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La Bataille de Bautzen La Bataille de Bautzen Règlements Exclusif Pour les Règlements de l’An XXX et Les Règlements des Marie Louises V32

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La Bataille de Bautzen

La Bataille de Bautzen

Règlements Exclusif Pour les Règlements de l’An XXX

et Les Règlements des Marie Louises

V32

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Copyright © 2020 Marshal Enterprises & Nigel Barry April 2020 Rules marked with an eagle or are shaded with a grey background apply only to players using the Règlements de l’An XXX. All rules herein take precedence over any rules in the series rules which they may contradict.

1.0 INTRODUCTION La Bataille de Bautzen 1813 covers the main battle on May 21st 1813. It is difficult to model the first day of the battle without doubling the battle area. The first day saw a steady retreat of the Coalition forces to their prepared positions behind the Spree, so the main battle scenario covers the more important second day. The battles of Weissig and Königswartha were fought on May 19th, 1813 are played on a single map and make good introductions. Following the battle the Coalition retreated and Napoleons pursuit continued hampered by the quality and quantity of his cavalry. Duroc was killed by the Russians during a battle between Reynier’s VII Corps supported by Napoleon and the Garde Cavalrie and Prince Eugene at Reichenback on the 22nd and the V Corps had a division decimated at Haynau on the 26th May by the Prussians rearguard.

2.0 RULES QUESTIONS Check the La Bataille forum at Consimworld: http://www.consimworld.com.

3.0 GAME COMPONENTS A complete game of La Bataille de Bautzen includes the following components, most of which have to be obtained from the game © Marshal Enterprise 2019.

1. Seven 34” x 22” maps 2. A lot of counters 3. One Exclusive Rules Books 4. Charts and tables 5. Four organizational displays 6. Game Turn Record Track 7. Terrain Effects Chart

4.0 TERRAIN

4.1 Towns Bautzen. All other hexes which contain buildings are considered Villages. Any single building by itself is considered a Hamlet

4.2 Spree Bridges & Fords Spree -Units may not melee across the Spree except at bridges and fords. Only one battalion; or one regiment of cavalry may assault across a Spree Bridge or ford hex side at any point in time. Cavalry may only be in Road March when crossing a bridge hex side. Cavalry may not charge through a bridge or ford hexside. All cavalry formations that move through a bridge or ford hexside, add six to their printed morale until their next morale recovery segment; in addition to any other modifiers. This represents regrouping after the crossing.

4.3 Woods Pathway Infantry and cavalry may move from one pathway hex to another using the movement chart. Units on the pathway are in General Order or Skirmish. Woods pathway hexes act as woods except for facilitating faster movement.

4.4 Swamps Only infantry formations in Tirailleur (skirmish) order may enter swamp hexes. Units may not melee out of the swamp. Melee values attacking into or defending in the swamp are x.25 of printed. Units may not advance into the swamp as a result of combat. Units forced to retreat into a swamp are eliminated

4.5 Eichberg (Weissig) This is a height that commands a view of the surrounding area and is designated on the map. No other terrain or units block line of site from this location.

4.6 Earthwork The Earthworks have 4 front hexsides and 2 rear. Fire defence of the Earthworks through the front hexside is fourteen and through the rear is six. Units may move to enter the Earthworks only from the rear hexsides as it is treated as a clear terrain hex move. Note: a melee result is the only way to enter an earthwork through the front hexsides. A single infantry battalion may enter through the rear of the Earthwork either defensively to stack with and support the batterie or single battalion may assault the earthwork to capture it. The batterie may only fire through the front four hexsides of the Earthwork. Melee through a front hexside is minus 12 to the attacker’s morale check and any assaulting infantry is halved in melee factors. The unit in the earthwork does not have to check morale if attacked through the front hexsides. Assaulting through the rear hexside is treated like clear terrain. Once set-up guns may be repositioned within the Earthwork hex. They would be rotated to face any of the front hexsides and could fire in the turn they repositioned. Cavalry may charge or melee only through the rear hexside. However, cavalry may not enter the Earthwork as a result. The defending units would suffer any result.

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4.7 Entrenchments These are felled trees, enhanced natural obstacles and actual trenches, constructed to assist the infantry’s defence. Entrenchment counters are placed at the discretion of the Coalition player on either Gorschakov’s or Miloradovich’s front. The entrenchments would be placed in between or around Earthworks in a clear terrain hex. Russian infantry / jaegers may be in any formation except Column, Carre or Road March in an entrenchment Cavalry may not charge into or through this terrain The unit in an Entrenchment does not have a defensive pre-melee morale check. The attacker does not get an advantage in their pre-melee

morale check because of odds. Once the French move into an Entrenchment hex, the Coalition has one turn to occupy the hex or the Entrenchment counter is removed for

the remainder of the game. There is no pre-melee improvement for Grenadier or Guard Infantry in this terrain. They would be in general order for fire defence and

offensive fire in the hex Artillery or cavalry may not occupy this hex. If forced to retreat into the hex, the cavalry would immediately rout and the artillery be

eliminated. French infantry may only melee into an Entrenchment hex with a single battalion attacking from each adjacent hex. Entrenchments have no front, flank or rear. Any unit in this hex has only front facing

4.8 Carp Pond / Karpfen Teich These areas are a series of deep and muddy ponds. They are commercial fisheries. Entering the Carp Ponds is prohibited. Units retreating or PGD into a Karpfen Teich are eliminated.

4.9 Schießscharte Positions These positions are special village hexes that has been improved over several days with firing holes established in stone fences and buildings walls. They act as defensive strong points. Schießscharte position hexes are treated as villages and the units inside would be in General Order or skirmish but with no rear hex The fire value of a unit in a Schießscharte hex is 2x the printed value on the counter (general order) or its skirmish fire value No artillery or cavalry is allowed in the hex Cavalry may not charge or melee into this hex Coalition units in the Schießscharte hex do not perform a defensive, pre-melee morale check

4.10 Windmill A windmill is placed on the map for historical reference and is a victory condition objective. The structure has no special defence. The Russians placed earthworks on the height to protect Gleina.

4.11 Spree River The Spree River may not seem so formidable because it is somewhat. However, it did have steep banks with a marshy bed and grounds on either side with clayey soils. Notice all of the surrounding lakes. Any type of support transport; ammo caisson; officer’s horses; or other horse conveyances would have difficulty crossing from one side to the other. Thus bridges and fords are important in allowing all of a unit to cross, intact. French units often waited until a trestle was completed or burnt bridge was repaired before making an offensive move that involved crossing the Spree. They did send a few skirmishers forward. Infantry and cavalry that are forced to retreat across the Spree are routed and must roll one die. An odd roll and the unit loses one increment. An even roll and the unit loses two increments. Artillery forced to retreat across the Spree are eliminated.

4.12 Units forced off of the map All units forced off the map by combat must wait for two turns before re-entering. To re-enter they may not be PGD. Therefore it may be necessary for PGD units to wait off the board until they are successful with their morale roll. They would re-enter within three hexes of their off map exit if the leader of the division or corps is sitting on the selected entry hex. In other words, the leader must accompany them back onto the map. Use a box to designate the location and so the units don’t get misplaced.

4.13 Garden This is a vegetable garden and therefore it does not block the line of site. The corn is not as high as an elephant’s eye.

4.14 Roads and Fords Any road that crosses a stream or river is considered a ford.

4.15 General Order The following terrain requires formed units to enter General Order when entering:

Hamlets / Villages / Towns Woods hexes Garden hexes Special Structures (Schießscharte)

4.16 Depots 4.16.1 French: Western Map edge. 4.16.2 Coalition: Eastern Map Edge, then Waditz.

4.17 Terrain and Artillery Ricochet Artillery fire which targets the following hexes terminates in them. Ricochet fire may bounce into, but not through the following hexes.

Hamlets / Villages / Towns Woods hexes Garden hexes Swamp hexes

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Pond hexes Special Structures (Schießscharte) Spree River

NOTE: Artillery Ricochet only applies to the Règlements de l’An XXX. 4.17.1 Slopes and Artillery Ricochet: Artillery Ricochet terminates where it meets an upslope or Banked Stream Hexside. Where Artillery Ricochet meets a down slope hexside, the slopes creates a one hex shadow over which the shot will pass with no effect before continuing along the shot path.

5.0 COMMAND The Organization and Display Charts reveal the command structure of the armies. Refer to them as necessary.

5.1 Cavalry Brigade Leaders In the case of brigades, the cavalry brigade leaders are In Command if they are within 6 hexes of their Divisional leader. Light cavalry may roll for initiative to form their own CP.

5.2 French 5.2.1 Command Points: The French receive one Command Point for Napoléon, Soult, Ney(III), Bertrand(IV), Lauriston(V), Marmont(VI), Reynier(VII), Macdonald(XI), Oudinot(XII) for a total of 9 Command Points. 5.2.2 MU Size: The largest MU which the French may create is a Corps. 5.2.3 Any cavalry allocated as Napoleon’s Headquarters Escorts may only move during the Leader Chit when he is allowed to move. 5.2.4 Leader Casualties: The following leaders may not be replaced: Napoléon, Soult, Ney, Bertrand, Lauriston, Marmont, Reynier, Macdonald, Oudinot 5.2.5 Leaders of Special Ability:

Artillery: Napoléon, Devaux, Drouot, Lauriston, Marmont Cavalry: None

5.2.6 Light Cavalry Leaders: The following light cavalry leaders may roll for initiative to form their own MU. Lefebvre-Desnouettes(1/Gd), Bruyère(1/IC), Chastel(3/IC), Wolff(3/LC) Wolff is acting as GdB Guyot, who commanded a detached brigade of the 3e Légère Cavalrie

5.3 Coalition 5.3.1 Command Points RU: The Coalition may receives One Command Point each for Alexander I, Miloradovich(Left), Gorschakov II(Centre), Barclay(3rd), Langeron(3rd Res), Konstantin(Res), Raevsky(V), Wittgenstein, Miloradovich(Left)

Command Points PR: König, von Kleist(AG), v Zeithen(I), v Yorck(II), v Roder(Res) for a total of 14 Command Points. 5.3.2 MU Size: The largest MU the Coalition may form is a Division. 5.3.3 Leader Casualties: The following leaders may not be replaced: Alexander I, Gorschakov II, Barclay, Langeron, Konstantin, Raevsky, Wittgenstein, Miloradovich, Jachwill, König, Blücher, von Kleist, v Zeithen, v Yorck, v Roder Miloradovich may be replaced by Eugene. 5.3.4 Leaders of Special Ability:

Artillery: Jachwill Cavalry: v Dolffs

5.3.5 Light Cavalry Leaders: The following light cavalry leaders may roll for initiative to form their own CP. RU: Ilowaisky X(Cos), Lanskoi(AG), Schaevitch(LC/Gd) PR: Radionov II(3/AG), Hobe(3/Res), v Werder(LC/Gd)

6.0 SPECIAL RULES

6.1 Headquarters Escorts Units assigned to the French headquarters escort duty may only be commanded by Napoleon or his ADCs (where they form a separate Brigade).

6.2 Scenario Reinforcements When reinforcements are directed to be deployed during the Reinforcement Chit the arriving reinforcements may not be placed in an enemy Zone of Influence. If the reinforcements are unable to comply with this rule displace them towards the friendly depot until they can be placed on the map and outside of enemy Zones of Influence.

6.2.1 French Units Entering the Map French units entering the map for the first time may use Road March if there are no enemy cavalry within 10 hexes.

6.3 Cavalry Skirmish Order Even though there is a row for cavalry skirmishers on the Fire Defence Chart and a column on the Movement Chart, this applies only to players using the Règlements de l’An XXX.

6.4 Special Unit Types and Formations Each of the national armies fighting in this campaign has a unique quality and tactical doctrine which is revealed in the rules and will necessarily change the perspective and play of the contestants.

6.4.1 Elite Infantry Troops A well trained and experienced infantry formation was able to refrain from firing until the command was given at close range. The discipline of elite troops and their ability to hold fire to the critical moment of an assault, despite losses, made them the ultimate reserve. Elite infantry troops are defined as those with printed morale, without modification, of 11 through 16. When an elite unit fires defensively against any attacking hex and the attacker suffers a loss, the pre-melee morale check of all units participating in that attack, are impacted. The effect is that all the attacking units, in this case, suffer a negative adjustment to the pre-melee morale check. The exact adjustment depends based on the morale of the defending unit with the lower the defender’s morale number, the higher the negative adjustment. A 15 or 16 morale is

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minus 6; a 13 or 14 minus 9: an 11 or 12 is a minus 12. These minus values are applied as modifiers to the attacker’s morale for each increment the attacker lost due to the Defensive Fire Attack. When an elite unit attacks, the opposite is true. If the attacker inflicts a loss the pre-melee morale check of all the defending units are impacted utilizing the relationship identified above. The attacking units must, however, have stacking points in a relationship of at least 1 to 1 of the defender. If an elite unit is the attacker against an elite unit, this rule does not apply. In the event of an elite vs. an elite, the attacker has the standard modifier of minus 3 for each fire increment loss.

6.4.2 Cavalry Recovery of Readiness Cavalry may not recover a level of readiness if it is in an enemy zone of influence or is under fire as a target of an offensive or defensive attack (feu).

6.4.3 Combining Coalition Forces Prussian and Russian troops may not stack together in the same hex. If, as a result of movement (end of turn); combat, or morale recovery they are stacked; displace the affected unit(s) 2 hexes to the rear. Thus a nationality would remain and the others would be displaced. The unit(s) displaced may not move in your next turn. Prussian leaders have no effect on Russian troops. Russian leaders have no effect on Prussian Troops.

6.4.4 Artillery Leaders of Special Ability Adjacent batteries may fire upon the same target hex only if there is a leader in one of the firing hexes, and the leader has an artillery bonus. If three hexes of artillery are to fire at the same target, then a leader of special ability must be present and adjacent to all three firing hexes. Artillery in different hexes may, however, always combine their fire if the target hex is adjacent to them both. All batteries which wish to limber must roll one die to do so. Leaders with an artillery bonus number add one to this roll. French Maréchal, Ostermann-Tolstoi (R), Gorschakov (R), Langeron (R), Miloradovitch (R) & Gneisenau (P) add two to the limber roll. Artillery Leaders of special ability add three: Napoleon, Devaux, Drouot, Lauriston, Jachwill (R) & Marmont.

6.4.5 Rheinbund Infantry The infantry of Hesse; Baden; and Wurttemberg are still rooted in the linear tactics of warfare. Therefore when in line, subtract 2 from their morale value. In response to an enemy charge, they can only form Carre if already in line. Bavarian, Italien, Croatian & Wurzburg troops have the flexibility of the French for all formations and changes. If any of these troops fail to recover their morale, they lose an increment for each attempt during morale recovery.

6.4.6 Russian / Prussian Regiments Many Russian Regiments have only one battalion and therefore do not have a regimental counter. Regiments are not part of the Prussian field organization; rather operating in brigades and battalions.

6.5 Reaction and Opportunity Charges (Revises Premier Rules for this battle) This situation typically occurs when the reacting / opportunity charging cavalry contacts the phasing player’s unit. The phasing player then moves addition units into the friendly, contacted hex or adjacent hexes to add fire or melee factors. The insufficiently trained French infantry was not accustomed to advancing on and changing formation in the face of charging cavalry. Thus any French infantry or artillery unit that reinforces a meeting that is the result of an opportunity or reaction charge, in the reacting or opportunity’s Zd’I, must check morale, at the conclusion of movement. If any fail, they would rout (PGD). This infantry or artillery may not change formation in the Zd’I of the reacting or opportunity charging cavalry. The (defending) charging cavalry is not subject to recall as a result of the rout.

6.6 Morale Levels Consult the Morale Levels Summary contained in this electronic booklet as a pdf. The chart sets a threshold, at the hour, to check the condition of the organization based on the number of battalions PGD or eliminated. Cavalry and Artillery don’t count against this total and are not affected.

