computer-based personalization as facilitator of mathematics self-efficacy and mental

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Computer-based Personalization as Facilitator of Mathematics Self-Efficacy and Mental Computation Performance of Middle School Students by Joseph Patrick Martinez B.S., University of Colorado, 1979 M.A., Ohio University, 1984 A thesis submitted to the University of Colorado at Denver in partial fulfillment of the requirements for the degree of Doctor of Philosophy Administration, Supervision and Curriculum Development 1995

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Page 1: Computer-based Personalization as Facilitator of Mathematics Self-Efficacy and Mental

Computer-based Personalization as Facilitator

of Mathematics Self-Efficacy and Mental Computation

Performance of Middle School Students

by

Joseph Patrick Martinez

B.S., University of Colorado, 1979

M.A., Ohio University, 1984

A thesis submitted to the

University of Colorado at Denver

in partial fulfillment

of the requirements for the degree of

Doctor of Philosophy

Administration, Supervision and Curriculum Development

1995

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© 1995 by Joseph Patrick Martinez

All rights reserved.

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This thesis for the Doctor of Philosophy

degree by

Joseph Patrick Martinez

has been approved

by

Date

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Martinez, Joseph Patrick (Ph.D., ASCD)

Computer-based Personalization as Facilitator of Mathematics

Self-Efficacy and Mental Computation Performance of Middle

School Students

Thesis directed by Associate Professor R. Scott Grabinger

ABSTRACT

Theoretically, the personalization of instructional context

enables learners to construct deeper meaning by assimilating new and

prior knowledge structures. In addition, personal relevance may

provide meaningful feedback to the learner about his or her own

capabilities with regard to certain academic tasks.

The present experiment tested these theoretical notions by using

microcomputers to personalize an instructional story with the

individual backgrounds and interests of middle school students

(N = 104). Personalization was compared to nonpersonalized and

control conditions. The study found that a single-session,

personalized, short story is an effective method for raising learner

percepts of mathematics self-efficacy. There were no main effects or

interactions on mental computation performance.

The findings lay new groundwork for future studies on

personalization as an instructional design strategy. Implications for

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story-based personalization are discussed. Further empirical testing of

Social Cognitive Theory, which asserts that self-efficacy is a major

determinant that mediates the relationship between knowledge and

performance, is proposed.

This abstract accurately represents the content of the candidate's thesis.

I recommend its publication.

Signed

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DEDICATION

To my lovely daughter, Alejandra, I wish to express my love and

gratitude for your patience and understanding while I concentrated on

this endeavor. To my wonderful son, Rafael, my love and gratitude for

keeping me young at heart. And, to my mother, Patricia Rebecca

Martinez, for instilling in me the values required to persist in life's

endeavors.

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CONTENTS

LIST OF TABLES AND FIGURES ................ ... .... ..... ... ....... .... ... ..... ............ xi

ACKNOWLEDGMENTS .. ... .. .................. ... .. .. ............ ... .. ... .... ................. .. xiii

CHAPTER

1. INTRODUCTION ......... ... .............. ...... ....... .... .... .. ..................... ........ ... 1

The General Problem ............. ....... .... ... .... .......... .......... ..... ................... 7

Background of the Problem ......... ........................................ ....... .. 8

Gender and Self-Efficacy .......................................................... 8

Self-evaluation and Mathematics Performance ............... 10

Personalization as Vicarious Modeling .................... .. .. ...... ll

Mental Computation Strategies .................... ........................ 16

Theoretical Framework ....................................... ... .......... ............ 18

Self-Efficacy ....... ............. ... ........ .... .... ..... ............ ..... .......... .... ..... 18

Sources of Self-Efficacy Information ...... .. ............... ...... . 19

Perceived Self-Efficacy and Performance ...................... 21

The Role of Self-Efficacy in Academic Domains ............... 23

Self-efficacy and Academic Performance ...................... 23

Gender Effects ............... .. ... .... ... ... ..... ................. ..... ... ..... .... 25

Research from the Social Cognitive Perspective .............. 27

Personal Capabilities ......................................................... 28

Chapter Summary ....... ........ ........ ..... ... ............... ..... ... ....... ...... ... .. . 30

Purpose of the Study ................................................... ........ ... .30

2. REVIEW OF RELATED RESEARCH ............................................... 32

Interventions Enhancing Self-Efficacy ... ................................. ........ 34

Social Comparative Modeling ..... ..... ... ............ .. ... ...................... 36

Multiple Sources Modeling ..... ............. ..... .. .. ........................ ..... .37

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Peer Modeling .. .................... .... ....................................................... 39

Same-Gender Modeling ....................... ....... ............................ ... .. 41

Vicarious Modeling ..... .............................. ........... ...... ..... .............. 43

Personaliza tion .......... ... ... ............. ...... ............... ... ... ... .. .... ... ..... .... ..... ... 44

Personalization of Instructional Context.. ........ .... .. ...... ............ 46

Personalized Learning ............................ .... ... ... .... ..... .......... .. .48

Personalized Instruction ............... ......... ... ...... ......... ............. .50

Personalization as Concrete Context ......................................... 52

Context and Mental Computation ....................................... 55

Story-based Context .............. ................................... ........ ... ..... 58

Chapter Two Summary ...................................... ................................ 58

Research Questions ... .... ......... .... .......... ..................... .. .......... ... ..... 61

3. METHODOLOGY ......... ................................................................... .... . 63

Study Design ... .... ......... ........ .. ..... .. ..... ..... ..... ..... ................... ............... .. 63

Pilot Study .. ........................................ ... .... ............................................ 65

Participants ... ........ ..... ... .. ....... ........... ... .......... ... ....... .............................. 68

Independent Variables ..................... ................................... ....... .. ..... .. 70

Levels of Personalization ..... ........ ............... ......... ........................ 70

Gender ........ ... .. .................... ...... .......... ......... .... ...... .................... ...... 71

Covaria tes .... ..... ..... ...... ............. .... ................... ..... ........... ..... ........... .... .. 71

Pretest ........................................................................ ....... ................ 71

Grade .. ................ .... ..... .......... ............................................. ............... 72

Dependent Variables ................... ...... ...... ..... ..... ....... ... ... ....... .... ..... ..... 72

Mathematics Self-Efficacy .. ..... .... .... .......... ..... .. .. ..... .. .................... 72

Mental Computation Performance ............. .. .. ....... ...... .. ... ......... 73

Apparatus .... ................ .... ...... .. ....... .... ....... .. .......... .............. ... .. .... ....... .. 74

Pretreatment Measures .................................. .... ...... ... .... .. .... .... .... 74

Self-Efficacy Pretest ..... ......... ........ ..... ... .. ..... ...... ... ..... ...... ... .... .. 74

Biographical Inventory .......................................................... .75

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Computer Program ... ... ... ..... ......... .. .... .. ............... .. .. ......... ... .. ... ..... 75

Story ....... ...... ................... ...... ........... ..... ........... ... ......... ..... ..... ... .. 75

Posttest Measures .... ......................... .................. ............ .. .... ...... .... 76

Self-Efficacy ... ......... ........ .............. .. ......... ...... ..................... .... .... 76

Mental Computation ...... ... .. .. ........... ............. .... ..... ................ 77

Setting ... ...... ... ...... ................................. ....... ............ .. ..... .... .. ...... ...... ...... 77

Procedures .......... ..... .......... ............... .... .... .... ........ ..... ... .. .... .. .... .... ......... 77

Data Formatting and Reduction .................. ... ....... ........ ... ................ 78

4. RESULTS ................ ..... ............ .... ................ ... ... ...... ......... ................. .... 82

Analytical Summary ................. ...... .......... ........ .......... ........... ..... .... .... 82

Results of Two-Factor ANCOV A ..................................................... 86

Posttest Self-Efficacy ..... ........ ........... .... ... ...... ...... .. ....... ................... 86

Posttest Performance ............... ........ ........ ........... ..... ...... .. .... ....... ... 88

Results of One-Factor ANCOVA ................... ................................... 88

Posttest Self-Efficacy ....................................................................... 88

Posttest Performance .. ................ .......... .................. ............ ....... .... 90

Within-Grade Analyses ................... ............... .... ...... .... ....... ......... ...... 91

Within-Grade Posttest Self-Efficacy ... .... ...... ................ ... ...... ..... 91

Within-Grade Performance ......... .. ... ..... ....... .. ............................. 93

Measure Reliability ..... .. .... .... .... ... ... ... .... .. .......... ..................... .... .. ....... 94

Predictive Power of Covariates ......... .... ............ ...... .. ...... ...... .... .... .... 95

Results Summary ....... ......... ........ .... ... ........ ........ ........................ .... ... .. 96

5. DISCUSSION .... ... .................................... .... ....... .... .... ........... ..... ........... 98

Mathematics Self-Efficacy ....... ... .... .. ............. .. ...................... ... ..... ....... 98

Mental Computation Performance .......... ... ...................................... 99

Gender Results .. .. ........... .................. ..... ...................... ............ ....... ...... 100

Experimental Design Assessment ................................. ................... 100

Limitations of the Study .. ..... .. ...... ... ........ ........... ... .. ......... .. .. ..... .... ..... 101

Self-efficacy as a Mediating Mechanism ......................................... 104

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Implications for Social Cognitive Theory ..... ... .................... ..... ... .. 105

Implications for Computer-Based Math Instruction .............. ..... 105

Need for Further Research .. ......... ... ....... ..... ........ ..... ... .... ... .... ... ........ 106

Story Forms .......... ........... ............................ ......... ...... ............. ....... . 107

Efficacy Interventions ....... .... .... ............ ..... ... ... .... .. ....... .... ....... ..... 110

Mental Computation Standards ......... ...... .. .... ....... ....... .............. 111

Final Thoughts ...... .. .... ........ ........ .. ... .... ... .... .. ... ..... ...... .. .... ... ..... ... ........ 112

APPENDIX

A. Consent/ Assent Forms .... .... .... .. ........... .................................. ........... . 114

B. Self-Efficacy Pretest ...... ... .... .... .... ..... ... .................. .. ... ... ........... ... ... ...... 116

C. Biographical Inventory .... .. ... ... .. ..... ... ....... .. .... .. .. .. .. ... ..... ... .... ..... .. ...... 118

D. StoryTeller Screens ... .... .. .... ... ..... ...................... .... .... ... .... .. ....... ..... ... ... 119

E. Self-Efficacy Posttest. .. ...... ... .. ......... .......... ............................................ 121

F. Mental Computation Posttest ....... ... .............. ........ ...... ....... .... .......... 123

REFERENCES .. ..... ....... .. ....... ...... ............. ...... ....... ...... .. .. ...... .............. ....... ... .... 124

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FIGURES AND TABLES

Figure 3.1. Experimental Design . ........................ ........................ .. ...... .. ...... . 64

Table 3.1. Internal Consistency of Pilot Measures .... .. .................... .. .. .. .. 67

Table 3.2. Frequency Distribution of Participants by Group, Grade, and Gender . ........... .. ...... ..... .. ..... .. .... ......... ..... ............. ..... 69

Table 4.1. Means and Standard Deviations for Group x Gender on Pretest Self-Efficacy, Posttest Self-Efficacy, and Posttest Mental Computation Performance .. .. ........ .......... .. .. 83

Table 4.2. Means and Standard Deviations for Group x Grade on Pretest Self-Efficacy, Posttest Self-Efficacy, and Posttest Mental Computation Performance ........ .. ................ 84

Table 4.3 . Means and Standard Deviations for Gender on All Measures ....... ....... ................ ... .. ... ...... .. ............... ....... ....... .... .... .... 85

Table 4.4. Between-Grade Means and Standard Deviations for Grade on Both Dependent Variables ................................ .. .... 86

Table 4.5. Two-factor ANCOV A Table of Group x Gender with Pretest and Grade on Posttest Self-efficacy ............................. 87

Table 4.6. Adjusted Means Tables and Resulting P-Values for Group x Gender with Pretest and Grade on Posttest Self-Efficacy .. ... .......... ... ... .. ....... ........ ... ... .... ............ .. ... ... ..... ..... ..... 87

Table 4.7. Two-factor ANCOV A Table of Group x Gender with Pretest and Grade on Posttest Performance ........................... 88

Table 4.8. One-factor ANCOV A Table of Group with Pretest and Grade on Posttest Self-Efficacy .. .. .. .... .... ...................... .. .... 89

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Table 4.9. Adjusted Means, Standard Deviations, and Resulting P-Values for Group with Pretest and Grade on Posttest Self-Efficacy .................. .... ......... ............ ................. .... ... . 90

Table 4.10. One-factor ANCOVA Table of Group with Pretest and Grade on Performance ........ ... ... .......... ................... ........... . 90

Table 4.11. Within-Grade ANCOVA Table of Group with Pretest on Posttest Self-Efficacy of 8th-graders .. ... ................ ........ ...... 91

Table 4.12. Adjusted Means, Standard Deviations, and Resulting P-Values for Group with Pretest on Posttest Self-Efficacy of 8th-graders .............. ............ .............. .. ......... ... ........... 92

Table 4.13. Within-Grade ANCOVA Table of Group with Pretest on Posttest Self-Efficacy for 7th-Graders ..... .......... ..... ........ .. ... 92

Table 4.14. Within-Grade ANCOVA Table of Group with Pretest on Posttest Self-Efficacy for 6th-Graders ............. ...... ... .. ... ..... . 93

Table 4.15. Within-Grade ANCOVA Table of Group with Pretest on Performance for 8th-Graders ................. ... ......... ... ...... .... .... 93

Table 4.16. Within-Grade ANCOVA Table of Group with Pretest on Performance for 7th-Graders ........ .... ... ....... ...... ..... ............. 94

Table 4.17. Within-Grade ANCOVA Table of Group with Pretest on Performance for 6th-Graders ............................................. . 94

Table 4.18. Reliability Coefficients for Pretest and Posttest Measures .. .... .. ... .. .. .......... ........................... ......... ........ .... .. .... ........ 95

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ACKNOWLEDGMENTS

First and foremost, I wish to acknowledge my major advisor and

mentor, Dr. R. Scott Grabinger, for his constant encouragement and

commitment to high standards. I also wish to acknowledge a true

scholar, Dr. William Alan Davis, who guided me through the

methodological design and analyses of this study. And to other

esteemed members of my committee, Dr. William Juraschek, for

sharing his wisdom about the dual role of cognition and affect in

mathematics learning, Dr. Duane Troxel, for 18 months of personal

support and motivation, and Dr. Paul Encinias, for his friendship,

encouragement, and enthusiasm.

Others have given support and assistance in many ways along

the way. They include Patricia Sigala, Muriel Woods, Paul and Brenda

Roper, Mike Medina, Steve Johnson, Dr. George Kretke, Dr. Brent

Wilson, Dr. Hanna Kelminson, Dr. Brian Holtz, Suzie Galaudet, Don

Middleton, Mike Morris, Bill Hendricks, and Dr. Martin Tessmer.

There are no doubt many others who have generously given their time

and effort, but I would be remiss not to mention my much-respected

aunt and uncle, Esther and Ernesto Jiron, for Wednesday suppers and

an unfailing commitment to extended family unity.

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CHAPTER 1

INTRODUCTION

Self-efficacy, one's self-judgments of personal capabilities to

initiate and successfully perform specified tasks at designated levels,

expend greater effort, and persevere in the face of adversity (Bandura,

1977; 1986), is a relatively new construct in academic research (Multon,

Brown, & Lent, 1991; Schunk, 1991a, 1994). Although self-efficacy is

examined with much greater depth in therapeutic contexts, recent

studies show that self-efficacy holds significant power for predicting

and explaining academic performance in various domains (Lent,

Brown & Larkin, 1986; Marsh, Walker, & Debus, 1991; Schunk, 1989a;

Schunk, 1994; Zimmerman, Bandura, & Martinez-Pons, 1992).

Academic domains in which perceived self-efficacy receives

considerable attention include specific situations of

technological! computer literacy (Delcourt & Kinzie, 1993; Ertmer,

Evenbeck, Cennamo, & Lehman, 1994; Murphy, Coover, & Owen,

1989), writing (Pajares & Johnson, 1994; Pajares & Johnson, 1995),

choice of academic major (Hackett, 1985; Lent, Brown, & Larkin, 1993),

teacher preparation (Ashton & Webb, 1986), and mathematics learning

(Hackett & Betz, 1989; Norwich, 1987; Pajares & Kranzler, 1995; Pajares

& Miller, 1995; Randhawa, Beamer, & Lundberg, 1993). Additionally,

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Albert Bandura (1977; 1986), cautions that while self-efficacy is

domain-specific, it is also task- and situation-specific; that is, percepts of

efficacy pertain to criterial tasks and situations in which they are

studied. This perspective enables researchers to gain a deeper

understanding of the interactive relationship between self-efficacy and

performance.

The present study examines how developments in the field of

instructional technology, design, and innovation serve to influence

positively self-efficacy and corresponding academic performance. The

conceptual framework for this study follows the perspective of Social

Cognitive Theory, the overarching theoretical framework of the

self-efficacy construct (Bandura, 1986). Within this perspective, one's

behavior is constantly under reciprocal influence from cognitive (and

other personal factors such as motivation) and environmental

influences. Bandura calls this three-way interaction of behavior,

cognitive factors, and environmental situations the "triadic

reciprocality." Applied to an instructional design perspective, students'

academic performances (behavioral factors) are influenced by how

learners themselves are affected (cognitive factors) by instructional

strategies (environmental factors), which in turn builds on itself in

cyclical fashion.

The methods for changing students' percepts of efficacy,

according to Bandura (1977, 1986), are categorically subsumed under

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four sources of efficacy information that interact with human nature:

(1) enactive attainment, (2) vicarious experience, (3) persuasory

information, and (4) and physiological state. The present study uses an

instructional design strategy-the personalization of instructional

context-to influence the first three of these sources. Enactive

attainment is achieved by modeling experience during the instruction.

