[cue]aporia: a philosophy game - university of...

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[CUE]APORIA: a Philosophy Game Aaron Finbloom, Sara Zaltash Concordia University, Montreal CA [email protected] Schumacher Institute, Bristol, UK [email protected] Abstract. [CUE]APORIA is an experimental gaming interface which combines elements from Fluxus/Surrealist scores, John Zorn’s Cobra, The Community of Philosophical Inquiry (Philosophy for Children) and Tino Sehgal’s constructed situations. The game explores how contemporary scoring and choreographic techniques can create performative interfaces for philosophical practice which disrupt the technicity of the book, replacing it by that of the card and thereby injecting discursive practices with ludico-dramatic and embodied elements. The game entails reading and discussing a short theoretical passage alongside Cue Cards which direct the verbal responses based on traditional philosophical structuring (for example: provide a definition), surrealist methods (for example, only speak in questions), and improvisatory frameworks (for example, users write their own conversational directive). The game will be activated at ICLI as a 20 minute performance intervention for 3-10 audience participants. Keywords: new interfaces of philosophical expression, paratextuality, philosophy games, fluxus, john zorn, tino sehgal, cue cards Introduction How can contemporary scoring and choreographic techniques create performative interfaces for philosophical practice? What happens when the technicity of the book is replaced by that of the card; when a discursive practice is injected with a ludic-dramatic embodied practice? [CUE]APORIA is an experimental gaming interface I have invented which combines elements from Fluxus/Surrealist scores, John Zorn’s Cobra, The Community of Philosophical Inquiry (Philosophy for Children) and Tino Sehgal’s constructed situations. The game begins with a chosen short textual passage (for ICLI a text from Interface theory will be selected). This text is read aloud and discussed; however, participants are forced to give verbal responses based on various cue cards. Some of the cards provide more traditional philosophical structuring: analogy, example, reason, definition, clarification, etc. Some of the cards display passages of text itself to be read aloud. Other cards deliberately break and play with language: only say one word at a time, only speak questions, think in silence. While some cards are left blank thereby giving users a chance to spontaneously create context-dependent conversation structures. [CUE]APORIA pushes the practice of philosophy away from the textual linearity predicated in the materiality of books and articles as well as the discursive practice of philosophy aimed at achieving material-independent understanding or semantic meaning. With [CUE]APORIA philosophy’s temporality moves along the kairotic temporality and ludic physicality of the cue card interface, which allows for alterations in bodily movement, rhizomatic thinking and word play. This 20 minute performance intervention requires 3-10 audience participants.

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Page 1: [CUE]APORIA: a Philosophy Game - University of …users.sussex.ac.uk/~thm21/ICLI_proceedings/2016/...[CUE]APORIA: a Philosophy Game Aaron Finbloom, Sara Zaltash Concordia University,

[CUE]APORIA:aPhilosophyGameAaronFinbloom,SaraZaltash

ConcordiaUniversity,[email protected]

SchumacherInstitute,Bristol,[email protected]

Abstract.[CUE]APORIAisanexperimentalgaminginterfacewhichcombineselementsfromFluxus/Surrealistscores,JohnZorn’sCobra,TheCommunityofPhilosophicalInquiry(PhilosophyforChildren)andTinoSehgal’sconstructedsituations.Thegameexploreshowcontemporaryscoringandchoreographictechniquescancreateperformativeinterfacesforphilosophicalpracticewhichdisruptthetechnicityofthebook,replacingitbythatofthecardandtherebyinjectingdiscursivepracticeswithludico-dramaticandembodiedelements.

ThegameentailsreadinganddiscussingashorttheoreticalpassagealongsideCueCardswhichdirecttheverbalresponsesbasedontraditionalphilosophicalstructuring(forexample:provideadefinition),surrealistmethods(forexample,onlyspeakinquestions),andimprovisatoryframeworks(forexample,userswritetheirownconversationaldirective).

ThegamewillbeactivatedatICLIasa20minuteperformanceinterventionfor3-10audienceparticipants.

Keywords:newinterfacesofphilosophicalexpression,paratextuality,philosophygames,fluxus,johnzorn,tinosehgal,cuecards

Introduction

Howcancontemporaryscoringandchoreographictechniquescreateperformativeinterfacesforphilosophicalpractice?Whathappenswhenthetechnicityofthebookisreplacedbythatofthecard;whenadiscursivepracticeisinjectedwithaludic-dramaticembodiedpractice?

[CUE]APORIAisanexperimentalgaminginterfaceIhaveinventedwhichcombineselementsfromFluxus/Surrealistscores,JohnZorn’sCobra,TheCommunityofPhilosophicalInquiry(PhilosophyforChildren)andTinoSehgal’sconstructedsituations.Thegamebeginswithachosenshorttextualpassage(forICLIatextfromInterfacetheorywillbeselected).Thistextisreadaloudanddiscussed;however,participantsareforcedtogiveverbalresponsesbasedonvariouscuecards.Someofthecardsprovidemoretraditionalphilosophicalstructuring:analogy,example,reason,definition,clarification,etc.Someofthecardsdisplaypassagesoftextitselftobereadaloud.Othercardsdeliberatelybreakandplaywithlanguage:onlysayonewordatatime,onlyspeakquestions,thinkinsilence.Whilesomecardsareleftblanktherebygivingusersachancetospontaneouslycreatecontext-dependentconversationstructures.[CUE]APORIApushesthepracticeofphilosophyawayfromthetextuallinearitypredicatedinthematerialityofbooksandarticlesaswellasthediscursivepracticeofphilosophyaimedatachievingmaterial-independentunderstandingorsemanticmeaning.With[CUE]APORIAphilosophy’stemporalitymovesalongthekairotictemporalityandludicphysicalityofthecuecardinterface,whichallowsforalterationsinbodilymovement,rhizomaticthinkingandwordplay.