6.7 Russian Cossaques The Russian Cossaque Regiments that are present in the game, in certain scenarios, are irregular cavalry. Based upon that premise, please apply the following series of adjustments to their use and interaction with other units within the structure of the game: The Cossaques will check morale whenever an infantry formation which is not disordered or an artillery unit fires at the Cossaque, unless

the Cossaque is in the woods. It does not require the result of a casualty to force the morale check. The Cossaque in the woods would have to receive a casualty in order to check for morale. This is because the woods are much denser in

this area. The Cossaques may not charge formed infantry or unlimbered artillery into a front hexside of the enemy. The most reasonable uses of the Cossaques are to work the edges of the battle and target disordered and routed elements as the morale

challenged involuntarily move away from the main battle. Cossaques will also charge artillerie and infanterie from the rear or flank hexside.

6.8 Other Notable Troops Italien is represented by the Italien Infantrie; Velites Turin & Velites Florence; the Neapolitan troops and special cavalry regiments. There are no Prussian Landwehr at this battle. These patriots will arrive after the armistice. (See La Bataille de Leipzig 1813) Silesian Schützen and other Prussian Jägers are volunteer troops that provided their own rifles, casting their own rifle or musket balls and

are accurate marksman. Many were foresters from estates and wore dark green and black uniforms. Experts at concealment and tracking, they were the snipers of their day.

The French infanterie was a mixed composition of trained veterans; National Guard Cohorts and 60-day conscript (Provisoire) soldiers. The fire, melee, morale and Carre tables reflect this.

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The Provisoire infanterie is defined by any infanterie unit having a striped bottom on its counter. Provisoire légère infantry is defined as légère infantry that does not have a dark blue bottom to the counter. Provisoire ligne and légère may not form line. They may not form Carre during an enemy charge

Cohort infanterie were National Guard formations raised in 1812 throughout France from both National Guard troops and Police forces. They may not form Carre during an enemy charge.

Marin infanterie is made up of sailors and coastal artillerists. Those troops were well trained and conducted themselves at a high level. The French Guard has a spectrum of experience and ability

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7.0 TABLES

7.1 TERRAIN EFFECTS MOVEMENT Clear / Windmill 1 Hamlet /Village / Town* 3 Earthworks - Front 5 Inf / Cav and Artillery Prohibited Carp Ponds Prohibited – retreat or PGD into = eliminated Entrenchments (see rule) 5 Inf / Cav and Artillery Prohibited Swamp** 4 Inf / Artillery and Cav. Prohibited Woods* 4 Inf / 5 Cav / Artillery Prohibited Garden* 2 Inf / 2 Cav / 4 Art Slope (Up or Down) Inf +2/ Cav +3 / Art +4 Road ½ when in Road March formation Bridge (Spree) 3 to cross in Road March Streams Inf +3 / Cav +5 / Artillery +4 Bridge (Stream) Inf +2 / Cav +4 / Artillery +2 in Road March formation Ford Inf +4 / Cav +9 / Art. not allowed Spree** Inf +5 / Cav. +10 / Art. Prohibited except bridges / fords Woods Pathway* 3 Inf / Cav +3 / Artillery Prohibited Schießscharte 4 Inf / Cav and Artillery Prohibited *Infantry / Cavalry forms general order in this terrain. Units with a Skirmish Ability may Skirmish in these hexes if they so elect. ** Only Infantry in Skirmish Order may enter a Swamp or cross Spree Hex Type Road March through a Hamlet, Village or Bautzen is 2 movement points per hex

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7.2 STACKING Clear 1 Infantry Regiment

or 18 Infantry Increments or 18 Cavalry Increments or 6 Artillery Increments

or 12 Infantry & 1 Battery Hamlet /Village / Town / Garden 1 Infantry Battalion

or 6 Infantry increments 4 Artillery Increments

or 1 Infantry Battalion & 1 Battery or 1 Cav. Regiment

Earthworks 1 Infantry Battalion & up to 3 artillery increments Cavalry – cannot enter, assault from rear only

Entrenchments 1 Infantry Battalion Swamp 1 Infantry Battalion in Tirailleur Order Woods /Woods Path 1 Infantry Battalion or

1 Cavalry Regiment Artillery may not enter

Carp Ponds Entry Forbidden Road / Bridge 4 Increments in Road March Schießscharte 1 Battalion or 6 increments.

No Artillery or Cavalry In Clear terrain, no more than 3 Infantry Battalions may be stacked together regardless of total In Clear terrain, no more than 3 Cavalry Regiments may be stacked together regardless of total (This means you may stack 3 x 6 increment Cavalry Regiments in a clear hex but not 4 x 4 increment Regiments.)

7.3 INFANTRY UNIT FIRE VALUES (All Disordered formations fire at half strength) French Ligne Légère Marin Garde

National Garde

National Light

Prov. Ligne

Prov. Légère

Jeune Garde T /V

Fusilier G/C

Vieille Garde G/C

Column Printed Printed Printed Printed Printed Printed Printed Printed Printed Printed Line x3 x3 x3 x2 N/A N/A N/A x3 x4 x5 Carre x3 x3 x3 x2 x2 x2 x2 x3 x4 x5 General Order

Printed Printed Printed Printed Printed Printed Printed Printed Printed Printed

Skirmish x3 x2 x2 x3 x3 x5 French

Allies

Italien Rheinbund Foreign Velites (Tur /Flo)

Column Printed Printed Printed Printed Line x2 x2 x2 x3 Carre x2 x2 x2 x3 General Order

Printed Printed Printed Printed

Skirmish x2 x2 x2 Russian Grenadier Jäger Guard Guard

Jäger Infanterie

Column Printed Printed Printed Printed Printed Line x3 x3 x3 x4 x2 Carre x3 x3 x3 x5 x2 General Order

Printed Printed Printed Printed Printed

Skirmish x3 x4 Prussian Infanterie Jäger Grenadier Fusilier Normal Garde Füsilier

Garde Schützen Garde

Jäger Reserve

Column Printed Printed Printed Printed Printed Printed Printed Printed Printed Printed Line x3 x3 x3 x3 x4 x3 x4 x3 x4 x2 Carre x3 x3 x4 x3 x3 x3 x4 x2 x2 x2 General Order

Printed Printed Printed Printed Printed Printed Printed Printed Printed Printed

Skirmish x5* x4 x4 x4* x5* *Schlesien Schützen & Jägers / Gd. are rifle armed and fire x4 or x5 adjacent, x3 at 2 hexes, and x2 at 3 hex range The fire value of a unit in a Schießscharte hex is 2x the printed value on the counter (general order) or its skirmish fire value

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7.4 TERRAIN FIRE DEFENCE VALUES Column Line Carre General Skirmish Disorder

/Rout Artillery

Clear / Windmill 6 9 4 12 14 6/8* Swamp 12 14 Woods/Pathway 10 12 16 Garden 10 12 16 6/8* Hamlet 10 12 16 6/8* Village 10 14 16 7/9* Bautzen 12 14 16 8/10* Earthwork 14 N/A 16 10/12* Entrenchment NA 12 13 15 6 Carp Pond Entry Forbidden Schießscharte 11

Artillery Fire Defences are Limbered / Unlimbered If a hex has infantry and artillery present, the Fire Defence is 2 less than for infantry alone unless the infantry formation is in

Carre Formations fired upon thru the flank have a fire defence of 6 Formations fired upon thru a rear are normal Formations add 1 to the Fire Attack die roll for every increment in a target hex, over 9. Formations in Road March have a fire defence of 4.

7.5 Morale Tables La Grande Armée de 1813 0 -3 -6 Level 1 Level 2 Level 3 1er Vieille Garde Division 10 Batt 2 4 6 1er & 2e Jeune Garde Divisions 24 Batt 6 10 15 III Corps 68 Batt 14 27 40 IV Corps 34 Batt 7 13 20 V Corps 37 Batt 7 14 21 VI Corps 43 Batt 9 17 26 VII Corps 11 Batt 2 4 7 XI Corps 29 Batt 6 12 18 XII Corps 32 Batt 6 13 19 Armée Russe Miloradovich (Left) 11 Batt 2 4 6 Gorschakov (Centre) 25 Batt 5 10 15 De Tolly (3rd Army) 17 Batt 4 9 13 1st & 2nd Grenadier Division 28 Batt 5 10 15 1st & 2nd Guard Division 16 Batt 4 8 12 Preußische Armee AG No Level I Korps 16 Batt 3 6 10 II Korps 13 Batt 3 5 8 Reserve 10 Batt 2 4 6

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7.6 CARRE REALIZATION TABLE French / Marin CARRE DISORDER ROUT When forming from Column 4 Movement Points 11-82 63-66 3 Movement Points 11-56 61-66 2 Movement Points 11-33 34-54 55-66 1 Movement Point 11-21 22-52 53-66 When forming from Line 4 Movement Points 11-53 54-65 66 3 Movement Points 11-36 41-54 55-66 2 Movement Points 11-22 23-52 53-66 1 Movement Point 11-15 16-44 45-66 French Foreign, Rheinbund CARRE DISORDER ROUT When forming from Column/Line 4 Movement Points 11-52 53-61 62-66 3 Movement Points 11-46 51-55 56-66 2 Movement Points 11-35 36-52 53-66 1 Movement Point 11-22 23-45 46-66

French Vieille Garde Battalions MINUS nine from the die roll French 1re Garde Battalions MINUS four from the die roll French 2e Garde MINUS two from the die roll Foreign: Italien, Croatian & Rheinbund: Wurzburg & Bavarian may form Carre from Line or Column Rheinbund: Hesse, Baden and Wurttemberg can only form Carre from Line Provisoire & Cohort infanterie may not form Carre during an enemy charge

Russians CARRE DISORDER ROUT When forming from Column 4 Movement Points 11-52 53-65 66 3 Movement Points 11-41 42-56 61-66 2 Movement Points 11-26 31-46 51-66 1 Movement Point 11-15 16-36 41-66 When forming from Line 4 Movement Points 11-64 65 66 3 Movement Points 11-62 63-64 65-66 2 Movement Points 11-32 33-55 56-66 1 Movement Point 11-31 32-45 46-88

Grenadiers MINUS three from the die roll Guard MINUS six from the die roll

Prussians CARRE DISORDER ROUT When forming from Column 4 Movement Points 11-63 64-65 66 3 Movement Points 11-45 46-55 56-66 2 Movement Points 11-35 36-55 56-66 1 Movement Point 11-25 26-45 46-66 When forming from Line 4 Movement Points 11-64 65 66 3 Movement Points 11-52 53-61 63-66 2 Movement Points 11-32 33-53 65-66 1 Movement Point 11-22 23-44 45-66

Grenadiers, Guard or Normal MINUS three from the die roll Jägers and Schützen ADD two to the die roll Common Modifiers Personalities MINUS their Infantry melee (defence) value from the die roll, if present in the hex If Cavalry is Light ADD three to the die roll If Cavalry is Lance Armed ADD six to die roll If defender is on a morale level ADD three to the die roll for each level Line of sight of cavalry on a Carre starts in the next hex when the cavalry leaves the Carre Additions are not cumulative.

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7.7 CAVALRY RECALL Successfully Recalled FRENCH 2-6 FRENCH GUARD 2-6 SAXON 2-6 RHEINBUND 4-6 ITALIEN 4-6 RUSSIAN Light 3-6 RUSSIAN Heavy 4-6 RUSSIAN Guard 3-6 PRUSSIAN Light 2-6 PRUSSIAN Hussars 2-6 PRUSSIAN Heavy 3-6 RUSSIAN Cossacks 5-6

Personalities who have a cavalry modifier and are commanders of the unit, add one to the die roll.

7.8 CAVALRY CHARGE MORALE MODIFIERS Condition Defending Infantry/Artillery Charged in flank minus 12 to die roll Charged in rear minus 6 to die roll In skirmish order minus 12 to die roll In Line plus 3 to die roll In disordered state minus 6 to die roll In routed state unit suffers pursuit loss In square plus 6 to die roll If charged by Lancers minus 6 to die roll If charged by Heavy Cavalry minus 3 to die roll Charge across a Slope Hexside plus 3 to the die roll Charge into town, woods, swamp or Carp Pond Prohibited Charge into a Entrenchment Prohibited Charge across a Earthwork Prohibited Charge across a Spree Bridge or Ford Prohibited

7.9 INFANTRY MELEE MORALE MODIFIERS: Condition Modification to the Die Roll Attacker Defender Defender is assaulted in flank Minus 12 Defender is assaulted in rear Minus 6 Defender is in Skirmish order No check Minus 6 Defender is in Line Minus 3 Defender is in Square Plus 6 Defender is Disordered Minus 3 Defender is Routed Minus 6 Coalition defender in Schießscharte No Check Attacker is assaulting up a slope Minus 2 Plus 2 Attacker is assaulting across a stream, w/ ford or bridge Minus 6 Plus 6 Attacker is assaulting across the Spree, at a bridge Minus 12 Plus 12 Attacker is assaulting an earthwork front Minus 12 Pass Attacker is assaulting an entrenchment front Pass Attacker lost an increment due to defensive fire Minus 3 for each Elite Infantry……. Morale of 15 or 16 Minus 6 Minus 6 Morale of 13 or 14 Minus 9 Minus 9 Morale of 11 or 12 Minus 12 Minus 12

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7.10 ARTILLERY SPECIAL RULES Roll to limber French Batterie à Pied 1-3 French Batterie à Cheval 1-5 French Batterie de la Garde Automatic French Allied Batterie à Cheval 1-4 French Allied Batterie à Pied 1-3 Prussian Batterie zu Fuß 1-2 Prussian Batterie reitende 1-3 Russian Position Battery 1 Russian Light Battery 1-2 Russian Horse Battery 1-3 Russian Guard Battery 1-2 All batteries which wish to limber must roll one die to do so Leaders with an artillery bonus number add one to this roll

7.11 DEPOT LOCATIONS French Western Map edge Coalition Eastern Map Edge, then Waditz

ADDITIONAL

ROLL TO CLOSE MODIFIERS

CONDITION MODIFIER If the assaulting stack is assaulting across a stream (E4.8.1)

-6

If the assaulting stack is assaulting across a banked stream (E4.8.1)

-12

If the assaulting stack is assaulting across a bridge (E4.8.1)

-6

ADDITIONAL

ROLL TO STAND MODIFIERS

CONDITION MODIFIER If the target of an Assault exclusively by units which are assaulting across a stream / bridge (E5.4.3)

+6

ADDITIONAL MELEE MODIFIERS

CONDITION MODIFIER Cavalry charging a unit in Battalion Masse (E5.13.6.6)1 x ½

Cavalry charging across a bridge hexside (E5.2.2.5)

x 1/3

1. When charging units in Battalion Masse cavalry is not doubled when charging three hexes in a straight line (E5.13.6.7).

ADDITIONAL MORALE CHECK MODIFIERS

CONDITION MODIFIER Unit in Division Masse (E5.13.7.5) +3 Austrian Infantry in Line formation (E5.13.2)

+3

COMMAND SPAN CHART COMMAND LINK SPAN IN HEXES

Army Leader to Wing Leader 10 Wing Leader to Division Leader 6 Wing Leader to Brigade Leader 61 Division Leader to Brigade Leader 32 Division Leader to Units 32

Brigade Leader to Units 22

1. Use when the Corps leader is in direct command of the Brigade leader and the Brigade leader does not have a Division commander. 2. Light Cavalry Leaders use their Cavalry Mêlée rating as their Command Span when they are forming an MU as a result of a successful initiative check.

CAVALRY SKIRMISHER HARASSMENT (11.10.7.1)

TERRAIN TYPE DEFENSE FACTOR

Clear 2 Vines 3 Swamp, Chapel, Village 4 Modifiers to Basic Defense Factor: Cavalry Skirmishers +1 Retreating Before Assault/Charge +2 Cavalry or Horse Artillery PGD +1

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8.0 SCENARIOS a) Scenario One Main Battle May 21, 1813 (09:40) b) Scenario Two Ney’s Grand Tactical Manoeuvre May 21, 1813 (06:00) c) Scenario Three Königswartha and Weissig May 19, 1813 (13:00) d) Scenario Four Königswartha May 19, 1813 (13:00) e) Scenario Five Weissig May 19, 1813 (13:00) f) Scenario Six The Imperial Guard Attacks May 21, 1813 (13:00) g) Scenario Seven Oudinot’s Morning Attack May 21, 1813 (06:00) Haynau May xx, 1813 is its own battle.

