an

articulation. Each articulation can only be loaded once. To load an already loaded articulation in another

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slot, you first need to clear the slot the articulation is loaded in, then load it in the new slot.

The vertical CLEAR Button to the left of the slots clears all currently loaded articulations so all twelve slots

are empty.

Arti culati on Se lector

Legato and Settings

To the side of the menu there the legato button (displaying a slur) and the settings button (with a wrench).

Click the slur icon (it will light up if active) to switch on the legato mode.

You can configure which transitions to use as well as other options in the settings page by clicking the

settings icon. These options largely are the same found in their Single Articulation counterparts' Performance

View.

L egato Style s

You can select up to three different legato zones accessed by playing speed. If you only need one or two

types of legato, just set two or even three slots to the same legato type.

The other settings displayed on this page correspond to the settings of that particular Single Articulation in

the Settings View.

Note

The settings made on this page apply only to the selected articulation. Global settings are set in the

Settings View .

N o c t u r n e S e r i e s & B S T F i r s t C ha i r s

The Nocturne Series features alternative transitions, which are triggered by a controller configurable in the

Controller Table.

Berlin Strings - First Chairs uses the Alternative Transitions feature in its multis to control Portamento,

triggered by a controller configurable in the Controller Table..

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If the controller is engaged, the slur graphic above the slot will turn orange.

If a legato style features an alternative transitions, this is marked by an asterisk (*) next to the transition

name in the legato slots.

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Selecting Articulations

There are multiple ways of selecting an articulation:

1) Click on the icon displayed below the slot name to select an articulation.

Mono/Poly KS

2a) If the KS Mono/KS Poly switch is set to Mono, you can use freely assignable

keyswitches to select any of the 12 slots. Use the <KS> buttons in the lower left of

the patch to move the keyswitches. In this mode you can switch articulations any

time and the newly selected articulation will become active with the next played

note even if notes are still held in polyphonic playing.

2b) It is also possible to select any slot with a MIDI CC. You can assign any MIDI CC you like to the MI -

Slot Switch CC

If both the original slot as well as the slot switched to has legato enabled, a legato transition will be played

connecting the slots enabling fluent changes between legato articulations. If the slot switched to does not

have legato enabled, the original slot will still be connected and afterwards muted, but without a further

transition after the initial connection. This also applies to Guitar patches using Auto Sustain.

TipCtrl/Cmd-Click on the <KS> buttons to move the keyswitches directly adjacent to the lowest playable

note of the patch. On very low instruments the keyswitches will be moved adjacent to the top of the

range.

Shift-Click on the <KS> buttons to move the start of the keyswitches to C0. Very low instruments (like

BST Basses) will have their keyswitches start at C6.

3) If the KS Mono/KS Poly switch is set to Poly, the full power of Capsule is unleashed with Poly

Keyswitching and Morphing.

AttentionThe playable range of an articulation is displayed via coloured keys in Kontakt‘s on-screen keyboard. If

monophonic keyswitching is active, the displayed range is the range of the currently selected slot. If any

polyphonic switching/morphing mode is active, the displayed range is the combined range of all slots.

In this case single articulations (for example flageolet) may have silent notes.

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Polyphonic Keyswitching/Morphing

Capsule introduces the ability to have more than one keyswitch (or, in this case, slot) enabled at the same

time. You can select up to four slots at a time by pressing multiple keyswitches at the same time. The newly

selected slot(s) will become active for all new notes as soon as all already sounding notes are released.

Already sounding notes are not affected and will also not be cut off when selecting other keyswitches.

KS Modes

Capsule not only allows switching between multiple selected slots via different means, but also morphing

freely between them. There are two modes for switching and two for morphing, selected by either clicking

the respective button or by a CC defined in the Controller Table:

CC SwitchWith this option selected, the CC assigned to X Fade/Switch in the Controller Table will switch between

the selected slots. For this, by default the range of the CC is divided by the number of selected keyswitches,

for example 128/4 if four slots are selected.

Vel SwitchThis option works in a similar way to CC Switch, but instead of a MIDI CC, the slots will be switched by

key velocity. Again by default the number of selected keyswitches determines the value range in which each

slot will react.

CC XFadeInstead of switching through the selected slots, this option will morph between them using the X Fade/Switch

CC. by default the number of selected keyswitches determines the value range in which each slot will react.

Note

When using the CC Switch or CC XFade modes, the lower portion of the Active Slots display will show

the current state of the respective CC by highlighting that section of the display.

