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Creative Industries Development in Regional Queensland An Action Research Approach Michael Doneman B.A. (Hons), Grad. Dip. Teaching Creative Industries Research and Applications Centre Queensland University of Technology Submitted for the award of Master of Arts (Research) December 2005

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Page 1: Creative Industries Development in Regional Queensland...my recent professional practice as an educator, workshop and program facilitator, project manager, producer, artistic director

Creative Industries Development in Regional Queensland

An Action Research Approach

Michael Doneman B.A. (Hons), Grad. Dip. Teaching

Creative Industries Research and Applications Centre Queensland University of Technology

Submitted for the award of Master of Arts (Research)

December 2005

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Keywords creative industries

action research

commercialisation

regional queensland

entrepreneurship

business

indigenist

social-cultural animation

animateur

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Abstract

Creative industries have significance in considerations of regional

development because of their potential for both social-cultural and

political-economic benefit. This is especially the case in Indigenous

communities, given the potential of traditional and contemporary

cultural expression for industry development and employment.

This research set out to explore and evaluate an action research

approach to creative industries development in regional contexts,

stimulated by a research initiative of Queensland’s Department of

State Development in cooperation with Queensland University of

Technology’s Creative Industries Research and Applications Centre. It

is based on an analysis of seven pilot projects undertaken between

2002 and 2004, most of which involved Indigenous participation and

which gave rise to consideration of the additional value of Indigenist

research perspectives.

The research found that an action research methodology, informed by

Indigenist research values, can assist creative enterprise development

in a regional context through the development of new businesses or by

value-adding to existing businesses, and the consequent generation

and exploitation of new intellectual property. In this process, it found

that there is an emerging role for the creative entrepreneur, such a

role arising from the practices of community cultural development and

social-cultural animation.

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Table of Contents

Keywords 2 Abstract 3 Table of Contents 4 Acronyms and Abbreviations 5 Declaration 6 Acknowledgements 6

Section 1

Introduction

7

Section 2

The Action Research Environment

15

Section 3

Case Study – Arilla Paper

31

Section 4

Other Pilot Projects

43

Section 5

Discussion

70

References

82

Attachments

87

1

Arilla Paper – Business Building Manual

88

2

Arilla Paper – Final Report Stage 1

107

3

Evolution: New World Business - Business Plan

112

4

MITEZ Meta-Network, North Queensland

149

5

Tjapukai Project Notes

152

6

An Online Community Capacity Building Toolbox

158

7

Report for the Dalby/Bodja Chair Project

161

8

Letter - Economic Development Pilot Project - Ooboogee Agroforestry

167

9

DigIT – Report

170

10

DigIT Draft Training Plan

176

11

Pilot Projects – Time Lines

184

12

Pilot Projects – Details

185

13

Inspiration Lounge DVD - Inside back cover

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Acronyms and Abbreviations ACID Australian Centre for Interaction Design

AR Action Research

CCD Community Cultural Development

CDEP Community Development Employment Program

CEO Chief Executive Officer

Cr Councillor

CI Creative Industries

CIF Creative Industries Faculty

CIRAC Creative Industries Research and Applications Centre

DSD Department of State Development

EO Executive Officer

FAQ Frequently Asked Questions

GIS Global Information System

IP Intellectual Property

IT Information Technology

KP KaosPilots

KPI Key Performance Indicator

LGA Local Government Authority

LGAQ Local Government Association of Queensland

M2N MITEZ Meta-Network

MITEZ Mt Isa – Townsville Economic Zone

PCYC Police & Citizens’ Youth Club

QFF Queensland Folk Federation

QUT Queensland University of Technology

TAFE Technical and Further Education

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Declaration The work contained in this thesis has not been previously submitted

for an award at any other higher education institution. To the best of

my knowledge and belief, the thesis contains no materials previously

published or written by any other person except where due reference

is made.

Signature:

………………………………………………………………………………………..

Date:

………………………………………………………………………………………….

Acknowledgements This research documents a considerable period of my practice in the

field of social-cultural animation, and I acknowledge and thank the

many co-workers and professional colleagues who contributed to the

development and realisation of the projects described here,

particularly my Indigenous colleagues and friends.

My thanks also to my principle supervisor, Professor Stuart

Cunningham, for his assiduous advice on the translation of the

grounded realities of my practice into the conceptual world of the

Academy.

Most of all, my thanks and appreciation to my wife, Ludmila, and my

daughter, Ella, for their loving support, their patience and their

understanding of my long struggle with this document.

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1.Introduction

Background

This research conducted for this thesis is based on a program of

regional creative industries industry development commissioned in

2002 by the Queensland Department of State Development (DSD). I

conducted this work over two and a half years with focus on a diverse

range of ‘pilot projects’, of which seven are analysed in this thesis.

The project emerged from representations I made to the Department

in 2002 to trial an innovative approach to entrepreneurship inspired by

Denmark’s KaosPilots business school, with whom I have been a

correspondent and supporter since the early 90’s. This was founded in

my recent professional practice as an educator, workshop and program

facilitator, project manager, producer, artistic director and community

activist, where processes of social-cultural animation, often in the

State’s regions, and often involving interactions with Indigenous

communities, showed indications of inspiring new economic activity –

specifically, new enterprises and new employment. When such

activities succeeded, it seemed to me, this was due to the inspired

leadership of creative entrepreneurs.

The Department saw value in an action research approach to the issue

of developing and commercialising intellectual property in the creative

industries, where innovative approaches to entrepreneurship might

prove effective. This afforded a good fit with emerging academic

discourses on creative industries, particularly at QUT in Brisbane, with

DSD’s own policy development in the area, and also with the

Queensland government’s ‘Smart State’ policy.

“Here in Queensland, (the creative industries) have a key role

to play as we transform into a knowledge economy based on

ideas and talent, and build on the business and cultural base of

the State.” (DSD, 2003: p.5)

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With this in view, DSD initiated a contract with QUT’s Creative

Industries Faculty (CIF) to provide action research into the

commercialisation of Intellectual Property (IP) in the creative

industries, or through CI inputs across sectors. This in turn became a

contract between myself and the Creative Industries Research and

Applications Centre (CIRAC) at the CIF.

In the language of the head contract, the project set out to “increase

activity in the Queensland creative industries through the generation

of a set of experience-based enterprise development methodologies

and ideas for the development of cross-disciplinary applications and

new enterprises.” The contract prescribed the goals of

• Developing a commercialisation research framework resulting in

methodologies for assisting creative enterprise development.

• Establishing an action research environment for developing

innovative cross-disciplinary applications.

• Incubating ideas for new creative enterprises from the

outcomes of the research

• Documenting a plan to exploit the IP generated from these

initiatives (Head Contract, DSD/QUT).

I have derived from these goals a set of three research questions

which provide the orienting framework for this thesis:

1. Is it possible to develop an action research based methodology

for assisting creative enterprise development in a regional

context?

2. Can such a methodology generate ideas for the development of

innovative cross-disciplinary applications, and ideas for new

creative enterprises?

3. Can such a methodology assist in the exploitation of the

intellectual property generated in such a process?

This orientation is reinforced by recent research by CIRAC, which

recommends that “the Queensland government explore the

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opportunities to strengthen creative industries in regional Queensland,

with particular reference to opportunities in content creation and

distribution” (Cunningham et al, 2002: p. 8).

The project generated considerable interest. In one case – the Arilla

Paper Mill in Mt Isa – it catalysed the formation of a viable new

creative industries business, and in another – the Edgeware Creative

Entrepreneurship project – an innovative and ongoing creative

industries development platform.

Industry Context: Community Cultural Development and Social-

Cultural Animation

The origin of community cultural development (CCD) practice in

Australia can be traced to the election of the Whitlam Labor

government in December 1972. This government’s inflection of the

terms ‘access’, ‘participation’ and ‘community’ inspired reforms to

health, education and welfare, as well as “an invocation of social-

democratic ideology in the public administration of the arts” (Hawkins,

1993: p.29). Importantly, it admitted for the first time in public policy

discourse an awareness of “social or non-aesthetic discourses of value”

in the arts (Hawkins, 1993: p. 158).

Three decades of development of the practice sees the retention of the

social-democratic ideal of “building cultural capacity and contributing

to social change” (CCD Net, 2005: http://www.ccd.net/about/

theory.html), though this has often generated friction in discussions of

definition and differentiation of the practice from aesthetically-oriented

arts practice. As a result, many definitions include both social and

‘artistic’ aims.

“Community cultural development … may be described as a

process of community capacity building which uses a diverse

range of arts and cultural tools to spark conversations, facilitate

dialogue and build relationships, resulting in a wide variety of

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artistic and developmental outcomes.” (Qld Community Arts

Network 2005: http://www.qldcan.org.au/index.php?cID=120)

In my experience this encourages a kind of fence-sitting which can

work to disempower CCD in both social and artistic arenas, as

evidenced in the recent dissolution by the Australia Council of its

Community Cultural Development Board. It seems timely to revisit the

social-democratic origins of the practice unencumbered by received

arts policy discourses, and in this effort it is salutary to explore the

European tradition of social-cultural animation, from the French

animation socio-culturelle (Reynolds, 1984: http://www.context.org/

ICLIB/IC05/Reynolds.htm).

In this tradition, the practice of social-cultural animation operates in a

field much broader than received notions of the arts, typically making

use of any resource which can be brought to the goal of developing

social capital or in some way delivering a concrete, measurable

benefit. Like creative industry, which “brings together in a provisional

convergence a range of sectors which have not typically been linked

with each other” (Cunningham, 2005: p. 284), animation operates

effectively in blended, (re)negotiated and hybridised spaces.

With its connotation from the Greek animus of vivification and

enlivening, this practice “mobilizes and organises a community”, and is

initiated and facilitated by an animateur, who operates as “a social

change agent, or catalyst” (Bartle, 2005: http://www.scn.org/ip/cds/

cmp/modules/emp-cul.htm). Thus its first concern is value for a

community, whether such value is generated by aesthetic activity or

not, though there is often a concern for the generic value of creativity,

as in a process of people “channeling their own creative energy toward

a common goal” (Reynolds, 1984: http://www.context.org/

ICLIB/IC05/Reynolds.htm).

We might also coin another term for animateur, especially where

practice is framed by political-economic factors and where there are

clear commercial outcomes – namely, the creative entrepreneur.

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Industry Context: Creative Industries

It can be argued that the category ‘creative industries’, which emerged

in the early 90’s, is a concept determined top-down not by industry

stakeholders but “through high-level policy making in countries and

regions that wanted to win economic benefit from the IT and stock

market boom.” (Hartley, 2005: p. 28) As such, political-economic

drivers can be said to be crucial to any definition of the term, lending

my project’s emphasis on commercialisation of intellectual property

discursive relevance and weight.

In Great Britain, the creative industries concept is anchored in the

values of “wealth and job creation”, yielding a definition of the

category as “activities which have their origin in individual creativity,

skill and talent and which have the potential for wealth and job

creation through generation of intellectual property” (Dept Culture,

Media, Sport, 2003: http://www.culture.gov.uk/creative_industries).

In Australia, the concept might be traced to the Keating government’s

1994 cultural policy, Creative Nation, “scoring another first … in the

tradition of the Hill’s hoist and the wine cask … exhorting the nation to

use its imagination and wit” (Kennedy, 2002: http://www.abfoundation.

com.au/ext/ABFound.nsf/), where the output of such “brain work” is a

trade good called intellectual property (Howkins, 2004: p. 163).

At the same time, while the drivers for the concept of creative

industries may be political and economic, the practical application of

the concept can be seen to have social and cultural impact,

“mainstreaming” the economic value of the arts (Cunningham, 2004:

p. 393). This reinforces the position that, as with social-cultural

animation, creative industries practice seems to be made for blended,

(re)negotiated and hybridised spaces. Citing policy development within

the Queensland government, Cutler and Co imagine a continuity from

the “cultural sector” to the creative industries, and a corresponding

category shift from social to economic policy, as illustrated below.

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Policy Bandwidth - Cutler & Co, 2002

Concurrent with the development of Creative Nation, another Keating

instrument, the Civics Expert Group, pointed to policy influences

beyond the economic drivers of ubiquitous computing and emerging

multimedia industries, specifically to issues of national identity and to

“the globalisation of the world economy, attempts at democratisation

in China, the crisis in Indonesia, the potential of communications

technology to break down barriers of time and space, the

unprecedented movement of migrants and refugees across traditional

boundaries and the inexorable refocusing of Australia towards Asia”

(Print & Gray, 2001: http://www.cybertext.net.au/civicsweb/

Printable_Papers/PRINT&GRAYcivics.htm).

“The rhetoric of Creative Nation recognises the need for a proactive

response. To meet the combined assault of globalisation and new

technology, cultural policy must create the spaces and the resources in

which Australians can invent new images and argue about who or what

they represent.” (Wark, 1994: http://www.dmc.mq.edu.au/

mwark/warchive)

This exemplifies once more that the political-economic, and the social-

cultural, realms are “hybridised … ” in creative industries, “ … at once

halla
This figure is not available online. Please consult the hardcopy thesis available from the QUT Library
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cultural, service-based – both wholesale and retail – R&D based and

part of the volunteer community sector …”, and thus “ … central to the

knowledge-based society.” (Cunningham, 2004: pps 112-113). This

imagines a nation “in which cultural participation is a manifestation of

citizenship” (Uricchio, 2004: p. 82) and perhaps even a new kind of

culturally hybridised economic category, a social function of the

“creative economy” (Wise, 2002: p. 223).

Industry Context: The KaosPilots

A noteworthy contextual element is the influence of my ongoing

relationship with Denmark’s KaosPilots program, which was the

inspiration for my original approach to the DSD for support, and which

has a direct outcome in the ‘Innovative Entrepreneur Training’ project,

discussed in Section 4 of this thesis. This project, and its ongoing

legacy, resulted from the emergence of my social-cultural animation

practice in a field created by the emergent creative industries

discourse. That is, my established practice as animateur has come to

be framed as creative entrepreneurship in the context of the creative

industries.

As a follow-through from a series of successful and influential youth

projects conducted through the late 80’s by its founder, a social

worker, the KaosPilots was established in 1991 as a school for a

particular kind of “project manager capable of tackling organisational

and cultural turbulence ... who wasn’t afraid of chaotic situations and

was therefore capable of using the energy of change to create better

opportunities for people and human existence” (Elbeck, 2003: p. 191).

This background and orientation resonated strongly with my own

practice in the youth sector, especially in Indigenous and cross-cultural

contexts, in the field of community cultural development and

congruently in training and employment work.

As early as 1994 there was a movement in Brisbane to trial a

KaosPilots-style approach to generating new business activity among

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groups of young people attending the GRUNT Youthspace in Fortitude

Valley, which I co-founded. It is in projects of this kind that I came to

a preferred description of my practice as social-cultural animation,

where the KaosPilots’ emphasis on the project manager was related

with the goal of “aiding people to associate their individual

development with the development of their communities, and to

mobilize their energies for participation in furthering that

development” (Adams & Goldbard, 1978: http://www.wwcd.org/policy/

US/proposals/CA_policy.html).

This is a significant evolution of community cultural development

practice, in that it locates practice beyond received notions of arts and

cultural industries, as for example when a cultural development project

throws up opportunities for participants to consolidate project

outcomes in new employment, or where project outcomes reveal the

need for professional development and training beyond the ambit of

arts practice. Such work led directly to the development of the

Edgeware creative entrepreneurship concept, currently in train. While

this differs in many ways from the Kaospilots model, it shares the

KaosPilots’ values orientation, their pragmatism and their spirit.

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2. The Action Research Environment

Assumptions

I first became aware of the term ‘action research’ through dialogue

with academic associates during my community cultural development

work in the 80’s and 90’s, and as my practice moved more to what

might be called social-cultural animation, the action research

appellation remained, to be finally enshrined as the modus operandi of

a contracted period of employment at CIRAC. I come to the term as a

practitioner and activist, and use it as a methodology and interpretive

framework for the ways in which I have learned to develop and

manage projects in community settings, often involving Indigenous or

socially disadvantaged groups, and most recently with an enterprise

development agenda.

Thus I understand the action research concepts I map to this thesis as

useful frameworks for the congruent engagement of change (action)

and understanding (research) (Dick, 1993: http://www.scu.edu.au/

schools/ gcm/ar/art/arthesis.html).

By virtue of the constraints of personal values and 15 years of practice

in Queensland’s first sector (as client and contractor to government),

second sector (as client and contractor to for-profit institutions) and

third sector (as activist and leader of not-for-profit organisations),

ultimately I find my general professional predisposition moving

towards practice, as animateur, in a notional fourth (‘for benefit’)

sector.

“Fourth Sector - A sector where companies, organisations and

institutions that - more or less consciously – have adopted the

best of all three ‘old’ sectors, and where the starting point is

not only a clearly defined set of values but also a focus on the

public good. A sector that still (almost always) plays according

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to the rules of the free market but is driven by the goal of

making a social and cultural difference by developing new

services and products that both enrich and improve human

lives.” (Elbeck, 2003: p. 153)

This orientation is highly practical, outcome- and customer-based –

that is, pragmatic, understood in James’ terms:

“Pragmatism asks its usual question. ‘Grant an idea or belief to

be true,’ it says, ‘what concrete difference will its being true

make in anyone's actual life? How will the truth be realized?

What experiences will be different from those which would

obtain if the belief were false? What, in short, is the truth's

cash-value in experiential terms?’” (James, 1907:

http://www.gutenberg.org/dirs/etext04/prgmt10.txt)

It is my learned orientation to pragmatism which ultimately conditions

my claim that an Indigenist research orientation, maintained in the

context of an action research environment, is a powerful tool beyond

the context of cross-cultural engagement, particularly given the

Indigenist emphasis on concrete benefit as a research outcome

among the research community. In relation to my research’s focus on

the feasibility of developing an action research based methodology for

assisting creative enterprise development in a regional context, it is

my experience of animation practice that considerations of standpoint

and the conflation of knowing, being and doing central to Indigenist

research substantially inform and extend the scope of any

interventionary developmental work, including work that takes place

outside an Indigenous context.

My working assumptions, then, are those of the animateur aiming

pragmatically for real outcomes of political-economic value, and

incidentally social-cultural value, to a client or client group. That which

is ‘true’ is valued insofar as it makes for concrete benefit in the lives

people actually lead, an orientation congruent with the aim of action

research that change and understanding occur concurrently.

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The Action Research Environment

Action research can be understood as a research ‘paradigm’, an

orientation in a research environment which engenders a set of

methods rather than any single method (Dick, 1993:

http://www.scu.edu.au/schools/ gcm/ar/art/arthesis.html), and where

‘paradigm’ indicates an intellectual construct “based on logically

unprovable assumptions … (that is) … value choices”. (Swepson, 1990:

http://www.scu.edu.au/schools/gcm/ar/ arp/pilos.html). It is related in my

research to the paradigm of Indigenist research in order to construct

an overall methodological orientation, an orientation to an action

research environment.

Action research is a post-positivist research (sometimes called

‘inquiry’) framework historically well suited to the research constraints

and potentials of psychology and education. It aims to achieve change

(action) and research (understanding) simultaneously, proceeding

usually through an iterative process generating successive patterns of

‘planning – acting – observing – reflecting – planning (etc)’, thus:

OBSERVE

REFLECTPLAN

ACT

The Action Research Cycle

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Bob Dick proposes that “… the whole purpose of action research is to

determine simultaneously an understanding of the social system and

the best opportunity for change” (Dick, 1993:

http://www.scu.edu.au/schools/ gcm/ar/art/arthesis.html).

On the primacy of action, Reason and Torben propose that “the very

purpose of knowledge is effective action in the world. Research and

action, even though analytically distinguishable, are inextricably

intertwined in practice … Knowledge is, thus, always gained through

action and for action” (Reason & Torben, 2001: p. 7).

And echoing Indigenous researchers (or ‘Indigenist’ researchers,

where the inference is that the research effort assumes the value of

Indigenous processes of inquiry, knowledge acquisition and transfer)

Wilson proposes that “action research may have been developed from

constructivist or critical theory models, but it fits well into our

paradigm because the idea is to improve the reality of the people with

whom you work” (Wilson, 2001: p. 177).

Given this conflation in action research of change and understanding,

practice and knowledge, it can be argued that action research provides

a useful general scaffolding for my research environment, particularly

in relation to four key characteristics of the methodology.

Action research values the emergence of supplementary,

complementary, or even competing or disconfirming data, the capacity

to deal with qualities characterised as intuitive or serendipitous, and

the ongoing improvement of methodology and method (Dick, 1999:

http://www.scu.edu.au/schools/gcm/ar/arp/rigour3.html). It is reflexive,

incorporating the capacity for methodical evaluation and critique, in

the context of ongoing, real or implied enactment/agency/action.

(Dick, 1992: http://scu.edu.au/schools/gcm/ar/arp/naïve.html).

These two methodological strategies were often experienced by project

participants as useful elements in taking projects forward. However,

two other common features of action research were more problematic

in this research context. These are participation – empowered input

from members of the research community or community of inquiry

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(Kemmis & McTaggart, 1982; Dick, 1993, 1997), and cyclical or

iterative inquiry routines – the capacity for ‘single loop’ and ‘double

loop’ routines and sub-routines (Anderson, 1995: http://www.scu.

edu.au/schools/ gcm/ar/arp/argyris.html) which militate for ongoing,

iterative clarification, testing, comparative analysis, and validation,

including the testing of the research assumptions themselves (Dick,

1992: http://scu.edu.au/schools/ cm/ar/arp/naïve.html).

The value of this schema in my research context lies mainly in its

emphasis on ‘emergence’ and ‘reflexivity’ and also in the recognition

in action research of the influence of the researcher him- or herself, as

a “reflexive practitioner” (Schön, 1983: p. 8). Most importantly, action

research is adopted here as a general methodological orientation

because of its congruence with the values of Indigenist research, given

the number of my pilot projects taking place in an Indigenous context

or involving Indigenous participants, and what proved to be the

applicability of these principles to the contexts of almost all the other

pilot projects.

“Reflection and deliberation suggest the comparison of

alternative courses of action and the estimation of their

potential costs and benefits. Practical reasoning is iterative,

there is a sense of action and correction, of trying things out, of

making choices and engaging in tradeoffs ... Its aim is to make

wise decisions.” (Eisner, 2001: p. 383)

Significantly, the discourse on action research is preoccupied with the

role of the researcher and his or her practice as active agents in the

research process, as in Schön’s reflexive practice or in Reason and

Torben’s “first person action research” (Reason & Torben, 2001: p.

12). The researcher can be understood as animateur, a facilitator and

animator of latent potential identified in the community of the research

environment.

The consequent interaction between researcher and researched is

congruent with Indigenist concerns with relationality and reciprocity,

and reinforces the mutuality of the research experience, where benefit

is achieved for both the researcher and the research participants, and

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the research process itself carried on as a constructivist learning

process.

“In action research, the task is this: to behave in such a way

that I maximise the chance of finding out when my model of

the world doesn’t work. In this context, ‘work’ means predict

actions which will achieve desired outcomes.” (Dick, 1992:

http://scu.edu.au/schools/gcm/ ar/arp/naïve.html)

The ‘action research environment’ listed in the head contract between

DSD and CIRAC denotes a fit with this methodology, so the action

research environment can, in the context of this research, be defined

as a field in which these principles can apply and function.

I would add, however, two important caveats in relation to reflexivity

and the conventional action researcher’s desire for empowered

participation by the research community.

My experience of the various pilot projects was that these rarely

followed the neat, spiraling lines of the diagrams seen in action

research lectures and articles.

Similarly, the matter of empowered participation was particularly

problematic in the context of engagement with Indigenous

communities. I found it impossible, for example, to enroll the Mt Isa

Aunties centrally involved in the Arilla Paper Mill project as empowered

participants and co-researchers. The imbalance of power was profound

and pervasive, where in the Aunties’ context, “power is engendered

through ‘personal political spiritual knowledge’ within the Aboriginal

world view, a view to which I was not privileged. For a non-Aboriginal,

non-female, non-local researcher, the gulf was ultimately too wide,

despite the mutual support and affability of our working relationships.

Pragmatically, the considerable effort required to map the Arilla project

research along strict action research lines, relative to its potential

benefits, disinclined me from a conventional action research approach

of the four-tiered variety described above, though in my judgement its

emphasis on the use of reflective periods making use of careful

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observation, its conflation of change and understanding in a dynamic,

complex relationship, its capacity for ‘double loop learning’ and

practitioner self-awareness and self-understanding, and its valuing of

‘emergence’ – emergent and serendipitous phenomena – were all

valuable concepts to be retained, considered and practised. In this

way, at least in the context of the Arilla project, action research relates

best to a general research orientation rather than a set of methods as

such.