8.1 Map Layout Bauten Auritz Map 1

Kreckwitz Keina Map 3

Klix Salga Map 5

Map 2 Kl. Kunitz Dohlen

Map 4 Kubschutz Kumschultz

Map 6 Gleina Baruth

Königswartha Map 7

Weissig

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9.0 Scenario One – The Grand Battle at Bautzen May 21, 1813

9.1 Introduction As the morning of May 21, 1813 broke forth, there were significant battles on either wings of both armies. As those early morning battles started to subside, then the battles in the centre started to develop. To assist Marshal Oudinot on the right of the French line, Marshal MacDonald assaulted and taken Rabitz. He was able to an artillery grand battery close to the Russian lines and relieve the pressure coming from the Russian grenadiers and other troops. This newly found pressure on the Russian centre allowed Oudinot some respite from the pounding he was getting from the Russian offensive. Ney was finally starting to move forward from Gleina on the French left; but he stalled again at Preititz, where Souham’s massive division had been manhandled by Barclay de Tolly. Ney felt compelled to use three other divisions (Delmas; Albert and Rickard) to assault the town. By that time, the Prussians, under Kleist, were assisting the Russians, and Preititz switched hands several times in a three hour battle. Kleist finally gave up the time, but Ney’s schedule had been completely done in by the tough battle. In the meantime, Soult had been getting ready for his attack on the Prussians with Bertrand’s IV Corp. Soult had set Bertrand to go on the offensive supported by a grand battery of the Guard artillery of 60 guns. Soult’s extensive preparations paid dividends and Blucher’s Prussians started to wear down by 3pm. Blucher started to retreat. By 4pm, Alexander had determined the Coalition had lost the battle and had started to pull back the many heavy guns. The Coalition was successful in pulling back all of those guns from the French vice just before Ney was able to catch the escaping Russians and Prussians. There were many opportunities for the French to stop the Russians and Prussians, but none were realized. Recommended for multiple players and will take several days to finish, even with timed moves. Once Ney reaches his objectives, Napoleon orders the general attack. Play Scenarios Two and Seven first, or use the starting points listed in this scenario.

9.2 Date May 21, 1813

9.3 Maps All six maps

9.4 Start: 09:40

9.5 Finish: At the end of the 16:00 turn

9.6 Notes The prequels are scenarios 3 (4 & 5), 2 & 7.

9.7 Command French: Napoléon, Soult, Ney(III), Bertrand(IV), Lauriston(V), Marmont(VI), Reynier(VII), Macdonald(XI), Oudinot(XII) Russian: Alexander I, Miloradovich(Left), Gorschakov II(Centre), Barclay(3rd), Langeron(3rd Res), Konstantin(Res), Raevsky(V) Prussian: König, von Kleist(AG), v Zeithen(I), v Yorck(II), v Roder(Res)

9.8 Initiative French: Lefebvre-Desnouettes(1/Gd), Bruyère(1/IC), Chastel(3/IC), Wolff(3LC) Russians: Ilowaisky X (Cos), Lanskoi (AG), Schaevitch (LC/Gd) Prussians: Radionov II (3/AG), Hobe (3/Res), v Werder (LC/Gd) Note: Wolff is acting as Bde leader for the régiments attached to the V Corps (2e Bde 3LC)

9.9 Leaders of Special Ability Artillery: Napoléon, Drouot, Lauriston, Marmont Cavalry: None

9.10 Rout Direction French: Western Map edge Coalition: Eastern Map Edge, then Waditz

9.11 Bridges Certain Bridges are under repair and will not be available at the beginning of the scenario. The bridge at Nieder-Gürig is damaged. Nieder Gürkau / Nimschütz Road Bridge. At the end of the French 12:20 turn, a roll of: 1 or 2 the Bridge is repaired and can be used. For each subsequent turn, subtract one from the die roll

9.12 Entry Roads If the entry road is blocked by enemy troops, wait one turn and then enter within four hexes of the road or entry hex. Troops may enter in Road Marche if there is no enemy cavalry within 10 hexes

9.13 Victory Condition French Decisive No Russian Heavy Artillery get within six hexes of Wadnitz and either road from there to the

eastern edge must be free of enemy Zone d’influence Substantial 2-1 Russian Heavy Batteries get within six hexes of Wadnitz and either road from there to

the eastern edge must be free of enemy Zone d’influence Marginal 4-3 Russian Heavy Batteries get within six hexes of Wadnitz and either road from there to

the eastern edge must be free of enemy Zone d’influence. Draw 6-5 Russian Heavy Batteries get within six hexes of Wadnitz and either road from there to

the eastern edge must be free of enemy Zone d’influence.

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Coalition Marginal 9-7 Russian Heavy Batteries get within six hexes of Wadnitz and either road from there to the eastern edge must be free of enemy Zone d’influence.

Substantial 12-10 Russian Heavy Batteries get within six hexes of Wadnitz and either road from there to the eastern edge must be free of enemy Zone d’influence.

Decisive 15 -13 Russian Heavy Batteries get within six hexes of Wadnitz and either road from there to the eastern edge must be free of enemy Zone d’influence.

Exit Roads If the exit road is blocked by enemy troops, wait one turn and then exit within four hexes of the exit road. That is the limit however. Troops may exit the map in Road Marche if there is no enemy cavalry within 8 hexes

9.14 Morale Every French Corps that goes on a Morale Level, increase the Coalition Victory by one level If the French Old Guard goes on a Morale Leve l, increase the Coalition Victory by one level If the Russian Guard Divisions (1st and 2nd) both are placed on a Morale Level at the same time, increase the French Victory by one level

9.15 Schedule of Retreat Start before noon Increases French Victory Level by One Start through 13:40 No effect Start at 14:00 - 14:40 Increases Coalition Victory Level by One Start at 15:00 or after Increases Coalition Victory Level by Two

9.16 Setup

Bautzen Enter at 11:00 Le Grande Armée de 1813

Empereur Napoléon I, Roi d'Italie État-major Impérial

Maréchal d’Empire Berthier, Prince de Neuchatel Maréchal d’Empire Soult Duc de Dalmatie with Bertrand Général de division Dulauloy Général de division Drouot Général de division Lebrun Général de division Caffarelli Général de brigade Dejean Général de brigade Guehenuec

Bautzen to Burck, west edge Enter at 11:00 Garde Impériale

Marechal d’Empire Mortier, Duc de Trévise

Bautzen Enter at 13:00 1re Division Vieille Garde

Général de division Roguet 1re Vieille Garde Batterie à Pied with the Artillerie 2e Vieille Garde Batterie à Pied with the Artillerie 1re Grenadiers à Pied Régiment (1re & 2e btns) 2e Grenadiers à Pied Régiment (1re & 2e btns) 1re Chasseurs à Pied Régiment (1re & 2e btns) 2e Chasseurs à Pied Régiment (1re & 2e btns) Vélites of Turin Vélites of Florence

Bautzen Enter at 12:00 1re Division Jeune Garde

Général de division Dumoustier 1re Jeune Garde Batterie à Pied with the Artillerie 2e Jeune Garde Batterie à Pied with the Artillerie Fusilier-Grenadier Régiment (1re & 2e btns) Fusilier-Chasseur Régiment (1re & 2e btns) 1re Voltigeur Régiment (1re & 2e btns) 2e Voltigeur Régiment (1re & 2e btns) 3e Voltigeur Régiment (1re & 2e btns) 6e Voltigeur Régiment (1re & 2e btns) 7e Voltigeur Régiment (1re & 2e btns)

Bautzen to Burck, west edge Enter at 11:00 2e Division Jeune Garde

Général de division Barrois 3e Jeune Garde Batterie à Pied with the Artillerie 4e Jeune Garde Batterie à Pied with the Artillerie 1re Tirailleur Régiment (1re & 2e btns) 2e Tirailleur Régiment (1re & 2e btns) 3e Tirailleur Régiment (1re & 2e btns)

6e Tirailleur Régiment (1re & 2e btns) 7e Tirailleur Régiment (1re & 2e btns)

Bautzen Enter at 11:40 Garde Artillerie

Général Devaux Attached from 1re Division Vieille Garde

1re Vieille Garde Batterie à Pied 2e Vieille Garde Batterie à Pied

Bautzen Enter at 12:00 Garde Artillerie

3e Vieille Garde Batterie à Pied 4e Vieille Garde Batterie à Pied

Attached 1re Division Jeune Garde 1re Jeune Garde Batterie à Pied

At Burck 2e Jeune Garde Batterie à Pied

Attached 2e Division Jeune Garde 3e Jeune Garde Batterie à Pied

Bautzen Enter at 12:40 4e Jeune Garde Batterie à Pied

Garde Artillerie 5e Jeune Garde Batterie à Pied 6e Jeune Garde Batterie à Pied

Detached to the Cavalerie 1re Vieille Garde Artillerie à Cheval Batterie 2e Vieille Garde Artillerie à Cheval Batterie

Bautzen Enter at 11:00 1re Cavalerie Division de la Garde

Général de division Lefebvre-Desnouettes 1re Vieille Garde Artillerie à Cheval Batterie from Garde Artillerie Berg Chevauxléger-lanciers 1re Chevauléger-lanciers de la Garde Polonais 2e Chevauléger-lanciers de la Garde Néerlandais

Bautzen Enter at 11:20 2e Cavalerie Division de la Garde

Général de division d'Ornano 2e Vieille Garde Artillerie à Cheval Batterie from Garde Artillerie Chasseurs à Cheval de la Garde Mamelouks Grenadiers à Cheval de la Garde Empress Dragoons Gendarmes d'Elite

Salga III Corps d’Armée (Staff & Cavalerie)

Maréchal d’Empire Ney, Prince de la Moscowa

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Chef d'état-major Col Rene de Cramayel 10e Hussard Régiment Baden 4. Dragoon Régiment

Gleina: No closer than 5 hexes (north) of Gleina, the whole division between Gleina and Gottamelda. 8e Division, III Corps d’Armée

Général de division Souham 2/6e Légère Régiment 3/25e Légère Régiment 3/16e Légère Régiment 1/28e Légère Régiment 4/34e Ligne Régiment 3/40e Ligne Régiment 6/32e Ligne Régiment 3/58e Ligne Régiment 3/59e Ligne Régiment 4/69e Ligne Régiment 3/88e Ligne Régiment 3/103e Ligne Régiment

Brosa In the village 22e Ligne Régiment (1re, 2e, 3e & 4e btns) 9/2e Batterie à Pied 10/2e Batterie à Pied

Windmill: No closer than five hexes (north) of Windmill, The whole division between the Windmill and Brosa 9e Division, III Corps d’Armée

Général de division Delmas 3/2e Légère Régiment 3/4e Légère Régiment 1/29e Légère Régiment 136e Ligne Régiment (1re, 2e, 3e & 4e btns) 138e Ligne Régiment (1re, 2e, 3e & 4e btns) 145e Ligne Régiment (1re, 2e, 3e & 4e btns) 1/9e Batterie à Pied 11/9e Batterie à Pied

Gottamelda Within three hexes 10e Division, III Corps d’Armée

Général de division Albert 4/5e Légère Régiment 4/12e Légère Régiment 139e Ligne Régiment (1re, 2e, 3e & 4e btns) 140e Ligne Régiment (1re, 2e, 3e & 4e btns) 141e Ligne Régiment (1re, 2e, 3e & 4e btns) 3/7e Batterie à Pied 4/7e Batterie à Pied

Road to Klix: Roll 9:40 1 or 2, 10:00 3 or 4, 10:20 5 or 6 to enter the entire division 11e Division, III Corps d’Armée

Général de division Ricard 9e Légère Régiment (3e & 4e btns) 4/43e Ligne Régiment 3/75e Ligne Régiment 3/50e Ligne Régiment 4/65e Ligne Régiment 142e Ligne Régiment (1re, 2e, 3e & 4e btns) 144e Ligne Régiment (1re, 2e, 3e & 4e btns) 18/1re Batterie à Pied 19/7e Batterie à Pied

Road to Klix: Roll 11:00 1 or 2, 11:20 3 or 4, 11:40 5 or 6 to enter the entire division 39e Division, III Corps d’Armée

Général de division Marchand 3. Baden Linie Regiment (1. & 2. btns) 1/1. Baden Linie Regiment 1. Hessian Füsilier Regiment (1. & 2. btns) 2. Hessian Leib du Corps Regiment (1. & 2. btns) Hessian Leib-Garde Regiment (1. & 2. btns) 1. Baden Batterie zu Fuß 1/2 Hessian Batterie zu Fuß

Breising

IV Corps d’Armée Staff Général de division Comte Bertrand Maréchal d’Empire Soult Duc de Dalmatie from État-major Impérial

Nieder Geurig État-major General d’ brigade Delort

12e Division, IV Corps d’Armée Any element of command

Général de division Morand Nieder Geurig

13e Ligne Régiment (1re, 2e, 3e, 4e & 6e btns) 3/3e Légère Régiment 4/8e Légère Régiment

Breising Either side of river ford 2/3e Croate Régiment 1/4e Croate Régiment 23e Ligne Régiment (1re, 2e, 3e & 4e btns) 1/2e Batterie à Pied 3/2e Batterie à Pied

This division was in combat on 19th May and badly defeated. If you played Konigswartha see Scenario Three/Four. If starting from this scenario, roll for each battalion. A roll of 1-6 corresponds to the number of increments lost per battalion. See Scenario Four for additional options 15e Division, IV Corps d’Armée 14:20 Enter at Briesing

1re Italien Ligne Régiment (3e & 4e btns) 4e Italien Ligne Régiment (1re, 2e, 3e & 4e btns) 6e Italien Ligne Régiment (3e & 4e btns) 1/Milan Guard Bataillon 7e Italien Ligne Régiment (1re, 2e, 3e & 4e btns)

14:40 Enter at Briesing Général de division Peyri 1re Italien Batterie à Pied 2e Régiment des chasseurs à cheval néopolitaine 13e Italien Batterie à Pied Captured at Konigswartha

11:00 Enter at Nieder Guerig SPELLING 38e Division, IV Corps d’Armée

Generallieutenant Franquemont 1/9. Württemberg Leicht Regiment 1/10. Württemberg Leicht Regiment 7. Württemberg Linie Regiment (1. & 2. btns) 1. Württemberg Linie Regiment (1. & 2. btns) 2. Württemberg Linie Regiment (1. & 2. btns) 1. Württemberg Batterie zu Fuß

10:00 Enter road to Gottamelda V Corps d’Armée

Général de division Lauriston Chef d'état-major General d’ brigade Baillod

Malschwitz No closer than 6 hexes 16e Division, V Corps d’Armée

Général de division Maison 151e Ligne Régiment (1re, 2e, 3e & 4e btns) 153e Ligne Régiment (1re, 2e, 3e btns) 1/1re Batterie à Pied 3/1re Batterie à Pied

12 00 Starting this turn, enter road to Gottamelda 17e Division, V Corps d’Armée

Général de division Puthod 1/5e Batterie à Pied 11/5e Batterie à Pied 146e Ligne Régiment (1re, 2e, 3e & 4e btns)

12:40 Starting this turn, enter road to Gottamelda 147e Ligne Régiment (1re, 2e, 3e & 4e btns)

13:20 Starting this turn, enter road to Gottamelda 148e Ligne Régiment (1re, 2e, 3e & 4e btns)

10:00: One turn after the French occupy the wind mill, enter on the road to Gottamelda 18e Division, V Corps d’Armée

Général de division Lagrange

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154e Ligne Régiment (1re, 2e, 3e & 4e btns) 10/1re Batterie à Pied 12/1re Batterie à Pied

10:40: Starting this turn, roll even to enter road to Gottamelda

3e Régiment étranger irlandais (1re & 2e btns) 11:40: Starting this turn, roll even to enter road to Gottamelda

155e Ligne Régiment (1re, 2e, 3e & 4e btns) Attached from 3e Légère Cavalerie Division 10:00: Starting this turn, roll even to enter road to Gottamelda

General Wolff (acting as the Brigade leader) 8e Chasseur à Cheval Régiment

10:40: Starting this turn, roll even to enter road to Gottamelda

9e Chasseur à Cheval Régiment 11:20: Starting this turn, roll even to enter road to Gottamelda

2e Italien Chasseur à Cheval

10:20: Starting this turn, roll even to enter road to Gottamelda (per Régiment or Batterie) 19e Division, V Corps d’Armée

