debra mcbride david cassady...introduction 2 long ago, a brave hero sealed monsters in the eternal...

145
Debra McBride David Cassady primagames.com ®

Upload: others

Post on 04-Dec-2020

3 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Debra McBrideDavid Cassady

primagames.com®

Page 2: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Contents

primagames.com 1

The Prima Games logo is a registered trademarkof Random House, Inc., registered in the UnitedStates and other countries. Primagames.com is aregistered trademark of Random House, Inc.,registered in the United States.

© 2001-2004 by Prima Games. All rights reserved. No partof this book may be reproduced or transmitted in any form orby any means, electronic or mechanical, including photo-copying, recording, or by any information storage or retrievalsystem without written permission from Prima Games. PrimaGames is a division of Random House, Inc.

Project Editor: Jill Hinckley Editorial Assistant: Etelvina HernandezProduct Manager: Sara E. WilsonDesign & Layout: Bryan Neff, Jody Seltzer

2001 Genki Co., Ltd. Published and distributed by UbiSoft Entertainment under license from Genki Co., Ltd.Jade Cocoon is a trademark of Genki Co., Ltd. and is usedunder license. Ubi Soft and Ubi Soft Entertainment logoare registered trademarks of Ubi Soft, Inc. “PlayStation”and the “PS” Family logo are registered trademarks ofSony Computer Entertainment Inc. All other trademarksare property of their respective owners.

All products and characters mentioned in this book aretrademarks of their respective companies.

Important:Prima Games has made every effort to determine that theinformation contained in this book is accurate. However,the publisher makes no warranty, either expressed orimplied, as to the accuracy, effectiveness, or completenessof the material in this book; nor does the publisher assumeliability for damages, either incidental or consequential,that may result from using the information in this book.The publisher cannot provide information regarding gameplay, hints and strategies, or problems with hardware orsoftware. Questions should be directed to the supportnumbers provided by the game and device manufacturersin their documentation. Some game tricks require precisetiming and may require repeated attempts before thedesired result is achieved.

ISBN: 0-7615-3896-8Library of Congress Catalog Card Number: 20011097718

Prima GamesA Division of Random House, Inc.

3000 Lava Ridge CourtRoseville, CA 95661

(800) 733-3000www.primagames.com

Prima’s Official Strategy GuideDebra McBride

David Cassady

ContentsContentsIntroduction ...................................................................................2Characters .....................................................................................3Game Basics .................................................................................5The Beast Amulet, Divine Beasts, and Battle .......................10The Art of Merging ....................................................................13Divine Bestiary.............................................................................18Walkthrough ...............................................................................27

The Temple of Kemuel ...........................................................27

Wind Forest 1 ........................................................................30

Water Forest 1.......................................................................33

Earth Forest 1 .......................................................................35

Fire Forest 1 ..........................................................................37

Wind Forest 2 ......................................................................39

Water Forest 2 ....................................................................42

Earth Forest 2 .....................................................................44

Fire Forest 2 ........................................................................47

Wind Forest 3 .......................................................................5 1

Water Forest 3 ....................................................................54

Earth Forest 3......................................................................57

Fire Forest 3 ........................................................................60

WindForest 4.......................................................................64

Water Forest 4....................................................................68

Earth Forest 4 ......................................................................7 1

Fire Forest 4 ........................................................................74

Forest of Darkness: Water .................................................78

Forest of Darkness: Earth ..................................................82

Forest of Darkness: Fire.....................................................86

Forest of Darkness: Wind...................................................90

Wind Forest 5 ......................................................................97

Water Forest 5 ...................................................................102

Earth Forest 5 ....................................................................106

Fire Forest 5 ........................................................................1 10Wind Forest 6 ......................................................................1 14Water Forest 6 ....................................................................1 17Earth Forest 6 .....................................................................1 2 1

Fire Forest 6 .......................................................................125

The Final Arena Battles..........................................................129

Divine Beast Skills and Abilities ...........................................130

Items............................................................................................135

Page 3: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Intr

oduc

tion

2

Long ago, a brave hero sealed monsters in the EternalCorridor within the Wormhole Forest. Time passed andthe exploits of these heroes faded to legend. Now thetime to assemble has come again. A hero is needed todefeat the Dark Beasts of Knowledge, known as theKalma, in Wormhole Forest. Kahu has answered thiscall to become a BeastHunter.

On his quest to become a BeastHunter, Kahu awak-ens a sleeping fairy. His future is jeopardized when shecurses him. The curse threatens his very existence.Travel with Kahu through the elemental forests as hegains experience and wisdom battling Divine Beasts ashe desperately tries to undo the curse and regain hishumanity.

Before heading out into the wilds of the forests, pre-pare for your quest by learning all you can in the“Game Basics” section, beginning on page 5. This

chapter provides general information regarding travelaround the forest and the Temple of Kemuel. The“BeastAmulet” and “The Art of Merging” sections tellyou about merging Divine Beasts and the best way toequip and use your BeastAmulet. The “Bestiary” sec-tion describes the Divine Beasts of Jade Cocoon 2.Every Divine Beast can learn skills, which are listed inthe “Skills” section (page 130).

The “Walkthrough” begins on page 27 and takesyou through all of the forest plains with maps to guideyou and strategies for defeating the Bosses.

All the items to use are listed in the “Items” sectionbeginning on page 135. Items play an important role inyour quest, so get to know them all.

Now equip your BeastAmulet and travel with Kahuas he searches for the Forest Orbs on his quest to ridhimself of the beast within.

Welcome toWelcome to Jade Cocoon 2Jade Cocoon 2

Page 4: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Cha

racters

primagames.com 3

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

CharactersCharactersJade Cocoon 2 contains many interesting characters. Each has distinct personalities, strengths, and weaknesses.As you travel through the forests in search of the orbs, you meet them all.

KahuKahu

Drawn to the Temple of Kemuel by aBeastHunter want ad, Kahu, the onlyson of a carpenter, travels to theTemple to obtain his license to huntDivine Beasts. Little does Kahu knowthat grave dangers await him in hisquest to become a BeastHunter.

NicoNico

Living in a world between Heavenand Earth, Nico accompaniesKahu on his journey through theForests of Time. Ever ready with awisecrack or comment, Nico’scompanionship offers Kahu theinsight he needs to make itthrough and reverse the cursebrought upon him.

LevantLevant

The legendary Cocoon Master,Levant resides in the Temple ofKemuel, protecting the people ofNagi. From Levant, Kahu receiveshis BeastAmulet and learns criticalinformation regarding his curse.

Like Ra who presides over life, Mupresides over strength. See Mu inthe Arena whenever you want tobattle other BeastHunters or take anadvancement test.

MuMu

Speak to Ra in the Room of Lifewhenever you want to hatch ormerge the eggs you find in yourtravels. Ra knows everything thereis to know about Divine Beasts.

RaRa

Cure is an evolved Divine Beastwho wants nothing more than to behuman. Anxious to overcome herother self, Cure comes across asvery sweet and somewhat naïve tothe ways of humans.

CureCure

Page 5: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Cha

ract

ers

4

GilGil

Formerly a schoolteacher, Gil’sinterest in the ancient civilization ofGehenna Pale brought him to theTemple of Kemuel. Gil strives tolearn everything there is to knowabout Divine Beasts and the forestsin which they live.

The Sweet KnightsThe Sweet Knights

This team of teen idols was assembled to attract strong BeastHunters.However, the members of the Sweet Knights do more battling againsteach other than they do against Divine Beasts.

Nicknamed Tomahawk, Nam wantsto rediscover his warrior heritage.Though his family has chosen a different path for him, Nam’s onlydesire is to be a strong BeastHunterroaming the forests in search ofstrength. He was known for hisflawless record in the Arena untilWu dealt him his first loss.

NamNam

Wu has been living in the forest fora long time, searching for theanswer to why his village wasdestroyed. He is very strong andvery selective about who heengages in battle. After defeatingNam in the Arena, he has spentmuch of his time avoiding theyoung warrior.

WuWu

Found by Gil in the forest, Yamu is adescendant of the Divine Spirit ofKnowledge. Though he tries to helpthe good doctor, Yamu is moreinterested in getting stuff than inhelping Gil with his research.

YamuYamu

ChocoChoco CinnamonCinnamon CoconaCocona VanillaVanilla

Page 6: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Gam

e Basics

primagames.com 5

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

The story begins at the Temple of Kemuel. The Templeis the hub of your adventure and provides most of theitems and services you need. It has five areas, eachproviding a different service. To travel around theTemple, stand on one of the Gates (the small glowingcircles on the floor), and press U. A menu of roomsappears. Select the room you want and you’re on your way.

Throne RoomThe Throne Room iswhere Levant residesand where you’ll findthe Gates leading tothe Wormhole andDarkness Forests.Levant offers adviceand points you in theright direction whenthere’s a particular

task to be accomplished. You can speak with him atany time. The Gates are on either side of the room. At first you can use only the left Gate, which leads tothe Fire, Wind, Earth, and Water Forests. Later on youcan use the right Gate, but we’ll leave its purpose asecret for now.

Room of LifeGo to the Room ofLife to strengthenyour Divine Beasts,hatch eggs, and turnin cocoons that youfind in the forest.Divine Beasts growthrough mergingthem with SeedBeasts, which you’lllearn more about later. As you play, you find eggs inthe forest. Hatch them in the Room of Life to buildyour stable of Divine Beasts. Sometimes youencounter Kalma in the forests. Kalma are dark para-sites that have taken on human form. When you defeat

them in battle, they become cocoons that are used asSeed Beasts. Bring all of your cocoons to the Room ofLife and you’ll be rewarded with money and reputa-tion points.

Kikinak & Co.Kikinak is an oddspirit that runs a suc-cessful trading busi-ness from the Temple.Here you can pur-chase basic items,sell extra items, andstore other items inthe Warehouse forlater use. Store lots

of stuff. Even if you don’t need it now, it may come inhandy later when taking on jobs in the Lounge. Checkback often. The goods sold change as you completesome jobs.

LoungeBeastHunters kickback and relax at theLounge while catch-ing up on the latestBeastHunter gossip.Speak with the peo-ple here to learnwhat’s going on.There’s also a BulletinBoard in the back ofthe room. Use the Bulletin Board to find jobs.Completing a job earns you either money or valuableitems and, most importantly, raises your reputation. Asyour reputation rises, you can take Advancement Testsin the Arena, which allows you to upgrade yourBeastAmulet and shields. Take on jobs often.

NOTENOTEKikinak sometimes has salesmen in the forest

Ogrevines. Some buy and sell items, while others

allow you to store or remove items to and from

the Warehouse. Make good use of them so you

always have room in your inventory.

Game BasicsGame BasicsJade Cocoon 2 is a unique role-playing game in which you explore several forests composed of multiple levels,while collecting Divine Beasts to battle your enemies as you search for the Forest Orbs. If you’ve already playedthe first Jade Cocoon game, you’ll have a head start on other players, as the two games are similar. If you’re newto the series, take some time to learn how Jade Cocoon 2 works. Check out this section and those that follow fora better understanding of what’s to come.

The Temple of KemuelThe Temple of Kemuel

Page 7: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Gam

e B

asic

s

6

ArenaBeastHunters battleeach other andupgrade theirBeastAmulets in theArena. Come here totest your skills or justto have a little fun.You can either partici-pate in a BeastHunterbattle, which earns

you money and improves your reputation if you win,or take Advancement Tests. Advancement Tests arevery important. Whenever you successfully complete atest, your BeastAmulet can hold an additional DivineBeast. Kahu also gets an additional shield, allowinghim to take more damage in battle. However, you canonly take these tests when your reputation is highenough. Increase your reputation by completing jobsfrom the Lounge, finding cocoons in the forest andturning them in at the Room of Life, and competing inBeastHunter tournaments.

Most of your adventure takes place in the forests.They’re filled with untamed Divine Beasts, rivalBeastHunters, vicious bosses, and many other surpris-es. Always be ready for combat and be aware of yourDivine Beasts’ condition. If you’re defeated in theforests, you lose all the items in your inventory andreturn to the Temple.

The Path AheadForests have severallevels. Each levelcontains a series ofislands, which youmust clear one byone to reach the bosswaiting at the end. Ineach forest you findOgrevines and aPrincessvine.Ogrevines are like small caves. When you enter, youmay find an item, an enemy, another BeastHunter, aKalma, an Arena, an HP and MP Restoring Plant, aSynthetic Plant, a boss, a Keyspore, or nothing at all.

Enter every Ogrevine on a level. Otherwise you’ll missevents, good items, and even critical battles. The mostimportant item you find on each level is the Keyspore.

There’s only oneKeyspore on eachlevel. Kahu consumesthe Keyspore, whichcauses his body togive off a sweetscent. This scent thencauses thePrincessvine to openelsewhere on the

level. Keyspores need to be found only once on eachlevel as the Princessvine stays open.

Princessvines aregates to the nextlevel. When youbegin a new level, thePrincessvine in thatlevel is closed. Itopens when Kahufinds and consumesthat level’s Keysporeon that level. Everylevel of the Wormhole Forest has only onePrincessvine, but it’s rumored that other forests haveseveral Princessvines on each level. The trip through aPrincessvine is a one-way deal. Once you enter, youcan’t go back to the previous level without returning tothe Temple first.

As the game begins, you have access to each of thefour Wormhole Forests, but only one level is available.By beating the bosses on these levels, you unlockadditional levels. We’ve laid out the walkthrough in theorder that we suggest you travel, but the choice isalways yours. You can explore the levels in any order.

Most of what happens in a forest is totally random.The only events that happen for sure are those thatoccur in an Ogrevine where a Keyspore can be found.Other events and items are placed randomly each timeyou enter a forest. So if we say that you’ll find a partic-ular event in an Ogrevine and you find something else

Finding Your Way in the ForestsFinding Your Way in the Forests

TIPTIPEven though a new level of a forest opens when

you defeat a boss, explore all four forests on the

same level before moving on to the next.Your

Divine Beasts need time to grow, and the forests

get tougher as you move deeper.

Page 8: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Gam

e Basics

7

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

entirely, that’s the randomness of the game. Comeback later and you may find the promised event.

Kalma BattlesThe parasite that hasentered Kahu is alsopresent in many for-est creatures. TheseKalma are toughbeasts that havetaken on the appear-ance of humans. Becareful when talkingto any BeastHunter

within an Ogrevine, because it could be one of theseKalma and a battle will take place immediately.

Kalma are tougher than normal creatures–sort ofmini-bosses. When Kalma are defeated, they becomecocoons. Turn these in at the Room of Life for moneyand reputation points. The cocoons will become SeedBeasts that strengthen your Divine Beasts.

Talking and Fighting with BeastHuntersYou are not alone.Many otherBeastHunters roamthis world, out tomake a buck and winthe respect of theirpeers. Often you runinto anotherBeastHunter whileexploring.Sometimes they offer you advice about their favoritetype of Divine Beast, but many times they challengeyou to a duel. Be careful when talking to anotherBeastHunter. Always assume that he will challengeyou to a battle, or even be a Kalma in disguise.

Nearly every BeastHunter has a favorite type ofDivine Beast, and they join clubs focusing on thosebeasts. When you battle them, you earn a medal forthe type of Divine Beast that they love the most.Collecting medals is a great idea. As you collectmedals, you receive gifts from the BeastHunters. Theseinclude incredibly rare eggs which make unheard-of

beasts. You’re rewarded with eggs when you collecttwo or four medals. If you collect six you get a specialitem. Collect eight medals and you get to challengethe Master BeastHunter from that club. Revisit levelsoften to find BeastHunters to battle. If you simply playstraight through the game you’ll never earn enoughmedals to fight one of these champions.

Special Plants and PlacesIn each forest youfind special plantsand places thatalways remain thesame. HP and MPRecovery Plants com-pletely restore yourDivine Beasts whenyou touch them.These plants can onlybe used once, so use them wisely.

Another plant isthe Synthetic Plant. ASynthetic Plant doesthe most marvelousthing. Place twoitems in it and it spitsout a new item. Whatyou get back is ran-domized based onwhat you put in. Try

lots of different combinations to find a wide variety ofitems. Keep in mind though that what you get back issometimes very disappointing.You may get back one of theitems you put in, or a less valuable item.

TIPTIPPlay each level multiple times. Events occur very

randomly. Playing through each level several times

is the only way to see almost everything.You

could play the same level all day and still not see

all the game has to offer.

primagames.com

Page 9: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Gam

e B

asic

s

8

Other places you’llcome across includeArenas and Kikinakoutposts. In theArenas, you pay anentry fee to fightthree battles. If youwin, you earn extramoney. This is a greatway to earn someextra cash when you really need it for merging DivineBeasts in the Room of Life.

You also find representatives of Kikinak & Co. hereand there. They can buy and sell items and sometimeseven let you take and give items to the Warehouse.Remember these locations.

Coming and GoingYou can leave a forest at any time by choosing the “ToTemple” menu option. However, when you come backto the area, you have to start over at the beginning ofthe level. Once you’ve defeated a boss on a level, youcan bypass that level and go to the next.

Every BeastHuntermust earn the respectof his peers. Why? Asyour reputation rises,you can takeAdvancement Tests inthe Arena.Successfully complet-ing a test upgradesyour BeastAmulet,

allowing you to control an additional Divine Beast andgiving Kahu an additional shield.

Several things increase Kahu’s reputation. The easi-est and best way is by defeating Kalma disguised ashumans. They turn into cocoons, and your reputationrises when you take the cocoon back to the Room ofLife. Try to find them all.

Another way is to take on jobs in the Lounge fromthe Bulletin Board. Jobs vary in difficulty and so do therewards. If you complete a job quickly, your reputationincreases. The amount of reputation earned is directlyrelated to the challenge associated with the job. Becareful though. Don’t take assignments you can’t com-plete. If you cancel a job, your reputation goes down.See more about jobs below.

You can also increase your reputation by fighting inthe Arena. The BeastHunter battles provide a smallboost to your reputation and some much-needed cash.Take them all on when you’re strong enough. There’sno penalty for losing these battles.

Jobs are a great wayto earn extra money,rare items, and repu-tation points. Findjobs by visiting theLounge inside theTemple. Check theBulletin Board to seeall the currently avail-able jobs. The task athand can be anything from collecting a particular itemto defeating a certain enemy. Most jobs also requireyou to have a certain amount of reputation. This is yetanother important reason to work on your reputationregularly.

Kahu’s ReputationKahu’s Reputation

Get a JobGet a Job

Page 10: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Gam

e Basics

primagames.com 9

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

You can only take one job at a time, so choose care-fully. There’s a lot to consider. Store a variety of itemsin the Warehouse just for jobs. Many times a job asksfor an item. If you have it stored, you can go get it,take the job, and immediately give it to the requester.This increases your reputation much faster than takingthe job, then looking for the item. However some jobsask for an item and tell you where it can be found.Taking the job plants the items you’re looking for, soyou must take the job before you can find the item.

Whenever you complete one of Birdman’s jobs, new items go on sale at Kikinak & Co. Take these jobs whenever you can to keep the new supplies flowing in.

Jobs can be canceled on the Bulletin Board if youdecide you’d rather do something else. However, can-celing a job seriously hurts your reputation. Don’t takea job until you’re sure you can complete it. Each timeyou leave the Temple and come back, the BulletinBoard is updated. Thus, if you see a request for anitem where no location is specified, you can’t go outand find the item and come back before taking the job. If you do, the job probably will be gone when you return.

To complete a job,take the requesteditem to the personstanding next to theBulletin Board, or talkto that person onceyou’ve completed therequested task. Aftera bit of chatter, youget your rewardmoney and reputation points based on your perform-ance. The faster you complete a job, the more yourreputation grows. If you take too long, your reputationwon’t increase.

The Importance of ItemsItems come in alltypes. Some are usedin battle and someare used on the field.Some items heal andstrengthen yourbeasts, while othersare used to attackcreatures. Some areonly good for selling

at Kikinak & Co., or turning in for jobs.Keep a variety of items at all times. You’ll need a

couple of Mugworts, Mel’s Liquor, and restoratives.Mugworts restore lost HP of Divine Beasts. Mel’sLiquor refills a Divine Beast’s MP. Restoratives canrevive a downed beast after a tough battle. Keep a fewbooks available, too. Use books in battle to heal andattack. They allow Kahu to participate directly in con-frontations, which can sometimes be the deciding fac-tor in a match.

Gems may be a little confusing at first. They serveonly two purposes. You can either sell them for a bun-dle of cash, or you can turn them in for jobs. Keep afew in the Warehouse in case you get a job thatrequires them, but remember that they are your pri-mary income. You don’t get money for defeating ene-mies in the forest.

Your backpack is pretty small. It holds only a fewitems at a time, but you can upgrade it. Kikinak & Co.sells backpack upgrades. They’re pretty expensive, butworth the cost. Just don’t spend money you need formerging beasts. Wait until you can really afford it.

Page 11: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

10

A BeastAmulet is a sort of bracelet that BeastHunterswear. They equip Divine Beasts on the BeastAmulet,and these Divine Beasts appear and fight for theBeastHunter whenever a battle occurs. TheBeastAmulet has four sections, one for each element:Water, Wind, Fire, and Earth.

Elements and SkillsDivine Beasts haveskills that are used inbattle to attack andheal. Each skill corre-sponds to one of thefour elements. ADivine Beast canhave skills for onlythree of the four ele-ments. This is based

on the beast’s primary element, from which it isderived. Each Divine Beast is derived from an element.Find this next to the beast’s name in the form of aglobe. Green is Earth, red is Fire, yellow is Wind, andblue is Water. A Beast can use skills that match its pri-mary element, plus the two elements to either side ofthe primary element on the BeastAmulet. Thus a Firebeast can use Fire, Wind, and Earth. It cannot useWater skills.

Each elemental type has a particular use. Fire skills areattack based and cause the most damage. Wind skills arespecial attacks. These can be sleep spells, poison attacks,stun attacks, and other spells that adversely affect theenemy. Earth skills focus on defense. They protect yourparty with shields and directly boost your beasts’defense parameters. There are also Earth attacks, butthese tend to be weaker than those of Fire. Lastly there’sWater, which is used primarily for recovery. Such skillsrecover HP, MP, and even status. There are Water attacks,but these typically, too, pale in comparison with Fire-based attacks.

The four elements have relationships with eachother, giving some elements an advantage or weak-ness against others. Think of it as a game of Rock-Paper-Scissors, but with Earth, Fire, Water, and Wind.

Earth has the best defense, allowing it to withstandthe power of Fire attacks. Fire, the most powerful element, gives its beasts devastating attacks. It’s most effective against Water, robbing the enemy oftime to recover from the powerful blows. Water resistsspecial attacks, making its beasts almost impervious tothe trickery of Wind beasts. Wind beasts use their special attacks to break down a strong defense. They’remost effective against Earth’s powerful defense spellsand often bypass defensive measures. Keep these relationships in mind and you’ll have a much easiertime in battle.

The

Beas

tAmu

let, D

ivine

Bea

sts,

and

Battl

e

The BeastAmulet, Divine Beasts, and BattleThe BeastAmulet, Divine Beasts, and BattleBattle is a very important part of Jade Cocoon 2. The battle system is very different from what you may be usedto. For starters, your beasts do most of the fighting for you. Kahu, the hero, can use items to assist the beasts, butthe damage he causes is negligible in comparison to that caused by the beast. Also, not all of your beasts mustbe defeated for you to lose the match. The battle either ends when all of your or your opponent’s beasts aredefeated, or when either master’s shields are gone. To build a solid battle formation and progress steadily throughthe game, you need to know how your BeastAmulet works and how battles progress. Skim this section to pick upthe knowledge you need.

The BeastAmulet and Divine BeastsThe BeastAmulet and Divine Beasts

Beast Element Can Use Can’t UseBeast Element Can Use Can’t Use

Fire Fire, Earth, Wind Water

Wind Wind, Fire, Water Earth

Water Water, Earth, Wind Fire

Earth Earth, Fire, Water Wind

Page 12: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 11

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Placement of Divine BeastsWhere a Divine Beast is placed on the BeastAmuletdirectly affects what skills it can use in battle and thusthe creature’s role. The BeastAmulet is split into foursections, with four primary positions and four “edges.”It’s important to understand what each positionmeans. You can tell the difference by looking at thesymbol on each position. Those that are one color areprimary spots. Any spot that has two colors is anedge, meaning it’s split between two elements.

The primary spotsare extremely impor-tant to both you andyour enemy.Creatures in the pri-mary spots protectthe “master.” They’replaced directlybetween the enemyand the hero, so they

block any incoming attacks. As long as a creature is inthe primary slot, the master cannot be hit (one skill inthe game, Skewer, ignores this rule). If your enemycan’t hit Kahu, he can’t be eliminated, and thereforethe enemy must attack your beasts instead. The down-side to the primary spot is that any creature in thesespots can use only one skill of that element. This some-what limits the creature’s usefulness, but it’s still a veryimportant factor.

The “edges” allowDivine Beasts to usetwo skills rather thanone. A creature on anedge can use a skillfrom both elementsshown on that spot.This may make themmore versatile incombat, but it alsomeans they can’t protect the master. These creaturesgo through mana quickly, because they’re performingactions on two sections rather than one. Negate thisby giving these creatures abilities that regeneratemana or that reduce the mana cost of skills.

Cover at least three of the primary spots at thebeginning of the game. Your team can be composed of any of the three elemental types, but we strongly

suggest including a Fire and a Water beast. Once youhave your BeastAmulet upgraded to four or morebeasts, it’s pretty much up to you. Spreading yourbeasts out makes your mana usage much more effi-cient and prevents you from having to use a lot ofitems. Have at least two attack beasts (Fire beasts)once you have four creatures. Having only one attackbeast makes for extremely long battles.

Your creatures all play a specific role, and you can’tmix these roles in each turn. You’re either attacking,healing, defending, or using a special attack. Thus, youmust carefully manage your Divine Beasts to maxi-mize their effectiveness. Know your creatures well andpay close attention to what is happening. Often timesthe loser is the first one to make a mistake.

Attacking and DefendingEach side of theBeastAmulet has aspecific purpose.Always keep these inmind and set yourBeastAmulet up sothat it meets thesepurposes. One side isyour main attackforce; one side uses

special attacks to wear down the enemies; one siderestores your beasts HP, MP, and status; and one sideprotects your beasts.

