combat chart - s3.us-east-2.amazonaws.com · aerial attack chart terrain french air units unit type...

4
DR Fire Factor 1 2 3 4 5 6 8 9 10 12 14 16 18 20 22 24 26 2 3 4 5 5 5 6 6 7 7 8 8 9 9 10 10 12 12 3 3 4 4 5 5 5 5 6 6 7 8 8 9 9 10 10 12 4 3 3 3 4 4 5 5 6 7 7 7 8 8 9 9 10 5 3 3 3 3 4 4 5 6 6 7 7 7 8 8 9 6 3 3 3 3 4 5 5 6 6 6 7 7 8 7 2 3 3 3 4 4 4 5 6 6 6 7 8 2 2 3 3 3 4 4 5 5 6 6 9 2 2 3 3 3 3 4 5 5 5 10 2 2 3 3 3 4 4 5 11 2 2 3 3 4 4 12 2 2 3 3 Combat Chart Defensive Values Combat Strength Hand to Hand Combat Chart - Combat odds ratio Attack Modifiers for AP and ART - Target in risky action .......................................................................................... -2 to the dice roll - Cavalry charging target ..................................................................................... -2 to the dice roll - Double time target .............................................................................................. -2 to the dice roll - Moving target ...................................................................................................... -1 to the dice roll - Target on a bridge ............................................................................................... -1 to the dice roll - AFV in the same hex as infantry ..................................................................... +1 to the dice roll - The shot passes through 1 or 2 broken hexes, orchard or field (only AP) .... +1 to the dice roll - Improved position target .................................................................................. +1 to the dice roll - Target on a crest line .......................................................................................... +1 to the dice roll - 6 infantry steps in one hex ................................................................................. -1 to the dice roll Anti-tank modifiers - 6 vehicles steps in one hex ................................................................................. -1 to the dice roll - More than 6 vehicles steps in one hex ............................................................. -2 to the dice roll - Movement target ................................................................................................ +1 to the dice roll - Target on a bridge ............................................................................................... -1 to the dice roll - AFV on crest line ................................................................................................ +2 to the dice roll Modifiers by columns - Veterans firing .............................................................................................. 1 column to the right - Green firing ..................................................................................................... 1 column to the left - Shots that are fired at or from a smoke hex ................................................ 1 column to the left - Shots that are fired through of smoke hex .................................................. 2 column to the left Dice 1-3 1-2 1-1,5 1-1 1,5-1 2-1 2,5-1 3-1 4-1 or more 1 1/1 0/1 1/1R1 1/1R2 1/2R1 0/2 0/2R1 0/2R2 0/2R3 2 1/0 1/1 0/1 1/1R1 1/1R2 1/2R1 0/2 0/2R1 0/2R2 3 1R1/0 1/0 1/1 0/1 1/1R1 1/1R2 1/2R1 0/2 0/2R1 4 1R2/0 1R1/0 1/0 1/1 0/1 1/1R1 1/1R2 1/2R1 0/2 5 2R1/1 1R2/0 1R1/0 1/0 1/1 0/1 1/1R1 1/1R2 1/2R1 6 2/0 2R1/1 1R2/0 1R1/0 1/0 1/1 0/1 1/1R1 1/1R2 7 2R1/0 2/0 2R1/1 1R2/0 1R1/0 1/0 1/1 0/1 1/1R1 The result on the left correspond to the attacker and the right one to the defender. The first number of the results represent the hits received. Inmediately afterwards can appear R1 or R2, this indicates the hex number of the assault loser must retreat. If the result contains no R, it means that the assault continues and the special “Continuation of the Assault” rule must be applied. AP Fire ART Fire AT Fire TERRAIN TYPE DIVISOR DIVISOR DIVISOR Open 2 2 2 Marsh 2 2 - Light Woods 3 2 2 Woods 4 3 3 Rough 3 2 2 Fields 3 2 2 Dispersed buildings 4 4 3 Build-up Area 5 5 4 Trenches 5 5 - Number of hits per unit Type of unit Zero One Two Infantry 4 3 2 MG/Mortars 3 2 2 AT/Artillery 2 2 1 Die roll modifiers - Charging double time cavalry ..................................................................................................... -1 - Attacker morale 8 or more/Attacker with armor support ..................................................... -1 - Defender morale 6 or less ............................................................................................................ -1 - Veterans/Engineers/SMG assaulting ........................................................................................ -1 - Defender morale 8 or more/Defender with armor support .................................................. +1 - Attacker morale 6 or less ............................................................................................................. +1 - Green assaulting ........................................................................................................................... +1 - Defender in a fortification ........................................................................................................... +2 - Risky action ................................................................................................................................... +2 - Defender in trench, build-up area, woods or Elevated position ........................................... +1 Die roll modifiers if the assault continues - Veterans assaulting ....................................................................................................................... -1 - SMG assaulting .............................................................................................................................. -1 - Green assaulting ........................................................................................................................... +1