Général de division Rochambeau 10:20 149e Ligne Régiment (1re, 2e, 3e & 4e btns) 15/1e Batterie à Pied

10:40: Starting this turn, roll even to enter road to Gottamelda (per Régiment or Batterie)

135e Ligne Régiment (1re, 2e, 3e & 4e btns) 16/1e Batterie à Pied

12:00 Enter road to Gottamelda V Corps Artillerie

17/1re Batterie à Pied 2/5e Batterie à Cheval 7/6e Batterie à Cheval

Burck Within four hexes VI Corps d’Armée

Maréchal d’Empire Marmont, Duc de Ragusa Chef d'état-major General d’ brigade Richemont

20e Division, VI Corps d’Armée Général de division Compans 1re Marin Artillerie Régiment (1re, 2e, 3e & 4e btns) 3e Marin Artillerie Régiment (1re & 2e btns) 3/47e Ligne Régiment 3/86e Ligne Régiment 5/66e Ligne Régiment 3/122e Ligne Régiment 32e Légère Régiment (2e & 3e btns) 16/5e Batterie à Pied 10/8e Batterie à Pied

10:00 Road to Nieder Keina, west edge 21e Division, VI Corps d’Armée

Général de division Bonnet 2e Marin Artillerie Régiment (1re, 2e, 3e, 4e, 5e & 6e btns) 4e Marin Artillerie Régiment (1re & 2e btns) 37e Légère Régiment (1re, 2e & 3e btns) 4/36e Légère Régiment 4/131e Ligne Régiment 4/132e Régiment 4/133e Régiment 2/Würzburg Infanterie Regiment 10/4e Batterie à Pied 18/5e Batterie à Pied

Nieder Keina Joseph Napoleon Battalion

Nadelwitz: Within three hexes, NW of the stream 22e Division, VI Corps d’Armée

Général de division Friederichs 23e Légère Régiment (3e & 4e btns)

4/1re Ligne Régiment 2/62e Ligne Régiment 3/14e Ligne Régiment 4/16e Ligne Régiment 6/26e Ligne Régiment 6/82e Ligne Régiment 121e Ligne Régiment (3e & 4e btns) 15e Ligne Régiment (3e & 4e btns) 70e Ligne Régiment (3e & 4e btns) 14/4e Batterie à Pied 22/9e Batterie à Pied

14:00: Enters at the road to Klix VII Corps d’Armée

Général de division Reynier Chef d'état-major General d Brigade Gressot

32e Division, VII Corps d’Armée Général de division Durutte 35e Légère Régiment (2e & 4e btns) 4/36e Légère Régiment 131e Ligne Régiment (2e & 4e btns) 132e Ligne Régiment (2e & 4e btns) 133e Ligne Régiment (2e & 4e btns) Würzburg Régiment (2e & 3e btns)

14:20 Artillerie enters at the Road to Klix 22/1re Batterie à Pied 6/5e Batterie à Pied

14:40 Artillerie enters at the Road to Klix 4/9e Batterie à Pied

Strehla XI Corps d’Armée

Maréchal d’Empire Macdonald, Duc de Taranto Chef d'équipe General d’ brigade Grundler

Rabitz: Six hexes west, behind or in the woods 31e Division, XI Corps d’Armée

Général de division Ledru (Fressinet) 4/27e Légère Régiment 4/50e Ligne Régiment 4/5e Ligne Régiment 4/79e Ligne Régiment Régiment d'élite néopolitaine (1re & 2e btns)

Falkenberg In the village 16/5e Batterie à Pied Néopolitaine Batterie à Cheval

Kessnitz: Within six hexes south, no closer than nine hexes of Daranitz 35e Division, XI Corps d’Armée

Général de division Gérard 6e Ligne Régiment (3e & 4e btns) 112e Ligne Régiment (1re, 2e, 3e & 4e btns) 2e Italien Légère Régiment (3e & 4e btns) 5e Italien Ligne Régiment (3e & 4e btns)

Kessnitz In the village 6/1re Batterie à Pied 20/5e Batterie à Pied

9:40 Road to Pilwitz Cavalerie Brigade, XI Corps d’Armée

4e Italien Chasseur à Cheval Régiment Würzburg Jäger zu Pferd

Strehla Within twelve hexes 36e Division, XI Corps d’Armée

Général de division Charpentier 14e Légère Régiment (3e & 4e btns) 22e Légère Régiment (1re, 2e, 3e & 4e btns) 6/10e Ligne Régiment 6/20e Ligne Régiment 3/67e Ligne Régiment 4/3e Légère Régiment 4/102e Ligne Régiment 5/1re Batterie à Pied 19/2e Batterie à Pied

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Binnewitz In the village XII Corps d’Armée

Maréchal d’Empire Oudinot, Duc de Reggio Chef d'équipe General d’ Brigade Lacoste Bavarois Chevauléger attached to the 9e Division, the remaining regiments are at Moritzberg with Wolff

Rieschen Within three hexes 13e Division, XII Corps d’Armée

Général de division Pacthod 4/1re Légère Régiment 7e Ligne Régiment (3e & 4e btns) 4/10e Ligne Régiment 4/42e Ligne Régiment 6/7e Ligne Régiment

Rieschen In the village 18/4e Batterie à Pied

Mehlteuer Within two hexes 4/67e Ligne Régiment 1re Néopolitaine Légère Régiment (1re & 2e btns) 101e Ligne Régiment (2e, 3e & 4e btns)

Mehlteuer In the village 20/4e Batterie à Pied

Klein-Kunitz Within three hexes 14e Division, XII Corps d’Armée

Général de division Lorencz 52e Ligne Régiment (3e & 4e btns) 137e Ligne Régiment (1re, 2e, 3e & 4e btns) 156e Ligne Régiment (1re, 2e, 3e & 4e btns)

Klein-Kunitz In the village 2/4e Batterie à Pied 25/4e Batterie à Pied

Binnewitz Within three hexes 9e Division Bavarois, XII Corps d’Armée

Generallieutenant Raglovich 1. Licht Bataillon 2/Prinz Karl #3 Bavarois Infanterie 13. Bavarois Infanterie 1/Isenburg #4 Bavarois Infanterie 2/Herzog Pius #8 Bavarois Infanterie 2. Licht Bataillon 2/Preysing #5 Bavarois Infanterie Regiment 7. Bavarois Infanterie 2/#9 Bavarois Infanterie 2/Junker #10 Bavarois Infanterie

Binnewitz In the village 1. Bavarois Batterie zu Fuß 2. Bavarois Batterie zu Fuß Bavarois Reserve Batterie zu Fuß

Binnewitz Within three hexes Attached from XII Corps d’Armée Cavalerie

Bavarois Chevaulegers

Any element of command I Corps Cavalerie

Général de division Latour-Maubourg Chef d'équipe General d’ Brigade Jumilhac

Neubolitz Within five hexes 1re Légère Cavalerie Division, I Corps Cavalerie

Général de division Bruyère 7e Hussard Régiment 16e Chasseur à Cheval Régiment 1re Chevauléger Régiment 8e Chevauléger Régiment 1re Italien Chasseur à Cheval Régiment Sächsisches Hussar Régiment Sächsisches Chevauleger Régiment 1/1re Batterie à Cheval

10:00 Priswitz 3e Légère Cavalerie Division, I Corps Cavalerie

Général de division Chastel

25e Chasseur à Cheval Régiment 6e Hussard Régiment 2e Chasseur à Cheval Régiment 1/6e Batterie à Cheval

Detached to V Corps 8e Chasseur à Cheval Régiment 9e Chasseur à Cheval Régiment 2e Italien Chasseur à Cheval

Bautzen Within five hexes 1re Grosse Cavalerie Division, I Corps Cavalerie

Général de division Bordesoulle 2e Cuirassier Régiment 3e Cuirassier Régiment (including the 9e) 6e Cuirassier Régiment 11e Cuirassier Régiment 12e Cuirassier Régiment Sächsisches Leib Kürassier Regiment Zastrow Kürassier Regiment 4e Italien Batterie à Cheval

Anywhere between Bautzen and Pristwitz 3e Grosse Cavalerie Division, I Corps Cavalerie

Général de division Doumerc 4e Cuirassier Régiment 7e Dragoon Régiment 23e Dragoon Régiment 30e Dragoon Régiment Italien Napoleon Dragoon Régiment 3. Sächsisches Batterie à Cheval

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Armée Russe

Kumschultz Staff

Alexander I Tsar de toutes les Russies Généralmajor Comte von Toll Général Comte Ostermann-Tolstoi

Weissig Général de cavalerie Wittgenstein Général D’auvray – Chef d'état-major d'armée

Gross-Kunitz: Southwest of the stream, within 15 hexes of the village Cossaque Brigade

Généralmajor Ilowaisky X Platov #4 Don Cossaque Regiment Lotschilin #1 Don Cossaque Regiment Koschkin Don Cossaque Regiment Illowaiski #10 Don Cossaque Regiment Gorin #1 Don Cossaque Regiment 5th Bashkir Regiment

Neudorf Within twelve hexes Advant Garde

Généralmajor Lanskoi Streifkorps Prendel (This is not a Cossaque) Alexandria Hussar Regiment White Russia Hussar Regiment Lithuania Chasseur à Cheval Regiment Ataman Don Cossaques Illowaiski #12 Don Cossaque Regiment Kutainikov #4 Don Cossaque Regiment Semenschenkov Don Cossaque Regiment Horse Artillery Battery #2

Preuschwitz LEFT (La Gauche)

Général du comte d'infanterie Miloradovich Généralmajor Nikitin - Devoir general

Gross-Kunitz 2nd Corps

Généralmajor Duc Eugene de Wurttemberg

Woods between Belitz and Panitz 3rd Division, 2nd Corps

Généralmajor Comte Schachafskoi Mourmansk Infantry Regiment Revel Infantry Regiment Tchernigov Infantry Regiment 20th Jaeger Regiment 21st Jaeger Regiment Soum Hussar Regiment Tartar Uhlan Regiment Converged Dragoon Regiment Heavy Artillery Battery #1 Light Artillery Battery #33 Horse Artillery Battery #7

Dohlen Within six hexes 4th Division, 2nd Corps

Généralmajor Pischnitzki Krementsoug Infantry Regiment Volhynie Infantry Regiment Riajsk Infantry Regiment 4th Jaeger Regiment 34th Jaeger Regiment Tobolsk Infantry Regiment Tchernigov Chasseur à Cheval Regiment New Russia Dragoon Regiment Lithuanian Uhlan Regiment

Gross-Kunitz Within six hexes 2nd Corps Cavalry

Généralmajor Millesimo Kiev Dragoon Regiment Kharkov Dragoon Regiment Horse Artillery Battery #4

Rebrikov #3 Cossaque Regiment Stavropol Kalmuck Regiment Orlov Streifkorps

Baschütz CENTRE

Générallieutenant Gorschakov II Colonel Uvarov - Chef d'état-major

1st Linie Générallieutenant Berg Baschütz

Baschütz/ Litten: Between the two villages, including earthworks 5th Division

Généralmajor Lukov Perm Infantry Regiment Mohilev Infantry Regiment Kalouga Infantry Regiment Sievesk Infantry Regiment Grand Duchess Cathrine Battalion Loubny Hussar Regiment Moscow Dragoon Regiment Mitau Dragoon Regiment Heavy Battery #5 Horse Battery #3

Baschütz /Jenkwitz: Between the two villages, including earthworks 14th Division

Généralmajor Lalin Tenguinsk Infantry Regiment Estonia Infantry Regiment Akhtyrsk Hussar Regiment Tchougouiev Uhlans Kargopol Dragoon Regiment

Jenkwitz 2nd Linie

Générallieutenant St. Priest

Kl Jenkwitz Within ten hexes 7th Division

Généralmajor Tallisin III Sophia Infantry Regiment Pskof Infantry Regiment 11th Jäger Regiment

Kl Jenkwitz / Rabnitz: Between the two villages, including earthworks 8th Division

Généralmajor Engelhardt I Archangel Infantry Regiment Schusselburg Infantry Regiment Old Ingremannland Infantry Regiment Kaporsk Infantry Regiment 37th Jäger Regiment Heavy Artillery Battery #7

Rabnitz Within eight hexes 11th Division

Générallieutenant Markov 1st Jäger Regiment 33rd Jäger Regiment Light Battery #13 Podolsk Infantry Regiment Jeletz Infantry Regiment Riazan Infantry Regiment Brest Infantry Regiment

Pantiz Within eleven hexes 22nd Division

Généralmajor Turtschaninov Olonetz Infantry Regiment Staroskol Infantry Regiment Belosersk Infantry Regiment 45th Jäger Regiment Light Artillery Battery #27

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Windmill On the windmill height 3rd Army of the West

Général d'infanterie Barclay de Tolly Généralmajor Umanetz

Woods between Windmill and Malschwitz 3rd Army Advant Garde

Générallieutenant Tschaplitz 12th Jaeger Regiment 22nd Jaeger Regiment Grekov #8 Don Cossaque Regiment Kutainikov Don Cossaque Regiment Isaeva #2 Don Cossaque Regiment

Any clear terrain in this area Light Artillery Battery #34

Height between Forest and Malshwitz Olivopol Hussar Regiment Jitomir Uhlan Regiment

Windmill Height: The whole division within three hexes of the windmill 18th Division

Générallieutenant Comte Scherbatov Vladimir Infantry Regiment Dnieper Infantry Regiment Kostroma Infantry Regiment Tambov Infantry Regiment 28th Jäger Regiment 32nd Jäger Regiment Kinbourn Dragoon Regiment Sieversk Chasseur Regiment Light Artillery Battery #35

Malschwitz Within four hexes 9th Division

Généralmajor Insov Nacheburg Infantry Regiment Iakout Infantry Regiment 10th Jäger Regiment 38th Jäger Regiment Tver Dragoon Regiment Dorpat Dragoon Regiment Light Artillery Battery #28

Gleina 3rd Army Reserve

Générallieutenant Langeron Reserve Division

Générallieutenant Baron Sass Buchwalde Within two hexes

Vitebsk Infantry Regiment Kozlov Infantry Regiment

Gleina Within two hexes Kourin Infantry Regiment Kolyvan Infantry Regiment 7th Jäger Regiment Heavy Artillery Battery #15

Buchwalde Within two hexes Arasmass Uhlan Regiment Kirev Cossaque Regiment Heavy Artillery Battery #34

Windmill Windmill Height Heavy Artillery Battery #18

Windmill Height Earthwork Heavy Artillery Battery #29

Canitz-Chris. RESERVE

Grand Duc Konstantin Pavlovich V Guard Corps

Générallieutenant Raevsky Général Potemkin - Quartier-maître general

Weissig within six hexes 1st Grenadier Division

Généralmajor Sulima

Count Arakcheyev Grenadier Regiment (1st & 2nd btns) Ekaterinoslav Grenadier Regiment (1st & 2nd btns) Tauride Grenadier Regiment (1st & 2nd btns) St. Petersburg Grenadier Regiment (1st & 2nd btns) Pernau Infantry Regiment (1st & 2nd btns) Kexholm Infantry Regiment (1st & 2nd btns) Mohieleu Converged Grenadiers of 5th Division (1st & 2nd btns) Estonia Converged Grenadiers of 14th Division (1st & 2nd btns) Heavy Battery #3 Light Artillery Battery #14 Light Artillery Battery #36

Preuchswitz Within ten hexes north 2nd Grenadier Division

Généralmajor Zwielenief Kiev Grenadier Regiment (1st & 2nd btns) Moscowa Grenadier Regiment (1st & 2nd btns) Astrakhan Grenadier Regiment (1st & 2nd btns) Fangoria Grenadier Regiment (1st & 2nd btns) Little Russia Grenadier Regiment (1st & 2nd btns) Siberian Grenadier Regiment (1st & 2nd btns)

Preuchswitz within 6 hexes or any earthwork Heavy Artillery Battery #32

Kubschütz The whole division within four hexes 1st Guard Division

Généralmajor Baron Rosen Preobragenski Guard Regiment (1st & 2nd btns) Semenovski Guard Regiment (1st & 2nd btns) Guard Jaeger Regiment (1st & 2nd btns) Ismailov Guard Regiment (1st & 2nd btns)

Kubschütz within 6 hexes or any earthwork Guard Light Battery #1 Guard Light Battery #2 Guard Heavy Battery #1