CC XFade 2DThe 2D XFade allows you to morph freely between up to four slots using equal power crossfading. Each

corner of the graphic displayed in the UI represents one of the slots soloed. Use the CCs assigned to X

Fade/Switch and Y Fade (2D) in the Controller Table to move between the slots.

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2D XFade

In any of the modes you can change the selected slots at any time simply by pressing different keyswitches.

Custom Velocity/CC Thresholds

If any Poly KS mode is active, the value boxes at the left of all but the first active slot control the switch

thresholds for either CC or velocity, depending on the mode selected.

If Vel Switch is selected, the boxes control the velocities where Capsule will switch. This way you can for

example set the first and last slot to only trigger on very soft or high velocities, respectively, whereas the

middle slot(s) will use a much broader value range.

If CC Switch is selected, the boxes control the CC values where the switch will take place. You can for

example set the second slot to trigger from CC value 10, the third one from 90 and the fourth one only if a

CC value of 127 is received.

Custom thresholds are not available in the XFade modes (CC XFade or 2D XFade).

Switch Imm

The Switch Imm option determines whether a newly selected slot becomes actively sounding as soon as it is

selected while a note is still playing or whether it only sounds on new notes.

If set to off, switching to a slot while a note is sounding will make the current sound

continue. The new slot will sound on the next note.

If set to on, switching to a slot while a note is sounding will switch that note to the

new slot.

Switching to Locked View

Capsule's Multi Articulation patches are intended for creating your custom switching and layering

solutions as well as for building unique Legato articulations. To help you preserve your custom

patches, Multi Artic patches feature a Locked View that freezes the current instrument settings.

Click the Lock icon next to the preset controls to enter or leave Locked View.

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11.2 Multi Locked View

The Multi Articulation Patches provide vast control over combining and blending articulations as well as the

ability to create custom legato patches with any long note articulation.

The Locked View introduces a way to preserve custom-created patches using up to four articulations.

Click the Lock icon next to the preset controls to enter or leave Locked View.

A locked patch is frozen with its settings (active articulations, KS mode, velocity layers, RRs, etc...) as they

were set at the point of entering Locked View. When locked, all samples not currently used are purged from

memory.

As long as Locked View is active, no articulations can be changed and the instrument is immune to any

settings changes via CC, as well.

Interface

When the Locked View is shown, the Multi Articulation UI changes to an interface more alike to Single

Articulation Patches:

The Main Knob in the middle of the interface shows the current velocity or CC assigned to layer switching.

Note that Velocity/X-Fade control are set per patch in the patch options in the Slot View, not by clicking on

the Main Knob like in Single Articulation patches. The right of the interface shows the enabled articulations.

The Locked View essentially serves to enable creating and storing custom-built articulation patches that

behave similar to Adaptive Single Articulation patches like the Legato patches.

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XII Getting Help

We hope this Guide showed you how to unleash the potential of all collections.

If you have any additional questions or need help installing collections, we have a number of options for

you to get help as fast as possible.

1. The OT Helpdesk

Before sending us an email, please first refer to the OT Helpdesk at helpdesk.orchestraltools.com, which

has answers to the most common user questions.

There you will also find detailed Folder Listings to verify that all your collections are correctly installed. The

Helpdesk covers a lot of topics and chances are high you will an answer there in a fraction of the time it

would take you to contact us.

Here are a few important topics:

Downloading the newest Installation Guide and User Guide

Everything about download and installation

Folder Structure listings of all Orchestral Tools collections

2. Direct eMail support

If your question is not answered on the Helpdesk, you can reach OT Support by email to support(at)

orchestraltools(dot)com

For direct help with download issues using Continuata Connect, please contact support(at)continuata(dot)com

Just send us an email, describe your issue and we will get back to you usually the same working day. OT

Support is staffed every working day 09:00 to 16:00. Orchestral Tools is based in Germany, so if we do

not reply soon, it is most likely night over here! No have no impersonal ticket IDs, no registration for an

account, nothing. Just help when you need it.

Please include as much information as possible, especially your system specs, sequencer version and

Kontakt version. Screenshots also help tremendously.