The distinction I draw here may be explicated as follows. A

conventional action research map of action and reflection can be

represented like this:

Reflect Observe

ActPlan

Assumptions

Conventional Process Map

In the case of this research, a modified map, incorporating Indigenist

methods, more accurately represents the process thus:

Analysis &Evaluation

Research(Understanding)

Action (Change)

Methods

Assumptions

and/or

Modified Process Map

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Indigenous and Indigenist Research

In the construction of a methodological orientation for the research as

a whole, and particularly those projects focused on or involving

Indigenous participants, a logical beginning point for me was the

contemporary discourse on Indigenous and Indigenist research. Even

the contemplation of this point is a political act, undertaken in the

cognisance that Indigenous people have so often been “oppressed by

theory” (Smith, 1999: p. 38), however in this research situation only

Indigenist research procedures, with their emphasis on the

interconnectedness of “ways of knowing, ways of being and ways of

doing” (Martin, 2001: p.3; West, 2000: p. 2), afford a reasonably

authentic, grounded approximation of the lived reality of Indigenous

people, or at least one that fits and is useful in the context of the Arilla

Paper project participants in particular. As mentioned, I also found

such an orientation to be of practical use in projects not directly

involving Indigenous participation, given my animation background

and predisposition to a pragmatic approach to interventionary

developmental work.

In the assertion of an ‘Indigenist research paradigm’, it has been

proposed that feminist standpoint theory is foundational (Foley, 2003:

p. 45). This is congruent with the concept of intersubjectivity as a

central project of phenomenology, the understanding that “in order to

grasp the meaning of a person’s behaviour, the [researcher] attempts

to see things from that person’s point of view” (Bogdan & Taylor,

1975: p. 14), positioning him or herself in the “webs of significance”

that humans spin (Geertz, 1973: p. 5). Not only is the effort to see

beyond one’s own horizons assumed to be a useful orientation for the

researcher, it can also be proposed that it gives rise to research

questions and issues otherwise invisible.

Standpoint theories argue for “starting off thought from the lives of

marginalised people; beginning in those determinate, objective

locations in any social order will generate illuminating critical questions

that do not arise in thought that begins from dominant group lives …

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(leading to) … less partial and distorted accounts” (Harding, 1993: p.

56). Further, standpoint epistemologies assert the “primacy of

concrete, lived, experience”, an “ethic of caring” and an “ethic of

personal accountability” (Stringer, 1999: p. 205) consistent with the

practice of social-cultural animation and my experience of project work

in non-Indigenous contexts.

One interpretation of the Indigenist research orientation proposes that

only Indigenous researchers have the authority to undertake it, in an

effort to avoid the ‘distortions’ of western research paradigms (“social

theory, critical sociology, post-structuralism, post-modernism”) and

“ … record knowledge for the community, not the Academy” (Foley,

2003: p. 50).

This appeal to Indigenous essentialism can be contested, on two

grounds.

First, concepts of cultural ambivalence and hybridity in post-colonial

societies (Ashcroft et al, 1998: p. 12; Bhaba, 1994: p. 38) significantly

undermine claims for epistemic authority among racially Indigenous

researchers – specifically the fact of the ambivalence of power

relations, coloniser-colonised, given the fluidity of complicity and

resistance, and the potential for the hybridisation of authority once

ambivalence decentres it from its position of power. This is not to

gainsay the tactical functionality of essentialist claims in real-world

contexts, claims brought to bear in numerous situations in the current

research context. Noted postcolonial theorist Giyatri Spivak admits, “I

must say, I’m an essentialist from time to time” (Spivak, quoted in

Ashcroft et al: p. 79).

Second, it can be proposed that Indigeneity is itself is not an ontic but

a negotiated state, reinforcing the functionality of the phrase

‘Indigenist research’ as distinct from ‘Indigenous research’. Langton

invokes the phenomenological project of intersubjectivity, cited above,

in her proposition that

“‘Aboriginality’ arises from the subjective experience of both

Aboriginal and non-Aboriginal people who engage in any

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intercultural dialogue, whether in actual lived experience or

through a mediated experience … (it) is not a fixed ‘thing’. It is

created from our histories. It arises from the intersubjectivity of

black and white in a dialogue.” (Langton, 1993: p. 31)

Moreton-Robinson proposes that elements of this negotiated

‘Aboriginality’ might be learnable – specifically, “relationality” (the

experience of oneself as part of others and of others as part of

oneself) achieved through practices of “reciprocity, obligation, shared

experiences, coexistence, cooperation and social memory” (Moreton-

Robinson, 2000: p. 16).

It has even been proposed that “a research paradigm that is entirely

Indigenous is not possible”, though “… a multi-disciplinary approach,

drawing on a number of social research frameworks makes

development of a theoretical framework for Indigenist research

possible. Frameworks such as historiography, ethnography,

phenomenology and particularly hermeneutics have some congruence

and cultural safety for research involving Aboriginal people and

Aboriginal lands” (Martin, 2001: p. 5). It is in Martin’s sense, then,

that I claim an Indigenist research orientation. Further, I am strongly

of the view that this orientation has been of considerable benefit in the

framing and delivery of all the pilot projects discussed here, whether

located in Indigenous contexts or not, principally on the grounds of its

emphasis on concrete benefit. The action researcher’s effort to create

change in the world, and simultaneously strive to understand such

change, is congruent with the aim of the social-cultural animateur to

facilitate or catalyse social-cultural and political-economic benefits for

participants and their communities.

Indigenist Research and Benefit

“If a project is genuinely for and from the community it will

involve aspects of that community's cultural life and will have

community development as well as artistic outcomes.”

(Australia Council, Community Cultural Development Board,

2005: http://www.ozco.gov.au /boards/ccd/)

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It is useful to note the prevalence, in Indigenist research discourses, of

the requirement for research to directly benefit the researched, who

retain a relational and critical stake in research practices. In this it

resonates with the aims of community cultural development practice,

as indicated by the Australia Council, and also with the aims of social-

cultural animation.

In Australia, it was the aim of the Indigenous negotiators of the Native

Title Act 1993, “ … to open possibilities of allowing unruly pluralism to

take root in wider Australian society, to retain space for Indigenous

ways of being-in-place to provide foundations for economic, social and

environmental justice that does not abdicate responsibility to a

depersonalised planning system, but embeds it in the lives of those

who are implicated in the economic, social and environmental

relationships involved” (Howitt, 1999: p. 2).

In New Zealand, the ‘Kaupapa Maori’ approach to research explicitly

demands that research is “based on the assumption that (it) involves

Maori people, as individuals or communities, (and) should set out to

make a positive difference for the researched” (Smith, 1999: p.191),

yielding a set of rules of thumb informing the conduct of research:

• Aroha ki te tangata (a respect for people)

• Kanohi kitea (the seen face, that is present yourself to people

face to face)

• Titiro, whaka rongo … korero (look, listen … speak)

• Manaaki kit e tangata (share and host people, be generous)

• Kia tupato (be cautious)

• Kaua e takahia te mana o te tangata (do not trample over the

mana of people)

• Kana e mahaki (don’t flaunt your knowledge) (Smith, 1999: p.

120)

Among Canada’s First Nations, principles for research have been

proposed as the integration of community members as equal partners,

the integration of intervention and evaluation, organisational and

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programmatic flexibility, and making the project a learning opportunity

for all (Potvin et al, 2002: p. 1298).

By accepting these propositions, I engage immediately and

continuously in ethical considerations, problematising my

relationship(s) with the researched and prompting such questions as:

“What is my role as a researcher, and what are my obligations? …

Does this method allow me to fulfill my obligations in my role? Further,

does this method help to build a relationship between myself as

researcher and my research topic? Does it build respectful

relationships with the other participants in the research?” (Wilson,

2001: p. 178). Even though the ideal of empowered participation may

be beyond the scope of my project, as I claim above in relation to the

Mt Isa Aunties involved in Arilla Paper, how best can I create an

environment of inquiry which is mutually respectful and mutually

beneficial?

Process

By nature, given its honouring of participant input and emergent

values and concepts, the action research environment resists one-size-

fits-all solutions, and so a range of research and commercialisation

strategies are required. These might include case studies, rich

description, informal meaning-making (such as ‘yarning’), exhibition

and display, conferencing, articles, reports, lectures and presentations,

provenance stories and accounts, image or object making, manuals,

formal procedures and knowhow accounts, planning, operational and

partnership documentation, teaching and learning processes and

documentation and critical friendship. This range of development and

management activities can be seen in the projects included here as

case studies, evidence of which is attached as a series of Attachments.

These are essential adjuncts to this thesis and treated as part of the

thesis, as professional practice outcomes which are mined for concrete

examples of the efficacy of an action research approach to generating

creative industries activity in regional contexts.

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My application of the action research process tended to follow a broad

pattern, involving interventions and modifications to the action

research environment developed with a view to the achievement of

mutual benefit and through the use of instruments such as yarning,

exhibition, publication and so forth.

The action research process would typically begin with reconnaissance

of an environment suggested as having research potential by members

of my professional network. Having reconnoitred, I scoped the

potential for a pilot project, guided by experience and focused

consultation. This activity continued through the duration of the

project.

As critical action research planning strategies, scoping activities

included meetings and consultation, travels within a locality,

workshops and focus groups, desk research, presentations and

lectures, interviews, conferences and informal explorations and

interactions. The process also involved regular reportage to DSD as

the major stakeholder and consultations with colleagues at CIRAC,

providing the reflexive points desired in an action research orientation.

Scoping activities revealed opportunities for animation, used here to

mean the inspiration and enablement of novel commercial activity

yielding social-cultural and economic benefits. The process of

animation also tended to follow a broad pattern of interventions and

modifications.

First, I identified potential project partners and engaged with them in

an informal brainstorming of ideas to reach a common view and goal. I

then canvassed the project idea as widely as possible with potential

partners and stakeholders, and in the process identified sources of

investment and in-kind support. Where necessary, I militated for

provision of project development, project leadership or project

management ‘seed’ skills, coaching or mentoring. In the context of all

this, I facilitated activities such as team-building, feedback sessions,

documentation, and planning assistance. While I perceived limitations

on the empowered participation envisaged by many action

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researchers, strategies of this kind often created a substantial sense of

stake among participants in the research environment.

Consistent with this kind of research environment, the project was

planned with no explicit, wholly predictable schedule, and the pilot

projects which emerged from the scoping process were undertaken as

opportunities arose. At the same time, the overarching context and

aim of the approach to project development remained the use of

action research strategies in the development of commercial creative

industries activity.

This thesis presents outcomes consistent with the stated project goals

and research questions, however the requirements of these categories

were not imposed on research environments from outside, honouring

the action research emphasis on the value of emergence.

One process value which emerged from the action research

environment was the pragmatic, operational usefulness of an

Indigenist research orientation, not only for work in Indigenous and

cross-cultural contexts but in non-Indigenous contexts as well, most

especially in the Indigenist emphasis on concrete benefit as a research

outcome (as for example, in the construction of a viable paper-making

business in Mt Isa as an outcome of the Arilla Paper project, but also

in the goal of commercial benefit for the non-Indigenous partner in the

Deep North project. As Attachment 5, Tjapukai Project Notes, makes

clear, the concrete benefit of value-adding to the attractions of the

Tjapukai Park was balanced with benefit to the partnering IT company

in terms of a high-profile demonstration of an application of their new

technology.

Other Indigenist principles emerging as potent research orientations

included the determination not to be “oppressed by theory” (Smith,

1999: p. 45). This can be seen in the emergence of an ethical

orientation (incorporated in an ‘organisational DNA’) central to the

intent of the Innovative Entrepreneurship project. Attachment 3,

Evolution: New World Business – Business Plan, shows that a ‘values

orientation’ is essential to concrete outcomes in a notional ‘fourth

sector’. Such values emerged by negotiation with project participants,

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rather than an effort to test or apply a preconceived theory to the

circumstances and lived experience of project activities.

Similarly, the Indigenist concern with standpoint (Harding, 1993;

Foley, 2003) stimulated close and non-judgemental consideration of

local considerations and perspectives in the formulation of potential

‘plug-in’ projects along the ‘MITEZ Corridor’, the chain of 14 local

government authorities along the road-train route linking Mt Isa and

Townsville. Attachment 4, MITEZ Meta-Network, North Queensland,

outlines a strategy for locally-developed projects to feed in to a larger,

coherent ‘meta-network’, benefiting both local operations and regional

infrastructure.

The Indigenist conflation of “ways of knowing, ways of being and ways

of doing” (Martin, 2001; West, 2000) provided invaluable assistance in

the development and delivery of instruments such as the translation of

elements of the Arilla Paper Business Building Manual (Attachment 1)

into a set of icon-based procedural and planning charts, and the use of

such materials in ancillary texts such as safety posters. This was also

seen in the grounded, highly personalised process of event-making

captured in the ‘Inspiration Lounge’ stage of the Innovative

Entrepreneurship project, captured in Attachment 13: Inspiration

Lounge DVD.

The proposition of the value of an Indigenist orientation, then, is borne

out in the experience of the projects emerging from the research

environment. While each generated – or had the potential to generate

– economic benefit, it did this in a socially and culturally integrated

fashion.

Can a methodology of this kind assist creative industries development

in regional Queensland, and generate ideas for new creative

enterprises? It can be shown that in the case of Arilla Paper, a range

of ideas for cross-disciplinary applications have been generated, for

example in the proposal for a ‘men’s business’ gathering and carting

enterprise to feed the mill, a proposal for a native plant nursery and

gallery on the remainder of the Frank Aston Museum site (watered by

Arilla effluent), an underground market in a disused mine shaft on the

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hill, Arilla paper being used in fashion and furniture design, and even a

light engineering application producing cheap, water efficient paper-

making equipment.

Can such a methodology assist in the exploitation of the intellectual

property generated in such a process? To continue the Arilla example,

and to anticipate its case study in the following section, the

development of a lock-step ‘how to’ business building manual was a

logical outcome of the process of training and small business

development undertaken by the project team. A copy of the Manual is

appended as Attachment 1: Arilla – Business Building Manual.

In the case of the remaining pilot projects, it will also be seen that the

methodological orientation described here operates effectively and

productively In Section 4, six pilot projects are discussed as case

studies, in an effort to show that an action research orientation to

developmental work can indeed be effective in generating new creative

industries activity in regional areas.

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3. Case Study – Arilla Paper

“ … there is an additional right and that is the right to a fair

place in the economy, and this is what government and laws

don't seem to be able to deliver. A fair place in the economy

seems to be something that you have to take. It's a hill we

have to climb” (Pearson, 2001:

http://www.brisinst.org.au/resources/

pearson_noel_pbbook.html).

The Arilla Paper project is included here as a prime example and case

study of the kind of pilot project constituting my research

environment, especially as it incorporates elements of action research

and Indigenist research.

The project emerged formally as an outcome of a MITEZ project

proposal. The MITEZ (Mt Isa – Townsville Economic Zone) project

envisaged a set of locally based development activities located on

nodes of the road-rail route linking the terminals of the major inland

mining town and the seaboard port. These were characterised as ‘plug-

ins’ to a ‘meta-network’ provided by the Local Government Association

of Queensland to constituent local government authorities.

Its operational origin was in scoping activities undertaken in Mt Isa in

January 2002, when I first contacted Sue Shield, manager of the

Salvation Army’s Serenity House women’s shelter, and through her the

five key Aboriginal elders who were to become the heart of the

project. The project was enthusiastically supported by elder women of

the Kalkadoon people, traditional owners of the Mt Isa region, in the

persons of five key elder women, or ‘Aunties’.

Inspired by the Euraba Paper Mill project in NSW, which had been

generated through a collaboration between the Indigenous community

of Bogabilla and New England Institute of TAFE and widely publicized,

the project found early support from QUT in cash (through its

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Community Service Fund) and the Mt Isa City Council and the

Salvation Army in kind. QUT’s investment provided for the purchase of

basic paper making plant and tuition and advice from Principal

Consultant, QUT postgraduate student Christine Ballinger, an

established paper artist instrumental in the development of the Euraba

project. Initial housing for the project was provided by Outback Arts, a

local community cultural development organisation.

The project began with an Establishment Stage, to demonstrate the

potential of the new business through the acquisition of basic paper

making equipment and development of paper making skills and basic

‘cottage industry’ business skills among the owners. Congruent with

this, a consultation and development process, facilitated through the

cooperation of QUT’s Faculty of Business, generated a Business

Building Manual for use in consolidating the company. This is being

implemented in a second stage, Consolidation and Development,

currently under way (see Attachment 1: Arilla Paper – Business

Building Manual).

Arilla Paper is an appropriate key case study, among those considered

in this thesis, in that both its successes and ongoing management

issues demonstrate a critical outcome of the overall research effort:

the imperative of a central role for the creative entrepreneur in the

generation of new creative industries businesses, and the relation to

the role of creative entrepreneur to the practice of social-cultural

animation. This proposition is discussed in the Innovative Entrepreneur

Training project, which stresses the need for self-driven, empowered

and industry-based entrepreneurial experience.

Consistent with the ongoing and emergent nature of an action

research environment, these issues are far from settled, and have led

to pauses, plateaux and a certain amount of tension among

participants. As discussed in the previous section, this extended to

both Indigenous and non-Indigenous workers engaged on the project,

including myself, “(problematising) my relationship(s) with the

researched” most particularly in the conventional AR imperative for

empowered participation.

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In early 2005, Mt Isa City Council commissioned a feasibility study into

the development of the entire Frank Aston Museum site, a mining

museum superceded by the new Outback@Isa attraction. One aim is

to develop the site as an Indigenous enterprise hub, and it is likely

that the final structure of the Arilla business will be located within a

larger vision of the site’s future.

The project set out to:

1. Impart and develop basic fine paper making skills among a group

of 12 Indigenous women identified through the Arilla-Mob-A

Women’s Camp Out project and by Kalkadoon women elders –

achieved through a developmental workshopping program

facilitated by the Salvation Army’s Serenity House women’s shelter.

2. Establish a small-scale ‘cottage business’ producing fine papers

sourced from local materials (e.g. spinifex, desert grasses, arid

environment eucalypts) using Indigenous knowledge and providing

ongoing part-time employment for up to 12 Indigenous women –

achieved through purchase of equipment, training and

developmental workshopping. Explore and trial the viability of a

new business (‘Stage One’).

3. Establish a safe and comfortable Indigenous women’s space in Mt

Isa, initially hosted by Outback Arts, to be achieved through

identification of suitable venue and venue support, modelled on the

success of Stage One and supported by Mt Isa City Council and the

Salvation Army

4. Stage a high-profile Exhibition and Launch event in Mt Isa, hosted

by Mt Isa City Council – achieved through support as above.

5. Generate a viable Business Plan for Consolidation and Development

(‘Stage Two’) of the business, including identification of prospective

investors (e.g. in the emerging ‘social venture capital’ sector) –

achieved through consultation and a business planning regime.

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In an effort to identify grounds and justification for intervention,

consultation revealed community needs as employment and enterprise

development, affective needs - role models, self esteem, confidence,

direction, pathways, options, communication across Indigenous tribal

barriers, and safe and comfortable space for women.

It is worth reiterating that this effort was assumed by me as an

outsider, and the intervention was initiated by me as an outsider. As

noted in the previous section, empowered participation in this research

context was systemically problematic.

Consistent with Indigenist research principles, the project generated a

number of concrete benefits. These included viable commercial and

creative skills development among a significantly disadvantaged group

(by virtue of Aboriginality, gender, and remoteness), congruent with

affective outcomes (confidence, self-esteem, group wellbeing,

networks), and specifically up to 12 part-time jobs, along with

employment and enterprise development strategically planned for

ongoing self-sustainability and growth. Projected benefits also include

the affective benefits of increased confidence, esteem, assertiveness

and independence among a ‘doubly disadvantaged’ social group, and

social-cultural benefits congruent with the definition of safe and

comfortable women’s space.

The enablement of the project was based in the lived experience of the

creation of a new enterprise in an Indigenous context, consistent with

an action research environment. It began with sitting under a tree,

that is, in yarns among the Arilla group, me and others. Yarning

framed and enabled the research, first by identifying and clarifying the

roles of the researcher and project participants, then by suggesting

action, then by reflection and evaluation, including considerations

relevant to further action. In this engagement, researcher and the

other inhabitants of the research environment are enrolled as

reporters, commentators, interpreters, and critics, as managers, social

activists, and artists.

A good example can be seen in a conversation I had with one of the

project’s leaders, Aunty Joan Marshall. We were standing on the main

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street of the town, looking up towards the old Frank Aston Museum,

now home to the Arilla Paper mill. This site is physically higher than

the surrounding country. I asked Joan how she felt about the mill

being set up there. “I’m over the moon, mate,” she said, “This makes

us real” (Conversation, May 2003).

Struck by the term, I asked her to explain. Typically, she didn’t give

me the dot-point responses I had assumed when I asked the question,

beginning instead a yarn about the project, her own background, and

the wishes and aspirations of the Aunties. But what I could derive from

the yarn, after some reflection, was that she was making two points.

First, the mill made them real because it made them visible – people

can’t look through you when you were sitting up above the town on a

hill. Second, it provided them with choices – enhanced economic

power to make decisions about important aspects of life – family,

mobility, shelter, health, justice and so forth. This resonates with

Pearson’s exhortation for a ‘fair place in the economy’.

This formulation of terms – ‘real’, ‘visibility’ and ‘choice’ – became

touchstone concepts for the ongoing development of the project, and

was deployed in written reports, public presentations and speeches,

and informally in follow-through yarning.

Action research and Indigenist research principles operated as the

anchor research orientation in this work. This orientation incorporated

a range of pragmatic processes and located the project physically,

temporally and discursively, yet permitted (even encouraged)

variability, contestation and hybridisation.

As noted in the previous section, the ‘moments’ of Action Research are

generally recognised as planning, acting, observing and reflecting,

enacted iteratively as a cycle (or, given its propensity to incorporate

and test emerging ideas and practices, a spiral), which might be

represented as follows.

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OBSERVE

REFLECTPLAN

ACT

The Action Research Cycle

Accordingly, the project ‘spine’ can be mapped across the Action

Research continuum to create a methodological map in this way:

OBSERVE

REFLECT

PLAN

ACT

CONSIDER WHERE WE'RE

WORKING, WITH WHOM,FOR WHOM AND WHY

WORK OUT WHAT

RESEARCH REGIME WILLDO THE JOB

COLLECT. COLLATE,WRITE

WORK OUT SOME

METHODOLOGY AND TRYIT (AND TRY IT AGAIN)

SIT UNDER A TREE AND

HAVE A YARN

or

or2nd iteration

SIT UNDER A TREE AND

HAVE A YARN

ORIENTATE

Arilla Paper - Action Research Methodological Map

As mentioned, my professional predisposition, and the foundation of

the assumptions I made upstream from the research project, is that of

the action researcher and animateur (and incidentally what I came

later to identify as a ‘creative entrepreneur’) aiming pragmatically for

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real outcomes of value to a client or client group – with particular

consideration of methodologies for assisting creative enterprise

development, ideas for development of innovative cross-disciplinary

applications, ideas for new creative enterprises, and a plan to exploit

the generated IP. That which is ‘true’ was valued insofar as it made for

a concrete difference in the lives people actually lead, an orientation

congruent with the aim of an Indigenist implementation of action

research where, for the purpose of tangible community benefit, change

and understanding occur concurrently.

However, in the Arilla project there were several constraints on the

action research schema proposed by practitioners such as Dick and

Kemmis, the classical action research spiral based on the ‘Plan – Act –

Observe – Reflect’ process.

As mentioned, critical affordances of the action research process are

its capacity for participation by the whole or part of the research

community, and the cyclical reiteration of processes informed by

periods of reflection, such reiteration incrementally refining and

focusing both the action and the research efforts.

In the case of Arilla Paper, this approach to action research had to be

modified. While there was a strong sense of ownership and a sense of

stake among the Aunties and their families, and while there was a

clear understanding of the benefits the project and the research would

bring to the community, the ideal of fully empowered participation was

constrained by the social-cultural gulf between myself as (white, male,

city-based) researcher and a numerically variable group of Indigenous

women, most of them elders. This was reinforced by the substantial

relativities in political-economic status among members of the

research community - myself, the women, and the various local

supporters and project backers.

Another constraint on the level and dynamic of participation stemmed

from the internecine arguments of the Mt Isa ‘mobs’, a source of

frustration for the Aunties and one of the drivers for the community

movement which inspired interest in the Euraba Paper model and led

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to the establishment of Arilla in 2002: the women primarily wanted

reconciliation between and among different Indigenous groups.

Nevertheless, it was necessary to build the Arilla business and make

decisions, and the Aunties gave broad support for business-building

decisions to be made without broad participation and consensus on

each. This resonates with a case of non-Indigenous led inquiry in an

educational context, where researchers reported that “as the focus

was participants’ perspectives and embedded knowledge, we were

determined not to direct the conversations with participants. Yet, the

only way to genuinely use a collaborative … approach was to situate

ourselves centrally within the action and determine to some extent

those issues to be discussed” (Ford, Fasoli, 2001: p. 14).

Another modification concerned the thematic cycling or spiraling

pattern prescribed in classic AR models (‘Plan – Act – Observe –

Reflect – Plan’). It was not useful to map this closely to the progress of

the Arilla project. That is, it may have been possible to map project

milestones such as the acquisition of paper making skills, say, or

business management skills to formal points of reflection – but a

reliance on these maps would have exposed the process to the risk of

discounting incidental or serendipitous experiences which had a real,

albeit subtle, bearing on the project – for example, in the not-

unrelated, convoluted and informal politics of the local Indigenous

families involved in or touched by the project. This brings to mind

Kincheloe’s claim that “the complexity of … (some modes of inquiry) …

precludes the development of a step-by-step set of research

procedures” (Kincheloe, 2001: p. 689).

