creative industries in the digital economy (eu-observer conference brussels)
DESCRIPTION
My presentation from the Online Content and Creative Rights Conference in Brusssels http://conferences.euobserver.com/creative09/index/ more details at http://www.mediafuturist.com/2009/12/the-future-of-content-in-the-digital-economy-euobserver.htmlTRANSCRIPT
Creative Industries in the Digital Economy
Presentation at EU-Observer Event in Brussels, December 1, 2009
by Gerd Leonhard
www.mediafuturist.comtwitter.com/gleonhard
T h e I n t e r n e t
First:
It’s about the User and the Creator - not just the industry!
C R E A T O R S
CONSUMER
C R E A T O R S
U S E R S
Content is first a Service & an Experience - and only
then (maybe) a Product.
The new content framework
• Access now comes before ownership
• All-you-can-eat and unlimited offers, flat-fees
& bundles are needed to foster legal usage
• ‘Feels Like Free’ is a crucial step to conversion
• Paying with attention (fka advertising) is still
very early but will soon be very real
New TechnologiesNew Behaviors
New StandardsNew Contracts
New Remuneration
Key success factors: Permission i.e. Public Licenses, Standards, Transparency, Open Platforms
Source: Dontdisconnect.us
Source: kk.org
Copies don’t equal $$ anymore
Access does!
Source: istockphoto
The Toll-Booth Challenge: how tomonetize access rather than copies
A TeleMedia Ecosystem
Public, open and standardized Content Licenses
Protection & Control = Income?
Protection & Control = Income
Permission, Engagement, Collaboration and $-Sharing
= Income
In Music, first, we urgently need either a voluntary, collective
license proposal by the rights-holders, and / or legislation that
legalizes and monetizes the usage on the Internet.
Just like...
We have been here before
LICENSED!
Content 2.0: the inevitable Shift to Open
Open licensesOpen collectivesOpen distributionOpen competitionOpen partnershipsOpen technologies
Open data standards
Hybrid Models in many variations
Every large audience can be monetized
Content Commerce 2.0: don’t try to sell what is Ubiquitous - sell what is
Scarce
We must focus on the New Generatives
100%
Content / Copy
5%15%
15%
10% 20%
15%
20%
ContentContextCurationTimelinessEmbodiment / PackagingRelevanceOthers
2 things are needed
New ‘Pools of Money’ (i.e. collective, open, public and
standardized rights licenses)
New, next-generation revenue streams that ‘up-sell’ on-top
Government (& Creators & Industry)
Industry & Market Players
Step 1: Permission
Step 2: Collaboration
Step 3: Co-Creation of newBusiness Models
“When the Winds of Change are
blowing, some People build Shelters, others build Windmills”
email me at [email protected]/gleonhard
facebook: gleonhardmore presentations at
www.mediafuturist.com
Thanks for your time!