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DRFire Factor
1 2 3 4 5 6 8 9 10 12 14 16 18 20 22 24 26
2 3 4 5 5 5 6 6 7 7 8 8 9 9 10 10 12 12
3 3 4 4 5 5 5 5 6 6 7 8 8 9 9 10 10 12
4 3 3 3 4 4 5 5 6 7 7 7 8 8 9 9 10
5 3 3 3 3 4 4 5 6 6 7 7 7 8 8 9
6 3 3 3 3 4 5 5 6 6 6 7 7 8
7 2 3 3 3 4 4 4 5 6 6 6 7
8 2 2 3 3 3 4 4 5 5 6 6
9 2 2 3 3 3 3 4 5 5 5
10 2 2 3 3 3 4 4 5
11 2 2 3 3 4 4
12 2 2 3 3
Combat Chart
Defensive Values Combat Strength
Hand to Hand Combat Chart - Combat odds ratio
Attack Modifiers for AP and ART
- Target in risky action .......................................................................................... -2 to the dice roll- Cavalry charging target ..................................................................................... -2 to the dice roll - Double time target .............................................................................................. -2 to the dice roll - Moving target ...................................................................................................... -1 to the dice roll- Target on a bridge ............................................................................................... -1 to the dice roll- AFV in the same hex as infantry ..................................................................... +1 to the dice roll- The shot passes through 1 or 2 broken hexes, orchard or field (only AP) .... +1 to the dice roll- Improved position target .................................................................................. +1 to the dice roll- Target on a crest line .......................................................................................... +1 to the dice roll- 6 infantry steps in one hex ................................................................................. -1 to the dice roll
Anti-tank modifiers
- 6 vehicles steps in one hex ................................................................................. -1 to the dice roll- More than 6 vehicles steps in one hex ............................................................. -2 to the dice roll - Movement target ................................................................................................ +1 to the dice roll - Target on a bridge ............................................................................................... -1 to the dice roll- AFV on crest line ................................................................................................ +2 to the dice roll
Modifiers by columns
- Veterans firing .............................................................................................. 1 column to the right - Green firing ..................................................................................................... 1 column to the left - Shots that are fired at or from a smoke hex ................................................ 1 column to the left - Shots that are fired through of smoke hex .................................................. 2 column to the left
Dice 1-3 1-2 1-1,5 1-1 1,5-1 2-1 2,5-1 3-1 4-1 or more
1 1/1 0/1 1/1R1 1/1R2 1/2R1 0/2 0/2R1 0/2R2 0/2R3
2 1/0 1/1 0/1 1/1R1 1/1R2 1/2R1 0/2 0/2R1 0/2R2
3 1R1/0 1/0 1/1 0/1 1/1R1 1/1R2 1/2R1 0/2 0/2R1
4 1R2/0 1R1/0 1/0 1/1 0/1 1/1R1 1/1R2 1/2R1 0/2
5 2R1/1 1R2/0 1R1/0 1/0 1/1 0/1 1/1R1 1/1R2 1/2R1
6 2/0 2R1/1 1R2/0 1R1/0 1/0 1/1 0/1 1/1R1 1/1R2
7 2R1/0 2/0 2R1/1 1R2/0 1R1/0 1/0 1/1 0/1 1/1R1The result on the left correspond to the attacker and the right one to the defender. The first number of the results represent the hits received. Inmediately afterwards can appear R1 or R2, this indicates the hex number of the assault loser must retreat. If the result contains no R, it means that the assault continues and the special “Continuation of the Assault” rule must be applied.