Rather, it is more appropriate to claim that the grounded realities of

cultural difference, including the diversity of Indigenous standpoints

involved as well as the incipient power differentials, can be more

accurately represented as a program of ongoing revision (“analysis

and evaluation”) conditioning and re-conditioning working methods in

order to better implement both action (“change”) and the research

itself (“understanding”). Such conditioning and revision occurred in a

very fluid, interactive manner and in the context of complex and

dynamic interpersonal relationships, where an iterative conceit is of

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minimal value. I illustrated the methodological difference between this

way of working and the conventional AR process in the Process Map

illustrations of the previous section

In summary then, one can claim that an action research environment

was created, and action research proceeded in a broad sense, but the

ideal of empowered participation was modified in favour of informal

decision-making processes determined informally among the members

of the research community, and the linear mapping of reflective

processes was subsumed in a more complex, and largely informal

process of dialogue and yarning.

The project generated considerable media attention, with very positive

coverage in the local newspaper (The North West Star), the Townsville

Bulletin, the Koori Mail, local ABC radio, national ABC radio, Channel

10 and National Indigenous Media. Anecdotally, the project has put

Aboriginal Mt Isa ‘on the map’, seen particularly in the forging of close

working links with the new Outback@Isa (Heritage Trails) tourist

complex. Local and State-wide word of mouth is growing, with good

evidence of brand recognition in key government departments

(Department of Aboriginal and Torres Strait Islander Policy

Development, Department of State Development, Department of

Employment and Training, Department of Premier & Cabinet,

Education Queensland). It has won and acquitted substantial cash

funding from the Australia Council, QUT, Xstrata and others. It

employs three women through the CDEP scheme, with another 5-7

working at the Mill, boasts “a retail shop and excellent workshop

space, a high profile site with room for expansion, a powerful logo and

business signage, professional promotional material, phone, ABN and

bank account, corporate sponsors, and a foundation product range”

(Attachment 2: Arilla Paper – Final Report Stage 1: p. 105).

From 1 – 13 October, 2003, Craft Queensland hosted a major

exhibition of Arilla Paper artworks and other products, under the title

Arilla Paper - Women of Place.

“Arilla Paper embraces all women in a life and work

relationship, where energies constantly change and adapt to

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promote common ground, a sense of place.” (Craft Qld 2003:

Women of Place catalogue)

Five Aunties attended and held a public program on Saturday which

involved the creation of a large pulp painting. Over $5,000 in sales

were made and the work continues to be sold through CQstore. A

number of commission opportunities also arose from the exhibition.

The show was organised by Christine Ballinger, the consulting artist

and trainer on the project, and author of Attachment 2: Final Report,

Stage 1 – Arilla Paper Mill. Ballinger is now EO of Craft Qld, and

continues to champion the Arilla cause.

Arilla’s success, on many levels, remains compromised by a lack of

local Indigenous entrepreneurial leadership. The dynamics of this at

Arilla continues even as these words are written, with drivers as far-

ranging as the inevitable loss of the ageing Aunties (three have passed

away since 2002) to well meaning, serial interventions by well-

meaning Indigenous and non-Indigenous agencies at all three levels of

government. It produces more politics, I was told, than it can

consume. This outcome of the research contributes significantly to the

claim that the development of creative industries in regional

Queensland would greatly benefit from the professional development

of a class of ‘creative entrepreneurs’, and this will be discussed further

in Section 5.

Arilla Paper enjoys extremely strong cash and in-kind support from the

Mt Isa City Council and particularly the Mayor, Cr Ron McCullough,

who sees the project not only as an Indigenous initiative with

economic and social benefits but, taking the long view, as a

component of an alternative future for the region, a future in which its

mines are no longer viable and the town becomes the services centre

for the Far West and Gulf. He relates it, in this way, to Outback@Isa

tourist attraction and museum, of which he is also a champion.

The Arilla project is a compelling model of developing and

commercialising IP in a creative industry, and in doing so developing a

platform for a range of other commercial activities – a project, for

example, locating a native seed and fibre gathering business on part of

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the site, where this (mostly men’s) business operates in tandem with

Arilla, sharing resources and services. Similarly, there are local

conceptions championed by the Mt Isa Institute of TAFE and DSD’s

State Development Centre of businesses owned and operated by

Indigenous people in the fields of education and health services, and

even the potential for a light manufacturing business based on cost-

effective paper-making machinery for arid climates. Other plans

include a proposal for a native plant nursery and gallery (watered by

Arilla effluent), an underground market in a disused mine shaft on the

hill, the use of Arilla paper in fashion and furniture design, and even a

light engineering application producing cheap, water efficient paper-

making equipment.

Specifically, outcomes included a viable business registered as a

Partnership, currently employing five people through the Community

Development Employment Program, with self-funded staffing planned,

a comprehensive product range of ‘signature’ local papers and value-

added products such as cards, art works and packaging, and a fully

equipped paper mill and retail outlet situated on prime real estate in

the centre of town. The project has provided paper making and paper

product value-adding skills among a fluid community of around 24

women, including the owners/elders at the heart of the project, a

Business Building Manual for use in planning and development, a

website, promotional materials and a strategy for promotion and

marketing of Arilla products. In the affective domain, outcomes

included new channels for communication between and among

Indigenous elders and young women, and also women from non-

Indigenous backgrounds, a platform for the incubation of new

Indigenous enterprises in a range of industry sectors, and a safe and

comfortable space for Indigenous women in the region, reinforced by

its association with the Salvation Army’s Serenity House women’s

shelter.

To echo the claim made in the previous section, the variety of

outcomes described here, and indeed the ongoing dynamism of the

Arilla Paper project, are outcomes of an action research orientation to

enterprise development, albeit one in which the exigencies of an

Indigenist standpoint compel some degree of modification. They stem

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from ideas for the development of innovative cross-disciplinary

applications, they have inspired new creative enterprise activity and in

the most successful cases have begun to exploit the intellectual

property generated in the process.

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4. Other Pilot Projects

This section includes descriptions of six pilot commercialisation

projects which emerged from the action research environment,

arranged in chronological order. These are chronologically tabulated in

Attachment 11, Pilot Projects – Time Lines. Along with the account of

the Arilla project, they form the basis for the concluding section in this

account, mapped to the imperatives of the research goals defined in

Section 1. A schematic outline of the projects, providing further

details, is provided in Attachment 12, Pilot Projects – Details.

1. Innovative Entrepreneur Training (January 2002 – Ongoing)

This was a key pilot project, and in fact the foundation of the original

proposal I put to the Department of State Development. Its value

proposition, which has been reinforced by the experience of this

research, is that there is a wide range of commercialisable IP

embedded in complex social-cultural contexts, which for one reason or

another remains untapped. To capture and exploit this latent IP, to

address ‘current gaps in entrepreneurship development’ (Attachment

3, Evolution NWB Business Plan: p. 111) in the context of creative

industries, a particular approach to entrepreneurship is necessary.

Such an approach corresponds strongly to the role of the animateur as

generalist worker, “ social change agent, or catalyst” (Bartle, 2005:

http://www.scn.org/ip/cds/ cmp/modules/emp-cul.htm). A compelling

model for development along these lines can be found in the

KaosPilots program in Denmark.

The effect of this pilot was to generate the current development of the

Creative Entrepreneurship Project (Edgeware) under the auspices of

Creative Industries Precinct Pty Ltd (CIP), funded by DSD, QUT

(Creative Industries Faculty), Arts Queensland and the Department of

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Employment and Training. An extract from its core document, the

Evolution NWB – New World Business (now Edgeware) Business Plan is

attached. This aims to provide “a complete, tailored package for new

business development with a focus on creativity and entrepreneurial

leadership” (Attachment 3, Evolution: NWB (New World Business) -

Business Plan, p. 111).

Following initial contact with the Danish KaosPilots school during a visit

to Scandinavia in 1990, I visited again for purposes of professional

development in 1993 and 1994, and CONTACT Inc, my local

organisation, hosted a KP internship in Brisbane in 1995 focused on

the development of the GRUNT Youthspace in Fortitude Valley. This

was part of an industry development pathway which generated the

foundation of Youth Arts Queensland, the State’s youth arts peak

network, and provided the inspiration for Brisbane City Council’s

Visible Ink youth facilities and services in the Valley, both significant

community capacity building outcomes.

Consistent with an action research orientation and a role of social-

cultural animation, I developed, between November 2001 and August

2002 and in consultation with the KaosPilots, a case for DSD and CIF

co-funding of an introduction and promotion of the school to

Queensland businesses, community groups and higher education

providers. In September 2002 I visited the KaosPilots headquarters in

Aarhus to negotiate the visit with KP Principal Uffe Elbeck and staffer

Kristen Birkelund. Uffe also suggested the inclusion of the KP’s South

African colleague, Ketan Lakhani, because of recent experience in

Durban of a KaosPilot ‘outpost’ program.

The Australian visit took place in July 2003, with our three guests

addressing a wide variety of audiences in Brisbane and Far North

Queensland (Cairns and the Tableland). The audiences were drawn

from higher education, business, government, community (and arts), a

sampling of young entrepreneurs, and regional arts and development

groups in the north. Responses from the various Queensland groups

were strongly positive, with several groups and individuals expressing

interest in cooperating in the development of local activity using the

KP model.

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The KaosPilot mission is to provide self-driven, empowered and

industry-based entrepreneurial experience for their students, where

such activity is informed by a strong value base incorporating the

concepts of balance, “real world’, risk-taking, street smarts,

compassion and playfulness” (Elbeck, 2003: p. 243).

In September 2003, with the support of DSD, I returned to Aarhus and

Copenhagen via South Africa to discuss and to interrogate the KP

program in some detail. The outcome of this process was that I

became less interested in an entrepreneurship ‘course’ and more

compelled to create an “enterprise development platform”, a

developmental environment with some characteristics of a “brokerage”

or an “agency” (Attachment 3, Evolution: NWB (New World Business)

– Business Plan: p. 114). The point of Innovative Entrepreneur

Training was identified as addressing “gaps and shortfalls in current

business development programs by augmenting baseline business

competencies with values of creativity, leadership and self

actualisation, largely missing from conventional business development

pathways (e.g. MBA programs, incubators), and in this way

(optimising) the capability of the entrepreneur at the heart of the new

business.” To achieve such an approach, a course was not deemed to

be sufficient: the process required broad support, including affective

and professional development support, for a business “from its earliest

ideas and conception through to investment readiness and operation”

(Attachment 3, Evolution: NWB (New World Business) – Business Plan:

p. 116).

On my return, I developed a working group – The Plumbing Project -

consisting mainly of young ‘proto-entrepreneurs’, and including

industry professionals who agreed to act as project ‘aunts and uncles’

(an Indigenous concept applied to the values of coaching & mentoring,

congruent with the project’s emerging values, or ‘organisational DNA’).

The Plumbing Project group characterised the project’s ‘organisational

DNA’ as containing these elements:

• Grounded in industry and market place, focus on creativity

• Ethical, compassionate

• Playful, streetwise, convivial

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• Pragmatic, outcome oriented, sustainable

• Reflexive, critical

• Globally oriented, locally grounded (Attachment 3, Evolution

NWB (New World Business) – Business Plan: p. 118).

The key function of this group was to workshop emerging ideas and

participate through the 2003/2004 summer in a KP internship project.

Under the guidance of a KP final-year student, Mari Siljeholm, this

resulted in a model for a concept called the Inspiration Lounge, a

‘party with a purpose’ where business people and creatives could meet

in a stimulating environment to exchange and develop new creative

industries ideas. A documentary DVD, The Inspiration Lounge, is

attached, and includes interviews with CIF Dean, John Hartley, DSD

officer in charge, Brian Anker, Mari and myself. This makes clear the

university’s readiness to think beyond the provision of courseware in

the matter of entrepreneurial development in the creative industries.

“What I like about what they’re doing is they’re working with

people who are interested in growing the creative sector and

not necessarily interested in doing a course or being at

university, the traditional ‘qualifications’ path. And very often

these people are the ones who really do make an impression.

What’s interesting for us is that we have a very strong ambition

to be part of a growing economic sector but we can’t reach

everyone in it.” (John Hartley, Attachment 13: Inspiration

Lounge DVD)

It also clarifies the State government’s interest in the development of

an alternative entrepreneurship development pathway.

“What we’re anxious to achieve here is to build on experience

from elsewhere and … come up with a best-practice model, not

re-create the wheel but build a model suitable for Queensland.”

(Brian Anker, Attachment 13: Inspiration Lounge DVD)

At the same time, I worked with Nicola Nelson from DSD during the

final months of 2003 on the development of a business case and

business plan for an Australian program inspired by (but not aligned

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to) the KaosPilot program. This Business Plan, envisioning “A unique

enterprise development platform and regime, internationally renowned

for its vibrant, convivial entrepreneurial culture and its capacity to

produce highly innovative, values-based and sustainable companies”

(Attachment 3, Evolution NWB (New World Business) – Business Plan:

p. 111). Here the term ‘values-based’ relates to the underlying

characteristics of formulation and delivery of an entrepreneurship

development platform, as exemplified in elements of its ‘organisational

DNA’ and including values such as groundedness, ethical and

compassionate practice, playfulness, conviviality, pragmatism and

reflexivity (Attachment 3, Evolution NWB (New World Business) –

Business Plan: p. 118).

In February 2004 I visited Aarhus as the KaosPilots’ guest to

participate in their ‘POP3’ planning conference. (Ironically, the KP’s

were under considerable financial pressure at the time, due to an over-

reliance on the support of the Danish government, whose long-lived

social-democratic infrastructure was being unexpectedly contested by

a right-wing coalition partner). I was also able to establish links with

the Westerdals and MI schools in Norway, and these are likely to

provide fruitful international partnerships and exchanges in the future,

along the lines of developing exchanges on the development of

creative entrepreneurship.

A direct outcome of this project was support for 12 months from DSD

and QUT (CIF) for research development and the trialling of a pilot

Creative Entrepreneurship program (Edgeware Creative

Entrepreneurship) in 2005. Essentially, what I argued to co-sponsors

DSD and the CIF was that all of the projects undertaken through my

action research approach have shown the potential for the

identification and commercialisation of new I.P. through the creative

application of social-cultural animation techniques, most clearly

demonstrated in regional contexts. If the action researcher was

engaged in these projects as a kind of KaosPilot/animateur, it follows

that if there were more KaosPilot/animateurs we could develop a wider

range and larger number of such projects, and ultimately nurture a

culture of creative entrepreneurship and new CI enterprises in

Queensland.

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If new courseware was not necessarily the means to this end, how

might we develop and sustain highly individuated ‘brokerage’ and

‘agency’ activities as an alternative pathway for development of

creative entrepreneurship? This became the stimulus question for the

current Creative Entrepreneurship Project (Edgeware), which puts into

practice the assumption that an ‘enabling environment’ is an

appropriate vehicle for the development of new creative enterprises.

This will be discussed at greater length in the following section.

Similarly, from an Indigenist research perspective, with its imperative

for tangible benefit for the research community, it makes sense that a

‘one size fits all’ approach is modified according to emergent needs

and the standpoints of participants. A ‘culture of creative

entrepreneurship’ is a cultural issue, conditioned not only by ethnicity

but a range of social-cultural and political-economic factors. An

‘enabling environment’ can be seen as a context in which cultural

churn can be initiated and evaluated according to identified need and a

pragmatic emphasis on beneficial outcomes.

Specific outcomes of the project included a successful tour by the

KaosPilot founder and associates, reaching audiences from business,

higher education, community and arts, young entrepreneurs and

regional (Far North Queensland) bodies, a viable Business Plan for

Australian creative entrepreneurship program and follow-through

funding for Edgeware.

Thus the Innovative Entrepreneur Training project was an ‘enabler’,

understood as a catalyst and driver of associated or follow-on

developmental work, in common with the MITEZ and DigIT projects

which also developed potentials rather than delivered new businesses

as such.

Because of its developmental orientation (that which I eventually came

to understand as an enablement environment), this project clearly

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meets the requirements of ‘a methodology for assisting creative

enterprise development’. Specifically, it envisages that:

“Each participant engages with the (program) in their own way,

according to their own challenges and potentials and the needs

and the scope of their business idea, their project. Projects are

located and developed in real time in the real world, and in

relation to a pervasive set of values. Consequently, each

participant’s pathway through the process is unique and

mutates as each project evolves, ‘back-resourcing’ on the fly to

the resources and experiences which will optimise its chances

for initial success and ongoing sustainability.” (Attachment 3,

Evolution NWB (New World Business) – Business Plan: p. 121)

2. MITEZ (Mount Isa-Townsville Economic Zone) (February –

June 2002)

The MITEZ project (finally called M2N, for MITEZ Meta-Network), can

also be understood as successful in its generation of an ‘enablement

environment’. It was framed as an ‘enterprising region’ development,

setting out to generate value through the central role of local

government in regional Queensland in building community capacity. It

aimed to do this through the use of IT architecture in building

community capacity and the valuing of the development of creative

industries through innovative commercialisation of intellectual

property. Specifically, it set out to “demonstrate important ways in

which creative industries activity may be integrated in a holistic

approach to regional development” (Attachment 4, MITEZ Meta-

Network, North Queensland: p. 146).

I mean by the term ‘enterprising region’ project what regional

development expert Steve Garlick evokes when he writes that the

“ability of regional communities to be ‘enterprising’, where they can

create a local environment for investment activity to occur and

generate a return (jobs, income, exports, new business growth, etc)

where it might not otherwise have done so, now needs to be focussed

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on with more alacrity” (Garlick, 2001: p. 5). This honours the

recognition of individual standpoints and contexts required by an

Indigenist research orientation.

As a function of action researching planning, I facilitated the

development of a project consortium consisting of the MITEZ

Committee, representing nine Local Government Authorities from Mt

Isa to Townsville (the Chair and Secretariat of which was located at

the Mt Isa Chamber of Commerce), UNISYS, and LGAQ, the Local

Government Association of Queensland (through its ‘Connecting

Communities’ project, funded through the Commonwealth

government’s Networking the Nation program).

On-the-ground research by the ‘Connecting Communities’ manager

and myself from June 30 – July 5, 2002, revealed four potent locations

of interest and commitment to developing value-adding or value-

generating creative industries.

The first of these was the Arilla-Mob-A Paper Mill Project (as it was

then called) in Mt Isa.

The second was what we decided to call ‘The Civic Entrepreneurship’

Project in Julia Creek, which explored and developed McKinlay Shire

Council’s role in seeding new IT/Multimedia business activity in the

region through innovative commercial activity, namely, design and

manufacture of digital business cards.

The third potential project was what we came to call the ‘Dinosaur

Triangle’ Project in Richmond, Hughenden and Winton, which involved

a collaboration among the three LGA’s in value-adding to

cultural/heritage tourism development in the region centred on the

Richmond Fossil Fields (e.g. through development of virtual reality

tourism displays physically located in each regional centre and

connected through the Internet).

The fourth possible project identified was the ‘River Precinct’ Project in

Thuringowa City. This centred on the development of innovative

business and community activity around the ‘cultural precinct’

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envisaged as a component of the major ‘River Precinct’ infrastructure

development, incorporating issues of built environment, strategic IT

development, cultural facilities, commercial development and

community services delivery (especially in relation to the needs of

young people).

These could be seen as M2N ‘plug-in’ projects. The so-called meta-

network proposed “a powerful ICT architecture, developed in

partnership with the LGAQ, to provide in effect a ‘network of networks’

… During the M2N establishment period a series of nine ‘plug-in’

projects – one in each LGA – (was to be) developed and implemented

to complement core economic activity with a set of social-cultural

development strategies. Such projects (aimed at) the generation of

new creative industries or new employment in existing ones,

innovative development partnerships between cultural workers and

government and private sector, community web portals, commercial

value-adding to regional arts hubs, and networking and

training/professional development activities” (Attachment 4, MITEZ

Meta-Network, North Queensland: p. 147).

This proposal for plug-in projects became part of an approach for grant

funding from the Networking the Nation program. The MITEZ Corridor

was envisaged as a central ‘spine’, value-adding to the networking of

LGA’s already undertaken by the LGAQ through the creation of

channels for online commercial activity and social capital building. An

important component of this was the provision of e-learning

architecture by project partner UNISYS, which saw the MITEZ project

as an opportunity to further develop and test proprietary community

development software.

To this spine the project sought to add ‘plug-in’ creative industries

projects which would exemplify and promote the value of thinking

strategically ‘along the Corridor’, for example in the development of

tourism industries and local enterprises like those listed above.

As it moved from its planning to action phase, the project aimed to

establish a powerful ICT architecture to provide in effect a network of

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networks. This meta-network would enable sophisticated business

information and transaction functionality, developing an income

stream over an establishment period of three years to eventually

provide for its own sustainability. An important model for its

commercial functionality – MIRIS, the Mt Isa Regional Information

Service – had already been developed under the auspices of Mount Isa

Chamber of Commerce through support from the Department of State

Development, Mount Isa City Council, the Work North initiative, mining

companies in the region and goods and services providers in the

mining sector.

It was planned that during the M2N establishment period a series of

nine plug-in projects – one in each LGA – would be developed and

implemented to complement core economic activity with a set of

social-cultural development strategies. Such projects, of the kind

already identified as potentials, were framed to generate new creative

industries or new employment in existing ones, innovative

development partnerships between cultural workers and government

and private sector, community web portals, commercial value-adding

to regional arts hubs, and networking and training/professional

development activities.

The structure of the project was strongly influenced by the action

research principle of emergence, where a spinal infrastructure

provided for and supported emergent local activity. Similarly,

Indigenist orientations to concrete benefit among the research

community, and the importance of varying and dynamic standpoints,

conditioned the choice of a fluid, distributed model of interaction. In

this way it set out to create an ‘enabling environment’ of the kind

discussed in the next section, and indeed the tangible spin-off projects

reinforces a proposition that MITEZ can be characterised as an

‘enabling project..

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MITEZ Meta-Network Concept Map, With ‘Plug-In’ Projects

The issue here was not so much one of conception and relevance as

scale and logistics. By itself, the local and regional politics of the Local

Government Authorities along the MITEZ Corridor is complicated and

volatile, with government personnel at all levels transferring in and

out, and substantial divisions between the smaller outback Shires and

the large Cities at either end of the corridor. This lack of coherence

was the weakest point not only in our pitch to Networking the Nation,

but in subsequent and ongoing issues in the region. Is the conception

of ‘the Corridor’, for example, just that of a railway linking a mine and

a port?

The project was short-lived, coming to a precipitate conclusion with

the retirement of its strongest local champion (the network’s

President) and the failure of the project consortium’s Networking the

Nation application. Despite this, it fulfilled a strategic function in

seeding and enabling two further lines of business – the Arilla Paper

project in Mount Isa, and the ‘Community Toolbox’ concept which

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inspired the e-Vents project partnership between the LGAQ and

Queensland Folk Federation.

There remains a cultural divide between the technologists networking

LGA’s (and the IT industry serving them) and isolated proto-

entrepreneurs looking for a market (and noteworthy here is the Julia

Creek project vision of a digital business-card enterprise.) Technical

and even jurisdictional issues can be substantial, as in the LGAQ’s

struggle to achieve mutual sharing of local government and State

government GIS data.

Nevertheless, the concept of piggy-backing (or ‘plugging in’) creative

industries development on regional infrastructure was a useful one and

remains so, as seen in current developments in Cherbourg involving

cooperation between the LGAQ and the State Library, with congruent

CI and education work by QUT and Education Queensland in the

establishment of an Indigenous Leadership Centre. The effort here is

to overlap and extend resources made available for one purpose to

simultaneously suit the needs of others. For example, IT training

delivered in the educational context may be deployed in economic and

community development activities.

Tangible project outcomes included value-adding to the ongoing LGAQ

‘Connecting Communities’ project, the seeding of two further pilot

projects, and the seeding of the ‘Dinosaur Triangle’ concept currently

under development by LGA’s and tourism operators in Richmond,

Hughenden and Winton. In this way it can be said that the project

conformed to the action research principle of a reflection phase

informing consequent cycles of planning and further action. Very

importantly, this project also inspired the concept of ‘enablement’

projects and ‘enablement environments’ as part of a brief to develop

methodologies to assist creative enterprise development in a regional

context – that is, developmental projects which do not deliver new

enterprise themselves, but which enable congruent or follow-through

enterprise development.

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3. Deep North (June – December 2002)

The value proposition for this project arose from the predicament of

Anderson’s Technology, a Cairns-based IT company which had

developed an innovative multimedia (virtual reality) interface with

funding assistance from the Commonwealth government, but which

had struck difficulties finding a market for it. This interactive

technology has potential applications in a variety of sectors (e.g.

education and training, games, military) but Andersons was unable to

extend its resources to demonstrating such applications.

The action research planning stage involved scoping a collaborative

project which demonstrated the facility of the technology and

generated options for its commercialisation. To this end, I identified

local project partners in the Tjapukai Aboriginal Cultural Park and Arts

Nexus, the Far North’s regional arts network, and secured support

from the Communications Design discipline at QUT’s Creative

Industries Faculty, Industrial Design in the Built Environment and

Engineering Faculty, and DSD’s regional State Development Centre.

An Indigenist research paradigm encourages an understanding by the

researcher of the standpoints and values of project participants, not

only tolerating but honouring a plurality of motivations, aspirations

and viewpoints.