Vicarious experiential learning is achieved by personalization of

instructional context, in which characters in an instructional story

reflect the interests and personal relevance of learners. Persuasory

information is achieved through modeling, in which characters

overcome self-doubts and corne to realize that effort and the

acquisition of cognitive skills are the primary determinants of

performance. Subsequent analyses gauge the effects of this

intervention on self-efficacy and its relationship to performance.

Personalization of instructional context (personalization) is not a

new instructional strategy. If fact, academics have long been aware that

relating new knowledge to students' existing familiarity with the world

is an effective way for learners to acquire deeper meaning from new

information. Learners ' needs, background knowledge, and personal

experiences are thus accommodated in the instruction. The use of the

term personalization, however, has different meanings. The

Personalized System of Instruction (Keller & Sherman, 1974), for

example, applies more to individual pacing and the person-to-person

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interaction between students and facilitator. Personalization is also

discussed as a means of incorporating students' goals and choice of

topics into a curriculum, particularly for addressing values (Howe &

Howe, 1975), and as a model of behavior modification for disruptive

students (Mamchak & Mamchak, 1976).

The term is used here in an instructional-design perspective.

From this perspective, the domain context of instruction is adapted to

facilitate increased relevance and familiarity to students with new

content (Ross, 1983). More specifically, the instructional context is

individually tailored to students' interests and backgrounds by merging

information from biographical inventories into the instructional

content. This design model, introduced by Anand and Ross (1987)

increases the personal meaningfulness of the content and is referred to

in the present study as the Anand/Ross model (see also, Ross &

Anand, 1987; Ross, McCormick, Krisak, & Anand, 1985). Miller and

Kulhavy (1991) give a concise definition of personalization that is

compatible with the Anand/Ross model: personalization refers to "the

act of using verbal modifiers and exemplars which have been lifted

directly from an individual's own repertoire of life experience" (p. 287) .

Personalizing is used in this study within the context of

mathematics learning. Various forms of personalizing mathematics

learning are shown to be effective for either students of formal, school

contexts (Resnick, 1987; Ross, McCormick & Krisak, 1985) or informal,

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non-school contexts (Carraher, Carraher & Schliemann, 1985; Carraher,

Carraher & Schliemann, 1987; Lave, 1985; Lave & Wenger, 1991).

With recent advancements in educational technology, namely

the proliferation of computers in the schools, personalization is made

more practical. Computer software can be programmed to

instantaneously transform data into something meaningful by relating

the data to a form or structure that makes sense and is knowable to the

individual learner (Anand & Ross, 1987; Ross & Anand, 1987). A

major premise of this study is that computer-based personalization

gives the learner greater capability to relate to, and make meaning

from, new information. While this approach has had success in

improving learning, motivation, and attitudes with regard to

mathematics word problems (Cordova, 1993; Davis-Dorsey, Ross &

Morrison, 1991; Davis-Dorsey, 1989; Lopez, 1989; Lopez & Sullivan,

1992), its potential has not been adequately explored in relation to its

effect as a source of self-efficacy information. Particularly, the potential

for vicarious experience is expanded when the computer presents

information with increasing familiarity, such as with familiar models

or characters in an instructional story.

Modeling, in addition to personalization, is also an effective

means of conveying vicarious information in both therapeutic and

academic self-efficacy research. Modeling refers to someone whose

behavior, speech and expressions serve as behavioral cues to the

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observer. Early studies by Bandura and colleagues at Stanford

University revealed that observed modeling of therapeutic behaviors

could facilitate changes in percepts of efficacy for clinical patients

(Bandura, 1982; Bandura, Adams & Beyer, 1977). In academic settings,

Dale Schunk of Purdue University and colleagues consistently found

that live and filmed models are effective sources of efficacy

information (Schunk & Gunn, 1985; Schunk & Hanson, 1989)­

especially when observed models maintain a high degree of familiarity

to the research participants (Schunk, 1987; Schunk & Hanson, 1985;

Schunk, Hanson & Cox, 1987). Modeling with a high degree of

familiarity is made practical as an instructional strategy by

computer-based personalization of instructional context.

The present study investigates the premise that computer-based

personalized stories-by way of character modeling-can effectively

influence students' mathematics self-efficacy and performance.

Instruction in mental computation strategies is selected as the criterial

subject matter for this investigation for several reasons: (1) knowledge

of strategies in mental computation gives confidence to learners, (2)

lack of strategies in mental computation may reduce learners

confidence and sense of efficacy, (3) school children readily evaluate

their own mathematical capabilities in comparison with peers based on

the ability to compute mentally, (4) unlike estimation, mental

computation requires an exact answer and facilitates a more accurate

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view of the hypothesized relationship between self-efficacy and

performance, and (5) the National Council of Teachers of Mathematics

is calling for renewed interest in mental computation as an important

mathematics alternative for the twenty-first century (Reys & Barger,

1994; Reys & Nohda, 1994; Silver, 1994).

Many school children have self-doubts about mathematics. Of

course, the reasons are many, but this study suggests that one of the

reasons is due to low mathematics self-efficacy and a lack of strategies.

Which comes first? A lack of mathematics strategies could certainly

influence one's self-efficacy to perform in the domain. From the social

cognitive perspective (Bandura, 1977, 1986), however, children's' lack

of efficacy to perform can also adversely affect their ability to learn. The

problem must be addressed simultaneously; that is, children must

acquire task-specific knowledge about their capabilities as they

experience learning. This reduces faulty self-doubts and facilitates

more accurate appraisals of one's present capabilities. It also

demonstrates that learning mathematics improves with the acquisition

of strategies and is not solely a matter of innate cognitive ability.

The General Problem

Even average-ability students are sometimes known to do poorly

in specific subject areas while performing up to standard in others.

This phenomena is often reflected in the domain of mathematics. The

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reasons for this phenomenon no doubt reflects the multivariate nature

of school learning. We must also take into account the idiosyncratic

nature of diverse learners. When capable learners do not perform up

to their potential despite positive environmental conditions, we must

give more attention to the self-regulatory processes within individuals

that promote or inhibit performance. From the social-cognitive view,

self-efficacy is an important factor that resides within the learner and

mediates between cognition and affect, and results in changes in

academic performance (Zimmerman, Bandura, & Martinez-Pons,

1992). The growth and reduction of self-efficacy is influenced over time

by social comparison with peers and is therefore more pronounced as

one grows older.

Background of the Problem

Gender and Self-Efficacy. By the time children reach middle

school (grades six through eight), the majority of them have made

significant judgments regarding their preferences toward certain

academic domains. These judgments are no doubt influenced by their

perceived capability with regard to the domains, as a result of social

comparison with peers and feedback from teachers. This is particularly

true in the domain of mathematics. At this stage, children are already

making decisions leading to career directions and choice of classes. By

high school, these decisions become more solidified. For educators, the

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critical time to reduce or prevent mathematics alienation is in middle

school, or early on in high school.

Elementary school children usually have greater confidence in

their academic capabilities, and this confidence extends equally across

gender to both verbal and mathematical domains of learning. In later

years, however, gender differences regarding mathematics begin to

emerge. Fennema and Sherman (1978) found that there were no

significant differences with gender and mathematics learning, nor with

gender and motivation for learning, for 1,300 middle school children.

There were, however, significant effects on mathematics confidence

and on perceptions of mathematics as a male domain, with boys

reportedly averaging higher on both variables. When these results are

compared to previous research by the same authors, using the same

design but with high school students (Sherman and Fennema, 1977)

the overall results indicate that the gender gap on mathematics

confidence and perceptions begins to widen in middle school and

increasingly widens in high school. Although these studies did not

measure self-efficacy, per se, the significant variables of confidence and

gender stereotyping of a domain are contributing sources of self-efficacy

information.

Expectations about doing well in mathematics (confidence)

relates closely to one's beliefs about personal capabilities for

successfully performing domain-specific tasks (self-efficacy).

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Nonetheless, one can maintain high mathematics self-confidence in

general, but low mathematics self-efficacy with regard to specific tasks

such as mental computation of fractions. Likewise, gender stereotyping

of the mathematics domain may raise or reduce one's expectations for

overall success in the domain, but it does not determine precisely one's

beliefs for accurately solving particular mathematics problems. The

interacting perceptual influences of confidence and gender stereotyping

are influential sources of self-efficacy information, but not

determinants of beliefs about capabilities with regard to specific tasks.

Therefore, it is reasonable to examine the effect of gender on

mathematics self-efficacy with regard to task-specific performance

objectives.

Self-evaluation and Mathematics Performance. Children make

judgments about their mathematical capabilities based on

accumulating knowledge and experience. They tend to see themselves

as either mathematically inclined or disinclined. These perceptions of

mathematics efficacy are shaped by an unlimited array of personal,

environmental, and behavioral factors. In the academic milieu,

learners make judgments about their capabilities based on comparisons

of performance with peers (Brown & Inouye, 1978; Schunk, 1987;

Schunk & Hanson, 1985; Schunk, Hanson, & Cox, 1987), successful and

unsuccessful outcomes on standardized and authentic measures, and

feedback from others such as teachers (Bouffard-Bouchard, 1989;

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Schunk & Rice, 1987), parents, and peers. These sources of information

about their capabilities accumulate within individuals to form

perceptions of mathematical competencies. But these judgments are

fluid in that they are altered along the way according to new

experiences and knowledge. Students whose perceptions of their

capabilities are high often go on to challenge themselves, persevere in

the face of difficulties, and expend greater effort resulting in more

successful experiences. Self-doubters on the other hand often resign

early in the face of difficulty, and/ or avoid the subject altogether to

preserve self-worth (Bandura, 1986; Brown & Inouye, 1978). A

challenge to educators, therefore, is to adopt instructional

interventions that not only make content more understandable, but

also increase the likelihood that learners will perceive their capabilities

as sufficient to the task.

Personalization as Vicarious Modeling

Cognitive self-arousal can take two forms: personalizing the experiences of another or take the perspective of another. In the personalizing form, observers get themselves emotionally aroused by imagining things happening to themselves that either are similar to the model's or have been generalized from previous positive and aversive experiences [ ... ] Research conducted in this framework has been concerned primarily with how role-taking strategies develop and affect social behavior. However, experimental evidence is lacking on how vicarious arousal can be affected by putting oneself in the model's place. What little evidence does exist suggests that personalizing modeled experiences is more vicariously arousing than role­taking. (Bandura, 1986, p . 313)

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If humans gained knowledge only through direct experience

children would be quite limited intellectually. Fortunately, children

can learn from observing others perform and also by observing the

consequences of the given performance. This form of vicarious

modeling is evidenced in the fact that children can learn from

televised depictions of human behavior (Beagles-Roos & Gat, 1983;

Meadowcroft & Reeves, 1989; Thelen, Fry, Fehrenbach & Frautschi,

1979). Children also can make judgments about their own capabilities

by watching models perform and imagining themselves performing

above, equal to, or below the observed level of performance. Children

make these judgments based on knowledge about themselves,

resulting from past experiences, and perceptions of their own

capabilities. The more substantiated evidence individuals gain from

observing others, however, depends on the similarity between

themselves and the model (Brown & Inouye, 1978; Littlefield & Rieser,

1993; Schunk, 1987; Schunk & Hanson, 1985; Schunk, Hanson & Cox,

1987). If children observe persons of obvious greater physical strength

perform a highly physical feat, they do not usually expect that they too

can perform up to that standard. If, however, children observe peers­

children developmentally similar to the observer-whom they

perceive to have similar or lesser capabilities perform a requisite act,

then their senses inform them that they too possibly can perform at

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that level. Therefore, model similarity, or peer modeling, is an

important source for judging capabilities for performing certain tasks.

We have no peers of greater similarity to us than ourselves.

Despite the number of traits possessed by others who are similar to us,

we gain considerable knowledge of what we can do from what we have

already done. Yet we have neither the time nor the opportunity to do

much in our limited lifetimes. From the social cognitive perspective,

we cannot be expected to gain our entire life's knowledge based on

personal experiences. The resulting dangers alone, experienced by

simple trial and error, would have disastrous consequences on our

well-being and life expectancy. The challenge for designers of

instructional stories is to model learning experiences so the learner

vicariously experiences the feelings and cognitions of the protagonist

or other characters.

The effectiveness of modeling is related to four subprocesses of

the observer: attention, retention, production, and motivation

(Bandura, 1986; see also Bandura, 1971, for more background on these

subprocesses) .

Attention requires that the observer attend to the actions of the

model. Activities that are modeled should therefore be relevant and

engaging to the learner.

Retention requires that the information be relevant and

meaningful to the observer. Learners must recognize some feature of

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new information in order to perceive and classify it as something

meaningful (Sainsbury, 1992). From the social cognitive perspective,

observers can translate symbolic modeling (e.g. from media) into

meaningful behaviors which can be overtly emulated.

Production requires that the observer of a model be

developmental capable of emulating the behaviors of the model.

Children, therefore, adjust perceptions of efficacy depending on their

perceived similarity to the model (Schunk, 1983, 1987).

Motivation processes are often dependent on incentives. Social

cognitivists believe that symbolic incentives, including improved

social functioning and enhanced self-efficacy, inform observers of the

value and effectiveness of emulating modeled behaviors.

One method of modeling that attends to these four subprocesses

and demonstrates some success is personalization of instructional

context (Anand & Ross, 1987; Lopez & Sullivan, 1992; Ross & Anand,

1987; Ross et al., 1985). Computer-based instruction supports

personalization by allowing the learner to determine some of the

personal referents in which the content is situated. Unlike televised

modeling of instructional information, computers are able to

transform the instructional context to reflect individual input. This

capability is currently being explored by interactive strategies of

computer-based learning, in which the learner is addressed by name or

is allowed a certain degree of control in selecting the pacing,

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sequencing, and characteristics of the instruction. This kind of

interactive personalization is described in the literature under the label

of learner control (see for a review, Kinzie, 1990).

Personalization, as used in the present study, allows the learner

to control the personal referents of instruction, such as character

names, in an instructional story. The learner transforms textual

information to contain familiar referents. Theoretically, this allows

the learner to envision being in the instructional context being

depicted and observe a model that is highly similar to the learner. This

degree of association enables learners to accommodate new

information with existing knowledge structures (Davis-Dorsey, 1989;

Ross, 1983; Ross & Anand, 1987).

Another potential benefit of personalized context using models

of high similarity is that the learner is able to experience vicariously

the emotions and cognitive representations of the models. Using

personalized characters in an instructional story, learners can gain

significant personal information about their capabilities with regard to

the instructional strategies enacted by the modeling characters.

Hypothetically, if the depiction is of positive gains in self-efficacy and

usage of strategies, then learners are able to picture themselves

similarly, thus gaining efficacy and using the strategies.

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Mental Computation Strategies

During my own childhood, I was taught that the one (and only) way to compute mentally was to imagine a 'chalkboard in my mind' and then to 'see' the numbers and 'carry' as I would with paper and pencil. Unfortunately, the numbers always disappeared before I could finish the calculation. (Richards, 1991, p . 109)

The author of the passage above is now a college mathematics

instructor. To finish the passage, she goes on to write that she was

convinced she was not "good at mathematics," but after learning a

mental arithmetic strategy (left-to-right operation) she gained a

"renewed sense of confidence" in her mathematics capabilities.

Mental computation of mathematics is the deriving of exact

answers to mathematical calculations without the use of recording

devices such as computers, calculators, or writing instruments (Reys,

B., 1985; Reys & Barger, 1994). Up to 80 percent of mathematical

computations performed in non-technical settings, such as the

exchange of money or the determination of times and distances, are

done mentally (Reys & Nohda, 1994). Most often, we do not take the

time or have the opportunity to use recording devices in making

computations. Many times it is simply too embarrassing to use

recording devices at the check stand or restaurant and, therefore,

people avoid carrying calculators everywhere they go (Lucas, 1991).

Mental computation is still important in this age of high

technology. The National Council for Teachers of Mathematics

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(NCTM) is calling for renewed emphasis on computational

alternatives, including mental computation and estimation, as

necessary strategies to complement advances in technology (Reys &

Nohda, 1994; Shumway, 1994). It is all too easy to make mathematical

errors using technological devices, and the ability to compute or

estimate numbers mentally assists children in checking calculations.

Mathematics competency is often displayed in the classroom by

those efficacious learners who have acquired mental computation

strategies. Peers performing mathematical computations swiftly and

accurately in their heads is associated with high mathematical

capability. Students, however, who never learned these strategies

compare their inadequate performance with those of skilled

performers and often judge their mathematics capabilities in general as

inferior. Attributing their lack of skill to lack of capability is what

Bandura (1986) calls "faulty self-knowledge." Relevant to this, one of

the goals of the instruction examined in the present research is for the

models to gain in perceptions of self-efficacy as they improve

performance on the criteria I task. Mental computation is the criterial

task because it requires an exact answer and therefore reduces guessing

and alleviates the difficulty of judging estimation. Importantly, it also

assists the learner in making accurate self-appraisals of performance.

Mental computation is something the student must perform alone

without the aid of external devices and so a correct answer is clearly the

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result of one's own internal processing. In judging the relationship

between levels of self-efficacy and performance, mental computation

provides a fairly exact measure.

There are, therefore, a number of major influences affecting

mathematics self-efficacy of children. These influences include

domain-stereotyping and gender-stereotyping, which often result from

social comparison with classmates. Mathematics capabilities are

usually displayed socially by mental computation performance in the

classroom, making this an important problem area for enhancing

mathematics self-efficacy.

Theoretical Framework

Social Cognitive Theory provides a framework for explaining

how personalization and modeling are used to enhance the capabilities

of human learning. Self-efficacy is a major construct of this theory.