In battle, you usually want to start with your defen-sive (Earth) side, then switch to special attacks (Wind),go on the attack (Fire), and finally healany damage done (Water). This is agood cycle to use in any battle,and it’s the most basic strategyyou should adopt. What actual attacks,special attacks, defenses, and recoveryspells you use is totally up to you,as are the beasts you choose.All of the Divine Beasts aregood and all of the skills areuseful. Find a strategy thatbest fits your style and runwith it. You can fine-tune itover time as you merge yourbeasts later.

The BeastAmulet, Divine Beasts, and BattleEarth is Strong against Fire

Fire is Strong against Water

Water is Strong against Wind

Wind is Strong against Earth

Basics of BattleBasics of Battle

Page 13: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

12

ManaEach time your Divine Beasts use a skill, they consumemana. When their mana runs out, they can no longeruse their skills and must rely on simple physicalattacks that are rarely as effective. Restore mana incombat by turning your amulet so that the creature isinactive, or by using a battle item. The best way tomanage your MP is to rotate your BeastAmulet everyturn so that a side performs an action and then rests.Items that restore mana are often either very hard tofind or costly, so the less you rely on them, the better.

Master’s ShieldsEach master hasshields that protecthim from attacks.When all of a mas-ter’s shields are gone,the battle is over. Amaster can have oneto five shieldsdepending on themaster’s level.

Shields can be restored in combat with certain items,but these are hard to find. Shields are always com-pletely restored after battle.

Surprising the EnemyYou can catch yourenemies off guard bysneaking up on them.If you walk into theback of an enemy onthe map, you get totake one turn beforeyour enemy can act.However, if yourenemy catches youfrom behind, the enemy gets to take one turn beforeyou can act. Use this to your advantage and try tosneak up on enemies.

A tactic that make this easier is to draw an enemy’sattention and then run. Most enemies can’t catch you and after running for a bit they fall to the groundexhausted. Gingerly walk up to them and attack from behind.

Battle ItemsSome items can beused in battle. To usea battle item, press Iand select the itemyou wish to use. Youcannot turn theBeastAmulet whenusing an item though,so be careful not toleave your beasts

exposed at the wrong moment. Battle items can heal,restore MP, attack enemies, and even revive downedbeasts. Make good use of them and you’ll have amuch easier time.

Escaping from the EnemyIf things get too hotto handle, you canattempt to escapefrom combat bypressing I andselecting “Escape”from the menu. If yousucceed, you leavethe battle. If you fail,your enemy gets afree turn. You cannot try to escape and then turn yourBeastAmulet.

The

Beas

tAmu

let, D

ivine

Bea

sts,

and

Battl

e

Page 14: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

The A

rt of M

erging

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Your Divine Beastsgrow through merg-ing. To do this, take aDivine Beast to theRoom of Life andcombine it with aSeed Beast. TheDivine Beastbecomes an egg,which you can hatch.

You get the same type of beast you had before, but inits larval state and with the same stats it had beforethe merge. Plus, the new creature takes on the skilland ability of the Seed Beast. Use merging to trans-form a weak Divine Beast into a powerhouse.

Seed BeastsYou can’t merge yourbeasts without SeedBeasts. Fortunately,you start the gamewith eight SeedBeasts in the Roomof Life. To acquiremore Seed Beasts,locate and defeatKalma in the forests.When you do, the Kalma is sealed inside of a cocoon.Sealed Kalma can become Seed Beasts if purified inthe Room of Life. Just talk to the lady inside the Roomof Life and purification is automatic. The purified SeedBeasts are then stored in the Temple and can be usedfor merging.

In most cases, several Kalma can be found in eachlevel of the forest. You probably won’t encounter all ofthe Kalma your first time through a level, so passthrough each level several times. The deeper you gointo the forests, the stronger the Kalma become, providing stronger Seed Beasts. The stronger the Seed Beast, the more powerful skills and abilities itwill have.

TimingAt level 15 or higher, Divine Beasts can be mergedwith Seed Beasts. Above level 15, Divine Beasts growslower, and they totally stop growing at level 20.However, a beast born from merging starts over atlevel 1, so it can grow even farther. Once a DivineBeast can merge, quickly merge it with a strong SeedBeast so that it can grow even stronger. The beastsborn from merging have parameters from the merged

Divine Beast and Seed Beast. To create extremelystrong Divine Beasts, raise your Beasts well and col-lect strong Seed Beasts. It isn’t necessary to allowyour creatures to reach their maximum level beforemerging. In fact, if you do, you lose valuable experi-ence with every battle.

Growth Through MergingUpon being hatchedfrom an egg, a DivineBeast has skillsbelonging to its ownelement. Skills haveranks, and higherranks are stronger.The rankings are “E,D, C, B, A, and S,”with “E” the lowest

rank and “S” the highest. Divine Beasts may also have abilities. Use merging to increase both skills andabilities.

Every Divine Beast also has five parameters thatdetermine its effectiveness in battle. Strength increas-es skill damage. Vitality determines the beast’s skilldefense. Wisdom affects the power of a beast’s magic.Spirit is the beast’s resistance to magic. Speed sets theattack order and affects special attacks.

A Divine Beast born from merging inherits theparameters, skills, and abilities of the merged beastand Seed Beast. However, if a skill of a merged DivineBeast has the same element as one of the Seed Beast,the merged beast’s skill is lost. Likewise if the mergedbeast has four abilities, the last ability is lost duringthe merge, unless the Seed Beast’s ability is the sameas one of the merged beast’s existing abilities. Skills ofthe opposite element cannot be added by merging.For example, you can’t give a Fire beast a Water skill.

The Art of MergingThe Art of Merging

primagames.com 13

Page 15: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

The

Art

of

Mer

gin

g

14

Considerations for MergingBeasts can be merged with Seed Beasts of the sameelement and Seed Beasts of adjacent elements. Havingskills or magic of two elements lets it act on bothsides. However, you cannot have skills on both of theelements adjacent to the beast’s primary elementalside. The older skill will be lost if you merge a beastwith a Seed Beast of an element opposite to yourbeast’s existing secondary skill. Say you have a Firebeast with both a Fire and Wind skill. You merge thebeast with an Earth Seed Beast. The new beast ishatched with the parent’s Fire skill, but it loses theWind skill and gains the Seed Beast’s Earth skill.

Divine Beast skills are classified as either SK (skill)or MG (magic). Some beasts are good at skills andsome at magic, so keep the Divine Beast parametersin mind when merging.

See which type a beast specializes in by looking atits status in the main menu. A bar in the middle of thescreen has SK on one side and MG on the other.Between these are 10 spots filled in either green orred. If the creature has more red than green in this bar,it specializes in SK skills. If it has more green than red,it specializes in MG skills. Some creatures are equallygood at both. Always check this parameter beforechoosing a Seed Beast. Your beasts will be more effective if the skills you give them match their specialization.

Divine Beasts evolve as they grow stronger. Thereare four stages of Evolution for each Divine Beast.These are Larva, Basic Form, Evolved Form, and MostEvolved Form. Merging raises a beast’s Evolutionlevel, allowing it to achieve higher evolved forms. Thelevel of Evolution gained in a merge depends on thecompatibility of beast and Seed Beast. Look at abeast’s status screen and notice the Evolution bar atthe top. Each time you merge, this increases from twoto six bars.

All beasts are divided into genus and each genus isdivided into three species. For instance, Mau is agenus. Within the Mau genus are the Tamatoch,

Kamatoch, and Toch species. Seed Beasts also have agenus and species. They have an Evolution Power oftwo, three, or four points. To determine how manyEvolution points your Divine Beast will gain in amerge, take the Evolution Power and add a point if theSeed Beast is in the same genus as the merged beast.Add another point if the Seed Beast and merged beastare of the same species.

Here are a couple of examples. Say you have aGinuba that you want to merge. A Ginuba is from theSlimy genus and the Slimich species. You decide youwant to change the Ginuba’s Water skill, so you look atWater Seed Beasts. You narrow your selection of SeedBeasts down to three choices: Dakkon-Q, Froggess,and Ginugon. All three of these Seed Beasts have anEvolution Power of four. The Dakkon-Q is a differentspecies and genus from your Ginuba, so if you mergethe two beasts, the newborn gains only those initialfour Evolution Points. The Froggess is the same genusas the Ginuba, but a different species. Because theFroggess has an Evolution Power of four and its genusmatches the Ginuba’s genus, the newborn gains fiveEvolution Points (the original four plus one for match-ing genus). Finally the Ginugon is from the sameSlimy genus and Slimich species as your Ginuba.Because the species and genus of the Seed Beast andmerged beast match, the newborn gains six EvolutionPoints (the original four plus one for matching genusand one for matching species).

Ginuba + Dakkon-Q: 4 Evolution Power + 0

Genus Match + 0 Species Match = 4 Evolution

Points Gained

Ginuba + Froggess: (Evolution Power) 4 +

(Genus Match) 1 + (Species Match) 0 = 5

Evolution Points Gained

Ginuba + Ginugon: 4 Evolution Power + 1

Genus Match + 1 Species Match = 6 Evolution

Points Gained

There’s one other factor to consider. If you merge abeast with one of a different elemental type, one pointis subtracted from the Evolution Power. Thus if youmerged a Water Beast with a Fire Beast with anEvolution Power of three, the newborn would onlygain two Evolution Points.

Your Divine Beasts evolve during combat. There is achance that they will evolve one level if their levels arehigh enough. The level required for an Evolution variesa great deal, and there’s no guarantee that a DivineBeast will evolve right away.

Page 16: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

The A

rt of M

erging

primagames.com 15

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Seed BeastsThe following is a list of all of the Seed Beasts found in Jade Cocoon 2.

Seed BeastsSeed BeastsName Level Element Genus Evolution Stud Skill Ability

Power Fee

Cheepr D Wind Alco 2 100Y Dark Shot (D) Speed Up 1

Spikebee D Wind Bug 2 100Y Poison Cloud (D) Strength Up 1

Agit D Wind Alco 2 100Y Leif Killer (D) Leif Killer

Kilgilth D Wind Bug 2 100Y Maltis (D) Spirit Up 1

Helibuzz D Wind Alco 2 100Y Ad Slahm (D) Wind Power

Spikestar D Wind Bug 2 100Y Samakis (D) Precocious

Peepr C Wind Alco 3 300Y Dark Attack (C) Speed Up 2

Baulboa C Wind Ku 3 300Y Stun Hit (C) Wind Power

Nilgilth C Wind Bug 3 300Y Maltia (C) Gara Killer

Nilibuzz C Wind Alco 3 300Y Ad Slahn (C) Magic Talent

Barndreg C Wind Ku 3 300Y Sagulth (C) Resist Earth

Mothmanti B Wind Bug 3 800Y Poison Mist (B) Strength Up 2

Skalco B Wind Alco 3 800Y Derange (B) Change Talent

Pataronga B Wind Bug 3 800Y Maltiana (B) Spirit Up 2

Papillone B Wind Bug 3 800Y Samakia (B) Resist Earth

Helskelter B Wind Og 3 800Y Ad Roqua (B) Resurrect

Rutide B Wind Ku 3 800Y Sapiath (B) Magic Talent

Clalco A Wind Alco 4 2,000Y Dark Crash (A) Speed Up 3

Bauwerl A Wind Ku 4 2,000Y Stun Shot (A) Vitality Up 1

Ronga-Ronga A Wind Bug 4 2,000Y Maldiard (A) Spirit Up 3

Gojet A Wind Alco 4 2,000Y Ad Slahnit (A) Anti-MP Drain

Bladreg A Wind Ku 4 2,000Y Saguriana (A) MP Recovery

Kataimel S Wind Bug 4 4,800Y Poison Storm (S) Strength Up 3

Kakabone S Wind Alco 4 4,800Y Total Loss (S) Change Talent

Niwerl S Wind Ku 4 4,800Y Stun Attack (S) Late Bloomer

Mamern S Wind Bug 4 4,800Y Samakilna (S) HP Recovery

Wellern S Wind Og 4 4,800Y Ad Roquide (S) Larvalize

Drabern S Wind Mau 4 4,800Y Saskand (S) Resist Death

Lugadreg S Wind Ku 4 4,800Y Sapiate (S) Guts

Earina S Wind Mau 4 4,800Y Sadoon (S) Sleep X

Geloper D Water Slimy 2 100Y Power Snatch (D) Anti-Critical

Angler D Water Na 2 100Y Psycho Shot (D) Bug Killer

Tomakana D Water Na 2 100Y Skill Break (D) Precocious

Q D Water Na 2 100Y Vahlis (D) Wisdom Up 1

Chamelemon D Water Slimy 2 100Y Vargis (D) MP Up 1

Ginui D Water Slimy 2 100Y Medinis (D) Guts

Niloper C Water Slimy 3 300Y Power Steal (C) Magic Talent

Walbeckon C Water Gara 3 300Y Life Snatch (C) Resist Stun

Nu-Q C Water Na 3 300Y Vahlia (C) Water Power

Ninui C Water Slimy 3 300Y Medinia (C) Water Power

Page 17: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

The

Art

of

Mer

gin

g

16

Name Level Element Genus Evolution Stud Skill AbilityPower Fee

Garalanth C Water Gara 3 300Y Selahm (C) Vitality Up 1

Anglorg B Water Na 3 800Y Psycho Attack (B) Alco Killer

Pokeyfish B Water Na 3 800Y Skill Hold (B) HP Recovery

Skalcone B Water Alco 3 800Y Life Attack (B) Resist Blind

Geso-Q B Water Na 3 800Y Vahliluna (B) Wisdom Up 2

Yo-Yo B Water Slimy 3 800Y Yarga (B) MP Up 2

Bogimbo B Water Leif 3 800Y Limena (B) Resist Sleep

Fangnagin B Water Leif 3 800Y Tishous (B) Anti-MP Drain

Froggess A Water Slimy 4 2,000Y Power Drain (A) Water Power

Bladetail A Water Gara 4 2,000Y Psycho Snatch (A) Resist Poison

Slugalanth A Water Gara 4 2,000Y Life Steal (A) Petrify Guard

Dakkon-Q A Water Na 4 2,000Y Vahludide (A) Wisdom Up 3

Ginugon A Water Slimy 4 2,000Y Medinite (A) Resist Wind

Garalhorn A Water Gara 4 2,000Y Selahmnis (A) Vitality Up 2

Magender A Water Bug 4 2,000Y Adia (A) Resist Death

Ngonga S Water Na 4 4,800Y Psycho Crash (S) Strength Up 1

Sembone S Water Na 4 4,800Y Skill Bind (S) Super Recover

Fangbone S Water Alco 4 4,800Y Life Crash (S) Resurrect

Dela Yo-Yo S Water Slimy 4 4,800Y Yagiluna (S) MP Up 3

Rage S Water Leif 4 4,800Y Limenate (S) Confuse Guard

Niralhorn S Water Gara 4 4,800Y Selahmnite (S) Vitality Up 3

Nigender S Water Bug 4 4,800Y Anandia (S) Late Bloomer

Zabone S Water Leif 4 4,800Y Tishalite (S) HP Up 1

Garala D Earth Gara 2 100Y Kiai Blast (D) Ku Killer

Mash D Earth Leif 2 100Y Charge (D) MP Recovery

Tama-Q D Earth Gara 2 100Y Crush (D) HP Up 1

Helicone D Earth Leif 2 100Y Ulvis (D) MP Up 1

Twingo D Earth Gara 2 100Y Barridis (D) Vitality Up 1

Peanum D Earth Leif 2 100Y Ramakis (D) Spirit Up 1

Nirala C Earth Gara 3 300Y Spirit Blast (C) Og Killer

Nima-Q C Earth Gara 3 300Y Blast (C) HP Up 2

Monoculus C Earth Og 3 300Y Magma (C) Imago

Nilicone C Earth Leif 3 300Y Ulvia (C) Earth Power

Geena C Earth Slimy 3 300Y Ragulth (C) Wisdom Up 1

Rorr C Earth Drac 3 300Y Libarid (C) Earth Power

Mush B Earth Leif 3 800Y Dash (B) Drac Killer

Binoculus B Earth Og 3 800Y Mantle (B) Resist Fire

Froggy B Earth Slimy 3 800Y Cover (B) Resist Stun

Mayen B Earth Leif 3 800Y Ulviluna (B) MP Up 2

Sulligan B Earth Gara 3 800Y Barridia (B) Vitality Up 2

Navi B Earth Leif 3 800Y Ramakia (B) Spirit Up 2

Seed Beasts (continued)Seed Beasts (continued)

Page 18: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

The A

rt of M

erging

primagames.com 17

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Name Level Element Genus Evolution Stud Skill AbilityPower Fee

Whorlie B Earth Slimy 3 800Y Lapias (B) Resist Blind

Scorpy A Earth Gara 4 2,000Y High Spirits (A) Anti-Critical

Rugglchu A Earth Og 4 2,000Y Life Blast (A) Guts

Machoang A Earth Na 4 2,000Y Earth Protect (A) Resist Poison

Majj A Earth Leif 4 2,000Y Ulvilude (A) MP Up 3

Ela Ela A Earth Leif 4 2,000Y Ramakite (A) Spirit Up 3

Ginunga A Earth Slimy 4 2,000Y Ragulia (A) Resist Fire

Gigatiran A Earth Drac 4 2,000Y Libaridia (A) Super Recover

Shroomie S Earth Leif 4 4,800Y Tackle (S) Skill Talent

Amorg S Earth Gara 4 4,800Y Explode (S) HP Up 3

Trinoculus S Earth Og 4 4,800Y Fossa Magna (S) Blind X

Dumbler S Earth Slimy 4 4,800Y Protect (S) Petrify Guard

Sulligalan S Earth Gara 4 4,800Y Barrian (S) Vitality Up 3

Ninunga S Earth Slimy 4 4,800Y Ragulina (S) Resist Sleep

Bigby S Earth Slimy 4 4,800Y Lapiate (S) Confuse Guard

Mitrea S Earth Mau 4 4,800Y Mitrea (S) Poison X

Redoble D Fire Ku 2 100Y Blast Chance (D) Skill Talent

Nagglchu D Fire Og 2 100Y Burn Shot (D) Strength Up 1

Getchu D Fire Og 2 100Y Area Attack (D) HP Up 1

Tiki D Fire Ku 2 100Y Agnis (D) Wisdom Up 1

Patadreck D Fire Ku 2 100Y Solis (D) Speed up 1

Skaluch D Fire Og 2 100Y Ad Muhls (D) Fire Power

Nigglechu C Fire Og 3 300Y Burn Attack (C) Strength Up 2

Nitchu C Fire Og 3 300Y Sonic Boom (C) HP Up 2

Sandsparrow C Fire Alco 3 300Y Lightning Hit (C) Na Killer

Niki C Fire Ku 3 300Y Agnia (C) Fire Power

Gelapper C Fire Bug 3 300Y Fobarid (C) Precocious

Eyeshroom C Fire Leif 3 300Y Vritra (C) Guts

Mardreck B Fire Ku 3 800Y Stroke Chance (B) Berserk

Skuimel B Fire Bug 3 800Y Desperado Hit (B) Skill Talent

Dongle B Fire Drac 3 800Y Limit Break (B) Imago

Tiral B Fire Ku 3 800Y Agnite (B) Wisdom Up 2

Radreck B Fire Ku 3 800Y Solia (B) Speed Up 2

Skalchu B Fire Og 3 800Y Ad Muhlia (B) Resist Water

Knucklchu A Fire Og 4 2,000Y Burn Crash (A) Strength Up 3

Sandhawk A Fire Alco 4 2,000Y Comet Strike (A) Mau Killer

Chamiluna A Fire Mau 4 2,000Y Skewer (A) Slimy Killer

Giralooza A Fire Ku 4 2,000Y Agniagna (A) Wisdom Up 3

Paradrager A Fire Ku 4 2,000Y Soldona (A) Speed Up 3

Mamagamma A Fire Bug 4 2,000Y Fobarina (A) Spirit Up 1

Blumen S Fire Ku 4 4,800Y Killer Chance (S) Berserk

Dela Getchu S Fire Og 4 4,800Y Shockwave (S) HP Up 3

Volkaiser S Fire Bug 4 4,800Y Kamikaze Hit (S) MP Up 1

Nildrager S Fire Ku 4 4,800Y Soldote (S) Stun X

Devilchu S Fire Og 4 4,800Y Ad Mumarnite (S) Larvalize

Seed Beasts (continued)Seed Beasts (continued)

Page 19: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Div

ine

Bes

tiary

18

As your Divine Beasts merge in the Room of Life, they evolve into stronger versions. The following tables divideall the Divine Beasts by genus and show how they evolve throughout the game.

Divine BestiaryDivine Bestiary

Divine Beast Evolution ChartDivine Beast Evolution Chart

Alco GenusAlco GenusLarval Basic Evolved Most Evolved

Skalcoch Agit Skalco Kakabone

Alcoch Cheepr Hoho Claclo

Mechalcoch Helibuzz Brollopelan Gojet

Dethalcoch Chineye Skalcone Fangbone

Dejolcoch Sandsparrow Sandowl Sandhawk

Bug GenusBug GenusLarval Basic Evolved Most Evolved

Bugich Spikebee Mothmanti Kataimel

Lybugich Kilgilth Pataronga Ronga-Ronga

Yagobugich Spikestar Papillone Mamern

Dykbugich Mothpi Lupienne Magender

Chinbugich Ryder Fryder Vitturi

Demabugich Redeyes Skuimel Volkaiser

Devibugich Gelapper Railler Mamagamma

Drac GenusDrac GenusLarval Basic Evolved Most Evolved

Dondrackich Dongly Dongle Dogluga

Drackich Spirally Spiraler Spiralon

Allodrackich Rorr Ryunos Gigatiran

Dicedrackich Kesselon Passelon Reylon

Degadrackich Rorrula Dulga Tilladoga

Gara GenusGara GenusLarval Basic Evolved Most Evolved

Ganicarach Twingo Sulligan Sulligalan

Slithicarach Garala Fangbler Scorpy

Carach Tama-Q Wriggler Amorg

Ogrecarach Balta Baltani Zaribaluta

Whiskercarach Nushambler Rashambler Bula-Bula

Dicarach Walbeckon Zareen Sulligalanth

Delocarach Fangrotrope Shabragabra Bladetail

Decocarach Garalanth Garanuth Garalhorn

Page 20: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Div

ine Bestia

ry

primagames.com 19

Ku GenusKu GenusLarval Basic Evolved Most Evolved

Vordrech Redoble Mardreck Blumen

Brech Patadreck Radreck Paradrager

Tikidrech Tiki Tiral Giralooza

Denodrech Baulboa Bonedreg Bauwerl

Deadrech Barndreg Flaredreg Bladreg

Didrech Lutica Rutide Lugadreg

Raindrech Aquadreg Seadreg Shambuga

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Leif GenusLeif GenusLarval Basic Evolved Most Evolved

Holeifich Mash Mush Shroomie

Leifich Helicone Mayen Majj

Seedleifich Peanum Navi Ela Ela

Disaleifich Cabeller Bogimbo Rage

Derleifich Flybeans Fangnagin Zabone

Deuleifich Eyeshroom Hambulancer Casadero

Mau GenusMau GenusLarval Basic Evolved Most Evolved

Tamatoch Walpon Drapon Delapon

Kamatoch Heehaw Heehawhaw Heehaw Heehaw

Toch Earra Earna Earina

Demitoch Dramu Dratma Drabern

Detotoch Kamagera Berogera Decagera

Degnatoch Chammy Chamina Chamiluna

Na GenusNa GenusLarval Basic Evolved Most Evolved

Gabnach Angler Anglorg Ngonga

Nach Tomakana Pokeyfish Sembone

Muchinach Q Geso-Q Dakkon-Q

Detinach Spikeyfish Fishygear Dumbler

Dicenach Angoo Gabulla Machoang

Desonach Tar-Q Swarm Venazula

Og GenusOg GenusLarval Basic Evolved Most Evolved

Luch Nagglchu Bokklchu Knucklchu

Heluch Skaluch Skalchu Devilchu

Geraluch Getchu Wantchu Dela Getchu

Dethluch Dethagiller Helskelter Wellern

Devaluch Luorchu Roddlchu Rugglchu

Demeluch Monoculus Binoculus Trinoculus

Page 21: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Div

ine

Bes

tiary

20

The following tables group all of the Divine Beasts by genus. All Divine Beasts haveparameters that increase as they level up, merge, or when you use items. The statslisted in this table are for comparison purposes only. Each rating is based on thatmonster versus all others in the game. The higher the number, the better that beast isin that parameter. The “growth rate” shows how quickly a Divine Beast will grow bygaining experience in combat. A normal growth rate is 100 percent. Those creatureswith 80 or 90 percent growth rates require less experience to level than other DivineBeasts. Use this data to choose Divine Beasts for your team and determine whatroles they should play.