Value for the company was to be created by demonstrating the

technology as a ‘killer app’ at the high-profile Tjapukai Park, owned

and operated by the traditional owners of the region. The application

would demonstrate to potential investors ways in which the technology

might be further exploited. From the point of view of the Tjapukai

(and, consistent with Indigenist research principles, we sought clear

and tangible benefits for Indigenous project participants), there was

an opportunity for an innovative new attraction in the Dreaming Room

section of their enterprise. QUT’s Communication Design and Industrial

Design disciplines saw value in involving students and staff in the

project. Local cultural network Arts Nexus saw opportunities for

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creative content production by local artists. The central aim of the

project was formulated “to demonstrate the 6DOF (six degrees of

freedom) head tracking technology developed by Andersons

Technology (and) to create an immersive experience, adding value to

the Tjapukai Cultural Park” (Attachment 5, Tjapukai Project Notes: p.

149).

6DOF Optical Tracking Computer Interface

Moving into the action phase of the action research cycle, we

developed the envisaged killer app as an interactive 3D ‘World’

modelled from “Digital Terrain data of the Cairns region” and,

consistent with Indigenist principles, experiences derived from the

integrated ‘ways of knowing, ways of being and ways of doing’ of

Indigenous participants. (The user/actor would engage with a variety

of experiences which illustrated and exemplified Indigenous cultural

values and traditional activities as expressed in the Tjapukai Park

displays and activities). Settings for interactions included an Aboriginal

village, rain forest, plain lands/ savannah, cave(s), marine

environments and the Barren River and Falls. Interactive activities

under discussion included gathering food and medicine, hunting, and

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Dreaming and (permitted) initiation scenes (Attachment 5, Tjapukai

Project Notes: p. 149).

The Deep North project, as it came to be known, aimed to develop

hardware - a working prototype for a head-mounted audiovisual

display device which accesses and allows interactivity with the Deep

North ‘World’ – and also original content and navigation/interactivity

technologies for the ‘World’ (architectural and graphic modelling,

character/avatar creation, sonic environment, hardware design and

development). The plan was to install and test the device as an

attraction at the Tjapukai Park, and as follow-on activity investigate

and develop a marketing strategy for the product in other markets

(e.g. education, export).

The action stage of the project concluded in December, 2002, through

a (congenial) lack of agreement between Andersons, as principal

proponent, and expert advisors from QUT, particularly on issues of

sharing technical IP for the purpose of development and testing in

industrial design areas. That is, the project faltered mainly through

Andersons disinclination to take advice, particularly in the areas of

production, materials and distribution, brought to the table by QUT’s

participants or to facilitate ready access to its hardware and software.

To date, the technology remains unexploited and uncommercialised.

From one point of view, this was a small company choosing to play its

cards very close to its chest, not without some justification in a digital

world. From another point of view, it was simply unrealistic for the

company not to be relatively generous with its IP, if the object was to

commercialise the technology as rapidly and cost-effectively as

possible. By contrast, the Tjapukai readily demonstrated their

readiness to share their IP in the form of content and local knowledge,

to ‘get the word out’ about their country and their values.

A lesson founded in the Indigenist research paradigm may be derived

from this. For ‘benefit’ to be generated in a research environment,

reciprocity is an asset, and in fact may be crucial – the “Manaaki kit e

tangata (share and host people, be generous)” principle of the

Kaupapa Maori framework cited in the previous section.

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Beneficial outcomes were still achieved, namely ongoing contact

between the Tjapukai and Andersons, and industry experience for QUT

staff now participating in work with the Australian Centre for

Interaction Design (ACID).

Unlike the Innovative Entrepreneur Training and MITEZ projects, this

was not an ‘enabling’ activity. To distinguish such from those which

inspired or enabled congruent or follow-through activity, I came to

understand these as ‘delivery’ projects, projects where industry

outcomes were immediately deliverable, even though in this case this

remained unrealised. In these projects, the reflection stage of action

research halted the developmental cycle at this point, without

informing the planning of further cycles.

4. e-Vents (April – December 2003)

As proposed in part by the MITEZ project, value can be added to

regional networking infrastructure through the provision of accessible

and useful online tools. These may be understood generically as

community capacity building tools, or more specifically as means

towards innovative commercialisation of IP in creative industries,

through for example the ‘plugging in’ of new businesses to new or

existing IT networks. e-Vents was such a project, based on the value

proposition of commercialising events-related know-how through

publication on the internet as part of a larger capacity-building project.

The project was a direct outgrowth of a plug-in concept, the

‘Community Capacity Building Toolbox’ first envisaged during the

MITEZ project. As such, it can be seen as a second planning/action

stage in an action research cycle, deriving benefit from reflection on

the MITEZ experience. It also reflects the value in an AR framework of

emergence. During MITEZ a project such as e-Vents could not have

been imagined; its emergence and developed was conditioned by the

experience of precursor activity.

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The project grew from a workshop I facilitated at QUT in Brisbane on

21 August 2002. Participants in the workshop included the Qld Folk

Federation (QFF), Novogenesis P/L, Positive Solutions P/L, Arterial

Group Inc., Creative Communities International, Web Animation for

Social Change and CultureSeven. The briefing paper for this workshop

set out the aims of the Toolbox as “a set of networked/online

‘associate’ businesses selected for their capacity to (contribute to)

community capacity in an ongoing, sustainable way using processes

which stress interpersonal interactions and the mutual (commercial)

value of cross-sector collaboration and referral” (Attachment 6, An

Online Community Capacity Building Toolbox: p. 155).

The concept of ‘associate’ businesses proposes that enterprises with no

formal relationship with each other agree to collaborate by virtue of

shared assumptions and common values, in this case based on shared

ideas of the value of regional capacity building, and the potential of

these shared ideas as a platform for the commercialisation of

individual businesses (for example, through the development of a

common database architecture for marketing and promotions). The

Toolbox concept proposed to ‘plug in’ a number of associate

businesses to IT networking infrastructure provided by the LGAQ, in a

similar way to the plug-in businesses envisaged in MITEZ.

Assuming an Indigenist research orientation, with its emphasis on

benefit to the research community and the recognition of diverse

standpoints, and consistent with the lessons learned in the Deep North

project, such ‘plug-ins’ can be seen to rely on the establishment of

mutuality and reciprocity, qualities which proved to be as problematic

in this case as in Deep North.

Partnership linkages rely for their efficacy on such mutuality to be

recognized and carefully nurtured, and it may be of value in future to

imagine and provide for this process through the iterative nature of an

AR process – for example, in the inclusion of high-impact affective

exercises such as personal relationship building as a function of AR’s

‘refection’ phases.

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As a consequence of the initial scoping workshop, I initiated

discussions between the QFF, producers of the Woodford Folk Festival,

and the manager of the LGAQ’s ‘Connecting Communities’ program,

with a view to developing, as we put it in correspondence at the time,

“a powerful suite of online capacity-building information, referral and

tools relating to events design and management … ensuring extensive

community and commercial ‘buy in’ to the infrastructure and

functionality put in place through the Connecting Communities project”

(Email, Michael Doneman to Catherine Anderson, 12 June, 2003).

The emerging ‘e-Vents’ project became focused on the provision of a

sophisticated online resource for events managers, available free of

charge through local government authorities participating in the

Connecting Communities infrastructure rollout. It involved content

from the QFF delivered under the auspices of Connecting Communities

through an XML-based web interface developed by the Maleny

Enterprise Network Association (MENA).

This was congruent with the original ‘Toolbox’ aims, in which the

“LGAQ assists in development of a ‘toolbox’ strategy (i.e. online

enablement of each associate business, enablement of overall

interface/configurability tools). In return, associate businesses commit

to a cooperative approach to service delivery in nominated regions and

agreed rules/protocols for overarching project aims (e.g. prompt and

free personal responses to user requests for advice). IP remains with

associate businesses. The purpose is to encourage informal and

trusting, “humanized’ and mutually supportive business development

through the ‘toolbox’ interface” (Attachment 6, An Online Community

Capacity Building Toolbox: p. 156).

Consistent with the assertion of values embedded in Indigenist

research, it may in fact have been useful to imagine from the outset a

mechanism for the Toolbox-building process to incorporate

relationship-building experiences, supplementary ‘tools’, for the

partners in the project, as well as their clients and customers.

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Enablement of e-Vents

The project commercialisation strategy involved a two-stage process,

the first providing free information on events knowledge through the

various participating LGA portals. This free information, provided by

the QFF through LGA funding, would include a ‘One Stop Shop’

Government Services Portal and events-related information on

strategic and operational planning, management, finances,

partnerships, funding, and sponsorship, volunteers, insurance, risk

management, and also a community events FAQ.

The second stage, developed simultaneously and managed by the QFF

on a fee for service basis, included an ‘Events Toolbox’ and a related

web environment called the ‘Events Village’. The Events Toolbox would

incorporate a training and professional development service ,coaching

and mentoring services, online training provision, consultancy services

and e-commerce services. The Events Village would provide various

modes of connectivity with the QFF, for example through regional

‘Virtual Folk Clubs’. My role as animateur was focused especially on

building a positive, cordial relationship between the CEO of the QFF

and the LGAQ’s Connecting Communities manager.

e-Vents: an onlineCommunity Events'Manual' - Finances,management, volunteers,marketing & promotion,programming, licensing,insurances etc etc (FREE)

Consultation, expert/specialistadvice, development services,partnerships, onsite training(at Woodford) (PAY FOR USE)

'Portal in a Box'

Commissions & licenses

Writes

Plans/writes

LicensesAdapts

LGA's

Contributes

QFF ServerPublishes/promotes

Web

Links

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As a result, Connecting Communities commissioned a draft proposal

from the QFF, with a notional investment of $50,000, around an

agreed framework. The project architecture would also allow the QFF

to simultaneously develop high value-added consulting and advisory

services, delivered separately on the web through subscriptions or

other instruments. Unfortunately, the QFF was slow to respond to this

commission, and the project did not proceed due to an eleventh-hour

revision of LGAQ priorities at a level beyond the control of the

Connecting Communities manager. This generated some rancour at

the QFF, which considered it had already committed a considerable

investment in the project, and significant damage to the working

relationships I had helped shape.

The vision of piggy-backing capacity-building functionality on generic

infrastructure, as envisaged in the ‘enablement environment’ of the

MITEZ project, remains a compelling one, and is consistent with the

reiterative, cyclical and developmental nature of action research.

Whether this can be conflated with what is perceived as the core

business of LGA’s remains a vexed question. In this instance, and in

others, the challenge of projects aiming to deploy creative content

seems to derive from differences in the understanding of the value of

community engagement with official networks, and consequent

slippage in official prioritising of such concerns. Nevertheless, IP

related to the concept and other project materials relating to the e-

Vents concept remains the property of the QFF, which is actively

seeking another project partner.

This case can be seen to have elements of the ‘enablement

environment’ already described, since its trajectory incorporated

enablement processes such as action research-related planning,

observation and reflection stages, but it evolved into a ‘delivery’

project with a specific commercial outcome as its focus. Finally,

evaluation and reflection revealed that there was no immediate

pathway to follow-on planning and action. As mentioned above, this

situation may have been modified or conditioned by the early inclusion

of developmental partnership activities as components of at least the

reflective stages of the AR process, in order too achieve an Indigenist

environment of mutuality and reciprocity.

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5. Bodja Chairs (July 2003 – May 2004)

Creative industries offering relatively low thresholds of entry, in terms

of equipment, baseline skills, or distribution opportunities, have

particular usefulness in communities of low social-economic capacity.

This was compellingly demonstrated in the Arilla Paper project. ‘Bodja’

chair making is another such industry, especially as a signature skill

redefined and practised by Brisbane-based artist Michael Epworth, who

incidentally enjoys strong credibility among many Indigenous groups

in Queensland. In the Dalby region, Epworth had developed a close

relationship with Aunty Lillian Colonel, an elder of the traditional

custodians, the Jarrowan.

The term Bodja is derived by Epworth from the British tradition of

‘bodging’, where working class artisans would follow timber getters in

the Home Counties of Britain, picking up off cuts and cast-offs and

using these in the production of simple furniture. Bodging was

famously practised in the early settlements of Tasmania, and

particularly by a timber worker called Jimmy Possum, who Epworth

claims was Aboriginal.

I scoped the project as part of an action research planning stage and

identified project partners and stakeholders in mid-2003. They

included, apart from Epworth as principal consultant and tutor, the so-

called Jarrowan Project Group (also identified as ‘Jarrowier’, an

Indigenous group based in one extended family in Dalby), the Dalby

Shire Council, the Queensland Folk Federation (as producers of the

Woodford Folk Festival), and a regional development consortium called

the Condamine Alliance. Later, with its relocation to Kennedy in North

Queensland, the principal project partner became the Oooboogee

Aboriginal Corporation, advised by the Townsville-based consultancy

Future Solutions (with whom I had consulted extensively on the

development of the Arilla Paper Mill).

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In the action phase of the cycle, Bodja Chairs set out to generate new

business and new employment for young Indigenous men in Jarrowan

country (Dalby and region), specifically to “to establish a business

concept, develop necessary competences and generate a business

plan” (Attachment 7, Report for the Dalby/Bodja Chair Project: p.

158). It proposed to achieve this by commercialising bodger chair

making, exemplified in Epworth’s practice. Apart from in-kind support

from the partners already noted, the project attracted cash support

from QUT through a Community Service Grant. The QFF’s role was to

host a Bodja Chairs venue and stall at the 2003/2004 Woodford Folk

Festival. Developmental staff support was provided by Dalby Shire

Council and the Condamine Alliance, which also expressed interest in

follow-through administration support for the Jarrowan group. My role

was that of observer, researcher and animateur, bringing resources

and other support to the project as required, and ultimately facilitating

its transplantation to Kennedy.

After a promising start in the final quarter of 2003, with artist-led

chair-making workshops using recycled timbers progressing to a

tentative exhibition date at the Woodford Folk Festival, enthusiasm

eroded at a local level. This was precipitated by the extended absence

of the project artist for personal reasons and a consequent loss of

organisational momentum among local participants.

It can also be said that the project suffered from the same lack of local

entrepreneurial leadership which compromised the progress of the

Arilla Paper project. Further, as discussed in the accounts of the Deep

North and e-Vents projects, Indigenist research values such as

Manaaki kit e tangata (share and host people, be generous) anticipate

a strong degree of mutuality and reciprocity, and the absence or

erosion of such can be seen as a function of absent or eroded

leadership.

In his project report, Epworth specified “a lack of leadership and a lack

of governance” (Attachment 7, Report for the Dalby/Bodja Chair

Project: p. 162). This may be a manifestation of the dependency of

many local Indigenous people on the welfare system, and a

consequent over-reliance on ‘outside’ resources, or more simply

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tensions in the extended family at the heart of the project, given an

uneven distribution of project resources, as also noted in Epworth’s

report. Nevertheless, an exhibition of Bodja Chairs was eventually

presented at Woodford and was well received.

The process and function of reflection in the action research cycle was

critical at this point (early 2004). Given the increasingly parlous

Indigenous family politics in Dalby, I consulted with Epworth and

others in my professional circle, including Dalby Shire workers and the

principal of Future Solutions, as noted above, and it was agreed to

relocate the project to an opportunity identified in the Ooboogee

Aboriginal Corporation’s developing businesses in Kennedy, north of

Townsville. It seemed clear that among the Ooboogee group it was

possible to build on an ‘ethic of caring’ and ‘ethic of personal

accountability’ noted in Section 2 as core elements of an Indigenist

orientation to research. As project manager and animateur, I took it as

my responsibility to facilitate this shift.

In Kennedy, Bodja chair making currently continues to develop as a

component of a larger business development strategy in the region,

where Oooboogee is developing a native tree nursery and related

enterprises such as native seed collecting, and where training in a

bush furniture business could easily be added to planned small

business workshops. Chair making has been incorporated in the

strategy as "Practical Skills Development (Woodworking Operations)",

to complement planned programs in Small Business and Tree Nursery

Operations (Attachment 8, Letter – Re Economic Development Pilot

Project, Oooboogee Agroforestry, Kennedy: p. 166).

Once more, a critical issue in this project was that of (local,

Indigenous) leadership and governance, at least of a

creative/entrepreneurial kind.

In this project significant negative friction developed between the

artist/principal consultant and the research community in Dalby, to the

point where the relationship eventually became unworkable. An

uncomfortable implication of this friction was a misuse of the rhetoric

of standpoint among some Indigenous participants to characterise

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Epworth (and to an extent, myself as the ‘funder’ or ‘producer’) as

exploitative. This counterfeiting of the principle was also deployed

among certain of the Indigenous participants themselves.

By contrast, the Ooboogee group displayed strong signs of grounded,

effective leadership, and welcomed the inclusion of a further value-

adding activity to their enterprise.

It may be significant that this leadership was entirely female (and

therein lies a brief for research beyond the purview of this work), but

my experience of the Kennedy community was certainly one of trust

and mutuality. This was clearly exemplified in the community’s ease of

relationship with enterprise consultant Dean Rowley, with whom I had

also worked in Mt Isa.

In this respect it is salutary to note the parallels between the success

of the ‘enabling environments’ of the Arilla and Ooboogee research

communities. While these projects have demonstrated the centrality of

understanding and working with the Indigenist principle of standpoint,

I would argue that such is only possible if the community provides an

‘enabling environment’ of reciprocity and mutuality.

Significantly, the successful engagement of these principles in a

practical enterprise development context was in both cases the

achievement of successful female leaders. Conversely, in Dalby the

collapse of project processes was contingent on the failure of a central

female leader.

The Jarrowan project group derived benefit from the project through

skills development and the provision of basic tools for future use. The

key outcome, though, resides in benefit as a value-add to the

Ooboogee Corporation’s agroforestry enterprise development program.

Bodja chair making in Dalby was designed and provided as a ‘delivery’

project, though through the reflection and (re)planning dynamics of

action research, it can also be seen as an ‘enablement’ project from

Ooboogee’s point of view, given that body’s more grounded, stable

and commercially-minded orientation.

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6. DigIT (September – December 2003)

I scoped the DigIT project in collaboration with IMPACT, a crime-

reduction network comprising representatives of Queensland’s

mainstream youth organisations (the Scouts, Guides, Police & Citizens’

Youth Clubs, Surf Life Savers and others). The PCYC in particular was

keen to host a pilot project in Mareeba, on the Atherton Tableland in

the far north, where I had already established connections through the

KaosPilots tour. These allowed us to identify key project workers and a

project delivery site. Once more, the experience of the KP tour can be

seen as an ‘enabling’ technology for the generation of ‘delivery’ project

work, much as the MITEZ project enabled the development of further

activity.

Taking place between September and December, 2003, the planning

stage of action research framed the project as a pilot program to assist

‘at risk’ young Indigenous people to develop creative industries skills

suitable for commercialisation through the culturally-appropriate

provision of training. In this way it sought to conflate social and

economic benefit. We had no expectation of immediate new industry

outcomes. The project activities were provided through a combination

of learning activities and excursions augmented by a distinct focus on

pastoral care for participants (Attachment 9, DigIT – Report: p. 179).

The project involved basic training in the use of electronic tools like

digital cameras and graphic software, culminating in a small-scale

exhibition in Mareeba on 9 December 2003, but the seeds of its

success lay in the experience and cultural sensitivity of its facilitators,

demonstrating a clear commitment to an ‘ethic of caring’ and ‘ethic of

personal accountability’. They proposed that “IT is an appropriate

medium for “at risk” Indigenous young people in Mareeba in terms of

maintaining their interest and encouraging their continued involvement

in the area of spatial relations skills, an area in which they are

evidently already talented (Attachment 9, DigIT – Report: p. 170).

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Once more, this raises the issues of leadership in Indigenous research

communities. Notwithstanding their non-Indigenous ethnicity, the

DigIT project leaders distinguished themselves through an assiduous

respect for the standpoint of their clients, facilitating and valuing (in

what one young participant called ‘Murri way’) conditions of emergence

and regular reflection on experience. In doing so they de facto

generated an enabling environment characterised by trust and

reciprocity.

The project holistically incorporated a “Communication/Socialisation

Component”, an “IT Component", an "Achievement Component" and a

"Vocational Potential Component" (Attachment 10, DigIT Draft Training

Plan: pps 174-175). The relationships established with the young

participants have resulted in follow-through education and

developmental opportunities. Project workers also identified broader

community benefits.

“A further outcome of the project is increased local awareness

of the positive potential of these young people. DigIT

participants could be seen around the main street of Mareeba

taking photographs, and on occasions they accompanied the

Project Manager on visits to local retailers (for lunch shopping)

and Lasertronics (for printing). DigIT’s base at the PCYC also

encouraged interaction with the local community, and other

users of the facility were able to observe DigIT participants

going about their business in a positive and non-threatening

way” (Attachment 9, DigIT – Report: p. 171).

In the context of a distinction between ‘delivery’ and ‘enablement’

projects, it can be argued that DigIT provided an ‘enablement

environment’ not only for participants but for supporting bodies,

particularly IMPACT, which has been motivated by its success to

develop further projects in the Far North for the benefit of Indigenous

young people, including CAPE, a major program now under way in

partnership with the PCYC in Hope Vale and Wujal Wujal, funded by

the Telstra Foundation.

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As an outcome of the reflection stage of action research, it was agreed

that the resourcing of this project by a group such as IMPACT

represents a fundamental change in direction for the organisation

towards an enterprise development orientation. This is largely due to

the success of DigIT. The project provided the IMPACT network with a

concrete turning point, which signals the inclusion of a program

enterprise development framework, where such activity is highly likely

to occur in the creative industries. This is significant given the

enormous footprint of the IMPACT member organisations throughout

the State. (The Queensland Scouting Association, a member of

network, incorporates several hundred groups across the State.)

In this way, aside from social and vocational benefits for participants,

the project had significant impact on the development of youth policy

for a number of mainstream youth organisations. It achieved benefits

as a ‘delivery’ project, but its ‘enablement environment’ clearly

assisted in the development of creative enterprise, and will continue to

do so through a significant change in organisational policy for IMPACT.

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5. Discussion

While no two projects proceeded in the same way, certain patterns can

be discerned in their delivery and outputs. The application of a

methodology derived from the principles of action research and where

appropriate an Indigenist research orientation within the action

research environment, described in Section 1, inspires a claim that it is

possible to stimulate creative enterprise development in regional

Queensland in the process of research itself. That is, the intervention

of the researcher/animateur resulted in either the delivery of

beneficial, concrete outcomes for participants, the ‘researched’, or the

potential for new creative industries activity catalysed or precipitated

by the intervention. In both cases one can argue the value of an action

research approach to developing creative industries activities in the

Queensland regions, particularly through its incorporation of dynamic

processes of reflection which inform further planning, and for its

recognition of the importance of emergent ideas, ideas that could not

have been anticipated at the point of initial planning.

In general, such a process can be seen to engender an action research

environment within which the research community is enabled and

empowered. The generation of such environments has been shown to

be effective in the development of new creative enterprises. In the

case studies, some projects (e.g. MITEZ, Innovative Entrepreneur

Training) proved more generative of follow-through or spin-off work

than others, which more simply ‘delivered’ benefits. For this purpose,

they can be described as ‘enablement projects’.

Projects such as Arilla Paper, Deep North, Bodja Chairs and DigIT

highlight the value not only of an action research environment but an

Indigenist research orientation, particularly in its focus on tangible

benefit and its honouring of diverse points of view, pluralities of ‘ways

of knowing, doing and being’ in the world.

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Importantly, each project also points to the central role of effective

local leaders, who characteristically frame and deploy a culture of

trust, reciprocity and mutuality. In the absence of these qualities, or in

the absence of the leadership and governance which ensures and

underwrites them, project work (enterprise development) can be

compromised or curtailed.

All of the case studies demonstrate the efficacy of the social-cultural

animateur as a facilitator of beneficial change, and a congruent role for

the action researcher as animateur. This is especially the case where,

consistent with Indigenist research principles, focus is given to tangible

outcomes among the research community, namely, in this project,

viable new businesses. While the animateur is an interventionist, he or

she is also a catalyst, a conduit for latent energies among a research

community, which generates and controls its own intellectual property,

distinct from that of the researcher. In relation to conventional AR

methodology, what is lost on the roundabouts of empowered

participation is gained on the swings of pragmatic effectiveness and

tangible benefit.

It has been shown that my modification of the conventional action

research paradigm (seen in Section 2, where I propose a process of

analysis & evaluation which problematises the methodology itself, and

simultaneously conditions both action and reflection processes) is a

tactic conducive to an environment of enablement and empowerment

in both Indigenous and non-Indigenous contexts. This goes to the

concept of ‘plug-ins’, where emergent qualities of project work conflate

with the valuing of pluralistic standpoints to generate complementary

project activity, and sometimes new stand-alone projects.

The projects studied here can be understood either as ‘delivery’

projects, where outcomes are quantifiable at the time of project design

and delivery, or ‘enablement’ projects, where outcomes incorporate

follow-through or spin-off activities beyond the scope of the project

itself. Thus, the projects discussed here can be categorised this way:

a) Delivery projects: Arilla Paper, Deep North, e-Vents, Bodja

Chairs

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b) Enablement projects: Innovative Entrepreneur Training,

MITEZ, DigIT

The delivery projects aimed at generating new companies or new

commercial activity in existing companies. For example, Arilla Paper is

currently trading as a partnership, the ‘Deep North’ project informed

the continuing development of a commercial attraction at the Tjapukai

Aboriginal Cultural Park, e-Vents inspired a continuing effort by the

Queensland Folk Federation to commercialise its events-based IP, and

Bodja Chairs became a commercial component of an existing

agroforestry business. Enablement projects, by contrast, generated

fields of potential for new business activity – that is, they identified

possible partnerships, sources of funding and other support, suitable

venues and suitable markets.