This20minuteperformanceinterventionrequires3-10audienceparticipants.

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PriorIterations

[CUE]APORIAdevelopedoutofaseriesofstructuredphilosophicalconversationexperimentspioneeredbyAaronFinbloominMontrealduring2015whichwereattemptstoscoreJohnZorn’sCobrawithoutinstrumentsandratherusingintellectualdialogicalinterlocutors.CobraisanimprovisationalmusicalscoreorgamedevelopedbyJohnZornininthe1980sinNewYorkCity.Thegame’sruleswerenevercodifiedbyZornandinsteadonelearnstherulesthroughexperienceorverbalexplication.Asonewhopersonallywitnessedthepieceperformedmultipletimesinthepast10years,IhavecometounderstandsthatthegameworksasaconductorusesacomplicatedsystemofCueCardstoinitiateparticularmusicalcues.JohnBrackettdescribesthisprocess:

Nineteendifferentcuesareincludedontheleft-handcolumnofthispage.Theseparticularcues—associatedwith“Operation1”—describeaneventoractionthatcanbecalledbyaplayer(“caller”)throughaspecificbodilymotion(e.g.,handsignals,pointing)thatisrelayedtotheprompterwhocaneitheracceptordeclinethecue.Iftheeventsuggestedbythecallerisaccepted,theprompterholdsupacolorcoded,rectangularcardwiththerelevantcueandshowsittotheentireensemble(thepromptermayalsoinitiatecues).Thecueisactivatedwhentheprompterlowersthecard,anactionconstitutinga“downbeat.”(Brackett2010)

Iwasinterestedinattemptingtotranslatetheimprovisationaldimensionofthispieceintoaphilosophicalandconversationdimensionwhichoccurredbyacrossaseriesofperformativeexperiments.Thisserieswascalledthe“CobraPhilosophyExperimentSeries”andhad2majoriterations.ThefirstwasatConcordia’smatralabinOctoberof2015.ThesecondwasheldatConcordia’sTopologicalMediaLabinDecemberof2015.

Iteration#1(figure1)involvedgivingparticipantsCueCardswiththelettersN,Y,Q,C,Dwhichwereabbreviationsfor:No,Yes,Question,Clarification,Definition.Inordertogiveaverbalresponseaparticipanthadtoraiseacardindicatingthekindofresponseintendedandthentheconductorwouldcallonanumberofpersonstoinitiateresponses.InadditionIalsoattemptedtotracktheconversationusingasecondaryconductorrole(figure2)whowouldwritequestions,keytermsandquotesandprojectthecontentsfortheconversationinterlocutorstoimplement.

Iteration#2sawaradicalchangeofdirectionasweexperimentedmorewithwritingdramaticandconversationaldirectivesonCueCardswithinthecontextofadevelopingconversation.Twopersonswouldbegintalkingasathirdpersonwouldwriteadirectivefortheconversation(figure3).Thesedirectivesinvolvedbodilymovement,gesture,alterationoftone,shitingofconversationcontent,andmore.Oncewritten,thewriterofthedirectivewoulddisplaythecardinfrontofthetwoconversationpartnerstherebyinstructingthemtoperformthegivenactionorprompt(figure4).

FromthisexperimentalseriesIhavetakenvarioussuccessfulcomponentsfromeachiterationtocreate[CUE]APORIA.Thegameretainstheludic,improvisatoryandstructuredphilosophicalelementsandbringsthemintoacohesivewholewhileretainingarhizomaticfluiditywhichallowsthegametoexplodeorimplodegiventheparticipants’directives.

AuthorBios

AaronFinbloomisaphilosopher,performanceartist,musicianandco--founderofTheSchoolofMakingThinking(SMT)-anartist/thinkerresidencyprogramandexperimentalcollege.Muchofhisworkinvolvesrekindlingtheconnectionbetweenthephilosophicalandtheperformativebycreatingquasi--structuredconversationsthroughgames,improvisationalscores,booklets,audioguides,dancemaps,theatricallectures,existentialtherapyandphilosophicrituals.FinbloomhastaughtphilosophyatSuffolkCountyCommunityCollege,andhascurateddozensinterdisciplinaryimmersivecoursesforSMT.FinbloomholdsanM.A.inPhilosophyandArtfromSUNYStonyBrookandcurrentlyheishousedwithinConcordiaUniversity’sInterdisciplinaryHumanitiesPhDprogram.

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SaraZaltashisaliveperformanceartistcreatingboldcontemporaryprojectsthatenactanevolvingengagementwithpolitical,philosophicalandspiritualrealities.Herworkisdisarminglypersonable,enchantinglydirectandpronetoradicalism.Outofpopularmovements,digitallivesandancientpractices,Saraseeksfrontiers,pioneersandrevolutions.SaraisaFellowoftheSchumacherInstitute.SaraholdsaBATheatre,FilmandTelevision(Bristol,2008),aPostgraduateLanguageCertificateinPersianLanguageandLiterature(Tehran,2010),anMAPerformance,Culture,Context(Leeds,2012),andaGraduateDiplomainLaw(BPP).

Figures

Figure1.CobraPhilosophyExperiment#1w/CueCards

Figure2.CobraPhilosophyExperiment#1w/CueCardsandProjections

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Figure3.CobraPhilosophyExperiment#2-ImprovisedCardWriting

Figure4.CobraPhilosophyExperiment#2-ImprovisedCardWritingDelivery

References

Brackett,John.2010.“SomeNotesonJohnZorn’sCobra.“AmericanMusic28(1):44-75(Spring).