Slimy GenusSlimy GenusLarval Basic Evolved Most Evolved

Slimich Ginui Ginuba Ginugon

Ribbetslimich Geloper Ribbebat Froggess

Slurpslimich Chamelemon Yo-Yo Dela Yo-Yo

Difslimich Geena Ginubeat Ginunga

Divoslimich Urpslurp Froggy Ribbeton

Depslimich Tarbeslurp Whorlie Bigby

Divine Beast Comparative Stat TablesDivine Beast Comparative Stat TablesLegendLegend

HP Hit Points

MP Magic Points

Str. Strength

Def. Defense

Wis. Wisdom

Spr. Spirit

Spd. Speed

Alco GenusAlco GenusDivine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate

Agit Wind Basic 6 3 5 3 4 5 7 100%

Alcoch Wind Larval 4 2 4 2 3 3 6 90%

Brollopelan Wind Evolved 5 5 4 3 6 5 9 90%

Cheepr Wind Basic 5 3 5 2 4 4 7 90%

Chineye Water Basic 5 3 5 3 4 4 6 100%

Claclo Wind Most Evolved 8 5 6 3 7 6 10 90%

Dejolcoch Fire Larval 4 2 4 2 3 3 5 90%

Dethalcoch Water Larval 4 2 4 2 3 3 5 100%

Fangbone Water Most Evolved 8 5 6 4 6 5 9 100%

Gojet Wind Most Evolved 6 6 5 3 8 6 10 90%

Helibuzz Wind Basic 4 4 4 2 5 4 7 90%

Hoho Wind Evolved 6 4 6 3 5 5 9 90%

Kakabone Wind Most Evolved 9 5 6 5 6 6 10 100%

Mechalcoch Wind Larval 3 3 3 2 4 3 6 90%

Sandhawk Fire Most Evolved 8 5 7 3 7 6 9 90%

Sandowl Fire Evolved 6 4 6 3 5 5 8 90%

Sandsparrow Fire Basic 5 3 5 2 4 4 6 90%

Skalco Wind Evolved 8 4 5 4 5 5 8 100%

Skalcoch Wind Larval 5 2 4 3 3 4 5 100%

Skalcone Water Evolved 7 4 5 3 5 5 7 100%

Page 22: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Div

ine Bestia

ry

primagames.com 21

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Bug GenusBug GenusDivine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate

Bugich Wind Larval 2 4 4 2 2 4 5 90%

Chinbugich Earth Larval 2 4 3 2 4 4 5 90%

Demabugich Fire Larval 2 4 5 2 2 4 4 90%

Devibugich Fire Larval 2 4 3 2 5 4 4 90%

Dykbugich Water Larval 1 4 3 1 3 3 4 80%

Fryder Earth Evolved 4 7 4 3 7 6 7 90%

Gelapper Fire Basic 3 5 3 2 6 5 5 90%

Kataimel Wind Most Evolved 5 8 7 3 5 7 9 90%

Kilgilth Wind Basic 3 5 3 2 5 5 6 90%

Lupienne Water Evolved 3 7 5 2 5 5 6 80%

Lybugich Wind Larval 2 4 3 2 4 4 5 90%

Magender Water Most Evolved 4 8 5 2 6 5 8 80%

Mamagamma Fire Most Evolved 5 8 5 3 9 7 8 90%

Mamern Wind Most Evolved 5 8 5 3 6 6 9 80%

Mothmanti Wind Evolved 4 7 6 3 4 6 7 90%

Mothpi Water Basic 2 5 4 2 4 4 5 80%

Papillone Wind Evolved 4 7 5 3 5 5 7 80%

Pataronga Wind Evolved 4 7 4 3 7 6 7 90%

Railler Fire Evolved 4 7 4 3 8 6 6 90%

Redeyes Fire Basic 3 5 6 2 3 5 5 90%

Ronga-Ronga Wind Most Evolved 5 8 5 3 8 7 9 90%

Ryder Earth Basic 3 5 3 2 5 5 6 90%

Skuimel Fire Evolved 4 7 7 3 4 6 6 90%

Spikebee Wind Basic 3 5 5 2 3 5 6 90%

Spikestar Wind Basic 3 5 4 2 4 4 6 80%

Vitturi Earth Most Evolved 5 8 5 3 8 7 9 90%

Volkaiser Fire Most Evolved 5 8 8 3 5 7 8 90%

Yagobugich Wind Larval 2 4 3 2 3 4 5 80%

Drac GenusDrac GenusDivine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate

Allodrackich Wind Larval 5 3 4 4 4 4 3 100%

Degadrackich Wind Larval 4 3 4 4 4 4 3 100%

Dicedrackich Earth Larval 4 3 4 4 4 4 3 100%

Dogluga Fire Most Evolved 9 7 9 6 9 6 5 100%

Dondrackich Fire Larval 4 3 5 4 4 4 3 100%

Dongle Fire Evolved 7 6 7 5 7 5 4 100%

Dongly Fire Basic 6 4 6 5 6 5 3 100%

Drackich Water Larval 3 3 4 3 4 3 3 100%

Dulga Wind Evolved 7 6 7 5 7 5 5 100%

Gigatiran Wind Most Evolved 10 7 8 7 9 7 5 100%

Kesselon Earth Basic 6 4 6 5 6 5 4 100%

Page 23: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Div

ine

Bes

tiary

22

Drac Genus (continued)Drac Genus (continued)

Divine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate

Passelon Earth Evolved 7 6 7 5 7 5 5 100%

Reylon Earth Most Evolved 9 7 8 6 9 6 6 100%

Rorr Wind Basic 7 4 6 5 6 5 3 100%

Rorrula Wind Basic 6 4 6 5 6 5 4 100%

Ryunos Wind Evolved 8 6 7 6 7 6 4 100%

Spiraler Water Evolved 6 6 7 5 7 5 4 100%

Spirally Water Basic 5 4 6 4 6 4 3 100%

Spiralon Water Most Evolved 8 7 8 5 9 5 5 100%

Tilladoga Wind Most Evolved 9 7 8 6 9 6 6 100%

Gara GenusGara GenusDivine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate

Amorg Earth Most Evolved 10 6 5 9 4 7 3 80%

Balta Fire Basic 7 4 4 7 4 5 3 100%

Baltani Fire Evolved 8 5 4 9 6 6 4 100%

Bladetail Wind Most Evolved 6 7 7 9 5 5 3 90%

Bula-Bula Fire Most Evolved 9 7 7 9 5 6 3 90%

Carach Earth Larval 5 3 3 5 1 4 2 80%

Decocarach Wind Larval 4 3 3 4 1 3 2 80%

Delocarach Wind Larval 3 3 4 5 2 3 2 90%

Dicarach Wind Larval 3 3 3 5 3 3 2 100%

Fangbler Earth Evolved 7 6 6 8 4 6 3 90%

Fangrotrope Wind Basic 4 5 5 6 3 3 2 90%

Ganicarach Earth Larval 5 3 3 6 3 4 2 100%

Garala Earth Basic 6 5 5 6 3 5 2 90%

Garalanth Wind Basic 5 4 4 5 2 4 2 80%

Garalhorn Wind Most Evolved 8 6 5 7 4 5 3 80%

Garanuth Wind Evolved 6 5 5 6 3 4 3 80%

Nushambler Fire Basic 6 5 5 6 3 5 2 90%

Ogrecarach Fire Larval 5 3 3 6 3 4 2 100%

Rashambler Fire Evolved 7 6 6 8 4 6 3 90%

Scorpy Earth Most Evolved 9 7 7 9 5 6 3 90%

Shabragabra Wind Evolved 5 6 6 8 4 4 3 90%

Slithicarach Earth Larval 4 3 4 5 2 4 2 90%

Sulligalan Earth Most Evolved 10 6 5 10 7 7 5 100%

Sulligalanth Wind Most Evolved 8 6 5 8 7 5 5 100%

Sulligan Earth Evolved 8 5 4 9 6 6 4 100%

Tama-Q Earth Basic 7 4 4 6 2 5 2 80%

Page 24: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Div

ine Bestia

ry

primagames.com 23

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Ku GenusKu GenusDivine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate

Aquadreg Water Basic 4 4 4 3 6 3 6 90%

Barndreg Wind Basic 4 4 4 3 5 3 7 90%

Baulboa Wind Basic 4 4 5 4 5 4 6 100%

Bauwerl Wind Most Evolved 7 7 7 5 8 5 9 100%

Bladreg Wind Most Evolved 6 6 6 4 8 5 10 90%

Blumen Fire Most Evolved 7 7 8 5 8 5 8 100%

Bonedreg Wind Evolved 6 6 6 4 6 4 8 100%

Brech Fire Larval 3 3 3 2 4 3 5 90%

Deadrech Wind Larval 3 3 3 2 4 2 5 90%

Denodrech Wind Larval 3 3 4 3 3 3 5 100%

Didrech Wind Larval 3 3 3 3 4 3 4 80%

Flaredreg Wind Evolved 5 5 5 4 6 4 8 90%

Giralooza Fire Most Evolved 6 6 6 5 9 5 7 80%

Lugadreg Wind Most Evolved 6 6 6 5 8 5 8 80%

Lutica Wind Basic 4 4 4 3 5 3 6 80%

Mardreck Fire Evolved 6 6 7 4 6 4 7 100%

Paradrager Fire Most Evolved 6 6 6 4 9 5 9 90%

Patadreck Fire Basic 4 4 4 3 6 3 6 90%

Radreck Fire Evolved 5 5 5 4 7 4 7 90%

Raindrech Water Larval 3 3 3 2 4 3 5 90%

Redoble Fire Basic 4 4 6 4 5 4 6 100%

Rutide Wind Evolved 5 5 5 4 6 4 7 80%

Seadreg Water Evolved 5 5 5 4 7 4 7 90%

Shambuga Water Most Evolved 6 6 6 4 9 5 9 90%

Tiki Fire Basic 4 4 4 3 6 3 5 80%

Tikidrech Fire Larval 3 3 3 3 4 3 4 80%

Tiral Fire Evolved 5 5 5 4 7 4 6 80%

Vordrech Fire Larval 3 3 5 3 3 3 4 100%

Leif GenusLeif GenusDivine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate

Bogimbo Water Evolved 4 7 3 4 6 7 3 90%

Cabeller Water Basic 3 5 3 4 5 6 2 90%

Casadero Fire Most Evolved 7 9 8 6 5 9 4 100%

Gara Genus (continued)Gara Genus (continued)

Divine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate

Twingo Earth Basic 7 4 4 7 4 5 3 100%

Walbeckon Wind Basic 5 4 4 6 4 4 3 100%

Whiskercarach Fire Larval 4 3 4 5 2 4 2 90%

Wriggler Earth Evolved 8 5 5 8 3 6 3 80%

Zareen Wind Evolved 6 5 4 7 6 4 4 100%

Zaribaluta Fire Most Evolved 10 6 5 10 7 7 5 100%

Page 25: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Div

ine

Bes

tiary

24

Mau GenusMau GenusDivine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate

Berogera Water Evolved 6 5 5 6 5 6 6 90%

Chamiluna Water Most Evolved 6 6 7 6 7 6 8 90%

Chamina Water Evolved 5 5 6 5 5 5 6 90%

Chammy Water Basic 4 4 5 4 4 4 5 90%

Decagera Water Most Evolved 8 6 6 7 7 7 8 90%

Degnatoch Water Larval 3 3 4 3 3 3 4 90%

Delapon Fire Most Evolved 7 7 7 6 7 6 8 100%

Demitoch Wind Larval 3 3 4 4 3 4 5 100%

Detotoch Water Larval 4 3 3 4 3 4 4 90%

Drabern Wind Most Evolved 7 7 6 6 7 6 9 100%

Dramu Wind Basic 4 4 5 5 4 5 6 100%

Drapon Fire Evolved 6 6 6 5 6 5 7 100%

Dratma Wind Evolved 6 6 5 5 6 5 8 100%

Earina Wind Most Evolved 6 6 6 6 7 6 9 90%

Earna Wind Evolved 5 5 5 5 5 5 7 90%

Leif Genus (continued)Leif Genus (continued)

Divine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate

Derleifich Earth Larval 3 4 3 3 3 4 1 80%

Deuleifich Fire Larval 3 4 4 4 2 5 2 100%

Disaleifich Water Larval 2 4 2 3 4 4 2 90%

Ela Ela Earth Most Evolved 8 8 5 7 6 9 2 80%

Eyeshroom Fire Basic 4 6 6 5 3 6 2 100%

Fangnagin Earth Evolved 5 6 4 4 5 6 2 80%

Flybeans Earth Basic 4 5 3 4 4 5 1 80%

Hambulancer Fire Evolved 6 7 7 5 4 8 3 100%

Helicone Earth Basic 5 5 3 5 5 7 2 90%

Holeifich Earth Larval 4 4 4 4 2 6 2 100%

Leifich Earth Larval 4 4 2 4 4 5 2 90%

Majj Earth Most Evolved 8 8 4 7 8 10 3 90%

Mash Earth Basic 5 6 5 5 3 7 2 100%

Mayen Earth Evolved 6 7 3 6 6 8 3 90%

Mush Earth Evolved 7 7 6 6 4 9 3 100%

Navi Earth Evolved 7 6 4 6 5 8 2 80%

Peanum Earth Basic 5 5 3 5 4 6 1 80%

Rage Water Most Evolved 5 8 4 5 8 8 3 90%

Seedleifich Earth Larval 4 4 3 4 3 5 1 80%

Shroomie Earth Most Evolved 8 9 7 7 5 10 4 100%

Zabone Earth Most Evolved 6 8 5 5 6 7 2 80%

Page 26: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Div

ine Bestia

ry

primagames.com 25

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Mau Genus (continued)Mau Genus (continued)

Divine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate

Earra Wind Basic 4 4 4 4 4 4 6 90%

Heehaw Earth Basic 5 4 4 5 4 5 5 90%

Heehaw Heehaw Earth Most Evolved 8 6 6 7 7 7 8 90%

Heehawhaw Earth Evolved 6 5 5 6 5 6 6 90%

Kamagera Water Basic 5 4 4 5 4 5 5 90%

Kamatoch Earth Larval 4 3 3 4 3 4 4 90%

Tamatoch Fire Larval 3 3 4 4 3 4 4 100%

Toch Wind Larval 3 3 3 3 3 3 5 90%

Walpon Fire Basic 4 4 5 5 4 5 6 100%

Na GenusNa GenusDivine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate

Angler Water Basic 4 4 6 4 4 4 3 100%

Anglorg Water Evolved 5 5 7 4 6 5 4 100%

Angoo Earth Basic 6 4 6 5 4 6 3 100%

Dakkon-Q Water Most Evolved 5 6 5 4 10 6 5 90%

Desonach Earth Larval 4 3 3 3 5 5 2 90%

Detinach Wind Larval 3 3 3 3 3 4 4 80%

Dicenach Earth Larval 4 3 4 4 3 4 3 100%

Dumbler Wind Most Evolved 7 6 5 5 6 7 7 80%

Fishygear Wind Evolved 6 5 5 5 5 6 6 80%

Gabnach Water Larval 3 3 4 3 3 3 3 100%

Gabulla Earth Evolved 7 5 7 6 6 7 4 100%

Geso-Q Water Evolved 4 5 4 3 8 6 4 90%

Machoang Earth Most Evolved 9 6 8 7 7 8 5 100%

Muchinach Water Larval 2 3 3 2 5 4 2 90%

Nach Water Larval 2 3 3 2 3 3 4 80%

Ngonga Water Most Evolved 6 6 8 5 7 6 5 100%

Pokeyfish Water Evolved 4 5 5 3 5 5 6 80%

Q Water Basic 3 4 3 3 7 5 3 90%

Sembone Water Most Evolved 5 6 5 4 6 6 7 80%

Spikeyfish Wind Basic 5 4 4 4 4 5 5 80%

Swarm Earth Evolved 6 5 4 5 8 7 4 90%

Tar-Q Earth Basic 5 4 3 4 7 6 3 90%

Tomakana Water Basic 3 4 4 3 4 4 5 80%

Venazula Earth Most Evolved 8 6 5 6 10 8 5 90%

Og GenusOg GenusDivine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate

Binoculus Earth Evolved 7 4 7 7 5 5 4 90%

Bokklchu Fire Evolved 7 3 9 7 5 5 2 100%

Dela Getchu Fire Most Evolved 8 5 10 7 7 5 4 90%

Demeluch Earth Larval 4 2 5 4 3 3 2 90%

Dethagiller Wind Basic 6 2 5 6 5 5 3 100%

Dethluch Wind Larval 4 2 4 4 4 4 3 100%

Devaluch Earth Larval 5 2 5 5 3 4 1 100%

Page 27: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Div

ine

Bes

tiary

26

Slimy GenusSlimy GenusDivine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate

Bigby Earth Most Evolved 7 9 4 6 6 8 5 80%

Chamelemon Water Basic 3 6 3 3 4 4 3 80%

Dela Yo-Yo Water Most Evolved 4 9 4 5 6 6 5 80%

Depslimich Earth Larval 3 5 2 4 3 4 2 80%

Difslimich Earth Larval 4 4 2 4 3 5 2 90%

Divoslimich Earth Larval 3 5 4 3 2 4 3 100%

Froggess Water Most Evolved 5 10 6 5 4 7 5 100%

Froggy Earth Evolved 5 9 5 5 3 7 5 100%

Geena Earth Basic 6 6 3 5 4 6 3 90%

Geloper Water Basic 3 7 5 4 3 5 3 100%

Ginuba Water Evolved 5 7 4 4 5 6 4 90%

Ginubeat Earth Evolved 7 7 4 6 5 7 4 90%

Ginugon Water Most Evolved 6 9 4 5 7 6 4 90%

Ginui Water Basic 4 6 3 3 4 5 3 90%

Ginunga Earth Most Evolved 9 9 4 6 7 8 4 90%

Ribbebat Water Evolved 4 9 5 4 3 6 4 100%

Ribbeton Earth Most Evolved 6 10 6 6 4 8 6 100%

Ribbetslimich Water Larval 2 5 4 3 2 4 3 100%

Slimich Water Larval 3 4 2 3 3 4 2 90%

Slurpslimich Water Larval 2 5 2 3 3 4 2 80%

Tarbeslurp Earth Basic 4 6 3 4 4 6 3 80%

Urpslurp Earth Basic 4 7 5 4 3 6 4 100%

Whorlie Earth Evolved 5 8 4 5 5 7 4 80%

Yo-Yo Water Evolved 3 8 4 4 5 5 4 80%

Og Genus (continued)Og Genus (continued)

Divine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate

Devilchu Fire Most Evolved 9 4 6 8 9 7 4 100%

Geraluch Fire Larval 4 2 5 4 3 3 2 90%

Getchu Fire Basic 5 3 7 5 4 3 3 90%

Helskelter Wind Evolved 7 3 5 7 7 6 4 100%

Heluch Fire Larval 4 2 4 4 5 4 2 100%

Knucklchu Fire Most Evolved 9 4 10 9 7 6 3 100%

Luch Fire Larval 4 2 6 5 3 3 1 100%

Luorchu Earth Basic 7 2 6 7 4 5 2 100%

Monoculus Earth Basic 6 3 6 6 4 4 3 90%

Nagglchu Fire Basic 6 2 7 6 4 4 2 100%

Roddlchu Earth Evolved 8 3 8 8 6 6 2 100%

Rugglchu Earth Most Evolved 10 4 9 10 7 7 3 100%

Skalchu Fire Evolved 7 3 5 7 8 6 3 100%

Skaluch Fire Basic 6 2 5 6 6 5 3 100%

Trinoculus Earth Most Evolved 9 5 9 8 7 6 4 90%

Wantchu Fire Evolved 6 4 8 6 5 4 4 90%

Wellern Wind Most Evolved 9 4 6 8 8 7 5 100%

Page 28: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

The Tem

ple o

f Kem

uel

primagames.com 27

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

You’ve warped into the Lounge–talk to everyone in theroom. You learn that you need to get a License beforeyou can become a BeastHunter. You also learn aboutthe Bulletin Board where you can get jobs to earn bothmoney and reputation points. However, you can’t usethe Bulletin Board until you have a License. Go to theJade Throne Room to train for a License.

Before you canbecome aBeastHunter, youmust have a License.Go to the JadeThrone Room andspeak to Levant, thelegendary CocoonMaster. It is here thatyou begin your train-

ing. After speaking with Levant, you receive aBeastAmulet.

You are now ready to begin your training. Gothrough the Kumari Gate to reach Wormhole Forest.

Follow Levant’s directions to complete your training,then return to the Jade Throne Room. Now that you’vecompleted the first part of your training, explore the rest of the Temple of Kemuel, talking to everyoneas you go.

Take the egg youfound in TrainingForest 1 to the Roomof Life. Talk to Ra andshe will hatch theegg. Once the egghas hatched, theDivine Beast thatemerges is automati-cally placed on theBeastAmulet. In addi-tion to hatching and merging eggs in this room, you also learn about Seed Beasts and Divine Beasts.You can change the names of your Divine Beasts here as well.

Go through the battletraining with Mu andlearn the basics ofbattling with theDivine Beasts. Onceyour training is com-plete, Mu offers youyour choice of one ofthree additionalDivine Beasts.

Choose whichever type you prefer and it’s placed onthe appropriate area of your BeastAmulet.

When you speak toLevant, you learn thatto complete yourtraining, you mustmake your waythrough WormholeForest and battle the instructor youfind there beforereturning to the JadeThrone Room.

The Temple of Kemuel

The LoungeThe Lounge

Jade Throne RoomJade Throne Room

Training Forest 1Training Forest 1

Room of LifeRoom of Life

Jade Throne RoomJade Throne Room

ArenaArena

Ogrevine#1

KeysporeKeyspore

Page 29: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

The

Tem

ple

of

Kem

uel

28

Travel through Training Forest 1 and exit through thePrincessvine to reach Training Forest 2. ThePrincessvine is already open because you used theKeyspore you found earlier, in Training Forest 1.

Battle the DivineBeasts as you travelalong the forest path. After defeatingeach, check theground–some Beastsdrop items thatrestore the HP or MPof your Divine Beasts.An exclamation pointappears when you’re

standing next to an item. Look for one before movingaway so you don’t miss anything.

Talk to theBeastHunter inOgrevine #4 to learnabout managingmana points. Be sureto get the Keysporein the back of theOgrevine before ven-turing farther.

The boss is actuallymore of a teacherwho helps you train.Answer the teacher’squestion with “ToPurify Kalma!” Theteacher also informsyou that Kalma lookdifferent from DivineBeasts. They can takehuman form, but theycannot talk. To tell the difference between the Kalmaand humans, talk to everyone. A Kalma, instead oftalking back, will attack instead. Be careful!

Training Forest 2Training Forest 2

NOTENOTEIf you battle all of the Divine Beasts as you travel

through Training Forest 2, you may need to

replenish the MP and HP of your Divine Beasts

using Mel’s Liquor 1 and Mugwort.

NOTENOTEUse the Health Restoring Plant found in Ogrevine

#5 to fully restore the HP and MP of your Divine

Beasts.This can be used only once.

Training Forest 3Training Forest 3

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Ogrevine#5

Restoration PlantRestoration Plant

Ogrevine#1

Page 30: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

The Tem

ple o

f Kem

uel

29

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Kahu’s instructor battles with twoDivine Beasts. Thefirst one increasesthe defense parame-ter of the teacher’sDivine Beasts. Tryusing the Flame Bookyou found in the for-est against theteacher’s creatures.

Switch between Divine Beasts to give each a chance torest and regain MP. Once you’ve eliminated all of theteacher’s Divine Beasts, he gives up. Winning this bat-tle increases your reputation by 10. Get the Keysporeafter talking to the teacher.

Boss FightBefore leavingTraining Forest 3,Kahu is introduced toa formidable opponent: himself.The evil Kahu wantsto possess Kahu’sbody. Kahu isn’tmeant to win thisbattle, so don’t worry.After the battle, Nicoarrives to explain thecurse that Kahu is under. Because Kahu awakened asleeping fairy, a curse has been placed on him. To ridhimself of the curse, Kahu must clear himself of theparasite within.

When Kahu returns tothe Jade ThroneRoom, the true storyof his quest isrevealed. Kahu hasbecome a human par-asite and an uglyogre is hiding in hisheart! Kahu mustremove the parasitebefore he becomes a

Kalma. He can remove it by using Dark Summoning,which requires the Forest Orbsof Fire, Wind, Water, and Earth.These Orbs can open the doorof space-time. Then, Levant canplay the Dark Lute to pull theKalma from Kahu.

Before beginningyour adventure togather the ForestOrbs, go to the Arenato train. Because yourreputation has risen,you can now take anAdvancement Test. Ifyou successfully passthis test, you can

place an additional Divine Beast on your BeastAmulet.You now have another position available on your

BeastAmulet, but you need to get a Divine Beast Eggto hatch first. Once you have found a Divine BeastEgg, return to the Room of Life to hatch the egg andadd the new beast to your BeastAmulet. The moreDivine Beasts you have, the more successful you willbe in your quest to free Kahu from the dreaded curse.

Go to the Lounge andcheck the BulletinBoard. You may find ajob you can take toearn more reputationpoints and money.Choose your jobscarefully. If you can’tcomplete the job, youlose reputation points.After completing ajob, return to the Lounge and speak to the BeastHunterto the right of the Bulletin Board for your reward.

With the money youearned from theAdvancement Test,you can buy itemsyou will need in youtravels. Sometimeseggs can be pur-chased. Because youhave a third spotopen on yourBeastAmulet, spend

the 100Y to buy an egg and add it to your BeastAmulet.

Jade Throne RoomJade Throne Room

ArenaArena

Kikinak & Co.Kikinak & Co.

primagames.com

NOTENOTEAdvancement Tests are not easy. It is a good idea

to wait until your Divine Beasts are strong enough

to easily pass the test rather than jumping into

one when they’re too weak.

LoungeLounge

Page 31: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

30

You can storeunneeded items atthe Warehouse on theleft of Kikinak & Co.Store any extra itemsin the Warehouseafter venturing, soyou’ll have room formore. Withdraw theitems later when you

need them for adventuring or to complete a job.

Throne RoomOnce you havereturned to the Roomof Life, hatched theegg, and added it toyour Beast Amulet,you’re ready to ven-ture into the forests.Return to the JadeThrone Room andbegin the adventure.Save your game and exit the Temple of Kemuel. You canchoose to enter any of the four forests, although the WindForest is easiest and should be your first destination.

Alco’s Are Divine (Ogrevine #2)

Talk to theBeastHunter inOgrevine #2 and hetells you about AlcoDivine Beasts. Afterspeaking with him,you get the HP Back Book.

The Absent-MindedProfessor (Ogrevine #3)Poor Gil has lost his notebook and all of his research.Luckily, Kahu has a keen eye for such things, and Gilsoon has his notebook back. Gil is studying forestresearch and searching for the Wind Orb. Anxious todo research on Kahu’s tail, Gil vows to find the Wind

NOTENOTEIf the Mugwort job was posted on the Bulletin

Board, take it and complete it before buying a

Divine Beast Egg.You have just enough money to

complete the job by buying Mugworts from

Kikinak & Co., and the reward for the job doubles

your money.

Win

d F

ore

st 1

Wind Bound 1Wind Bound 1

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Divine BeastsDivine BeastsCheepr

Kilgilth

Wind Forest 1

Page 32: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 31

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Orb first, stoppingKahu from getting ridof his tail. Pick up theKeyspore after speak-ing with Gil and headfor the Princessvine.

Sokoban the Warehouse Man(Ogrevine #3)

Want to stash someof your items? SeeSokoban in Ogrevine#3. Your backpackcan’t hold much rightnow, so store any-thing you don’tabsolutely need.

Mau BeastHunter (Ogrevine #4)

A Mau BeastHunterwould love to testyou in battle. If youfeel up to it, acceptthe BeastHunter’schallenge. Each timehis creatures castRamakis, theirdefense parametersincrease. It’s a prettyeasy battle. Use all

your Divine Beasts’ resources to defeat theBeastHunter. The Mau Medal is your reward. After thebattle, pick up the Keyspore and exit this level throughthe Princessvine.