These categories prove not to be mutually exclusive, however. Arilla

Paper ‘delivered’ a new Indigenous enterprise in Mt Isa, but it also

created a platform for other social and commercial activity, and some

of the opportunities opened up by the Arilla program are already being

explored. DigIT ‘enabled’ follow-through developmental activity in

Mareeba, but in the process delivered transferable commercial skills to

its participants. For this reason, a principal outcome of the overarching

research project is the desirability of designing projects with both

delivery and enablement potentials.

What follows is a discussion of project outcomes categorised according

to the goals of the project’s head contract and mapped to the

consequent research questions listed in Section 1.

1. Is it possible to develop an action research based methodology for

assisting creative enterprise development in a regional context?

It was proposed earlier that an action research environment resists

‘one size fits all’ commercialisation frameworks, and thus

methodologies for assisting creative enterprise development will vary

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according to the constraints and potentials of a given situation.

Nevertheless, an action research approach can catalyse and facilitate

enterprise development, especially in Indigenous or cross-cultural

contexts where an Indigenist orientation demands concrete, workable

and beneficial outcomes. The key values in action research in this

process have to do with the integration of periods of reflection, usually

involving active participation from research communities, in the

planning and development of projects, and the emphasis in action

research on emergent concepts, identified and incorporated in the

process of reflection through active observation.

Nevertheless, from the experience of the pilot projects it is possible to

derive four principles that fit this category of outcomes. All assume the

efficacy of an action research orientation informed by Indigenist

research principles.

First, commercialisation of intellectual property in creative industries

can be effectively facilitated through the activities of social-cultural

animateurs. In all of the pilot projects, I was proactively engaged as a

broker, agent, catalyst and manager. This role was in itself creative, in

that it required scenario building and the creative brokerage of

partnerships, and intensely communicative, since it usually required

the distillation of complex ideas into forms accessible to a wide

constituency, and the transfer not only of ideas but of the ‘texture’ and

‘spirit’ of project concepts.

This is to argue that there are emerging and strengthening indications

of the potential for the application, within a creative industries

practice, of principles of social-cultural animation, and the consequent

emergence of a relatively new professional niche, that of the

animateur. This also argues the potential and the desirability of

building and enhancing a generalist CI entrepreneur/innovator skill

base in Queensland.

Second, commercialisation of IP in creative industries can be

effectively facilitated through an emphasis on the development and

provision of what might be called ‘wet nets’. These are human

networks, information ecologies inhabited by a range of more or less

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effective actors. They provide incubation and support pathways for

innovation, commercial enablement, production, and distribution in

creative industries.

Companies or communities with effective wet nets are likely to be the

sites of high social capital and aggregated, untraded intangibles, the

unaccounted assets which provide a foundation for innovative

commercialisation activity. Here we can contrast the lack of effective

wet nets in Dalby, evidenced by the experience of the Bodja Chairs

project, with the grounded, practical leadership and networks enjoyed

in its final location in Kennedy. The Arilla Paper project similarly

continues to progress through the facility of effective, supportive

networks in the Mt Isa region.

Creative industries, in this context, are well placed to enhance wet

nets and simultaneously develop untraded intangibles (or ‘good will’)

and the tangible products and services from which they arise and on

which they rely.

Third, I propose that creative industries development in regional

Queensland can be inspired and facilitated by a new approach to the

value of entrepreneurship.

In general, the projects that worked best were the ones where as

action researcher I seeded entrepreneurial attitudes and activity, but a

local champion soon took the reins. (Such a role was taken in Mt Isa

initially by the key worker at the Salvation Army Women’s Shelter, and

eventually by key Aunties with strong support from local government.)

I came to think of these leaders as ‘creative entrepreneurs’, that is,

agents with an entrepreneurial orientation who were simultaneously

operating as social-cultural animateurs. As seen in the Arilla Paper

project, and almost all the other pilot projects, successes and setbacks

often stemmed from issues of business leadership and governance.

Where there was no strong local leadership combining entrepreneurial

and animation skills, projects tended to plateau or lose momentum.

This is what occurred during the Dalby phase of the Bodja Chairs

project.

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Finally, commercialisation of IP can be inspired and supported in a

cost-effective way by looking (preferably through the lens of creative

entrepreneurship) for ways to ‘piggy-back’ creative industries

development on existing or planned infrastructure, in much the same

way as the MITEZ project proposed plug-in projects along the length of

the MITEZ Corridor. This point of view assumes an acceptance of the

mutual interdependence of high social capital (and consequently

‘business confidence’ and strong ‘good will’) and commercial

outcomes. Arilla Paper is the strongest example of this: the quality of

its regional ‘wet net’, reinforced by the social-cultural vision of the

city’s Mayor and Council, has placed its proponents very well to exploit

their IP through creative industries production.

2. Can such a methodology generate ideas for the development of

innovative cross-disciplinary applications, and ideas for new

creative enterprises?

Innovative cross-disciplinary applications arise when an action

research approach inspires what could be called enabling

environments, for example in the concepts derived from the MITEZ

project which enabled the development of ‘plug-in’ project activity. The

strategic seeding of support networks (wet nets, as above) and/or

keystone enterprises, such as Arilla Paper, has the potential to

generate self-identified, locally-grounded innovation across disciplines

and across industry sectors.

This then raises questions about the role of government, business and

higher education in the creation of environments where this can occur,

or in the animation of latent commercialisable IP. These might be

termed ‘enablement technologies’ or ‘enabling environments’ and

related to the ‘enablement projects’ listed above. In each of the cases

discussed here, project work was generated through the collaboration

and partnering of government (at all three levels) and community

groups. Private business tended to be less involved at the beginning

point of projects, but often developed relationships with projects as

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they progressed (for example, in the co-referral of customers between

the Arilla Paper Mill and the Outback@Isa tourist complex).

Each of the three ‘enablement’ projects – Innovative Entrepreneur

Training, MITEZ and DigIT – gave rise to further activity in this way.

The Innovative Entrepreneur Training project inspired the Edgeware

Creative Entrepreneurship project, since research revealed a niche for

the animateur as entrepreneur. MITEZ inspired the Community

Capacity Building Toolbox, at the heart of the e-Vents project, through

the application of CCD processes and the brokering of effective

partnerships. DigIT inspired a major revision of IMPACT Youth Projects

activity and linkage with the Department of Employment and Training

through TAFE in a significantly depressed local economy.

A key point to make here is that the activities inspired by the

enablement projects could not be predicted at the time of project

design, and so they reinforce a proposition that action research, with

its emphasis on the incorporation of emergent concepts, is a potent

methodology for the development of innovative cross-disciplinary

applications through an ‘enablement’ orientation. Further, the

importance in action research of observation and reflection creates a

dynamic where emergent factors are identified and, where

appropriate, incorporated in ongoing project development.

A limiting factor in the application of these ideas is silo-ism - received

organisational, management and financial structures within

government, communities, companies and universities and training

institutions which constrain cross-disciplinary approaches to teaching

and learning and to project development.

In relation to the ideas for new creative enterprises which have

emerged from the experience of the project, several claims can be

made.

These include the necessity for lateral thinking about exploiting IP. As

seen in the Deep North project, outcomes for the principle project

proponent were constrained by a disinclination to share its background

IP. It was unproductive for Andersons Technology not to be relatively

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generous with its IP, protected in the short term anyway by patent, in

order to open up opportunities to profit in ways additional to patent

licences. For example, a successful demonstration of the technology at

the Tjapukai Aboriginal Cultural Park, yielding little short-term

commercial gain for the company, may have generated opportunities

for manufacturing and web-based distribution of components

deploying its proprietary software.

It can also be put that there is considerable value in building new

creative enterprise incrementally from small-scale local resources with

a focus on small local markets. An environment suitable for generating

ideas for new creative industries activity can be created through an

application to small, immediate markets, taking advantage of the local

entrepreneur’s familiarity with these markets and existing support

networks. The ideas engendered in this way may in turn inspire

further, congruent commercialisation ideas (as in the case of

developing an ancillary export business out of the possibilities in Mt Isa

of light machinery manufacturing).

One can also argue for the value of leveraging cost efficiencies in some

creative industries. Because some creative industries afford relatively

low thresholds of entry, in terms of equipment, baseline skills, or

distribution opportunities, ideas for new creative enterprises can be

framed around those activities which require relatively low investments

of time, cash and effort, in order to pilot innovative commercial ideas,

both in terms of potential markets and commercial viability, and in

terms of supply-side dynamics (e.g. the presence or otherwise of

strong local entrepreneurial leadership). This approach also provides

for relatively quick returns on investment, and the affective value (and

consequent enhancement of confidence and good will) of small but

compelling successes.

3. Can such a methodology assist in the exploitation of the intellectual

property generated in such a process?

The exploitation of IP generated through the course of this project is

occurring in a variety of ways, and it has already been put that that no

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single plan or policy can capture them all, though an action research

approach, informed by Indigenist research values, is an effective

methodology.

The same might be said for generating the initial ideas for new

creative enterprises. It follows that here, again, focus needs to be

placed on enablement technologies and enablement environments for

commercialisation (enhanced communications and networks,

government-business-community partnerships, community capacity

building, training and professional development, project development

and management services). Once these are established or enabled,

ideas for new creative enterprises, and ideas for the exploitation of

their resultant IP, present themselves.

The palette of intellectual property available for commercialisation in

the creative industries in regional Queensland is very broad. Across

the various pilot projects, IP with the potential for commercialisation

was found in copyright, patents, trade marks, licences, knowhow,

networks and communications. Industry sectors in which this IP can be

commercialised have been identified as leisure software and

multimedia hardware (Deep North), tourism (Arilla, Bodja Chairs,

MITEZ), Indigenous creative industries (Arilla, Bodja Chairs, Deep

North), art/crafts (Arilla, Bodja Chairs, DigIT), retail and tourism

(Arilla, Bodja Chairs, Deep North, MITEZ), training/employment

(Innovative Entrepreneur Training, e-Vents), media – especially

broadcast/webcast (e-Vents, MITEZ), and regional development in

general.

As repeated above, in the overall project the exploitation of IP

identified in pilot projects relied on the presence and activism of strong

entrepreneurial leaders, or project champions, a role in which I was

often asked to participate. In this sense, the key outcome of the

project, in relation to a plan to exploit emergent IP, is the formation of

the Edgeware Creative Entrepreneurship pilot program, currently

under way at Creative Industries Precinct Pty Ltd, with funding support

from DSD, Arts Queensland, the Department of Employment and

Training, and QUT’s Creative Industries Faculty. This program aims

eventually to impact on entrepreneurial culture in Queensland through

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the development of a cohort of creative entrepreneurs capable of

developing and delivering strategies identified in this research. In

particular, the development and implementation of Edgeware owes a

great deal to these precursor projects in its formulation of the role of

‘creative entrepreneur’, a change agent whose orientation is that of a

social-cultural animateur and simultaneously that of a commercially-

focused business maker.

These strategies include the capacity to ‘mine for IP’, particularly along

roads less travelled such as outsider discourses in Indigenous

communities, and the capacity to identify opportunities for the

commercialisation of the resulting IP. The foundational IP of the Arilla

Paper project (the knowledge of local conditions, grasses, eucalypts

and reeds, and the stories related to them) existed already among

Indigenous women in the Mt Isa region. The ‘mining’ of this IP took

place through the process of action research and led to the

establishment of the Arilla Paper business. Such capacity also requires

the ability to identify and motivate potential project partners – the key

strategy of an animateur and thus to generate an ‘enabling

environment’.

The role of the creative entrepreneur in such contexts, conflated as it

is from the roles of conventional entrepreneur/business founder and

social-cultural animateur, requires the identification of the resources

and inputs necessary for the realisation of the aspirations of partners,

the brokering or supplying of resources and inputs, especially small

business competencies but including project management services if

required, monitoring and encouraging participation, and facilitating

periodic reflection during the development of projects, towards the

identification and clarification of emergent themes and concepts.

Any plan to exploit the IP generated through this project is based on

the assumption that optimal outcomes cannot be achieved through

mere competence, which is understood here as the capacity to fulfill

the requirements of tasks which have been set according to pre-

existing structures and arrangements. Competence is required at a

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basic level, in order to manage the day to day requirements of a

business, however the creative expansion of that business, and

especially the generation of a new one, requires the capacity to build

scenarios, to see beyond the horizon and match the vision attained

this way with the resources necessary to make it real. This can be

described as the realm of capability.

If, according to the head contract that initiated this research, the aim

was to “increase activity in the Queensland creative industries through

the generation of a set of experience-based enterprise development

methodologies and ideas for the development of cross-disciplinary

applications and new enterprises” it is possible to put a set of

propositions ancillary to project outcomes, derived from the

experience of the pilot projects and my reflection on this.

To successfully commercialise IP in the creative industries, in regional

settings and arguably elsewhere, we need to value collectivities and

connections, to focus on teams and networks.

“The basic unit of competitiveness and growth within the

modern economy will not be ‘the market’ or ‘the company’ but

‘the network’. Networks are not held together by hierarchy or

structure but by relationships and social capital.” (Leadbeater,

1999: p. 126)

We must develop and value leadership, particularly creative

entrepreneurial leadership of a generalist kind. It is possible and

desirable to mine for commercialisable IP in the creative industries, in

regional areas and elsewhere, and to be successful in this one must

use a wide range of tools, appropriated (and where necessary

hybridised) from a wide range of disciplines.

There is untapped potential for the commercialisation of creative IP in

Queensland’s regions, and action research in these contexts can, in

and of itself, engender new commercial creative industries activity.

This can be achieved through ‘delivery’ or ‘enablement’ applications

stemming from action research processes. Similarly, the creative

industries can provide practical and coherent pathways for the delivery

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of training and entrepreneurial development, as envisaged in the

current Edgeware Creative Entrepreneurship pilot program as an

outcome of the Innovative Entrepreneur Training project.

In regional environments, political-economic development is

embedded in social-cultural development, potentially locating regional

Queensland (particularly Indigenous Queensland) as a generative test-

bed for innovative, outside-the-square approaches to the

commercialisation of IP and generation of innovative creative

enterprises. The role of the social-cultural animateur, and the ‘creative

entrepreneurship’ generated from the conflation of the roles of

animateur and entrepreneur, is a particularly potent and productive

one in this context.

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Harding, Sandra (1993), Rethinking Standpoint Epistemology, in Alcoff, Linda, and Potter, Elizabeth (ed.), Feminist Epistemologies. New York: Routledge Hartley, J. (ed.) (2005), Creative Industries. London: Blackwell. Hawkins, Gay (1993), From Nimbin to Mardi Gras: Constructing Community Arts. Sydney: Allen & Unwin. Howkins, J. (2004), ‘The Mayor’s Commission on Creative Industries’ in Hartley, J. (ed.) (2004) Creative Industries. London: Blackwell, pp. 117-125. Howitt, Richie (1999), Indigenous rights and regional economies: rethinking the building blocks, ‘Rethinking Economy: Alternative Accounts’ Conference, ANU, Canberra James, William (1907), Pragmatism: A New Name for Some Old Ways of Thinking http://www.gutenberg.org/dirs/etext04/prgmt10.txt, Accessed 12 January 2004 Kemmis, S., and McTaggart, R. (1982), The Action Research Planner. Melbourne: Deakin University Press Kincheloe, Joe L. (2001), Describing the Bricolage: Conceptualizing a New Rigor in Qualitative Research, Qualitative Inquiry, Volume 7 Number 6, 2001: 679-692 Kennedy, Narelle (2002), Reflections on Key Messages from John Howkins, Business Briefing for National Science Week http://www.abfoundation.com.au/ext/ABFound.nsf/0/1252bf5143e94ffc4a256c29002cb471?OpenDocument, Accessed 6 January 2004 Langton, M. (1993), “Well, I heard it on the radio and I saw it on the television…”. North Sydney: Australian Film Commission Leadbeater, Charles (1999), Living on Thin Air: The New Economy. London: Penguin Books. Martin, Karen – Booran Mirraboopa (2001), Ways of Knowing, Ways of Being and Ways of Doing: Developing a theoretical framework and methods for Indigenous re-search and Indigenist research, Indigenous Studies Conference 2001, Australian Institute of Aboriginal and Torres Strait Islander Studies, ANU http://www.aiatsis.gov.au/rsrch/conf2001/abstracts/B1_Abstract.pdf, Accessed 12 March 2003 Moreton-Robinson, A. (2000), Talkin’ Up To The White Women. Brisbane: University of Qld Press Pearson, Noel (2001), "The hill we have to climb", Address to the Brisbane Institute http://www.brisinst.org.au/resources/pearson_noel_pbbook.html, Accessed 12 February 2004

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Potvin, Louise, Cargo, Margaret, McComber, Alex M., Delormier, Treena, and Macaulay, Ann C. (2002), Implementing participatory intervention and research in communities: lessons from the Kahnawake Schools Diabetes Prevention Project in Canada, Social Science & Medicine, 56: 1295-1305 Print, M., and Gray, M. (2001), Civics and Citizenship Education: An Australian Perspective, Australian Principals Associations Principal Development Council Conference, 2001 http://www.cybertext.net.au/civicsweb/Printable_Papers/PRINT&GRAYcivics.htm, Accessed 4 April 2004 Queensland Community Arts Network (2005), Community Cultural Development - What is It? http://www.qldcan.org.au/index.php?cID=120, Accessed 10 October 2005 Reason, P., & Torben, W.R. (2001), Toward a Transformational Science: a further look at the scientific merits of action research, Concepts and Transformations, 6 (1): 1-37 Reynolds, Peter (1984), Cultural Animation - "Just plain folks" building culture, rather than just consuming it http://www.context.org/ICLIB/IC05/Reynolds.htm, Accessed 12 September 2005 Royal Society for the Encouragement of Arts, Manufactures and Commerce (1980), The Capability Manifesto http://www.lle.mdx.ac.uk/hec/manifesto.htm, Accessed 1 April 2002 Schön D. A. (1983), The Reflective Practitioner: How Professionals Think in Action. New York: Basic Books Smith, Linda Tuhiwai (1999), Decolonising Methodologies: Research and Indigenous Peoples. London: Zed Books Stringer, Ernest T. (1999), Action Research. Thousand Oaks Ca: Sage Publications Swepson, Pam (1990), Action research: understanding its philosophy can improve your practice, Resource Papers in Action Research http://www.scu.edu.au/schools/gcm/ar/arp/pilos.html, Accessed 12 Nov 02 Uricchio, W. (2004), Beyond the great divide: Collaborative networks and the challenge to dominant conceptions of creative industries, International Journal of Cultural Studies, Volume 7(1): 79–90 Wark, M. (1994), Cultural Policy Statement http://www.dmc.mq.edu.au/mwark/warchive/Australian-HES/cs-creative-nation.html, Accessed 17 August 2003 West, E. (2000), The Japanangka teaching and research paradigm: an Aboriginal pedagogical framework, Indigenous Research and Postgraduate Forum, Aboriginal Research Institute, University of South Australia

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Wilson, Shawn (2001), What is indigenous research methodology? Canadian Journal of Native Education, Vol. 25, Issue 2: 175-17 Wise, P. (2002), Cultural Policy and Multiplicities, International Journal of Cultural Policy, Vol. 8 (2): 221–231

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ATTACHMENTS

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Attachment 1

halla
This manual is not available online. Please consult the hardcopy thesis available from the QUT Library
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Attachment 2

halla
This report is not available online. Please consult the hardcopy thesis available from the QUT Library
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Attachment 3

BUSINESS PLAN

March 2004

Prepared by Michael Doneman, Queensland University of Technology and

Nicola Nelson, Department of State Development and Innovation

EVOLUTION NWB

NEW WORLD BUSINESS

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TABLE OF CONTENTS

1. Executive Summary 2. Evolution New World Business (NWB) 2.1 Background 2.2 The Start-up process 2.3 Vision 2.4 Purpose 2.5 Values 2.6 Corporate Objectives 2.7 Competitive Advantage 2.8 Selection Criteria for new enterprise development 2.9 Key Success Factors 2.10 Tracking new enterprises 3. The Product 3.1 Background 3.2 Product Offerings 3.2.1 Core Products CONCEPT MAP 1: CORE PRODUCT DELIVERY CONCEPT MAP 2: CORE PRODUCT DELIVERY 3.2.2 Ancillary Products 3.3 Product Development 3.4 Competing Products 3.5 Future Developments 3.5.1 The Role Of International Networks And Partners (Frequent Flyer Model) 4. The Market 4.1 Market Size and Growth 4.2 Customers 4.3 Competitors 4.4 Marketing & Promotion 5. Operations 5.1 Location of business 5.2 Staff/skill requirements 5.3 Set-up costs 5.4 Fees 6. Management

6.1 Organisational Structure 6.2 SWOT Analysis 6.3 Key Staff 6.4 External Consultants

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7. Implementation 7.1 Timetable 8. Finance 8.1 Finance requirements 8.2 Sources of finance 8.3 Assumptions 8.4 Financial projections BUDGET Appendices A. It’s Personal: Individual Pathways B. List of Entrepreneur Programs in Australia

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1. Executive Summary

Vision: Evolution NWB is an enterprise development platform:

• a complete, tailored package for new business development with a focus on creativity and entrepreneurial leadership

• built on a unique entrepreneurial culture and the capacity to produce highly innovative, values-based and sustainable companies

Evolution NWB will generate and support new innovative businesses in Queensland and beyond. It addresses:

• current gaps in entrepreneurship development and

• the continued failure of many small businesses in Queensland.

Australia’s entrepreneurial activity has declined in recent years, with 85,000 potential startups not proceeding in 20021 due to a lack of entrepreneurial confidence. Australia tends to be entrepreneurial in good times but not in bad, and needs to build a more imaginative, robust and sustainable entrepreneurial culture.

Similarly, the overall small business failure rate continues at around 60% within the first 3 years2, and anecdotal evidence suggests this rate is higher in innovative/startup/new economy/creative businesses.

Evolution NWB will address these gaps, and also the limitations of many current business development programs, by augmenting generic business competencies with values of creativity, leadership and self-actualisation. In this way it aims to optimise the capability of the entrepreneur at the heart of the new business. Further, it will support its client projects and businesses from their earliest ideas and conception through to investment readiness and operation.

Evolution NWB has been built around the concept of intensive and participant-centred generation of innovative new companies. It aims to identify and harness the creativity and commitment of participants (including those avoiding or ‘falling through the net’ of conventional education/training programs) towards very pragmatic outcomes: investment-ready new enterprises. It aims to develop and enhance business regimes for operation in the so-called ‘fourth sector’, or ‘for benefit’ sector (i.e. the notion of profitable businesses which operate in a socially, culturally and environmentally responsible way).

1 Global Entrepreneurship Monitor Report, 2002 2 Williams, A.J., A Longitudinal Analysis of the Characteristics and Performance of Small Business in Australia, Australian Small Business and Entrepreneurship Conference, Launceston, Tasmania, 1986. Note. Also see relevant statistics, Appendix D: The Statistics of Failure …

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The vision for Evolution NWB is: A unique enterprise development platform and regime, internationally renowned for its vibrant, convivial entrepreneurial culture and its capacity to produce highly innovative, values-based and sustainable companies. The business will incorporate an embedded and pervasive set of values, its Organisational DNA. Currently, these are proposed as:

• Grounded in industry and market place, focus on creativity • Ethical, compassionate • Playful, streetwise, convivial • Pragmatic, outcome oriented, sustainable • Reflexive, critical • Globally oriented, locally grounded Evolution NWB originated from local interest in a Danish entrepreneurial program called The KaosPilots. The KaosPilots has been operating for over ten years and is an internationally celebrated ‘fast track’ or ‘finishing school’ for some of Europe’s most dynamic young entrepreneurs. The KaosPilots’ intensive 3 year course is grounded in real-world businesses and real-world issues. The outcomes of the Evolution NWB initiative will include: • New innovative enterprises • A highly skilled talent pool of entrepreneurs • A vibrant entrepreneurial culture in Queensland which supports

Smart State objectives • International links with similar ground-breaking organisations (e.g.

companies, colleges and universities) The enablement of Evolution NWB requires seed funding from the Department of State Development and Innovation (DSDI) and Queensland University of Technology (QUT). From the outset, private sector funding will also be sought in respect of project sponsorship (e.g. for ‘pilot projects’ in Year 1) and/or in kind support with teaching or mentoring.

This document proposes a three year plan which sees a break-even scenario in Years 1 and 2, moving to a small profit in Year 3 and increasing profitability thereafter. The initial year is designed as an intensive research and development year to establish core products and company operations. In Year 2 the business will begin commercial operations and in Year 3 will see consolidation and capitalisation of the business.

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2. Evolution New World Business (NWB)

2.1 Background

The development of Evolution NWB is a joint initiative between the Department of State Development and Innovation (DSDI) and the Queensland University of Technology (QUT). Initial interest in a new entrepreneurial approach to enterprise development began ten years ago when Michael Doneman visited the Danish KaosPilots program (see background following).