3. Personal Remote Support

If your issue can't be resolved speedily via email or if you are completely stuck with something, send us an

email and we will be happy to assist you via remote support. This is done with a small and secure

application that lets us see what you see on your screen and has proven to be a cure for even the nastiest

tech issues.

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| Appendices |

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XIII Appendices

This section contains several appendices like a list of all controllers available in the Controller Table, how to

configure Kontakt's outputs, and the most recent changes to the Capsule engine.

13.1 Controller Table - Annotated List

The Controller Table view allows you to map MIDI CCs and/or keyswitches to controller features in

Capsule. This section contains a list of all controllers along with short descriptions of what they do and

what you can assign them to.

All controllers have four bits of information attached to them:

Used by: Tells you which collection(s) use this controller; for example all Solo Berlin Woodwinds, or all

Berlin Strings.

Assignable to: Controllers can be assigned to a MIDI CC, a MIDI note, or both.

Default Value: Some controls have a default value set by Orchestral Tools. If they do, this will tell you what

it is.

Description: Provides a short description what the controller does.

Dynamics

Dynamic XFade

Used by: All "Long" articulations; but can be set and used for "Shorts", too.

Assignable to: MIDI CC

Default Value: CC1 (Modwheel)

Description: The assigned CC controls the dynamics of the instruments by morphing through the enabled

velocity layers. This is the default control scheme for "Long" articulations, though you can also enable and

use it for "Shorts", too.

XFade/Velocity Mode

Used by: All Single Articulation patches in all collections.

Assignable to: MIDI CC

Default Value: CC14

Description: The assigned CC switches between dynamic control via the CC set at Dynamic XFade or by

keyboard velocity.

Inst rument Vol .1

Used by: All patches in all collections.

Assignable to: MIDI CC

Default Value: CC7 (Volume)

Description: The assigned CC along with its Instrument Vol.2 counterpart controls the patch volume.

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Ins t rument Vol .2

Used by: All patches in all collections.

Assignable to: MIDI CC

Default Value: CC11 (Expression)

Description: The assigned CC along with its Instrument Vol.1 counterpart controls the patch volume.

Sustain Pedal

Used by: All patches in all collections.

Assignable to: MIDI CC, MIDI Note

Default Value: CC64 (Sustain Pedal)

Description: The assigned CC or MIDI Note controls the Sustain Pedal, holding pressed notes. Note that

Capsule intelligently retriggers re-pressed notes while the Sustain Pedal is held.

Soft Re lease

Used by: All patches with mapped Sustains Soft in all collections.

Assignable to: MIDI CC, MIDI Note

Default Value: CC15

Description: The assigned CC or MIDI Note triggers a Sustains Soft release of the current note(s) when

enabled (even if the current sustain is a Sus Imm or Acc).

True Damping

Used by: All BPC Range articulations that support True Damping.

Assignable to: MIDI CC

Default Value: Off

Description: The assigned CC switches the True Damping behaviour on or off.

Dynamic Switch

Used by: All Berlin Percussion Single Artic patches with velocity-controlled articulations.

Assignable to: MIDI CC

Default Value: Off

Description: The assigned CC makes velocity-controlled keys switch between velocity layers instead of

crossfading them.

Auto Sustain

Used by: Select Metropolis Ark Series patches.

Assignable to: MIDI CC

Default Value: Off

Description: The assigned CC switches the Auto Sustain behaviour on or off.

Stop Key

Used by: All patches that support Auto Sustain.

Assignable to: MIDI CC, MIDI Note

Default Value: F0

Description: The assigned CC or MIDI Note stops the currently sounding note if Auto Sustain is switched on.

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Performance

Vibrato Sl ider

Used by: All "Long" Single Articulations with multiple vibrato styles.

Assignable to: MIDI CCs

Default Value: CC3

Description: The assigned CC switches between the different vibrato styles available for the current

articulation.

Con Sordino

Used by: All Berlin Strings and Nocturne Series patches.

Assignable to: MIDI CC

Default Value: CC24

Description: The assigned CC switches the Con Sordino simulation on or off.

Al te rnat ive Transit ion

Used by: All Nocturne Series legato articulations.

Assignable to: MIDI CC, MIDI Note

Default Value: CC64

Description: The assigned CC toggles Alternative Transitions.

1st Legato Zone

Used by: All Legato Single Articulations.

Assignable to: MIDI CC, MIDI Note

Default Value: A-1

Description: The assigned CC makes the current Legato Patch use the 1st Legato style.