Wind Bound 2Wind Bound 2

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Divine BeastsDivine BeastsKilgilth

Cheepr

Kalma BattleKalma BattleKilgilth

Wind Bound 3Wind Bound 3

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Synthetic PlantSynthetic Plant

Divine BeastsDivine BeastsSpikestar

Spikebee

Kalma BattleKalma BattleSpikebee

Wind

Forest 1

Page 33: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

32

Make a New Item (Ogrevine #1)

Inside Ogrevine #1 isa Synthetic Plant. Itswallows two items,then spits a new itemback out. Use theseplants to create itemsyou may need onyour travels. Whatyou get is random,but it’s worth fooling

around with. You can get some really great items ifyou’re lucky.

Still Getting Nowhere(Ogrevine #3)

Gil hasn’t mademuch headway withhis research. In fact,he’s made no head-way at all. Pick up the Keyspore afterspeaking with him.

A Refreshing Stop (Ogrevine #2)

Before moving on toOgrevine #3 wherethe Boss awaits, takeadvantage of theHP/MP RestorationPlant in Ogrevine #2.

Boss Fight–Manem (Ogrevine #3)This is your first realboss fight, but don’tworry. If you’vemerged your evolvedDivine Beasts, youshouldn’t have anytrouble. Strengthenyour defensive line byplacing walls to pro-tect your attackbeasts, and put the boss to sleep. Keep your attackbeast(s) blasting away on the front line, then rest theattack beast(s) to allow it to be healed and regain mana.Once the boss has been defeated, you get the WindShelter. Collect the Keyspore and the other items in this Ogrevine. Pass through the Princessvine beforereturning to the Temple.

NOTENOTEBy now, your Divine Beasts may be ready to

merge. Creatures can merge at any time after

reaching level 15.You may want to return to the

Temple now and boost your beasts’ skills. Save

before moving on to Wind Bound 4.

Wind Bound 4Wind Bound 4

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Restoration PlantRestoration Plant

Divine BeastsDivine BeastsSpikebee

Spikestar

Agit

Kalma BattleKalma BattleAgit

Win

d F

ore

st 1

Page 34: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Water F

orest 1

primagames.com 33

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

The Mysterious Girl (Ogrevine #2)While investigating aplant in Ogrevine #2,Kahu and Nico stumble into a trap. A mysterious plantputs them to sleep,but an equally myste-rious girl comes totheir aid. Once youregain control, collectthe Keyspore fromthe plant.

Sokoban, the Warehouse Man(Ogrevine #2)

Visit Sokoban inOgrevine #2 to stashany unneeded itemsor withdraw itemsfrom the Warehouse.

Meet a Trapper (Ogrevine #3)Nico thinks thisBeastHunter set thetrap you fell into onthe last level. TheBeastMaster also tellsthem about a dragonDivine Beast he’slooking for. This drag-on Kalma is knownaround the area forbeing fierce.

Apparently, the mysterious girl Kahu sawbefore was the dragon Kalma. Collect

the Keyspore after talking to theBeastHunter.

Water Forest 1

Water Visit 1Water Visit 1

Water Visit 2Water Visit 2

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Divine BeastDivine BeastQ

Divine BeastsDivine BeastsGinui

Q

Kalma BattleKalma BattleQ

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Ogrevine#4

Page 35: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Wat

er F

ore

st 1

34

Meeting Cure (Ogrevine #3)Kahu tries his best toexplain to Cure whohe is and what he’sdoing, but learns verylittle about Cure inreturn. Get theKeyspore from thisOgrevine after you’vespoken with Cure.

All About Ogs (Ogrevine #3)

Talk to theBeastHunter abouthis love of Ogs. Justfor listening andlearning he gives youa Coignet.

Boss Fight–Sembone(Ogrevine #4)This boss isn’t verypowerful, but the bat-tle can still be a pain.It can heal itself withMedinis, undoing theeffects of your hits!Just keep switchingbetween your beastsso that your attackbeast never runs outof MP, and use what defenses and healing you mayhave. Once the boss has been defeated, you receivethe Water Place. Collect the Keyspore and the otheritems before heading to the Princessvine.

Water Visit 3Water Visit 3

Water Visit 4Water Visit 4

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Restoration PlantRestoration Plant

Divine BeastsDivine BeastsTomakana

Geloper

Kalma BattleKalma BattleTomakana

Divine BeastsDivine BeastsGeloper

Tomakana

Angler

Kalma BattleKalma BattleGeloper

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Ogrevine#4

Restoration PlantRestoration Plant

NOTENOTEOnce you’ve cleared the level of enemies and

explored all but the last Ogrevine, return Ogrevine

#2 to restore your beasts’ HP and MP before the

big boss fight.

Page 36: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Earth F

orest 1

primagames.com 35

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

The Gara BeastHunter(Ogrevine #2)

This guy is a realbeliever in GaraDivine Beasts and he shares some good tips uponspeaking with him.

The Sweet Knights (Ogrevine #4)

Vanilla, one of theSweet Knights, haswandered off and theother Sweet Knightsare looking for her.Collect the Keysporebefore leaving thisOgrevine.

Heal Up (Ogrevine #3)

If necessary, restoreyour beasts’ HP andMP in Ogrevine #3.

In Search of Vanilla (Ogrevine #4)

When Kahu talks toChoco in Ogrevine#4, he learns that allis not well in theSweet Knights’ camp.Collect the Keysporeafter talking to Choco.

Earth Forest 1

Earth Erosion 1Earth Erosion 1

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Ogrevine#4

Divine BeastsDivine BeastsGarala

Helicone

Earth Erosion 2Earth Erosion 2

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Ogrevine#4

Restoration PlantRestoration Plant

Divine BeastsDivine BeastsGarala

Helicone

Kalma BattleKalma BattleHelicone

Page 37: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

36

Vanilla Found! (Ogrevine #2)

Vanilla has seen anodd life form. Butwait a second; theodd life form Vanillahas seen is Kahu. Issomething wrongwith this gal?

A Sweet Knights Fan(Ogrevine #1)

Apparently Cinnamonhas a big fan in thisBeastHunter. Aftertalking with him youreceive a CinnamonFigure.

Time to Restock (Ogrevine #2)

If your supplies aregetting low, stop byOgrevine #2 and buysome items. This con-venience is veryexpensive–items herecost twice what theywould at the Temple.

Earth Erosion 3Earth Erosion 3

Earth Erosion 4Earth Erosion 4

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Divine BeastsDivine BeastsTama-Q

Mash

Kalma BattleKalma BattleTama-Q

Divine BeastsDivine BeastsTama-Q

Mash

Kalma BattleKalma BattleMash

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Ogrevine#4

Eart

h Fore

st 1

Kikinak & Co.Kikinak & Co.

Page 38: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 37

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Boss Fight–Amorg (Ogrevine #4)

This boss has threevery strong attacks:Blast, Ulvis, andSpirit Blast. You needa strong defense, oran attack that causesdamage over time,such as Poison.Otherwise this maybe a long battle asyou slowly pick away

at the beast’s HP. Once the boss is defeated, youreceive the Earth Lurk. Pick up the other items and theKeyspore before leaving this Ogrevine.

Pop Quiz, Hotshot! (Ogrevine #3)

“Chus” the correctanswer to this duo’squestion of what typeof Divine Beasts arethe strongest. Butdon’t worry if youchoose the incorrectanswer–you getanother chance. Afterthe quiz, you receive

a Cognet. Collect the Keyspore and head for thePrincessvine.

The Ku BeastHunter(Ogrevine #1)

Talk to the KuBeastHunter inOgrevine #1 andlearn some importantpoints about battlingwith a Ku. After thetalk, you get a Betel.

Fire Forest 1

Fire F

orest 1

Fire Spy 1Fire Spy 1

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

NOTENOTEBy now you should have gained enough reputa-

tion (45 points) to take the Level 2 Advancement

Test in the Arena. Check it out right away. If you

win, you’ll have three shields and four slots on

your BeastAmulet. If your reputation isn’t quite

high enough, take on a few jobs or try a couple of

easy battles in the Arena.

Divine BeastsDivine BeastsNagglchu

Tiki

Fire Spy 2Fire Spy 2

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Divine BeastsDivine BeastsTiki

Nagglchu

Kalma BattleKalma BattleTiki

Page 39: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

38

Meeting Wu (Ogrevine #3)Kahu meets Wu, avery high-levelBeastHunter. Wu’srival, Nam, shows upand once again chal-lenges Wu. However,Wu will only fightwith someone strongenough to get theorbs. Now that Nam’saround, it just means

that another person’s competing with Kahu for theorbs. Pick up the Keyspore before leaving thisOgrevine.

Confrontation with Nam(Ogrevine #1)

Tomahawk Namwould have analmost perfect recordif it wasn’t for Wu. Nowonder he pestersWu for a rematch.

Sakoban (Ogrevine #2)

Stash or exchangeitems with Sakobanin Ogrevine #2. Keepin mind that you havea boss battle coming.

Og BeastHunter Battle(Ogrevine #4)This BeastHunterwants to demonstratethe strength of Ogs.He has two Getchusand a Skaluch. Watchout for those Getchus.One can be prettytough, but two aredownright nasty. Putthem to sleep, or setup walls for protec-tion, but don’t let them attack freely. Defeat thisBeastHunter and receive the Hard Cognet and aResurrect Book. Grab the Keyspore in the back of theOgrevine before leaving.

Fire Spy 3Fire Spy 3

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Divine BeastsDivine BeastsRedoble

Getchu

Kalma BattlesKalma BattlesRedoble

Getchu

Fire

Fore

st 1

Fire Spy 4Fire Spy 4Divine BeastsDivine BeastsRedoble

Getchu

Skaluch

Kalma BattleKalma BattleSkaluch

Page 40: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 39

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Wu’s Wisdom (Ogrevine #1)Wu tells Kahu of theCocoon Master’spledge. It is a crystal-lization of knowledge.The Cocoon Mastersare gone, but theirspirit strives to live.After hearing Wu’scryptic message, youget the CitronPowder.

Boss Fight–Blumen (Ogrevine #4)

This boss looks a lotmeaner than it reallyis. Although itsstrong attacks hurtyour wind creatures,putting up a wallslows it down. Ifyou’ve alreadymerged your crea-tures once, youshouldn’t have any

trouble. Once Blumen has been defeated, pick up theFire Throne. Collect the Keyspore and all the items onthe ground.

Mau BeastHunter (Ogrevine #2)You learn here that agood way to find MauDivine Beasts is tobattle Mau Beast-Hunters in the forest.Unfortunately, thisMau BeastHunterdoesn’t feel like battling at themoment.

Gil’s New Friend (Ogrevine #3)

Gil has somethingexciting to share. He’sfound a descendant ofthe Divine Spirit ofKnowledge. Yamuseems more interestedin getting stuff than inhelping Gil with hisresearch. Pick up theKeyspore before leaving this Ogrevine.

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Ogrevine#5

Wind Forest 2W

ind F

orest 2

Wind Shelter 1Wind Shelter 1

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Ogrevine#5

Divine BeastsDivine BeastsKilgilth

Cheepr

Kalma BattlesKalma BattlesNilgilth

Barndreg

Page 41: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

40

Bug BeastHunter Battle(Ogrevine #6)

This BeastHunter hasfour Divine Beasts onhis BeastAmulet andfocuses on offense.All of his creaturesuse some sort ofattack. This consumesa lot of mana, sorotate your beastsand keep yourdefenses up,

allowing your adversaries time to exhausttheir mana supply. Once their mana has runout, pick them off one by one without puttingyour beasts at risk. When this BugBeastHunter has been defeated, herewards you with a Bug Medal. Grab theKeyspore from the back of theOgrevine.

Gil Is Attacked!(Ogrevine #6)Gil received a tipfrom the Birdman ofKikinak & Co. that ledhim to search for theorb in this Ogrevine.It was here that Gilwas attacked byDivine Beasts. Itseems strange that

Birdman would giveGil such bad informa-

tion. Don’t forget to grab the Keysporebefore leaving this Ogrevine and this level.

Win

d F

ore

st 2

Wind Shelter 2Wind Shelter 2

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Ogrevine#5

Ogrevine#6

Restoration PlantRestoration Plant

Divine BeastsDivine BeastsKilgilth

Cheepr

Baulboa

Kalma BattlesKalma BattlesPeepr

Baulboa

Wind Shelter 3Wind Shelter 3See Map on Page 41

Divine BeastsDivine BeastsHelibuzz

Spikestar

Kalma BattleKalma BattleSpikestar

Page 42: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 41

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Boss Fight–Gojet (Ogrevine #4)

Gojet has severalskills that it switchesbetween. It almostalways starts by low-ering your beasts’defenses, then triesto put them to sleep,finally going for thekill with its BurnAttack. This can be an

annoying cycle. Keep switching beasts to force Gojetto put all but your main attackers to sleep. Switch backto your attackers and go for it until Gojet switches backto Ad Slahn. Set up a wall to stop the Burn Attack.Patience wins this battle. Afterward, collect the itemsdropped by Gojet, the Keyspore, and the Way of Windbefore leaving this Ogrevine.

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Ogrevine#5

Ogrevine#6

Synthetic PlantSynthetic Plant

Ogrevine#7

Wind Shelter 4Wind Shelter 4

Wind

Forest 2Divine BeastsDivine Beasts

Spikestar

Helibuzz

Kalma BattleKalma BattleNilibuzz

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Ogrevine#5

Restoration PlantRestoration Plant

Page 43: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Wat

er F

ore

st 2

42

The Trap Setter (Ogrevine #3)

Though it’s temptingfor Kahu to sell Nicoat Kikinak & Co., he’dnever do that. At leastwe don’t think so.Pick up the Keysporebefore leaving thisOgrevine.

Slimys Everyday! (Ogrevine #4)

This BeastHunter is abig believer in SlimyDivine Beasts. Listento his tips on Slimys,even if they aren’tbased on scientificresearch.

Water Forest 2Water Place 1Water Place 1

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Ogrevine#5

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Ogrevine#5

Ogrevine#6

Kalma BattlesKalma BattlesGaralanth

Nu-Q

Divine BeastDivine BeastGaralanth

Restoration PlantRestoration Plant

Water Place 2Water Place 2

Page 44: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Water F

orest 2

primagames.com 43

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

A Warning for Cure(Ogrevine #5)

Cure wants to get outof the forest. She canif she finds the orb.After talking to Cure,you receive a TendaiUyaku. Collect theKeyspore.

Na BeastHunter (Ogrevine #2)

The Na BeastHuntershares some goodtips about herfavorite DivineBeasts. Talk to her inOgrevine #2.

Cure Can Cook! (Ogrevine #5)

Cure wants Kahu totry some of the Ginuishe has made. Itmust not be veryappetizing the wayKahu is fussing. After

dinner, pick upthe Keyspore.

Divine BeastsDivine BeastsWalbeckon

Q

Kalma BattlesKalma BattlesNinui

Walbeckon

Water Place 3Water Place 3

Divine BeastsDivine BeastsChamelemon

Geloper

Flybeans

Kalma BattleKalma BattleFangnagin

Ogrevine#1 Ogrevine

#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Ogrevine#5

Restoration PlantRestoration Plant

Ogrevine#7

Ogrevine#6

Page 45: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

44

The Og BeastHunter Battle(Ogrevine #4)

Og BeastHunters lovestrong beasts, andthis guy is no differ-ent. Besides his pow-erful Ogs, he’s addedtwo creatures thatcast sleep-type spells.Focus on puttingthem all to sleep andstepping up yourdefenses. Defeat the

Og BeastHunter to earn the Og Medal.

Boss Fight–Froggess(Ogrevine #2)This is a very tough battle because Froggess can healitself and has very strong attacks. Adopt a “hit andheal” strategy. It can be tricky to deplete the boss’s HP

unless you have atleast two attackbeasts on one side.An ideal setup wouldbe three beasts onthe earth side, onecasting Barridis whilethe other two attack.That way you protectyour beasts from theboss’s attack whilestill hitting it. The boss really doesn’t have a lot of HP,but its constant healing makes it seem that way.Defeat Froggess and receive the Water Shade. Pick upthe other items in the Ogrevine as well as theKeyspore.

Water Place 4Water Place 4

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Restoration PlantRestoration Plant

Divine BeastsDivine BeastsGeloper

Chamelemon

Angler

Kalma BattlesKalma BattlesAngler

Chamelemon

Eart

h Fore

st 2

Earth Forest 2

Earth Lurker 1Earth Lurker 1

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Divine BeastsDivine BeastsHelicone

Garala

Kalma BattlesKalma BattlesNirala

Geena

Page 46: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 45

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

A Challenge for the SweetKnights (Ogrevine #3)

The Sweet Knightsmust find the orbresting deep in theforest. If they cannot,they will be disband-ed. This time theymay want to sticktogether. Collect theKeyspore after talkingto the Sweet Knights.

The Sweet Knight Fan(Ogrevine #5)

This BeastHunter isgaga over Vanilla!Isn’t everyone?Obviously Nico doesn’t share thosefeelings. After heexpresses his viewson Vanilla, youreceive the VanillaFigure.

Vanilla at Last (Ogrevine #6)You have to battleVanilla now. Her teamof Ginuis focus onhealing and lightingskills. She isn’t verytough, but a goodshield helps a lot.Don’t bother with sta-tus effects such assleep, as her beastsresist them almostevery time. Even after being defeated, Vanilla can’tbelieve she’s lost the battle. Get the Keyspore from theback of the Ogrevine.

Earth F

orest 2

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Ogrevine#5

Ogrevine#6

Restoration PlantRestoration Plant

Earth Lurker 2Earth Lurker 2

Divine BeastsDivine BeastsGarala

Helicone

Monoculus

Kalma BattlesKalma BattlesNilicone

Monoculus

Page 47: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

46

Choco’s Been Waiting(Ogrevine #5)

It’s Choco’s turn tobattle Kahu. If yourBeastAmulet has avariety of DivineBeasts and youmount a strongoffense, you shouldn’t have anytrouble. However,don’t underestimateChoco’s team. They

have strong attacks and a healer to backthem up. Defeat the healer quicklywhile defending against Choco’s

three-beast assault. She relies heavilyon her plant beasts. Choco’s agracious loser. Collect the

Keyspore after talking with her.

Time for Cinnamon (Ogrevine #6)

Kahu’s certainlyimpressed withCinnamon, but shedoesn’t seem toointerested in him. Ohwell, that’s one lessbattle for now.

Eart

h Fore

st 2

Earth Lurker 3Earth Lurker 3

Divine BeastsDivine BeastsPeanum

Tama-Q

Kalma BattleKalma BattleRorr

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Ogrevine#5

Ogrevine#6

Page 48: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 47

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

A Confused BeastHunter(Ogrevine #3)

This BeastHunter haslearned that theSweet Knights will bedisbanded if Kahubeats them to theorbs. He won’t listento reason, so Kahuhas to battle him. Thischaracter fights a lotlike Choco. The differ-

ence is that he has a creature that boosts his team’sdefense. Get rid of the healer fast, then gofor the kill. After defeating this BeastHunter,you are rewarded with a Choco Figure.

Boss Fight–Ela Ela (Ogrevine #5)Ela Ela is susceptible to poison,so if you have any poison cast-ers or books, use them on thisboss. Ela Ela knows when to useMedini, but if you continue toattack, Ela Ela can’t heal fast enough. If you only have one attack beast,

you’ll have a difficulttime. Pick up theGroundwork andother items droppedafter defeating ElaEla. The Keyspore isalso in this Ogrevine.Don’t miss it.

The Drac BeastHunter(Ogrevine #2)

This BeastHunterbelieves there are nostronger DivineBeasts than Dracs.Listen to his tips andmaybe you’ll getmore out of your own Dracs.

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Ogrevine#4

Ogrevine#5

Divine BeastsDivine BeastsTama-Q

Peanum

Kalma BattlesKalma BattlesNima-Q

Peanum

Earth Lurker 4Earth Lurker 4

Fire F

orest 2

Fire Forest 2Fire Throne 1Fire Throne 1

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Ogrevine#4

Divine BeastsDivine BeastsNagglchu

Tiki

Sandsparrow

Kalma BattlesKalma BattlesNiki

Sandsparrow

Page 49: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

48

Nam Wants a Battle(Ogrevine #3)

Nam is a Pola PolaWarrior. Unlike hisother family mem-bers, he wants to fol-low the way of thewarrior. Once Namgets mad, he wantsto battle Kahu. Thefire beasts Nam con-trols are powerful,but they’re all muscle

and no brains. His beasts are very susceptible to sta-tus attacks such as poison and sleep. Set up yourdefenses, knock out his beasts, then let them have it.This shouldn’t be a difficult battle. It’s hard to imaginehow this guy ever got to 40 and 1 in the Arena. Pick upthe Keyspore after defeating Nam.

Another Drac BeastHunter(Ogrevine #4)This BeastHunter isn’tvery helpful with specific informationabout Dracs. Hethinks they’re goodfor just about any-thing. But he has agood point. Only you can decide whatformation works bestfor you.

Wu’s Quest (Ogrevine #5)

When Kahu asks Wuwhy he became aBeastHunter, helearns that theLocusts of theApocalypse attackedWu’s home. Wuthought he wouldfind out why theattack happened if

he stayed in the forest. Pick up the Keyspore afterspeaking to Wu.

Fire

Fore

st 2

Fire Throne 2Fire Throne 2Divine BeastsDivine BeastsTiki

Nagglchu

Kalma BattlesKalma BattlesGelapper

Nigglchu

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Ogrevine#5

Ogrevine#6

Page 50: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 49

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Arena Battle in the Forest(Ogrevine #3)

Think you can handlethree rounds of Arenabattle out here in thewoods? Pay the 100Yentry fee and findout. There are threerounds of battle, justlike the Temple Arena.However, the ruleshere are the same asother battles in the

woods: If you lose, you lose every-thing. The battles aren’t too difficult,

but don’t push yourself too hard.You get some money foreach win. Win all three

rounds and gain1,400Y. You can

come back later andtry again if you like.

Nam Attitude (Ogrevine #4)

Nam is just as dis-agreeable at thismeeting as he hasbeen at others. Itlooks like his defeatat your hands didn’tmellow him out.

A Lost Cocoon (Ogrevine #6)

The BeastHunter inthis Ogrevine has losta Divine BeastCocoon containing aChu. Collect theKeyspore before leav-ing the Ogrevine.

Fire Throne 3Fire Throne 3

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Ogrevine#5

Ogrevine#6

Ogrevine#7

ArenaArena

Divine BeastsDivine BeastsPatadreck

Getchu

Eyeshroom

Kalma BattleKalma BattleEyeshroom

Fire F

orest 2

Page 51: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

50

Boss Fight–Dela Getchu (Ogrevine #2)

Offense, offense,offense–that’s all thisboss knows. It hasthree nasty attacks:Sonic Boom, BurnAttack, and DarkAttack. The trick is toprotect your crea-tures while blocking.Putting the boss to

sleep, increasing defense, and poisoning work well. Ifyou successfully put it to sleep, heal and put a wall upbefore going on the offensive. Once the boss has beendefeated, you receive the Firewalking Ring. Collect theKeyspore and the other items before leaving thisOgrevine.

Nam Remembers (Ogrevine #3)

Stop by Ogrevine #3and talk to Nam. He’sa little down thinkingabout the home heleft behind.

BeastHunter (Ogrevine #5)

The BeastHunter stillhasn’t found thecocoon he lost. Heseems pretty worried.

Fire

Fore

st 2

Fire Throne 4Fire Throne 4

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Ogrevine#4

Ogrevine#5

Divine BeastsDivine BeastsGetchu

Skaluch

Patadreck

Kalma BattleKalma BattleNitchu

Page 52: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Wind

Forest 3

primagames.com 51

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Yamu Has a Friend (Ogrevine #6)

Yamu mentions aflute-playing manwho is a friend of his.Imagine everyone’ssurprise when theyrealize Yamu is referring to LordLevant. Pick up theKeyspore after finishing your talkwith Gil and Yamu.

Mau BeastHunter (Ogrevine #7)

A big fan of theMaus, this MauBeastHunter thinksMaus have moregoing for them thangreat attacks.

NOTENOTEBy now you should have enough reputation to take

the Level 4 Advancement Test in the Arena. If not,

look for cocoons in areas you’ve already cleared

and take on some jobs to raise your reputation.

Having an extra Divine Beast helps a lot in this

area.Truly hardcore players can get through the

Level 5 Advancement Test. It can be done! You have

to take a lot of jobs and give up some valuable

items, but you’ll be practically unstoppable.

Wind Forest 3Way of Wind 1Way of Wind 1

Divine BeastsDivine BeastsRutide

Mothmanti

Pataronga

Kalma BattlesKalma BattlesPataronga

Rutide

Way of Wind 2Way of Wind 2Divine BeastsDivine BeastsMothmanti

Pataronga

Kalma BattleKalma BattleMothmanti

See Map on Page 52

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

KeysporeKeyspore

Page 53: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Win

d F

ore

st 3

52

Bug BeastHunter Battle(Ogrevine #2)

This BeastHuntercontrols his fiveDivine Beasts verywell. Bugs don’tattack with bruteforce, but their widevariety of attackskeep you on yourtoes. Use sleep andother status effects to

put his creatures temporarily out of commission. Thisshould give you a free moment to attack. Defeat thisBeastHunter to get the Bug Medal.

Wanted! (Ogrevine #7)A job to defeat youwas posted on theBulletin Board, andthis BeastHunter hastaken it. This battle isextremely tough. Youmust combat fiveevolved beasts. If youdon’t think you canhandle this yet, backoff. Keep up a defen-sive front to ward off the Mushs’ attacks. If they saveup power, their attacks can be devastating. Keep a

healer handy and restore HP whenever possible. Nowwould be a good time to use any battle items youhave. Once you’ve defeated this BeastHunter, collectthe Keyspore from the back of the Ogrevine.

Mau BeastHunter Battle(Ogrevine #2)This BeastHunter’sEarnas have a lot ofdifferent skills. Rotateyour beasts, keepingthem healthy andyour defensive linestrong. His formationis tight, so sleepspells work wonders.Just be careful of thevarious status effectsthe Earnas can cause. Once this BeastHunter has beendefeated, you receive the Mau Medal.

Way of Wind 3Way of Wind 3

Divine BeastsDivine BeastsHelskelter

Mothmanti

Papillone

Kalma BattleKalma BattleHelskelter

See Map on Page 53

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5 Ogrevine

#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

KeysporeKeyspore

Synthetic PlantSynthetic Plant

Page 54: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Wind

Forest 3

primagames.com 53

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Gil’s Discovery (Ogrevine #8)

Gil discovers thatYamu was once aprotector of theDivine Tree of LordElrihm. According toYamu, there wasmore than onedescendant of theDivine Spirit Mamon.Yamu is one of the

Divine Spirits and wants to know more about the theother one, but Gil doesn’t know what to tell him.Collect the Keyspore after speaking with Gil and Yamu.