The KaosPilots program was and still is a highly sought after creative process and business design program with an enviable reputation in Europe. The entrepreneurial spirit and culture of this organisation provided the inspiration for investigating the development of a similar program in Queensland.

A visit by the Danish KaosPilots to Brisbane and Cairns in July 2003 cemented the desire to pursue a new type of organisation in Queensland which could build a new entrepreneurial culture here and at the same time create new, innovative and sustainable enterprises.

Evolution NWB is addressing a current gap in entrepreneurship development and a holistic approach to business development in Queensland. Australia ‘s entrepreneurial activity has declined and according to the Global Entrepreneurship Monitor Report for 20023, around 85,000 start-up businesses did not proceed due to a lack of entrepreneurial confidence. Australia tends to be entrepreneurial in good times but not bad and needs to build a more robust and reliable entrepreneurial culture.

In addition to the drive to change entrepreneurial culture in Australia and in particular in Queensland, there is also the issue of small business failure rates and how they can be reduced. The overall small business failure rate in Australia continues at around 60% within the first 3 years4, and anecdotal evidence during project research and development suggests this rate is probably higher in innovative/startup/new economy/creative businesses. Tens of thousands of businesses fail and/or exit their industries each year5.

3 Hindle, Kevin, and Rushworth, Susan (2002), Global Entrepreneurship Monitor, GEM Australia 2002, Kauffman Foundation, http://www.kauffman.org/pdf/gem_australia_2002.pdf 4 Williams, A.J., A Longitudinal Analysis of the Characteristics and Performance of Small Business in Australia, Australian Small Business and Entrepreneurship Conference, Launceston, Tasmania, 1986 5 Business Failure and Change: An Australian Perspective – Productivity Commission Report, December 2000

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The development of a business case for the creation of Evolution NWB has occurred over a six month period and has involved consultation with key stakeholder groups including:

• Universities • Government • Industry • Community based organisations • Entrepreneur groups

The consultation process thus far has revealed positive feedback (e.g. during KaosPilot CEO Uffe Elbeck’s tour in Queensland in July 2003) in relation to the need for Evolution NWB and a strong in principle commitment to support the ongoing development of such an initiative.

Evolution NWB has been built around the concept of intensive and participant-centred generation of innovative businesses. It aims to identify and harness the creativity and commitment of participants (including those ‘falling through the net’ of conventional education/training processes) towards very pragmatic outcomes: investment-ready new enterprises.

Evolution NWB can best be described as an Enterprise Development Platform, though it might also be seen as a ‘brokerage’ or an ‘agency’. It develops real world business ideas by connecting participants with relevant educational and training materials, coaches and mentors, government and corporate contacts in a unique entrepreneurial environment.

Unlike the KaosPilots, Evolution NWB is not a school although it has a strong educational component. Similarly, it is not an incubator, although it is about nurturing and developing new innovative businesses. Its emphasis on the personal and affective dimensions of entrepreneurship place it outside direct competition with existing entrepreneurship development providers.

Evolution NWB will also establish international links with similarly-oriented organisations such as the KaosPilots (Denmark), Touchstone (South Africa) and Zuni Icosahedron (Hong Kong) and create opportunities for global projects and exchanges to occur.

2.1.1 Influence of the Danish KaosPilots Program

Evolution NWB originated from interest in a Danish entrepreneurial program called The KaosPilots (http://www.kaospilot.dk) which is situated in the university town of Aarhus. The KaosPilots has been running for over ten years and is an internationally celebrated ‘fast track’ or ‘finishing school’ for some of Europe’s most dynamic young

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entrepreneurs. The KaosPilots’ intensive 3 year course offers engagement with real-world businesses and real-world issues.

The precursor to KaosPilots was the FrontRunners Network (itself now 15 years old). Both organisations are ‘nested’ in an informal association of businesses which have been established through the actual delivery of the FrontRunners/KaosPilots development programs, generating an ‘organic’ community of like-minded entrepreneurs, living, working and socialising in intersecting circles around the old centre of Aarhus City. Life style, culture and business go together. The KaosPilots train entrepreneurial and internationally oriented students in creative process, project and business design. Students acquire practical and theoretical skills and knowledge to carry out process, project and business design in the arena between arts and business. They gain practical experience from working in an international context and they develop their own social responsibility in relation to society as a whole.

KaosPilots is associated with many global companies such as Ericsson, Ernst & Young, United Shipping Services and Coca Cola. It also has strong affiliations with a number of universities in Europe, the USA and South Africa such as Berkeley and Stanford. KaosPilots also collaborates widely with non-profit organisations through the NGO network.

2.2 The Start-up process Evolution NWB will develop over a three year period, from an initial intensive research and development year to establish the nuts and bolts of the organisation through to a first year of commercial operations in Year 2 and consolidation of the business in Year 3.

The following is a more detailed look at key developments in Years 1 to 3.

Year 1 Intensive R&D • Initial seed funding for product • Pilot project funding by 2-3

companies • Development of core staff team • Development of core products • In-house and third party

products and relationships • Consolidation of international

links • Secure a shopfront location in

Fortitude Valley (office space and access to meeting space)

• Break-even scenario

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Year 2 Doors open for business

• Doors open for business • 5 real business ideas to commence development

• Exhibitions and events commence

• Initiate membership package to companies

• Mentorship program initiated • Greater investment from private sector

• Break-even scenario Year 3 Consolidation

of the business • 10 real business ideas to commence development

• Partnership with existing and/or new business (e.g. café) to fund ongoing development of Evolution NWB and reduce dependence on government sector

• Modest profit attained

2.3 Vision The vision for Evolution NWB is: A unique enterprise development platform and regime, internationally renowned for its vibrant, convivial entrepreneurial culture and its capacity to produce highly innovative, values-based and sustainable companies. The business will incorporate an embedded and pervasive set of values (see 2.5 Values, below)

2.4 Purpose The purpose of Evolution NWB is to address a current gap in fostering creative entrepreneurship and new business development in Queensland. The continued high rate of small business failure and Australia’s lack of entrepreneurial capacity (as previously described) indicates that a change in the entrepreneurial culture and the creation of new businesses in Australia is needed.

It will address the above gaps and shortfalls in current business development programs by augmenting baseline business competencies with values of creativity, leadership and self actualisation, largely missing from conventional business development pathways (e.g. MBA programs, incubators) and in this way optimise the capability of the entrepreneur at the heart of the new business. Similarly, it supports the business from its earliest ideas and conception through to investment readiness and operation.

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Overall outcomes of Evolution NWB will be:

• The creation of new innovative enterprises • A highly skilled talent pool of entrepreneurs • A new entrepreneurial culture in Queensland which supports the

Smart State image • International links with like-minded organisations (private sector

and universities)

Specific outcomes for each year include:

OUTCOMES (KPI’s) YEAR 1 • Development of core products • 2 or 3 pilot projects • A refined, operational business model • Market profile • Strategy for identification of target clients • Identification of potential investors • International links consolidated OUTCOMES (KPI’s) YEAR 2 • 5 strategically significant new businesses covering the following

areas: � International � Indigenous � Regional � Creative industries sectors � Old economy � New economy

• 300 people attending Evolution NWB events • 5,000 unique hits/week on website • Membership of 50 • International/higher education business scoped (e.g. MOU, fee

paying foreign students, staff exchange, staff upskilling) OUTCOMES (KPI’s) YEAR 3 • 10 strategically significant new businesses • Ancillary products launched • 300 attending Evolution NWB events • 10,000 unique hits/week on website • Membership of 100 • Partnership with existing business (café, club etc) to create move

to self-sustainability of Evolution NWB in Year 4.

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2.5 Values

Evolution NWB will be built on a set of values (which constitute the organisational DNA). These values will govern the way the organisation will operate and dictate who the organisation will do business with. The following values have been selected for Evolution NWB:

• Grounded in industry and market place, focus on creativity • Ethical, compassionate • Playful, streetwise, convivial • Pragmatic, outcome oriented, sustainable • Reflexive, critical • Globally oriented, locally grounded

2.6 Corporate Objectives

• To produce new, innovative, sustainable values-based businesses • To create a new entrepreneurial culture in Queensland • To be a self-sustaining business after 3 years • To create a ‘community’ of entrepreneurs who are committed to

this new way of doing business • To work with companies who hold or believe in similar values to

Evolution NWB • To build an international network of like-minded organisations such

as with the KaosPilots in Denmark, Touchstone (South Africa), A University Consortium (QUT, University of Kwazulu-Natal, Durban Technikon, Aarhus Business School, University of Oslo, Ahmedabad-based institutions, India), Bodyshop franchises (International), Zuni Icosahedron (Hong Kong) and the Chaordic Commons (USA)

2.7 Competitive Advantage • Evolution NWB offers business development opportunities that do

not exist anywhere in Australia or overseas (it is unique) • It is a ‘total package’ for new business development which will

commercialise an idea through to market • The organisation offers opportunities for those entrepreneurs who

might otherwise fall through the cracks • Evolution NWB offers an alternative approach to traditional

university-based, structured training which many entrepreneurs dislike

• It is a value based approach, which has a strong commitment to social as well as economic outcomes

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There appears to be no business development model like that proposed for Evolution NWB. There are many programs which assist the creation of new businesses from providing business planning advice to marketing plans, capital raising and so on, but there are none which actually tailor a complete package for the creation of a new business from an idea to the marketplace, with emphasis on the affective needs and potentials of the entrepreneur.

2.8 Selection Criteria for new enterprise development Innovative entrepreneurs and innovative businesses create wealth and break ground commercially, socially and culturally. The affective aims of the program are constantly reinforced in an environment of conviviality, mutual support, collegiality and inspiration.

Selection of participants is a critical matter for Evolution NWB, and will be a key concern of the Year 1 R&D process. The selection of participants and their business ideas will be guided by existing criteria used by venture capitalists (see below) and also alignment with the Organisational DNA of Evolution NWB. Criteria might include:

• Compelling idea for a product or service • Value proposition • Market size and competitiveness • Entrepreneurial personality and mindset • Business development capacity (commitment to project, track

record etc)

2.9 Key Success Factors In order for Evolution NWB to succeed the following factors will be critical: • Initial seed funding (from government/university) • Financial and/or in-kind support from the corporate sector • A space/shopfront that reflects the look and feel of Evolution NWB • High conversion rate of ideas into new businesses trading or ready

for investment (80%) • Strong brand • Establishment of international linkages to enhance export potential

2.10 Tracking new enterprises A performance monitoring system will be developed in year 1 to track the success of businesses that develop through Evolution NWB. Criteria that will be tracked include:

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• Commercial viability after 3 yrs and 5 yrs • Commercial projections: employees, turnover, productivity • ‘Win-win-win’: Social and cultural contribution • Multipliers, diversification and/or spin-off business, incl. value-add

to EWB activities • Connectivity: clustering and networks, global reach

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3. The Product

3.1 Background

The Evolution NWB process is organic, experiential and informal, though formal education and training experiences are available to participants. The process itself is reflexive and mutable, adapting constantly to changes in its internal environment (the company, its staff, partners, associates and networks) and its external environment (markets, society, culture, location).

Each participant engages with the Department of Evolution in their own way, according to their own challenges and potentials and the needs and the scope of their business idea, their project. Projects are located and developed in real time in the real world, and in relation to a pervasive set of values. Consequently, each participant’s pathway through the process is unique and mutates as each project evolves, ‘back-resourcing’ on the fly to the resources and experiences which will optimise its chances for initial success and ongoing sustainability. For example, one participant may grow to see the need of supplementing a negotiated course in financial planning with courseware in accountancy; another participant may recognise the need to supplement a personal development program with a martial arts regime.

To operate in this fluid yet pragmatic, outcome-oriented environment, participants and Evolution NWB require more than skills, or competence. While these are foundational, the Department of Evolution provides for the exchange of focused qualitative knowledge across a broad spectrum of interests and contexts. This yields an enhanced capability – the capacity for strategic and tactical thought and planning, the capacity for dealing with change in complex systems, and the capacity for investing their work (and their companies) with qualities of social responsibility and ethical practice.

For these reasons there can be no set ‘curriculum’ at Evolution NWB, but it is possible to map the process to a notional year of participation, where each project and each participant evolves high-order capability specific to their needs and potentials.

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3.2 Product Offerings

3.2.1 Core Products

The core product offerings of Evolution NWB have been developed based on an assumption that for innovative entrepreneurship to flourish, and for the generation of new creative enterprise, COMPETENCE is not enough. It needs to be augmented by certain kinds of KNOWLEDGE and understanding. When this happens it becomes CAPABILITY6. Capability is enhanced, challenged and optimised through INTERACTIONS across disciplines, populations and markets in real-world ‘laboratories’ of different kinds, and most particularly in the field, in outcome-oriented PROJECT work.

Competence

Knowledge

Capacity

Interaction

Project

Figure: Project- and Interaction-Based Capability Development

6 Capability can be understood here as the exercise of creative skills, the competence to undertake and complete tasks and the ability to cope with everyday life; and also doing all these things in cooperation with others. (The Capability Manifesto, see text box above). It can also be related to the concept of affordance first discussed by the ecological psychologist J.J. Gibson, referring to the actionable properties between the world and an actor [Gibson, J. J. (1977). The theory of affordances. In R. E. Shaw & J. Bransford (Eds.), Perceiving, Acting, and Knowing. Hillsdale, NJ: Lawrence Erlbaum Associates. Also ref. Norman, D. A. (1988). The Psychology of Everyday Things. New York: Basic Books]

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Core product delivery is negotiated with each participant through a process described below and illustrated in Appendix A: It’s Personal – Individual Pathways. This process begins with a rigorous inaugural ‘boot camp’ leading to 11 months of intensive personal, professional and business development, and resulting in a new, investment-ready company.

While each negotiates his/her individual pathway, Evolution EWB operates within a collective set of values (its Organisational DNA) emphasizing conviviality, generosity of spirit and teamwork

3.2.2 Ancillary Products Beyond Evolution NWB’s core focus on innovative entrepreneurs, other customers and partners may interact with the business through one-off (e.g. seminar, event) or short-term (e.g. course or program) experiences, such interactions enriching its core process and providing the potential for further commercial and social-cultural work. This is envisaged as a profit centre for the business coming online in Year 3. The opportunities for ancillary product development could be represented this way:

PRODUCTS

Competence

Knowledge Capability

Business* Business Skills Business Knowledge Sustainability

Clinics Interaction Innovation Systems, Planning, Mgt Business Design

Higher Education

Business Skills Personal/Affective Skills

Personal/Affective Knowledge Culture

Clinics Interaction Innovation

MARKETS

(Providers and Consumers)

Government Business Skills Business Knowledge

Clinics Interaction Systems, Planning, Mgt

** Private companies, NFP and NGO, incl. ‘creative industries’, ‘arts’ and ‘community’ The focus for ancillary business products is: • Business, Higher Education, Government • Alternative Pathways – ‘Stand-Alone’ Products (e.g. Seminars), Grouped

Products (Courses, Series, Program

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3.3 Product Development Year 1 will be an intensive research and development period to establish the nuts and bolts of the organisation including the brokerage of courseware providers, mentors, coaches and staff, regional and international networks, relationships with key stakeholders, marketing and brand development, capitalisation and issues of location.

In Year 2 Evolution NWB will begin limited commercial operations, facilitate the start of up to 5 new businesses using core products and services, inaugurate a program of events open to stakeholders and the public, and create a membership-based ‘Inspiration Lounge’.

In Year 3 Evolution NWB will move to a home base (preferably shared with a companion business such as a club or coffee shop), consolidate its core business, facilitate the startup of 10 new businesses, launch a range of ancillary products, continue its events and ‘Inspiration Lounge’ program, and begin to trade for profit.

The Evolution NWB approach is characterised by rigorous self-reflection. As its name implies, the organisation itself aims for capability – the capacity to self-organise and evolve as a whole system – sometimes very quickly – to optimise its relevance and sustainability. For this reason, Budget allocations allow for ongoing critical conversation, including a regular ‘interactions’ stream discussion and feedback, and also high-level annual seminars suitable for both business and academic participants.

3.4 Competing Products It could be argued that elements of the Evolution NWB concept are provided variously by: • Private, executive style business management courses

e.g. Achaeus, FastTrac (Kauffman courseware) • Public business courses

e.g. QUT - Master and Graduate Diploma of Entrepreneurship and Innovation, GU - Bachelor of Enterprise Management, Graduate Certificate in Entrepreneurship and Venture Development. • Incubators & Commercialisers

e.g. Metro Arts, iLab, Artsync, Sunshine Coast Innovation Centre, regional enterprise centres, ACID, CIP

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However, it can also be argued that Evolution NWB’s orientation as a broker, catalyst and connector, and especially its emphasis on the personal and affective dimensions of entrepreneurship, place it outside direct competition with these. It is in the company’s interest, in fact, to create a range of relationships – including direct commercial arrangements for service provision – among these providers.

3.5 Future Developments The ‘evolution’ concept refers not only to the process of evolving new businesses but also to its own commitment to self-reflection and responsiveness. This will see the business changing (at varying rates) to meet the needs and potentials of its participants and customers, and internal and external environments. Beyond the three years planned here, Evolution NWB will to develop its core and ancillary products, with a view to: • In-house provision (eg short courses) • Further higher education linkages (eg at undergraduate level) • Secondary education (incl. school to work) • Export, esp. Asia Pacific • Online broadband exchange It is envisioned that ‘graduating’ businesses will in themselves add value to the Evolution NWB network, multiplying and enriching real world opportunities for subsequent cohorts. This will take place in a market for services focussed on entrepreneurship which is substantial and expanding.

Both the [US] demand for and the supply of entrepreneurship faculty have increased spectacularly during the last nine years. Between 1989/90 and 1997/98 the number of entrepreneurship positions increased 253% while the number of candidates increased by 94%.7

3.5.1 The Role Of International Networks And Partnerships (Frequent Flyer Model)

A critical competitive advantage of the Evolution NWB scenario is its access to and active collaboration with an international network, notionally including:

• The KaosPilots (Denmark) • Westerdals (Norway) • Touchstone (South Africa) • University Consortium (QUT, University of Kwazulu-Natal, Durban

Technikon, Aarhus Business School, Ahmedabad-based providers, India)

• Zuni Icosahedron and Hong Kong Institute of Contemporary Culture (Hong Kong)

• Chaordic Commons and Berkana Institute (USA)

7 Finkle, Todd A. and Deeds, David, Trends In The Market For Entrepreneurship Faculty, 1989–1998, Journal Of Business Venturing 16, 613–630

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In this scenario, a ‘frequent flier points’ system may be inaugurated, where business initiatives of various kinds potentially and congruently yield internationally-recognised accreditation among participating providers, such that a Evolution NWB project may generate locally-based business activity and simultaneously yield (where this is desired) formal qualifications at postgraduate level. At the same time, this activity value-adds to local enterprises through export potentials.

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4. The Market

4.1 Market Size and Growth There are numerous courses and programs in Australia, both public and private that are concerned with entrepreneurship and better business management. An audit of these programs by DSDI and Arts Queensland in shown in Appendices B and C. Similar audits have been performed by other organisations such as The Australian Institute for Commercialisation (AIC) and they reveal similar findings. The majority of these programs focus on generic business management skills rather than on development of typical entrepreneurial traits and or the creation of new innovative businesses. There are also many international players who provide entrepreneurs with both general and industry specific business advice and support. Aside from the KaosPilots, already described, we note generic providers operating in the social-cultural domain, such as the Kauffman Foundation in the USA (http://www.emkf.org). Kauffman is one of the largest providers of entrepreneurship courses, with about $1.8 billion worth of assets. Another is The Scottish Enterprise Group (http://www.scottish-enterprise.com/), which provides business management advice and mentoring for start-up businesses. Industry specific organisations developing entrepreneurship and business design pathways include innovative European companies like Westerdals (http://www.westerdals.no/), a college specifically focused on the design sector, and in the Asia Pacific Region, Zuni Icosahedron (http://www.zuni.org.hk/), a cultural collective based in multimedia and theatre performance. There has always been a market for entrepreneurship development and there will always be a need to sustain and grow this market, especially in light of a global political and economic climate that increases the risk and uncertainty of new ventures. The 2002 GEM Report finds that Australia needs to develop its entrepreneurial capacity (skills, motivation and culture) to produce a reliable and robust entrepreneurial culture. The report states that ‘managerial capacity – administering what already exists – will not suffice’8. The substantial and growing value of creative industries, reflected in research and policy at both QUT and DSD, creates opportunities for innovative, cross-sectoral applications of ‘generic’ creativity, and for non-traditional learning and development environments for entrepreneurs. This relates directly to the debate in higher education on generic skills: The term 'generic skills' is widely used to refer to a range of qualities

and capacities that are increasingly viewed as important in higher

education. These include thinking skills such as logical and analytical

reasoning, problem solving and, intellectual curiosity; effective

communication skills, teamwork skills, and capacities to identify,

8 Hindle, Kevin, and Rushworth, Susan (2002): p.3

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access and manage knowledge and information; personal attributes such as imagination, creativity and intellectual rigour; and values such

as ethical practice, persistence, integrity and tolerance.9

4.2 Customers

There are a number of customers of Evolution NWB who include: • Entrepreneurial Innovators – These individuals receive an

Entrepreneurial profile, skills, experience, teams, networks, coaching, collegiality and a complete tailored package for development of their business.

The profile of the entrepreneurial innovators is likely to be people who have the following characteristics typical of entrepreneurs: • A Motivation to succeed • The habit of hard work. • Nonconformity • Strong leadership • Street smarts There are entrepreneurs looking for an alternative environment to develop their creativity. They dislike formal education and training systems and are looking for more flexibility in their business endeavours. These individuals are more likely to be in their 20’s or 30’s, but could also be older and at a stage where they are wanting to make a career change and/or retirees who now have time to develop their ideas into tangible business projects. • Private business – These businesses get cost efficient access to

international ideas and knowledge trading and exchange, R&D services, business design, change management, risk analysis, HR development, new projects and product/service concepts, international links, export pathways

• Higher Education – This sector benefits from cross-accreditation

of courseware, new courseware, scholarships, professional exchanges, project partnerships, collaborative research, innovative pathways to commercialisation of research IP, international links

• Government- may also play a role as a provider, partner, and/or

market in its own right.

4.3 Competitors The major competitors in Australia are private providers of entrepreneurial and business management programs and universities as outlined above and shown in Appendices B and C. In most universities, courses or modules on ’entrepreneurship’ and ’innovation’

9 Hager, Paul; Holland, Susan; and Beckett, David (2002), Enhancing the Learning and Employability of Graduates: The Role of Generic Skills, Position Paper prepared for the Business/Higher Education Round Table, Melbourne

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are offered as part of wider programs, primarily through business/economics faculties and schools. In Brisbane, specific competitors might include companies such as Achaeus and FastTrac that offer executive style business management courses. They do cover elements of entrepreneurship within these courses. The universities offer more structured, theoretically based programs. For example, QUT offers a Master and Graduate Diploma of Entrepreneurship and Innovation. Similarly, Griffith University offers a Bachelor of Enterprise Management and a Graduate certificate in Entrepreneurship and Venture Development.

It is important to note that it is likely that some of these competitors will become providers of courseware to Evolution NWB. The company philosophy is about utilising what already exists in respect of courseware and personnel and packaging that into a new innovative offering to entrepreneurs.

Incubator programs could also be seen as competitive to Evolution NWB, but they differ in the fact that companies are more established when entering an incubator and are resident in it. In Evolution NWB, businesses will be physically created outside of the premises and are part of a cultural environment which is based on an Organisational DNA designed to inspire creativity, collegiality and a strong sense of social and economic responsibility. International organisations can also be viewed as potential competitors but in some instances may also become partners as international linkages and projects develop. (The Kauffman Foundation is one of the largest providers of courses, materials and tools for entrepreneurs. The Scottish Enterprise Group has an interactive business development process that provides assistance to emerging companies). These potential competitors are largely focused on core business management skills rather than entrepreneurship development, and incubators are usually located in a specific industry sector.

4.4 Marketing & Promotion An innovative marketing strategy is integral to the success of Evolution NWB and the development of the brand. It is proposed that a Marketing Manager be appointed in the first year to develop this strategy and begin to target potential customers. It is anticipated that a high degree of market recognition will be achieved, similar to that of the KaosPilots in Europe due to outside the dots thinking and the innovative quality of its products. A sophisticated database-structured web site will be developed in Year 1, designed to afford ‘bolt-on’ modules and functionality as the business evolves. Currently Evolution New World Business is a working title. This may be subject to change in Year 1 as further development and market testing occurs.

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5. Operations

5.1 Location of business

Evolution NWB will operate from a shopfront location, at street level, in Fortitude Valley. This is necessary to ensure that the organisation remains ‘in tune’ with creative communities and outsider discourses and changing political and cultural agendas (note one element of the organisational DNA is ‘streetwise’)

5.2 Staff/skill requirements Year 1 requirements: • A full-time Project Director • A part-time Project Manager • Part-time Marketing Manager (6 months) Year 2 requirements:

• A full-time Project Director • A part-time Project Manager • Part-time Marketing Manager (full year) • Administrative support (full-time) Year 3 requirements:

• A full-time Project Director • A full-time Project Manager • Part-time Marketing Manager (full year) • Administrative support (full-time) • Project Coaches (1.5 positions @ full-time)

5.3 Set-up costs In the first two years, Evolution NWB will be based in a secretariat with additional rented space as required for meetings and events. By Year 3, it will be necessary to move into a more permanent large-scale home. The set-up costs over these three years are outlined in detail in the Budget (Section 9).