Self-Efficacy

Bandura (1977), sought to address the related question of what

mediates knowledge and action beginning with his seminal work on

self-efficacy. Bandura (1986, p. 391) defines the performance

component of self-efficacy as

people's judgments of their capabilities to organize and execute courses of action required to attain designated types of performances. It is not concerned with the strategies one has but

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with judgments of what one can do with whatever strategies one possesses.

Students feel self-efficacious when they are able to picture

themselves succeeding in challenging situations, which in turn

determines their level of effort toward the task (Paris & Byrnes, 1989;

Salomon, 1983; 1984).

Bandura (Bandura 1977, 1986) asserts that self-percepts of efficacy

highly influence whether students believe they have the coping

strategies to successfully deal with challenging situations. One's self­

efficacy may also determine whether learners choose to engage

themselves in a given activity and may determine the amount of effort

learners invest in a given academic task, provided the source and

requisite task is perceived as challenging (Salomon, 1983, 1984).

Several researchers have since investigated the relationship of

self-efficacy to learning and academic achievement, but research in the

area of academic performance is still developing (Lent, Brown, &

Larkin, 1986; Multon, Brown & Lent, 1991; Schunk, 1994). One

challenge to instructional technologists, therefore, is to investigate new

methods of raising learners' levels of self-efficacy and academic

performance through the use of appropriate technological innovations.

Sources of Self-Efficacy Information. People make judgments

about their capabilities-accurate or not-based on enactive experience,

vicarious experience (observation), persuasory information, and

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physiological states. In school, children gain knowledge and

experiences through experiential activities. They also gain information

based on seeing how peers they judge to be similar to themselves

perform at various levels and under given circumstances. They also

are told by teachers, peers, family and others about their expected

capabilities. Children give themselves physiological feedback about

their capabilities through symptoms such as soreness or sweating.

These sources of efficacy information are not mutually exclusive, but

interact in the overall process of self-evaluation.

Bandura, Adams, & Beyer (1977) advise that enactive experience

is a highly influential source of efficacy information. Successful

experiences raise self-efficacy with regard to the target performance

while experiences with failure lower it.

Another source of efficacy information is vicarious experience

through observation. Observing peers, or peer models, especially those

with perceived similar capabilities, perform target performances results

in evaluative information about one's personal capabilities.

Verbal persuasion or convincing serves as another source of

efficacy information. Teachers, for example, can raise or inhibit

students' percepts of efficacy by suggesting whether or not they have

the capabilities to succeed in a given task (Bouffard-Bouchard, 1989).

Models can also be used to demonstrate to self-doubters that personal

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capabilities are more often a result of effort rather than innate

capability.

Students often have physical reactions to anticipated events.

Many a public speaker testifies to sweaty palms and nervous vocal

reactions when performing a speech. These physiological indicators

are sources of self-efficacy information as well.

Social cognitive theory postulates that the aforementioned

sources of self-efficacy information are the most influential

determinants of performance.

Perceived Self-Efficacy and Performance. Early studies by

Bandura and colleagues focused on self-efficacy in therapeutic contexts,

such as investigating training methods to enhance patient self-efficacy

and reciprocal coping behaviors in phobic situations (Bandura &

Adams, 1977; Bandura, Adams & Beyer, 1977). It is only in the 1980s

that self-efficacy pertaining to academic performance began to be

investigated with great depth. To understand how this extension of

self-efficacy and performance unfolded from clinical situations to

academic situations, we can look back at one exemplar case.

Bandura and colleagues (Bandura, Adams, & Beyer, 1977)

administered a multi-level treatment program for snake phobics.

Participants in this case were assigned to a control condition in which

they received assessment but no treatment, or one of two treatment

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conditions. In the treatment conditions, the phobics either participated

with or observed a therapist in a fearful situation with snakes.

On one levet participant-modeling, participants first observed a

therapist dealing with snakes then gradually participated in longer

time intervals with a therapist in various activities. In a second

treatment condition, participants only observed a therapist modeling

the requisite coping performances. Results of this study showed that

participant-modeling significantly improved the participants' self­

efficacy for coping with snakes, while controls reported no change. The

second treatment group, who only observed, also reported improved

self-efficacy. But the real test of the treatment effectiveness would be

measured by correspondence between levels of posttest self-efficacy and

the criterial performance tasks, which included various approach

behaviors ranging from entering a room containing a snake through

actually handling a red-tailed boa constrictor.

Correspondence, the positive correlation between judgments of

self-efficacy for being able to perform a given task and then performing

it, was high (86% to 90%) for all conditions. The implications are that

one's self-efficacy for a given situation is changeable through both

enactive experience and vicarious observation, and that one's percepts

of efficacy are strong predictors and explanations for criterion

performances.

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The Role of Self-Efficacy in Academic Domains

In academic domains, the research on self-efficacy is less

extensive; however, we are now seeing it being applied to such diverse

academic domains as mathematics, computer literacy, writing,

in-service teacher training, choice of academic majors, and so on.

Many of these studies are correlational and describe how self-efficacy

relates to academic outcomes.

Self-efficacy and Academic Performance. Dale Schunk, presently

of Purdue University, is one of the more prolific researchers applying

self-efficacy as an academic construct. He and his colleagues often use a

research paradigm that goes beyond correlational analysis to include

instructional interventions designed to raise learners percepts of

efficacy and corresponding performance on criterial tasks. Schunk's

treatments to influence self-efficacy include variations on modeling,

attributions of success or failure, and goal-setting. Some of his studies

that focused on peer modeling as a source of efficacy information (see

Schunk, 1987 for a review) are related to the framework of the present

study and are therefore detailed in Chapter Two, "Review of Related

Research." Other singular studies that employ similar research designs

are reviewed as well.

Pajares and colleagues often used advanced statistical procedures

to account for the explanatory and predictive variance of self-efficacy in

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relation to other personal determinants, such as anxiety, academic

background, self-confidence, and so on (Pajares & Kranzler, 1995;

Pajares & Miller, 1994a; Pajares & Miller, 1994b; Pajares & Miller, 1994c;

Pajares & Miller, 1995). Consistently, Pajares and colleagues find that

self-efficacy maintains high explanatory and predictive power for

mathematics performance.

In one study of 350 college students, Pajares and Miller (1994c)

examined the hypothesized mediational role and predictive power of

self-efficacy in mathematics problem solving. Using previously

validated measures, the researchers ran several mathematics-related

independent variables in relation to mathematical problem solving.

Results show that self-efficacy held greater predictive power for

problem solving success than did mathematics self-concept,

background in mathematics, perceived usefulness of mathematics, and

gender. The effects of background and gender, however, were

significantly related to self-efficacy, supporting Bandura's assertion of

the mediational role of self-efficacy on performance. Simply put,

background and gender are not independently strong predictors of

mathematics performance, but they are influential sources of

mathematics self-efficacy which is highly predictive and plays a strong

mediational role on performance.

Self-efficacy is a domain-specific construct in academics. Many,

including Bandura, argue that it is also task-specific, and attempts to

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measure self-efficacy at the domain level often result in ambiguous or

uninterpretable results (Bandura, 1986; Pajares & Miller, 1994c, 1995).

Many of the studies that show self-efficacy to account for lesser

variance than other personal determinants often stray from Bandura's

prescriptions for a microanalytic strategy. Often these studies assess

self-efficacy globally with just a few scale items; that is, they ask

participants to report on their confidence or efficacy with regard to a

specific academic domain, and not a specific performance task. At this

level of self-reporting, it is expected that self-efficacy can not reliably be

separated from other personal determinants such as self-concept,

anxiety, self-confidence, and background. It thus raises the question of

whether one is actually measuring self-efficacy, or more generally

measuring attitudes and other common mechanisms toward a given

academic domain. Of course, the latter are important in some areas of

educational research, but do not always give us sufficient evaluative

information for performance on specific, criterial tasks. One possible

lens from which to view self-efficacy within the context of

instructional technology is to consider one's judgments of personal

capabilities to authentically accomplish a specific performance

objective. Self-efficacy and performance are inextricably related, and in

the domain of mathematics both are often correlated with gender.

Gender Effects. There is a potential gender effect in mathematics

learning and mathematics self-efficacy. As discussed earlier, Fennema

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and Sherman (1977) and Sherman and Fennema (1978) found that

mathematics confidence and gender stereotyping are significant

predictors of mathematics performance for middle and high school

students .

Studies with college students show that gender influences

self-efficacy in mathematics-related actions, such as academic major

and career decisions (Hackett, 1985; Lent, Lopez, & Beischke, 1991;

Matsui, Ikeda & Ohnishi, 1989; Matsui, Matsui & Ohnishi, 1990). Other

studies found that gender is an influential source of efficacy

information in modeling (for example, Schunk, Hanson & Cox, 1987;

Schunk, 1987). In personalization studies, Murphy and Ross (1990)

found gender to be an influential factor in determining mathematics

success for eighth graders. Other researchers (Lopez, 1989; Lopez &

Sullivan, 1992) found that personalization significantly benefited

seventh-grade Hispanic boys in performing mathematics calculations.

Together, these lineages of research suggest that gender maintains a

significant influence on mathematics self-efficacy.

As the foregoing indicates, a gender effect has often been

reported on the dependent variables (mathematics self-efficacy and

performance). In separate studies, a gender effect was reported on the

independent variable (personalization) . The present study further

examines the possibility of a gender effect or interaction within a

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matrix of personalization, mathematics self-efficacy and mathematics

performance.

Research from the Social Cognitive Perspective

This study follows prescriptions for microanalytic research

designs as specified by Social Cognitive Theory (Bandura, 1986, p . 422).

The instructional design dimensions of the intervention also follow

that framework.

An important assumption of Social Cognitive Theory is that

personal determinants, such as forethought and self-reflection, do not

have to reside unconsciously within individuals. People can

consciously change and develop their cognitive functioning. This is

important to the proposition that self-efficacy too can be changed, or

enhanced. From this perspective, people are capable of influencing

their own motivation and performance according to a model of triadic

reciprocality in which personal determinants (such as self-efficacy),

environmental conditions (such as treatment conditions), and action

(such as practice) are mutually interactive influences. Improving

performance, therefore, depends on changing some of these influences .

Pedagogically, the challenge is to 1) get the learner to believe in

his or her personal capabilities to successfully perform a designated

task, 2) provide environmental conditions-such as instructional

strategies and appropriate technology-that improve the strategies and

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self-efficacy of the learner, and 3) provide opportunities for the learner

to experience successful learning as a result of appropriate action.

Personal Capabilities.

Within the model of triadic reciprocality, the ability to influence

various personal determinants is accorded to five basic human

capabilities: 1) symbolizing, 2) forethought, 3) vicarious, 4)

self-regulatory, and 5) self-reflective.

People are generally gifted with the capability of symbolizing. In

an academic context, this allows learners to process abstract experiences

into models that guide their learning and performance. For example,

observing someone on computer or videotape vocalize a

computational algorithm for calculating may serve as an adequate

instructional representation of performing that procedure. One can

learn how to perform the strategy in this manner, and may even gain

in self-efficacy by observing a peer model that this procedure is within

the scope of one's own capabilities.

Forethought, the cognitive representation of future events, is

also a powerful causal influence on one's learning. For example,

watching a self-efficacious model perform a mathematical calculation

using a particular strategy may lead the observer to foresee this within

the scope of his or her own capabilities and consequently expect to

perform the procedure with success.

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Vicarious capability occurs by observing others and vicariously

experiencing what they do. According to Bandura (1986), if we had to

directly experience everything we learn, we would not have adequate

time and opportunity to learn very much. Observing a model's

thinking through text-based soliloquy, for example, can direct the

observer on how to conceptualize a mathematics calculation or

overcome self-doubts about successful performance.

Students typically self-regulate by determining what capabilities

they have with regard to a given task and in effect compare those

capabilities against a set of standards they maintain for themselves.

Students who believe that they can achieve a high grade in a

mathematics course may persist in their efforts to achieve the grade.

Conversely, low self-efficacy pertaining to a given task may inhibit

one's effort and persistence (Bouffard-Bouchard, 1989).

People compare their performance with that of their peers in

various contexts, especially the classroom. The accuracy of their

assessments determines whether they overestimate or underestimate

their capabilities. Consequently, accurate self-reflection is critical to the

development of self-efficacy.

The five basic capabilities discussed above are important

guidelines for self-efficacy interventions. In the present study, the

instructional story uses symbolic and vicarious modeling to influence

self-efficacy and expectations (forethought) of success.

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Chapter Summary

One's sense of self-efficacy is determined by an array of personal,

social, and environmental factors. From the social-cognitive

perspective, these factors can be changed not only to influence one's

level of self-efficacy, but also subsequent performance on criterial tasks.

The personalization of instructional context is predicted to be an

effective strategy for raising the learners' percepts of efficacy through

the instructional design strategies of enactive experience, vicarious

modeling, and persuasory information.

Enactive experience is facilitated by enabling learners to

interactively experience what they are learning while they are learning.

Vicarious modeling is facilitated by allowing learners to individually

select personal referents that reflect the learners' interests,

backgrounds, and familiarity with the world . Persuasory information

is facilitated by cognitive modeling of characters in the story, who

cognitively experience how their percepts of efficacy are raised as they

begin to learn and tryout mental computation strategies.

Purpose of the Study

The goals of this study are threefold. One goal is to build upon

existing research which show that personalization of instructional

context is one way to increase the mathematics performance of learners

in computer-based instruction (CEI). A second goal is to investigate

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whether personalization through character modeling can be used to

raise the self-efficacy of CBI learners. The third goal is to test whether

personalization may be a facilitating strategy for improving the

combined self-efficacy and subsequent performance of CBI learners.

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CHAPTER 2

REVIEW OF RELATED RESEARCH

Arguably, the most important role of a teacher is to

communicate effectively with learners, especially in guiding them to

construct meaning from new and unfamiliar subject matter. But

learners only construct meaning if they are able to recognize, classify,

and characterize new information based on their personal

understanding and experiences (Sainsbury, 1992). Ability, though,

remains inert in the absence of the learners' motivations and

perceptions of self-efficacy; that is, how learners judge their capabilities

with regard to performing tasks (Bandura, 1977, 1986, 1993; Pintrich &

De Groot, 1990). There is substantial evidence that learners better

understand subject matter that relates to their existing knowledge and

experiential backgrounds (Brown, Collins, & Duguid, 1989; Bruner,

1990; Reed, 1938). There is also evidence to suggest that learners are

more motivated to activate existing schema if the context of the task is

personally relevant (Cordova, 1993; Davis-Dorsey et al., 1991).

Unfortunately, ability, knowledge, and motivation sometimes

remain inert. If learners are to employ strategies and regulate their

learning, they need to be motivated (Pintrich, Cross, Kozma, &

McKeachie, 1986). Additionally, learners need to perceive themselves

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as potentially successful in the learning task or their use of knowledge

and motivation may both remain inert (Bandura, 1986). Equally

unfortunate is the fact that inert use of knowledge and motivation is

often inaccurately perceived in school and society as lack of ability.

Learners' motivational tendencies may preclude performances

appropriate for completion of a task, but their self-percepts of efficacy

mediate both their motivations and performances and may also

preclude both (Bandura, 1986; Brown & Inouye, 1978; Weisz &

Cameron, 1985). Therefore, getting learners to relate to new

information and to believe in themselves are important tasks for

teachers. It usually requires a great deal of interpersonal

communication between the teacher and the learner and is a human

element that is often lost in computer-based instruction.

In contemporary times, many cognitive psychologists are urging

instructional technologists to consider the learner as an active

participant in the construction of meaning, particularly when

designing computer-based instruction. Yet quite often the learner is

viewed only as a passive receptor of communication. Active learners

need to see themselves within the context of new ideas. That in itself

is motivating and promotes understanding. From this perspective, the

processes of constructing meaning are embedded in the combined

social, personal, and emotional context of learning (Lebow, 1991;

Zimmerman, 1990; Brown, Collins, & Duguid, 1989; Collins, Brown, &

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Newman, 1989) and it is therefore unwise to disassociate new learning

from an experiential context. It makes sense to situate new learning in

a context that is relevant and familiar to the learner and, when

possible, to demonstrate the learner being successful in the task itself.

Computer-based, personalized storytelling can be viewed as a

means for increasing personal relevance, situated learning,

narrative/ story-based learning, distributed cognition, adaptive

learning, vicarious observation, narrative therapy, and symbolic

modeling (as depicted on media) . The present thesis narrows this

scope to modeling and personalization research that meets the

following criteria: (1) live or symbolic peer modeling that enhances

academic self-efficacy; and, (2) studies that describe personalization as

an instructional design strategy in order to influence learning, affect,

self-regulatory processes, or performance. These criteria were chosen

in order to maintain a lucid focus on the dependent variables,

mathematics self-efficacy and its corresponding effect on mathematics

performance.

Interventions Enhancing Self-Efficacy

Many personal determinants interact to influence the

motivation, cognition, and performance in a mathematics learning

environment. A seemingly endless array would include self-concept,

self-esteem, self-confidence, anxiety, background, socio-economic

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status, ability, gender, and self-efficacy. However, according to Bandura

(1986), "any gigantic attempt to study all these reciprocal actions at once

would produce investigatory paralysis. It is the subsystems and their

various interrelations, rather than the entirety, that are analyzed"

(p.25).

Self-efficacy for academic tasks is integral to this research for

several reasons. Self-efficacy is shown to hold greater explanatory and

predictive power for academic outcomes than many other

determinants (Pajares & Miller, 1994a, 1994b, 1994c; Zimmerman,

Bandura, & Martinez-Pons, 1992). Students who foster faulty self­

knowledge about their abilities pertaining to academic tasks can be

helped by personalized models who demonstrate improvement in self­

efficacy during skill acquisition.

