cv - anders bergman
TRANSCRIPT
UDK
Unity
CryEngine
Photoshop
C#
Unreal Kismet
UnrealScript
Software & Competence
Very good knowledge
Other competence Scrum & Agile methodology, Subversion
Very good knowledge
Basic knowledge
Good knowledge
Very good knowledge
Basic knowledge, limited experience
Good knowledge
Other sofware Hanso, Pivotal Tracker, Adobe InDesign, Adobe Premiere
CV - Resume
EducationFuturegames Academy
Game development program
Game design & project management
Game design program
Level design & level scripng specializaon Advanced vocaonal educaon
Södertörn University
Bachelor’s degree, Media technology
Anders Bergman - 2013
Experiences & Projects
I had one of three leading roles in creaon of the DLC to the
award winning indie game “The Ball”. This was a project in col-
laboraon with Sjoerd “Hourences” De Jong, where I contrib-
uted greatly towards its release on Steam.
A valuable experience where weekly milestones were set up
and evaluated by professional game developer Fatshark
under the course of seven weeks. Resulted in an interest from
Fatshark as a publisher, to take the prototype towards release.
The Ball: Quizaz (sofware: UDK)
Level designer, level art
Spare me project - professional supervision
Blockrush (sofware: Unity)
Level-, game designer & lead scripter
School game project - professional supervision
Focus test
Game development related experience
Mad Max - Avalanche Studios
The game projects ranged in length from 2 to 12 weeks in
development me. My roles varied from game designer, level
designer, scripter, product owner to scrum master.
The vital point here is my groups always managed to deliver
fully funconal games on me, without fail.
Various school projects (sofware Unity & UDK)
Futuregames 2 addional game projects
Södertörn 5 addional game projects
War of the Roses - Paradox Interacve Focus / usability test including wring an exstensive QA report
anders Bergmanlevel designerinternship period, from january to September 2014 (30 weeks)
Level scripter
www.anders-bergman.com
+46 708 74 45 75
Stockholm, Sweden
Cover letter
Hello!
Coming from a background in compeve team sports, with over ve years experience at the
highest level in my youth, has taught me to work well with others, perform under stress and to lead
when necessary.
I’ve discovered these aributes to be most relevant when going through the game development
process as well. Especially the realizaon that teamwork and communicaon is crucial when striving
to reach a mutual goal.
Since starng my educaon at Futuregames I have connued to hone my abilies, both in school and
in my free me.
During this me I have contributed to a DLC to be released on Steam as well as producing a proto-
type game well received by game developer Fatshark, enabling a possible release in the future.
My strong suits besides my belief in team work, is a mindset tuned for problem solving and a desire
for iteraon and improvement of my undertakings.
By dedicang myself to designing games, I’m hoping to have my hard work pay o in the end and
eventually acquire a good job in the games industry.
Thanks for checking out my work and I hope to hear from you soon!
Best regards
Anders Bergman
(The ulmate team player)
Anders Bergman - 2013
anders Bergmanlevel designerinternship period, from january to September 2014 (30 weeks)
Level scripter
www.anders-bergman.com
+46 708 74 45 75
Stockholm, Sweden