Baschütz The whole division within four hexes 2nd Guard Division

Généralmajor Yermolov Lithuanian Guard Regiment (1st & 2nd btns) Finland Guard Regiment (1st & 2nd btns) Pavlov Grenadier Regiment (1st & 2nd btns) Leib Grenadier Regiment (1st & 2nd btns) Guard Heavy Battery #2

KL Purschwitz 2nd Linie

Générallieutenant Comte Gallizin V Généralmajor Arenief - Aide de camp

Weissig the whole division within 4 hexes Guard Cavalry

Générallieutenant Lavrov Guard Light Cavalry Division

Généralmajor Schaevitch Guard Dragoon Regiment Guard Uhlan Regiment Guard Hussar Regiment

KL Purschwitz the whole division within 20 hexes 1st Cuirassier Division

Généralmajor Depreradovich Chevalier Garde Regiment Horse Guard Regiment Emperor Cuirassier Regiment Astrakhan Cuirassier Regiment Empress Cuirassier Regiment Ekatrinoslav Cuirassier Regiment Guard Horse Battery #1

KL Purschwitz the whole division within 20 hexes 2nd Cuirassier Division

Généralmajor Duca Gluchov Cuirassier Regiment

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Pskov Cuirassier Regiment Military Order Cuirassier Regiment Starodoub Cuirassier Regiment Little Russian Cuirassier Regiment Novgorod Cuirassier Regiment Guard Horse Battery #2

*The Russian Artillery reserve may be located around Baschütz or used to fill-in any earthwork

* Canitz-Chris: within 6 hexes or any earthwork Reserve Artillery

Générallieutenant Prince Jachwill Heavy Battery #2 Heavy Battery #4 Heavy Battery #30 Heavy Battery #31 Light Battery #19 Light Battery #5 Light Battery #7 Light Battery #32 Horse Battery #1 Horse Battery #6 Horse Battery #8 Horse Battery #10

Kumschultz Preußische Armee Staff

König Friedrich Wilhelm III Oberst von Kniesebeck Generallieutnant von Weyother General der Kavallrie Blücher General von Gneisenau Major von der Golz

Klein Bautzen Preußische Avant Garde

Generallieutenant von Kleist Major von Roggenbach

Klein Bautzen Within five hexes 1st Division, Preußische Avant Garde (Russisch)

Generalmajor Roth Grodno Hussar Regiment 23rd Jäger Regiment 24th Jäger Regiment 25th Jäger Regiment 26th Jäger Regiment Russian Horse Artillery Battery #23

Klein Bautzen Within three hexes 2nd Division, Preußische Avant Garde

Oberstleutnant von Steinmetz 10. Colberg Infanterie-Regiment (1., 2. & Fus btns) 4. Schlesisches Husaren-Regiment 3. Batterie reitende Artillerie

Klein Bautzen Within seven hexes 3rd Division, Preußische Avant Garde

Generalmajor Radionov II (Russisch) Illowaiski #4 Don Cossaque Regiment Radinov #2 Don Cossaque Regiment Selivanov #2 Don Cossaque Regiment

Doberschütz Preußisches I Armeekorps

Generalmajor von Zeithen Major Laroche von Starkenfeld

Doberschütz Within six hexes 1st Division, Preußisches I Armeekorps

Oberst von Pirch 11. Schlesisches Grenadier-Bataillon 11. Schlesisches Infanterie-Regiment (1., 2. & Fus btns) 8. Batterie zu Fuß von Mandelsohe 12. Schlesisches Infanterie-Regiment (1. & 2. btns)

Schlesisches Schützen-Bataillon 3. Res Bn/9. Leib Infanterie-Regiment 13. Batterie zu Fuß von Held

Plies/ Malachwitz: The whole brigade on a line between the two villages Attached Kavallerie Brigade

6. Schlesisches Husaren-Regiment 2. Schlesisches Uhlanen-Regiment 9. Batterie reitende Artillerie von Tuschen

Doberschütz / Kreckwitz between the two villages 2nd Division, Preußisches I Armeekorps

Oberst von Klüx Kreckwitz Heights

6. West Preußisches Grenadier-Bataillon West Preußisches Infanterie-Regiment (1., 2. & Fus Btns)

Doberschütz / Kreckwitz between the two villages 7. West Preußisches Infanterie-Regiment (1., 2. & Fus Btns) 2. Res Bn/9. Leib Infanterie-Regiment 9. Batterie zu Fuß

Kreckwitz: Earthworks south of the town Attached from Preußisches I Armeekorps

Russian Heavy Battery #14 Russian Heavy Battery #33

Kreckwitz Heights Within three hexes Attached Kavallerie Brigade

6. Neumärk Dragoon-Regiment 1. West Preußisches Dragoon-Regiment 7. Batterie reitende Artillerie Richter

Litten Preußisches II Armeekorps

Generallieutenant von Yorck General von Wuthernov Generalmajor Corswandt 2. Leib Husaren-Regiment Litten from 3rd Division Brandenburg Reserve

Kreckwitz Within five hexes 1st Division, Preußisches II Armeekorps

Oberst von Zielinsky 1. Ost Preußisches Infanterie-Regiment (1., 2. & Fus Btns) 9. Leib Infanterie-Regiment (1., 2. & Fus Btns) 1. Batterie zu Fuß 2. Batterie zu Fuß

Litten Within five hexes of Litten, including the two earthworks 2nd Division, Preußisches II Armeekorps

Oberst von Horn 4. Ost Preußisches Infanterie-Regiment (1., 2. & Fus Btns) 5. Ost Preußisches Infanterie-Regiment (1., 2. & Fus Btns) 2. Res Bn/5. Ost Preußisches Infanterie-Regiment 3. Batterie zu Fuß 4. Batterie zu Fuß 1. Batterie reitende Artillerie

Basanwitz Within three hexes Attached Kavallerie Brigade

3. Litauisches Dragoon-Regiment 5. Brandenburg Dragoon-Regiment 2. Batterie reitende Artillerie

Plieskowitz Brandenburg Reserve

Generalmajor von Röder Rittmeister Graf von Brandenburg

1st Division, Brandenburg Reserve Oberstlieutenant von Tippelskirch Garde Jäger Garde zu Fuß Infanterie-Regiment (1., 2. & Fus Btns)

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Normal Infantrie-Battalion Plieskowitz Earthwork south of the town

4. Garde Fuß Batterie von Lehmann

Height between KL. Bautzen and Pliesskovitz, equidistant 2nd Division, Brandenburg Reserve

Major von Natzmer Leib Grenadier-Bataillon 1. Ost Preußisches Grenadier-Bataillon 2. Ost Preußisches Grenadier-Bataillon 2. Reserve Bn/9. Leib Infanterie-Regiment Garde Freiwilliger Jäger-Bataillon von Wedell

Kl Durschwitz Within four hexes 3rd Division, Brandenburg Reserve

Major Hobe 3. Brandenburg Husaren-Regiment 2. Leib Husaren-Regiment with Yorck 1. West Preußische Uhlanen-Regiment 3. Brandenburg Uhlanen-Regiment 8. Garde Batterie reitende Artillerie

Kl Durschwitz Within five hexes Preußische Garde Kavallerie Division

Oberst von Dolffs Oberst von Rauch

1st Division, Preußische Garde Kavallerie Division Oberstlieutenant von Werder Garde du Corps-Regiment Garde Licht Kavallerie-Regiment Garde Jäger zu Pferd-Regiment 4. Garde Batterie reitende Artillerie von Willmann

2nd Division, Preußische Garde Kavallerie Division Oberst von Jürgass 1. Ost Preußisches Kürassier-Regiment 1. Schlesisches Kürassier-Regiment 3. Brandenburg Kürassier-Regiment

10. Batterie reitende Artillerie von Schäffer

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10.0 Scenario Two – Ney’s Advance

10.1 Introduction Ney commands the key manoeuvre of the battle, and begins his manoeuvre to turn the Coalition flank. Stop or delay Ney’s large “corps” and the battle’s outcome will no longer be decisive. If Ney does succeeds, it may end the war, with 25,000 to 50,000 troops on a side.

10.2 Date May 21, 1813

10.3 Maps Maps 5 & 6

10.4 Start: 06:00

10.5 Finish: At the end of the 09:20 turn

10.6 Notes It is intended that Scenario Two be played before Scenario One, which is the main battle.

10.7 Command French: Ney(III) from off map until he enters Russian: Barclay(3rd), Langeron(3rd Res)

10.8 Initiative French: Wolff(cav/V) Russians: Lanskoi (AG)

10.9 Leaders of Special Ability None

10.10 Rout Direction French: Western Map edge Coalition: Eastern Map Edge, then Waditz

10.11 Entry Roads If the entry road is blocked by enemy troops, wait one turn and then enter within four hexes of the road or entry hex. Troops may enter in Road Marche if there is no enemy cavalry within 10 hexes

10.12 Victory Condition French Decisive Brosa, Malschwitz, Gottemelda, Gleina, Windmill

Substantial Brosa, Malschwitz, Gottemelda, Gleina Marginal Brosa, Gottemelda, Gleina

Draw Brosa, Gottemelda Coalition Marginal Brosa or Malschwitz or III Corps on Level one

Substantial Brosa Decisive None of the above cities captured or III Corps on Level Two

Positions must be occupied by the French and held to the end of the scenario. (All hexes of the village.) "The last unit to enter"

10.13 Setup Road to Klix Roll: 1-3 8:00, 4-5 8:20, 6 8:40 III Corps d’Armée Maréchal d’Empire Ney, Prince de la Moscowa Chef d'état-major Col Rene de Cramayel

Klix: Within three hexes of Klix, NW of the Spree 8e Division, III Corps d’Armée Général de division Souham 2/6e Légère Régiment 3/25e Légère Régiment 3/16e Légère Régiment 1/28e Légère Régiment 4/34e Ligne Régiment 3/40e Ligne Régiment 6/32e Ligne Régiment 3/58e Ligne Régiment 3/59e Ligne Régiment 4/69e Ligne Régiment 3/88e Ligne Régiment 3/103e Ligne Régiment 22e Ligne Régiment (1re, 2e, 3e & 4e btns) 9/2e Batterie à Pied

10/2e Batterie à Pied

6:00 Enter at road to Klix 9e Division, III Corps d’Armée Général de division Delmas 3/2e Légère Régiment 3/4e Légère Régiment 1/29e Légère Régiment 136e Ligne Régiment (1re, 2e, 3e & 4e btns) 138e Ligne Régiment (1re, 2e, 3e & 4e btns) 145e Ligne Régiment (1re, 2e, 3e & 4e btns) 1/9e Batterie à Pied 11/9e Batterie à Pied

6:40 Enter at road to Klix 10e Division, III Corps d’Armée Général de division Albert 4/5e Légère Régiment 4/12e Légère Régiment 139e Ligne Régiment (1re, 2e, 3e & 4e btns) 140e Ligne Régiment (1re, 2e, 3e & 4e btns) 141e Ligne Régiment (1re, 2e, 3e & 4e btns)

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3/7e Batterie à Pied 4/7e Batterie à Pied

Salga Within two hexes Maison III Corps d’Armée, Cavalerie 10e Hussard Régiment Baden 4. Dragoon Regiment

Salga: No closer than three hexes of Salga, NW of the Spree 16e Division, attached from V Corps d’Armée Général de division Maison 151e Ligne Régiment (1re, 2e, 3e & 4e btns) 153e Ligne Régiment (1re, 2e, 3e & 4e btns) 1/1re Batterie à Pied 3/1re Batterie à Pied

3e Légère Cavalerie Division, I Corps Cavalerie With the first of these Régiments to enter add General Wolff as a Brigade commander, if none enter then see Scenario One Road to Brosa / Gotta: Roll of 1 enters 7:20, Roll of 2 enters 8:00 2e Chasseur à Cheval Régiment (or 8e ?) Road to Brosa / Gotta: Roll of 1 enters 8:00, Roll of 2 enters 8:20 9e Chasseur à Cheval Régiment Road to Brosa / Gotta: Roll of 1 enters 8:20, Roll of 2 enters 8:40 2e Italien Chasseur à Cheval Otherwise, enters per Scenario One

Neudorf Within two hexes. Advant Garde

Généralmajor Lanskoi Streifkorps Prendel "This is not a Cossaque" Alexandria Hussar Regiment White Russia Hussar Regiment Lithuania Chasseur à Cheval Regiment Ataman Don Cossaques Horse Artillery Battery #2

Dubrauke Within two hexes Illowaiski #12 Don Cossaque Regiment Kutainikov #4 Don Cossaque Regiment Semenschenkov Don Cossaque Regiment

Windmill 3rd Army of the West

Général d'infanterie Barclay de Tolly Généralmajor Umanetz

Salga 3rd Army Advant Garde

Générallieutenant Tschaplitz Olivopol Hussar Regiment Jitomir Uhlan Regiment 12th Jäger Regiment 22nd Jäger Regiment Light Artillery Battery #34

Brosa Within two hexes Grekov #8 Don Cossaque Regiment Kutainikov Don Cossaque Regiment Isaeva #2 Don Cossaque Regiment

Windmill Height: The whole division within three hexes of the windmill 18th Division

Générallieutenant Comte Scherbatov Vladimir Infantry Regiment Dnieper Infantry Regiment Kostroma Infantry Regiment Tambov Infantry Regiment 28th Jäger Regiment 32nd Jäger Regiment Kinbourn Dragoon Regiment Sieversk Chasseur Regiment Light Artillery Battery #35

Malschwitz Within six hexes

9th Division Généralmajor Insov Nacheburg Infantry Regiment Iakout Infantry Regiment 10th Jäger Regiment 38th Jäger Regiment Tver Dragoon Regiment Dorpat Dragoon Regiment Light Artillery Battery #28

Gleina Windmill Height 3rd Army Reserve

Générallieutenant Langeron

Gleina Reserve Division

Générallieutenant Baron Sass Buchwalde Within one hex

Vitebsk Infantry Regiment Kozlov Infantry Regiment Kirev Cossaque Regiment Heavy Artillery Battery #34

Gleina Within one hex Kourin Infantry Regiment Kolyvan Infantry Regiment 7th Jäger Regiment Heavy Artillery Battery #15

Baruth Within one hex Arasmass Uhlan Regiment

Gleina Windmill Height Heavy Artillery Battery #18

Gleina Windmill Height Earthwork Heavy Artillery Battery #29

Preitiz released if Malschwitz is entered by the French 1. Division/ Prussian I Korps (part)

Major Laroche von Starkenfeld 2. Schlesisches Uhlanen-Regiment 9. Batterie reitende Artillerie von Tuschen

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11.0 Scenario Three – La Bataille de Königswartha & Weissig 1813

Preliminary Activity of May 19, 1813

11.1 Introduction There was considerable activity and movement going on for several days between the French and Coalition armies before the Battle of Bautzen occurred. Right before the battle on May 19, there were two separate actions which would have ramifications for both sides. While jockeying for position, Barclay de Tolly thought he had run into a detached part of Lauriston’s V Corps at Königswartha, however it was part of Peyri’s Italian Division in Bertrand’s IV Corps, part of Napoleon’s main body. The Russian’s defeated the Italians easily, but they almost got trapped themselves fighting Napoleon. In the same day, Lauriston’s V Corp ran across the Prussians at Weissig, and almost defeated them before the Russian Grenadiers came to the Prussians’ defence. It was a close call for both sides. The larger battle would start the next day, and the French would storm and take Bautzen on May 20.

11.2 Date May 19, 1813

11.3 Maps Special one Map

11.4 Start: 13:00

11.5 Finish: At the end of the 17:00 turn

11.6 Notes This scenario combines Scenario Four and Scenario Five. It is intended that Scenario Three be played before Scenario One, which is the main battle. The result(s) detailed below will determine how aggressive the 18e & 19e divisions support Ney. Losses from the scenarios will be replaced at different ratios, depending on the Victory results.