Boss Fight–Kataimel (Ogrevine #3)Kataimel is one nastybeast. It has two sta-tus attacks and a one-hit kill. You can usestatus effects if you’repatient, but don’tgive the boss toomany chances to castAd Muhlia sudden-death attack. With acouple of strongattack beasts and an item or skill to boost their attack,you can quickly pound Kataimel into the ground.Whatever your strategy, don’t waste time. OnceKataimel has been defeated, you receive the WindPatina. Pick up the other items dropped by Kataimeland get the Keyspore before leaving this Ogrevine.

Way of Wind 4Way of Wind 4See Map on Page 54

Divine BeastsDivine BeastsPapillone

Mothmanti

Skalco

Kalma BattlesKalma BattlesPapillone

Skalco

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

Ogrevine#10

KeysporeKeyspore

Restoration PlantRestoration Plant

Page 55: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

54

BeastHunter (Ogrevine #6)Talk to thisBeastHunter to learnmore about BugDivine Beasts. Hestresses that Bugsmay be low onstrength, but theirmagic powers areunstoppable. Aftertalking to him youget a Caltrop.

The Dragon BeastHunter(Ogrevine #3)

Oh no. It’s that trap-setting BeastHunteragain. He claims hefound the DragonDivine Beast he hadbeen looking for, butit ran away when hegot near it.

Cure Is Hurt! (Ogrevine #9)

Even though Cure’sbeen hurt by theBeastHunters, shedefinitely doesn’twant to fight them.Collect the Keysporeand continue.

Water Forest 3

Water Shade 1Water Shade 1

Wat

er F

ore

st 3

See Top Map on Page 55

Divine BeastsDivine BeastsGeso-Q

Skalcone

Yo-Yo

Kalma BattlesKalma BattlesSkalcone

Geso-Q

Water Shade 2Water Shade 2See Bottom Map on Page 55

Divine BeastsDivine BeastsGeso-Q

Yo-Yo

Kalma BattleKalma BattleYo-Yo

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

KeysporeKeyspore

Page 56: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 55

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

The BeastHunter Job(Ogrevine #6)

Another BeastHunterhas hired on to defeatKahu. This guy has apretty tough lineup,so be sure your partyis ready to handlethis battle. His beastsuse Derange to con-fuse your beasts. Ifthis happens, keepthe affected beastaway from the front

lines until the effect wears off or until you cure it. Onceyou defeat the BeastHunter, collect the Keyspore.

The Dragon Hunter (Ogrevine #7)The BeastHunter is still tracking Cure because hethinks she’s the dragon Kalma. Cureneeds to be careful.

Water F

orest 3

Ogrevine#1

Ogrevine#2

Ogrevine#3 Ogrevine

#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9 KeysporeKeyspore

Restoration PlantRestoration Plant

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

KeysporeKeyspore

Restoration PlantRestoration Plant

Page 57: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

56

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9 Ogrevine

#10

Restoration PlantRestoration Plant

KeysporeKeyspore

Wat

er F

ore

st 3

Water Shade 3Water Shade 3

Divine BeastsDivine BeastsYo-Yo

Bogimbo

Pokeyfish

Kalma BattleKalma BattleBogimbo

Teaching Cure (Ogrevine #5)

Kahu wants to helpCure prepare forentering the outsideworld. Cure’s not sureabout most of whatKahu is trying toteach her, but she’scertainly willing tolearn. Get theKeyspore after talkingwith Cure.

Water Shade 4Water Shade 4See Top Map on Page 57

Divine BeastsDivine BeastsPokeyfish

Anglorg

Yo-Yo

Kalma BattlesKalma BattlesPokeyfish

Anglorg

Page 58: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 57

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Boss Fight–Dela Yo-Yo(Ogrevine #7)

Fortunately this bosscan’t heal itself, whichis unusual for a water-type creature. It usesRamakia to increasesits defenses, andPsycho Attack to drainall of your mana.Keep your defensesup as you ward offthe Psycho Attacks,

then blast with all the firepower you have. Once it’sdefeated, pick up the Water Return. Gather the otherdropped items and the Keyspore.

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

KeysporeKeyspore

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Earth F

orest 3

Earth Forest 3

KeysporeKeysporeKikinak & Co.Kikinak & Co.

Groundwork 1Groundwork 1Divine BeastsDivine BeastsNavi

Mush

Binoculus

Kalma BattleKalma BattleBinoculus

Page 59: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

58

Kikinak & Co.(Ogrevine #1)Visit the salesman atKikinak & Co. Theprices are twice ashigh as normal, butyou receive a TendaiUyaku as a present.

Apparently Kahu has a secret benefactor. Collect theKeyspore before leaving this Ogrevine.

Eart

h Fore

st 3

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

Restoration PlantRestoration Plant

KeysporeKeyspore

Groundwork 2Groundwork 2Divine BeastsDivine BeastsMush

Whorlie

Navi

Kalma BattlesKalma BattlesNavi

Mush

Whorlie

Leif BeastHunter Battle(Ogrevine #4)

You can choosewhether or not tofight this BeastHunter.If you do, boost yourdefensive line beforeassuming an attackposture. The enemy’sNavis are susceptibleto status attacks, somake good use of

them. After defeating the BeastHunter, you receive theLeif Medal.

Gara BeastHunter Battle(Ogrevine #7)Another BeastHunter is willing to fight if you’re ready.Be sure you have recovered from the last battle beforestarting this one.

Page 60: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 59

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Fire attacks work wellagainst the Fangblers,but watch out for theirSpirit Blast attacks.This guy has verypowerful attacks, sokeep a defensiveshield up. Theenemy’s beasts aresusceptible to statusattacks. You receive

the Gara Medal if you defeat him. Collect the Keysporeafter the battle.

Gara BeastHunter (Ogrevine #5)

Talk to the GaraBeastHunter to learnabout the GaraDivine Beasts. Histips are quite useful.Afterward, get theKeyspore.

Kikinak & Co. (Ogrevine #9)If you need itemsbefore moving on toGroundwork 4, buythem at the Kikinak &Co. store in Ogrevine#9. Remember thatitems purchasedaway from the Templeare more expensive.

Earth F

orest 3

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

KeysporeKeyspore

Groundwork 3Groundwork 3Divine BeastsDivine BeastsMush

Mayen

Froggy

Kalma BattlesKalma BattlesMayen

Froggy

Groundwork 4Groundwork 4See Map on Page 60

Divine BeastsDivine BeastsMush

Sulligan

Mayen

Kalma BattleKalma BattleSulligan

Page 61: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

60

Boss Fight–Shroomie(Ogrevine #3)

Shroomie is onetough mushroom. Itprotects itself withBarridia, forcing youto have at least twoattack beasts to cutthrough its defenses.Its Psycho Attackquickly drains yourbeasts’ mana, and

the Dash attack can defeat a beast in a single blow.Attack fast, then quickly protect yourself. Don’t worry ifShroomie drains the mana of your main attack beasts.You need a beast that can either put Shroomie to sleepor set up a wall whenever Shroomie begins to storeup energy. If you don’t act fast, one of your creatureswill soon be gone. You get theBarren Earth ring fordefeating the boss.Don’tforget topick upthe Keysporebefore leaving thisOgrevine.

Evolving Divine Beasts(Ogrevine #4)This guy has someadvice on evolvingyour beasts. Onceyou find out how tomake an evolvedform, do so immedi-ately. The sooner you do it, thestronger it will be.

Ogrevine#1

Ogrevine#2

Ogrevine#3 Ogrevine

#4Ogrevine

#5

Ogrevine#6

Ogrevine#7

KeysporeKeyspore

Fire

Fore

st 3 Fire Forest 3

Firewalking 1Firewalking 1See Map on Page 61

Divine BeastsDivine BeastsTiral

Mardreck

Skuimel

Kalma BattlesKalma BattlesSkuimel

Mardreck

Page 62: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

61

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Encounter with Kalma(Ogrevine #3)Tomahawk has a newDivine Beast he’sanxious to try out.However, instead ofKahu battling, Kahu’sKalma appears.There’s nothing foryou to do once theKalma takes over. Itdoesn’t take him longto wipe out all ofNam’s Divine Beasts. Of course, after the battle Kahuknows nothing of what occurred. Kahu’s angerreleased the Kalma within.

The Lost Cocoon (Ogrevine #8)

That BeastHunter isstill looking for thelost cocoon and he’srecruited a friendto help. Theseguys areintense, but itdoesn’t soundlike he’sgoing to be

finding it anytime soon. Collect theKeyspore after listening to these twoBeastHunters argue.

Wu Remembers (Ogrevine #3)Wu tells Kahu thestory of his village oflong ago. The CocoonMaster abandonedthe old village ofGolan and it wassoon destroyed. Withtheir homedestroyed, the villagers began toroam the forests. No

one is left who was born and raised inGolan. Even though the village is gone, it still lives on in the hearts of the people

of Golan.

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

KeysporeKeyspore

Fire F

orest 3

Firewalking 2Firewalking 2See Map on Page 62

Divine BeastsDivine BeastsTiral

Mardreck

Hammertail

Kalma BattlesKalma BattlesDongle

Tiral

primagames.com

Page 63: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

62

The Thief (Ogrevine #5)A BeastHunter accuses Kahu of being a thief andinsists upon battling him. This BeastHunter believesKahu stole his cocoon. He won’t listen, so be preparedto battle some pretty tough Divine Beasts. The AdMuhlia attack used by the Skalchus can eliminate aparty member in one quick move. Keep Resurrectshandy just in case.

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

Ogrevine#10

KeysporeKeyspore

ArenaArena

When you defeat thisBeastHunter, you pickup the Attacking Book.The BeastHunter dis-appears before Kahuhas a chance toexplain that he’s notthe thief. Get theKeyspore after thebattle.

The BeastHunter Tournaments(Ogrevine #7)Once again, you canearn some money bybattling otherBeastHunters in a forest Arena. Thereare three rounds,each one progres-sively harder thanthe one before.It costs 300Y totake the challenge,but if you win allthree rounds youearn 2,800Y–not abad chunk of change.

Fire

Fore

st 3

Page 64: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 63

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

The Thief (Ogrevine #4)The BeastHunter whoaccused Kahu ofstealing his cocoon isback with his brother.According to thisBeastHunter, it wasNam who stole theDivine Beast. TheBirdman and Namare in cahoots, steal-ing cocoons left atKikinak & Co. That sounds like something that needs tobe investigated. Collect the Keyspore before leavingthis Ogrevine.

The Search for Nam(Ogrevine #1)

The search for the lost cocoon continues. ThatBeastHunter is certainly anxious to find Nam. It’s hard to believe Namwould steal.

The Importance of Family(Ogrevine #2)

Wu’s interested inKahu’s upbringing.Kahu realizes howmuch he misses hisfamily. Get the Sleepy Book aftertalking to Wu.

Firewalking 3Firewalking 3

Ogrevine#1

Ogrevine#2

Ogrevine#3 Ogrevine

#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

KeysporeKeyspore

Divine BeastsDivine BeastsRadreck

Sandowl

Tiral

Kalma BattleKalma BattleSandhawk

Firewalking 4Firewalking 4See Map on Page 64

Fire F

orest 3

Divine BeastsDivine BeastsRadreck

Tiral

Skalchu

Kalma BattlesKalma BattlesRadreck

Skalchu

Page 65: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

64

Boss Fight–Giralooza(Ogrevine #4)

Giralooza immediatelytries to lower yourdefense by castingSamakia. Counter thiseffect with your owndefensive skills beforeGiralooza can beginusing its powerfulattack spells, Agniteand Solia. Either fire

attack can seriously damage your Divine Beasts.Alternate between attacking, defending, and healing.Once the battle is over, pick up the Fire Tower. Collectthe other items and the Keyspore before leaving thisOgrevine.

Alco BeastHunter Battle(Ogrevine #5)Battle ensues whenyou step intoOgrevine #5. ThisBeastHunter relies onspeed for his battleformation. Buy timefor your group toheal if they’ve beenpelted repeatedlywith Psycho and DarkAttacks. Put up a wallif you have it and let a healing beast do its thing.Watch your mana and beware of the Dark Attacks. Thisguy’s lineup makes it hard for your beasts to hit androbs them of their skills. When you defeat thisBeastHunter, he gives you an Alco Medal.

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

KeysporeKeyspore

Win

d F

ore

st 4

Wind Forest 4

Wind Patina 1Wind Patina 1See Map on Page 65

Divine BeastsDivine BeastsFlaredreg

Pataronga

Brollopelan

Kalma BattlesKalma BattlesBladreg

Ronga-Ronga

NOTENOTEBy now you can take the fifth and final

Advancement Test in the Arena. If you don’t have a

high enough reputation, perform some jobs and

fight in the Arena.That seventh creature and fifth

shield come in handy in the battles to come.

Page 66: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Wind

Forest 4

primagames.com 65

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

A Tail to Study (Ogrevine #9)With all the excite-ment of meetingYamu, Gil forgotabout studyingKahu’s tail. But nowhe would like toexamine it. After hedoes, Gil explainsthat Kahu’s tail is themark of the ChosenOne. Collecting the

Forest Orbs is Kahu’s trial. After Kahu completes thatmission, his tail will go away, but the mark remainsand changes shape. Collect the Keyspore after talkingwith Gil.

Bug BeastHunter Battle(Ogrevine #5)

Keep beasts that havea natural immunity topoison up front toward off the PoisonMist attacks. Attackwith poison and Fireto defeat thisBeastHunter. Afterwinning, you get theBug Medal.

Mau BeastHunter Battle(Ogrevine #8)Kahu is mistaken fora Kalma by thisBeastHunter andanother battle begins.This BeastHunter hasmore Divine Beastson his amulet thanKahu does, so this istricky. His DivineBeasts have a widerange of attacks, mak-ing defense difficult. However, his beasts are susceptible to status attacks, so use them often afterforming a frontline defense to ward off attacks. Afterthe battle, the BeastHunter doesn’t even realize he wasfighting. For your efforts, the BeastHunter gives you a Mau Medal. Pick up the Keyspore before leaving this Ogrevine.

Divine BeastsDivine BeastsHoho

Brollopelan

Bonedreg

Kalma BattlesKalma BattlesClalco

Bauwerl

Wind Patina 2Wind Patina 2See Map on Page 66

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

KeysporeKeyspore

Synthetic PlantSynthetic Plant

Page 67: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Win

d F

ore

st 4

66

Divine BeastsDivine BeastsHoho

Brollopelan

Skalco

Kalma BattlesKalma BattlesKakabone

Gojet

Wind Patina 3Wind Patina 3See Map on Page 67

Alco’s Rule (Ogrevine #3)

Listen to theBeastHunter inOgrevine #3 to pickup a Saxifrage. Youcan learn somethingfrom his babbleabout Alcos.

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

Ogrevine#10 Ogrevine

#11

KeysporeKeyspore

Restoration PlantRestoration Plant

Page 68: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 67

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

The Wind OrbThe Forest Orb is thelinchpin of the forest. Itis in a plant called theGreat Vine. It does notshine except for onewho is worthy, andnow Kahu must showhis power to the orb toprove his worth.

Wind

Forest 4

Gil doesn’t want Kahu to get rid of his tail,so he decides to battle Kahu to stop him from getting the orb.

The Ad Muhliaattacks at the beginning of this battle could be yourundoing unless youhave beasts that cancombat them. Gil’sbeasts have sleepattacks as well. Actfast to cut down Gil’sbeasts and to rob himof his most vicious

attacks. Gil is tough, but you’ve fought others just astough as he.

Now that Kahu has the Wind Orb, he thinks his tailwill disappear.However, the WindOrb won’t rid Kahu ofthe curse. He musthave all four ForestOrbs to break the evilspell. Back at theTemple, the Wind Orbis placed in theThrone Room.

Wind Patina 4Wind Patina 4

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

Ogrevine#10

Ogrevine#13

Ogrevine#12

Ogrevine#11

KeysporeKeyspore

Page 69: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Wat

er F

ore

st 4

68

Na BeastHunter (Ogrevine #4)

Learn about recoveryspells from this Na BeastHunter. Asyour beasts grow, sodoes the power oftheir spells.

Slimer, Slither, Wriggler! (Ogrevine #6)

Talk to thisBeastHunter and geta Coptis that upsSlimy strengths.Collect the Keysporebefore leaving thisOgrevine.

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

KeysporeKeyspore

Water Return 1Water Return 1

Divine BeastsDivine BeastsGeso-Q

Ginuba

Garanuth

Kalma BattlesKalma BattlesGaralhorn

Dakkon-Q

Water Return 2Water Return 2See Map on Page 69

Divine BeastsDivine BeastsGinuba

Zareen

Ribbebat

Kalma BattlesKalma BattlesSulligalanth

Froggess

Water Forest 4

Page 70: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Water F

orest 4

primagames.com 69

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Na BeastHunter Battle(Ogrevine #4)

This Na BeastHunterrelies on a heavydefense, powerfulWater magic, andhealing. Put up yourown defenses, thenthrow your heaviestbrawlers against theweaker Nas. This oneshould end quickly.

After you defeat this BeastHunter, pick up a Na Medal.

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

Ogrevine#10

Ogrevine#11

KeysporeKeyspore

Restoration PlantRestoration Plant

Slimy BeastHunter Battle(Ogrevine #8)This BeastHunterwants a hug fromVanilla, so he doeshis best to defeat youwith his Slimy DivineBeasts. His strategyconsists of Earthattacks and life-stealing blows. It isn’ta powerful offense,but it is effective. Protect your beasts, then attack. Putyour brawlers up front and eliminate his team. Defeatthis BeastHunter to get the Slimy Medal, then grab theKeyspore before you leave.

Water Return 3Water Return 3See Map on Page 70

Divine BeastsDivine BeastsGinuba

Ribbebat

Anglorg

Kalma BattlesKalma BattlesGinugon

Ngonga

Page 71: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

70

Cure’s Warning (Ogrevine #13)

Cure hears bad noises in the forestand has been havingevil feelings. Is it pos-sible Kahu is gettingcloser to the orb? Getthe Keyspore beforeleaving the Ogrevine.

Wat

er F

ore

st 4 Ogrevine

#1 Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

Ogrevine#10

Ogrevine#13

Ogrevine#12

Ogrevine#11

KeysporeKeyspore

Restoration PlantRestoration Plant

The Water OrbKahu has found the Water Orb, but so has Cure. It’s notaffecting Cure in agood way. As theWater Orb glows,strange changesoccur in Cure and Kahu.

Kahu is forced tobattle against hisfriend Cure! Eventhough Kahu doesn’twant to battle hisfriend, his Kalma sidetakes over. Cure is nopushover. She boostsher defense withRamakite, whichmakes it difficult toharm her. Her attacks are also powerful. Boost yourdefenses, as this may be a long battle. Have a healerready and keep a battle item or two on hand to restoreHP and MP. In the end it comes down to a slugfest ofyour attackers against her shields.

Water Return 4Water Return 4

Page 72: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Earth F

orest 4

primagames.com 71

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Cure succumbs tothe assault. AfterKahu defeats Cure,the Water Orb ispicked up.

Earth Forest 4Barren Earth 1Barren Earth 1

Divine BeastsDivine BeastsFangbler

Gabulla

Mayen

Kalma BattlesKalma BattlesMachoang

Majj

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

Ogrevine#10

Ogrevine#13

Ogrevine#12

Ogrevine#11

KeysporeKeyspore

Battle Cinnamon (Ogrevine #5)Cinnamon has astrong defensivefront, plus severalbeasts with theVahludide skill. Sheuses a wall to protecther creatures, thenattacks with strongskills. Break her wallto get to her beasts.As long as you havetwo or three attack beasts on a side, this won’t be aproblem. Keep up a strong defensive front, forcingCinnamon to rely on the Vahludide skill, which rapidlydepletes her beasts’ mana. Once that happens, blasther with everything you’ve got and win this battle.After you defeat Cinnamon, collect the Keyspore.

Page 73: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Eart

h Fore

st 4

72

Gara BeastHunter Battle(Ogrevine #8)

Another confusedBeastHunter thinksKahu is a Kalma. Ifyou can cast sleep onthis BeastHunter’ssquad and protectyour own, you won’thave problems. Mostof his beasts are sus-ceptible to statusattacks. Watch out for

his triple attack. The High Spirits attacks cause morethan 200 points of damage. When you defeat thisBeastHunter, you get the Gara Medal.

Cocona’s Battle (Ogrevine #3)It’s Cocona’s turn tobattle Kahu. If Coconaloses, the SweetKnights will disband.Because of that,Cocona doesn’t want to battle. Collectthe Keyspore aftertalking to her.

Leif BeastHunter Battle(Ogrevine #8)

You’re either with the BeastHunters or against them according to thisBeastHunter. Defeatthe BeastHunter toget the Leif Medal.

Barren Earth 2Barren Earth 2Kalma BattlesKalma BattlesEla Ela

Rugglchu

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

KeysporeKeyspore

Ogrevine#9

Ogrevine#10

Kikinak & Co.Kikinak & Co.

Divine BeastsDivine BeastsFangbler

Navi

Roddlchu

Kalma BattlesKalma BattlesScorpy

Sulligalan

Divine BeastsDivine BeastsSulligan

Fangbler

Navi

Barren Earth 3Barren Earth 3See Map on Page 73

Page 74: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 73

Prima’s Official Strategy GuidePrima’s Official Strategy GuideEarth F

orest 4

The Leif BeastHunter(Ogrevine #8)

Chat with thisBeastHunter to gethis views on LeifDivine Beasts. For lis-tening, you receive aRhizome.

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

Ogrevine#10

Ogrevine#11

KeysporeKeyspore

Gara BeastHunter (Ogrevine #11)

This BeastHunter is afan of Gara DivineBeasts. Pick up cluesabout their worthi-ness in battle. Youalso get a Clematisfor talking to theBeastHunter. Collectthe Keyspore beforeleaving this Ogrevine.

The Earth OrbCocona, Choco,Vanilla, andCinnamon are here tostop Kahu from get-ting the Earth Orb.But Cocona, theleader of the SweetKnights, battles Kahuthis time.

Barren Earth 4Barren Earth 4

Page 75: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Fire

Fore

st 4

This battle is easy.Cocona has fourbeasts and threeshields. Don’t takethe creatures lightly–all of themcan seriously hurtyour creatures–but ifyou play smart youwon’t have any prob-lems. After this battle,

a new member can be added to the Sweet Knights.

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

Ogrevine#10

Ogrevine#11

KeysporeKeyspore

74

Fire Tower 1Fire Tower 1

Kalma BattlesKalma BattlesMamagamma

Giralooza

Divine BeastsDivine BeastsRailler

Tiral

Radreck

Fire Forest 4

A Boy and His Chus(Ogrevine #5)Kahu runs into Namas he searches for theKeyspore. Kahu asksNam why he usesChus. Nam is enthu-siastic about hisChus. Listen andlearn. Don’t forget theKeyspore in the backof the Ogrevine.

Page 76: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Fire F

orest 4

primagames.com 75

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Drac BeastHunter Battle(Ogrevine #1)

This BeastHunterrelies on a strongoffense backed with afair defense. Hisfrontline beasts hithard! Get yourdefenses up fast, oruse sleep or stun. Getyour attack beasts outthere. When you win,you get a Drac Medal.

Forest Arena (Ogrevine #3)Here’s another Arena.This time the entryfee is 100Y. Conquerall three championsto walk away with asum of 5,600Y. Notbad, but this isn’t an easy Arena to conquer.

Ku BeastHunter Battle(Ogrevine #6)

Another BeastHunterthinks Kahu is aKalma. Must be thetail. Before Kahu canexplain, he’s thrustinto battle. Watch outfor the BeastMaster’striple Soldona attack.It quickly can depletethe HP of an entireline of creatures. If

you can get past it, incapacitate his line with sleepskills, then lay waste to the sleeping beasts. When youpass this test, you get a Ku Medal. Find the Keysporein the back of the Ogrevine.

Fire Tower 2Fire Tower 2

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

KeysporeKeyspore

ArenaArena

Restoration PlantRestoration Plant

Kalma BattlesKalma BattlesChamiluna

Knucklchu

Divine BeastsDivine BeastsChamina

Bokklchu

Radreck

Fire Tower 3Fire Tower 3See Map on Page 76

Kalma BattlesKalma BattlesBlumen

Paradrager

Divine BeastsDivine BeastsBokklchu

Radreck

Mardreck

Page 77: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Fire

Fore

st 4

76

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8 Ogrevine

#9

Ogrevine#10

Ogrevine#11

Ogrevine#12

Ogrevine#13

KeysporeKeyspore

A Confused BeastHunter(Ogrevine #2)

Something about thisforest is messing withpeople’s heads. Thisguy is confusedabout who he is and why he’s here.You get a Solanumout of it.

Ku BeastHunter (Ogrevine #6)

This guy loves hisKus. Listen to himrant for a bit and geta Betel. Don’t missout on the Keysporein the back of theOgrevine.

Page 78: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Forest o

f Dark

ness

primagames.com 77

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

The Fire Orb

Both Wu and Namhave arrived ahead ofKahu. As the orbshines for Kahu, Namis enraged and picksa fight with our heroto prove his worthi-ness to the orb.

Nam’s lineup is fullof heavy hitters thatpack a punch. Usesleep to control thebattle. Nam’s beastsare susceptible tostatus attacks, sokeep them underyour spell. Keep yourdefenses up. Withpatience you’ll winthis battle.

Nam doesn’t takethe loss lightly, butWu’s wisdom canhelp him. You havecollected the last ofthe orbs. Return tothe Temple and breakthis evil curse.

After you return tothe Temple, buy andsell, complete jobs,check on your beasts,and do whatever elseyou need to do. Thencome back to Levantand let him knowyou’re ready.

The DarkSummoning succeedsand Kahu must facethe evil Kalma withinhim. Kalma is by him-self, but he’s a toughnut to crack. He usesstrong attacks, one ofwhich poisons yourcreatures. Set up your

defenses right away and keep them up. The boss hitshard, so anything you do to cut down the damagehelps. Shift your attackers and focus on heavy damage,healing, and protection. Most status attacks won’twork, so don’t waste time with them.

