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    contemporary contexts:interaction/ branding/ open source code/ participation/

    guerilla advertising/ innovative print design/ handmade/design, writing, research/ ethics & sustainability.

    Derek Yates

    Course Director

    FdA Design/ Illustration

    Camberwell

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    any discussion of contemporary communication design

    has to start off by talking about...

    interaction...

    or the effect of a third party on a piece of

    communication.

    the beginnings of truly interactive design can be traced back to

    John Maeda in the late 90s

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    http://www.maedastudio.com/1997/cal3/index.php?category=all&next=1997/cal4&prev=1997/cal2&this=flora_calendar

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    artist/ designer/ programmerJohn Maeda:

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    Time-based change and user input in networked mediawere investigated by Tomato in the context of branding, with its

    Sony Connected_identity project.

    Visitors to the Connected_identity site could select

    a word, which was then rendered and mutated over

    time and presented via the web, mobile phones andon a display in the Sony building in Tokyo.

    Selected clips of these animations were also used in

    Sony television commercials

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    sony connected identitytomato interactive:

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    sony connected identitytomato interactive:

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    the principles that informed the Sony Identity became the rationale

    for a company formed in the early noughties by two recent Central St Martins

    graduates...

    Most brands remain fixated on yesterdays problem

    consistent reproduction across media. But today a

    brand must be alive to change, just like the people it

    wants to connect with and the business it is part of.

    We have pioneered a new approach to branding,

    working with our clients to create moving brands fora moving world. A moving brand has the qualities

    of a great product or service emotion, clarity and

    immediate relevance. Most of all, it has life.

    Our approach starts and ends with people. We

    use research methods, creative processes andtechnologies to develop new ways to connect people

    to brands, and brands to people.

    http://www.movingbrands.com

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    Nokia: Living identityMoving Brands:

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    Nokia: Living identityMoving Brands:

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    onedotzero identityKarsten Schmidt:

    onedotzero interactive identity: http://www.vimeo.com/6523068

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    decode identityKarsten Schmidt:

    http://code.google.com/p/decode/

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    In his recent book 10 commandments for a

    digital age, Douglas Rushkoff, defined

    the 10th commandment as

    programme or be programmed.

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    processingopen source software:

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    Processingopen source software:

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    HektorJurgh Lehni:

    http://www.hektor.ch/Videos/Beautifull-Place.mov/

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    The development of arduino circuit boards

    has meant that designers, programmers and

    engineers can build, one off, bespoke interactive

    electronics that with a little bit of code make

    genuine physical interaction possible.

    Tinker It have been at the forefront of thistechnology sponsoring young designers such

    as John Nussey to demonstrate the possibilities

    of the technology through things like their

    toyhacking workshops.

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    John Nussey/ toy hackingTinker-it:

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    dandelion installationSennep:

    http://www.sennep.com/installations

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    physical interactionKin:

    http://www.kin-design.com/docs/case-study-hilfiger-2009.html /

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    LCF interactive fashion showMoving Brands:

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    LCF interactive fashion showMoving Brands:

    http://www.movingbrands.com/?category_name=lcf-work#expression

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    Kef speaker launchMoving Brands:

    http://www.movingbrands.com/?category_name=kef-work#expression

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    Big Active CD Packagenon digital interaction:

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    interactive poster workshopluna maurer:

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    participatory culture.....describes the way consumers interact with media

    content, media producers and eachother. As they

    explore the the resources available to them..

    consumers become active participants in shaping

    the creation, circulation and interpretation of mediacontent, such experiences deepen the consumers

    investment in the media property and expands their

    awareness of both content and brand.MIT, Convergence Culture Consortium/

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    RMXRinzen:

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    HYPE!Hewlett Packard:

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    HYPE!Hewlett Packard:

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    Wallpaper, custom coversKin:

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    Wallpaper. custom coversKin:

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    the ultimate piece of participation cultureRidley Scott:

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    Guerilla advertising:

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    Guerilla advertising:

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    Guerilla advertising:

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    Guerilla advertising:

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    MotherGuerilla advertising:

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    At the same time more traditional mediums such

    as print design have been forced to respond to this

    shift in the way people communicate. This has meant

    focussing on its three dimensional tactile qualities

    and innovating with new processes and techniques.

