cr-play workshop in patras
TRANSCRIPT
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An innovative mixed pipeline for videogames development
Ivan Orvieto | TESTALUNA
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“In CR-PLAY we propose an innovative mixed pipeline for videogames development which will drastically reduce both time and expenses involved in the creation of assets, and make high quality realistic contents accessible even to small game developers”
Main goal
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CR-PLAY in a nutshell
4. DEPLOY
1. CAPTURE
3. EDIT AND PLAY
2. RECONSTRUCT
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…
runs on… portable to…
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Capture
Reconstruct
PLAY
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Capture
Reconstruct
PLAY
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Capture
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Capture
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Capture
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Capture
Reconstruct
PLAYCR-PLAY @IED MILANO – 3 Dicembre 2015
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Reconstruction tool integrated in Unity
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INPUT IMAGESPOINT CLOUD
SUPERPIXEL OVERSEGMENTATIONDEPTH MAPS
SUPERPIXEL PLANES
Reconstruct
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3D Reconstructed Objects
CAPTUREDPICTURES
RECONSTRUCTEDOBJECT
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Capture
Reconstruct
PLAY: IBR
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Capture
Reconstruct
PLAY: VBR
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VBR
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The high-fidelity prototype
Depth occlusion
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Game genres
FIGHTING GAMES
2D (2,5D) PLATFORMERS
ANGRY BIRDS LIKE
FIRST PERSON SHOOTERSRAILWAY SHOOTERS
POINT&CLICK ADVENTURES
MULTIDIRECTIONAL SHOOTERS
URBAN SPORTS
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Thanks
Any questions?