11.7 Command French: Bertrand (IV) from offmap, Laurison(V) Coalition: Barclay (3rd), Raevsky(V), v Yorck(II)

11.8 Initiative None

11.9 Leaders of Special Ability Artillery: Lauriston Cavalry: None

11.10 Rout Direction French: Western Map edge Coalition: Eastern Map Edge, then Waditz

11.11 Setup Troop’s set-ups and appearance are the same as detailed in Scenarios Four and Five

Both scenarios, especially Five, are excellent tutorials on La Bataille. The French are hindered by a lack of cavalry in both games, and must act cautiously. French firepower and infantry superiority are significant—especially in Weissig. Separate map see scenario. MAP

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12.0 Scenario Four – La Bataille de Königswartha 1813 Peyri’s Italians Run into a Russian Buzz-saw

12.1 Introduction Before the Battle of Bautzen (on the 21st), both Napoleon and the Coalition were doing a lot of manoeuvring and shifting of positions in order to be prepared what was expected to be a big battle. The Russians were hoping to find Lauriston’s V Corps detached from Ney’s wing and thus ready to be defeated in detail. However, the Russians did not run into Lauriston’s Corps, but rather ran into Bertrand’s IV Corps at Königswartha. There they met Peyri’s Italian Division, Peyri and the Italians were not prepared for the Russians, who easily defeated the division. Overall, division suffered almost 3000 casualties and lost a foot battery to the Russian onslaught. However, the Russians just missed running directly into Napoleon, who could hear the battle from his headquarters. The battle should be an easy victory for the Russians. However, it is a good tutorial for players wanting to learn the system. The outcome will affect the Italian’s dispositions two days later at Bautzen as the casualties will be subtracted from Peyri’s command. The game should only take a few hours to play.

12.2 Date May 19, 1813

12.3 Maps Special one Map (west part)

12.4 Start: 13:00

12.5 Finish: At the end of the 16:20 turn

12.6 Command French: Bertrand (IV) from offmap Coalition: Barclay (3rd)

12.7 Initiative None

12.8 Leaders of Special Ability None

12.9 Rout Direction French: Western Map edge Coalition: Eastern Map Edge, then Waditz Victory Conditions / Return Ratios Impact on Returning to the

colours Russians French French Victory

Decisive Hold all hexes of Königswartha & Caminau until the end of the game

4 to 1 1 to 1

Substantial Hold one hex of Königswartha and all hexes of Caminau until the end of the game

4 to 1 2 to 1

Marginal Inflict 15 increment losses on the Russians 4 to 1 3 to 1 Draw Any other results than those listed 3 to 1 3 to 1 Coalition Victory

Marginal Eliminate 10 increments of enemy infantry 3 to 1 4 to 1 Substantial Eliminate 20 increments of enemy infantry and one battery 2 to 1 4 to 1 Decisive Capture all the hexes of Königswartha & Caminau hold until the end

of the game 1 to 1 4 to 1

Hold means being the last player to occupy these hexes before the end of the game. Record all increments lost and then calculate the number that return to the unit for Scenario One. This is done per battalion, artillery battery or cavalry regiment.

12.10 Setup

Russian Army Johnsdorf 3rd Army of the West Staff

Général d'infanterie Barclay de Tolly Généralmajor Umanetz - Quartier-maître général

Woods - See graphic and photo 3rd Army Advant Garde

Générallieutenant Tschaplitz Olivopol Hussar Regiment Jitomir Uhlan Regiment 12th Jäger Regiment 22nd Jäger Regiment Grekov#8 Don Cossaque Regiment

Kutainikov Don Cossaque Regiment Isaeva#2 Don Cossaque Regiment Light Artillery Battery #34

Neudorfel 18th Division (3rd Army)

Générallieutenant Comte Scherbatov Within 2 hexes of Neudorfel

Dnieper Infantry Regiment Kostroma Infantry Regiment Tambov Infantry Regiment Light Artillery Battery #35

Within 4 hexes of Neudorfel Kinbourn Dragoon Regiment

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Sieversk Chasseur Regiment Within 6 hexes of Neudorfel

Vladimir Infantry Regiment Within 8 hexes of Neudorfel

28th Jäger Regiment 32nd Jäger Regiment

Johnsdorf Attached from 9th Infantry Division (3rd Army)

10th Jäger Regiment 38th Jäger Regiment

French Grande Armée

See photo of setup, Königswratha, Artillery limbered 15e Division / IV Corps d’Armée

Général de division Peyri 2e Régiment des chasseurs à cheval napolitains are absent 1/Milan Guard Bataillon 1re Italien Batterie à Pied 13e Italien Batterie à Pied

Königswratha Five to seven hexes east 1re Italien Ligne Régiment (3e & 4e btns)

Road from Neudorf Road March 4e Italien Ligne Régiment (1re, 2e, 3e & 4e btns)

Königswratha Three to four hexes south 6e Italien Ligne Régiment (3e & 4e btns)

Caminau 7e Italien Ligne Régiment (1re, 2e, 3e & 4e btns)

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13.0 Scenario Five – La Bataille de Weissig 1813 Lauriston takes on both the Russians and Prussians

13.1 Introduction May 19, the day before the Battle of Bautzen started, there was considerable movement by both armies hoping to get an edge on the other prior to the start of the anticipated battle. There were two smaller battles that occurred on that day. One of them was the battle of Weissig between Lauriston’s French V Corps and a combined Russo-Prussian group under the Prussian Yorck and the Russian Guard Commander Raevsky, who was directing a very fine Grenadier Division. The Prussians had a small group of troops at Hermsdorf and had gone to meet Lauriston’s leading division under Maison which was attempting to take Weissig, which is just up the road. The French enter Weissig first, but then the Grenadiers attempt to retake it along with the Prussians. There is a several hour battle that takes place and the initiative shifts several times. This is a good introductory scenario and the Coalition advantage in cavalry makes itself known. The French have a slight advantage of artillery. Overall, the game is quite even, and it may take to the final turn to determine the outline. The game can be played in a couple of hours. Separate map see scenario. As Lauriston leaves Steinitz he encounters Prussians and hurries to bring forward his divisions. Yorck also calls for reinforcements and the Prussians try to catch the French before they concentrate.

13.2 Date May 19, 1813

13.3 Maps Special one Map (east part)

13.4 Start: 13:00

13.5 Finish: At the end of the 17:00 turn

13.6 Command French: Lauriston(V) Coalition: Raevsky(V), v Yorck(II)

13.7 Initiative None

13.8 Leaders of Special Ability Artillery: Lauriston Cavalry: None

13.9 Rout Direction French: Western Map edge Coalition: Eastern Map Edge, then Waditz Victory Conditions / Return Ratios Impact on Scenario

One Impact on Returning to

the colours Russians French French Victory

Decisive Capture and hold both hexes of Weissig and the Eichberg and place Yorck's Korps on a Morale

Level

18e starts at Gottamelda

19e enters 40 minutes early

4 to 1 1 to 1

Substantial Capture and hold one hex of Weissig and the Eichberg and place Yorck's Korps on a Morale

Level

18e starts at Gottamelda

19e enters 20 minutes early

4 to 1 2 to 1

Marginal Place Yorck's Korps on a Morale Level 18e & 19e start 20 minutes early

4 to 1 3 to 1

Draw Any other results than those listed No Change 3 to 1 3 to 1 Coalition Victory

Marginal Place V Corps on a Morale Level 18e & 19e enter 40 minutes late

3 to 1 4 to 1

Substantial Capture and hold both hexes of Weissig and the Eichberg and place V Corps on a Morale Level

18e & 19e enter 60 minutes late

2 to 1 4 to 1

Decisive Place V Corps on a Morale Level. Hold one hex of Weissig and the Eichberg and place V Corps

on a Morale Level

18e & 19e enter 80 minutes late

1 to 1 4 to 1

Hold means being the last player to occupy these hexes before the end of the game. Record all increments lost and then calculate the number that return to the unit for Scenario One. This is done per battalion, artillery battery or cavalry regiment.

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13.10 Setup

15:00 Enter road to Hermsdorf V Corps Staff (Russian Army Reserve)

Générallieutenant Raevsky Général Potemkin - Quartier-maître général

2nd Grenadier Division Généralmajor Zwielenief Kiev Grenadier Regiment (1st & 2nd btns) Moscowa Grenadier Regiment (1st & 2nd btns) Astrakhan Grenadier Regiment (1st & 2nd btns) Heavy Artillery Battery #32 Absent

Attached from the 1st Grenadier Division (part) Light Artillery Battery #14 Light Artillery Battery #36

15:20 Enter road to Hermsdorf Fangoria Grenadier Regiment (1st & 2nd btns)

15:40 Enter road to Hermsdorf Little Russia Grenadier Regiment (1st & 2nd btns) Siberian Grenadier Regiment (1st & 2nd btns)

Attached from Reserve Division (part) Arasmass Uhlan Regiment Kirev Cossaque Regiment

Hermsdorf Preußisches II Armeekorps

Générallieutenant von Yorck (von Gostkowski) General von Wuthernov

Hermsdorf Within two hexes 1st Division, Preußisches II Armeekorps (part)

Oberst von Zielinsky is absent 1. Ost Preußisches Infanterie-Regiment are absent 9. Leib Infanterie-Regiment (1., 2, & Fus btns) 1. Batterie zu Fuß is absent 2. Batterie zu Fuß

13:20 Enter road to Hermsdorf Cavalry Brigade, Preußisches II Armeekorps (part)

Brandenburg Dragoon-Regiment

14:00 Enter road to Hermsdorf 2nd Division, Preußisches II Armeekorps

Oberst von Horn 4. Ost Preußisches Infanterie-Regiment (1., 2, & Fus btns) 5. Ost Preußisches Infanterie-Regiment (1., 2, & Fus btns) 5. Ost Preußisches Infanterie-Regiment (2. Res btn) 3. Batterie zu Fuß 4. Batterie zu Fuß 1. Batterie reitende Artillerie

14:20 Enter road to Hermsdorf Cavalry Brigade, Preußisches II Armeekorps (remainder)

Generalmajor Corswandt 2. Batterie reitende Artillerie Litauisches Dragoon-Regiment are absent Brandenburg Dragoon-Regiment has already entered

Attached from 3, Division, Brandenburg Reserve 2. Leib Husaren-Regiment

13:00 Enter at Steinitz 16e Division, V Corps

Général de division Maison 151e Ligne Régiment (1re, 2e, 3e & 4e btns) 153e Ligne Régiment (1re, 2e, 3e btns) 1/1re Batterie à Pied 3/1re Batterie à Pied

14:00 Enter at Steinitz V Corps d’Armée

Général de division Lauriston Chef d'état-major General d’brigade Baillod

18e Division, V Corps Général de division Lagrange 154e Ligne Régiment (1re, 2e, 3e & 4e btns)

14:20 Enter at Steinitz 155e Ligne Régiment (1re, 2e, 3e & 4e btns) 3e Régiment étranger irlandais (1re & 2e btns) 10/1re Batterie à Pied 12/1re Batterie à Pied

15:00 Enter at Steinitz or Neusteinmetz 19e Division, V Corps

Général de division Rochambeau 135e Ligne Régiment (1re, 2e, 3e & 4e btns) Halle not at this battle 149e Ligne Régiment (1re, 2e, 3e & 4e btns) 15/1re Batterie à Pied 16/1re Batterie à Pied

15:20 Enter at Steinitz V Corps Artillerie

17/1re Batterie à Pied 2/5e Batterie à Cheval

7/6e Batterie à Cheval

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14.0 Scenario Six – The Guards Face Off To Resolve the Battle

14.1 Introduction There were not many battles during the Napoleonic Wars in which the French Imperial Guard had such a significant role than at the Battle of Bautzen. In addition, there were few cases where the Russian Guard would go against the French Guard. But at Bautzen they did. As the afternoon of May 21 edged past noon, the French Young Guard lined up from Kenna to Basankwitz with 12 full regiments. Behind them, the Old Guard and Young Guard artillery lined up led by Generals Drouot and Devaux. Finally, eight battalions of the Old Guard infantry were in reserve along with over seven regiments of Guard Cavalry. In addition, Marshal Marmont with his artillery and two infantry divisions of the VI Corps, comprised in large part by 20 battalions of Marine infantry, were ready to advance into the fray to assist in the general advance. Facing this mighty French force were Russian General Gorschakov leading the Russian Centre with ample guns; the Russian reserve with the two Guard infantry divisions; Guard Cavalry; and finally the Russian Cuirassiers. If all of this would not stop the French Guard; the Guard guns; and the French Marines; then the Russians would be charged with removing their large guns. Needless to say, the casualties on both sides would be horrific. Macdonald's attack has failed and Napoleon commits the Imperial Guard. The Tsar commits his guard to bolster his wavering line and prevent a decisive French victory.

14.2 Date May 21, 1813

14.3 Maps Maps 3 & 4 with the north boundary being the northern edge of Litten, Nimschutz and Kreckwitz. These three villages should be completely on the map.

Start: 13:00

14.4 Finish: At the end of the 16:20 turn

14.5 Command French: Napoléon, Marmont(VI) Russian: Alexander I, Gorschakov II(Centre), Raevsky(V)

14.6 Initiative French: Lefebvre-Desnouettes(1/Gd) Russians: Schaevitch (LC/Gd)

14.7 Leaders of Special Ability Artillery: Napoléon, Devaux, Drouot, Marmont, Jachwill Cavalry: None

14.8 Rout Direction French: Western Map edge Coalition: Eastern Map Edge, then Waditz

14.9 Victory Condition French Decisive Waditz, Baschütz, Kubschütz, Canitz. - Christ. and Kumschultz

Substantial Baschütz, Kubschütz, Canitz. - Christ. and Kumschultz Marginal Baschütz, Kubschütz, and Canitz. - Christ.

Draw Baschütz and Canitz. - Christ. Coalition Marginal Baschütz

Substantial None of the above Decisive

Positions must be occupied by the French and held to the end of the scenario. "The last unit to enter". Villages are also occupied if they are isolated (having a Zd'I on every hex around the village) at the end of the scenario. If the French Vieille Garde goes on Morale Level One at any time, the victory level increases two for the Coalition (one time)

14.10 Setup

Burck Le Grande Armée de 1813 (État-major Impérial)

Emperor Napoléon I, Roi d'Italie Maréchal d’Empire Berthier, Prince de Neuchatel Not Present Maréchal d’Empire Soult Duc de Damaltie Not Present Général de division Dulauloy Général de division Drouot Général de division Lebrun

Général de division Caffarelli Not Present Général de brigade Dejean Général de brigade Guehenuec

Garde Impériale Marechal d’Empire Mortier, Duc de Trévise

Basankwitz Within four hexes, west of the stream 1re Division Vieille Garde

Général de division Roguet 1re Vieille Garde Batterie à Pied with the Artillerie 2e Vieille Garde Batterie à Pied with the Artillerie

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1re Grenadiers à Pied Régiment (1re & 2e btns) 2e Grenadiers à Pied Régiment (1re & 2e btns) 1re Chasseurs à Pied Régiment (1re & 2e btns) 2e Chasseurs à Pied Régiment (1re & 2e btns) Vélites of Turin Vélites of Florence

Basankwitz within four hexes 1re Division Jeune Garde

Général de division Dumoustier 1re Jeune Garde Batterie à Pied with the Artillerie 2e Jeune Garde Batterie à Pied with the Artillerie Fusilier-Grenadier Régiment (1re & 2e btns) Fusilier-Chasseur Régiment (1re & 2e btns) 1re Voltigeur Régiment (1re & 2e btns) 2e Voltigeur Régiment (1re & 2e btns) 3e Voltigeur Régiment (1re & 2e btns) 6e Voltigeur Régiment (1re & 2e btns) 7e Voltigeur Régiment (1re & 2e btns)

Keina within four hexes 2e Division Jeune Garde

Général de division Barrois 3e Jeune Garde Batterie à Pied not present 4e Jeune Garde Batterie à Pied not present 1re Tirailleur Régiment (1re & 2e btns) 2e Tirailleur Régiment (1re & 2e btns) 3e Tirailleur Régiment (1re & 2e btns) 6e Tirailleur Régiment (1re & 2e btns) 7e Tirailleur Régiment (1re & 2e btns)

Basankwitz Within two hexes Garde Artillerie

Général Devaux 5e Jeune Garde Batterie à Pied not present 6e Jeune Garde Batterie à Pied not present 3e Vieille Garde Batterie à Pied 4e Vieille Garde Batterie à Pied 1re Vieille Garde Artillerie à Cheval Batterie

Attached from 1re Division Vieille Garde 1re Vieille Garde Batterie à Pied 2e Vieille Garde Batterie à Pied