Interventions that demonstrate success in raiSing academic self­

efficacy, include various forms of modeling. The forms of modeling

that pertain most to personalization of instructional context are social

comparative modeling, multiple sources modeling, peer modeling,

same-gender modeling, and vicarious modeling. In many cases, these

interventions overlap where the use of multiple models also serves

the purpose of the others.

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Social Comparative Modeling

In an early examination of the power of social comparison,

Brown and Inouye (1978) sought to test whether learned helplessness­

one's expectations of inevitable failure due to lack of control over

proposed circumstances-could be induced by vicarious modeling.

The researchers set up live models of differing levels of perceived

similarity of competence to the observer. Observers were either told

that they were of similar competency or superior competency to the

model. A third group did not receive any feedback and a fourth

(control) group did not observe a model. Using performance with

anagrams as the performance task, participants in all groups witnessed

a model demonstrate frustration and failure with the task. Observers

in the superior competency group persisted longer than all other

groups, volunteering to spend more time trying to solve the anagrams.

Observers in the similar-competency group persisted less than all other

groups. The implication of the Brown and Inouye (1978) study is not

only that model similarity can adversely affect one's persistence and

expectations of success, but also that social comparison among peers is

an influential and vicarious source of one's perceived self-efficacy,

which was demonstrated by the greater success of those who expected

to perform better than the model.

The effects of social comparison on self-efficacy and performance

was also tested in mathematics learning. Schunk (1983) provided 40

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low-achieving fourth and fifth graders with instruction in performing

division calculations. Four conditions were established in this

experiment: 1) social comparative feedback on the number of

calculations previously solved by peers, 2) a stated goal for solving a

number of calculations, 3) both treatments (multiple sources of efficacy

information), and 4) a control group. Participants receiving multiple

sources of efficacy information demonstrated greater skill as evidenced

by the number of calculations worked and solved correctly, as well as

higher judgments of self-efficacy. Further analysis also showed that

social-comparative-only feedback positively influenced skill use, and

the goal-only condition was significantly related to higher reports of

mathematics self-efficacy.

The combined results of the Schunk (1983) study imply that the

efficacy-performance relationship is influenced by information about

both goals and social comparison. Self-efficacy models should

therefore be comparable in age and development to the observer and

exhibit goals of successful performance. Personalization allows for this

instructional strategy.

Multiple Sources Modeling

Schunk and Rice (1987) conducted a pair of experiments to test

the effects of strategy value and use-feedback information on self­

efficacy and reading comprehension of low-achieving, elementary

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school children. In experiment one, participants received one of four

conditions: 1) specific strategy value information, 2) general strategy

value information, 3) specific and general combined, or 4) no value

information. In the second experiment, participants received one of

three conditions: 1) strategy effectiveness feedback, 2) specific strategy

value information, or 3) or combined effectiveness-specific value

information. Strategy value was conveyed by pointing out how

strategy use improves other children's performances, a source of social

comparison and self-efficacy information. Strategy effectiveness

feedback was operationalized as verbal feedback from the trainer to

participant on how strategy use improves performance. Results from

experiment one showed that both self-efficacy and skill (as indicated by

performance) were significantly and positively altered in both the

specific strategy value and general strategy value conditions; moreover,

the specific-general strategy value group yielded an interaction across

all other conditions. Experiment two tested how effectiveness feedback

might build upon the first set of results. Results of this experiment

showed that combined effectiveness-specific value information was

more effective for improving self-efficacy and skill than either the

strategy value only or strategy effectiveness feedback only conditions.

One interpretation of these results is that multiple sources of

information are more effective than a singular treatment for changing

percepts of efficacy and corresponding performance. Using multiple

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sources of strategy effectiveness-value information in an instructional

story increases the likelihood that learners will be able to see the

effectiveness and value of using strategies.

Peer Modeling

Peer modeling, that is modeling among observers based on

similarity of attributes between the model and observer, is examined

extensively (see Schunk, 1987 for a review) . Perceived similarity is

shown to be an effective source of self-efficacy information for

children's learning and performance. Researchers believe that learners

are affected by greater attention, retention, production (enactment of

behaviors) and motivation for learning strategies modeled by peers.

One of the early modeling studies that focused on background

similarity was conducted by Rosekrans (1967) . In that study, children

watched films in which they were led to believe that the film model

was either similar or dissimilar to themselves. Children in the

similarity group demonstrated the modeled behaviors more accurately

and were able to recall more of the model behaviors.

Schunk and Hanson (1985) investigated whether they could

positively influence the self-efficacy and mathematics achievement

(with subtractions) of 72 eight-, nine-, or ten-year old children through

peer modeling on videotape. The participants had previously

experienced difficulty learning fractions . The researchers also

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investigated whether mastery or coping behaviors were of significant

benefit. There were no significant differences on either the coping or

mastery condition, however, same-gender peer modeling resulted in

significantly higher mathematics self-efficacy and performance than

the other conditions. Observers of the teacher model also reported

significantly higher posttest self-efficacy and performed significantly

higher than controls.

Schunk, Hanson, and Cox (1987) conducted two experiments to

see whether peer model gender attributes affected the mathematics

(fractions) achievement of fourth, fifth, and sixth grade school children

struggling with mathematics learning. In the first experiment, the

researchers investigated whether model gender combined with either

mastery or coping behaviors would affect the achievement behaviors

of the observers. (Mastery behaviors are those where the model

performs faultlessly. Coping behaviors include those where the model

demonstrates overcoming difficulty, fear, or anxiety for the task.) In

the second experiment, they investigated whether mastery or coping

models combined with either a single same-gender model or multiple

same-gender models promoted achievement behaviors. Participants

watched videotaped sessions of female teachers working with the

model(s). Results from the first experiment indicated that observing a

coping model had a significant effect on children's self-efficacy and

posttest performance, regardless of gender. Results of this experiment

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significantly favor the coping condition with multiple models.

Implications of these results are that using coping and multiple models

are appropriate instructional strategies for raising mathematics self­

efficacy and performance. It seems that modeling coping behavior is

more effective for struggling students than modeling mastery

behavior. Multiple models, it is postulated, enables greater

opportunity for the observer to identify with at least one of the models.

The study, however, showed no effect on model-observer gender for

elementary school children, which is consistent with research

indicating that gender differences in mathematics do not emerge until

junior high or middle school (Meece, Parsons, Kaczala, Goff, &

Futterman, 1982). Therefore, it seems that self-efficacy and

mathematics performance of young children can be improved through

modeling, in particular by using multiple, coping models. The present

study includes character models who demonstrate varying levels of

coping behavior, thus allowing for greater opportunity for learners to

identify with at least one level of coping.

Same-Gender Modeling

The effects of model gender on the mathematics self-efficacy of

children is of particular interest because computer-based

personalization enables gender-based character changes.

Unfortunately, this has not been adequately investigated to date.

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Schunk and Hanson (1985), for example, found that same-gender peer

modeling is an effective method of raising children's self-efficacy and

improving mathematics performance. That study, however, was not

designed to investigate possible cross-gender effects, such as using

opposite-gender models for observers.

In another study, Schunk, Hanson, and Cox (1987) found that

model gender had no effect on the mathematics (adding and

subtracting of fractions) self-efficacy of mathematics low-achieving,

elementary school children, consistent with other findings for this age

group (Meece, Parsons, Kaczala, Goff, & Futterman, 1982).

Murphy and Ross (1990) investigated whether gender may be a

factor in student preferences and in solving mathematics story

problems. Each of the eight story problems contributed to a larger,

thematic story line. The study allowed participants to select from two

gender-oriented stories: "Angie's Travels" and "Mack's Trip;"

however, participants were then further assigned, without choosing, to

one of three conditions within the selected story: 1) preferred-gender,

2) nonpreferred gender, and 3) mixed gender. Names of characters, as

well as pronouns "he" and "she" enabled a specific gender orientation.

Two "mixed protagonist" treatment versions, "Angie-Mack" and

"Mack-Angie," were also devised. Significant variations on the

problem-solving and attitude posttests generally favored the

preferred-gender treatment over the mixed-protagonist group, but

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neither of these groups significantly differed from the nonpreferred

gender group. Posttest results of problem-solving scores also revealed a

gender effect in favor of girls, regardless of protagonist gender.

Implications of that study to the present study are that personalization

which allows for gender-based referents may benefit girls, but this is

certainly not a foregone conclusion.

Vicarious Modeling

Schunk and Hanson (1989) conducted three experiments of peer

modeling versus self-modeling on the cognitive skill learning of

children nine to twelve years old. In experiment one, children

classified by the school as low math-achievers were assigned to one of

three conditions: 1) observing multiple peer models of the same gender

solve fraction calculations (peer-modeling), 2) watching themselves

solve calculations on videotape (self-modeling), and 3) a videotape

control group. Results showed that both treatment conditions were

significantly more effective than the control condition. In experiment

two, the children either watched themselves on videotape work easier

or more difficult problems. In this case, both conditions were

significantly more effective than control conditions. In experiment

three, children either watched tapes of the process of learning to

perform calculations of fractions versus their performance after they

had learned to perform the calculations. Significant results of the three

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experiments demonstrate that self-modeling is a significant method of

modeling skill acquisition and in raising percepts of mathematics

self-efficacy. In the present study, vicarious modeling is achieved by

adapting the referents of the story protagonist to reflect several

personal attributes of the learner.

Personaliza tion

When someone with the authority of a teacher, say, describes the world and you are not in it, there is a moment of psychic disequilibrium, as if you looked into a mirror and saw nothing. (Adrienne Rich, quoted in Rosaldo, 1989, p. ix)

Personalization, as used in the present study, refers to

manipulating the instructional content to contain personal referents of

the learner. Such personal referents may include familiar names,

persons, places, or things. By relating the referents of context to

familiar, everyday conditions of the learner, the content is made

knowable to the learner (Brown, Collins & Duguid, 1989; Resnick,

1987). By modeling a successful learner, the observer believes that the

task is achievable.

The purpose of personalization is to stimulate intrinsic interest

and facilitate personal meaning of new content. This is accomplished

by portraying tasks depicting what real people would do in a realistic

situation. For subject matter that is meant to facilitate the instruction

of learning strategies, it is important that the complexity of the

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environments of everyday life not be entirely reduced or abstracted out

of context. At the same time, a narrative must be flexible enough to

disassociate the concepts and principles from the initialleaming

context. Encouraging students to construct learning strategies that can

be transferred outside of the classroom requires authentic learning

environments that can be explored from multiple perspectives, with

levels of complexity that approximate the experiential sophistication of

the learners (Spiro & Jehng, 1990; Salomon & Perkins, 1989). Similarly,

employing multiple perspectives increases the likelihood that the

observer can derive multiple sources of efficacy information. To

achieve personalization from multiple perspectives, the story was

constructed to involve discourse between characters who demonstrate

a shared knowledge construction. Here is a contextual example of how

a character in the story (Aisha) offers an explanation to a conceptual

problem that is elaborated by another character (Leroy), followed yet by

a rejoinder from the protagonist (Marcos).

"Okay," Aisha asked, "we're driving 1800 miles. If we drive 600 miles per day, how long will it take us to get there?"

"That's easy, replies Leroy, "just let me grab a pencil and paper."

"No need," said Aisha. "Some calculations are made for doing in your head."

"I know," suggested Marcos. "Just keep counting on 600 until you get 1800 and we're there, that's 600, 1200, 1800. Three days!"

"That's right," applauded Aisha. "And there are other ways you can calculate this. How about breaking down 1800 and 600 to 18 and 6 by canceling an equal number of trailing zeros.

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When the zeros are at the end of both numbers, you can do this. So, really the calculation is simply 18 divided by 6, which equals three days."

"I got another way." added Marcos. "What about counting back, or subtracting 600 from 1800 until there's nothing left. You can do that three times, which equals three days."

"Terrific," said Aisha. "You see, there is no right way or wrong way. Everyone uses mental computation strategies all the time, but the important thing is to think about which ones will work best for you in the right situation. You don't need to remember the names of each strategy, just that numbers are flexible. "

The example passage provided above exemplifies the gist of how

characters in an instructional story can relate instructional information

in a conversation. Each passage in a story, however, is elaborated with

uniquely personal referents provided by the learner.

Personalization of this form, enables the various modeling

interventions discussed previously, and facilitates other enhancements

to computer-based instruction. These enhancements include

personalization of instructional context and personalization as concrete

context.

Personalization of Instructional Context

Personalization, as used in the present study, follows a lineage of

research on variations of the Anand/Ross Model. This instructional

design model enables learners to transform the characteristics of

learning and instruction by merging familiar referents with abstract

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nouns and pronouns as in mathematics word problems and

instructional stories.

Anand and Ross (1987) developed three versions of a

computer-assisted lesson for teaching division of fractions to fifth- and

sixth-grade children. Participants were assigned to one of three groups:

1) personalized context, 2) concrete context, and 3) abstract context.

Personalization was facilitated in this experiment by enabling students

to change referents in story problems to personal information, such as

personally favored people, places and activities. In the concrete

version, names and events were hypothetical (realistic, but

unfamiliar). The abstract condition was presented using general

referents such as "objects" in place of specified things (such as candy

bars). The achievement posttest included items from all three

experimental contexts. Attitudes were also assessed on an eight-item

Likert-scale asking about students reactions to their respective

treatment. Achievement results yielded significant effects for both

treatment conditions over the abstract condition, while neither the

personalized nor abstract group differed significantly from the concrete

group. With regard to attitudes, the personalized group also yielded a

significant effect over the concrete group, but did not differ from the

abstract group.

In a subsequent investigation, Ross and Anand (1987) sought to

compare findings from the first study, in which the instruction was

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delivered via computer, to printed versions of mathematics story

problems using essentially the same treatment design. Participants

were again fifth- and sixth-graders. Mathematics achievement was

assessed using a three-section posttest containing "context," "transfer,"

and "recognition" story problems. Attitudes were also assessed. As in

the Anand and Ross (1987) study, overall results on the achievement

subtests showed the personalized treatment to be the most effective,

and was never surpassed by the other conditions. The overall attitude

measure was not significant although item analyses mostly favored

personalization.

Implications of the two Anand and Ross studies described above

for the present study are that personalization is effective in teaching

mathematics and in learning to solve word problems.

Personalized Learning. Most research that employs the

Anand/Ross Model has been conducted using mathematics word

problems.

Lopez and Sullivan (Lopez & Sullivan, 1992; see also Lopez,

1989) demonstrated how personalization of mathematics word

problems could improve the mathematics (one- and two-step

arithmetical operations) achievement and attitudes of rural Hispanic,

seventh graders in Southern Arizona. Participants were grouped by

pretest score and gender, and assigned to one of three groups:

1) individualized personalization, 2) group personalization, and 3)

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nonpersonalized. Students then filled in biographical inventories,

detailing familiar nouns and pronouns such as favorite kinds of ice

cream and the names of friends. In the individualized treatment, each

student received mathematics story problems in which generic nouns

and pronouns were merged with personal referents. In the group

treatment, common and familiar referents of the majority were

merged for one set of story problems for the entire group. In the

nonpersonalized version, there was no attempt to familiarize the

problems. Substitutions were made using a computer program,

however the children received print versions of the story problems.

Results show that both the individualized and group personalization

treatments were significantly higher than the non-personalized

version for two-step arithmetic calculations and mathematics attitudes;

although, the treatment versions were not significantly different from

each other. There was also a significant attitudinal effect for only the

individualized treatment. Attitudinal items consisted of interest,

liking, and preference questions. The study suggests that

personalization of mathematics story problems is an effective

instructional design strategy for improving mathematics achievement

and attitudes.

In another study (Davis-Dorsey, Ross, & Morrison, 1991; see also

Davis-Dorsey, 1989), researchers investigated whether personalization

of mathematics word problems would benefit elementary school

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children. Personalization of context, in this case, was combined with

"problem rewording for explicitness." Treatments were administered

as text. Overall significant results show that second graders benefited

from the combined intervention of personalization and problem

rewording, but personalization itself was not significant. Fifth graders,

on the other hand, benefited from the personalization intervention,

but not problem rewording. Gender also yielded a significant main

effect for fifth graders in favor of females. These results suggest that

older children in elementary school may benefit more from

personalized context of mathematics story problems, having more

developed schemata for processing information in a real-world context.

One interesting way to build upon the findings of Lopez and

Sullivan (1992) and Davis-Dorsey, Ross, and Morrison (1991), however,

is to provide the personalization treatments on computer, and to use

personalization as an instructional method instead of as a testing

method. The present study employs these variations.

Personalized Instruction. There are several studies, as of this

writing, that examined personalization as a instructional strategy for

relating individually to diverse learners .

Herndon (1988) sought to extend on the Anand/Ross Model by

comparing three levels of personalized instruction for understanding

syllogisms. Participants were high school seniors, assigned to one of

three groups: 1) individual personalization, 2) group personalization,

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and 3) non-personalized. Students completed an inventory that asked

them to report their most valued possessions, and other personal

referents such as the names of people and things. Individual

inventory items were then merged into personalized syllogisms for

experimental groups one and two. All instructional versions were

delivered to students as text.

Herndon (1988) found that the individual personalization

approach had a positive effect of students' attitudes (i,e. whether the

instruction appealed to students). There were also significant effects for

the two personalization treatments on continuing motivation

(i,e. whether students would like more syllogism instruction), but this

conclusion should be viewed skeptically because it was based on one

"yes" or "no" question. Still, these results suggest that personalized

instruction may contribute to improved learner affect which, like

cognition, has a reciprocal influence on self-efficacy.

