creative re-use of cultural heritage: europeana creative

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Creative Re-Use of Cultural Heritage: Europeana Creative Max Kaiser, Austrian National Library Europeana Food & Drink First Open Innovation Challenge Award Event Università degli Studi di Roma La Sapienza Rome, January 30, 2015 @maxkaiser [email protected]

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Creative Re-Use of Cultural Heritage: Europeana Creative

Max Kaiser, Austrian National Library

Europeana Food & Drink

First Open Innovation Challenge Award Event Università degli Studi di Roma La Sapienza

Rome, January 30, 2015

@maxkaiser

[email protected]

www.slideshare.net/maxkaiser

project overview

reuse of cultural heritage content

lessons learned

GLAMs and Creative Industries

creative re-use of

digitised content

how?

critical mass of content for re-use

Europeana Content Re-use Framework

Europeana Labs & technical infrastructure

co-creation events

five Pilots

series of challenge events with the creative industries

incubation of the most viable projects

the project

February 2013 – July 2015 (30 months)

CIP ICT PSP Best Practice Network

Call: CIP-ICT-PSP-2012-6

• Theme 2: digital content, open access and creativity

26 partners from 14 EU member states

Coordinated by the Austrian National Library

835 person-months effort

Budget: € 5,312,514

EU contribution: € 4,250,000

project partners

content providers

Europeana

creative industries hubs

living labs

technical & multimedia experts

business planning specialists

Europeana Labs

“Europeana Labs is a playground for

remixing and using your cultural and

scientific heritage.”

“It is both an online space and a

network of real-world places for

inspiration, innovation and sharing.”

brand proposition

what is the goal?

achieve much higher rates of use of

Europeana (Network) metadata and

associated content

who are the users?

the developer inspired to or paid to

develop based on our API and/or code

the creative industry professional or

entrepreneur with a commercial motivation

to remix or republish heritage

the designer-developer or multi-disciplinary

teams who want to do both of the above

labs.europeana.eu

content re-use ....

Europeana will be highlighting

digital objects that meet re-use

recommendations

additional search tools that allow to

identify content suitable for re-use

Europeana will expose direct link to

full-size object via API

content for re-use

images with min. 800px

direct links to 300dpi images

rights statements that allow re-use

Europeana re-use requirements

Content / Media File Checker

examines digital objects linked from Europeana

recognises file formats

determines resolution of still images and video files

determines the sample rate and bit depth of audio

determines if a text file can be fully searched

Content Re-use Framework

extension of the existing Europeana

Licensing Framework

allows to find digital objects with quality for

re-use and appropriate rights statement

enables (re-)users to retrieve objects via

direct links

Lessons

Learned

‘Gimme great,

high-res reusable content’

re-use Framework requires commitment

from everyone

use the Content Checker! (Q1 2015)

Pilots

Pilot workflow

plan design prototype deploy

incubate

refine

evaluate

co-funded pilot incubated spin-off

challenge

Co-Creation

a space to work… What: Discussions and co-design activities around

content and processes for digital/offline projects

Why: In order to inspire, guide and help the development

of pilots and projects

When: At the very beginning of ideas and concepts

Where: In ad hoc open and collaborative spaces/contexts

Who: - Professionals from the Creative Industries

- Content providers / Heritage institutions

- Developers / programmers of applications

- Designers and creative minds of different fields

- Other stakeholders

5 Themes – 5 Pilots – 3 (5) Challenges

Started Nov. 2013 Started May 2013 Started

May 2014

History Education Pilot

History Education Historiana Apps

An exemplar application of the Analysis Tool using a satirical map from the National Library in France. The Analysis tool can be used for free by educators to create their own online learning activities at http://apps.historiana.eu. For a video tutorial, click here.

Natural History

Education Pilot

serious adventure

game

located in

Museum

für Naturkunde

in Berlin

MemoryMatch:

game for children

Social Networks Pilot

‘Sound Connections’

invite communities

to interact

enrich sounds with

Europeana materials

and other websources

Tourism Pilot

recreate paintings and

images and share via

social media

we need paintings

with licenses for

re-use

Design Pilot

Lessons

Learned

know your users

make use of (existing) communities

be open to communities, be prepared to be surprised

be clear about what you want people to do/share

give examples and context

content needs to be “fit for purpose”: high quality, high

resolution, allow easy and secure re-use

emotion: be playful and provide fun

be flexible

Challenges

identify, incubate and spin-off viable

projects

based on the 5 thematic areas of

Europeana Creative

pilots as inspiration

Challenge winner receives support

package – technical, strategic and business support to help

develop the idea and get the business started

GLAMs and

Creative Industries

What Creative Industries

want

content:

high quality (and curated) content

pre-selected content collections

show possibilities of available

metadata

technical:

further developed integration of Europeana API

improved search functionality in Europeana and via

Europeana API

What do GLAMs need

to offer? content “fit for purpose”

high quality

easy access – easy to find

interesting material

open licenses

sufficient metadata

tagging, filtering

technical aspects

available direct link, reuseable format

more information

www.europeanacreative.eu

twitter.com/eCreativeEU

www.facebook.com/EuropeanaCreative

http://ecreativedesign2015.istart.org/

Max Kaiser

@maxkaiser [email protected]

Thank you!