5.4 Fees

Evolution NWB is a user-pay system. Up to 3 pilot projects will take place in Year 1, the costs of which will be subsidised by corporate or

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public sponsors. From year 2 onwards, a fee of $10,000 will be payable for a complete, tailored package for the development of a new business over a 12 month period. It is anticipated there will be a mix of full-fee-paying participants as well as private and public subsidy of places.

A lack of financial resources by individuals should not exclude their participation in Evolution NWB. In Year 1, Evolution NWB will explore the possibility of scholarships, secondments and other private sector sponsorship.

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6. Management

6.1 Organisational Structure Initially, Evolution NWB will be governed through negotiation between DSDI and QUT as key stakeholders. Beyond that the vision is for a not for profit company with QUT and private partners as foundation investors.

6.2 SWOT Analysis Strengths • New style of

entrepreneurship • New enterprise development • Creative and Innovative • Backed by government and

universities • Unique • Balance between economic

and social responsibility

Weaknesses • Organisation unknown (no

brand recognition) • Dependent on government,

university funding initially

Opportunities • Create new innovative

businesses and new jobs • Capture more entrepreneurs

who dislike traditional training systems

• Support Smart State image for Queensland

Threats • Won’t be viewed as different to

other entrepreneur courseware • Program will be too expensive • Program won’t attract

corporates • Spirit and attitude we are

seeking won’t be realised

6.3 Key Staff Key staff appointments to be made in Years 1 to 3 are: • Project Director • Project Manager • Marketing Manager • Administrative support • Project Coaches

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6.4 External Consultants The majority of personnel used (‘brokered’) in the Evolution NWB program will be external consultants. These will cover the following areas:

• Accountants and financial advisors

• Teaching, exchange, mentoring in various disciplines such as:

o Business and financial management o Startup Issues: commercialisation, capitalisation,

intellectual property, venture finance, risk analysis, HR o Indigenous Knowledge Systems o Culture, society, political economics o Process and project design o Personal development, creativity, leadership,

entrepreneurship These consultants will be sourced from a variety of public and private organisations including accounting and consultancy firms, universities, legal practices, design, marketing and distribution firms. All consultants will be inducted into Evolution NWB through a one day training program which will familiarise them with the Organisational DNA and operations of the business. It is anticipated that stakeholders and partners will also contribute in kind through the contribution of consultation, mentoring and coaching hours, and in Year 1 great effort will be put into identifying and networking these partners, particularly those in the private sector.

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7. Implementation

7.1 Timetable

The timeline for implementation of Evolution NWB is shown in the chart below. Key milestones are also indicated. Assuming initial seed funding can be secured from DSDI and QUT, work can commence on developing Evolution NWB in June-July 2004.

1

2

3

Activity J A S OND J F MA MJ J A S O ND J F MA MJ J A S O ND J F MA MJ

Secure seed funding (DSDI, QUT)

1A

1B

1C

Find office space

Core Product development

2A

Recruit Evolution staff

Recruit consultants/contractors

Secure private projects/investors

3A

3B

3C

Attract entrepreneurs to program (individuals, own projects)

4A 4

B 4

C

Secure sponsorship (International seminar)

Hold 6 exhibitions/events

5A

5B

Ancillary product development

6A

Build membership

7A

7B

New business partner (café, bar)

8A

Milestones: 1A – Yr 1 Seed Funding; 1B – Yr 2 Seed Funding; 1C – Yr 3 Seed Funding; 2A – Core Product set for delivery; 3A – 2-3 Pilot Projects delivered; 3B – Yr 2 Investment Target Achieved; 3C – Yr 3 Investment Target Achieved; 4A – 2-3 New Businesses; 4B – 5 New Businesses; 4C - 10 New Businesses; 5A – 300 Attendees; 5B – 300 Attendees; 6A – Products market-ready; 7A – 50 Members; 7B – 100 Members; 8A – Partnership secured

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8. Finance

8.1 Finance requirements Initial seed funding from the Department of State Development and Innovation and Queensland University of Technology is required to develop Evolution NWB and to enable it to operate as a business in year 2 and 3. Some private sector funding will also be sought in respect of project sponsorship and/or in kind support with teaching or mentoring.

8.2 Sources of finance While initial seed funding will be sought from government and the universities, a range of other public and private providers will also be approached during the first 12 months. These include: • Other government departments • Other universities • Industry groups and associations, foundations (e.g. Australian

Industry Group, Foundation for Young Australians) • Private companies like Bodyshop, Filtronics, accounting firms such as

Ernst & Young) • Banks re loan for cafe/night club business in year 3

8.3 Assumptions Year 1: “R&D” year to establish the business • DSDI and QUT seed funding of $220k ($110k each) • A total of $50,000 from the private sector for 2-3 projects • A suitable office space in Fortitude Valley • Sponsorship of $15k to be found for an international seminar to

consolidate internal linkages and explore future global projects Year 2: “Doors open for business” • 5 projects will be ready for development through Evolution NWB • Participants will pay $5k each for 12 months of business development • Seed funding from DSDI ($100k) and QUT ($116.5k) is available • In-kind support from the private sector for mentoring & lectures

($200k) • $50k will be provided through private sector projects • Evolution NWB will attract 50 ‘Inspiration Lounge’ Members

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• 6 promotional events will be held and attract 50 people per event • Sponsorship of $7.5k to be found for an international seminar to

consolidate internal linkages and explore future global projects Year 3: “Consolidate business” • 10 projects will be ready for development through Evolution NWB • Participants will pay $10k each for 12 months of business

development • Seed funding from DSDI ($50k) and QUT ($150k) is available • In-kind support from the private sector for mentoring & lectures

($240k) • A $250k will be provided through private sector sponsorships • Evolution NWB will attract 100 ‘Inspiration Lounge’ Members • Two ancillary products (short courses) will be available and attract 40

participants • 6 promotional events will be held and attract 50 people per event • A partnership with another business or a new business (e.g. a café,

bar, club) will be established to support Evolution NWB as it moves to self-sustainability in year 4

• Sponsorship of $15k to be found for an international seminar to consolidate internal linkages and explore future global projects

Salaries and Fees Estimates of salaries and fees include a loading of approximately 30% for superannuation, administration and related costs.

8.4 Financial projections

A three year budget for Evolution NWB follows. It proposes a break-even scenario in Years 1 and 2 moving to a small profit in Year 3. It is considered that a realistic cash flow estimate beyond Year 1 cannot be made at this point, however this will be an aim and product of the first 12 month ‘R&D’ period. Assumptions are described in more detail in the budget as well as summarised above.

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BUDGET 2004-5

Income Detail No. Of items $/item Total cost

Government contribution $110,000 QUT contribution $110,000 Product development Private contribution for

product development 1 or 2 corporate contributors

$50,000

Pilot projects Private & public funded 2 or 3 $50,000 Sponsorship - international seminar

$15,000

Total income $335,000

Expenses Detail No. of items $/item Total cost

Project Director $110,000 Project Manager Part-time initially $50,000 Marketing manager 2 days/wk (second half of

year only) $10,000

Rent Assume a space in the valley -

25sqm 400/sqm/pa $10,000

Computer/printer/fax $5,000 Software $5,000 Promotional material/marketing

$20,000

Photocopier $5,000 Stationery $4,000 Telephone/internet $3,000 Fit out costs Furniture and fit out $10,000 Audio visuals Data projector $8,000

Screen $500 Overhead $750 Video $3,000 Digital camera $2,000

Contract consultants Financial planning & product development

2 $10,000 $20,000

Staff training Training for coaches/mentors - 1 day course for 15 people @ $150/hd (lecturers, staff as well)

15 $150 $2,250

Travel (Regional, national, international)

$20,000

International seminar High level meeting to discuss : establish international network (higher ed + international partnerships) value add organisational DNA

$ 30,000

Business establishment & operations (legals, audit, accounts)

$ 12,000

Total expenses $330,500

Profit/(Loss) $4,500

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BUDGET 2005-6

Income Detail No. of items $/item Total cost

Projects 5 participants to create businesses 5 $5,000 $25,000

Government contribution (project manager + admin support + cash) $100,000

QUT contribution (project director) $116,500

Merchandise (T-shirts & caps) Sell 100 pieces of merchandise per

year at an average price of $25

100 $25 $2,500

Exhibitions/events (monthly) 6 events with 50 people at $25/hd

drinks nights, themed nights etc

300 $25 $7,500

Membership/inspirational lounge Members pack - receive

newsletter,networking functions etc

- assume 50 members @ $100

50 $100 $5,000

Mentorship, lecturing fees In-kind (e.g. Ernst & Young, Achaeus,

FastTrac, Bodyshop, Filtronics, E:NWB

staff & associates)1000hrs (per annum

between 5 companies) over 40 weeks @

$200/hr

1000 $200 $200,000

Sponsorship, Evaluation seminar Evaluate and develop international network

and organisational DNA

$7,500

Public and private investors (for projects/new businesses) e.g.DET, Bodyshop, Filtronics, Westpac,

Virgin, Ernst & Young

5 $10,000 $50,000

Total income $514,000

Expenses Detail No. of items $/item Total cost

Project Director $116,500

Project Manager Part-time initially $52,500

Marketing Manager 2 days/wk (full year) $26,000

Administrative support Full-time $42,000

Rent + additional space for training/interaction Assume a space in the valley 50 400/sqm/pa $20,000

Computer/printer/fax 1 new computer $2,500

Promotional material/marketing $50,000

Photocopier $5,000

Stationery/printing $4,000

Merchandise 500 pieces @$15 500 $15 $7,500

Telephone/internet $3,000

Exhibitions/events (monthly) 6 events with 50 people at $25/hd

drinks nights, themed nights etc

300 $15 $4,500

Membership/inspirational lounge Members pack - receive

newsletter,networking functions etc

- assume 50 members @ $100

50 $100 $5,000

Mentorship, lecturing fees Provided by E:NWB 625 $200 $125,000

Staff training Training for coaches/mentors -

1 day course for 20 people @ $150/hd

(lecturers, staff as well)

20 $150 $3,000

Boot camp 2 X 2 days intensive introduction and

negotiation of E:NWB program - 10 people

@ $750/hd

10 750 $7,500

Travel (Regional, national, international) $20,000

Evaluation seminar Evaluate and develop international network

and organisational DNA

$10,000

Contingency ( e.g. workshop materials, documentation,

bandwidth)

$5,000

Business operations (legals, audit, accounts) $5,000

Total expenses $514,000

Profit/(Loss) $0

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BUDGET 2006-7

Income Detail No. of items $/item Total cost

Projects 15 participants to create businesses 10 $10,000 $100,000

Government contribution (cash) $50,000

QUT contribution (project director salary + cash) $150,000

Short courses/programs

combination of new courseware + use of existing providers

Introduce 2 new shorter courses -

assume 40 participants @ $500

40 $500 $20,000

Merchandise (T-shirts & caps) Sell 100 pieces of merchandise

year at an average price of $25

100 $25 $2,500

Exhibitions/events (monthly) 6 events with 50 people at $30/hd

drinks nights, themed nights etc

300 $30 $9,000

Café/bar/club Operational in Yr 3 - loan secured

independently - assume net profit of

$15,000

$15,000

Membership Members pack - receive

newsletter,networking functions etc

- assume 100 members in Yr3 @ $100

100 $100 $10,000

Flagship International project 1 international contracted project

initiated - assume net profit $50,000

$50,000

Mentorship, lecturing fees In-kind (e.g. Ernst & Young, Achaeus,

FastTrac, Bodyshop, Filtronics, E:NWB

staff & associates)

1200hrs (per annum between 5

companies) over 40 weeks @ $200/hr

1200 $200 $240,000

Sponsorship, Development seminar Maintain and develop international

network and organisational DNA

$15,000

Public and private investors (for projects/new businesses) e.g.DET, Bodyshop, Filtronics,

Westpac, Virgin, Ernst & Young

5 $50,000 $250,000

Total income $911,500

Expenses Detail No. of items $/item Total cost

Project Director $118,325

Project Manager Full time $91,875

Marketing Manager 2 days/wk (full year) $28,000

Administrative support Full-time $44,125

Project coaches 1.5 x full time @ $91,875 1.5 $91,875 $137,813

Computer/printer/fax 2 new computers 2 $2,500 $5,000

Photocopier $5,000

Stationery/printing $4,000

Merchandise $0

Telephone/internet $3,000

Rent + additional space for training/interaction Assume a space in the valley (150 sqm

@ $450/sqm - new space)

150 $450 $67,500

Fit out costs New homebase fit out including

furniture, interior design, equipment etc

$120,000

Exhibitions/events (monthly) 6 events with 50 people at $15/hd

drinks nights, themed nights etc

300 $15 $4,500

Membership/inspirational lounge Members pack - receive

newsletter,networking functions etc

- assume 100 members @ $100

100 $100 $10,000

Mentorship, lecturing fees Provided by E:NWB (900 hrs @$200/hr) 900 $200 $180,000

Staff training Training for coaches/mentors -

1 day course for 20 people @ $150/hd

(lecturers, staff as well)

20 $150 $3,000

Boot camp 2 X 2 days intensive introduction and

negotiation of E:NWB program - 15

people @ $750/hd

15 750 $11,250

Travel (Regional, national, international) $30,000

International seminar Maintain and develop international

network and organisational DNA

$25,000

Contingency ( e.g. workshop materials, documentation,

bandwidth)

$15,000

Business operations (legals, audit, accounts) $7,000

Total expenses $910,388

Profit/(Loss) $1,113

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9. Appendices

A. It’s Personal: Individual Pathways

B. List of Entrepreneur Programs in Australia

(DSDI)

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A. It’s Personal: Individual Pathways

Each participant in Evolution NWB negotiates their own pathway to achieving their new business. These two examples map the way we imagine this might take place.

JANE’S PATHWAY Jane is a textile scientist who has invented a new micro-light wool blend fabric with good potential in the fashion industry. Her mentors, sourced from the Industrial Design and Fashion disciplines at QUT, are extremely important in the early stages, guiding her to advice on IP issues and introducing her to a business coach who advises on capitalisation of her business. In response to market indications, she finds she has to rework her invention to make it more attractive to the fashion textiles market in particular, so a concerted period of product development accompanies the final push for capitalisation. She establishes a strong rapport with her fashion mentor, and decides to enroll in a Bachelor’s course in Fashion part-time to stay in touch with industry trends. Meantime, through process drama contacts she made during an early introduction to Improvisation, she decides to develop a practice in Buddhist meditation as an aid to creative thinking and stress management.

M = Mentor

NEWBUSINESSBOOT CAMP

PROJECT: Real world business planning, modelling, testing, risk analysis etc

EVENT EVENT EVENT

IMPROVISATION

JANE'S PATHWAY

PRODUCT DEVELOPMENT

IP PROTECTION PATENTING

VC PRESENTATION

M M M M

CAPITALISATION

PERSONAL DEVELOPMENT/MOTIVATIONAL PROGRAM (MEDITATION)

LEGAL CONSULT LEGAL CONSULT

COURSEWARE -FASHION

COACHING

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JOHN’S PATHWAY John is a computer geek who has invented a games engine considerably faster and cheaper than its potential competitors, but which has no commercial application which demonstrates this. He has never thought of himself as a business person, and realises, in conversation with his mentor, that he needs a lot of self development in the ‘hard end’ of business, particularly financial management, so he enrolls in formal courses at QUT (where these can incidentally be credited towards postgraduate awards further down the track). He continues his years-long participation in an online gaming community, relating his experience there to Evolution sessions on critical thinking and problem-solving, and also developing an online version of his games engine suitable for distribution to his gaming colleagues as beta-test freeware. At an early Evolution event he meets a martial arts teacher who eventually becomes a second mentor, and later on a business partner, as the freeware games engine, which has been eagerly accepted by the online gaming community, creates a tentative market for martial-arts-based games using tangible user interfaces. With his new partner, he further develops his product to include not only the software and its applications but also hardware suitable for the new interface (e.g. 3D goggles, force-feedback gloves and shoes). At this stage, his original mentor advises him on formal study options for the future, either based in Brisbane or with one of QUT’s international partners.

M = Mentor

NEWBUSINESSBOOT CAMP

PROJECT: Real world business planning, modelling, testing, risk analysis etc

FORMALACCRED.(Grad Dip,Postgrad

etc)

EVENT EVENT EVENT EVENT

COURSEWARE - FINANCIAL MANAGEMENT

COURSEWARE - ACCOUNTING

IMPROVISATION

M M MM M

MARTIAL ART

CRITICAL THINKING/PROBLEM SOLVING (ONLINE STRATEGY GAME)

M2 M2

PRODUCT DEVELOPMENT

SERVICE DEVELOPMENT

PARTNERSHIP

JOHN'S PATHWAY

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B List of Entrepreneur Programs in Australia

Organisation Name of program Activities Achaeus Various Part-time courses cover

business/management topics e.g. marketing, finance, business plans etc – emphasis on strategic and business planning

Adelaide University

EIA Program (Electronics Industry Association)

Short courses in entrepreneurship & innovation

Enterprise Education Group (EEG)

Offers programs in business enterprise – management based - can do individual subjects, short courses seminars & workshops

Graduate Entrepreneurial Program (GEP)

Different options – but can involve either scholarship or bursary support and office accommodation in business incubator environment for 12 months to develop idea as part of university program.

GILES ***(Graduate Industry Linked Entrepreneurial Scheme)

12 month program - graduate obtains a Graduate Diploma in Business Enterprise – focus on areas such as: product development, strategic & business planning – it is industry sponsored – 80% of time on project – largely based in company

Australian Graduate School of Engineering Innovation (AGSEI) – joint initiative of Uni of Syd & UTS

Various postgrad & exec short courses in business processes, innovation etc

AGSEI works with organisations to help in their quest to achieve 'best practice' by developing the management and business capabilities of their people

FastTrac Various Executive style courses

Business management, leadership, CEO specific courses.

Griffith University

Bachelor of Enterprise Management degree

QUT QUT Entrepreneur Offers resources, networks, seminars etc for members

Master of Entrepreneurship & innovation (also have graduate certificates/diplomas)

Emphasis on how to commercialise a new technology or business idea –coursework focuses in the field of the new technology that a student wishes to commercialise. Students may enter the program with a new technology in mind, or alternatively they might select a technology to commercialise as they proceed through the program.

RMIT Various from graduate certificate to masters in innovation & service management

Can do single subjects on the entrepreneur process & innovation – coursework

Shell Supported by Rotary Clubs, State governments

Shell LiveWire 12 week program for 18-28 yr olds to determine feasibility of idea or new business proposition with a view to producing a business plan. Applicants cannot have been operating in own business for more than 12 months.

Swinburne University

Australian Graduate School of Entrepreneurship (AGSE)

Master of Entrepreneurship & Innovation – see attachment for content of course. Doctor of Philosophy (Entrepreneurship & Innovation)

University of NSW

Master of Commerce (International Business)

Include topics such as “International entrepreneurship & new venture management”

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University of Queensland

Graduate Management Program,

Module on ’Enterprise and Innovation’

University of South Australia

FastTrac *** (based on US FastTrac program) – sponsored by SA gov’t

Assists entrepreneurs to turn innovation into business reality – offers short courses to postgrad masters courses – emphasis on skills needed to create, manage & grow successful business

Graduate Certificate in Business (Innovation & Entrepreneurship)

Covers topics such as accounting & finance, marketing, entrepreneurship & new business ventures. Development of business plan.

University of Technology (UTS)

Innovation Degrees In Biotechnology, engineering science, IT, nanotechnology – focus on developing commercialisation skills

University of Queensland

Innovators at UQ As for QUT program

Young Achievement Australia

YAA Business skills YAA Business Alive

Provides programs for secondary & tertiary students for youth at risk, unemployed, for aboriginals & disadvantaged groups – programs are free – understanding of business processes

Overview of university programs

In most universities, courses or modules on ’entrepreneurship’ and ’innovation’ are offered as part of wider programs, primarily through business/economics faculties and schools. The one semester course in ’Entrepreneurship and New Venture Creation’ offered as part of the University of Queensland’s Graduate Management Program, and the course ’Enterprise and Innovation’ available within the University of Technology, Sydney Bachelor of Business (Small and Medium Enterprise management) degree are two amongst numerous examples.

Many universities recognise that there is a growing demand in a range of disciplines for programs providing an entrepreneurial perspective. Particularly fertile areas for this type of cross-disciplinary approach include the social sciences, science and engineering, agriculture and information technology. For example the University of Sydney offers Bachelor of Engineering degrees in various engineering disciplines with a management specialisation that includes units such as ’Innovation and International Competitiveness‘, while the Internet commerce specialty within the University of Wollongong’s Bachelor of Internet Science and Technology offers units such as ’Economics of Electronic Information’ and ’Innovation and Electronic Business’.

At Griffith University, there is a Bachelor of Enterprise Management degree which focuses on innovation in management, strategic and business planning, facilitating and managing change, and optimising the use of technologies. It emphasises the application and development of management skills in the context of small and medium enterprise in a range of industrial, business and service activities. (Information sourced from Management Courses for NSW IT & T Start-Up companies –

Nicholas Clark and Associates – September 2000.)

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Attachment 4

MITEZ META-NETWORK, NORTH QUEENSLAND May 2002 The MITEZ Meta-Network (M2N) project is a major initiative currently in development across the nine local government areas which define a corridor from Mt Isa to Townsville. It demonstrates important ways in which creative industries activity may be integrated in a holistic approach to regional development. MITEZ is a consortium formed in 1995 to ‘to provide a unified voice and strategic advocacy for communities and businesses from the Northern Territory border to Townsville on matters affecting economic, social and environmental sustainability.’ (MITEZ Investment

Guide, 1995) The MITEZ corridor is 1,200 kms long and its nine sub-regions support a population of 202,300 people, 5,500 businesses (80% of which are SME’s) and a Gross Regional Product of $6.5 billion. Day to day management of the network is vested in the Mt Isa Chamber of Commerce, with the Chair currently located in Townsville.

MITEZ MEMBERSHIP

Local

Government Authorities

Queensland Government Departments

Queensland Government

Agencies

Institutions

Organisations

Private Sector

Mount Isa City Cloncurry Shire McKinlay Shire Richmond Shire Flinders Shire Dalrymple Shire Charters Towers City Thuringowa City Townsville City

State Devt Natural Resources and Mines Main Roads

Townsville Port Authority Queensland Rail Ergon Energy

James Cook University

Mount Isa Chamber of Commerce Townsville Chamber of Commerce Townsville Enterprise Work North

BHP Cannington Placer Pacific Osborne Mine Selwyn Mines Limited Mount Isa Mines Western Metals Limited Mount Gordon WMC Fertilisers Phosphate Hill Macair

The M2N Project embraces a holistic understanding of regional communities to include both economic and social-cultural development as integral elements.

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Operationally, the project will establish a powerful ICT architecture, developed in partnership with the LGAQ, to provide in effect a ‘network of networks’. This ‘meta-network’ will enable sophisticated business information and transaction functionality, developing an income stream over an establishment period of three years to provide for its own sustainability. An important model for its commercial functionality – MIRIS, the Mt Isa Regional Information Service – has already been developed under the auspices of Mount Isa Chamber of Commerce and supported by the Department of State Development, Mount Isa City Council, the Work North initiative, mining companies in the region and goods and services providers. During the M2N establishment period a series of nine ‘plug-in’ projects – one in each LGA – will be developed and implemented to complement core economic activity with a set of social-cultural development strategies. Such projects may involve the generation of new creative industries or new employment in existing ones, innovative development partnerships between cultural workers and government and private sector, community web portals, commercial value-adding to regional arts hubs, and networking and training/professional development activities.

Project partners include Unisys, which will contribute ‘Smart Regions’, a purpose-built regional web portal product, as well as web hosting and technical support services, and QUT’s Creative Industries Research and Applications Centre, which will contribute consultation, research and management support for ‘plug-in’ projects. There is also an important strategic partnership with Desert Knowledge, a development project of the Northern Territory’s Office of Territory Development and Alice Springs Town Council.