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    innovative print design:

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    innovative print design:

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    Irma Boominnovative print design:

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    David Reinfurt and Stuart Baileyinnovative print design:

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    Dexter Sinister recently established a workshop in

    the basement at 38 Ludlow Street, on the Lower EastSide in New York City. The workshop is intended to

    model a Just-In-Time economy of print production,

    running counter to the contemporary assembly-

    line realities of large-scale publishing. This involves

    avoiding waste by working on-demand, utilizing local

    cheap machinery, considering alternate distribution

    strategies, and collapsing distinctions of editing,

    design, production and distribution into one

    efficient activity.

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    No Browinnovative print design:

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    No Browinnovative print design:

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    Visual Editionsinnovative print design:

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    Visual Editionsinnovative print design:

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    the digitisation of the design process hasresulted in the ironing out of many of the inevitable

    imperfections of preceding craft based processes, so

    designers are beginning to build flaws into their work

    in an attempt to counter-act the slick look. Often

    they adopt methods that force unpredictable things

    to happen, exaggerating errors to create a sense

    of authenticity.

    Ann Odling Smee, New Handmade Graphics.Guerilla Marketing.

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    Flaghandmade:

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    Jan Wouters (Letman)handmade:

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    Jan Wouters (Letman)handmade:

    http

    ://www.youtube.com/watch?v=

    ajjg3faIQ5A

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    Max Bruinsma wrote in a 1997 issue of Eye Magazine,

    within the broad province of art, design

    & visual communication, graphic design will

    remain recognisable as a discipline for sometime to come. But it will merge more & more

    with other disciplines.

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    utilisation of materials & technologyGraphic Thought Facility:

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    design as productGraphic Thought Facility:

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    design as productBlanka:

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    design as productConcrete Hermit:

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    design as productJasper Goodall:

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    Designers are much too insular... We should think

    much more strategically about how to press designs

    case where it counts most in the places where

    power resides. We must ensure that design, as an

    interdisciplinary way of thinking, becomes an equal

    component of significant public initiatives. There is

    no other way.

    Rick Poynor, Citizen Designer. from Designing Pornotopia

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    sustainable designersthomas matthews:

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    Design Writing Research: Metahaven

    Facts are the Enemies of the Truth - Interview (2004)

    Crypto Logo Jihad - Daniel van der Velden WhiteNight Before A Manifesto - Metahaven

    History vs. Future: Public Relations - Vinca Kruk

    Interview with Jonas Staal - Daniel van der Velden

    Discovery of the Fifth World - Metahaven

    Specimen: Beyond Identity Politics - Metahaven

    Branding the Superstate Abyss Interview (2009)Imagination of Engagement - Metahaven

    A Democratic Brand Paradox Metahaven (ed.)

    Designers and the political - Interview (2006)

    Research & Destroy - Daniel van der Velden

    Symbool X - Daniel van der Velden

    Empire and design - Dieter Lesage

    White Flag - Daniel van der Velden

    The Network Ruin - Metahaven

    The Floating Signifier - John OReilly

    We - Daniel van der VeldenThe Museum of Conflict - Discussion

    Vlaggen en symbolen - Discussion

    Let art save democracy! - BAVO

    9/11s Ghost Ship - Metahaven

    Secret Practices - Interview (2007)

    In the Name of Europe - Gon Zifroni

    Brand States - Metahaven

    Peripheral Forces - Metahaven

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    metahavendesign/ writing/ research:

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    metahavendesign/ writing/ research:

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    metahavendesign/ writing/ research:

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    choose ONE of the following questions:

    > How are the print designers responding to the growth in screen-based

    communication? What are the long term implications of these developments?

    > participatory culture..... describes the way consumers interact with mediacontent, media producers and eachother. As they explore the the resourcesavailable to them.. consumers become active participants in shaping thecreation, circulation and interpretation of media content, such experiencesdeepen the consumers investment in the media property and expands their

    awareness of both content and brand. MIT, Convergence Culture Consortium.What is the significance of participatory culture to contemporary brand &advertising design?

    > Max Bruinsma wrote in a 1997 issue of Eye Magazine, within the broadprovince of art, design & visual communication, graphic design will remainrecognisable as a discipline for some time to come. But it will merge more &

    more with other disciplines. Was he right?

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    > On the Moving Brands website it says Most brands remained fixated onyesterdays problem - consistant reproduction across media. But today a

    brand must be alive to change, just like the people it wants to connect withand the business it it is part of. How are these ideas reflected in their workand what are their significance to contemporary branding and advertising?

    > Thomas Matthews define Good design as appropriate, sustainable &beautiful, what do you think they mean by this and how does this definitionrelate to the times we live in?

    Produce a 1600>2000 word analysis, using interviews withat least 4 practitioners.