cynthia a. taylor ecomp 6101 - summer 2010 dr. george blakeslee, lesley university

8
Cynthia A. Taylor ECOMP 6101 - Summer 2010 Dr. George Blakeslee, Lesley University

Upload: ethelbert-gray

Post on 13-Dec-2015

216 views

Category:

Documents


0 download

TRANSCRIPT

Cynthia A. TaylorECOMP 6101 - Summer 2010

Dr. George Blakeslee, Lesley University

The INTRODUCTION

Thomas Edison John Philip Sousa

Cynthia A. TaylorECOMP 6101 - Summer 2010

Dr. George Blakeslee, Lesley University

Three Points of Purpose

The Music Industry

Consumer Accessibility

Classroom CurriculaCynthia A. Taylor

ECOMP 6101 - Summer 2010Dr. George Blakeslee, Lesley University

The EVOLUTION

Cynthia A. TaylorECOMP 6101 - Summer 2010

Dr. George Blakeslee, Lesley University

The MUSIC INDUSTRY

• Made possible for artists to fix any mistakes.

• The artist and the producer capable of creating digitally, the best possible vocal and instrumental sound quality that has been manipulated.

• Created concerns that technology would put professional musicians out of work.

Cynthia A. TaylorECOMP 6101 - Summer 2010

Dr. George Blakeslee, Lesley University

• Music videos became important marketing media for bands.

The CONSUMER ACCESSIBLITY

• More convenient to obtain recorded music at a reasonably inexpensive cost.

• Songs can be downloaded, stored, carried and shared on devices portable and small enough to fit in a purse or pocket.

• Made music available to the mass of consumers who might not have had access to live concert performances.

• Allowed users to not only create and produce their own music, but to broadcast it as well.

Cynthia A. TaylorECOMP 6101 - Summer 2010

Dr. George Blakeslee, Lesley University

CLASSROOM CURRICULA

Cynthia A. TaylorECOMP 6101 - Summer 2010

Dr. George Blakeslee, Lesley University

• Lessons have evolved from use of LPs, filmstrips & cassette tapes into these incorporating technology strategies.

• All areas of the visual & performing arts curricula and CORE curricula have capacity to utilize digital and multi-media technologies.

• Multi-media is defined as the use of at least three or more types of media used to teach an idea.

• These technologies can be a mind-opening experience for students.

(3:00min mark electronic wind instrument solo)

Endless Possibilities

CLASSROOM CURRICULA

Cynthia A. TaylorECOMP 6101 - Summer 2010

Dr. George Blakeslee, Lesley University

The Guitar iphone

Japanese Kiddie Drum Corps

Afraid of the Dark Music Video!(Science music video project created by science teachers in weekend workshop)