2nd Legato Zone

Used by: All Legato Single Articulations using a 2nd Legato Zone.

Assignable to: MIDI CC, MIDI Note

Default Value: Bb-1

Description: The assigned CC makes the current Legato Patch use the 2nd Legato style.

3rd Legato Zone

Used by: All Legato Single Articulations using a 3rd Legato Zone.

Assignable to: MIDI CC, MIDI Note

Default Value: B-1

Description: The assigned CC makes the current Legato Patch use the 3rd Legato style.

4th Legato Zone

Used by: All Legato Single Articulations using a 4th Legato Zone.

Assignable to: MIDI CC, MIDI Note

Default Value: B-1

Description: The assigned CC makes the current Legato Patch use the 4th Legato style.

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Retongued Legato

Used by: Selected Berlin Woodwinds Soloists Legato Single Articulations.

Assignable to: MIDI CC, MIDI Note

Default Value: CC52

Description: The assigned CC makes the current Legato Patch use the Retongued Legato style.

X Reverse

Used by: Selected Berlin Woodwinds Soloists Legato Single Articulations.

Assignable to: MIDI CC, MIDI Note

Default Value: Off

Description: The assigned CC or MIDI Note treats the velocity of the first note in a sequence as usual (i.e.

low velocity = decresc), but any following note with the opposite setting (i.e. cresc in this case).

B reath Noise

Used by: Berlin Woodwinds Soloists Legato Single Articulations.

Assignable to: MIDI CC, MIDI Note

Default Value: B-1

Description: The assigned CC or MIDI Note plays a breath noise for added realism.

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Instrument Options

RR Rese t Key

Used by: All patches in all collections.

Assignable to: MIDI CC, MIDI Note

Default Value: A-1

Description: The assigned CC or MIDI Note resets the Round Robin counter to zero.

Lock To Host

Used by: All patches using Time-Stretching in all collections.

Assignable to: MIDI CC

Default Value: Off

Description: The assigned CC switches between patches following the host tempo or following a Manual

Tempo set inside the instrument.

Tempo Mode

Used by: All patches using Time-Stretching in all collections..

Assignable to: MIDI CC

Default Value: CC50

Description: The assigned CC moves the tempo mode slider.

Auto Tempo

Used by: All patches using Time-Stretching in all collections.

Assignable to: MIDI CC

Default Value: Off

Description: The assigned CC switches between patches automatically selecting the best-sounding option for

the Tempo Slider and you needing to move this slider manually.

Manual Tempo

Used by: All patches using Time-Stretching in all collections.

Assignable to: MIDI CC

Default Value: CC51

Description: The assigned CC selects the BPM used for the articulation if Lock To Host is off.

Niente

Used by: All patches in all collections.

Assignable to: MIDI CC, MIDI Note

Default Value: Off

Description: With the assigned CC or MIDI Note, the lowest dynamic setting (usually CC1 at 0) will cause

the instrument to be completely silent. Use this setting when using your instruments with a breath or wind

controller.

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Soft Low Layer

Used by: All patches in all collections.

Assignable to: MIDI CC, MIDI Note

Default Value: Off

Description: With the assigned CC or MIDI Note, the lowest dynamic layer will first be increased in volume

when controlling dynamics and only later the next layer will begin to fade in, allowing softer low dynamics.

Ignore Noises

Used by: All patches in all collections.

Assignable to: MIDI CC, MIDI Note

Default Value: Off

Description: The assigned CC or MIDI Note makes the playing noises (wind or bow, depending on the

library) not be affected by the Niente and Soft Low Layer option. This way the noises will still be present

even if playing very softly.

Volume Range

Used by: All Single Articulation patches in all collections.

Assignable to: MIDI CC

Default Value: Off

Description: The assigned CC adjusts the volume scaling of the recorded velocity layers to allow for greater

or narrower dynamic range.

Lock to Beat

Used by: All Time machine-enabled patches in all collections.

Assignable to: MIDI CC

Default Value: Off

Description: The assigned CC lets the played sample start on the next full beat.

Cutoff F il te r On/Off

Used by: All patches in all collections.

Assignable to: MIDI CC, MIDI Note

Default Value: Off

Description: The assigned CC or MIDI Note switches the Cutoff Filter on or off.

Cutoff F il te r CC

Used by: All patches in all collections.