Cordova (1993) used a personalization technique designed to

enhance intrinsic motivation and mathematics learning for fourth­

and fifth-grade children. Participants were assigned to one of five

conditions in a 3 (levels of personalization) by 2 (levels of choice)

design. The intervention consisted of a HyperCard-based, computer

program designed to teach children arithmetical rules such as order of

operations and use of parentheses. Personalization was accomplished

by allowing the user to change generic referents in an instructional

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fantasy story, such as character names, dates corresponding with the

users' birthdays, teachers' names, and desired birthday gifts. Choice

was accomplished by allowing the user to select the icons representing

the user. Children were posttested on a battery of attitudinal measures

and a 16-item mathematics test. Significant results showed that

students reported liking the personalization and choice features and

scored higher on the mathematics test.

Personalization as Concrete Context

The situated nature of learning, remembering, and understanding is a central fact. It may appear obvious that human minds develop in social situations, and that they use the tools and representational media that culture provides to support, extend, and reorganize mental functioning. (Pea, 1991, p. 11.)

Many studies have shown how skills and knowledge are often

better learned, remembered, and understood in the context in which

they are acquired.

Ross (1983) conducted two experiments to test the notion that

adapting the context of instruction benefits students. In one

experiment, 51 college-age, preservice teachers were assigned to one of

three groups: 1) adaptive context, 2) nonadaptive context, and 3)

abstract context. In the adaptive context, participants were given

statistics instruction on probability using explanations and examples

from the domain of education. In the nonadaptive context,

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participants received the instruction from a medical-related

perspective. From the abstract perspective, participants learned

statistical rules and formulas without reference to any other content

domain. Posttests included education, medical, and abstract items.

Results of this experiment showed overall significant posttest results in

favor of adaptive context over nonadaptive and abstract contexts on

education items. Adaptive context was also significantly favored over

abstract context on abstract items.

In a follow-up investigation, Ross (1983) sought to replicate the

findings in the above study using 50 nursing students. Therefore, the

medical domain was now the adaptive context. Results of complex

comparisons, using the Scheffe method, showed adaptive context

significantly superior to the others.

Results of the two Ross (1983) experiments showed that

education students performed better in the education adaptive context,

and nursing students performed better in the medical adaptive context.

Implications of these results are that adaptive contexts are more

effective design methods for learning quantitative material. One

contributing reason for these phenomena may be that depth of

learning is greater when new content is assimilated to prior knowledge

structures.

However, Ross, McCormick, and Krisak (1985) further examined

the effects of personalization of statistical content on achievement and

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preferences of college education and nursing students in other

experiments and found mixed results. The researchers anticipated that

allowing participants to choose their preferred thematic context of

instruction (adaptive) versus being given their least preferred context

(nonadaptive), would result in higher achievement by the adaptive

group. They also sought to examine whether students in the

nonadaptive context would suffer detrimental learning. Attitudes and

recall of critical information were assessed by posttest questionnaire.

In experiment one, nursing students were randomly assigned to

one of four treatment groups: 1) standard-adaptive (automatically

given the medical context), 2) standard-nonadaptive (abstract context),

3) learner-control adaptive (given preferred choice of context), and 4)

learner-control nonadaptive (given least preferred choice of context).

The four instructional contexts were abstract, education, medical, and

sports themes. Effects by group on achievement and recall were

generally not significant. Item analysis of attitudes generally favored

the adaptive context.

In experiment two, 50 education students were used in the same

design as in experiment one. Significant results in this case favored the

adaptive group, however, unlike the experiment with nursing

students, there was no significant attitude effect.

Generally, the mixed results of the two combined studies suggest

that personalization (adaptive context) can be an effective method for

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presenting statistical content to college students, but that this is not a

foregone conclusion. The present study, however, changes the

instructional context by replacing abstract and generic referents with

personal ones, thus placing the learner not only in the context of the

story, but in the situated nature of the story problems as well.

Context and Mental Computation. Carraher, Carraher, and

Schliemann (1985) conducted a qualitative analysis of how Brazilian

street-market children invoke effective computational procedures

(algorithms) in real-life contexts in contrast to traditional school

mathematics and abstract computational problems. The Brazilian

researchers predicted that participants would often perform

mathematics computation differently in informal settings than in

schoot and this would often be more effective. For example, if

children could efficiently compute the costs of variety of market

produce involving addition, subtraction, and multiplication, how

would they fare in performing abstract, school-based problems?

Participants were poor children ranging in age from nine to fifteen,

with little formal schooling, ranging from one to eight years. The

children first were asked to perform computations mentally by

interviewers posing as customers in their natural (informal) setting,

the street market. A follow-up test asked them to perform word

problems, using market items and the same numbers, but under the

unnatural (formal) condition of being given a pencil-and-paper test in

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their homes. Results showed that participants correctly solved 98

percent of the context-embedded problems in the informal setting, but

only 74 percent of imaginary, context-embedded items and 37 percent of

abstract items in the formal setting. It was also learned that children

apply different computational algorithms when presented with

problems orally than with the pencil-and-paper test. Interpretation of

these results argue that mental computational algorithms may be more

effective when applied to a real-life context, but also that the strategies

(oral or written) invoked are context dependent. This analysis supports

the notion of the present study that children are helped when their

employment of mental computational strategies occur in a natural

context. Recall, however, that mental computation strategies are

appropriate for certain kinds of problems under certain conditions,

however, more formal algorithms are appropriate for more complex,

abstract operations.

The proposition that the use of written versus oral (mental)

computation strategies is context dependent was further analyzed by

Carraher, Carraher, and Schlieman (1987) in a study involving third­

grade Brazilian school children. The researchers predicted that the type

of mental or written computational strategy children would employ

would depend on whether the context was concrete or abstract.

Specifically, they wanted to test whether formal mathematical

operations would predominate in school-type settings, while informal

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operations would predominate in natural contexts. As in a previous

study (Carraher, Carraher, & Schliemann, 1985), children were tested in

different settings. A major difference in this design, however, was that

the street market was simulated, in school, as a store situation. Three

settings were analyzed: 1) the simulated store, 2) problems embedded in

story problems, and 3) computational exercises. Problems were

presented orally, however, children were allowed to perform

operations mentally or with pencil-and-paper. Children more often

chose to perform the operations mentally, however, this was not

significantly different than the number of operations performed with

pencil and paper. Significant results revealed that children in the

simulation setting accurately calculated more often than the other

conditions. Qualitative analysis of posttest interviews with the

participants, also revealed that children used different algorithms to

perform operations mentally than on paper. Specifically, students

often performed mental computation algorithms by decomposing

quantities (e.g. solving portions of the calculation at a time) and

repeated grouping (e.g. using repeated addition instead of

multiplication) . That study thus contributes to the idea in the present

study that mental computation strategies are not simply written

algorithms performed mentally, and that these strategies may be more

effective in certain contexts: either real or simulated, as in text-based

stories.

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Story-based Context. The notion that story-based instruction aids

learning is supported. Anderson, Spiro, and Anderson (1978)

conducted an experiment to test whether text is better interpreted, that

is, learned and recalled, in story structure form. Two story passages

were created in two contexts: One involved dining at a fancy restaurant

and the other shopping in a supermarket. They predicted that the

restaurant context would provide more structure, due to the natural

temporal order of appetizers, main course, and dessert, and would

therefore be more effectively interpreted. Participants were 75 college

students randomly assigned to read either passage followed by a

posttest recalling food items, food order, and character names situated

in the passages. All actors and most food items in the passages were

identical. Posttest results supported the hypothesis that the restaurant

context significantly predicted better recall of food items. The

restaurant context also significantly enabled better recall of characters

attributed to certain food items. Results of the study support the long­

held notion that context schemata significantly aid the interpretation of

textual information; that is, situations in which the presentation of

information occurs in a natural way is a worthwhile aid to learning.

Chapter Two Summary

The effects of personalization on self-efficacy (as the two are

defined in this study) were assessed in only one previous experiment

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(Cordova, 1993), using only a few multidimensional items that were

domain-general in nature. In this case, self-efficacy was not analyzed

according to the same guidelines used in the present study, which

purports that self-efficacy is task- and situation-specific. There is,

however, solid evidence that various comparable sources of self­

efficacy information, such as symbolic modeling with a high degree of

personal relevance and using multiple models, can be effectively

incorporated into instructional strategies that promote increased self­

efficacy and improved subsequent performance.

Modeling is an effective means of raising mathematics

self-efficacy, and personalization is an effective means of improving

mathematics performance. The present study converges these lines of

research by specifying an instructional design strategy that personalizes

instructional stories where characters model skill acquisition and

improved personal changes in self-percepts of efficacy.

There are several reasons that peer-modeling and

personalization of instructional context are effective instructional

interventions for raising learner self-efficacy and mathematics

performance. First, peer modeling provides evidence to the observer

that perhaps he or she can too perform successfully at a designated

level of performance. Multiple models, too, enable the learner to relate

to at least some attributes of the models.

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Second, personalization extends on modeling in that it also

enables the embedding of instruction in contexts that are familiar and

relevant to the learner. Theoretically, learning in situated contexts

enables the learner to assimilate new knowledge into existing

knowledge structures. Personalization can be viewed as either a form

or extension of modeling, as it allows the learner greater control over

character referents embedded in instructional stories, but also enables

the learner to observe thought patterns of the characters. These

thought patterns, or cognitions, can vicariously portray for the observer

how one's faulty self-knowledge, or low self-percepts or low

self-efficacy, may be corrected through strategy acquisition and

attention to persuasory information.

Third, there is growing evidence that gender difkrences in

mathematics performance are dissipating; however, questions remain

about how self-efficacy influences mathematics performance. The

present study includes gender as an attribute variable to further gauge

whether personalization is an effective intervention for raising

gender-based percepts of efficacy and mathematics performance.

The treatment (personalization) and attribute (gender) variables

were thus tested on the dependent variables, mathematics self-efficacy

and mental computation performance. This experimental matrix

provides further explanatory and predictive evidence of the effects of

personalized storytelling as an instructional design strategy.

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Research Questions

Peer modeling of successful performance is shown to be an

effective instructional strategy for raising self-efficacy. Personalization

strategies are shown to improve learning and mathematics

performance. Given this history of empirical research, it is postulated

that personalization which uses peer models as characters in

instructional stories is likely to improve both self-efficacy and

mathematics performance.

The hypotheses for significant results were that:

1. The group receiving personalized stories will report

higher mathematics self-efficacy for mental

computation than both nonpersonalized and control

groups.

2. The group receiving personalized stories will

demonstrate greater mathematics performance for

mental computation than both nonpersonalized and

control groups.

3. The group receiving personalized stories will report

higher mathematics self-efficacy and demonstrate

greater mathematics performance than both

nonpersonalized and control groups.

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4. Both males and females receiving personalized stories

will report higher self-efficacy and demonstrate greater

performance than males and females in both

nonpersonalized and control groups. Therefore, there

will be no interaction between personalization and

gender.

5. The group receiving nonpersonalized stories will

report higher self-efficacy and demonstrate greater

performance than the control group.

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CHAPTER 3

METHODOLOGY

Lessons in mathematics mental computation and

computer-literacy were developed and embedded into story form. The

story on mental computation served two conditions: 1) a personalized

story, and 2) a nonpersonalized story. A computer-literacy story served

as a control condition. An instructional computer program,

StoryTeller (Martinez, 1995), was then created to gather biographical

information and randomly select one of the three conditions for the

user. In the personalized version, StoryTeller merges biographical

referents into the story narrative, thus transforming the story to reflect

the backgrounds and interests of the user.

Study Design

This study was designed as a true experiment to raise the

mathematics self-efficacy and performance of middle school students

using instructional stories as the treatment.

The basic experimental design was a 3 (level of personalization)

by 2 (gender) design with pretest self-efficacy and grade levels as

covariates. Subjects were randomly assigned to one of three group

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levels: A) personalized, B) nonpersonalized, and C) control (see Figure

1).

Figure 3.1. Study is a 3 (levels of personalization) x 2 (gender) Experimental Design with Pretest and Grade as Covariates.

GENDER

Male

Female

Personalized PSE MCP

PSE MCP

PERSONALIZATION

11

N onJ2ersonalized PSE MCP

PSE MCP

Control PSE MCP

PSE MCP

Dependent variables are shown inside boxes. PSE = Perceived Self-Efficacy, MCP = Mental Computation Performance.

StoryTeller was designed to randomly assign participants to one

of three conditions. This enabled the use of existing classes while

providing the opportunity for true random assignment. Group A

(personalized) and Group B (nonpersonalized) were given the same

story about mental computation. Group A used personalized referents

provided by the participant. The story given to Group B contained only

generic and abstract nouns and pronouns. In both treatment versions,

characters in the stories modeled growth in self-efficacy for mental

computation as well as learning various mental computation

strategies. Group C (control) received an instructional story about

computer literacy, and thus received no relevant treatment.

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Design of this study for reporting self-efficacy follows a research

model used often by Dale Schunk (1987, 1991) and colleagues in

experiments pertaining to mathematics self-efficacy. In this model,

students are given a short time (usually only a few seconds) to see a

math calculation and make judgments on a Likert scale regarding their

expectations of being able to accurately perform the calculation. Later,

participants are given more time to actually perform the same or

similar calculations. This study asked students to report their

mathematics self-efficacy for a set of mental computations both before

and after the treatment phase. Pretest self-efficacy scores served as a

covariate in this true-experimental design.

Participants were given a mathematics self-efficacy posttest on

the day following the treatment phase, and then a mental computation

performance posttest. Due to the fluid nature of self-efficacy, Bandura

(1986) recommends that performance measures follow closely in time

to posttest self-efficacy measures. Mental computation performance

calculations were identical to those in the posttest self-efficacy measure.

Pilot Study

A pilot study was conducted with middle school students

(N = 91) to determine the internal consistency of 71 mental

computation items (symbolic calculations) to be used in this study. All

math calculations were gathered from three primary sources, which

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include research forms used in a Japanese study among fourth, sixth,

and eighth graders (Reys & Reys, 1993), a seventh-grade "snapshot" in

the U.s. (Reys, Reys, & Hope, 1993), and for 13-year-olds from parallel

exercises (actual calculations are not released) used in the 1983 National

Assessment of Educational Progress (NAEP, 1993). All items were

selected because they had received some measure of validation for the

approximate age-group in other studies.

Data from pilot testing resulted in three measures that were used

for both self-reports of self-efficacy on a Likert scale and as mental

computation performance test items (correct or incorrect). One item

("50 + 40"), was not included in any resulting measure because it was

correctly answered by every student. The three resulting measures

were analyzed in SPSS for Windows for internal consistency to

compute the Cronbach's Alpha and standard error of measurement

(see Table 3.1).

Content validity for the tasks as a mental activity was supported

by observation. The tester observed that students were not using

calculators or desk space to compute a pencil-and-paper algorithm. The

measures were tested in two sessions for six different classes: 1) for

making self-efficacy judgments, and 2) a performance test.

During the self-efficacy session, it was emphasized that students

not try to compute the calculation at all. Rather, they were instructed

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to focus on whether they believed they could accurately compute the

calculation and to circle the answer that best described their belief state.

The performance session immediately followed the self-efficacy

session. Students were instructed to accurately compute each

calculation and write the answer on the answer sheet.

Table 3.1. Internal Consistency of Pilot Measures.

NUMBER CRONBACH'S STANDARD MEASURE OF ITEMS ALPHA ERROR

A. Self-efficacy 20 rxx = .85 Smeas = 3.75 A. Performance 20 rxx = .83 Smeas = 2.59

B. Self-efficacy 30 rxx = .94 Smeas = 4.14 B. Performance 30 rxx = .88 Smeas = 3.15

C. Self-efficacy 20 rxx = .96 Smeas = 3.31 C. Performance 20 rxx = .90 Smeas = 2.58

Note: Three sets of mathematics calculatIons are used to create measures A, B, and C. Results were analyzed for internal consistency as both self-efficacy scale and performance test measures.

Items were presented by a computer-display program that was

transferred to videotape. The tape displayed items at intervals of six

seconds for the self-efficacy measure, and 18 seconds for the

performance measure. These procedures for presenting self-efficacy

and mental computation performance items were also used in the

experiment, except that items were displayed for 13 seconds, instead of

18 seconds, on the performance test. It was determined that 13 seconds,

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the amount of time used by the NAEP (1983), would be sufficient for

mentally computing the present list of symbolic calculations.

The measures resulting from the pilot study were used in the

actual experiment, with measure "A" being used as a 20-item self­

efficacy pretest, and measures "B" and "e" being combined for both the

self-efficacy posttest and mental computation performance test.

Participants

Participants in this study (N = 104) attend a rural-suburban

middle school, about 10 miles from Denver. Participants were sixth-,

seventh-, and eighth-grade pupils enrolled in six elective computer

classes (see Table 3.2 for frequency distribution by group assignment,

grade, and gender). The sample consisted of 39 females and 65 males

ranging in age from 11 to 14. The difference in total gender

participation may be due to the fact that the classes used were electives,

and compete against other electives such as orchestra, foreign language,

and various arts courses.

Participants were asked to report their age, grade, gender, and

whether they liked math (yes or no) . Grade data was needed to produce

a grade covariate. Participants were also asked to report their names so

that they could be tracked from pretest to posttest.

The student body of the school is ethnically diverse, and this was

reflected in the population sample. Approximately 29 (28%)

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participants were of Hispanic/Chicano origin, 2 (2%) were

African-American,3 (3%) Asians, and 70 (67%) were Caucasian.

Table 3.2. Frequency Distribution of Participants by Group, Grade, and Gender.

Grade

h Z a

Column Totals

M

10 7 11 3 5 1 26 11

Group

H M

7 7 7

7 4 2

21 13

Note: M = male, F = Female.

M

5 3 9 9 4 3 18 15

Row

Totals

39 43 22 104

Because there was no theoretical basis for including ethnicity as a

variable, participants were not asked to designate an ethnic origin, and

the numbers provided are based on qualitative observations by the

experimenter. The sample also consisted of a wide range of student

math abilities. The middle school maintains an "integrated" policy of

inclusion of special needs students in mainstream classes. Students

with special needs include non-English proficiency and

learning-challenged students.