Attached from 1re Division Jeune Garde 1re Jeune Garde Batterie à Pied 2e Jeune Garde Batterie à Pied

Nimschütz Within fourteen hexes 1re Cavalerie Division de la Garde

Général de division Lefebvre-Desnouettes Berg Chevauxléger-lanciers 1re Chevauléger-lanciers de la Garde Polonais 2e Chevauléger-lanciers de la Garde Néerlandais

Niederkeina: Between Niederkeina and Keina on the road 2e Cavalerie Division de la Garde

Général de division d'Ornano Chasseurs à Cheval de la Garde Mamelouks Grenadiers à Cheval de la Garde Empress Dragoons Gendarmes d'Elite

Between Keina and Basankwitz VI Corps d’Armée (Staff)

Maréchal d’Empire Marmont, Duc de Ragusa VI Corps d’Armée Artillerie Attached from 20e division

16/5e Batterie à Pied 10/8e Batterie à Pied

Attached from 21e division 10/4e Batterie à Pied 18/5e Batterie à Pied

Attached from 22e division 14/4e Batterie à Pied 22/9e Batterie à Pied

Burck Chef d'état-major General d’ brigade Richemont

Burck: Village and adjacent hexes. No movement first turn, less 1 die of losses 20e Division, VI Corps d’Armée

Général de division Compans 1er Marin Artillerie Régiment (1re, 2e, 3e & 4e btns) 3e Marin Artillerie Régiment (1re & 2e btns) 3/122e Ligne Régiment Not present -Eliminated 32e Légère Régiment (2e & 3e btns) 3/47e Ligne Régiment Not present -Eliminated 3/86e Ligne Régiment Not present -Eliminated 5/66e Ligne Régiment Not present -Eliminated 16/5e Batterie à Pied to Corps Artillerie 10/8e Batterie à Pied to Corps Artillerie

Nieder Keina Village and adjacent hexes. No movement first turn, less 1 die of losses 21e Division, VI Corps d’Armée

Général de division Bonnet 2e Marin Artillerie Régiment (1re, 2e, 3e, 4e, 5e & 6e btns) 4e Marin Artillerie Régiment (1re & 2e btns) 37e Légère Régiment (1re & 2e btns) Joseph Napoléon Régiment 2/Würzburg Infanterie Régiment Not present -Eliminated 4/36e Légère Régiment Not present -Eliminated 4/131e Ligne Régiment Not present -Eliminated 4/132e Régiment Not present -Eliminated 4/133e Régiment Not present -Eliminated 10/4e Batterie à Pied to Corps Artillerie 18/5e Batterie à Pied to Corps Artillerie

The Russians receive five entrenchment markers Kumschutlz Armée Russe Staff

Alexander I Tsar de toutes les Russies Généralmajor Comte von Toll Kumschutlz Général Comte Ostermann-Tolstoi Kumschutlz Général de cavalerie Wittgenstein - Commandant en chef de l'armée Russo-Prussienne Général D’auvray – Chef d'état-major d'armée

Baschütz CENTRE, Staff

Générallieutenant Gorschakov II Colonel Uvarov - Chef d'état-major

1st Linie, Staff Générallieutenant Berg

Baschütz/ Litten Between the two villages, including earthworks, less 1 die of losses. Russian player chooses which units suffer losses 5th Division, 1st Linie

Généralmajor Lukov Perm Infantry Regiment Mohilev Infantry Regiment Kalouga Infantry Regiment Sievesk Infantry Regiment Grand Duchess Catherine Battalion Loubny Hussar Regiment Moscow Dragoon Regiment Mitau Dragoon Regiment Heavy Battery #5 Horse Battery #3

Baschütz / Jenkwitz: Between the two villages, including earthworks, less 1 die of losses. Russian player chooses which units suffer losses 14th Division, 1st Linie

Généralmajor Lalin Tenguinsk Infantry Regiment Estonia Infantry Regiment Akhtyrsk Hussar Regiment Tchougouiev Uhlans Kargopol Dragoon Regiment

Jenkwitz 2nd Linie

Générallieutenant St. Priest

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Attached from 1st Grenadier Division, V Corps Estonia Grenadier Regiment (1st & 2nd btns)

Ziechwitz St. Petersburg Grenadier Regiment (1st & 2nd btns)

Kubschütz Reserve Staff

Grand Duc Konstantin Pavlovich

Kl - Pursch V Guard Corps

Générallieutenant Raevsky Général Potemkin - Quartier-maître general

Kl - Pursch. Six hexes east 1st Guard Division

Généralmajor Baron Rosen Preobragenski Guard Regiment Semenovski Guard Regiment Guard Jaeger Regiment Ismailov Guard Regiment Guard Light Battery #1 Guard Light Battery #2

Earthwork Guard Heavy Battery #1

Kubschütz Six hexes east 2nd Guard Division

Généralmajor Yermolov Lithuanian Guard Regiment Finland Guard Regiment Pavlov Grenadier Regiment Leib Grenadier Regiment Guard Heavy Battery #2

Kumschultz 2nd Linie

Générallieutenant Comte Gallizin V Généralmajor Arenief - Aide de camp

Guard Cavalry Générallieutenant Lavrov Kumschultz

Kl - Pursch. Within two hexes Guard Light Cavalry Division

Généralmajor Schaevitch Guard Dragoon Regiment Guard Uhlan Regiment Guard Hussar Regiment

Baschütz Six hexes east 1st Cuirassier Division

Généralmajor Depreradovich Chevalier Garde Regiment Horse Guard Regiment Emperor Cuirassier Regiment Astrakhan Cuirassier Regiment Empress Cuirassier Regiment Ekatrinoslav Cuirassier Regiment Guard Horse Battery #1

Reserve Artillery Générallieutenant Prince Jachwill

Earthworks Heavy Battery #2 Heavy Battery #4 Heavy Battery #30 Heavy Battery #31

Canitz-Christ. Within 3 hexes Light Battery #7 is destroyed Light Battery #5 Horse Battery #1 Horse Battery #6 Horse Battery #8 Horse Battery #10

Jenkwitz Light Battery #32

Ziechwitz Light Battery #19

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15.0 Scenario Seven – Oudinot’s Offensive Stalls

15.1 Introduction Oudinot has been successfully pushing the Russians back but the forest and fresh reinforcement are slowing his advance. This is the opening battle on the south side of the battlefield.

15.2 Additional Rules for the Scenario French may not be in Road Marche within 10 hexes of enemy cavalry

15.3 Entry Roads If the entry road is blocked by enemy troops, wait one turn and then enter within four hexes of the road or entry hex.

15.4 Date May 21, 1813

15.5 Maps Maps 1 & 2.

15.6 Start: 06:00

Finish: At the end of the 09:20 turn.

15.7 Notes It is intended that Scenario Seven be played before Scenario One, which is the main battle.

15.8 Command French: Macdonald(XI), Oudinot(XII) Russian: Wittgenstein, Miloradovich(Left)

Initiative French: None Russians : Ilowaisky X (Cos)

15.9 Leaders of Special Ability None

15.10 Rout Direction French: Western Map edge Coalition: Eastern Map Edge, then Waditz

15.11 Victory Condition French Decisive Reichen, Mehlteur, Bielitz, Gros-kunitz, Panitz, Daranitz and Rabnitz

Substantial Reichen, Bielitz, Panitz, Daranitz and Rabnitz Marginal Reichen, Bielitz and Rabnitz

Draw Reichen and Rabnitz Coalition Marginal Reichen or Rabnitz

Substantial XI Corps on at least Morale Level one at any time or XII Corps on at least Morale Level one at any time

Decisive XI and XII Corps on at least Morale Level One, at any time Positions must be occupied by the French and held to the end of the scenario. "The last unit to enter". Villages are also occupied if they are isolated (having a Zd'I on every hex around the village) at the end of the scenario.

15.12 Setup

Strehla XI Corps d’Armée (staff)

Maréchal d’Empire Macdonald, Duc de Taranto Chef d'équipe General d’ brigade Grundler

Ober Kayne Within ten hexes 31e Division, XI Corps d’Armée

Général de division Ledru (Fressinet) 4/27e Légère Régiment 4/50e Ligne Régiment 4/5e Ligne Régiment 4/79e Ligne Régiment Régiment d'élite néopolitaine 16/5e Batterie à Pied Néopolitaine Batterie à Cheval

Strehla Within eleven hexes (SE of Strehla) 35e Division, XI Corps d’Armée

Général de division Gérard

6e Ligne Régiment (3e & 4e btns) 112e Ligne Régiment (1re, 2e, 3e & 4e btns) 2e Italien Légère Régiment (3e & 4e btns) 5e Italien Ligne Régiment (1re, 2e, 3e & 4e btns)

Strehla: Within ten hexes (infantry in the woods - South of Strehla) 36e Division, XI Corps d’Armée

Général de division Charpentier 14e Légère Régiment (3e & 4e btns) 22e Légère Régiment (1re, 2e, 3e & 4e btns) 6/10e Ligne Régiment 6/20e Ligne Régiment 3/67e Ligne Régiment 4/3e Légère Régiment 4/102e Ligne Régiment 5/1re Batterie à Pied 19/2e Batterie à Pied

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Falkenberg XII Corps d’Armée (staff)

Maréchal d’Empire Oudinot, Duc de Reggio Chef d'équipe General d’ Brigade Lacoste

Falkenberg Within three hexes 13e Division

Général de division Pacthod 4/1ere Légère Régiment 7e Ligne Régiment (3e & 4e btns) 4/10e Ligne Régiment 4/42e Ligne Régiment 6/7e Ligne Régiment 4/67e Ligne Régiment 1ere Néopolitaine Légère Régiment (1re & 2e btns) 101e Ligne Régiment (2e, 3e & 4e btns) 18/4e Batterie à Pied 20/4e Batterie à Pied

8:00 Enter on road to Pilwitz 14e Division

Général de division Lorencz 52e Ligne Régiment (3e & 4e btns) 137e Ligne Régiment (1re, 2e, 3e & 4e btns) 156e Ligne Régiment (1re, 2e, 3e & 4e btns) 2/4e Batterie à Pied 25/4e Batterie à Pied

Ebandorfel Within two hexes 9e Division Bavarois Generallieutenant Raglovich 1. Licht Bataillon 2/Prinz Karl #3 Bavarois Infanterie 13. Bavarois Infanterie 1/Isenburg #4 Bavarois Infanterie 2/Herzog Pius #8 Bavarois Infanterie 2. Licht Bataillon 2/Preysing #5 Bavarois Infanterie Regiment 7. Bavarois Infanterie 2/#9 Bavarois Infanterie 2/Junker #10 Bavarois Infanterie 1. Bavarois Batterie zu Fuß 2. Bavarois Batterie zu Fuß Bavarois Reserve Batterie zu Fuß

Ebandorfel Within two hexes Cavalerie Brigade, XII Corps d’Armée

Bavarois Chevauléger The remaining regiments are at Moritzberg with Wolff (the real General Wolff, not GdB Guyot)

Weissig Coalition Army Staff

Général de cavalerie Wittgenstein Général D’auvray – Chef d'état-major d'armée

Gross Kunitz Within four hexes, NE of the Stream Cossaque Brigade

Généralmajor Ilowaisky X Platov #4 Don Cossaque Regiment Lotschilin #1 Don Cossaque Regiment Koschkin Don Cossaque Regiment Illowaiski #10 Don Cossaque Regiment

Haynitz In the woods within two hexes Gorin #1 Don Cossaque Regiment 5th Bashkir Regiment

Preuschwitz LEFT (La Gauche)

Général du comte d'infanterie Miloradovich Généralmajor Nikitin - Devoir general

Kl Kunitz 2nd Corps Staff

Généralmajor Württemberg

Rieschen: In the village

3rd Division, 2nd Corps Généralmajor comte Schachafskoi 20th Jäger Regiment 21st Jäger Regiment

Rieschen: The remainder of the division within ten hexes Mourmansk Infantry Regiment Revel Infantry Regiment Tchernigov Infantry Regiment Soum Hussar Regiment Tartar Uhlan Regiment Converged Dragoon Regiment Heavy Artillery Battery #1 Light Artillery Battery #33 Horse Artillery Battery #7

Mehlteuer Within six hexes 4th Division, 2nd Corps

Généralmajor Pischnitzki Krementsoug Infantry Regiment Volhynie Infantry Regiment Riajsk Infantry Regiment 4th Jaeger Regiment 34th Jaeger Regiment Tobolsk Infantry Regiment Tchernigov Chasseur à Cheval Regiment New Russia Dragoon Regiment Lithuanian Uhlan Regiment

Kl Kunitz Within six hexes 2nd Corps Cavalry

Généralmajor Millesimo Kiev Dragoon Regiment Kharkov Dragoon Regiment Horse Artillery Battery #4 Rebrikov #3 Cossaque Regiment Stavropol Kalmuck Regiment Orlov Streifkorps

Jenkwitz 2nd Linie

Générallieutenant St. Priest

Kl Jenkwitz / Rabnitz: Between the two villages, including earthworks 8th Division, 2nd Linie

Généralmajor Engelhardt I Archangel Infantry Regiment Schusselburg Infantry Regiment Old Ingremannland Infantry Regiment Kaporsk Infantry Regiment 37th Jäger Regiment Heavy Artillery Battery #7

Rabnitz Within eight hexes 11th Division, 2nd Linie

Générallieutenant Markov 1st Jäger Regiment 33rd Jäger Regiment Light Battery #13 Podolsk Infantry Regiment Jeletz Infantry Regiment Riazan Infantry Regiment Brest Infantry Regiment

Pantiz Within eleven hexes 22nd Division, 2nd Linie

Généralmajor Turtschaninov Olonetz Infantry Regiment Staroskol Infantry Regiment Belosersk Infantry Regiment 45th Jäger Regiment Light Artillery Battery #27

Preuchswitz Within ten hexes north 2nd Grenadier Division, V Guard Corps

Généralmajor Zwielenief Kiev Grenadier Regiment (1st & 2nd btns)

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Moscowa Grenadier Regiment (1st & 2nd btns) Astrakhan Grenadier Regiment (1st & 2nd btns) Fangoria Grenadier Regiment (1st & 2nd btns) Little Russia Grenadier Regiment (1st & 2nd btns) Siberian Grenadier Regiment (1st & 2nd btns) Heavy Artillery Battery #32

Any Earthwork One per Reserve Artillery

Heavy Battery #2 Heavy Battery #4 Heavy Battery #30

16.0 References Nafziger 813ece Nafziger 813eck All copyright © ME Bautzen Rules Update French Org Chart 1 Update French Org Chart 2 Scenario 1 French 22/12/19 Scenario 1 Prussian 22/12/19 Scenario 1 Russian 22/12/19 Scenario 2 French 24/12/19 Scenario 2 Russian 24/12/19 Scenario 5 26/12/19 Special Rules 15/12/19

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CP = Generates a Command Point α = Army Asset γ = Corps Asset = Leader not Replaceable

Armee of Germany Napoléon CP

Berthier: α Dejean: α Guehenuec: α Dulauloy: α Drouot: α Lebrun: α Caffarelli: α Soult: CP α

Garde (Mortier) 1re VG (Roquet)

1re VG Artillerie a’Pied 2e VG Artillerie a’Pied 2 x 1re Grenadiers 2 x 2e Grenadiers 2 x 1re Chasseurs 2 x 2e Chasseurs 1 x Velites Turin 1 x Velites Florence

1re JG (Dumoustier)

1re JG Artillerie a’Pied 2e JG Artillerie a’Pied 2 x Fusilier-Grenadier 2 x Fusilier-Chasseur 2 x 1re Voltigeur 2 x 2e Voltigeur 2 x 3e Voltigeur 2 x 6e Voltigeur 2 x 7e Voltigeur

2e JG (Barrois)

3e JG Artillerie a’Pied 4e JG Artillerie a’Pied 2 x 1re Tirailleur 2 x 2e Tirailleur 2 x 3e Tirailleur 2 x 6e Tirailleur 2 x 7e Tirailleur

Garde Artillerie (Devaux)

5e JG Artillerie a’Pied 6e JG Artillerie a’Pied 3e VG Artillerie a’Pied 4e VG Artillerie a’Pied 1re VG Artillerie a’Cheval 2e VG Artillerie a’Cheval