Assignable to: MIDI CC

Default Value: CC1

Description: The assigned CC controls the Cutoff Filter.

At tack

Used by: All patches in all collections.

Assignable to: MIDI CC

Default Value: CC73

Description: The assigned CC controls the articulation attack parameter.

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At tack Curve

Used by: All patches in all collections.

Assignable to: MIDI CC

Default Value: CC74

Description: The assigned CC controls the articulation attack curve.

Re lease

Used by: All patches in all collections.

Assignable to: MIDI CC

Default Value: CC72

Description: The assigned CC controls the articulation release parameter.

Time St re tching

Used by: All TimeMachine-enabled patches in all collections.

Assignable to: MIDI CC

Default Value: CC51

Description: The assigned CC controls the time stretching parameter.

Pedal Sound

Used by: All patches with recorded pedal noise.

Assignable to: MIDI CC

Default Value: Off

Description: The assigned CC controls the level of pedal noise.

Hammer On/Pul l Off

Used by: All Electric Guitar patches.

Assignable to: MIDI CC, MIDI Note

Default Value: Off

Description: The assigned CC or MIDI Note moves the attack startpoint of any played note to omit the

sound of the plectrum.

Legato Volume

Used by: All Legato patches in all collections.

Assignable to: MIDI CC

Default Value: Off

Description: The assigned CC controls the volume of the legato transitions.

Mute Inst rument

Used by: All Single Articulation patches in all collections.

Assignable to: MIDI CC, MIDI Note

Default Value: Off

Description: The assigned CC mutes and unmutes the instrument.

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Mixer

Te ldex IR

Used by: All Soloists Series patches.

Assignable to: MIDI CC, MIDI Note

Default Value: Off

Description: The assigned CC or MIDI Note switches the Teldex Impulse Response on or off.

Te ldex IR Dry

Used by: All Soloists Series patches.

Assignable to: MIDI CC

Default Value: Off

Description: The assigned CC controls the amount of dry signal in the patch.

Te ldex IR Wet

Used by: All Soloists Series patches.

Assignable to: MIDI CC

Default Value: Off

Description: The assigned CC controls the amount of wet signal in the patch.

Te ldex IR Prede lay

Used by: All Soloists Series patches.

Assignable to: MIDI CC

Default Value: Off

Description: The assigned CC controls the pre-delay time in the patch.

<NAME> Fader

Used by: All patches in all collections.

Assignable to: MIDI CC

Default Value: Depends on Mic Position

Description: The assigned CC controls the fader level of the mic position.

<NAME> Solo

Used by: All patches in all collections.

Assignable to: MIDI CC

Default Value: Depends on Mic Position

Description: The assigned CC controls the solo state of the mic position.

<NAME> Mute

Used by: All patches in all collections.

Assignable to: MIDI CC

Default Value: Depends on Mic Position

Description: The assigned CC controls the mute state of the mic position.

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<NAME> Pan

Used by: All patches in all collections.

Assignable to: MIDI CC

Default Value: Depends on Mic Position

Description: The assigned CC controls the panning of the mic position.

<NAME> Purge

Used by: All patches in all collections.

Assignable to: MIDI CC

Default Value: Depends on Mic Position

Description: The assigned CC loads or unloads the mic position.

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Multi Artic Settings

The following controllers are only relevant for Multi Articulation Patches

MI - Mono/Poly Mode

Used by: All Multi Articulation patches.

Assignable to: MIDI CC

Default Value: Off

Description: The assigned CC switches between monophonic keyswitching and polyphonic keyswitching.

MI - Ve l . Switch Mode

Used by: All Multi Articulation patches.

Assignable to: MIDI CC

Default Value: CC25

Description: The assigned CC sets polyphonic keyswitching to switch by playing velocity.

MI - CC Switch Mode

Used by: All Multi Articulation patches.

Assignable to: MIDI CC

Default Value: CC26

Description: The assigned CC sets polyphonic keyswitching to switch by sending the X Axis MIDI CC.

MI - CC XFade Mode

Used by: All Multi Articulation patches.

Assignable to: MIDI CC

Default Value: CC27

Description: The assigned CC sets polyphonic keyswitching to crossfade by sending the X Axis MIDI CC.

MI - 2D XFade Mode

Used by: All Multi Articulation patches.