Upload: others

Post on 14-Mar-2020

7 views

Category:

Documents


0 download

TRANSCRIPT

DRFire Factor

1 2 3 4 5 6 8 9 10 12 14 16 18 20 22 24 26

2 3 4 5 5 5 6 6 7 7 8 8 9 9 10 10 12 12

3 3 4 4 5 5 5 5 6 6 7 8 8 9 9 10 10 12

4 3 3 3 4 4 5 5 6 7 7 7 8 8 9 9 10

5 3 3 3 3 4 4 5 6 6 7 7 7 8 8 9

6 3 3 3 3 4 5 5 6 6 6 7 7 8

7 2 3 3 3 4 4 4 5 6 6 6 7

8 2 2 3 3 3 4 4 5 5 6 6

9 2 2 3 3 3 3 4 5 5 5

10 2 2 3 3 3 4 4 5

11 2 2 3 3 4 4

12 2 2 3 3

Combat Chart

Defensive Values Combat Strength

Hand to Hand Combat Chart - Combat odds ratio

Attack Modifiers for AP and ART

- Target in risky action .......................................................................................... -2 to the dice roll- Cavalry charging target ..................................................................................... -2 to the dice roll - Double time target .............................................................................................. -2 to the dice roll - Moving target ...................................................................................................... -1 to the dice roll- Target on a bridge ............................................................................................... -1 to the dice roll- AFV in the same hex as infantry ..................................................................... +1 to the dice roll- The shot passes through 1 or 2 broken hexes, orchard or field (only AP) .... +1 to the dice roll- Improved position target .................................................................................. +1 to the dice roll- Target on a crest line .......................................................................................... +1 to the dice roll- 6 infantry steps in one hex ................................................................................. -1 to the dice roll

Anti-tank modifiers

- 6 vehicles steps in one hex ................................................................................. -1 to the dice roll- More than 6 vehicles steps in one hex ............................................................. -2 to the dice roll - Movement target ................................................................................................ +1 to the dice roll - Target on a bridge ............................................................................................... -1 to the dice roll- AFV on crest line ................................................................................................ +2 to the dice roll

Modifiers by columns

- Veterans firing .............................................................................................. 1 column to the right - Green firing ..................................................................................................... 1 column to the left - Shots that are fired at or from a smoke hex ................................................ 1 column to the left - Shots that are fired through of smoke hex .................................................. 2 column to the left

Dice 1-3 1-2 1-1,5 1-1 1,5-1 2-1 2,5-1 3-1 4-1 or more

1 1/1 0/1 1/1R1 1/1R2 1/2R1 0/2 0/2R1 0/2R2 0/2R3

2 1/0 1/1 0/1 1/1R1 1/1R2 1/2R1 0/2 0/2R1 0/2R2

3 1R1/0 1/0 1/1 0/1 1/1R1 1/1R2 1/2R1 0/2 0/2R1

4 1R2/0 1R1/0 1/0 1/1 0/1 1/1R1 1/1R2 1/2R1 0/2

5 2R1/1 1R2/0 1R1/0 1/0 1/1 0/1 1/1R1 1/1R2 1/2R1

6 2/0 2R1/1 1R2/0 1R1/0 1/0 1/1 0/1 1/1R1 1/1R2

7 2R1/0 2/0 2R1/1 1R2/0 1R1/0 1/0 1/1 0/1 1/1R1The result on the left correspond to the attacker and the right one to the defender. The first number of the results represent the hits received. Inmediately afterwards can appear R1 or R2, this indicates the hex number of the assault loser must retreat. If the result contains no R, it means that the assault continues and the special “Continuation of the Assault” rule must be applied.