The battle is won,but this adventure isfar from over. Thingsgo crazy andunspeakable eventsoccur. Sit back andenjoy the story asthese events unfoldbefore your eyes.When you regaincontrol of Kahu, takecare of any business you have left in the Temple. Youcan’t access the forests now, so enter the Forest ofDarkness through the Kaya Gate in the Throne Room.Complete your preparations and head into theDarkness.

Fire Tower 4Fire Tower 4

The Dark SummoningThe Dark Summoning

Forest of DarknessGate to Dark

Forest of WaterGate to Dark

Forest of Water

Gate to DarkForest of EarthGate to Dark

Forest of Earth

Gate to DarkForest of WindGate to Dark

Forest of Wind

Gate to DarkForest of FireGate to DarkForest of Fire

Gate to Lilith-NestGate to

Lilith-Nest

Page 79: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Fore

st o

f D

ark

ness

78

The Forest ofDarkness is unlikeany area Kahu andNico have ever seen.Here Kahu finds andconfronts Levant. Theonce-noble Levant isno longer himself.Kahu must returnlight to the orbs while

finding the four Disciples of Darkness–people such asLevant who have fallen into darkness.

This area containsfour gates, one foreach element. Beginwith whichever gateyou wish.

Dry River Level 1

NOTENOTEThis area is different from what you’re used to.

Multiple gates lead to different areas on each

island. Wander from gate to gate to explore all of

the islands and to find the boss for each Dark

Forest. Refer to the lists below to see the path

from the starting point to the Blue Crystal, and

finally to the boss.

Divine BeastsDivine BeastsRibbebat

Mardreck

Ginuba

To Get to the Blue CrystalTo Get to the Blue CrystalDry River Level 1

Dry River Level 2

Stagnant Pond Level 3

Stagnant Pond Terminus

To Get to the BossTo Get to the BossEntrance of Darkness Dry River Level 1

Stagnant Pond Level 2

Abyss Level 3

Kalma BattlesKalma BattlesMagender

Sembone

Dela Yo-Yo

Dark Forest of WaterDark Forest of Water

Ogrevine#1

KeysporeKeyspore

Gate toStagnant Pond

Level 2

Gate toStagnant Pond

Level 2

Gate to DryRiver Level 2Gate to DryRiver Level 2

Ogrevine#2

Ogrevine#3 Ogrevine

#4

Page 80: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Forest o

f Dark

ness

primagames.com 79

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Dry River Level 2

Divine BeastsDivine BeastsSkuimel

Lupienne

Zareen

Divine BeastsDivine BeastsLupienne

Zareen

Anglorg

The Gate

You can’t passthrough this gateuntil you get a specialkey called the BlueCrystal, found in theStagnant PondTerminus.

Stagnant Pond Level 2

Ogrevine#1

KeysporeKeyspore

Gate to End ofStagnant PondGate to End ofStagnant Pond

Gate to Abyss Level 3

Gate to Abyss Level 3

GateGate

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#2

Ogrevine#1Ogrevine

#3

Ogrevine#4

KeysporeKeyspore

Gate to DryRiver Bed

Gate to DryRiver Bed

Gate toStagnant Pond

Level 3

Gate toStagnant Pond

Level 3

Page 81: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

80

Dry Riverbed

End of the Stagnant Pond

Stagnant Pond Level 3

Abyss Level 3

Fore

st o

f D

ark

ness

Ogrevine#1

Ogrevine#2

KeysporeKeyspore

Gate toEntrance ofDarkness

Gate toEntrance ofDarkness

Divine BeastsDivine BeastsAnglorg

Hoho

Ogrevine#1 Ogrevine

#2

Ogrevine#3

KeysporeKeyspore

Gate toEntrance ofDarkness

Gate toEntrance ofDarkness

Divine BeastsDivine BeastsPokeyfish

Mayen

Ogrevine#1

Ogrevine#2

Gate toStagnant Pond

Terminus

Gate toStagnant Pond

Terminus

KeysporeKeyspore

Divine BeastsDivine BeastsAnglorg

Navi

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Divine BeastsDivine BeastsYo-Yo

Radreck

Gate to BossGate to Boss

Page 82: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 81

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Stagnant Pond Terminus

Boss Battle–Kalma (Ogrevine #3)

This water beast isserious competition.It fights alone, but itsattacks can hit formore than 200 pointsof damage. Set upyour defense quicklyand then poundaway. Don’t botherwith status attacksbecause this creature

is almost totallyresistant. When

you defeat the creatureyou gain the Blue Crystal,

which unlocks the gate inStagnant Pond Level 2. Grabthe Keyspore from the back ofthe Ogrevine.

End of Forest of Water

When Kahu entersthe End of theStagnant Pond, thespirit of Cure greetshim. However some-thing seems terriblywrong with her.

Battle to Save CureCure’s spirit is transformed into ahideous beast. Thisgigantic monstercycles through fourpowerful attacks. Itattacks with LifeCrash (a hard-hittingattack that also drainsa lot of mana), andAgnite (a strong fire

attack). Thwart these attacks with defensive spells oryou’ll spend all of your time healing and quickly runout of mana. The beast also uses Ad Slahnit, whichcasts sleep on your front line, and Ramakite to boostits defense. Notice the cycle as you battle. Once thebeast uses Ramakite, it recasts it every fourth turn. Thethird turn, when the spell runs out, is your best chanceto harm the boss. Then quickly heal while the bossrecasts Ramakite. If you’re careful, you’ll come out ofthis one safely.

Once the battle isover, Cure and Kahuare friends again andthe Water Orb isreturned to theTemple where itbelongs.

Forest o

f Dark

ness

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Divine BeastsDivine BeastsPokeyfish

Fangbler

Blue CrystalBlue Crystal

Gate toEntrance ofDarkness

Gate toEntrance ofDarkness

Page 83: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Fore

st o

f D

arkn

ess:

Ear

th

82

Desolate Field Level 1

Dark Forest of EarthDark Forest of EarthDivine BeastsDivine BeastsGabulla

Fangbler

Navi

Forest of Darkness: Earth

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

KeysporeKeyspore

Gate toDesolate Field

Perch

Gate toDesolate Field

Perch

Gate to theDesolate FieldGate to the

Desolate Field

Gate toWilderness

Level 2

Gate toWilderness

Level 2

Kalma BattlesKalma BattlesShroomie

Ninunga

Amorg

NOTENOTEThe lists below show the path from the starting

point to the Green Crystal, and finally the boss.

To Get to the Green CrystalTo Get to the Green CrystalDesolate Field Level 1

Wilderness Level 2

Wilderness Level 3

End of the Killing Fields

To Get to the BossTo Get to the BossEntrance of Darkness

Desolate Field Level 1

Wilderness Level 2

Wilderness Level 3

Killing Fields Level 4

Page 84: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 83

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Desolate Field Perch

Wilderness Level 2

End of the Desolate Field

Ogrevine#1

Ogrevine#2

Gate toEntrance ofDarkness

Gate toEntrance ofDarkness

Divine BeastsDivine BeastsFangbler

Hambulancer

KeysporeKeyspore

Ogrevine#1

Ogrevine#2

Gate toEntrance ofDarkness

Gate toEntrance ofDarkness

Divine BeastsDivine BeastsRoddlchu

Navi

KeysporeKeyspore

Ogrevine#1

Ogrevine#2

Ogrevine#2

Gate toEntrance ofDarkness

Gate toEntrance ofDarkness

KeysporeKeyspore

Divine BeastsDivine BeastsMush

Gabulla

Roddlchu Forest o

f Darkness: E

arth

Page 85: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

84

Wilderness Level 3

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

KeysporeKeyspore

Gate to End ofthe WildernessGate to End ofthe Wilderness

Gate to KillingFields Level 4Gate to KillingFields Level 4

Gate to End ofthe Killing FieldsGate to End ofthe Killing Fields

Divine BeastsDivine BeastsSulligan

Mush

Ginubeat

Fore

st o

f D

arkn

ess:

Ear

th

The Gate

An iridescent gateblocks your path. Thispath leads to theboss, but you mustfirst get the GreenCrystal from End ofthe Killing Fields topass through the gate.

GateGate

Page 86: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 85

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

End of the Wilderness

End of the Killing Fields

The Green CrystalThis boss’s variety ofskills will keep yourbeasts on their toes.Keep your defensesup and be ready forthe Power Drainattack–it can wipe outa beast with a singlehit. Once you defeatthe boss, you get theGreen Crystal. Youcan now open the gate on Wilderness Level 3. Collectthe Keyspore here, then use the gates to reachWilderness Level 3.

Killing Fields, Level 4

Ogrevine#1

Gate toEntrance ofDarkness

Gate toEntrance ofDarkness

Divine BeastsDivine BeastsBinoculus

Bokklchu

KeysporeKeyspore

Ogrevine#1

Ogrevine#2

Gate toEntrance ofDarkness

Gate toEntrance ofDarkness

Divine BeastsDivine BeastsBinoculus

Radreck

KeysporeKeysporeGreen CrystalGreen Crystal

Ogrevine#1

Ogrevine#2

Divine BeastsDivine BeastsWriggler

Pokeyfish

Gate to KillingFields Final LevelGate to Killing

Fields Final Level

KeysporeKeyspore

Forest o

f Darkness: E

arth

Page 87: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

86

Killing Fields, Final LevelSaving Cocona

Cocona questions thereasoning behind theexistence of theSweet Knights, butnow may not be thebest time to chat. Abattle is what Coconareally wants.

The Mitrea skillgreatly raises thedefense of Cocona’sKalmas. Counter thatwith strong physicalattacks to eliminateher strong defensivefront. Her formationis very strange, leav-ing three open holesfor you to strikedirectly at her. Poke through her defense to reachCocona and eliminate her shields. Sleep also workswell as her creatures are very susceptible to it. Coconafalls easily, but the battle is far from over.

Cocona is trans-formed into a hulkingbeast. She fights withvery strong attacksand uses a skill thatraises her Attack,Defense, and Speedparameters withevery turn. Keep upany shields or wallsyou have and

alternate between your offensivepositions. Even if you have toreturn to defense every other turn,a long battle where everyone

survives is better than a quickdemise for all your DivineBeasts. Status attacks such assleep, stun, and poison workvery well against this boss.

Once Cocona hasbeen defeated, shedisappears, but youobtain the Mark ofEarth. When Kahureturns to the Temple,the light for the EarthOrb is bright.

Fore

st o

f D

arkn

ess:

Fire

Forest of Darkness: Fire

Dark Forest of FireDark Forest of Fire

Ogrevine#1

Ogrevine#2

Divine BeastsDivine BeastsBokklchu

Papillone

KeysporeKeyspore

St. Elmo’s Fire Level 1Gate to St.Elmo’s Fire

Level 2

Gate to St.Elmo’s Fire

Level 2

Page 88: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 87

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

St. Elmo’s Fire Level 2

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

KeysporeKeyspore

Gate to End ofSt. Elmo’s FireGate to End ofSt. Elmo’s Fire

Gate to Hellfire Level 1

Gate to Hellfire Level 1

Gate toBlaze Level 3

Gate toBlaze Level 3

Divine BeastsDivine BeastsTiral

Radreck

Sandowl

Forest o

f Darkness: F

ire

NOTENOTEThe lists below show the path from the starting

point to the Red Crystal, and finally the boss.

To Get to the Green CrystalTo Get to the Green CrystalSt. Elmo’s Fire Level 1

St. Elmo’s Fire Level 2

Blaze Level 3

End of Blaze

Kalma BattlesKalma BattlesDela Getchu

Nildrager

Devilchu

To Get to the BossTo Get to the BossEntrance of Darkness

St. Elmo’s Fire Level 1

St. Elmo’s Fire Level 2

Hellfire Level 1

Page 89: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

88

Hellfire Level 1

The Gate

To reach the boss forthis area you mustunlock the red gateblocking your path.Find the key, a RedCrystal, in the End ofthe Blaze level.

Hellfire EndDivine BeastsDivine BeastsRadreck

Ryunos

Skalchu

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore Gate toHellfire End

Gate toHellfire End

Gate toBoss

Gate toBoss

GateGate

Fore

st o

f D

arkn

ess:

Fire

Ogrevine#1

Ogrevine#2

Divine BeastsDivine BeastsMardreck

Ginuba

Gate toEntrance ofDarkness

Gate toEntrance ofDarkness

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Ogrevine#5

Page 90: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 89

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

End of St. Elmo’s Fire

Blaze Level 3

End of the BlazeForest o

f Darkness: F

ire

Ogrevine#1

Ogrevine#2

Divine BeastsDivine BeastsSulligan

Chamina

Ogrevine#3

Gate toEntrance ofDarkness

Gate toEntrance ofDarkness

KeysporeKeyspore

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Gate to BlazeTerminus

Gate to BlazeTerminus

Gate to Endof the BlazeGate to Endof the Blaze

Divine BeastsDivine BeastsSkalco

Railler

Chamina

Ogrevine#1

Ogrevine#2

Divine BeastsDivine BeastsWantchu

Pataronga

Ogrevine#3

KeysporeKeyspore

Ogrevine#4

Ogrevine#5

Gate toEntrance ofDarkness

Gate toEntrance ofDarkness

Page 91: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

90

The Red Crystal (Ogrevine #2)The Red Crystal isguarded by a fear-some beast. Usesleep to keep thisKalma and give ityour best shot withyour attack beasts.Once you have theRed Crystal, you canunlock the gate inHellfire Level 1.

Blaze Terminus

Final LevelSaving WuKahu encounters Wunear the end of thistreacherous area. Wuisn’t at all himself.Rather than display-ing his years of wis-dom, he seems con-fused and depressed.Kahu must battle Wu to free him from the darkness.

Wu begins with aloose formation ofFire Kalma. This leavesseveral holes in hisformation, making itfairly easy to attackWu directly. Controlhis beasts with statusattacks such as sleepand he’ll succumbquickly. However, just when things seem to be undercontrol, Wu undergoes a transformation.

Wu’s new Kalmaform is also susceptibleto status attacks. Itpacks a large punchwith Killer Chance andExplode. It can alsopoison your creaturesand heal itself. Getyour defenses readyright away, then usestatus attacks, prefer-

ably those that cause damage as well as a negative status.Pound away with your strongest attack beasts and keepthose defenses up.

Ogrevine#1

Ogrevine#2

Divine BeastsDivine BeastsWantchu

Brollopelan

Ogrevine#3

KeysporeKeyspore

Ogrevine#4

Gate to Entranceof Darkness

Gate to Entranceof Darkness

Fore

st o

f D

arkn

ess:

Win

d

Forest of Darkness: Wind

Dark Forest of WindDark Forest of Wind

NOTENOTEThe lists below show the path from the starting

point to the Yellow Crystal, and finally the boss.

To Get to the Yellow CrystalTo Get to the Yellow CrystalWhirlwind Level 1

Duststorm Level 2

Duststorm Terminus

To Get to the BossTo Get to the Boss

Entrance of Darkness

Whirlwind Level 1

Whirlwind Level 2

Whirlwind Level 3

Typhoon Level 4

Kalma BattlesKalma BattlesNiwerl Mamern

Wellern Earina

Kataimel

Page 92: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 91

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Whirlwind Level 1

Forest of D

arkness: Wind

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Gate to DuststormLevel 2

Gate to DuststormLevel 2

Gate to WhirlwindLevel 2

Gate to WhirlwindLevel 2

GateGate

Ogrevine#4

Divine BeastsDivine BeastsPataronga

Yo-Yo

Hoho

Divine BeastsDivine BeastsMush

Flaredreg

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4 Ogrevine

#5

Ogrevine#6

KeysporeKeyspore

Gate to DuststormTerminus

Gate to DuststormTerminus

Gate to End ofthe DuststormGate to End ofthe Duststorm

Duststorm Level 2

The Gate

A yellow gate blocksthis path. To open ityou must get theYellow Crystal, foundin DuststormTerminus.

Page 93: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

92

End of the Duststorm

Whirlwind Level 2

Duststorm Terminus

The Yellow CrystalThe Yellow Crystalunlocks the gate inWhirlwind Level 1.You must defeat alarge Kalma to get it.The Kalma uses astrong group attackand a confuse spell. Ifit confuses one ofyour beasts, switch toanother group untilthe effect wears off. Afteryou win, collect theKeyspore and head backto Whirlwind Level 1.

Fore

st o

f D

arkn

ess:

Win

d

Ogrevine#1

Ogrevine#2

Divine BeastsDivine BeastsBonedreg

Radreck

Ogrevine#3

Gate toEntrance ofDarkness

Gate toEntrance ofDarkness

KeysporeKeysporeOgrevine

#4

Yellow CrystalYellow Crystal

Ogrevine#1

Ogrevine#2

Divine BeastsDivine BeastsBonedreg

Fangbler

Ogrevine#3

KeysporeKeyspore

Gate toEntrance ofDarkness

Gate toEntrance ofDarkness

Ogrevine#1

Ogrevine#2

Divine BeastsDivine BeastsBokklchu

Papillone

KeysporeKeyspore

Gate toWhirlwind Level 3

Gate toWhirlwind Level 3

Page 94: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 93

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Whirlwind Level 3

Typhoon Level 4

End of TyphoonForest of D

arkness: Wind

Ogrevine#1

Ogrevine#2

Divine BeastsDivine BeastsNavi

Helskelter

KeysporeKeyspore

Gate toTyphoon Level 4

Gate toTyphoon Level 4

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Gate to BossGate to Boss

Gate to Endof TyphoonGate to Endof Typhoon

Ogrevine#8

Ogrevine#7KeysporeKeyspore

Divine BeastsDivine BeastsMothmanti

Earna

Hoho

Ogrevine#1

Ogrevine#2

Divine BeastsDivine BeastsSulligan

Skalco

KeysporeKeyspore

Gate toEntrance ofDarkness

Gate toEntrance ofDarkness

Ogrevine#3

Ogrevine#4

Page 95: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

94

Typhoon Bottom LevelSaving Dr. Gil

Kahu reaches the bottom to find Gilwaiting for him. Gilbelieves that Kahu istrampling upon thosestuck in the forestsand suggests thatKahu should rot witheveryone else. Kahurejects Gil’s strangesuggestions and a battle ensues.

Gil’s loose forma-tion doesn’t providehim much cover. Takeadvantage of this toquickly eliminate hisshields. Use sleepand stun to keep hisKalma under controlin the meantime.Once Gil is defeated,the real battle begins.

Gil transforms intoa Kalma of giganticproportions. It usesthe powerful Soldoteattack–a Fire-basedattack that strikesyour entire frontline–and the Ulivudeattack. It also usesSaskand, a randomstatus attack. Astrong defense makes the attacks manageable, but beready to heal at any time. Get your defenses up, thenlet loose with all you’vegot. Heal and reset yourdefenses and you’ll havethis battle won in no time.Gil was apparently jealousof Kahu becoming theChosen One. AfterKahu talks with Gilagain, the light of thefourth orb is returnedand Kahu onceagain finds himselfin the Temple.

Now that all of theorbs have their colorback, Mahbu speaks.The orbs are back tonormal and Kahu isnow summoned asthe Disciple of Elhrin,the Chosen One.Restock your suppliesand prepare to meetLevant.

The nest-hole is nowopen. The ChosenOnes of light anddarkness meet in thefinal battle betweengood and evil. Gothrough the gate andenter the Lilith-Nest.

Fore

st o

f D

arkn

ess:

Win

d

Returning the OrbsReturning the Orbs

Entrance of DarknessEntrance of Darkness

Gate to DarkForest of Water

Gate to DarkForest of Water

Gate to DarkForest of EarthGate to Dark

Forest of Earth

Gate to DarkForest of WindGate to Dark

Forest of Wind

Gate to DarkForest of FireGate to DarkForest of Fire

Gate to Lilith-NestGate to

Lilith-Nest

Page 96: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 95

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

There are four islands inside the Lilith-Nest. Levant iswaiting on the fourth. The islands are crawling withKalma beasts and inside each Ogrevine lurks one ofthe bosses you’ve already faced. You can fight them ifyou like–you’ll gain a lot of experience points for yourefforts–but all you really need to do is get theKeyspore and go on to the next level.

Lilith-Nest 1

Lilith-Nest 2

Lilith-Nest 3

Lilith-Nest 4Levant

Cross through thefour islands to reachLevant. His transfor-mation has given himawesome powers.This battle is unlikeany you have facedso far. Be ready.Come with several HPand MP restoringbooks. You’ll go

through a lot of MP in this battle, so you absolutelyneed a restorative item. Bring along any other battleitems you may have. These come in handy for elimi-nating Levant’s Kalma.

Levant transforms between his winged form and amighty dragon. Each time he switches to a dragon,you must beat down the beast’s health until it is lowenough to force Levant to switch back to his wingedform. Damage done to the dragon form doesn’t countagainst Levant. Only damage to Levant’s winged formactually counts. Damage to the winged form alsoreduces the dragon form’s starting health, so as thebattle progresses it takes less damage to make Levantswitch back to the winged form.

The dragon form has two powerful attacks. TheWater Barrier attack hits your entire front line andcauses a lot of damage. The Stun Attack causes fairdamage, but even worse, it may take one of your crea-tures out of the battle temporarily. Keep your defensesup. Use a wall to block the attacks rather than relyingon a defensive buff.

Forest of D

arkness: Wind

Lilith-NestLilith-Nest

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Gate to Lilith-Nest 3

Gate to Lilith-Nest 3

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Gate to LevantGate to Levant

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

KeysporeKeyspore

Gate to Lilith-Nest 2

Gate to Lilith-Nest 2

Page 97: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

96

Levant’s wingedform is the truethreat. It has two devastating attacks.The Rage Chanceattack causes morethan 300 points ofdamage, and Sealtemporarily removesone of your creaturesfrom battle. You mustblock the Rage Chance with a wall if you want to leave this battle with all of your creatures intact. If thewall gets knocked down, put it right back up. Don’twaste time.

Even when youdefeat Levant, thisbattle isn’t over. Hetransforms again intoa gigantic Kalma withrenewed strength.

Levant begins byusing Summon, whichsummons two Kalmato assist him. TheKalma at Levant’s sideparticipate directly inbattle with a widevariety of attacks andhealing spells. Thesearen’t the main threat,but you can’t ignorethem either. Try toeliminate one Kalma and leave the other alone, so thatno more are summoned. If he summons blue healer-type Kalma, eliminate them as quickly as possible. TheKalma also evolve as the battle progresses. Each timethey evolve, they’re completely healed and their mana is restored, so poison and status attacks don’t work particularly well against them.

Levant also usesthe Larvalize skill,which returns theaffected beast to itslarval state. This lowers the effective-ness of your beasts,but it’s better than hisother attacks. Theeffect is temporary,and your beasts

morph back to their evolved state after a few turns.

Levant’s worstattack is the DarkAttack. This massiveassault hits all ofyour creatures andeven Kahu if thereisn’t a creature infront of him. A wallblocks it, so keep oneup at all times. Healyour injured beasts

quickly in case Levant uses this attack.

Levant changescolors throughout thebattle to representthe four elements.Whatever elementalcolor Levant takes on,he is immune toattacks of that typeuntil he changes colors again. Keepthis in mind whileplanning your strategy. Don’t waste your DivineBeasts’ mana while he’s immune to their attacks.

In the end it’s aslugfest. Keep yourdefenses up at alltimes, keep your crea-tures healed, andattack with everythingyou’ve got–includinglots of items. Levant’shealth slowlybecomes depleted andthe battle will be won.

Once the battle withLevant is over, Kahuis taken back to theTemple. Go to Kikinakand talk to theBirdman about thefuture of the forests.

Fore

st o

f D

arkn

ess:

Win

d

The TempleThe Temple

Page 98: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Wind

Forest 5

primagames.com 97

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Beast FightsThe Arena has a newopportunity for you.It’s called the BeastTournament. Win onelevel and you canenter the next highestlevel. Go through theranks until you canfinally battle theBeast Master! This is

a great opportunity to earna lot of money if you’reinterested in toying withall the game’s creatures.

Now that you have defeated Levant, you’ve earnedanother place on your BeastAmulet. Visit the Room ofLife and select your eighth Divine Beast.

Gil’s Research (Ogrevine #2)

Gil is disappointedthat he can’t studyKahu’s wings. WouldKahu be interested incollecting the orbs allover again? Collectthe Keyspore beforeleaving this Ogrevine.

Bug BeastHunter (Ogrevine #5)This BeastHunterthinks he’ll win if hejust follows the book.Make sure that doesn’t happen. Hisfront line is full ofpoison-castingbeasts, so have plenty of serum onhand. After the battle,the Beast-Hunter gives you a Bug Medal. Collect theKeyspore before leaving theOgrevine.

Wind Forest 5

Wind Harvest 1Wind Harvest 1

Ogrevine#1

Ogrevine#2

Divine BeastsDivine BeastsPataronga

Hoho

Ogrevine#3

KeysporeKeyspore

Wind Harvest 2Wind Harvest 2See Map on Page 98

Divine BeastsDivine BeastsRutide

Hoho

Pataronga

Kalma BattleKalma BattleLugadreg

Page 99: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Win

d F

ore

st 5

98

Mau BeastHunter Battle(Ogrevine #2)The Skewer skill usedby this BeastHunter’sDivine Beasts canseriously damageyour party. Wheneverpossible, cast sleepto save valuable HP.After you defeat theBeastHunter, you getthe Mau Medal.Collect the Keyspore before leaving.

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#8

Ogrevine#7

KeysporeKeyspore

Ogrevine#9

Ogrevine#10

Wind Harvest 3Wind Harvest 3

Ogrevine#1

Ogrevine#2

Divine BeastsDivine BeastsPapillone

Brollopelan

Ogrevine#3

KeysporeKeyspore

SyntheticPlant

SyntheticPlant

Page 100: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 99

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Bug BeastHunter (Ogrevine #10)

Poison is the skill ofchoice for thisBeastHunter’s beasts.Use sleep to putthese beasts underand give your ownteam a chance tobuild up their defenses. Then hammer away with

as much firepower as you can muster. Defeat thisBeastHunter and get a Bug Medal. Pick up theKeyspore before leaving this Ogrevine.

Wind

Forest 5

Wind Harvest 4Wind Harvest 4

Kalma BattleKalma BattleMamern

Divine BeastsDivine BeastsPapillone

Brollopelan

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#8

Ogrevine#7

KeysporeKeyspore

Ogrevine#9

Ogrevine#10

Wind Harvest 5Wind Harvest 5See Map on Page 100

Divine BeastsDivine BeastsSkalco

Mothmanti

Bug BeastHunter Battle(Ogrevine #6)This BeastHunterrelies on beasts withpoison skills. Keepyour beasts healthyuntil you defeat himand get the BugMedal. Collect theKeyspore before leaving this Ogrevine.