AP Fire ART Fire AT FireTERRAIN TYPE DIVISOR DIVISOR DIVISOR
Open 2 2 2
Marsh 2 2 -
Light Woods 3 2 2
Woods 4 3 3
Rough 3 2 2
Fields 3 2 2
Dispersed buildings 4 4 3
Build-up Area 5 5 4
Trenches 5 5 -
Number of hits per unit
Type of unit Zero One Two
Infantry 4 3 2
MG/Mortars 3 2 2
AT/Artillery 2 2 1
Die roll modifiers
- Charging double time cavalry ..................................................................................................... -1- Attacker morale 8 or more/Attacker with armor support ..................................................... -1 - Defender morale 6 or less ............................................................................................................ -1 - Veterans/Engineers/SMG assaulting ........................................................................................ -1- Defender morale 8 or more/Defender with armor support .................................................. +1- Attacker morale 6 or less ............................................................................................................. +1- Green assaulting ........................................................................................................................... +1 - Defender in a fortification ........................................................................................................... +2 - Risky action ................................................................................................................................... +2- Defender in trench, build-up area, woods or Elevated position ........................................... +1
Die roll modifiers if the assault continues- Veterans assaulting ....................................................................................................................... -1- SMG assaulting .............................................................................................................................. -1 - Green assaulting ........................................................................................................................... +1
Odds Chart
Movement Chart
Penetration Chart - ENGLAND
Off Board Artillery Chart
Spotting Chart
Air Location Chart Penetration Chart - BELGIUM
Attacker Combat
Value
Defender Combat Value
1 2 3 4 5 6 7 8 9 10 11 12
1 1-1 1-2 1-3 1-3 1-3 1-3 1-3 1-3 1-3 1-3 1-3 1-3
2 2-1 1-1 1-1’5 1-2 1-2 1-3 1-3 1-3 1-3 1-3 1-3 1-3
3 3-1 1’5-1 1-1 1-1’5 1-1’5 1-2 1-2 1-3 1-3 1-3 1-3 1-3
4 4-1 2-1 1’5-1 1-1 1-1 1-1’5 1-1’5 1-2 1-2 1-2 1-3 1-3
5 4-1 2’5-1 1’5-1 1-1 1-1 1-1 1-1’5 1-1’5 1-2 1-2 1-2 1-2
6 4-1 3-1 2-1 1’5-1 1-1 1-1 1-1 1-1’5 1-1’5 1-1’5 1-2 1-2
7 4-1 3-1 2’5-1 1’5-1 1’5-1 1-1 1-1 1-1 1-1’5 1-1’5 1-1’5 1-1’5
8 4-1 4-1 2’5-1 2-1 1’5-1 1’5-1 1-1 1-1 1-1 1-1 1-1’5 1-1’5
9 4-1 4-1 3-1 2-1 2-1 1’5-1 1’5-1 1-1 1-1 1-1 1-1 1-1’5
10 4-1 4-1 3-1 2’5-1 2-1 1’5-1 1’5-1 1-1 1-1 1-1 1-1 1-1
11 4-1 4-1 4-1 2’5-1 2-1 2-1 1’5-1 1’5-1 1-1 1-1 1-1 1-1
12 4-1 4-1 4-1 3-1 2’5-1 2-1 1’5-1 1’5-1 1’5-1 1-1 1-1 1-1
Terrain type Foot Wheeleed Tracked
Open 1 2 2
Rough 2 4 3
Built-up Area 0,5 0,5 0,5
Woods 2 6 4
Light Woods 2 4 3
Road 1+1 hex 0,5 0,5
Trail 1 1 1
Hill (uphill only) +1 +6 +4
Dispersed Buildings 2 1 1
Marsh 2 No No
Major River No No No
Minor River +2 +4 +2
Fields 1,5 3 2
Pontoon Bridges 2 1,5 1,5
Caliber Partial Total
Up to 75mm. 4 6
Up to 100mm. 5 9
Up to 120mm. 6 10
Up to 150mm. 8 12
Greater than 150mm. 10 16
Terrain Type Inf./ATSmall (Green)
Art./Cav.Medium (Yellow)
Mot./Mech.Large (Red)
Open/Road/Trail 7 - 10 8 - 12 12 - 18
Rough /Marsh 5 - 8 7 - 9 9 - 14
Wood/Disp. Buildings 3 - 5 4 - 6 4 - 8
Light Wood/Fields 4 - 6 6 - 8 6 -10
Built-up Area 2 - 4 3 - 5 3 - 6
Crest Line +1 - +2 +2 - +4 +2 - +4
OpenRough
Light WoodsMarsh/Fields
WoodsD. Buildings
Built-upArea
Located 2 - 10 2 - 8 2 - 6 2 - 6
Not located 2 - 8 2 - 6 2 - 5 2 - 4
Range in hexes 1 2 3 4 5 6
GUN TYPE
A: 47mm. SA-FRC L33.6 5 4 3 3 2 1
A: T-13B
A: A9, A10, A13, Matilda MK II, 2 pdr AT gun.