Assignable to: MIDI CC

Default Value: CC28

Description: The assigned CC sets polyphonic keyswitching to crossfade using 2D morphing via the X Axis

and Y Axis MIDI CCs.

MI - X Fade/Switch

Used by: All Multi Articulation patches.

Assignable to: MIDI CC

Default Value: CC22

Description: The assigned CC controls the polyphonic keyswitching if set to CC Switch or XFade and

controls the X Axis in the 2D XFade.

MI - Y Fade (2D)

Used by: All Multi Articulation patches.

Assignable to: MIDI CC

Default Value: CC23

Description: The assigned CC controls the Y Axis in the 2D XFade.

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MI - Slot Switch CC

Used by: All Multi Articulation patches.

Assignable to: MIDI CC

Default Value: Off

Description: The assigned CC switches between Slots.

Leg Ar t ic <n> On/Off

Used by: All Multi Articulation patches.

Assignable to: MIDI CC

Default Value: CC30

Description: The assigned CC switches the legato on or off for the respective slot in the Multi Articulation

patch.

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Harp Pedal Control

The following controllers are only relevant for Pedal Control patches.

Pedal "X" Cont rol

Used by: All Pedal Control patches.

Assignable to: MIDI CC, MIDI Note

Default Value: Depends on controller

Description: The assigned CC or MIDI Note sets the harp pedal for the chosen pitch (flat, natural or sharp).

Harp Pedal Prese t 1-10

Used by: All Pedal Control patches.

Assignable to: MIDI CC, MIDI Note

Default Value: Depends on preset

Description: The assigned CC or MIDI Note loads the corresponding pedal preset.

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13.2 New Features

This section lists new features added in new Capsule versions.

Depending on which version of Capsule a collection uses, these feature may not be part of all collections

yet, but will be added in later updates.

The Patch Info View in each patch shows the Capsule version used in that collection.

Capsule 2.6

Important: The features from Capsule 2.6 mentioned below are at present only available in BHP, and will

be ported to all other OT collections in due course.

Harp Pedal ControlThis version adds support for Harp Pedal Control.

Capsule 2.5.5

Important: The features from Capsule 2.5.5 mentioned below are at present only available in MA3, BST

D, BWWL and BWWR, and will be ported to all other OT collections in due course.

Switch ImmWhen this option is on, slots in multis will be switched while holding down a note, changing the sound to the

new slot.

Inactive Mic naming Inactive Mic positions are now called Inactive Mic in the Controller Table instead of still showing their

name.

Capsule 2.5.4

Important: The features from Capsule 2.5.4 mentioned below are at present only available in OSR, and

will be ported to all other OT collections in due course.

Lock to Beat in OSR Runs Builder (OSR only)This version adds support for Orchestral String Runs and adds a Lock to Beat feature to its Runs Builder.

Capsule 2.5.3

Important: The features from Capsule 2.5.3 mentioned below are at present only available in BBR B, BOI

and SSP, and will be ported to all other OT collections in due course.

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Support for new collectionsThis version adds support for a few backend tweaks. There are no user-visible changes.

Capsule 2.5.2

Important: The features from Capsule 2.5.2 mentioned below are at present only available in BBR, BBR A

and MA2 and will be ported to all other OT collections in due course.

Preset OptionsThe Preset Options dialog is available in all patches and allows you to select which settings will be loaded

with a preset.

Soft Low Layer is now a Slot Setting in Multi Articulation Patches The Soft Low Layer setting can not be set individually for every slot in Multi Articulation Patches. The setting

can therefore now be found in the Slot Settings, not in the Settings View. Single Articulation Patches are

unachnged.

Capsule 2.5.1

Important: The features from Capsule 2.5.1 mentioned below are at present only available in BBR, BBR

A, BBR B and MA2 and will be ported to all other OT collections in due course.

Playable RangeThe Performance View now allows you to expand or shrink the playable range of each articulation. This is

useful when slightly higher ranges are needed to to artificially limit the range when building ensembles.

Controller Table: Value SmoothingThe Controller Table contains a new dial that will introduce a timed lag to incoming CC events to smoothly

bring in their effect. This feature is fully controllable.

Capsule 2.5

Important: Capsule 2.5 now requires Kontakt 5.5.1 or higher.

Lower RAM Usage and optimized loading timesAll patches now use 7-10 MB less system memory per patch and load much faster. The backend has been

optimized for speed and redraw speeds should be much faster now, too.