Wind Harvest 6Wind Harvest 6See Top Map on Page 101

Divine BeastsDivine BeastsSkalco

Mothmanti

Page 101: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

100

Win

d F

ore

st 5

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

Ogrevine#10

Ogrevine#11

KeysporeKeyspore

Ogrevine#12

Wind Harvest 7Wind Harvest 7See Bottom Map on Page 101

Boss Fight–Kakabone(Ogrevine #6)Kakabone’s is heavyhitter, so get yourdefenses ready. Itlikes special attackssuch as Poison Stormand Dark Crash com-bined with a nastytriple hit, Soldona.Have a cure ready forwhen it uses Poison

Storm, which can quickly eliminate a Divine Beast.Use your own special attacks such as sleep to make

this creep more manageable while you pickaway at its health. After defeating Kakabone,

pick up the Wind Sport. Collect the otheritems and the Keyspore before heading to

the Princessvine.

Page 102: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 101

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#8

Ogrevine#7

KeysporeKeyspore

Ogrevine#9

SyntheticPlant

SyntheticPlant

Wind

Forest 5

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#8

Ogrevine#7

KeysporeKeyspore

Page 103: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Wat

er F

ore

st 5

102

A New Old Friend (Ogrevine #2)Kahu meets someonehe believes is hisfriend Cure. Collectthe Keyspore aftertalking with Cure.

Water Tour 1Water Tour 1

Ogrevine#1

Ogrevine#2

Divine BeastsDivine BeastsGeso-Q

Ribbebat

Ogrevine#3

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#8

Ogrevine#7

KeysporeKeyspore Ogrevine#9

KeysporeKeyspore

Divine BeastsDivine BeastsGeso-Q

Ribbebat

Fangnagin

Kalma BattleKalma BattleZabone

Water Forest 5

Water Tour 2Water Tour 2

Page 104: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Water F

orest 5

primagames.com 103

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Na BeastHunter (Ogrevine #7)If you speak to thisBeastHunter, a battleautomatically ensues.This BeastHunterlikes to battle and has a variety ofDivine Beasts. Afterdefeating him, youget the Na Medal.Collect the Keysporebefore leaving.

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#8Ogrevine

#7

KeysporeKeyspore

Ogrevine#9

Divine BeastsDivine BeastsGinuba

Pokeyfish

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

RestorationPlant

RestorationPlant

Ogrevine#9

Water Tour 3Water Tour 3

Divine BeastsDivine BeastsGinuba

Pokeyfish

Water Tour 4Water Tour 4

Page 105: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

104

Wat

er F

ore

st 5

Water Tour 5Water Tour 5

Divine BeastsDivine BeastsAnglorg

Chamelemon

Pokeyfish

Divine BeastsDivine BeastsChamelemon

Pokeyfish

Skalcone

Kalma BattleKalma BattleFangbone

Water Tour 6Water Tour 6See Top Map on Page 105

Water Tour 7Water Tour 7See Bottom Map on Page 105

Divine BeastsDivine BeastsChamelemon

Pokeyfish

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7 Ogrevine

#8

Ogrevine#9

Ogrevine#10

Ogrevine#11

KeysporeKeyspore Ogrevine#12

Page 106: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 105

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Boss Fight–Ginugon (Ogrevine #2)Guard against Ginugon’s Psycho Crash and High Spirits skills, and blast with asmuch firepower as your beasts can muster for a decisive victory against thisboss. This boss isn’t very strong, but it can lower your beasts’ defenses for a bigger hit. Also, the High Spirits attack increases Ginugon’s attack power if it’sused multiple times. Act fast against this boss, or it will end up healing all thedamage you cause. When the battle is won, pick up the Water Tier and otheritems. Collect the Keyspore before leaving this Ogrevine.

Water F

orest 5

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

KeysporeKeyspore

Restoration PlantRestoration Plant

KeysporeKeyspore

Page 107: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

106

The New Member

Cocona introducesKahu to Mint, thenewest member ofthe Sweet Knights.Pick up the Keysporeafter speaking withCocona and Mint.

Eart

h Fore

st 5

Earth Forest 5Earth Crystal 1Earth Crystal 1

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Divine BeastsDivine BeastsFangbler

Mayen

Kalma BattleKalma BattleNinunga

Divine BeastsDivine BeastsFangbler

Mayen

Kalma BattleKalma BattleDumbler

Earth Crystal 2Earth Crystal 2

Ogrevine#8

Ogrevine#9

KeysporeKeyspore

Kikinak & Co.Kikinak & Co.

Page 108: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 107

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Gara BeastHunter Battle(Ogrevine #9)This BeastHunterdoesn’t give Kahu achance to saywhether he’ll help inthe Holy War. He’s tooanxious to fight to listen. His DivineBeasts have strongdefensive skills. Don’texpect your heavy-hitters to take these beasts out with one or two hits.Because of their strong defense, the beasts will guardagainst many hits. After defeating this BeastHunter,you get the Gara Medal. Collect the Keyspore beforeleaving this Ogrevine.

Choco (Ogrevine #4)

Choco has decided totrain in this forest.After talking withChoco, pick up theKeyspore.

Earth F

orest 5

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Ogrevine#4

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

KeysporeKeyspore

Ogrevine#10

Divine BeastsDivine BeastsWriggler

Navi

Kalma BattleKalma BattleAmorg

Earth Crystal 3Earth Crystal 3See Map on Right

Earth Crystal 4Earth Crystal 4Divine BeastsDivine BeastsMush

Navi

Wriggler

Kalma BattleKalma BattleGigatiran

Page 109: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

108

Leif BeastHunter Battle(Ogrevine #9)Once again, here’s a BeastHunter who wants to battlerather than listen. This BeastHunter believes in defenseover offense and has the Divine Beasts to back it up.By now, you should have some strong attackers thatcan bust through this defensive lineup.

Upon defeatingthis BeastHunter, youget the Leif Medal.Collect the Keysporebefore leaving thisOgrevine.

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

Ogrevine#10

KeysporeKeyspore

Kikinak & Co.Kikinak & Co.

Eart

h Fore

st 5

Earth Crystal 5Earth Crystal 5

Divine BeastsDivine BeastsMush

Sulligan

Divine BeastsDivine BeastsMush

Sulligan

Earth Crystal 6Earth Crystal 6See Top Map on Page 109

Earth Crystal 7Earth Crystal 7See Bottom Map on Page 109

Divine BeastsDivine BeastsMush

Sulligan

Kalma BattleKalma BattleBigby

Page 110: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 109

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Boss Fight–Sulligan (Ogrevine #6)Sulligan is all about defense and raising its Speed and Attack parameters. Afterbeefing up your own defensive line, blast it. Sulligan is not immune to sleep, soif you have a strong sleep skill available, use it. After the battle, collect theDustup, the items Sulligan dropped , and the Keyspore. Then leave thisOgrevine.

Earth F

orest 5

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

KeysporeKeyspore

Kikinak & Co.Kikinak & Co.

KeysporeKeyspore

Page 111: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Fire

Fore

st 5

110

Meeting Wu (Ogrevine #3)

Wu believes the paththat lies ahead forKahu may be evenmore difficult thanwhat he has alreadyfaced. Once you’vetalked with Wu, collect the Keyspore.

The Lost BeastHunters(Ogrevine #6)

These BeastHuntersare lost in the forest.Now that the forest isunsealed, thesebrothers can returnhome. Collect theKeyspore before leaving.

Fire Forest 5

Fire Heat 1Fire Heat 1

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Ogrevine#4

Divine BeastsDivine BeastsBokklchu

Tiral

Ogrevine#1

Ogrevine#2 Ogrevine

#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

Ogrevine#10

KeysporeKeyspore

Fire Heat 2Fire Heat 2Divine BeastsDivine BeastsBokklchu

Tiral

Page 112: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Fire F

orest 5

primagames.com 111

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

The Strange Forest (Ogrevine #1)

Kahu thinks the forestis strange. Talk to Wuto learn more aboutthe forest. Collect theKeyspore before leaving this Ogrevine.

Drac BeastHunter Battle(Ogrevine #9)The Keyspore is in theback of this Ogrevine,but if you want a chal-lenging battle, take onthe BeastHunter. ThisBeastHunter is anx-ious to try out hisnew formation onKahu. You must defeatsome strong beasts.Several of them havethe Shockwave skill, which inflicts damage on yourentire front line. Keep your defenses up, then blastaway between turns of healing. Once defeated, theBeastHunter gives you a Drac Medal.

Fire Heat 3Fire Heat 3

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Divine BeastsDivine BeastsRadreck

Wantchu

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

Ogrevine#10

KeysporeKeyspore

Fire Heat 4Fire Heat 4Divine BeastsDivine BeastsRadreck

Wantchu

Kalma BattleKalma BattleDela Getchu

Page 113: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

112

Nam’s Studies (Ogrevine #7)Nam’s having troublewith the homeworkWu assigned to him.It’s pretty confusing,but Nam’s sure to figure it out. Collectthe Keyspore afterspeaking with Nam.

Fire

Fore

st 5

Fire Heat 5Fire Heat 5

Ogrevine#1 Ogrevine

#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6 Ogrevine

#7

Ogrevine#8

Ogrevine#9

Ogrevine#10

Ogrevine#11

Ogrevine#12

KeysporeKeyspore

Divine BeastsDivine BeastsSkalchu

Mardreck

Ku BeastHunter Battle(Ogrevine #9)Poor Kahu doesn’teven get a chance toexplain he’s not aKalma before thisBeastHunter initiates abattle. Defeat this over-anxious BeastHunterand get a Ku Medal.Don’t forget to grabthe Keyspore beforeleaving the Ogrevine.

Fire Heat 6Fire Heat 6See Top Map on Page 112

Divine BeastsDivine BeastsMardreck

Skalchu

Page 114: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 113

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Boss Fight–Devilchu (Ogrevine #4)By now you know what to expect from this creature–instant death. Keep yourparty alive by having multiple Divine Beasts with a sleep skill. Put the boss tosleep, set up your defenses, and then hit it hard. When it wakes up, put it rightback to sleep. Just keep repeating the cycle. After the battle, pick up theFirestorm, the Keyspore, and the other items Devilchu dropped.

Fire F

orest 5

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5 Ogrevine

#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

KeysporeKeyspore

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

KeysporeKeyspore

Fire Heat 7Fire Heat 7

Divine BeastsDivine BeastsSkalchu

Mardreck

Page 115: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

114

Win

d F

ore

st 6

Wind Forest 6Wind Sport 1Wind Sport 1

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Divine BeastsDivine BeastsTiral

Papillone

Divine BeastsDivine BeastsPapillone

Mothmanti

Ribbebat

Kalma BattleKalma BattleEarina

Wind Sport 2Wind Sport 2

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4 Ogrevine

#5

Ogrevine#6

Ogrevine#8

Ogrevine#7

Ogrevine#9

Ogrevine#10

KeysporeKeyspore

Page 116: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 115

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Gil’s Research (Ogrevine #8)Gil is trying to find a way to boost the skills of DivineBeasts while they’re still in the larvae stage, but it doesn’t sound like he’s having much luck. Collect theKeyspore before leaving this Ogrevine.

Wind

Forest 6

Kalma BattleKalma BattleKataimelWind Sport 3Wind Sport 3

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

KeysporeKeyspore

Divine BeastDivine BeastMothmanti

Wind Sport 4Wind Sport 4

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

KeysporeKeyspore

Divine BeastsDivine BeastsMothmanti

Skalco

Geso-Q

Page 117: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Win

d F

ore

st 6

116

Boss Fight–Gojet (Ogrevine #9)

Gojet is all aboutusing his sleep skill, so if your Divine Beasts aren’tnaturally resistant,have a supply of battle items or abeast that cures allabnormal status.Counter Gojet’s

special attacks with your own, or just go for the killwith your toughest beasts. The boss doesn’t hit very

hard compared with other bosses, so defenses aren’t a priority. Just keep your beasts awake and on theattack. Once Gojet has been defeated, pick up theitems he dropped and collect the Keyspore.

The Wind JewelA new orb is on the seventh level of the Wind Forest.When you arrive here, you pick up the Wind Jewel. Youcan now enter a Merge-Only Tournament.

Wind Sport 5Wind Sport 5

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

KeysporeKeyspore

Ogrevine#8

Ogrevine#9

Ogrevine#10

Divine BeastDivine BeastSkalco

Wind Sport 6Wind Sport 6See Top Map on Page 117

Kalma BattleKalma BattleDrabern

Divine BeastDivine BeastSkalco

Wind Sport 7Wind Sport 7

Page 118: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Water F

orest 6

primagames.com 117

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Ogrevine#1 Ogrevine

#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

Ogrevine#10

Ogrevine#11

Ogrevine#12

KeysporeKeyspore

Ogrevine#13

Ogrevine#14

Synthetic {lantSynthetic {lant

Water Forest 6

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Ogrevine#4

Water Tier 1Water Tier 1

Divine BeastsDivine BeastsHoho

Pokeyfish

Page 119: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Wat

er F

ore

st 6

118

Water Tier 2Water Tier 2 Divine BeastsDivine BeastsPokeyfish

Brollopelan

Divine BeastsDivine BeastsPokeyfish

Anglor

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4 Ogrevine

#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

KeysporeKeyspore

Water Tier 3Water Tier 3

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

KeysporeKeyspore

Page 120: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 119

Prima’s Official Strategy GuidePrima’s Official Strategy GuideW

ater Forest 6

Water Tier 4Water Tier 4

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

KeysporeKeyspore

Divine BeastsDivine BeastsAnglor

Navi

Pokeyfish

Water Tier 5Water Tier 5Divine BeastsDivine BeastsChamelemon

Pokeyfish

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

KeysporeKeysporeOgrevine

#10

Page 121: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

120

Wat

er F

ore

st 6

Water Tier 6Water Tier 6 Divine BeastDivine BeastChamelemon

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

Ogrevine#10

Ogrevine#11

Ogrevine#12

KeysporeKeyspore

Ogrevine#13

Ogrevine#14

Set up your wall, andthen go for a knock-out with everythingyou have. Specialattacks aren’t veryeffective, so use Fireskills. When the bossis defeated, pick upthe items on theground and be sureto grab the Keyspore.

The Water JewelWater Tier 7 is thedeepest part of theWater Forest. You seea new orb and receivethe Water Jewel. Nowyou can participate inthe Auto-Right-TurnTournament at the Arena.

Water Tier 7Water Tier 7

Boss Fight–Sembone(Ogrevine #4)This giant beast is as tough as it looks. It uses twonasty attacks and can heal itself. Wear Sembone downwith a strong defense combined with a fast attack.

Page 122: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Earth F

orest 6

primagames.com 121

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Mint (Ogrevine #3)

Kahu thinks Mint maybe working too hardfor someone soyoung. However, Mintdoesn’t appreciate theconcern. Collect theKeyspore after talkingto Mint.

Kikinak & Co. (Ogrevine #4)Just what everySweet Knight fanneeds–a division ofKikinak & Co. sellingSweet Knight paraphernalia! These items areexpensive, but nottoo much for a realSweet Knight’s fan.

Dustup 1Dustup 1

Earth Forest 6

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Ogrevine#4

Divine BeastsDivine BeastsBinoculus

Wriggler

Hoho

Kalma BattleKalma BattleTrinoculus

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

KeysporeKeyspore

Kikinak & Co.Kikinak & Co.

Dustup 2Dustup 2

Divine BeastsDivine BeastsSulligan

Bokklchu

Wriggler

Page 123: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Eart

h Fore

st 6

122

Dustup 3Dustup 3

Dustup 4Dustup 4Divine BeastsDivine BeastsRibbebat

Mush

Sulligan

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

KeysporeKeyspore

Kikinak & Co.Kikinak & Co.

Divine BeastsDivine BeastsSulligan

Chamina

KeysporeKeyspore

Page 124: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 123

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Sweet Knight’s Tactical(Ogrevine #5)

Collect the Keysporeafter talking withCocona andCinnamon. It soundslike a sub-leader forthe Sweet Knightsmay not be out of thequestion.

Kikinak & Co. (Ogrevine #7)

Sweet KnightsBadges are for sale atOgrevine #7! Add toyour Sweet Knightsparaphernalia by pur-chasing a SweetKnights Badge.

Kikinak & Co. (Ogrevine #4)

If your supplies aregetting a little low,stock up at Kikinak &Co. in Ogrevine #4.

Gara BeastHunter Battle(Ogrevine #5)

Here’s anotherimpromptuBeastHunter battle inthe forest. ThisBeastHunter has sev-eral defensive DivineBeasts. If you have astrong offensivegroup, you shouldn’thave any trouble

defeating this BeastHunter. When youdo, you receive the Gara Medal. Collectthe Keyspore before leaving thisOgrevine.

Earth F

orest 6

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

KeysporeKeyspore

Kikinak & Co.Kikinak & Co.

Ogrevine#7

Dustup 5Dustup 5Divine BeastsDivine BeastsGinubeat

Mush

Papillone

Page 125: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

124

Eart

h Fore

st 6 Ogrevine

#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8 Ogrevine

#9

Ogrevine#10

Divine BeastsDivine BeastsMush

Ginuba

attacks such as poison and sleep tocontrol it and to nullify its High Spiritsattack, which increases Amorg’sAttack power whenused in consecutiveturns. You need astrong offense tobreak throughAmorg’s rock-hard shell, so use an all-out offensive.Once Amorg is defeated, grab the items on the groundand the Keyspore before leaving the Ogrevine.

The Earth JewelHere, in the deepestpart of the forest,Kahu finds a new orbcalled the EarthJewel. Now Kahu canenter a Two-Side-OnlyTournament. Nowyou can return to theTemple.

Dustup 6Dustup 6

3Boss Fight–Amorg (Ogrevine #8)Amorg stands between you and the Keyspore. Thishard-skinned beast can absorb a lot of damage whiledishing out a heaping helping of its own. Use status

KeysporeKeyspore

Dustup 7Dustup 7

Page 126: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Fire F

orest 6

primagames.com 125

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Lipstick Delivery (Ogrevine #3)If you accepted thejob posted in theLounge to deliver lipstick, this is whereyou’ll see Cocona.Collect the Keysporeafter you talk toCocona.

Arena Training (Ogrevine #6)

Talk to Wu to learnabout battling in theArena. Afterward, pickup the Keyspore fromthe back of thisOgrevine.

Fire Forest 6

Firestorm 1Firestorm 1

Ogrevine#1

Ogrevine#2

Ogrevine#3

KeysporeKeyspore

Divine BeastsDivine BeastsWantchu

Brollopelan

Ogrevine#1

Ogrevine#2 Ogrevine

#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

KeysporeKeysporeOgrevine

#7

Ogrevine#10

Ogrevine#9

Ogrevine#8

Firestorm 2Firestorm 2

Divine BeastsDivine BeastsWantchu

Fangbler

Kalma BattleKalma BattleVolkaiser

Page 127: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Fire

Fore

st 6

126

Og BeastHunter Battle(Ogrevine #7)

This BeastHunter isfired up for a fightafter watching thebattles at the Arena.He has two DivineBeasts on hisBeastAmulet cast-ing instant death,so this will be ashort battle unlessyou put those beasts

to sleep. Once they’re asleep, blast them with yourheavy-hitters to end this battle. After he’s defeated, theBeastHunter gives you an Og Medal. Collect theKeyspore before leaving the Ogrevine.

Nam’s Lessons (Ogrevine #8)Nam’s a little confused over thelessons Wu is tryingto teach him. Afterspeaking with Nam,collect theKeyspore.

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

KeysporeKeyspore

Ogrevine#7

Firestorm 3Firestorm 3

Divine BeastsDivine BeastsWantchu

Navi

Mardreck

Firestorm 4Firestorm 4See Top Map on Page 127

Divine BeastsDivine BeastsMardreck

Mayen

Page 128: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Fire F

orest 6

primagames.com 127

Prima’s Official Strategy GuidePrima’s Official Strategy Guide

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4 Ogrevine

#5

Ogrevine#6

KeysporeKeyspore

Ogrevine#7

Ogrevine#8

Firestorm 5Firestorm 5

Ogrevine#1

Ogrevine#2

Ogrevine#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

Ogrevine#10

KeysporeKeyspore

Divine BeastsDivine BeastsSkalchu

Hoho

Radreck

Page 129: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

Fire

Fore

st 6

128

Boss Fight–Blumen (Ogrevine #12)Blumen is all offense, and a strong offense at that.Using Killer Chance, this boss can put a serious hurton your beasts. Focus on defense. Get a wall up, oruse other defensive measures before attacking.

Firestorm 5Firestorm 5 Divine BeastDivine BeastRadreck

Ogrevine#1

Ogrevine#2 Ogrevine

#3

Ogrevine#4

Ogrevine#5

Ogrevine#6

Ogrevine#7

Ogrevine#8

Ogrevine#9

Ogrevine#10

Ogrevine#11

Ogrevine#12

Ogrevine#13

Ogrevine#14

Ogrevine#15

KeysporeKeyspore

Special attacks suchas sleep don’t workwell, so focus ondefense and a strongattack. Once Blumenhas been defeated,pick up the Keysporeand other items inback of the Ogrevine.

The Fire Jewel

Now that Kahu hasreached the deepestpart of the forest, hepicks up the FireJewel. Now Kahu canenter an Auto-Left-Turn Tournament atthe Arena.

Firestorm 7Firestorm 7

Page 130: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

The F

inal Arena B

attlesThe F

inal Arena B

attles

primagames.com 129

Prima’s Official Strategy Guide

Now that Kahu has collected all the jewels from thefinal four forest areas, he can participate in the specialtournaments at the Arena. Below is a brief descriptionof each of these battles. Though having the jewelsallows participation in the final four tournaments,Kahu must win the other tournaments as well.

Novice 2This is a novice tournament for up to two Divine Beasts.

Amateur 2This is a intermediate tournament for up to twoDivine Beasts.

Advance 2This is an advanced tournament for up to twoDivine Beasts.

Novice 4This novice tournament allows up to four Divine Beasts.

Amateur 4This intermediate tournament allows up to fourDivine Beasts.

Advance 4This advanced tournament allows up to fourDivine Beasts.

Novice 6Bring six Divine Beasts to this novice tournament.

Amateur 6Bring six Divine Beasts to this intermediate tournament.

Advance 6Bring six Divine Beasts to this advanced tournament.

Two-Side-Only TournamentIn this tournament, you fight with Divine Beasts ononly two sides of the BeastAmulet.

Auto-Right-Turn TournamentIn this tournament, the BeastAmulet automaticallyturns to the right.

Auto-Left-Turn TournamentIn this tournament, the BeastAmulet automaticallyturns to the left.

Merge-Limited TournamentThis tournament is limited to Divine Beastsmerged no more than twice.

Grand Slam TournamentThis tournament isopen only to thosewho have won all ofthe tournaments. Bythe time you’vereached the last tierof the Grand Slam,you’re in for severallong battles.Regardless of whoyou fight all the way through this tournament, be pre-pared for mature Divine Beasts with plenty of HP, MP,and firepower. Cast sleep and poison–most creaturesyou meet are susceptible to these attacks. Keepingyour opponent’s Divine Beasts asleep and poisonedconsiderably weakens his or her front line consider-ably, allowing more bang for your buck when youattack with your heavy hitters.

Once you’ve defeated all of your opponents andhave earned the right to be called Champion, a sur-prise opponent enters the Arena to battle Kahu for thetitle. We won’t tell you who it is–see for yourself. Justdon’t be fooled by this fighter’slineup of weak-look-ing creatures.They’re muchtougher than they look.Use the same strate-gy you’ve used allalong and you can win! Ifyou do, you’ll be theChampion.

The Final Arena BattlesThe Final Arena Battles

Page 131: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

130

The following is a list of all of the skills in Jade Cocoon 2. Use this list to plan your Divine Beasts’ growth. If youhave a plan right from the start, your team will be much stronger in the end.

NOTEIn the following tables, the abbreviations S, M, L, XL, and XXL are taken directly from the game and stand

for Small, Medium, Large, X-Large, and XX-Large.