Participants who missed any part of the three-day experiment

(n = 32), were allowed to continue in the study but were excluded from

the data analysis. The large number of exclusions was due to non­

English proficiency and a number of impromptu school activities (e,g. a

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general assembly, ice cream social for fund-raisers, and a recall of band

students for re-recording an audiotape).

Participants and their guardians were informed that their

participation was part of an investigation to determine whether

computer-based, personalized instructional stories are an effective way

to improve beliefs about mathematics learning and mathematics

performance. No other agreements or compensation were made.

Consent forms from guardians and participants were required for all

participants (see Appendix A).

Independent Variables

The independent variables in this study include personalization

(the treatment variable) and gender (an attribute variable).

Levels of Personalization

For the personalized group, data obtained from computer­

administered biographical inventories were merged with character,

place and thing elements to create personalized stories for every

student in the group. For the nonpersonalized group, the original

generic and abstract referents remained in the story. The control group

received the generic computer literacy story.

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Gender

The purpose of including gender as an attribute variable is

directly related to previous research on mathematics self-efficacy,

which shows that the relationship between gender and mathematics

performance is often mediated by mathematics self-efficacy (Pajares &

Miller, 1994c). Participants were asked to report their gender on the

self-efficacy pretest.

Covariates

Although the present experiment conducted random

assignment, statistical power was increased by adding covariates into

the analyses. This enabled more control for reducing the effects of

some preexisting differences. This procedure allows us to have more

confidence in assessing the actual contribution of the treatment. Using

ANCOV A in a pretest to posttest experimental design is often

recommended (Keppel & Zedeck, 1989).

Pretest

The 20-item self-efficacy pretest (see Appendix B) was included

in this experimental model to gain statistical power and to control for

large individual differences in math ability and nonequivalent

systematic group assignment that could result by chance.

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Grade

Many mathematics scholars agree that schools often neglect the

teaching of mental computation skills and that grade-specific

performance outcomes are speculative (Coburn, 1989). In fact, there

has only been one large-scale assessment of mental computation

exercises in the United States, which was conducted with 18

whole-number items by the National Assessment of Education

Progress in 1982-83 (Reys & Barger, 1994). Therefore, the 70

mathematics calculations used in this study were piloted and used for

three middle-grade levels, but grade level served as a covariate in the

ANCOV A design to adjust for preexisting individual differences that

may result as a function of grade.

Dependent Variables

The two dependent variables in this study were mathematics

self-efficacy and mental computation performance. The self-efficacy

and performance variables were both, individually and in conjunction,

expected to increase as a result of the treatment interventions, with the

greatest increase expected from the personalized treatment.

Mathematics Self-Efficacy

The operational definition, mathematics self-efficacy, is used

here to denote the self-perceived capabilities of participants to mentally

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compute a set of mathematics calculations. Mathematics self-efficacy in

was determined by summed responses for all individuals. Participants

were told to respond immediately about their beliefs to accurately solve

a list of 50 calculations. Participants were then shown a videotape that

displayed mental computation calculations one at a time for six

seconds each. Each item was announced orally on the audio track and

displayed visually on the top third of the screen over a blue

background. The short duration for each item was necessary to

eliminate the likelihood that participants would be able to solve the

calculation mentally and therefore gain concrete feedback about their

capabilities. Concrete feedback biases efficacy judgments by informing

the students of their real, as opposed to perceived, personal capabilities

(A. Bandura, personal communication, April 7, 1995; D. H . Schunk,

personal communication, March 20, 1995).

Mental Computation Performance

Mental computation performance was determined by a summed

score on a 50-item test. Participants were shown the same 50

calculations as on the self-efficacy posttest, but were given 13 seconds,

instead of six seconds, to determine and write their answers. The

13-second interval for each item is usually sufficient time to compute a

mental computation algorithm.

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Apparatus

This study utilizes three measurement instruments: A

self-efficacy pretest, a self-efficacy posttest, and a mental computation

performance test. Reliability and validity information for items used

in all measures was obtained in the pilot study.

Pretreatment Measures

Self-efficacy pretest. Students were given answer sheets for the

self-efficacy pretest, which served as a covariate in this experimental

study (see Appendix B). The pretest consisted of 20 mental

computation calculations. Responses on the five-point Likert scale

ranged from "Almost Always" to "Almost Never."

Construct validity for the design of the self-efficacy measures was

supported by expert review in personal communication over electronic

mail (A. Bandura, personal communication, April 7, 1995; D. H.

Schunk, personal communication, March 20, 1995). The experts were

given two instruments to review for this study. It was determined that

one instrument consisted of items that were related to self-efficacy but

was not precise enough to measure self-efficacy alone. The other

instrument was approved as a self-efficacy measure and was selected

for use in the present study. Additional validity for mental

computation of the self-efficacy measure was secured by observing

participants in the pilot study to verify that they were not using writing

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or calculation instruments to perform non-mental computational

algorithms.

Biographical Inventory. This 13-item, computer-administered

inventory was used to gather data from participants to be merged into

the context of the personalized story. For consistency, however, all

participants in all groups were required to complete the inventory. It

asked for concrete nouns and pronouns that were substituted with

abstract people, places and things in the story (see Appendix C) .

Computer Program

The computer program, StoryTeller (Martinez, 1995), was created

in HyperCard 2.2. StoryTeller merges keywords and phrases within

existing stories using a search-and-replace external command. For the

personalized treatment, the program merged personal referents with

abstract and generic referents of the nonpersonalized story (for sample

screens, see Appendix D).

Story. The instructional treatment program, StoryTeller, was

delivered to learners on Macintosh computers. The treatment story

was presented as a lesson in mental computation strategies.

Although stories can follow complicated structures, for this

investigation the story structure was quite simple. The characters in

the story joined together to discuss and perform calculations related to

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mental computation strategies and discuss overcoming low self­

percepts of mathematics efficacy, while taking a simulated five-day trip.

Situations were developed in the story so that characters used mental

computation strategies when shopping in a convenience store and

eating in a restaurant.

The 3,636-word story readability level was at or below the

normal reading level of the subjects' age group in order to reduce bias

in favor of reading ability. The Flesch grade level was calculated at 6.3

and contained 1% passive sentences.

Participants in the control condition were given a

nonpersonalized, 2994-word story dealing with computer literacy. The

Flesch grade level for this story was calculated at 8.0 and contained 5%

passive sentences.

Posttest Measures

The posttests were administered as non-graded tests. Because

personalization was used as a new method and efficacy generator, it

was appropriate that the effect of grading as a reward not be used to

influence the effects of the treatment.

Self-Efficacy. Self-efficacy for 50 mental computation items was

measured using the same procedures as the self-efficacy pretest.

Parallel items, as determined from the pilot validation, were used (see

Appendix E) .

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Mental Computation. The mental computation posttest

contained identical calculations as the self-efficacy posttest and was

performed in the same manner, except that participants were given 13

seconds to fill in the answer box for each calculation (see Appendix F).

Setting

The experimental setting was the school computer lab,

consisting of 30 Macintosh Plus computers. The computers each had

four megabytes of RAM memory and nine-inch built-on display

monitors. A liquid-crystal display panel with overhead projector was

used for demonstrating how to get started on the computer program.

A video cassette player and television monitor were used to display

mathematics calculations for both the pretest and posttest.

Procedures

The experiment took place with existing classes over three

regularly scheduled class sessions on separate, consecutive days. Six

classes of varying grade levels participated. Each group received

identical preparation and testing in the experiment.

Session one consisted of conducting the pretest. Participants

were first given a practice exercise for making self-efficacy judgments

on a Likert-scale. A non-math related exercise was selected to avoid

biasing participant expectations about the upcoming pretest. The

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experimenter asked participants to take six seconds to decide, using the

semantic differential of "almost always" to "almost never," if they

believed they could name all eight of the U. S. states that begin with the

letter "n." They were subsequently given 13 seconds to think about

whether they could name all eight states. Finally they were asked to

think about the accuracy of their judgments relative to their

performance. The 3-minute pretest was then administered.

Session two consisted of a 40-minute class period. Participants

were shown how to open the computer program, fill in the

biographical inventory, and get started. Participants then read the

stories off the computer screens for the rest of the class duration.

Session three was conducted the day after the treatment phase

and consisted of the 5-minute, 50-item self-efficacy posttest and the

ll-minute, 50-item mental computation posttest.

Data Formatting and Reduction

Data analysis procedures followed guidelines set forth by Keppel

and Zedeck (1989). All groups were pretested to be sure that they were

homogeneous enough for the purpose of the study (i,e. that their score

differences were not due to their group characteristics). Tests for

homogeneity of slopes were run for both dependent variables. Result

show that we can be confident that there were no interactions between

the covariates and independent variables (12 > .05).

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The hypotheses in this experiment are based on sample data, so

we can only assess the probability that the treatment would be

generalizable to a similar population. Alpha levels for all ANCOV A

results were relaxed to .10 to increase power due to the small sample

size and brief treatment. This permitted us to analyze results beyond

the omnibus p-values in the primary ANCOV A model, thus

increasing the chances for Type I error (rejecting the null hypotheses if

they are in fact true) and reducing the chances for Type II error

(accepting the null hypotheses if they are false).

The criticality level of the intervention is low. The intervention

is not an analysis of a potentially harmful drug; it is an investigation of

the usefulness of an instructional design innovation. There are no

known adverse affects associated with this type of instructional

treatment and so the severity of making a type I error is unlikely to

cause adverse consequences. The benefit of making a correct decision

on the hypotheses, of course, is that this study will contribute to a

longer lineage of future research.

One-factor and two-factor ANCOV As served as the test statistics.

The independent variables for this analysis, "level of personalization"

("group") and gender, were run with two covariates, pretest and grade,

on the dependent variables mathematics self-efficacy and mental

com pu ta tion performance.

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It was anticipated that the results of the two-factor ANCOVAs,

using "group" and "gender," would show a personalization effect

(IL < .10) but not a personalization-by-gender interaction (IL> .10) on

each of the dependent variables. ANCOV A was used to analyze

whether there was significant variance in the adjusted group means

with regard to the independent and dependent variables.

Secondary analysis consisted of a one-factor ANCOV A on

"group" results, with "pretest" and "grade" as covariates. This was

done to see whether the independent "gender" variable drained

statistical power without accounting for appreciable variance.

The following alternate hypotheses were tested :

1. There is no personalization effect on perceived

mathematics self-efficacy.

2. There is no personalization effect on mental

computation performance.

3. There is no gender effect on perceived mathematics

self-efficacy.

4. There is no gender effect on mental computation

performance.

5. There is no personalization-by-gender interaction on

perceived mathematics self-efficacy.

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6. There is no personalization-by-gender interaction on mental

computation performance.

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CHAPTER 4

RESULTS

This experiment investigated whether a personalized or

nonpersonalized story would increase the self-efficacy and mental

computation performance of middle school students.

Analytical Summary

Means and standard deviations were calculated for

group-by-gender for all measures (see Table 4.1), and for group-by-grade

for all measures (see Table 4.2) .

To adjust for differences attributable to incoming levels of

mathematics self-efficacy and competence, initial procedures consisted

of a two-factor ANCOVA design, with "gender" and "group" (level of

personalization) serving as independent variables, and "pretest" self­

efficacy and "grade" level serving as covariates. This procedure was

run on both dependent variables, posttest self-efficacy and posttest

mental computation performance.

A second ANCOVA model (one-factor ANCOVA), without the

independent "gender" variable, was then run again on both dependent

variables.

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Finally, a third ANCOVA model (within-grade model), without

the independent "gender" variable, and without the "grade" covariate

was run for each grade level on both dependent variables.

Table 4.1. Means and Standard Deviations for Group x Gender on Pretest Self-Efficacy, Posttest Self-Efficacy, and Posttest Mental Computation Performance

Personalization

GrouI2 A GrouI2 B GrouI2 C

Gender M SD M SD M SD

Male

Pretest SE 2.860 1.069 3.192 .990 3.456 .802

Posttest SE 3.323 .987 3.536 .817 3.513 .868

Performance 15.808 11.437 18.476 9.657 19.389 10.404

Female

Pretest SE 3.184 .916 3.224 .772 3.119 1.068

Posttest SE 3.473 .758 3.319 .748 3.283 .903

Performance 15.545 12.144 16.154 11.142 20.200 11.296

Combined

Pretest SE 2.956 1.024 3.204 .901 3.302 .933

Posttest SE 3.368 .917 3.453 .787 3.453 .878

Performance 15.730 11.481 17.588 10.148 19.758 10.654

Note: SE = Self-efficacy. Pretest and posttest measures consist of average responses on 5-point Likert scale. Performance consists of correct responses to 50-item mental computation posttest.

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Table 4.2. Means and Standard Deviations for Group x Grade on Pretest Self-Efficacy, Posttest Self-Efficacy, and Posttest Mental Computation Performance

Persona liz a tion

GrouI2 A GrouI2 B GrouI2 C

Grade M SD M SD M SD

6th

Pretest SE 2.805 .935 3.112 .774 3.179 .864

Posttest SE 3.174 .899 3.199 .661 3.128 .616

Performance 12.529 11.063 15.286 8.957 16.875 4.998

7th

Pretest SE 2.828 1.079 3.100 .918 3.072 .888

Posttest SE 3.308 .965 3.366 .823 3.296 .863

Performance 15.143 10.060 15.636 7.527 18.167 10.130

8th

Pretest SE 3.683 .988 3.476 1.099 4.036 .855

Posttest SE 4.057 .579 3.953 .771 4.020 .990

Performance 26.167 11.303 23.556 13.001 27.143 14.253

Note: SE = Self-efficacy. Pretest and posttest measures consist of average responses on 5-point Likert scale. Performance consists of correct responses to 50-item mental computation posttest.

Overall results of the two-factor ANCOV A indicate that the

personalized treatment was significantly more effective than the

control condition for raising participants ' mathematics self-efficacy.

Across all grades, gender differences for pretest self-efficacy, posttest

self-efficacy, and mental computation did not produce significant main

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effects (see Table 4.3 for means and standard deviations for gender on

all measures).

Table 4.3. Means and Standard Deviations for Gender on All Measures

Measures

Pretest Posttest SE Performance

Gender M SD M SD M SD

Males 3.445 .894 3.445 .894 17.662 10.557

Females 3.348 .797 3.348 .797 17.538 11.385

Note: Gender differences across all groups and measures were small.

Results from the one-factor ANCOV A model revealed that the

group effect on posttest self-efficacy was enhanced with gender

eliminated from the second model.

There was no group effect on performance levels in either the

two-factor or one-factor ANCOV A models.

Within-grade analyses produced a group effect, for

eighth-graders only, in favor of Group A over Group C, and Group B

over Group C.

Although an ANCOVA design was not conducted between

grades, analyses of means show that reports of posttest self-efficacy and

mental computation performance ascend by grade level (see Table 4.4

for between-grade means and standard deviations).

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Table 4.4. Between-Grade Means and Standard Deviations for Grade on Both Dependent Variables.

Measure

Self-Efficacy

Performance

Grade 6

M SD

3.173 .749

Grade Level

Grade 7

M SD

3.318 .867

Grade 8

M SD

4.003 .767

14.410 9.312 16.535 9.399 25.409 12.470

Note: Reports of self-efficacy and performance results ascend by grade level.

Results of Two-Factor ANCOVA

A two-factor ANCOVA, using "group" and "gender" and

independent variables, and "pretest" and "grade" as covariates, was

used to determine whether there was significant variance in the least

squares (adjusted) group means with regard to both dependent

variables.

Posttest Self-Efficacy

Regarding posttest self-efficacy, the preliminary data analysis

returned a main effect for "group," E (2, 103) = 2.631, I2 = .0772, but not

for "gender" (see Table 4.5). There was no "group-by-gender"

interaction. Further analyses of pairwise comparisons of adjusted

means revealed that the personalized group, Group A (LSM = 3.524,

SD = .476), reported significantly higher posttest self-efficacy than

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Group C, the control group (LSM = 3.386, SD = .443) . Group B, the

nonpersonalized treatment group (LSM = 3.386, SD = .443), did not

differ significantly from either Group A or Group C. (see Table 4.6 for

adjusted means, standard deviations, and resulting p-values).

Table 4.5. Two-factor ANCOV A Table of Group x Gender with Pretest and Grade on Posttest Self-efficacy

Source df Sum of Mean F-Value P-Value Squares Square

Group 2 .971 .486 2.631 .0772* Gender 1 .113 .113 .612 .4358 Group * Gender 2 .165 .083 .447 .6408 Pretest (covariate) 1 47.941 47.941 2.6E2 .0001 Grade (covariate) 1 1.195 1.195 6.473 .0126 Residual 96 17.726 .185 Dependent Vanable: Posttest self-efficacy. * Independent variable, significant at the .10 alpha level.

Table 4.6. Adjusted Means Tables and Resulting P-Values for Group x Gender with Pretest and Grade on Posttest Self-Efficacy

Group Count LSmean Std. Dev. Std. Error A 37 3.524 .476 .078 B 34 3.386 .443 .076 C 33 3.272 .435 .076

Group Versus Diff. Std. Error t-Test P-Value Group A Group B .138 .109 1.267 .2081

Group C .252 .110 2.292 .0241 * Group B Group C .114 .107 1.061 .2915

. . Note: SIgnIfIcant dIfferences are shown ill favor of both Group A over control Group C. * 12 < .10

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Posttest Performance

Regarding posttest mental computation performance, the

two-factor ANCOV A model returned no significant main effects for

"group" or "gender," nor a "group-by-gender" interaction (see

Table 4.7).

