copyright 2006 - john wiley & sons, inc. chapter 3 – interactive technologies hci: developing...
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Copyright 2006 - John Wiley & Sons, Inc.
Chapter 3 – Interactive Technologies
HCI: Developing Effective Organizational Information Systems
Dov Te’eniJane CareyPing Zhang
Copyright 2006 - John Wiley & Sons, Inc.
Road Map
6Affective
Engineering
9Organizational
Tasks
4Physical
Engineering7
Evaluation8
Principles & Guidelines
11Methodology
12Relationship, Collaboration
& Organization
10Componential
Design
3Interactive
Technologies
5Cognitive
Engineering
Context Foundation Application
Additional Context
1Introduction
2Org &
BusinessContext
13Social &
Global Issues
14Changing Needs of ITDevelopment & Use
Copyright 2006 - John Wiley & Sons, Inc.
Learning Objectives
Understand and discuss human perception and interactive technologies that support the various sensory perceptors including: Vision Audition Touch
Understand and discuss interactive input technologies including: Keyboards Pointing devices
Copyright 2006 - John Wiley & Sons, Inc.
Understand voice recognition interactive input devices.
Understand touch-related haptic interactive input devices.
Understand and discuss visual display interactive output technologies.
Understand and discuss voice synthesis. Understand the human–computer interaction (HCI)
implications of all these technologies. Understand the HCI implications of wireless,
wearable, and other emerging technologies.
Learning Objectives
Copyright 2006 - John Wiley & Sons, Inc.
Introduction
This chapter explores interactive technologies. We have confined this chapter to the exploration of
only those technologies that interact with the user and thus support human-computer interaction.
This chapter is organized around input devices and output devices.
We also introduce new technologies such as the wireless PDA (Personal Digital Assistant).
We also discuss the physical constraints imposed by these new technologies to fit the design.
Copyright 2006 - John Wiley & Sons, Inc.
Sensory Perception and Interactive Input Devices
Input Device is any machine that feeds data into a computer.
Vision: Keyboards Keyboard is the set of typewriter-like keys
that enable the user to enter data into the computer.
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Vision: Keyboards
Figure 3.1 Traditional Keyboard Figure 3.2 Split Keyboard
Copyright 2006 - John Wiley & Sons, Inc.
Vision: Pointing Devices
Pointing Device controls the movement of the cursor on a display screen.
There are six different interaction tasks that can be performed by pointing or manipulation devices: Select (point and click), Position (drag and click), Orient (rotate), Path (combination of orient and position
movements), Quantify (point and click), and Text (the pointing device merely initiates
the position where the text is to begin and then gives control to the keyboard).
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Types of Pointing Devices mice (Figure 3.3) graphic tablets track balls Joysticks pen-based input touch screens (Figure 3.4) light pens voice
Vision: Pointing Devices
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Vision: Pointing Devices
Figure 3.3 Mouse Figure 3.4 Touch Screen Figure 3.5 Graphics Tablet
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Audition: Voice Recognition
Voice Recognition is the ability of the computer to recognize human speech.
The four major types of conversational tasks: Composition tasks Transcription tasks Transaction task Collaboration tasks
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Touch- Haptic Devices
Haptic devices generate sensation to the skin and muscles through touch, weight, and rigidity.
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Output Devices
Output Device is a machine capable of representing data from a computer. Visual Display is an output device that is
capable of rendering data from a computer. Data may take the form of graphic, tabular, text or other.
Copyright 2006 - John Wiley & Sons, Inc.
Output Devices
Synthesized speech is appropriate when: The required message is short and simple, The message needs an immediate response, The user/receiver is visually occupied, The environment is too brightly or poorly lit for
ordinary visual displays to be used, The user is moving around too much to visually
attend to a single screen, or No screen exists but an audio receiver does (e.g.,
telephone).
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Output Devices
Printers Ink-jet Laser Color printers
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Output Devices – Non-speech auditory
In some environments and for some tasks, non-speech auditory outputs such as beeps are very useful.
An auditory non-speech output is any sound that is generated by the computer or other device that can be detected by the human ear but is not speech-related.
Copyright 2006 - John Wiley & Sons, Inc.
Wearable Devices
There is a great deal of interest in the design and implementation of wearable computer devices that are small, durable, and useful particularly in a military setting.
Vision enhancement, translation (text-to-speech, speech-to-text, and language-to-language), pen-based input, navigation, environmental scanning, and detection are among the many tasks performed by wearable devices.
Small GPS (global positioning systems) are often a critical component of these devices.
Copyright 2006 - John Wiley & Sons, Inc.
Wireless Devices
Wireless devices: Devices connected to networks and other devices through non-wire media such as infrared signals. We have many improved tools to support our
everyday life. Mobile or wireless devices are allowing people to compute on the run.
Personal digital assistants (PDA), text-based cell phones, palm tops, and other small, portable devices are abundant.
Copyright 2006 - John Wiley & Sons, Inc.
Virtual Devices
Virtual devices are those that support virtual reality interaction.
Virtual reality is an artificial environment that simulates reality.
There are many interaction devices for the world of virtual reality. A combination of exotic headgear, gloves, and body suits orient the user to the virtual world.
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Virtual Devices
Figure 3.8 Virtual reality glove
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Summary
This chapter presents various technologies that interact with the user. Input devices
Keyboards Mice Joysticks Track balls Voice input Haptic devices
Copyright 2006 - John Wiley & Sons, Inc.
Summary
Output Devices Monitors Printers Auditory output Voice synthesis
Also discussed are wearable, wireless, and virtual devices.