Range in hexes 1 2 3 4 5 6 7 8
GUN TYPE
A: QF 2-pdr 7 6 6 5 5 4 4 3
18 pdr ART 4 3 2 1
4.5 inch ART 5 5 3 3 2 1
6 inch ART 6 6 4 3 2 2
Penetration Chart - FRANCE
Penetration Chart - GERMANY
Amored Assault Charts
Range in hexes 1 2 3 4 5 6 7 8
GUN TYPE
A: 35mm SA 18 4 3 2 1
B: 25mm SA 35 5 4 4 3 2 2 1 1
C: 47mm SA 35 6 6 5 5 4 4 3 3
D: 37mm L/33 5 4 4 3 3 2 2 1
E: 25mm AT Gun 5 5 4 3 2 2 1 1
F: 47mm AT Gun 7 6 5 5 4 4 3 3
75mm ART. 4 3 2 1
105mm ART. 5 5 3 3 2 1
150mm ART. 6 6 4 3 2 2
A: FT-17, H 35, R 35, AMR-P16 , FCM 36 (included in this values the 37mm L21)- B: AMD Panhard 178 - C: Somua S 35, Char B-1b (the 75mm SA32 L/17 gun is included in the AP value) - D: H 39 - E: 25mm AT gun - F: 47mm AT gun.
A: Pz II C, Sdkfz 222, Sdkfz 231 (6R), Sdkfz 231 (8R) - B: Pz 35(t), Pz 38(t), Pz III E (included in this values the Skoda 37mm Model 1934) - C: Pz IV C, Pz IV D, StuG III B - D: Panzerjäger I - E: 37mm AT gun - F: Flak 36 88L56.
Range in hexes 1 2 3 4 5 6 7 8 9 10
GUN TYPE
A: 20mm KwK 30 4 3 3 2 2 1
B: 37mm KwK 35/36 L/46.5 5 5 4 4 3 3 2 2
C: 75mm KwK 37 L/24 7 7 6 5 5 4 4 4
D: 47mm PaK (t) 7 7 6 6 5 5 4 4
E: 37mm 35/36 AT Gun 5 5 4 4 3 3 2 2
F: 88L56 AA 15 14 13 13 12 11 10 10 9 9
75mm ART. 4 3 2 1
105mm ART. 5 5 3 3 2 1
150mm ART. 6 6 4 3 2 2
150mm sIG33 6 6 4 3 2 2
Belgium AFV Class
T13 B the 5-3-2 column - Light
England AFV Class
Matilda MK I the 4-3-2 column - Heavy
Matilda MK II the 4-3-2 column - Heavy
MK VI the 4-3-2 column - Medium
A9 the 4-3-2 column - Medium
A10 the 4-3-2 column - Medium
A13 the 4-3-2 column - Medium
France AFV Class
Char B-1b the 8-6-4 column - Heavy
Somua S 35 the 6-4-3 column - Medium
H 35 the 5-3-2 column - Medium
H 39 the 5-3-2 column - Medium
FCM 36 the 5-3-2 column - Medium
R 35 the 5-3-2 column - Medium
AMD Panhard 178 the 4-3-2 column - Light
AMR-35 zt1 - FT-17 - AMR-P16 the 5-3-2 column - Light
Germany AFV Class
Pz I the 4-3-2 column - Light
Pz II the 4-3-2 column - Medium
Pz 35 (t) the 6-5-3 column - Medium
Pz 38 (t) the 6-5-3 column - Medium
Pz III E the 6-5-3 column - Medium
Pz IV C - Pz IV D the 8-6-4 column - Medium
Panzerjäger I light
sIG 33 light
Sdkfz 222 - 221 - 231 (6R) - 231 (8R) - 251 the 4-3-2 column - Light
StuG III B the 8-6-4 column - Medium
The first number indicates the assault fire factor if the AFV has not suffered any step losses, the second if it has one step loss and the third if it has two.(Light, Medium, Heavy) Armor reference for determination of steps losses by artillery attack; see 8.4.2 rule - (page 12)
Aerial Attack Chart
Terrain
French Air Units
Unit type Close support Bombardment
Bloch 152 8 -
Breguet 693 - 16
English Air Units
Unit type Close support Bombardment
Hurricane MK I 8 -
Blenheim IV - 16
German Air Units
Unit type Close support Bombardment
Me 109 E3 8 -
Me 110 C3 9 14
Ju-87 B-1 Stuka - 20
Open ground/Ground level
Built-up area
Minor river
Fields - C
Hill
Dispersed buildings
Major river
Fields - D
Crest
Woods
Fields - A
Road
Rough
light woods
Fields - B
Trail
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