Table 4.7. Two-factor ANCOV A Table of Group x Gender with Pretest and Grade on Posttest Performance

Source df Sum of Mean F-Value P-Value Squares Square

Group 2 43.945 21.972 .331 .7193 Gender 1 .023 .023 3.47E-4 .9852 Group * Gender 2 105.450 52.725 .793 .4553 Pretest (covariate) 1 4021.100 4021.100 60.507 .0001 Grade (covariate) 1 363.512 363.512 5.470 .0214 Residual 96 6379.894 66.457 Dependent Vanable: Mental computatlon performance.

Results of One-Factor ANCOVA

"Gender" was excluded from the one-factor ANCOV A model.

The independent variable, "group," was run with "pretest" and "grade"

as covariates on both dependent variables.

Posttest Self-Efficacy

Results produced a group effect, E (2, 103) = 3.188,12 = .0455, again

for posttest self-efficacy (see Table 4.8). This time, however, p-values

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Table 4.8. One-factor ANCOV A Table of Group with Pretest and Grade on Posttest Self-Efficacy

Source df Sum of Mean F-Value P-Value Squares

Group 2 1.159 Pretest (covariate) 1 48.870 Grade (covariate) 1 1.485 Residual 99 17.999

Dependent Variable: Posttest self-efficacy. I2 < .10

Square .580 3.188 .0455*

48.870 268.795 .0001 1.485 8.170 .0052

.182

on the omnibus table fell to less than a .05 alpha level. Further

analyses of pairwise comparisons of adjusted means revealed that the

personalized group, Group A (LSM = 3.533, SD = .431), again reported

significantly higher posttest self-efficacy than Group C, the control

group (LSM = 3.270, SD = .430). As in the previous ANCOVA design,

Group B, the nonpersonalized treatment group (LSM = 3.407,

SD = .427), did not differ significantly from either Group A or Group C.

(see Table 4.9 for adjusted means, standard deviations, and resulting p­

values) for this ANCOVA design.

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Table 4.9. Adjusted Means, Standard Deviations, and Resulting P-Values for Group with Pretest and Grade on Posttest Self-Efficacy

Group Count LSmean Std. Dev. Std. Error A 37 3.533 .431 .071 B 34 3.407 .427 .073 C 33 3.270 .430 .075

Group Versus Diff. Std. Error t-Test P-Value A B .125 .102 1.229 .2219

C .262 .104 2.525 .0131 * B C .137 .104 1.311 .1928

Note: Significant differences are shown in favor of Group A over Group C. * I2 < .10.

Posttest Performance

Consistent with the two-factor ANCOV A model, results of the

one-factor ANCOV A model produced no group effect on performance

(see Table 4.10).

Table 4.10. One-factor ANCOVA Table of Group with Pretest and Grade on Performance

Source df Sum of Mean F-Value P-Value Squares Square

Group 2 25.394 12.697 .194 .8241 Pretest (covariate) 1 3936.125 3936.125 60.085 .0001 Grade (covariate) 1 452.438 452.438 6.906 .0100 Residual 99 6485.430 65.509

Dependent Variable: Mental computation performance.

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Within-Grade Analyses

Within-grade analyses of the independent variable "group" with

"pretest" as a covariate were conducted for each grade level.

Within-Grade Posttest Self-Efficacy

For eighth-grade participants, results produced a group effect, E

(2,21) = 2.996, t2 = .0753, on posttest self-efficacy (see Table 4.11).

Analysis of adjusted means depict that Group A (LSM = 4.077,

SD = .292) reported significantly greater posttest self-efficacy on adjusted

means than Group C (LSM = 3.775, SD = .298). Group B (LSM = 4.130,

SD = .296) also reported significantly greater posttest self-efficacy than

Group C. (See Table 4.12).

Table 4.11. Within-Grade ANCOVA Table of Group with Pretest on Posttest Self-Efficacy of 8th-graders

Source df Sum of Mean F-Value P-Value Squares Square

Group 2 .512 .256 2.996 .0753 Pretest (covariate) 1 10.775 10.775 1.26E2 .0001 Residual 18 1.538 .085

Dependent Variable: Posttest self-efficacy

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Table 4.12. Adjusted Means, Standard Deviations, and Resulting P-Values for Group with Pretest on Posttest Self-Efficacy of 8th-graders

Group Count LSmean Std. Dev. A 6 4.077 .292 B 9 4.130 .296 C 7 3.775 .298

Group Versus Diff. Std. Error t-Test A B -.053 .155 -.343

C .303 .164 1.841 B C .356 .152 2.339

Note: Significant differences are shown in favor of . * I2 < .10

Std. Error .119 .099 .113

P-Value .7355 .0822 .0311

The within-grade model for seventh-graders did not produce a

main effect for group on self-efficacy (see Table 4.13).

Table 4.13. Within-Grade ANCOVA Table of Group with Pretest on Posttest Self-Efficacy for 7th-Graders

Source df Sum of Mean F-Value P-Value Squares Square

Group 2 .339 .170 .778 .4664 Pretest (Covariate) 1 23.030 23.030 105.543 .0001 Residual 39 8.510 .218

Dependent Variable: Posttest self-efficacy

The same model run for sixth-graders also did not produce a

main effect for group (see Table 4.14).

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Table 4.14. Within-Grade ANCOVA Table of Group with Pretest on Posttest Self-Efficacy for 6th-Graders

Source df Sum of Mean F-Value P-Value Squares Square

Group 2 .590 .295 1.373 .2667 Pretest (Covariate) 1 13.750 13.750 64.000 .0001 Residual 35 7.519 .215

Dependent Variable: Posttest self-efficacy

Within-Grade Performance

The same one-factor, within-grade ANCOVA model was run for

posttest mental computation performance. There were no main effects

for group on performance at either grade level (see Tables 4.15, 4.16,

and 4.17).

Table 4.15. Within-Grade ANCOVA Table of Group with Pretest on Performance for 8th-Graders

Source df Sum of Mean F-Value P-Value Squares Square

Group 2 7.684 3.842 .030 .9705 Pretest (covariate) 1 907.277 907.277 7.092 .0158 Residual 18 2302.636 127.924

Dependent Variable: Mental computation performance.

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Table 4.16. Within-Grade ANCOVA Table of Group with Pretest on Performance for 7th-Graders

Source df Sum of Mean F-Valu e P-Value Squares Square

Group 2 51.444 25.722 .551 .5810 Pretest (covariate) 1 1804.791 1804.791 38.632 .0001 Residual 39 1821.969 46.717

Dependent Variable: Mental computation performance.

Table 4.17. Within-Grade ANCOVA Table of Group with Pretest on Performance for 6th-Graders

Source df Sum of Mean F-Value P-Value Squares Square

Group 2 25.350 12.675 .196 .8226 Pretest (covariate) 1 916.992 916.992 14.208 .0006 Residual 35 2258.975 64.542

Dependent Variable: Mental computation performance.

Measure Reliability

Reliability coefficients were obtained for all pretest and posttest

measures. (See Table 4.18.)

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Table 4.18. Reliability Coefficients for Pretest and Posttest Measures

NUMBER CRONBACH'S STANDARD MEASURE OF ITEMS ALPHA ERROR

Pretest Self-efficacy 20 rxx = .94 Smeas = 4.62

Posttest Self-Efficacy 50 rxx = .97 Smeas = 7.06

Posttest Performance 50 rxx = .91 Smeas = 2.29

Note: Pretest and posttest measures were analyzed for mternal consistency. Results show high reliability for all measures.

Predictive Power of Covariates

The initial two-factor ANCOV A model produced. low p-values

for both covariates, "Pretest" (I2 = .0001) and "Grade" (I2 = .0126),

suggesting that both served as significant predictors of posttest self­

efficacy. This assumption was further tested by running a correlation

coefficient on each covariate, separately and combined, for each

dependent variable. Results of this analysis showed that:

1) pretest self-efficacy was highly predictive of posttest self-efficacy

(r = .854);

2) grade level also accounted for some of the variance in posttest

self-efficacy (r = .335);

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3) pretest self-efficacy was moderately predictive of performance

(r = .648);

4) grade level also (r = .354) contributed significantly to

performance results;

5) pretest self-efficacy and grade, together, were highly predictive of

posttest self-efficacy (R = .864); and

6) pretest self-efficacy and grade, together, were moderately

predictive of performance (R = .678).

Results Summary

As predicted, the two-factor and one-factor ANCOV A models

produced a main effect for group on posttest self-efficacy. Pairwise

comparisons showed that Group A reported significantly greater

posttest self-efficacy than Group C, the control group. Group B,

however, did not differ significantly from either Group A or C on

posttest self-efficacy.

Regarding performance, the two-factor and one-factor ANCOV A

models did not produce a main effect or interaction in favor of either

group.

Within-grade analyses produced mixed results. Regarding

posttest self-efficacy, eighth-graders returned a main effect for group.

Pairwise comparisons on the adjusted means show that eighth-graders

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in Group A reported significantly greater self-efficacy than

eighth-graders in Group C. Eighth-graders in Group B also reported

greater self-efficacy than eighth-graders in Group C. Groups A and B

did not differ significantly. There was no group main effect for

seventh- or sixth-graders.

Regarding within-grade analyses on performance, there was no

significant group effect for any grade level.

The covariates used in the primary two-factor ANCOV A models

were analyzed for their predictive strength. Correlation coefficients

show that both were high to moderately predictive of outcomes. Their

predictive strength is raised further when combined.

All measures were analyzed for internal consistency reliability

using the Chronbach's Alpha procedure. All measures returned high

reliability coefficients.

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CHAPTER 5

DISCUSSION

Use of general learning strategies in domains where background knowledge is low is compensatory. Learners who know a great deal about a domain do not need to compensate in this manner. (Garner, 1990, p. 517.)

The personalization of mathematics word problems is an

effective intervention for increasing the math performance of young

children (Lopez & Sullivan, 1992; Davis-Dorsey, Ross, & Morrison,

1991). Additionally, the use of live and videotaped models is an

effective generator of mathematics self-efficacy (Schunk, 1987). The

present study attempted to combine these two lines of research and test

whether personalization could be effectively applied to a continuous,

mathematics, instructional story, where 1) mathematics word problems

are situated in the context of a continuous storyline, and 2) characters

in the story serve as models of self-efficacy enhancement.

Mathematics Self-Efficacy

The overall results give empirical support to the related

hypotheses that computer-based personalization is an effective

facilitator of mathematics self-efficacy. When compared to

nonpersonalized and control conditions across three grade levels,

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personalization produced a significant main effect over the control

condition on adjusted means. Within-grade analyses, however,

produced mixed results. Eighth-graders, for example, gave empirical

evidence to support the hypotheses that personalized and

nonpersonalized conditions would both produce greater self-efficacy

than the control condition. This result was not replicated in grades six

and seven.

The results generally support the hypotheses that

personalization is a facilitator of increased mathematics self-efficacy.

Mental Computation Performance

The two-factor and one-factor ANCOV A models did not return a

main effect or interaction on performance, suggesting that the

personalization treatment used in this study had neither a positive or

negative effect on mental computation performance. Performance

results between grades demonstrated perhaps the obvious, that

competence for a given set of mathematical calculations ascend with

grade level. The set of calculations for this study were pilot tested and

found appropriate for this age group, but there is little doubt that--on

average--eighth graders came into the study with the most experience

for working similar problems in this range of difficulty. Coburn (1989)

has at least suggested that grade-level performance outcomes for

mental computation may be associated with grade-level standards set

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for estimation and written calculations. These results support the

notion that grade level is a significant predictor of mental computation

performance.

Gender Results

Initial procedures performed in this study included gender as an

independent variable in a two-factor ANCOV A model, which also

used pretest self-efficacy and grade as covariates. In this model, no

gender effects or interactions emerged for either posttest self-efficacy or

mental computation performance. The scientific hypothesis that there

would be no interaction between personalization and gender was

supported.

Experimental Design Assessment

Pretest self-efficacy was found to be highly predictive of posttest

self-efficacy, and moderately predictive of mental computation

performance. Grade was also found to be reasonably predictive of both

self-efficacy and performance. When combined, their potential

predictive strength was even greater. These two covariates served to

remove their own influence from the dependent variables so that the

adjusted means would more accurately reflect the effects of the

intervention.

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The pretest and posttest measures used in this study were

analyzed for internal consistency reliability. All correlation coefficients

were moderate to high.

The focus of this manuscript now turns to limitations of the

study, whether the intervention adequately served the hypotheses,

theoretical implications of the findings, and the need for further

research.

Limitations of the Study

The present experiment set out to see whether a short-term,

computer-based intervention could adequately serve to raise learners'

mathematics self-efficacy and performance. At issue in the field of

instructional technology is whether the personalization story method

could serve as a viable computer-based instructional method compared

to a nonpersonalized story method. No single experiment, of course,

can claim to be definitive proof of absolute success or failure in such a

quest. Each makes a contribution to a long history of educational

change and innovations. The factors that we seek to understand

include the social, methodological, and environmental conditions of

learning and assessment. In the present experiment, there are

shortcomings for each of these factors.

From the social perspective, the study sought to better

understand the covert mechanism of self-efficacy and its relationship

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to academic performance. This required that both a pretest and posttest

measure be calculated based on self-reports of participants. There are,

no doubt, many other mechanisms at work that relate to self-efficacy

and these include an endless array of attributions, goals, motivation,

and expectations. Other specific, global mechanisms related to

self-efficacy include the learners' self-confidence, self-esteem, and

self-concept. Self-efficacy was operationalized specifically about

judgments for success on a specified criterial task but these other

common mechanisms were not controlled for. To do so would be an

awesome task, indeed, but to ignore these other influences is also a

shortcoming and challenges the construct validity of the measure.

Regarding performance, the instructional method was new to the

participants and likely viewed to some extent as a novel activity. Other

potential reactive effects on external validity could have occurred as a

result of pretest sensitization, or a Hawthorne effect caused by

participants knowledge that they were participating in an experiment.

Also, the present experimental design produces a threat to

criterion-related validity as the treatment dealt with mathematics

calculations in verbal form while the posttest performance measure

was based on symbolic calculations. Predictive validity from

self-efficacy to performance measures was assured by using

corresponding presentation formats .

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Another social limitation is based on the size of the

experimental population. The study assessed the intervention across

three grade levels with a small population by many standards. When

additional analyses were conducted within-grade levels, the cell sizes

for participants in each condition decreased even more. For example,

only one eighth-grade, female participant was randomly assigned to

Group A. Only two eighth-grade, female participants were randomly

assigned to Group B. Within grade seven, more than half the female

participants were randomly assigned to the control condition. The

small cell sizes for females limit the statistical power of the data

analysis procedures pertaining to gender.

From a methodological perspective, the present study is limited

by treatment length. The single 40-minute treatment session may have

been too challenging or threatening to some students given their

expectations for criteria I performance assessment. Random

assignment was also performed within the computer program itself

resulting in some imbalance in cell sizes, particularly for gender and

possibly for other ability levels as well. Data analysis must also be

viewed with caution due to the relaxed alpha level of .10. Although

many of the p-values are considerably below this level, many detailed

analyses beyond the omnibus ANCOV A test would have been

precluded at the more common .05 alpha level.

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Environmental conditions may also have impacted the

experimental conditions. Participants were pretested and posttested in

the computer laboratory in the school. The laboratory consisted of

three tiers with three rows of countertops. To receive instructions and

fill in their answer sheets, participants had to face away from their

computers toward the front of the room. It was obvious to the

experimenter that, in many cases, participants were eager to get back to

their computer screens. Another environmental factor involves

equipment. The treatment was administered on Macintosh-Plus

computers with monochrome screens, Motorola 68000 microprocessors

and only four megabytes of internal RAM. The lack of color and speed

of the computers may have diminished the appeal and interest value

in the program.

Self-efficacy as a Mediating Mechanism

The present study introduces the idea that computer-based

storytelling with verbally-characterized models may be treated as a new

instructional method for raising learners percepts of self-efficacy

pertaining to a criterial task. This hypothesis was statistically supported

by the findings given the selected ANCOVA model. This point

deserves emphasis when self-efficacy is viewed as a concurrent

objective in computer-based instruction. The relationship between

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self-efficacy and performance, however, was not supported in this

in ves tiga tion.

Implications for Social Cognitive Theory

Bandura (1986) argues that self-efficacy is perhaps the most

influential mechanism in human agency. From this perspective,

raising percepts of self-efficacy is an important aspect of improving

performance. The personalization treatment was unable to raise

combined self-efficacy and performance for one group above the other

groups in the ANCOVA design, however, significant adjusted means

favored the personalization intervention. Given the lack of clear,

significant findings between self-efficacy and performance, the present

experiment can neither support nor detract from Social Cognitive

Theory, and the generally, well-supported postulation that self-efficacy

is a major mediator of performance. Instead, effective treatments

should produce significant, corresponding relationships between

self-efficacy and performance in favor the planned intervention.

Implications for Computer-Based Math Instruction

The National Council of Teachers of Mathematics (Reys &

Nohda, 1994) has called for increased use of computers in mathematics

instruction. How computers are used, however, is a major topic for

discussion and further research. The various teaching modes may

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include using the computer as teacher, tutor, tool, and even tutee,

where students learn by teaching the computer to conform to their

needs Gensen & Williams, 1993). Computers can also be used for

individualized and remedial instruction that supplements the

mathematics curriculum. It may be worthwhile to include

personalized storytelling in this discussion as it includes many of the

defining elements of these modes of instruction. It has the potential to

speak directly to the student (as teacher); provide for personalized

feedback and help (as tutor), be used for manipulating, calculating, and

analyzing information from various perspectives (as tool); and give the

learner more control over the context and various forms of the

instruction (as tutee) . Questions remain, however, whether

personalized storytelling would be more or equally effective than other

forms of computer-based instruction. Even more questions remain

about whether personalization can be effective as an affective generator

(as counselor) that promotes improved performance, or as a

multidisciplinary tool for computer-based reading across the

curriculum.