AP Fire ART Fire AT FireTERRAIN TYPE DIVISOR DIVISOR DIVISOR

Open 2 2 2

Marsh 2 2 -

Light Woods 3 2 2

Woods 4 3 3

Rough 3 2 2

Fields 3 2 2

Dispersed buildings 4 4 3

Build-up Area 5 5 4

Trenches 5 5 -

Number of hits per unit

Type of unit Zero One Two

Infantry 4 3 2

MG/Mortars 3 2 2

AT/Artillery 2 2 1

Die roll modifiers

- Charging double time cavalry ..................................................................................................... -1- Attacker morale 8 or more/Attacker with armor support ..................................................... -1 - Defender morale 6 or less ............................................................................................................ -1 - Veterans/Engineers/SMG assaulting ........................................................................................ -1- Defender morale 8 or more/Defender with armor support .................................................. +1- Attacker morale 6 or less ............................................................................................................. +1- Green assaulting ........................................................................................................................... +1 - Defender in a fortification ........................................................................................................... +2 - Risky action ................................................................................................................................... +2- Defender in trench, build-up area, woods or Elevated position ........................................... +1

Die roll modifiers if the assault continues- Veterans assaulting ....................................................................................................................... -1- SMG assaulting .............................................................................................................................. -1 - Green assaulting ........................................................................................................................... +1

Odds Chart

Movement Chart

Penetration Chart - ENGLAND

Off Board Artillery Chart

Spotting Chart

Air Location Chart Penetration Chart - BELGIUM

Attacker Combat

Value

Defender Combat Value

1 2 3 4 5 6 7 8 9 10 11 12

1 1-1 1-2 1-3 1-3 1-3 1-3 1-3 1-3 1-3 1-3 1-3 1-3

2 2-1 1-1 1-1’5 1-2 1-2 1-3 1-3 1-3 1-3 1-3 1-3 1-3

3 3-1 1’5-1 1-1 1-1’5 1-1’5 1-2 1-2 1-3 1-3 1-3 1-3 1-3

4 4-1 2-1 1’5-1 1-1 1-1 1-1’5 1-1’5 1-2 1-2 1-2 1-3 1-3

5 4-1 2’5-1 1’5-1 1-1 1-1 1-1 1-1’5 1-1’5 1-2 1-2 1-2 1-2

6 4-1 3-1 2-1 1’5-1 1-1 1-1 1-1 1-1’5 1-1’5 1-1’5 1-2 1-2

7 4-1 3-1 2’5-1 1’5-1 1’5-1 1-1 1-1 1-1 1-1’5 1-1’5 1-1’5 1-1’5

8 4-1 4-1 2’5-1 2-1 1’5-1 1’5-1 1-1 1-1 1-1 1-1 1-1’5 1-1’5

9 4-1 4-1 3-1 2-1 2-1 1’5-1 1’5-1 1-1 1-1 1-1 1-1 1-1’5

10 4-1 4-1 3-1 2’5-1 2-1 1’5-1 1’5-1 1-1 1-1 1-1 1-1 1-1

11 4-1 4-1 4-1 2’5-1 2-1 2-1 1’5-1 1’5-1 1-1 1-1 1-1 1-1

12 4-1 4-1 4-1 3-1 2’5-1 2-1 1’5-1 1’5-1 1’5-1 1-1 1-1 1-1

Terrain type Foot Wheeleed Tracked

Open 1 2 2

Rough 2 4 3

Built-up Area 0,5 0,5 0,5

Woods 2 6 4

Light Woods 2 4 3

Road 1+1 hex 0,5 0,5

Trail 1 1 1

Hill (uphill only) +1 +6 +4

Dispersed Buildings 2 1 1

Marsh 2 No No

Major River No No No

Minor River +2 +4 +2

Fields 1,5 3 2

Pontoon Bridges 2 1,5 1,5

Caliber Partial Total

Up to 75mm. 4 6

Up to 100mm. 5 9

Up to 120mm. 6 10

Up to 150mm. 8 12

Greater than 150mm. 10 16

Terrain Type Inf./ATSmall (Green)

Art./Cav.Medium (Yellow)

Mot./Mech.Large (Red)

Open/Road/Trail 7 - 10 8 - 12 12 - 18

Rough /Marsh 5 - 8 7 - 9 9 - 14

Wood/Disp. Buildings 3 - 5 4 - 6 4 - 8

Light Wood/Fields 4 - 6 6 - 8 6 -10

Built-up Area 2 - 4 3 - 5 3 - 6

Crest Line +1 - +2 +2 - +4 +2 - +4

OpenRough

Light WoodsMarsh/Fields

WoodsD. Buildings

Built-upArea

Located 2 - 10 2 - 8 2 - 6 2 - 6

Not located 2 - 8 2 - 6 2 - 5 2 - 4

Range in hexes 1 2 3 4 5 6

GUN TYPE

A: 47mm. SA-FRC L33.6 5 4 3 3 2 1

A: T-13B

A: A9, A10, A13, Matilda MK II, 2 pdr AT gun.

