costis dallas (2004) interactive living heritage

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Dallas, Costis (2004) Interactive living heritage. Paper presented to the Interactive Living Heritage session, Towards a Continoum of Digital Heritage European conference, 15-16 September 2004, The Hague.. © 2004 Costis Dallas <[email protected] >. Some rights reserved. This work is licensed under the Creative Commons Attribution -Non Commercial -No Derivatives 2.5 License. Electronic version: <http://creativecommons.org/licenses/by-nc-nd/2.5/> Interactiv e living heritage Costis Dallas  Citizens emerge, through the promise of technological and social developments, as interactive creators of the social and cultural memory of a changing, multicultural Europe, as participants of living and sustainable communities spanning geo-local and cultural boundaries, and as users of a broad range of cultural experiences, which could be delivered through a variety of channels and devices, giving rise to new business models and services for the production, use and exploitation of cul- tural assets. Contemporary cultural practices give rise to the blurring between crea- tor and consumer of cultural experiences, and to a shift from cultural objects (data) to cultural practices (process); participation, creativity and engagement become key objectives, and interactivity, storytelling and immersion emerge as important func- tions of the new cultural landscape. This contribution attempts to open up a dis- cussion on RTD priorities, with a view to the 7 th Framework Programme, based on recognising the need to unlock the creative potential of the European citizen, of the communities of the enlarged Europe, and of its diverse cultural organisations, large and small (including, but not limited to, libraries, museums and archives). These in- clude mechanisms and tools supporting the emergence of a citizen- and commu- nity-driven European cultural record, the lifecycle of viable and culturally inclusive digital virtual communities, and the deployment of highly accessible, engaging, state-of-the-art digital cultural experiences based on the perspective of the citizen, combining a lifelong learning perspective with fun and enjoyment, and delivered across multiple, mobile and pervasive delivery channels. Introduction During the last few years, we are witnessing increasing deliberation and ac- tivity in the field of European cultural heritage informatics. Several years along the line, considerable effort has been put in probing the ground with innovative technology-based solutions to perceived problems in the field. In some cases, significant research and development results have been achieved, and we can see their mark in the work of real cultural institutions – muse- ums, libraries, archives and others – in different European countries. The pro- gramme can be credited for nurturing a culture of cooperation and interoper- able access to cultural resources, and for encouraging a common European approach to IST-based intellectual preservation and access to cultural heri- tage, notably through the Lund principles and the work on digitisation and Department of Communication, Media and Culture, Panteion University, Syngrou 136, Athens 176 71.

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