Need for Further Research

Personalization of instructional context can take many forms.

For computer-based instruction, these forms include personalized

stories, garnes, tutoring, and dialogue. In the personalized story form,

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generic referents of persons, places, or things can be changed to

personalized referents, and in theory this kind of familiarity can make

the instruction more meaningful for the user (Gagne, Bell,

Yarborough, & Weidemann, 1985; Kintsch & Greene, 1978; Mandler,

1978).

Story Forms

Mathematics story forms, in particular, can also take on

numerous variations, such as stories where mathematics calculations

are presented in verbal (e.g. "twenty taken away from fifty") versus

symbolic (e.g. "50 - 20") forms. Verbal forms alone were selected for the

instructional stories in this experiment. This is consistent with

contemporary views of teaching mental computation skills as the

manipulation of quantities, rather than the manipulation of symbols

(Reys & Barger, 1994). It is also consistent with teaching number sense

beyond rigid algorithms (Sowder & Kelin, 1993). Many scholars also

recommend that new mathematical operations be presented in

children's "ordinary" or "natural" language before being presented in

formal mathematics terms, such as with stories (Irons & Irons, 1989;

Nesher, 1989). Presenting mathematical operations in concrete

situations provides for meaningful connections between children's

understandings and applications of operations (Nesher, 1989; Rathmell

& Huinker, 1989).

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Story forms may also be supplemented with practice exercises,

personalized dialogue (Ferguson, Bareiss, Birnbaum, & Osgood, 1992),

and alternative perspectives. These supplements, also, were excluded

from the present experiment in order to give specific attention to the

hypothesis that a verbal story, alone, would be effective. Learners,

however, were required to transfer learning from a verbal form to

performance on a symbolic test, thus contributing to a possible

"extraneous cognitive load" which may occur when competing sources

of information forms are introduced within a single instructional

event (Chandler & Sweller, 1991).

Stories can also vary in length, depth, salience, and complexity.

For the present experiment, the story length was short given the short

timeframe allotted for the treatment phase (40 minutes). This also

required that the many instructional strategies embedded in the story

be presented with little depth, in combinations, and with little salience.

Additional salience of the formal features of computer-based

instruction may include reinforcing graphics, sound, and pictures. In

some cases, the overlap of audio and visual material reinforces

learning (Baggett, 1984). The fact that the story treated so many

strategies quickly and with little depth or salience may have added to

the complexity of the instruction as a reading task. This may have also

presented the task to learners as too challenging, or unattainable.

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Heightened feelings of frustration or anxiety during the task itself may

diminish a learner's mathematics performance (Hart & Walker, 1993).

Other parts of the story were designed to model characters

gaining self-efficacy in conjunction with learning mental computation

strategies. The level of depth for modeling, however, was of short

duration and little depth in order to meet the overall treatment length

in question.

In the present study, the instructional story presented all

mathematics calculations in verbal form in order to concentrate

specifically on the hypothesis that story-based learning could be an

effective tool. We do not yet know whether the combination of verbal

and symbolic presentation of the calculations within stories may have

a positive effect on learning. Nor do we know whether the addition of

length, depth, salience, or reduced complexity may aid learning or

serve as a self-efficacy generator. The present study stripped away these

embellishments that are more common in present-day multimedia

instruction in order to focus specifically on verbal, continuous

storytelling as the instructional mode in a single treatment session.

Variations of these embellishments serve as reasonable lines of further

research.

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Efficacy Interveptions

Bandura (1977, 1986) categorizes four methods of raising

self-efficacy: (1) enactive attainment, (2) vicarious experience, (3)

persuasory information, and (4) and physiological state. The present

study used the personalization of instructional context as an

experimental method to combine the first three of these sources.

Enactive attainment was included by modeling experience

during the instruction, however the use of this method was slight in

order to accommodate the treatment length and to focus on story-based

learning. Adding practice exercises and examples in the present

experimental model would have confounded whether the resulting

effects were due to story-based learning versus these other modes or

combination; however, the inclusion of these elements at varying

levels in other experimental models may provide for variations of

results.

Vicarious experiential learning was explored by personalizing

the instructional context, in which characters in an instructional story

reflected the interests and personal relevance of the participants. This

method was emphasized more than any other in the present

experiment. More effective variations might be accomplished by

increasing the length, depth, and salience of this method.

Persuasory information was included through modeling, in

which characters overcome self-doubts and come to realize that effort

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and the acquisition of cognitive skills are the primary determinants of

performance. The present story, however, included only a few explicit

events where the characters emphasized this transformation through

conversation. Varying degrees of modeled self-efficacy gain should

also be explored.

Mental Computation Standards

Grade analyses in this study provide additional empirical

support for the assumption that children's computational

performances ascend with grade (Bright, 1978). Although no national

standards exist for mental computation in the middle grades (Reys &

Barger, 1994), these results add credibility to the assumption that

mental computation skills are closely associated with other

computational skills acquired by one's advancement across grades

(Coburn, 1989). By using grade as a covariate, we adjusted for some

preexisting differences due to grade level, however, future research

may be well-served to focus on one grade at a time. This, of course,

would advance efforts to better understand grade-specific, variations in

mathematics self-efficacy. It will also advance efforts to develop

grade-specific, mental computation performance standards and

objectives.

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Final Thoughts

The power of computers in today's classrooms is considerably

beyond the limited capabilities of even 10 years ago. Increased RAM,

faster processors~ and massive storage capacity have given rise to a new

generation of software. Not only have the computer programs become

faster and more colorful, they are also being programmed to offer more

depth, salience, and varying levels of complexity. Although these

variations offer students more control for individual preferences about

the instruction, they are often based more on the intuitions of

instructional designers and less on empirical guidelines (Park &

Hannafin, 1993).

The present study sought to expand a line of research that seeks

to learn more about the possible effects of allowing students to

maintain more control over the personalized and situated context of

instruction. A new variation to this line of research asked whether

this kind of control may be helpful in promoting increased self-efficacy

in conjunction with improved math performance.

Most personalization research has been conducted in the

mathematics domain which raises additional questions about its

usefulness in other domains such as writing, computer literacy, and

counseling. Most self-efficacy research has been conducted in

therapeutic contexts, yet more recent studies suggest that self-efficacy is

an important academic construct. More assessment on the

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convergence of these two lines of research is needed before any

foregone conclusions may be drawn.

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Appendix A

Consent/ Assent Forms

GUARDIAN CONSENT FORM

DEAR PARENT/ GUARDIAN,

I am a Ph.D. candidate at the University of Colorado at Denver. Currently, I am conducting a research study to determine whether computer-based, personalized instructional stories are an effective way to improve mathematics learning. Your student is being asked to participate in the study as are all students in his or her computer class at __ Middle School.

Students who participate will be assigned by chance to one of three instructional computer programs. I will later compare how the groups do to determine which instructional technique is most effective. Students will be asked to give their names in order to track their progress but they will not be identified when the results are reported.

The computer stories are designed to enhance students' beliefs about mathematics learning and/or to teach them some specific math skills. Nothing about this study is expected to make your student feel uncomfortable, beyond what might be experienced by working with math problems, computers, and classroom tests. Before and after instruction, students will be asked about whether or not they feel they can successfully perform a set of math problems. They will also be tested afterward on what they have learned. The exercise will not be graded and there are no known physical or psychological risks associated with these methods of instruction.

The study will take two class periods so that it does not change their regular schedules. You have the right to withdraw your student from participating at any time. Your student can also choose to withdraw at any time. All students will remain anonymous when the group results are reported. Only assisting researchers and school personnel will have access to any unpublished information. School personnel will assist the researchers in delivering instructions, gathering test results, and to assure that your student's privacy is protected. Student records will not be used in the study.

If you have any questions or concerns, please contact me at 543-9943, or the Office of Sponsored Programs at the University of Colorado at Denver (UCD) at 556-2771. This study is being supervised at UCD by Associate Professor, Scott Grabinger (556-4364).

Sincerely, Joseph P. Martinez

Signed Date

Your signature below gives me and the school permission to enroll your student in the study.

Signed Date (signature of parent or guardian)

Legal Guardian of (please print student's name)

(name of student)

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STUDENT ASSENT FORM DEAR STUDENT,

I am a Ph.D. candidate at the University of Colorado at Denver. Currently, I am conducting a research study to determine whether computer-based, personalized instructional stories are an effective way to improve mathematics learning. You are being asked to participate in the study as are all students in your computer class at

Middle School. Students who participate will be assigned by chance to one of three instructional

computer programs. I will later compare how the groups do to determine which instructional technique is most effective. Students will be asked to give their names in order to track their progress but they will not be identified when the results are reported.

The computer stories are designed to enhance students' beliefs about mathematics learning and computer literacy or to teach you some specific math skills. Nothing about this study is expected to make you feel uncomfortable, beyond what might be experienced by working with math problems, computers, and classroom tests. Before and after instruction, you will be asked about whether or not you feel that you can successfully perform a set of math problems. You will also be tested afterward on what you have learned. The exercise will not be graded and there are no known physical or psychological risks associated with these methods of instruction.

The study will take two class periods so that it does not change your regular schedule. You have the right to withdraw from participating at any time. All students will remain anonymous when the group results are reported. Only assisting researchers and school personnel will have access to any unpublished information. School personnel will assist the researchers in delivering instructions, gathering test results, and to assure that your privacy is protected. Student records will not be used in the study.

If you have any questions or concerns, please contact me at 543-9943, or the Office of Sponsored Programs at the University of Colorado at Denver (UCD) at 556-2771. This study is being supervised at UCD by Associate Professor, Scott Grabinger (556-4364).

Sincerely, Joseph P. Martinez

Signed ____________ Date

Your signature below gives me and the school permission to enroll your student in the study.

Signed (signature of student)

Please print your name below:

Date

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I I I I I I I I I

G

Appendix B

Self-Efficacy Pretest

Your Name

ROSEBUD MATH SCALE

ive the correct answer to each o[ the following questions:

B. Circle One: BOY GIRL D. Grade: 678 9

C. Age: 10 11 U 13 14 15 16 17 18 E. Do you like math?

10 11 U

YES or NO

I believe that I can accurately do this calculation in my head within 13 seconds:

selected calculation

ALWAYS OFfEN SOMETIMES SELDOM 5 4 3 2

NEVER 1

Circle the best answer for each item. You will have 6 seconds to answer each one.

l. 5 4 3 2 1 I 111 . 5 4 3 2 1 I 121. 5 4 3 2

2. 5 4 3 2 1 I 112. 5 4 3 2 1 J 122. 5 4 3 2

3. 5 4 3 2 1 I 113. 5 4 3 2 1 I 123. 5 4 3 2

4 . 5 4 3 2 1 J l14. 5 4 3 2 1 I 124. 5 4 3 2

5. 5 4 3 2 1 I 115. 5 4 3 2 1 J 125 . 5 4 3 2

6. 5 4 3 2 1 I 116. 5 4 3 2 1 I 126. 5 4 3 2

7. 5 4 3 2 1 I 117. 5 4 3 2 1 I 127. 5 4 3 2

8. 5 4 3 2 1 I 118. 5 4 3 2 1 I 128 . 5 4 3 2

9. 5 4 3 2 1 I 119. 5 4 3 2 1 I 129. 5 4 3 2

1 10. 5 4 3 2 1 I 120. 5 4 3 2 1 I 130. 5 4 3 2

116

1 I 1 I 1 I 1 I 1

1

1 I 1 I 1 I 1 I 1 I

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SELF-EFFICACY PRETEST 20 items

I. 58 + 34 1I. 6 - 41/2

2. 165 + 99 12. 3 -5/6

3. 100 - 68 13. 4 x 31/2

4. 105 - 26 14. 2/30f90

5. 300 x 40 15. 90 + 1/2

6. 450 + 15 16. 6-4.5

7. 12,000 + 40 17. 0.5 X 48

8. 1/2+1/4 18. 90 + 0.5

9. 21/2+31/2 19. 50% of 48

10. 3/4 -1/2 20. 25% of 48

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Appendix C

Biographical Inventory

1. "Welcome to StoryTeller. To begin, please enter your first name or nickname:"

2. "Do you like math?" (with "Yes" or "Na" or "Sametimes")

3. "Enter the name of your school:"

4. "Enter the name or nickname of a good male friend who is a lot like you:" _____________ _

5. "Is your male friend good at math?" (with "Yes" or "Na" or "Sametimes")

6. "Enter the name or nickname of a female student you like who does well in math:"

7. "Name of favorite teacher or mentor:"

8. "Name of a place about 600 miles away that you would like to visit. It doesn't have to be 600 miles."

9. "Name of city Itown where you live:"

10. "Favorite kind of music:"

11. "Which of the following do you prefer" (with "Sandwiches" or "Tacas" or "Burgers")

12. "Your favorite soft drink:"

13. "Enter your favorite kind of fruit or vegetable:"

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Appendix D

StoryTeller Screens

To begin, please enter your first name or nickname:

Cancel

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Bob, John, and Mary are three middle school friends from Middletown. Early one morning they were sitting outside their school building with 17 other students from math class. They were waiting for their teacher, Mr. Mathews, who was to driue them by bus on a fiue - day field trip to another town.

120

. .... :.r '· ,

The purpose of the trip was to attend a youth contest on mental computation; that is, doing math calculations in one 's head. Bob sometimes lilces math and feels that the trip will be a worthwhile uacation from the daily routine of school.

remoue color

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I

Appendix E

Self-Efficacy Posttest

YOUR NAME GROUP SANDSTONE MATH SCALE

Give the correct answer to each of the fo llowing questions:

B. Circle One: BOY GIRL D. Grade: 6 789 10 11 12

C. Age: 9 10 11 12 13 14 15 16 17 E. Do you like math? YES or NO

I believe that I can accurately do this calculation in my head within 13 seconds:

selec ted AL WAYS OffEN SOMETIMES SELDOM NEVER calcula tion 5 4 3 2 1

Circle the best answer for each item . You will have 6 seconds to answer each one.

l. 5 4 3 2 1 I 114. 5 4 3 2 1 I 127. 54321 I l40. 5 4 3 2

I 2. 5 4 3 2 1 I 115. 543 2 1 I 128. 543 2 1 I 141. 5 432

I 3 . 543 2 1 I 116. 543 2 1 I 129. 5 432 1 I 142. 5 4 3 2

I 4. 5 4 3 2 1 I 117. 543 2 1 I 130. 543 2 1 I 143. 5 432

I 5 . 5 4 3 2 1 I 118. 543 2 1 I 131. 5 4 3 2 1 I 144. 5 4 3 2

I 6. 5 4 3 2 1 I 119. 5 4 3 2 1 I 132. 5 4 3 2 1 I 145. 5 4 3 2

I 7. 5 4 3 2 1 I 120. 5 4 3 2 1 I 133. 5 4 3 2 1 I 146. 5 4 3 2

I 8. 5 4 3 2 1 I 12l. 543 2 1 I 134. 54321 I 147. 5 4 3 2

I 9 . 5 4 3 2 1 I 122. 543 2 1 I 135. 5 4 3 2 1 I 148. 5 4 3 2

1 10. 5 4 3 2 1 I 123. 543 2 1 I 136. 5 4 3 2 1 I 149. 543 2

111. 543 2 1 I 124. 543 2 1 I 137. 5 4 3 2 1 I 150. 5 4 3 2

1 12. 543 2 1 I 125. 543 2 1 I 138. 543 2 1 I I STOP

1 13. 5 4 3 2 1 I 126. 543 2 1 I 139. 5 4 3 2 1 I

121

1 I 1 I 1J 1 I 1 I 1 I 1 I 1 I 1 I 1 I 1 I I

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SELF-EFFICACY POSTIEST 50 items

1. 79 + 26 26. 300+5 2. 182 + 97 27. 20+5 3. 60 + 80 28. 60 + 15 4. 68 + 32 29. 3500 + 35 5. 80 -24 30. 440 +8 6. 264 - 99 31. 5 + 2 5/6 7. 74 - 30 32. 1/2 + 3/4 8. 140 - 60 33. 21/2+33/4 9. 700 - 600 34. 51/4-23/4 10. 49 -16 35. 4 - 2 1/2 11. 1250 - 400 36. 1-1/3 12. 38 x50 37. 41/2 - 3 13. 100 x 35 38. 1/2x61/2 14. 80 x 700 39. 1/10 of 45 15. 8 x 99 40. 61/2 + 2 16. 4 x 725 41. 6.2 + 4.9 17. 50 x 22 42. 0.5 + 0.75 18. 4 x30 43. 8.00 - 1.65 19. 60 x 70 44. 4.5 - 3 20. Double 26 45. 0.1 x 45 21. 7x49 46. 1.5 x 20 22. 7x25 47. 3.5 + 0.5 23. Half of 52 48. 100% of 48 24. 150 + 25 49. 10% of 45 25. 4200 + 60 50. 75% of 48

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Appendix F

Mental Computation Posttest

SANDSTONE MATH TEST

INSTRUCTIONS: You will first be given oral instructions for this test. You will then be given 13 seconds per item to do each calculation.

I I. I 114. I 127. I 140. I I 2. I 115. I 128. I 141. J I 3. J 116. J l29. J l42. J I 4. I 117. I 130. I l43. I I 5. I 118. I 131. I 144. I I 6. I 119. J l32. J l45. J I 7. I 120. I 133. I 146. I I 8. I 121. J l34. J l47. J I 9. I 122. I 135. I l48. J 110. I 123. I 136. I 149. I I II. I 124. I 137. I l5O. J 112. I 125. I 138. I l STOP J 113. I 126. I 139. I Note: Calculations are same as those used in Self-Efficacy Posttest

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