1re Cavalerie de Garde (Ornano)

Gendarmes Greandiers a’Cheval Chassuers a’Cheval Mamelouks Empress Dragons

2e Cavalerie de Garde (Lefebvre-Desnouettes)

1re ChL Polonais 2e ChL Néerlandais ChL Berg

VI Corps (Marmont) CP

ADC: Richemont 20e Division (Compans)

16/5 Artillerie a’Pied 10/8 Artillerie a’Pied 4 x 1re Marins 2 x 3e Marins 2 x 32e Légère 1 x 47e Ligne 1 x 86e Ligne 1 x 66e Ligne 1 x 122e Ligne

21e Division (Bonet)

10/4 Artillerie a’Pied 18/5 Artillerie a’Pied 6 x 2e Marins 3 x 37e Légère 1 x 36e Légère 2 x 4e Marins 1 x JN 1 x Würzburg 1 x 131e Ligne 1 x 132e Ligne 1 x 133e Ligne

22e Division (Friederichs)

14/4 Artillerie a’Pied 22/9 Artillerie a’Pied 2 x 23e Légère 1 x 1re Ligne 1 x 62e Ligne 1 x 14e Ligne 1 x 16e Ligne 1 x 26e Ligne 1 x 82e Ligne 2 x 121e Ligne 2 x 15e Ligne 2 x 70e Ligne

XI Corps (Macdonald) CP

ADC: Grundler 13/1 Artillerie a’Pied γ 4e It CaC γ Würzburg JzP γ

31e Division (Ledru)

16/5 Artillerie a’Pied Neap Artillerie a’Cheval 2 x Neapolitan 1 x 47e Légère 1 x 50e Ligne 1 x 5e Ligne 1 x 79e Ligne

35e Division (Gérard)

6/1 Artillerie a’Pied 20/5 Artillerie a’Pied 4 x 112e Ligne 2 x 6e Ligne 2 x It 2e Ligne 4 x It 5e Ligne

36e Division (Charpentier)

5/1 Artillerie a’Pied 19/2 Artillerie a’Pied 4 x 22e Légère 2 x 14e Légère 1 x 3e Légère 1 x 10e Ligne 1 x 20e Ligne 1 x 67e Ligne 1 x 102e Ligne

XII Corps (Oudinot) CP

ADC: Lacoste Bavarois Chevauléger γ

13e Division (Pacthod)

18/4 Artillerie a’Pied 20/4 Artillerie a’Pied 1 x 1re Légère 2 x 7e Ligne 1 x 10e Ligne 1 x 42e Ligne 1 x 7e Ligne 1 x 67e Ligne 2 x Neop 1re Légère 3 x 101e Ligne

14e Division (Lorencz)

2/4 Artillerie a’Pied 25/4 Artillerie a’Pied 2 x 52e Ligne 4 x 37e Ligne 4 x 156e Ligne

9e Division Bavarois (Raglovich)

1 Batterie zu Fuß 2 Batterie zu Fuß 1 Batterie zu Fuß 1 x 1. Licht 1 x 2. Licht 1 x #3 IR 1 x #13 IR

1 x #4 IR 1 x #8 IR 1 x #5 IR 1 x #7 IR 1 x #9 IR 1 x #10 IR

39e Division (Marchand)

1. Baden Batterie zu Fuß 1/2 Hessian Batterie zu Fuß 1 x Baden Linie #1 2 x Baden Linie #3 2 x Hessian Fusiler #1 2 x Hessian Leib #2 2 x Hessian Leib Gd

8e Division (Souham)

9/2 Artillerie a’Pied 10/2 Artillerie a’Pied 1 x 6e Légère 1 x 25e Légère 1 x 16e Légère 1 x 28e Légère 1 x 34e Ligne 1 x 40e Ligne 1 x 32e Ligne 1 x 58e Ligne 1 x 59e Ligne 1 x 69e Ligne 1 x 88e Ligne 1 x 103e Ligne 4 x 22e Ligne

9e Division (Demas)

1/9 Artillerie a’Pied 11/9 Artillerie a’Pied 1 x 2e Légère 1 x 4e Légère 1 x 29e Légère 4 x 136e Ligne 4 x 138e Ligne 4 x 145e Ligne

10e Division (Albert)

3/7 Artillerie a’Pied 4/7 Artillerie a’Pied 1 x 5e Légère 1 x 12e Légère 4 x 139e Ligne 4 x 140e Ligne 4 x 141e Ligne

11e Division (Ricard)

18/1 Artillerie a’Pied 19/7 Artillerie a’Pied 2 x 9e Légère 1 x 43e Ligne 1 x 75e Ligne 1 x 50e Ligne 1 x 65e Ligne 4 x 142e Ligne 4 x 144e Ligne

VII Corps (Reynier) CP

ADC: Gressot

32e Division (Durette)

22/1 Artillerie a’Pied 6/5 Artillerie a’Pied 4/9 Artillerie a’Pied 2 x 35e Légère 1 x 46e Légère 2 x 131e Ligne 2 x 132e Ligne 2 x 133e Ligne 2 x Würzburg

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IV Corps (Bertrand) CP

ADC: Delort 24/2 Artillerie a’Pied γ

12e Division (Ricard)

1/2 Artillerie a’Pied 3/2 Artillerie a’Pied 1 x 3e Légère 1 x 8e Légère 1 x Croate #3 1 x Croate #4 4 x 13e Ligne 4 x 23e Ligne

15e Division (Peyri)

2e Neop CaC 1re It Artillerie a’Pied 13e It Artillerie a’Pied 2 x 1re It Ligne 4 x 4e It Ligne 2 x 6e It Ligne 1 x Milan Garde 4 x 7e It Ligne

38e Division Württemberg (Franquemont)

1. Batterie zu Fuß 1 x Leicht #9 1 x Leicht #10 2 x Linie #7 2 x Linie #1 2 x Linie #2

24e Légère Cavalerie Brigade (Jett)

1. Batterie a Cheval 1. Württemberg ChL 3. Württemberg ChL

V Corps (Lauriston) CP

ADC: Baillod 17/1 Artillerie a’Pied γ 2/5 Artillerie a’Cheval γ 7/6 Artillerie a’Cheval γ

16e Division (Maison)

1/1 Artillerie a’Pied 3/1 Artillerie a’Pied 4 x 151e Ligne 4 x 153e Ligne

17e Division (Puthod)

1/5 Artillerie a’Pied 11/5 Artillerie a’Pied 4 x 146e Ligne 4 x 147e Ligne 4 x 148e Ligne

18e Division (Lagrange)

10/1 Artillerie a’Pied 12/1 Artillerie a’Pied 4 x 154e Ligne 4 x 155e Ligne

19e Division (Rochambeau)

15/1 Artillerie a’Pied 16/1 Artillerie a’Pied 4 x 135e Ligne 4 x 149e Ligne

I Cavalrie Corps (Latour-Maubourg)

ADC: Jumihac 1/1 Artillerie a’Cheval γ 1/6 Artillerie a’Cheval γ 4 It Artillerie a’Cheval γ 3 Sa Artillerie a’Cheval γ

1re Légère Cavalerie (Bruyère)

7e Hussards 16e Chasseurs a’Cheval 1e ChL 8e ChL 1e It Chasseurs a’Cheval Sächsisches Husar Sächsisches ChL #4

3e Légère Cavalerie (Chastel)

GdB Guyot (Wolff) 2e Chasseurs a’Cheval 25e Chasseurs a’Cheval 6e Hussards 8e Chasseurs a’Cheval 9e Chasseurs a’Cheval 2e It Chasseurs a’Cheval

1re Grosse Cavalerie (Bordesoulle)

2e Cuirassier 3e Cuirassier 6e Cuirassier 11e Cuirassier 12e Cuirassier Sax Leib Kürassier Zastrow Kürassier

3e Grosse Cavalerie (Doumerc)

4e Cuirassier 7e Dragoon 23e Dragoon 30e Dragoon Napoleon Dragoon

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Armee Russe

Alexander I CP ADC: Toll α ADC: Tolstoi α ADC: Wittgenstein CP α ADC: d’auvray α

Cossaque Brigade (Ilowaisky)

Platov Cossaque #4 Lotschilin Cossaque #1 Koschkin Cossaque Illowaiski Cossaque #10 Gorin Cossaque #1 Bashkir #5

Advant Garde (Lanskoi)

Streifkorps Prendel Alexandria Hussar White Russia Hussar Lithuania CaC Ataman Cossaque Illowaiski Cossaque #12 Kutainikov Cossaque #4 Semenschenkov Cossaque Horse Bty #2

Left (Miloradovich) CP

ADC: Nikitin 2nd Corps (Eugene) 2nd Corps Cavalry (Millesimo)

Horse Bty #4 Kiev Dragoon Kharkpv Dragoon Rebrikov Cossaque #3 Stavropol Kalmuck Orlov Streifkorps

3rd Division (Schachafskoi)

Heavy Bty #1 Light Bty #33 Horse Bty #7 1 x Mourmansk 1 x Revel 1 x Tchernigov 1 x Jäger #20 1 x Jäger #21 Soum Hussar Tartar Uhlan Converged Dragoon

4th Division (Pischnitzki)

1 x Krementsoug 1 x Volhynie 1 x Riajsk 1 x Jäger #4 1 x Jäger #34 1 x Tobolsk Tchernigov CaC New Russia Dragoon Lithuanian Uhlan

Centre (Gorschakov) CP

ADC: Uvarov 1st Linie (Berg) 5th Division (Lokov)

Heavy Bty #5 Horse Bty #3 1 x Perm 1 x Mohilev 1 x Kalouga 1 x Sievesk 1 x Cathrine Loubny Hussar Moscow Dragoon Mitau Dragoon

14th Division (Lalin)

1 x Tenguinsk 1 x Estonia 1 x Kalouga Akhtyrsk Hussar Tchougouiev Uhlans Kargopol Dragoon

2nd Linie (St Priest) 7th Division (Tallisin)

1 x Sophia 1 x Pskof 1 x Jäger #11

8th Division (Tallisin)

Heavy Bty #7 1 x Archangle 1 x Schusselburg 1 x Old Ingremannland 1 x Kaporsk 1 x Jäger #37

11th Division (Markov)

Light Bty #13 1 x Podolsk 1 x Jeletz 1 x Riazan 1 x Brest 1 x Jäger #1 1 x Jäger #33

22nd Division (Turtschaninov)

Light Bty #27 1 x Olonetz 1 x Staroskol 1 x Belosersk 1 x Jäger #45

3rd Army of the West (Barclay) CP ADC: Umanetz ADC: Langeron …….. CP

Advant Garde 3rd Army (Tschaplitz)

Light Bty #34 Olivopol Hussar Jitomir Uhlan 1 x Jäger #12 1 x Jäger #22 Grekov Cossaque #8 Kutainikov Cossaque Isaeva Cossaque #2

18th Division (Scherbatov)

Light Bty #35 1 x Vladimir 1 x Dnieper 1 x Kostroma 1 x Tambov 1 x Jäger #28 1 x Jäger #32 Kinbourn Dragoon Sieversk Chasseurs

9th Division (Insov)

Light Bty #28 1 x Nacheburg 1 x Lakout 1 x Jäger #10 1 x Jäger #38 Tver Dragoon Dorpar Dragoon

Reserve Division (Sass)

Heavy Bty #34 Heavy Bty #15 Heavy Bty #18 Heavy Bty #29 1 x Vitebsk 1 x Kozlov 1 x Kourin 1 x Kolyvan 1 x Jäger #7 Arasmass Uhlan Kirev Cossack

Reserve (Konstantin) CP Reserve Artillery (Jachwill)

Heavy Bty #2 Heavy Bty #4 Heavy Bty #30 Heavy Bty #31 Light Bty #19 Light Bty #5 Light Bty #7 Light Bty #32 Horse Bty #1 Horse Bty #6 Horse Bty #8 Horse Bty #10

V Guard Corps (Raevsky) CP ADC: Potemkin

1st Grenadier Division (Sulima)

Light Bty #14 Light Bty #36 2 x Arakcheyev Gren 2 x Ekaterinoslav Gren 2 x Tauride Gren 2 x St Petersburg Gren 2 x Pernau 2 x Kexholm 2 x Mohieleu 5# 2 x Estonia 14#

2nd Grenadier Division (Zwielenief)

Heavy Bty #32 2 x Kiev Gren 2 x Moscowa Gren 2 x Astrakhan Gren 2 x Fangoria Gren 2 x Little Russia Gren 2 x Siberian Gren

1st Guard Division (Rosen)

Guard Light Bty #1 Guard Light Bty #2 Guard Heavy Bty #1 2 x Preobragenski Gd 2 x Semenovski Gd 2 x Ismailov Gd 2 x Guard Jäger

2nd Guard Division (Yermolov)

Guard Heavy Bty #2 2 x Lithuanian Gd 2 x Finland Gd 2 x Pavlov Gren 2 x Leib Gren

2nd Line Staff (Gallizon) CP

ADC: Arenief Lavrov

Guard Light Cavalry Division (Scharvich)

Guard Dragoon Guard Uhlan Guard Hussar

1st Cuirassier Division (Deperadovich)

Guard Horse Bty #1 Chevalier Gd Horse Guard Emperor Cursssier Astrakhan Cursssier Empress Cursssier Ekatrinoslav Cursssier

2nd Cuirassier Division (Duca)

Guard Horse Bty #2 Gluchov Cursssier Pskov Cursssier Military Order Cursssier Starodoub Cursssier Little Russian Cursssier Novgorod Cursssier

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Preußische Armee

König CP ADC: Kniesebeck α ADC: Weyother α

Schlesien Armee

Blücher CP ADC: Gneisenau α ADC: Golz α

Advant Garde (Kleist) CP

ADC: Roggenbach

1st Division (Russian) (Roth)

Horse Bty #23 Grodno Hussar 1 x Jäger #23 1 x Jäger #24 1 x Jäger #25 1 x Jäger #26

2nd Division (Steinmetz)

Reitende Bty #3 3 x Colberg Schlesisches Husar #4

3rd Division (Russian) (Radionov)

Illowaiski Cossaque #4 Radinov Cossaque #2 Selivanov Cossaque #2

I Armeekorps (Zeithen) CP

ADC: Starkenfeld Russian Heavy Bty #14 γ Russian Heavy Bty #33 γ

1st Division (Pirch)

Bty zu Fuß #13 Bty zu Fuß #8 Bty reitende #9 1 x Schlesisches Gren 3 x Schlesisches #11 2 x Schlesisches #12 1 x Schlesisches Sch 1 x Leib #9 Schlesisches Husaren #6 Schlesisches Uhlan #2

2nd Division (Klüx)

Bty zu Fuß #9 Bty reitende #7 1 x WPreuß Gren 3 x WPreuß #6 3 x WPreuß #7 1 x Leib #9 Neumärk Dragoon #6 WPreuß Dragoon #1

II Armeekorps (Yorck) CP

ADC: Wuthernov

1st Division (Zielinsky)

Bty zu Fuß #1 Bty zu Fuß #2 3 x Ost Preuß #1 3 x Leib #9

2nd Division (Horn)

Bty zu Fuß #3 Bty zu Fuß #4 3 x Ost Preuß #4 3 x Ost Preuß #5 1 x Ost Preuß #

Kavallerie Division (Corswandt)

Bty reitende #2 Litauisches Dragoon Brandenburg Dragoon

Brandenburg Reserve (Röder) CP

ADC: Brandenburg 1st Division (Tippelskirch)

Garde Bty zu Fuß #4 3 x Garde zu Fuß 1 x Garde Jäger 1 x Normal

2nd Division (Natzmer)

1 x Leib Grenadier 2 x Ost Preuß Gren 1 x Leib #9

3rd Division (Hobe)

Garde Bty reitende #8 Brandenburg Husaren #2 Leib Husaren #2 West Preuß Uhlan #1 Brandenburg Uhlan #3

Garde Kavallerie (Dolffs) CP

ADC: Rauch

1st Division (Werder)

Garde Bty reitende #4 Garde du Corps Garde Licht Garde Jäger zu Pferd

2nd Division (Jürgass)

Bty reitende #10 Ost Preuß Kürassier #1 Schlesisches Kürassier #2 Brandenbburg Kürassier #3