Range in hexes 1 2 3 4 5 6 7 8

GUN TYPE

A: QF 2-pdr 7 6 6 5 5 4 4 3

18 pdr ART 4 3 2 1

4.5 inch ART 5 5 3 3 2 1

6 inch ART 6 6 4 3 2 2

Penetration Chart - FRANCE

Penetration Chart - GERMANY

Amored Assault Charts

Range in hexes 1 2 3 4 5 6 7 8

GUN TYPE

A: 35mm SA 18 4 3 2 1

B: 25mm SA 35 5 4 4 3 2 2 1 1

C: 47mm SA 35 6 6 5 5 4 4 3 3

D: 37mm L/33 5 4 4 3 3 2 2 1

E: 25mm AT Gun 5 5 4 3 2 2 1 1

F: 47mm AT Gun 7 6 5 5 4 4 3 3

75mm ART. 4 3 2 1

105mm ART. 5 5 3 3 2 1

150mm ART. 6 6 4 3 2 2

A: FT-17, H 35, R 35, AMR-P16 , FCM 36 (included in this values the 37mm L21)- B: AMD Panhard 178 - C: Somua S 35, Char B-1b (the 75mm SA32 L/17 gun is included in the AP value) - D: H 39 - E: 25mm AT gun - F: 47mm AT gun.

A: Pz II C, Sdkfz 222, Sdkfz 231 (6R), Sdkfz 231 (8R) - B: Pz 35(t), Pz 38(t), Pz III E (included in this values the Skoda 37mm Model 1934) - C: Pz IV C, Pz IV D, StuG III B - D: Panzerjäger I - E: 37mm AT gun - F: Flak 36 88L56.

Range in hexes 1 2 3 4 5 6 7 8 9 10

GUN TYPE

A: 20mm KwK 30 4 3 3 2 2 1

B: 37mm KwK 35/36 L/46.5 5 5 4 4 3 3 2 2

C: 75mm KwK 37 L/24 7 7 6 5 5 4 4 4

D: 47mm PaK (t) 7 7 6 6 5 5 4 4

E: 37mm 35/36 AT Gun 5 5 4 4 3 3 2 2

F: 88L56 AA 15 14 13 13 12 11 10 10 9 9

75mm ART. 4 3 2 1

105mm ART. 5 5 3 3 2 1

150mm ART. 6 6 4 3 2 2

150mm sIG33 6 6 4 3 2 2

Belgium AFV Class

T13 B the 5-3-2 column - Light

England AFV Class

Matilda MK I the 4-3-2 column - Heavy

Matilda MK II the 4-3-2 column - Heavy

MK VI the 4-3-2 column - Medium

A9 the 4-3-2 column - Medium

A10 the 4-3-2 column - Medium

A13 the 4-3-2 column - Medium

France AFV Class

Char B-1b the 8-6-4 column - Heavy

Somua S 35 the 6-4-3 column - Medium

H 35 the 5-3-2 column - Medium

H 39 the 5-3-2 column - Medium

FCM 36 the 5-3-2 column - Medium

R 35 the 5-3-2 column - Medium

AMD Panhard 178 the 4-3-2 column - Light

AMR-35 zt1 - FT-17 - AMR-P16 the 5-3-2 column - Light

Germany AFV Class

Pz I the 4-3-2 column - Light

Pz II the 4-3-2 column - Medium

Pz 35 (t) the 6-5-3 column - Medium

Pz 38 (t) the 6-5-3 column - Medium

Pz III E the 6-5-3 column - Medium

Pz IV C - Pz IV D the 8-6-4 column - Medium

Panzerjäger I light

sIG 33 light

Sdkfz 222 - 221 - 231 (6R) - 231 (8R) - 251 the 4-3-2 column - Light

StuG III B the 8-6-4 column - Medium

The first number indicates the assault fire factor if the AFV has not suffered any step losses, the second if it has one step loss and the third if it has two.(Light, Medium, Heavy) Armor reference for determination of steps losses by artillery attack; see 8.4.2 rule - (page 12)

Aerial Attack Chart

Terrain

French Air Units

Unit type Close support Bombardment

Bloch 152 8 -

Breguet 693 - 16

English Air Units

Unit type Close support Bombardment

Hurricane MK I 8 -

Blenheim IV - 16

German Air Units

Unit type Close support Bombardment

Me 109 E3 8 -

Me 110 C3 9 14

Ju-87 B-1 Stuka - 20

Open ground/Ground level

Built-up area

Minor river

Fields - C

Hill

Dispersed buildings

Major river

Fields - D

Crest

Woods

Fields - A

Road

Rough

light woods

Fields - B

Trail

© 2015 Compass Games, LLC. P.O. Box 271, Cromwell CT 06416 - www. compassgames.com