Idle connection times improved (VE Pro / Cubase disabled tracks)When using Capsule patch in Vienna Ensemble Pro or in Cubase, connection times will be much faster. This

affects connecting to VE Pro instances hosting Capsule as well as enabling disabled tracks in Cubase.

When using Bounce in Place/Freeze, rendering times are much faster now, as well.

Transpose Playable RangeIt is now possible to transpose the playable range of all patches with the < TR > section in the bottom left.

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This feature shifts the playable range only, preserving keyswitches and works great for creating octave

shifts.

Legato Transition VolumeThe Mixer View now has a knob to adjust the volume of the legato transitions. This knob is assignable to a

CC in the Controller Table.

Clear all slots for Multi Articulation PatchesAll Multi Articulation patches now have a new button to clear all slots with one click.

Use CC to select Slots in Multi Articulation PatchesYou can assign a MIDI CC to the MI - Slot Switch CC controller in the Controller Table that will switch

between the loaded slots in a Multi Articulation Patch. Note that this feature is only active if no Poly KS

mode is enabled.

Velocity/CC Thresholds for Multi Articulation PatchesIt is now possible to set custom switch/morph thresholds for the selected slots in the Multi Articulation

Patches. This allows you to set the CC or Velocity range in which a certain articulation will trigger.

Mute Instrument Keyswitch for Single Articulation PatchesIn all Single Articulation Patches, a keyswitch can be assigned to mute/unmute the instrument. This is

especially useful when using multiple patches on the same MIDI channel either for stacking or to reduce

track count.

CC State in the Controller TableIn the Controller Table, the current state of the selected controller is now shown by a highlighted part of the

lower table border. This allows you to see the current setting of controllers at a glance.

Capsule 2.2

Auto Sustain (MA1)When enabled, the current note will continue to sound until a new note is pressed. This option makes the

patch monophonic.

Hammer On/Pull Off (MA1)When enabled, the start point of the samples will be moved to omit the plectrum attack in guitar patches

using this feature.

Monophonic Keyswitching while notes are heldWhen in monophonic mode, switching between slots in Multi Articulation Patches is now possible while

notes are still held.

Capsule 2.1

Tempo Sync follows tempo changesAll tempo-synced patches (like the Trills Measured) will now dynamically follow your host tempo while you

change it. This means you can have trills that get faster while playing without having to retrigger the note.

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Poly KS/Fade will now show the stateWhen you use Poly KS/XFade, you can now see the current state at the bottom of the articulation view. The

current setting will light up.

Locked ViewAll Multis now have a Locked View represented by a lock icon in the lower left. It works this way: Set up

the multi patch as you want it, then press the lock button. Everything else not selected will be purged and a

UI similar to the Single Artic Patches will show up. Click the lock again to go back to the regular Slot View.

Single Layer articulations show "Single Layer" in the Main KnobWhen an articulation has a single velocity layer, it will now show "Single Layer" in its Main Knob.

Lock to BeatWhen enabled, all tempo-synced patches will start at the next beat. So for example when playing a Trill or

a run, it will be enough to press it before the beat you want it to start on. Capsule will make sure it will be

triggered exactly on the beat.

Incoming Controllers shown in Controller TableThe Controller Table will now show a lit dot in front of the respective Controller Table entry when that

controller comes in.

True Damping (BPC and BPC A)A lot of percussive instruments have a very unique damping sound. Wherever worthwhile, these sounds

were extensively sampled for Berlin Percussion and BPC A - The Timpani. If enabled, this option will make

the instrument play True Damping samples when CC64 is not active. CC64 will let the samples ring out.

Dynamic Switch (BPC and BPC A)When enabled, all velocity-mapped keys in the current articulation will not crossfade between dynamic

layers but rather switch between them at breakpoints.

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13.3 Configuring Kontakt's Outputs

Quite often you will want to (or need to) route different microphones to different outputs within Kontakt so

you can treat them independently within your sequencer.

By default, Kontakt only has a few outputs activated. This section tells you how to enable more outputs and

how to save this as the default configuration, so you only need to do it once.

1) Show the Outputs Pane by clicking the Output button in Kontakt's menu bar.

2) Click on Add Channels and choose the options as shown below. Depending on which version of the

plugin you loaded, you can select as many outputs as you need.

3) Press Ok and the new settings will be applied and saved as the default.