computer graphics and multimedia systems

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Reg. No. : M.C.A. DEGREE EXAMINATION, AUGUST/SEPTEMBER 2017. Third Semester DMC 1934 — COMPUTER GRAPHICS AND MULTIMEDIA SYSTEMS (Regulations 2009) Time : Three hours Maximum : 100 marks Answer ALL questions. PART A — (10 2 = 20 marks) 1. What is the purpose of Direct-view storage Pipes? 2. Write a note on Light pens. 3. How rotation is done in 2D transformation? 4. List the logical classification of input devices. 5. What is Depth Cueing? 6. What is exploded and cutaway views? 7. Define : Multimedia. 8. List any two hardware and software related to multimedia. 9. List any two synchronization issues of multimedia content. 10. What is video on-demand? PART B — (5 16 = 80 marks) 11. (a) Explain Bresenham’s technique for line drawing. Write C code for it. (16) Or (b) Explain Cohen-Sutherland line clipping algorithm in detail with C code. (16) Question Paper Code : BS2315

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Page 1: Computer Graphics and Multimedia Systems

Reg. No. :

M.C.A. DEGREE EXAMINATION, AUGUST/SEPTEMBER 2017.

Third Semester

DMC 1934 — COMPUTER GRAPHICS AND MULTIMEDIA SYSTEMS

(Regulations 2009)

Time : Three hours Maximum : 100 marks

Answer ALL questions.

PART A — (10 2 = 20 marks)

1. What is the purpose of Direct-view storage Pipes?

2. Write a note on Light pens.

3. How rotation is done in 2D transformation?

4. List the logical classification of input devices.

5. What is Depth Cueing?

6. What is exploded and cutaway views?

7. Define : Multimedia.

8. List any two hardware and software related to multimedia.

9. List any two synchronization issues of multimedia content.

10. What is video on-demand?

PART B — (5 16 = 80 marks)

11. (a) Explain Bresenham’s technique for line drawing. Write C code for it. (16)

Or

(b) Explain Cohen-Sutherland line clipping algorithm in detail with C code.

(16)

Question Paper Code : BS2315

Page 2: Computer Graphics and Multimedia Systems

BS2315 2

12. (a) What are Splines? Explain in detail B-Splines curves and surfaces. (16)

Or

(b) How Beizer Splines approximation method helps in curve and surface

design? Explain. (16)

13. (a) Illustrate the Parallel and Perspective projections with C code. (16)

Or

(b) How XYZ and RGB models work in coloring? Explain. (16)

14. (a) Explain the components of multimedia in detail. (16)

Or

(b) Elaborate the working of animation and authoring techniques. (16)

15. (a) How video conferencing is done to conduct a forum? (16)

Or

(b) Examine the technique applied for virtual reality and how it is applied in

identification of hidden objects. (16)

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