confidential spe service opportunities high-level overview draft

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CONFIDENTIAL SPE Service Opportunities High-level Overview Draft

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CONFIDENTIAL

SPE Service OpportunitiesHigh-level Overview

Draft

page 2

Traditional Studio Content and Distribution Businesses are Fragmenting

Studio

User Generated

Games

On-demand

Linear

Broadcast

Cable

Satellite

IP

Wireless

Television

PC

Portable Media Player

Game Console

Mobile Phone

EstablishedEmerging

Content Production Delivery InfrastructureContent Services Playback Devices

page 3

Hypothesis for High Level Focus Areas

Studio

User Generated

Games

On-demand

Linear

Broadcast

Cable

Satellite

IP

Wireless

Television

PC

Portable Media Player

Game Console

Mobile Phone

EstablishedEmerging

Content Production Delivery InfrastructureContent Services Playback Devices

SPE Focus on Content and Adjacent Service Businesses

Third Party Partnerships

Sony Hardware

page 4

Growth Potential by Content and Service Type

Studio

User Generated

Games

Content Production Content Services

2006: $X2009: $XCAGR: X%

2006: $X2009: $XCAGR: X%

2006: $X2009: $XCAGR: X%

Amateur:

2006: $X2009: $XCAGR: X%

“Prosumer”

2006: $X2009: $XCAGR: X%

Linear

On-demand2006: $X2009: $XCAGR: X%

2006: $X2009: $XCAGR: X%

Linear

On-demand2006: $X2009: $XCAGR: X%

2006: $X2009: $XCAGR: X%

Linear

On-demand2006: $X2009: $XCAGR: X%

•Nascent market with early signs of potential–Current / Yahoo! as early entrants–No dominant player in place

•Large, established market with limited growth potential

•No established market, questionable potential

•Early stage with significant growth–Investment focus for studios–Early validation for advertising opportunities

•Early stage with significant growth–Infrastructure now in place–User adoption accelerating

•Continued growth opportunities–Mobile, PC, and console games

Considerations

Initial e

stimates of m

arket size complete

Refining before in

cluding here

page 5

Hypothesis for Detailed SPE Focus Areas

• Original content production

• Repurpose library, archives, and stock footage

• Extensions of in-market properties

• User generated video (entry-level and “prosumer”)

• Third-party aggregated

• Branded/ad-based

Content Owned Services

Ad Sales

• Syndicated digital video service for online affiliates, offering:

– Programming of original SPE content and 3rd party aggregated content

– Technology (video player, server)

– Bundled ad sales

• TV affiliate web sites as early customer base

Business-facing

• Grouper for user generated video

• Grouper / Backlot for “prosumer” video

• Grouper and/or new services for ad-supported premium content

• Grouper and/or new services for sell-through premium content

Consumer-facing

• Advertiser driven content– New forms of short,

tailored ads– Sponsor contests for

user created ads

• Ad sales for affiliates

• Online ads pre-sold against syndicated online channels

• Ads sold against Grouper & other owned inventory

• Allow advertisers to target ads; track impressions