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The M2N Project is significant as an activity characteristic of what Steve Garlick calls the ‘enterprising region’, a conception which emphasises the need for regions to generate their own economic development dynamic, consistent with local strengths and needs, rather than rely on external modelling or leadership. The ability of regional communities to be ‘enterprising’, where they can create a local environment for investment activity to occur and generate a return (jobs, income, exports, new business growth, etc) where it might not otherwise have done so, now needs to be focused on with more alacrity. (Garlick, 2001: p. 5) Along with the economic focus of this conception, Garlick notes the critical importance of ‘untraded processes’ in the development of enterprising communities. These include: Engaging knowledge and learning Regional leadership Valuing social capital Networks and partnerships External associations (Garlick, 2001: p. 7) It is in this field, the general area of intangible assets as components of the economic and social capital of regional communities, that the creative industries are well placed to engage. Indeed, the development of new models of sustainability has been recently highlighted by Arts Queensland. ‘… the arts and cultural sector in the regions … needs to develop a new level of infrastructure that will meet its specific needs and demands. New collaborative partnerships are needed to facilitate regionally distinctive cultural activity …’ (Arts Qld, 2002: p. 18) A further point of contact with recent policy has to do with the M2N focus on ICTs as enabling tools for the project’s ‘spine’. Arts Qld identifies ‘assistance in knowledge management and information technology uptake’ as a key element of the intent of the draft Regional Cultural Policy currently under consideration. (Arts Qld, 2002: p. 26)

References Arts Qld, Our Collective Capacity: A Regional Cultural Strategy for Queensland (Draft), 2002, unpublished Garlick, Steve, The ‘Enterprising Region’: Policy and Practice, Paper to ANZRSA Conference, Bendigo, 2001, unpublished. MITEZ Investment Guide, 1995

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Attachment 5

halla
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Attachment 6

AN ONLINE COMMUNITY CAPACITY BUILDING TOOLBOX Project Development Workshop: Wednesday 21 August, 1pm – 5pm Venue: QUT Gardens Point Campus, Room B508 (Take ‘B’ Block lift to 5th Floor, turn left, go through Reception – map attached)

Background

This workshop comes about through two conversations. One has been going on between CIRAC and the LGAQ regarding the encouragement of local-level commercial and non-government ‘buy in’ to the current Statewide NTN-funded Connecting Communities project managed by LGAQ (URL noted below). That is, we consider it desirable at LGA level to value-add to infrastructure provided by the project through the provision of a suite of online ‘community capacity building’ tools. The second ‘conversation’ is actually a set of conversations between CIRAC and a number of businesses and organisations which have the potential to contribute to a community capacity building agenda and also the desire to articulate and develop their business online.

Purpose

Development of a self-sustaining online ‘toolbox’ strategy configurable for use by local leaders or community capacity building champions identified through and in cooperation with LGA’s in Queensland.

Description

There’s no real ‘description’ yet. So far, we’ve just been fencing the paddock – setting up a concept, notionally locating its boundaries. So far, these ideas are in the paddock:

1. A set of networked/online ‘associate’ businesses selected for their capacity to build community capacity in an ongoing, sustainable way using processes which stress interpersonal interactions and the mutual (commercial) value of cross-sector collaboration and referral

2. An innovative user interface which allows the ‘mapping’ or

planning by community leaders or local champions of a capacity building strategy suited to local needs and potentials

Q: What does this look like and how does it work? A: We don’t know. The ‘associates’ we think may be interested in this concept (i.e. you) are strong-minded entrepreneurial types with a lot of workable IP who see some opportunity but don’t have a lot of time and

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resources to trial ideas like this. For it to work best, they (you) must have a stake in it themselves, they (you) should ‘own’ the project from its earliest days – that is, from now. And they’re ideas merchants – together they can come up with a killer idea much better than anything we can suggest here …! Q: Isn’t this Just Another Community Portal? A: We hope not. We’d like to think it more closely relates to ideas of ‘communities of use’ or even ‘information ecologies’ (see the reading attached). It may not even be (solely) about screens, keyboards, mice etc … We’re hoping that Sam Bucolo, an industrial design colleague from QUT, can attend, and bring with him some ‘tangible user interface’ savvy. (Sam runs the Synthetic Environments Lab – ref. http://www.sel.bee.qut.edu.au/. Also check out Philips Design, where he recently did some work - http://www.design.philips.com/ )

The Value Proposition

LGAQ assists in development of ‘toolbox’ strategy (i.e. online enablement of each associate business, enablement of overall interface/configurability tools). In return, associate businesses commit to a cooperative approach to service delivery in nominated regions and agreed rules/protocols for overarching project aims (e.g. prompt and free personal responses to user requests for advice). IP remains with associate businesses. The purpose is to encourage informal and trusting, ‘humanised’ and mutually supportive business development through the ‘toolbox’ interface. NB LGAQ will not necessarily invest cash in this process, though we expect that careful project design can yield mutually beneficial outcomes from budgets already committed by LGAQ to the ‘Connecting Communities’ rollout. However, we anticipate considerable opportunity for State and Federal government investment through leveraging the LGAQ commitment. The nature of this investment – and what the investment is actually required for – is one of the things we seek to define in this workshop.

Benefits

For Associates:

• Assistance with development of online business functionality (e.g.

through use of Connecting Communities functionality and footprint, or LGAQ-leveraged access to State government funding)

• Marketing value of ‘co-location’ with Connecting Communities IT

network rollout (potentially in 75% of the 125 LGA’s in Queensland)

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For LGAQ:

• Powerful suite of online capacity-building information, referral and

tools ensuring extensive community and commercial ‘buy in’ to infrastructure and functionality put in place through Connecting Communities project (and thus a strategy for sustainability of infrastructure beyond the funding period).

For CIRAC:

• Test bed for current action research into innovative pathways to

commercialisation of IP in Creative Industries, or through CI inputs across industry sectors

Potential Associates These have not been identified through any process more rigorous than the fact that CIRAC has identified a certain ‘spirit’ of commitment and practicality in each group which seems on the face of things to be congruent with the overall idea to be workshopped. Given the diversity and quality of skills and experience represented in this list, we propose that the workshop will be, apart from anything else, an opportunity for the businesses/organisations themselves to find a ‘stake’ in the project – or not. Similarly, we are excited by the potentials of the networks which participants will by nature bring with them, and the ‘multiplier’ value-adding that might be achieved through connecting with these … Company/

Org Contact/Reference Mission10 Participation

Qld Folk Federation Inc.

Bill Hauritz, Michael Peterson www.woodfordfolkfestival.com

Festivals, community events, performance events

Advice, services, networks, events organisation & management advice & services, ‘Virtual Folk Clubs’ and ‘Events Village’ concepts

Novogenesis P/L

David Wyatt, Cameron Neil www.novogenesis.com

Social entrepreneurship investment, mentoring, ‘business angel’ services

Funding, advice, networks

Positive Solutions P/L

Cathy Hunt www.powerup.com.au/~positive/

Arts/culture micro-finance, consulting services (arts & culture)

Funding, services, advice, networks

Arterial Group Inc.11

Therese Brown www.arterial.org.au

Public art service provision (incl. youth & multimedia)

Advice, services, networks

Creative Communities International

David Engwicht www.lesstraffic.com

Livable communities, revitalized neighbourhoods/streets

Advice, services, networks, ‘Creative Communities International’ concept

Web Animation for Social Change

Michael Bromley (Head of Discipline, QUT Journalism), Peter Kearney

3-person project team, expertise in: Journalism, Law, E-commerce

Advice, services, ‘community activism, referral & brokerage portal’ concept

Cultureseven Andrew Lohrey http://www.cultureseven.net

Social capital assessment & analysis

Advice, services

10 Please note these are only notional, gleaned from conversations to date! 11 Arterial connection already made with Robyn Robertson, Youth Policy Officer, LGAQ

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Attachment 7

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Attachment 8

halla
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Attachment 9

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Attachment 10

DigIT Draft Training Plan (7 October 2003) Target Group 6 “at risk” young people aged 14 to 16 years (See ongoing reporting notes for specific information about the composition of this group.) Aims

Communication/Socialisation Component: • Facilitate the development of team spirit and enhanced self-

confidence within DigIT participants. • Facilitate the development of life skills through collaborative

group organisation of food preparation and sharing. • Facilitate the establishment of a stronger sense of place, and,

therefore, identity. • According to Professor Peter Newman (Director, Sustainability

Policy Unit, Department of the Premier and Cabinet, Western Australia):

• “… sense of place is the driving motivation behind environmental, social and economic change. If you really belong to an area, because you have an identity there that is based on history and an engagement with that place, then you are committed to it. You’ll have in your community a reason for stopping a development, changing a development, or attracting a development, and saying, ‘This is why we want it’.”

• (ABC Radio National, 20 September 2003) • Facilitate the young people telling their own stories, expressing

their own experiences. • According to Annie Bolitho and Mary Hutchison (Story and Writing

for Community Leadership and Social Action, Centre for Popular Education, University of Technology, Sydney, August 2003):

• “Sharing stories and finding ways of rendering experiences in writing are stimulating ways of making connections between people. They bring to light distinctive positions and voices. They enable reflection on individual and group experience, and offer a way of getting past limited preconceptions of possibilities and of people.”

IT Component:

• Teach participants to use the digital camera, and encourage creative image making.

• Teach participants to use free digital image manipulation software Irfanview and Corel Photo Paint 8

• Teach participants to use website building software and create DigIT website.

• Provide ample opportunity, and stimulus, for participants to practise with software.

Achievement Component:

• Facilitate the presentation of participants’ stories, visual images, and sense of place on the DigIT website.

• Celebrate young people’s work (Public Launch)

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Vocational Potential Component:

• Provide snapshot experiences of future vocational possibilities, in order to facilitate expansion of perceptions of opportunities available.

• Locate (through networks) follow-up courses/work experience/mentorships for participants where appropriate and where possible.

Implementation

Communication/Socialisation Component: Facilitate the development of team spirit and enhanced self-confidence amongst DigIT participants:

• Tinaroo Days: team building through physical activities (ropes, orienteering, canoeing, abseiling, etc)

• Preparing and eating food together • Touring together – time on a bus • “Doing” together – experiencing places, sharing stories • Sharing the digital camera • Working together on a single project

Facilitate the establishment of a stronger sense of place, and, therefore, identity:

• Visit places on the Tablelands, eg: ◊ Granite Gorge ◊ Davies Creek ◊ “Gadgarra” rainforest ◊ Emerald Creek ◊ others identified by locals and participants

• Explore, play, swim, eat and enjoy • Encourage participants to look out for creative photographing

opportunities, and experiment with visual imaging by taking photographs.

• Story-telling – Facilitators tell stories associated with the place; participants encouraged to tell stories – their own or stories they’ve heard. Facilitators document stories as they’re

• told (both audio and written recording where possible)

• Facilitate the young people telling their own stories, expressing their own experiences:

• Story-telling as above • Workshops focused on enabling self-expression, for example:

◊ Facilitators providing material designed to stimulate a response

◊ Facilitators write down participants’ responses ◊ Responses shaped into a group story

• Demonstrate that stories can be recorded visually, orally and in writing; provide participants with options for medium of expression.

Note that “at risk” young people are often very reluctant writers. The focus of this component is drawing out and documenting young people’s stories, with the development of actual written communication skills as a secondary focus, depending on participants’ interests. Written communication skills will be modelled by the Facilitators in the documentation of stories.

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IT Component: Note that the Assistant Project Officer is working with the selected software to document basic operating steps, from “double clicking on the program” onwards. She will then show participants through these basic steps, providing further information as need is expressed. Teach participants to use the digital camera, and encourage creative image making:

• Facilitators show participants the basic functions of the camera. • Participants learn by using the camera and critically viewing their

own photographs (with appropriate mentoring from Facilitators) - resulting in the development of a Group Photojournal.

• Participants provided with outdoor (and therefore varied)

stimulus material (excursions).

• Teach participants to use free digital image manipulation software Irfanview and Corel Photo Paint 8:

• Participants shown how to: ◊ download and view their photographs ◊ save or delete photographs ◊ manipulate visual images

• Participants then learn by using the programs, with appropriate

mentoring.

Teach participants to use website building software and create DigIT website.

• Implementation of this aim is dependent on software decisions to be made.

Achievement Component: Facilitate the presentation of participants’ stories, visual images, and sense of place on the DigIT website.

• Put together stories, images and sounds recorded during previous components in a form appropriate to the web.

Celebrate young people’s work (Public Launch)

• Action plan to be developed in collaboration with participants. Vocational Potential Component: Provide snapshot experiences of future vocational possibilities, in order to facilitate expansion of perceptions of opportunities available:

• Visit successfully operating programs at local Registered Training Organisations (eg, M Mareeba, Atherton and Cairns TAFE campuses)

• Visit successfully operating programs run by local community organisations.

• Visit workplaces of appropriate organisations (determined as participants’ interests

• become apparent)

Locate (through networks) follow-up courses/work experience/mentorships for participants where appropriate and where possible: • Action will be undertaken as participants’ interests and needs

become apparent.

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Resources

Venues: Note that classrooms, community halls and so on (“four walls”) are not considered appropriate for this project for the following reasons: • At risk young people are generally more comfortable when they

have a lot of space, can move around, and don’t feel enclosed by “rules” of older generations (such as those which tend to operate in classrooms and community venues).

• The project requires the provision of varied and interesting stimulus material for the production of creative visual images – this is unlikely to be found in a classroom or community hall.

• It is considered important that the Facilitators work with participants within participants’ own cultural settings, rather than in those perceived as stereotypical “educational” settings.

Preferred Venues: • The PCYC Pulse (when not being used for other PCYC activities):

◊ this venue is geared towards and frequented by young people, and therefore is consistent with the third point made above;

◊ the presence of pool and table tennis tables will provide opportunities for drawing out young people’s stories without confrontation – in a comfortable, conversational, youth oriented setting;

◊ the venue has a kitchen which can be used for basic food preparation.

• Outdoors – at venues identified by Facilitators in collaboration with community members and participants. This is considered important for the following reasons:

o to ensure the provision, for “at risk” young people, of enough personal space and freedom of movement – these young people often find it difficult to sit still and listen and/or talk one at a time;

o to facilitate the establishment of relationship with place, in accordance with Project aims (see above);

o outdoors is an involving space – there is always something happening and interactive opportunities are increased;

o outdoors has the largest variety of visual stimuli, and is the appropriate basis for the visual imagery component of the project.

• PCYC Computer Room - for IT work. Transport The focus on outdoor venues and vocational excursions requires ready availability of transport. An eight or ten-seater vehicle would be ideal for this purpose as it does not require a licence endorsement (see ongoing Project notes for details about accessing such a vehicle).

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IT Resources • Implementation of the IT component of the project would be greatly

simplified if the Assistant Project Officer had continuous access to a Windows computer (preferably laptop) for the duration of the Project.

• The issue relating to web-building software needs to be further discussed – see ongoing Project notes for details.

• Printing resources – three pages of colour printing per day (for use in photojournals)

Facilitation Roles General sessions will be facilitated by the Project Manager (an experienced teacher) and the Assistant Project Officer (a young person with some experience in group and individual facilitation work). Contact Time Daily contact time will vary according to activities planned. • There will be some full days, for example, the Tinaroo team-building

days and days on which excursions to Cairns and locations at the southern end of the Tablelands region are planned.

• On days when activities are centred in Mareeba contact time will be less (to cater for time required for debriefing and planning and organisation of resources.)

Documentation • Documentation of young people’s stories, and the development of

the Project, is a central focus of DigIT. • The Facilitators will ensure that writing up of notes is regular and

thorough. • The Facilitators are also responsible for presenting documentation to

participants in a manner accessible to them. Debriefing and Planning • The two Facilitators will participate in daily debriefing and planning

sessions. • During these sessions the Facilitators will share and discuss

observations about participants and refine/rewrite specific planning for the next day in accordance with these.

• This process is particularly important as the participants are not previously known to the Facilitators and surprises are expected (particularly as the young people are considered “at risk”).

• It is expected that debriefing and planning sessions are likely to last for in excess of two hours each (based on previous experience).

Organising Resources Given the dynamic nature of the Project it is expected that location and organisation of resources will be ongoing tasks throughout the training program.

Draft Timetable for Week 1

Summary: • Facilitators’ observe participants – likes, dislikes, talents, skills,

abilities • Getting to know one another, establishing relationships, team

building • Setting up group protocols

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• Introducing and using IT equipment • Yarning and documentation – beginning the stories • Visiting places – beginning the establishment of relationship with

place • Creating visual images, experimenting • Enjoying, laughing, playing, yarning, eating, discovering. Monday: 10am – 2pm The Pulse (plus IT Room between 12 and 2) Introductory session, establishment of group: Play pool and table tennis, talk*: • Facilitators explain what we’ll be doing • Starting and finishing times • Working with equipment – sharing of camera, taking appropriate

care around equipment • “Rules” for working together (generated by participants, written

down and displayed, added to and/or modified as the project progresses)

• General interests – music, sport, art (graffiti)

* It is the experience of the Facilitators that “at risk” young people, particularly Indigenous young people, are generally uncomfortable in structured “discussion circles” where everyone sits quietly and talks one at a time. Constructive talk tends to take place in the form of “yarning” while doing something else, like playing pool Introduce camera – talk about care of camera: • Participants take pictures with encouragement from Facilitators • Assistant Project Officer introduces software (in PCYC Computer

Room), two participants • at a time, between 12 and 2pm.

Preparation and sharing of food: • On this first day, a variety ingredients for a lunch of bread rolls,

fresh salad, cheese, meat (e.g. corned beef) and pickles is provided. Participants prepare their own rolls from the selection available while Facilitators observe to note preferences and habits.

• Discussion during the day will include participants’ perceptions of food:

◊ Would participants like to prepare and share lunch as part of this program?

◊ What do participants like to eat? ◊ At what time/s? ◊ Who likes to cook?

• Depending on the outcomes of such discussions, the organisation, preparation and sharing of food may become a major focus in the socialisation/communication component of the project.

• The Facilitators are also prepared for the outcome that participants may prefer to buy their own lunch “uptown” – in which case the walks uptown to do this will become

• photographing opportunities.

Organisation for Day 2: Yarn about: • Lunch arrangements for Day 2 (see above) • What will happen on Day 2 (see below)

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Tuesday: 10am – 2pm Excursion to Emerald Creek: • Focus on images for photographing • Yarning about what happened yesterday, further yarning about

possibilities for the Project – enthusiasm generation (documentation by Facilitators)

• Playing, going for a swim, having a picnic lunch

Tuesday: 12 – 2pm IT Room • Download images from camera

◊ Each participant selects 3 images to include in Group Photojournal

◊ Print images ◊ Note that participants will be informed that as a group they

will be able print three pages per day (i.e., half a page per day per participant) for the Photojournal. They may choose to print in a format of 6 images to a page, or they may negotiate to print images in A4 size (in which case the group would need to choose three images), or in A5 format (requiring teamwork and cooperation).

• Scanner: ◊ Participants shown how to use the scanner, with

demonstration provided by the Assistant Project Officer. • Internet use:

◊ Assistant Project Officer demonstrates internet search tools, and bring up websites previously selected to stimulate interest and idea generation.

• Practise time: ◊ Participants use the rest of the available time to practise with

software demonstrated over the first two days of the Project, with appropriate mentoring from Facilitators.

◊ Participants may also choose to spend remaining time searching the internet.

◊ Facilitators observe and document behaviours exhibited by participants.

Wednesday: Full Day Lake Tinaroo Outdoor Sport & Recreation Centre • Team building – orienteering • Image making with the camera • Yarning (documentation by Facilitators) Thursday: 10am – 12 noon The Pulse • Playing pool and table tennis, yarning about the previous day • Group Photojournal:

◊ pasting images printed on Tuesday into scrapbook ◊ writing about each image – comments about what was

happening and about why the image is considered a good one (a scribe will be sought from the group, scribed by Facilitators if necessary)

• Food preparation and sharing ◊ yarning about what foods participants would like to experience in

the days to come,

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◊ planning for shopping, cooking, etc

Thursday: 12 noon – 2pm PCYC Computer Room • Participants download images from camera • Save and View images • Experiment with image manipulation software, (teaching and

mentoring provided as appropriate) • As a group, or as individuals, select images to include in

Photojournals within three page print limit • Print images. Friday: 10am – 12 noon The Pulse • Playing pool and table tennis, yarning about the previous day • Group Photojournal:

◊ pasting images printed the previous day into group scrapbook ◊ writing about each image – comments about what was happening

and about why the image is considered a good one (a scribe will be sought from the group, scribed by Facilitators if necessary)

• Food preparation and sharing ◊ continue yarning about what foods participants would like to

experience in the days to come, planning for shopping, cooking, etc

• Yarning about plans for the next week.

Friday: 12 noon – 2pm PCYC Computer Room • Participants download images from camera • Save and View images • Experiment with image manipulation software, (teaching and

mentoring provided as appropriate) • As a group, or as individuals, select images to include in

Photojournals within three page print limit • Print images

Summary: Weeks 2 to 6

Week 2: • Continue work with camera and scanner – production of visual

images • Continue practising with graphics software • Continue Group Photojournaling • Second team building day at Lake Tinaroo Outdoor Sport and

Recreation Centre • Excursions to outdoor sites • Excursion to Cairns TAFE Week 3: Introduction to and practise with website building software Week 4: Establish DigIT website Week 5: Complete DigIT website; plan website launch/achievement celebration Week 6: Stage launch

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Attachment 11

Pilot Projects – Time Lines 0

2 0

3 0

4

J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J A

1. Innovative Entrepreneur Training

2. MITEZ

3. Arilla Paper

4. ‘Deep North’

5. e-Vents

6. Bodja Chairs

7. DigIT

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Attachment 12

Pilot Projects - Details

Project

Proponent

Dates

Industry

Strength/ Weakness

Major Needs

Business Cluster(s)

IP

Outcomes/ Timeline

Value-Add (QUT Mgt)

Linkages

1. Innovative Entrepreneur Training (KaosPilots [DK], DSD, QUT CI)

Jan 2002 - ongoing

Professional Education, Business Services, Creative industries

Strength Innovation, proven foreign success Weakness Application ‘outside silos’, lack of entrepreneurial culture

Strong business community linkage

Higher education, Creative industries, HR & management

Copyright, knowhow, licences, trademarks, networks

New entrepreneurship courseware (Research Sep-Dec 2002; development Jan-Mar 2003, Pilot June 2003)

Consultation, project development and management

Kaos Pilots (DK), European networks, Touchstone (SA), Sth African Universities

2. MITEZ (Mt Isa-Townsville Economic Zone) Online Community Capacity Building Toolbox (9 X LGA’s, UNISYS)

Feb-Jun 2002

Networked IT, Tourism, Regional Development, Indigenous, Creative Industries

Strength Size of footprint, LGAQ support Weakness LGA leadership politics, ‘east-west’ divide

Strong leadership/local champion

Education/ training, Creative Industries, Regional development

Copyright, knowhow, trade marks

Networking the Nation Application

Project development

9 X LGA’s, LGAQ, DCITA

3. Arilla Paper Mt Isa (Arilla Group, MI iCncl, Salvation Army, QUT)

Feb 2002 - ongoing

Art/crafts Retail Tourism Training/ employment Indigenous

Strength: Strong competitive advantage Weakness Remoteness, Indigenous leadership issues, lack of entrepreneurial culture

Generic business skills, management mentoring

Tourism, Indigenous, Retail Community services

Copyright, patents, trade marks, licences

Stage 1 complete & successful. Business launch 1 Aug 03. Investment: >$170,000

Project animation, (Interim) project management, research

SDC Mt Isa DSD DATSIP DET DEWR ATSIC/ATSIS

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Project Proponent/ Company

Dates

Industry

Strength/ Weakness

Major Needs

Business Cluster(s)

IP

Outcomes/ Timeline

Value-Add (QUT Project Mgr)

Linkages

4. ‘Deep North’ (Anderson Technologies P/L, Tjapukai Aboriginal Cultural Park, Arts Nexus, SDC Cairns, QUT)

Jun-Dec 2002

Leisure Software, MM Hardware, Tourism, Indigenous

Strength

Innovation, cost effectiveness, extant successful business

Weakness

Remoteness, lack of entrepreneurial culture

Innovative content, commercialisation of new technology, networking

Tourism, Indigenous, IT/MM, Manufacturing

Copyright, patents

QUT participation ceased Mar 03, prototyping continues (ISUS grant $80,000, end 2002)

Research, project development

SDC/IIE Cairns

5. e-Vents (QFF, LGAQ)

Apr-Sep 2003

Government, Community services, Training

Strength

QFF brand (Woodford Folk Festival) Weakness Dependency on NTN guidelines (esp. LGA relevance)

Further commercial development (for sustainability)

Events, MM/Online, Government, Community services

Copyright, licences, trade marks

Publication through ‘Community Enabler’ service. LGAQ commission and licence: $50,000 cash

Project development, Brokerage, research

Premier’s Dept, IIE

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Project Proponent/ Company

Dates

Industry

Strength/ Weakness

Major Needs

Business Cluster(s)

IP

Outcomes/ Timeline

Value-Add (QUT Project Mgr)

Linkages

6. Bodja Chairs (Jarrowan People, Dalby Shire Cncl, QUT)

Jul 2003 – Feb 2004

Art/crafts Training/ employment Indigenous

Strength

Success of Arilla model, available expertise

Weakness

Weak business case, lack of entrepreneurial culture

Commercial development

Arts/crafts Community services

Copyright, knowhow, trademarks

Exhibition & business launch at 2003-04 Woodford Folk Festival, Potential for partnership with Mt Isa & elsewhere, ‘Spin-off’ project work in Kennedy, NQ

Project development, risk assessment

Condamine Alliance DET DATSIP

7. DigIT (Mareeba Shire, PCYC, IMPACT, KaosPilots)

Aug-Nov 2003

Training, Creative Industries, Indigenous

Strength

Strong local networks, LGA support

Weakness

Regional recession, structural unemployment, lack of entrepreneurial culture

Commercial/ entrepreneurial expertise (champions, mentors)

ACE/VET, Creative industries

Copyright, networks, communications

Integration with KaosPilot activity (innovative CI enterprises) towards employment outcomes

Project development, project animation, research

DET, Federal Depts