Divine Beast Skills and AbilitiesDivine Beast Skills and Abilities

SkillsSkills

Div

ine

Bea

st S

kills

and

Abi

litie

sD

ivin

e B

east

Ski

lls a

nd A

bilit

ies

Divine Beast Skills (Earth)Divine Beast Skills (Earth)Name Rank MP Type Description

Barrian S 57 MG Protect all allies, XLBarrid E 16 MG Protect all alliesBarridia B 43 MG Protect all allies, LBarridis D 27 MG Protect all allies, MBlast C 29 SK Nullify Defense, L damageBreak E 13 SK Nullify Defense, S damageCharge D 27 SK Store power, L damageCover B 22 – Ups Defense, may cover allyCrush D 22 SK Nullify Defense, M damageDash B 43 SK Store power, XL damageEarth Protect A 28 – Boosts Defense, returns attackExplode S 47 SK Nullify Defense, XXL damageFeeling Fine E 13 SK Ups Attack on repeat, SFossa Magna S 57 SK Cuts HP to 1 if hitsHigh Spirits A 42 SK Ups Attack on repeat, XLKiai Blast D 22 SK Ups Attack on repeat, MLapias B 30 MG Ups Speed, XL, all alliesLapiate S 45 MG Ups Speed, XXL, all alliesLibarid C 35 MG Defends 1 skill attack, allLibaridia A 52 MG Defends all attacks, allLife Blast A 42 SK Ups Attack depending on HPMagma C 23 SK Cuts HP to 3/4 if hitsMantle B 35 SK Cuts HP in half if hitsMitrea S 57 MG Ups all parameters, allProtect S 33 – Ups Defense, covers allyRagulia A 52 MG Ups Attack, XL, all alliesRagulina S 57 MG Ups Attack, XXL, all alliesRagulth C 35 MG Ups Attack, all alliesRamak E 10 MG Ups Defense, S, all alliesRamakia B 30 MG Ups Defense, L, all alliesRamakis D 17 MG Ups Defense, M, all alliesRamakite A 38 MG Ups Defense, XL, all alliesSpirit Blast C 29 SK Ups Attack on repeat, LTackle S 57 SK Store power, XXL damageUlvi E 10 MG Rock attack, S damage

Page 132: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 131

Prima’s Official Strategy GuideD

ivine Beast S

kills and Abilities

Divine B

east Skills and A

bilitiesDivine Beast Skills (Earth) (continued)Divine Beast Skills (Earth) (continued)

Name Rank MP Type Description

Ulvia C 23 MG Rock attack, L damageUlvilude A 33 MG Rock attack, XXL damageUlviluna B 28 MG Rock attack, XL damageUlvis D 17 MG Rock attack, M damageWindup E 16 SK Store power, M damage

Divine Beast Skills (Fire)Divine Beast Skills (Fire)Name Rank MP Type Description

Ad Muhli E 19 MG Sudden death, S percent, 1 enemyAd Muhlia B 55 MG Sudden death, L percent, 1 enemyAd Muhls D 31 MG Sudden death, M percent, 1 enemyAd Mumarnite S 68 MG Sudden death, S percent, all enemyAgni E 10 MG Fire attack, S damageAgnia C 23 MG Fire attack, L damageAgniagna A 33 MG Fire attack, XXL damageAgnis D 17 MG Fire attack, M damageAgnite B 28 MG Fire attack, XL damageArea Attack D 27 SK M damage on side enemy tooBang Blast E 16 SK S damage on side enemy tooBlast Chance D 22 SK M damage on critical hitBurn Attack C 25 SK L damage on skill attackBurn Crash A 36 SK XL damage on skill attackBurn Hit E 11 SK S damage on skill attackBurn Shot D 19 SK M damage on skill attackComet Strike A 42 SK XL damage if hitsDesperado Hit B 35 SK Desperate, XL damageFobarid C 23 MG Firewall, damage to attackerFobarina A 33 MG Firewall, L damage to attackerHit Chance E 13 SK S damage on critical hitKamikaze Hit S 47 SK Desperate, XXL damageKiller Chance S 47 SK XXL damage on critical hitLightning Hit C 29 SK L damage if hitsLimit Break B 35 SK Confuse with L damageShockwave S 57 SK XL damage on side enemy tooSkewer A 47 SK May damage BeastHunter tooSol E 18 MG Explosion, S damage, allSoldona A 69 MG Explosion, XL damage, allSoldote S 80 MG Explosion, XXL damage, allSolia B 43 MG Explosion, L damage, allSolis D 30 MG Explosion, M damage, allSonic Boom C 35 SK L damage on side enemy tooStroke Chance B 35 SK XL damage on critical hitVritra C 29 MG Defense down, Attack up, all

Divine Beast Skills (Water)Divine Beast Skills (Water)Name Rank MP Type Description

Adia A 70 MG Resurrect 1 beastAnandia S 82 MG Totally resurrect 1 beastLife Attack B 43 SK HP and MP, L damageLife Crash S 57 SK HP and MP, XL damage

Page 133: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

132

Div

ine

Bea

st S

kills

and

Abi

litie

sD

ivin

e B

east

Ski

lls a

nd A

bilit

ies

Divine Beast Skills (Water) (continued)Divine Beast Skills (Water) (continued)

Name Rank MP Type Description

Life Snatch C 41 SK Absorbs HP and MPLife Steal A 60 SK Absorbs HP and MP, XLLimena B 51 MG Recover HP each turn, S, allLimenate S 68 MG Recover HP each turn, L, allMedina E 16 MG Recover HP, S, all alliesMedinia C 35 MG Recover HP, L, all alliesMedinis D 27 MG Recover HP, M, all alliesMedinite A 52 MG Recover HP, XL, all alliesPower Drain A 52 SK Absorb HP, XLPower Draw E 16 SK Absorb HP, S, enemyPower Snatch D 27 SK Absorb HP, MPower Steal C 35 SK Absorb HP, LPsycho Attack B 35 SK MP damage, LPsycho Crash S 47 SK MP damage, XLPsycho Hit E 13 SK MP damage, SPsycho Shot D 22 SK MP damage, MPsycho Snatch A 47 SK Absorbs MPSelahm C 35 MG Heal status, HP, S, allSelahmnis A 52 MG Heal status, HP, M, allSelahmnite S 57 MG Heal status, HP, L, allSkill Bind S 37 SK Blocks all special attacksSkill Block E 10 SK Blocks sleep special attacksSkill Break D 17 SK Blocks poison special attacksSkill Hold B 28 SK Blocks stun special attacksTishalite S 81 MG Recover MP, L, all alliesTishous B 55 MG Recover MP, S, all alliesVahli E 10 MG Water attack, S damageVahlia C 23 MG Water attack, L damageVahliluna B 28 MG Water attack, XL damageVahlis D 17 MG Water attack, M damageVahludide A 33 MG Water attack, XXL damageYagiluna S 81 MG Absorb HP, XL, enemyYarga B 55 MG Absorb HP, L, enemyYargi E 19 MG Absorb HP, S, enemyYargis D 31 MG Absorb HP, M, enemy

Divine Beast Skills (Wind)Divine Beast Skills (Wind)Name Rank MP Type Description

Ad Roqua B 43 MG Petrify graduallyAd Roquide S 57 MG Petrify immediatelyAd Slahm D 22 MG Medium sleep, all enemiesAd Slahn C 29 MG Heavy sleep, all enemiesAd Slahnit A 42 MG Very heavy sleep, allAd Sula E 13 MG Light sleep, all enemiesConfuse D 22 SK Confuse + M damageDark Attack C 25 SK Blind + L damageDark Crash A 36 SK Blind + XL damage

Page 134: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 133

Prima’s Official Strategy GuideD

ivine Beast S

kills and Abilities

Divine B

east Skills and A

bilitiesDivine Beast Skills (Wind) (continued)Divine Beast Skills (Wind) (continued)

Name Rank MP Type Description

Dark Hit E 11 SK Blind + S damageDark Shot D 19 SK Blind + M damageDerange B 35 SK Confuse + XL damageFluster E 13 SK Confuse + S damageMaldiard A 33 MG Lightning attack, XXL damageMalti E 10 MG Lightning attack, S damageMaltia C 23 MG Lightning attack, L damageMaltiana B 28 MG Lightning attack, XL damageMaltis D 17 MG Lightning attack, M damagePoison Cloud D 22 SK Poison + M damagePoison Haze E 13 SK Poison + S damagePoison Mist B 35 SK Poison + L damagePoison Storm S 47 SK Poison + XL damageSadoon S 68 MG Nullify resistance, allSagulth C 35 MG Attack down, L, all enemiesSaguriana A 52 MG Attack down, XL, all enemiesSamak E 10 MG Defense down, S, allSamakia B 30 MG Defense down, XL, allSamakilna S 45 MG Defense down, XXL, allSamakis D 17 MG Defense down, M, allSapiate S 33 MG Speed down, XXL, all enemiesSapiath B 22 MG Speed down, XL, all enemiesSaskand S 68 MG Various special attacksStun Attack S 57 SK Stun + XXL damageStun Hit C 35 SK Stun + L damageStun Shot A 52 SK Stun + XL damageTotal Loss S 47 SK Confuse + XXL damage

Divine Beast AbilitiesDivine Beast AbilitiesThe following is a list of all of the Divine Beast abilities in Jade Cocoon 2. Each Divine Beast can have four abili-ties at a time. If you try to add a fifth ability, the last ability on your Divine Beast’s list will be lost. Plan ahead tohave specific abilities when your creatures are full-grown. Use the list to see what you can get, and consider whatyou want your Divine Beasts to be in the end.

Divine Beast AbilitiesDivine Beast AbilitiesName Effect

Alco Killer Extra damage on attacking AlcosAnti-Critical Prevents some critical attacksAnti-MP Drain Prevents MP damageBerserk Taking damage ups AttackBlind X Causes blindness to be completeBug Killer Extra damage on attacking BugsChange Talent Special attacks often succeedConfuse Guard Prevents confuse, sleep, blindDrac Killer Extra damage on attacking DracsEarth Power Ups health-related parametersFire Power Ups Strength and WisdomGara Killer Extra damage on attacking GarasGuts Resurrects if not finished offHP Recovery Some HP recovered every turn

Page 135: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

134

Div

ine

Bea

st S

kills

and

Abi

litie

sD

ivin

e B

east

Ski

lls a

nd A

bilit

ies

Divine Beast Abilities (continued)Divine Beast Abilities (continued)

Name Effect

HP Up 1 Ups HP by +30HP Up 2 Ups HP by 10 percentHP Up 3 Ups HP by 20 percentImago Hatches from egg as imago (adult)Ku Killer Extra damage on attacking KusLarvalize Stays larva without transformingLate Bloomer Earns 10 percent fewer experience pointsLeif Killer Extra damage on attacking LeifsMagic Talent Fewer MP needed for magicMau Killer Extra damage on attacking MausMP Recovery Some MP recovered every turnMP Up 1 Ups MP by +30MP Up 2 Ups MP by 10 percentMP Up 3 Ups MP by 20 percentNa Killer Extra damage on attacking NasOg Killer Extra damage on attacking OgsPetrify Guard Prevents Petrify, Poison, and StunPoison X Causes extra damage from poisonPrecocious Earns 10 percent more experience pointsResist Blind Prevents blind, confuse, and sleepResist Death 100 percent prevention of sudden deathResist Earth Cuts damage from Earth attacksResist Fire Cuts damage from Fire attacksResist Poison Prevents poison, stun, and petrifyResist Sleep Prevents sleep, confuse, and blindResist Stun Prevents stun, poison, and petrifyResist Water Cuts damage from Water attacksResist Wind Cuts damage from Wind attacksResurrect 50 percent chance of resurrectionSkill Talent Skills often give critical hitsSleep X Does not wake up easilySlimy Killer Extra damage on attacking SlimySpeed Up 1 Ups Speed by +15Speed Up 2 Ups Speed by 10 percentSpeed Up 3 Ups Speed by 20 percentSpirit Up 1 Ups Spirit by +15Spirit Up 2 Ups Spirit by 10 percentSpirit Up 3 Ups Spirit by 20 percentStrength Up 1 Ups Strength by +10Strength Up 2 Ups Strength by 10 percentStrength Up 3 Ups Strength by 20 percentStun X Stun lasts 1 turn longerSuper Recover Extra HP recoveryVitality Up 1 Ups Vitality by +15Vitality Up 2 Ups Vitality by 10 percentVitality Up 3 Ups Vitality by 20 percentWater Power Resists all special attacksWind Power Ups Wisdom and SpeedWisdom Up 1 Ups Wisdom by +10Wisdom Up 2 Ups Wisdom by 10 percentWisdom Up 3 Ups Wisdom by 20 percent

Page 136: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 135

Prima’s Official Strategy GuideItem

sItem

s

The following is a list of the items you may find while playing the game. The lists are broken up by the type ofitem, with the item’s name and a general description for each one.

Items ofItems of Jade Cocoon 2Jade Cocoon 2

Field ItemsField ItemsItem Name Description

Mugwort Herb that heals wounds. Restores 50 HP.

Meta-Mugwort Herb that heals wounds. Restores 100 HP.

Bitter Mugwort Herb that heals wounds. Restores 200 HP.

Twill Mugwort Herb that heals wounds. Restores all HP.

Mel’s Elixir 1 A strong medicinal elixir. Restores 50 MP.

Mel’s Elixir 3 A strong medicinal elixir. Restores 100 MP.

Mel’s Elixir 5 A strong medicinal elixir. Restores 200 MP.

Mel’s Elixir 7 A strong medicinal elixir. Restores all MP.

Tendai Herb A powerful magical herb. Restores all HP and MP.

Citron Powder Powdered legendary nut. Resurrects a fallen beast.

Calabas Herb A nut from the Divine Tree. Fully resurrects a beast.

Life Extract Extract from a fine beast. Boosts the MAX HP.

Mystic Extract Extract from a fine beast. Boosts the MAX MP.

Power Extract Extract from a fine beast. Boosts Strength.

Health Extract Extract from a fine beast. Boosts Vitality.

Wise Extract Extract from a fine beast. Boosts Wisdom.

Heart Extract Extract from a fine beast. Boosts Spirit.

Speed Extract Extract from a fine beast. Boosts Speed.

Cognet Seed of an unusual herb. Ups Og strengths.

Hard Cognet Nut of an unusual herb. Further ups Og strengths.

Foam Cognet Flower of an unusual herb. Toughens Og weaknesses.

Jujuba Leaf of an unusual herb. Ups Na strengths.

Greater Jujuba Nut of an unusual herb. Further ups Na strengths.

Lady Jujuba Flower of an unusual herb. Toughens Na weaknesses.

Rhizome Root of an unusual herb. Ups Leif strengths.

Deep Rhizome Seed of an unusual herb. Further ups Leif strengths.

Light Rhizome Flower of an unusual herb. Toughens Leif weaknesses.

Betel Seed of an unusual herb. Ups Ku strengths.

Greater Betel Nut of an unusual herb. Further ups Ku strengths.

Lesser Betel Flower of an unusual herb. Toughens Ku weaknesses.

Gara Root Root of an unusual herb. Ups Gara strengths.

Gara Seed Seed of an unusual herb. Further ups Gara strengths.

Gara Leaf Leaf of an unusual herb. Toughens Gara weaknesses.

Coptis Leaf of an unusual herb. Ups Slimy strengths.

Mtn. Coptis Nut of an unusual herb. Further ups Slimy strengths.

Hill Coptis Flower of an unusual herb. Thoughens Slimy weaknesses.

Solanum Flower of an unusual herb. Ups Drac strengths.

Roma Solanum Root of an unusual herb. Further ups Drac strengths.

Shade Solanum Seed of an unusual herb. Toughens Drac weaknesses.

Kukumira Flower of an unusual herb. Ups Mau strengths.

Kukumira Root Root of an unusual herb. Further ups Mau strengths.

Kukumira Leaf Leaf of an unusual herb. Toughens Mau weaknesses.

Page 137: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

136

Item

sItem

s

Field Items (continued)Field Items (continued)

Item Name Description

Caltrop Nut of an unusual herb. Ups Bug strengths.

Water Caltrop Root of an unusual herb. Further ups Bug strengths.

Orange Caltrop Seed of an unusual herb. Toughens Bug weaknesses.

Saxifrage Nut of an unusual herb. Ups Alco strengths.

Rock Saxifrage Root of an unusual herb. Further ups Alco strengths.

True Saxifrage Seed of an unusual herb. Toughens Alco weaknesses.

Sleep Spore A sweet-smelling spore. Keeps enemies from escaping.

Stinky Spore A foul-smelling spore. Helps enemies escape.

Hide Spore A transparent plant spore. Lets you avoid enemies.

Pounce Spore Smell that attracts beasts. Attracts enemies on 1 level.

Mercury Spore A spore with a soft cap. Get surprise in next battle.

Flawed Stone A nearly worthless stone. Flaw makes it worth little.

Dull Stone A slightly valuable stone. Quite common and cheap.

Pretty Stone A somewhat valuable stone. Pretty but small.

Cute Gem A rather valuable gem. Good for a present.

Lovely Gem A quite valuable gem. Attracts attention.

Brilliant Gem An extremely valuable gem. Sell it for a bundle.

Amazon Eye An Earth Forest gem. Said to bring luck.

Deep Marine A Water Forest gem. Said to bring relaxation.

Flame Rose A Fire Forest gem. Said to bring love.

Desert Moon A Wind Forest gem. Said to bring happiness.

EggsEggsItem Name Description

Luch Egg of a Luch, an Og Divine Beast

Heluch Egg of a Heluch, an Og Divine Beast

Geraluch Egg of a Geraluch, an Og Divine Beast

Gabnach Egg of a Gabnach, a Na Divine Beast

Nach Egg of a Nach, a Na Divine Beast

Muchinach Egg of a Muchinach, a Na Divine Beast

Holeifich Egg of a Holeifich, a Leif Divine Beast

Leifich Egg of a Leifich, a Leif Divine Beast

Seedleifich Egg of a Seedleifich, a Leif Divine Beast

Vordrech Egg of a Vordrech, a Ku Divine Beast

Drech Egg of a Drech, a Ku Divine Beast

Tikidrech Egg of a Tikidrech, a Ku Divine Beast

Ganicarach Egg of a Ganicarach, a Gara Divine Beast

Slithicarach Egg of a Slithicarach, a Gara Divine Beast

Carach Egg of a Carach, a Gara Divine Beast

Slimich Egg of a Slimich, a Slimy Divine Beast

Ribbetslimich Egg of a Ribbetslimich, a Slimy Divine Beast

Slurpslimich Egg of a Slurpslimich, a Slimy Divine Beast

Dondrackich Egg of a Dondrackich, a Drac Divine Beast

Drackich Egg of a Drackich, a Drac Divine Beast

Allodrackich Egg of an Allodrackich, a Drac Divine Beast

Tamatoch Egg of a Tamatoch, a Mau Divine Beast

Page 138: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 137

Prima’s Official Strategy GuideItem

sItem

sEggs (continued)Eggs (continued)

Item Name Description

Kamatoch Egg of a Kamatoch, a Mau Divine Beast

Toch Egg of a Toch, a Mau Divine Beast

Bugich Egg of a Bugich, a Bug Divine Beast

Lybugich Egg of a Lybugich, a Bug Divine Beast

Yagobugich Egg of a Yagobugich, a Bug Divine Beast

Skalcoch Egg of a Skalcoch, an Alco Divine Beast

Alcoch Egg of an Alcoch, an Alco Divine Beast

Mechalcoch Egg of a Mechalcoch, an Alco Divine Beast

Devaluch Egg of a Devaluch, an Og Divine Beast

Dethluch Egg of a Dethluch, an Og Divine Beast

Demeluch Egg of a Demeluch, an Og Divine Beast

Dicenach Egg of a Dicenach, a Na Divine Beast

Detinach Egg of a Detinach, a Na Divine Beast

Desonach Egg of a Desonach, a Na Divine Beast

Deuleifich Egg of a Deuleifich, a Leif Divine Beast

Disaleifich Egg of a Disaleifich, a Leif Divine Beast

Derleifich Egg of a Derleifich, a Leif Divine Beast

Denodrech Egg of a Denodrech, a Ku Divine Beast

Deadrech Egg of a Deadrech, a Ku Divine Beast

Didrech Egg of a Didrech, a Ku Divine Beast

Dicarach Egg of a Dicarach, a Gara Divine Beast

Delocarach Egg of a Delocarach, a Gara Divine Beast

Decocarach Egg of a Decocarach, a Gara Divine Beast

Difslimich Egg of a Difslimich, a Slimy Divine Beast

Divoslimich Egg of a Divoslimich, a Slimy Divine Beast

Depslimich Egg of a Depslimich, a Slimy Divine Beast

Dicedrackich Egg of a Dicedrackich, a Drac Divine Beast

Degadrackich Egg of a Degadrackich, a Drac Divine Beast

Demitoch Egg of a Demitoch, a Mau Divine Beast

Detotoch Egg of a Detotoch, a Mau Divine Beast

Degnatoch Egg of a Degnatoch, a Mau Divine Beast

Demabugich Egg of a Demabugich, a Bug Divine Beast

Devibugich Egg of a Devibugich, a Bug Divine Beast

Dykbugich Egg of a Dykbugich, a Bug Divine Beast

Dethalcoch Egg of a Dethalcoch, an Alco Divine Beast

Dejolcoch Egg of a Dejolcoch, an Alco Divine Beast

Kalma Egg of a Water Kalma

Kalma Egg of a Fire Kalma

Kalma Egg of a Wind Kalma

Kalma Egg of a Earth Kalma

Raindrech Egg of a Raindrech, a Ku Divine Beast

Ogrecarach Egg of an Ogrecarach, a Gara Divine Beast

Whiskercarach Egg of a Whiskercarach, a Gara Divine Beast

Chinbugich Egg of a Chinbugich, a Bug Divine Beast

Battle ItemsBattle ItemsItem Name Description

Flame Book Book of power battle words. Inflicts 30 damage on enemy.

Blaze Book Book of power battle words. Inflicts 60 damage on enemy.

Inferno Book Book of power battle words. Inflicts 80 damage on enemy.

Hellfire Book Book of power battle words. Inflicts 100 damage on enemy.

Page 139: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

138

Item

sItem

s

Battle Items (continued)Battle Items (continued)

Item Name Description

Cloud Book Book of power battle words. Blinds enemy.

Darkness Book Book of power battle words. Deeply blinds enemy.

Pitchdark Book Book of power battle words. Completely blinds enemy.

Sleepy Book Book of power battle words. Puts enemy to sleep.

Hypnosis Book Book of power battle words. Puts enemy to deep sleep.

Beast Book Book of power battle words. Puts enemy to deeper sleep.

Poison Book Book of power battle words. Poisons enemy.

Venom Book Book of power battle words. Heavily poisons enemy.

Botulism Book Book of power battle words. More heavily poisons enemy.

Perplex Book Book of power battle words. Confuses enemy.

Delusion Book Book of power battle words. Deeply confuses enemy.

Confusion Book Book of power battle words. Further confuses enemy.

HP Back Book Book of power battle words. Restores 50 HP to friends.

HP Back+ Book Book of power battle words. Restores 100 HP to friends.

HP Back++ Book Book of power battle words. Restores all HP of friends.

MP Back Book Book of power battle words. Restores 50 MP to friends.

MP Back++ Book Book of power battle words. Restores all MP of friends.

Seeing Book Book of power battle words. Restores sight of friends.

Awaken Book Book of power battle words. Awakens all friends.

Serum Book Book of power battle words. Removes poison in friends.

Revival Book Book of power battle words. Revives all friends.

Calming Book Book of power battle words. Un-confuses all friends.

Softening Book Book of power battle words. Reverses flesh to stone.

Healing Book Book of power battle words. Cures all abnormal states.

Resurrect Book Book of power battle words. Resurrects 1 fallen beast.

Full-Heal Book Book of power battle words. Full resurrect on 1 beast.

Attacking Book Book of power battle words. Ups Attack of attack side.

Goading Book Book of power battle words. Ups Attack of attack side.

Inciting Book Book of power battle words. Ups Attack of attack side.

Protect Book Book of power battle words. Ups Defense of attack side.

Defense Book Book of power battle words. Ups Defense of attack side.

Steelwall Book Book of power battle words. Ups Defense of attack side.

Quick Book Book of power battle words. Ups Speed of attack side.

Sharp Book Book of power battle words. Ups Speed of attack side.

Sicken Book Book of power battle words. Drops Attack of enemy.

Weaken Book Book of power battle words. Drops Attack of enemy.

Timid Book Book of power battle words. Drops Defense of enemy.

Coward Book Book of power battle words. Drops Defense of enemy.

Spineless Book Book of power battle words. Drops Defense of enemy.

Meek Book Book of power battle words. Drops Speed of enemy.

Dimwit Book Book of power battle words. Drops Speed of enemy.

Shield Book Book of power battle words. Restores 1 Shield.

Shield Bible Book of power battle words. Restores all Shields.

Man 2 Man Book Beast battle control words. Stops beasts using skills.

Hard Hit Book Beast battle control words. Boosts Attack of attackers.

Regenera Book Book of power battle words. Resurrect costs 1 shield.

Escape Book Book of power battle words. 100 percent chance of escape.

Page 140: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 139

Prima’s Official Strategy GuideItem

sItem

sBattle Items (continued)Battle Items (continued)

Item Name Description

Cover Book Beast battle control words. Moves beast to front.

Recovery Bible Book of power battle words. Damage caused restores HP.

Red Hot A plain ring. 30 damage to enemy.

Ruby Flame A plain ring. 60 damage to enemy.

Hellfire A plain ring. 80 damage to enemy.

Shadowdance A plain ring. Blinds enemy.

Dark Cloud A plain ring. Deeply blinds enemy.

Count Sheep A plain ring. Puts enemy to sleep.

Good Night A plain ring. Puts enemy to deep sleep.

Poison Air A plain ring. Poisons enemy.

Mad Venom A plain ring. Heavily poisons enemy.

Breakdown A plain ring. Confuses enemy.

Chaos Maze A plain ring. Deeply confuses enemy.

Heal Cross A polished coral necklace. Restores 50 HP to friends.

Repair Gem A pale-red gem necklace. Restores 100 HP to friends.

Soul Recover A pearl necklace. Restores 50 MP to friends.

Hawk Eye A beast horn necklace. Restores sight of friends.

Bright Light A polished coral necklace. Awakens all friends.

Clear Blood A pale-red gem necklace. Removes poison in friends.

Wide Awake A pearl necklace. Revives all friends.

Keep Cool A beast horn necklace. Un-confuses all friends.

Soul Free A pale-red gem necklace. Reverses flesh to stone.

Grace Pearls A pearl necklace. Cures all abnormal states.

Revive Ruby A beast horn necklace. Resurrects 1 fallen beast.

Force Earring Midnight blue earrings. Ups Attack of attack side.

Hard Blow Midnight blue earrings. Ups Attack of attack side.

Tough Earring Midnight blue earrings. Ups Defense of attack side.

Strong Blue Midnight blue earrings. Ups Defense of attack side.

Little Wing Midnight blue earrings. Ups Speed of attack side.

Weak Heart Midnight blue earrings. Drops Attack of enemy.

Chicken Tail Midnight blue earrings. Drops Defense of enemy.

Nervous Rat Midnight blue earrings. Drops Defense of enemy.

Heavy Step Midnight blue earrings. Drops Speed of enemy.

Guard Crown A sparkling tiara. Restores 1 Shield.

Battle Tiara A sparkling tiara. Stops beasts using skills.

Storm Song A sparkling tiara. Boosts Attack of attackers.

Give To Live A sparkling tiara. Resurrect costs 1 shield.

Breakout A sparkling tiara. 100 percent chance of escape.

Cover Shift A sparkling tiara. Moves beast to front.

Lionheart A sparkling tiara. Damage caused restores HP.

FiguresFiguresItem Name Description

Kahu 01 Kahu action figure

Kahu 02 Kahu action figure

Kahu 03 Kahu action figure

Kahu 04 Kahu action figure

Kahu 05 Kahu action figure

Kahu 06 Kahu action figure

Kahu 07 Kahu action figure

Kahu 08 Kahu action figure

Page 141: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

140

Item

sItem

s

Figures (continued)Figures (continued)

Item Name Description

Kahu 09 Kahu action figure

Kalma 01 Kalma action figure

Kalma 02 Kalma action figure

Kalma 03 Kalma action figure

Kalma 04 Kalma action figure

Kalma 05 Kalma action figure

Kalma 06 Kalma action figure

Levant 01 Levant action figure

Levant 02 Levant action figure

Levant 03 Levant action figure

Levant 04 Levant action figure

Levant 05 Levant action figure

Nam 01 Nam action figure

Nam 02 Nam action figure

Nam 03 Nam action figure

Nam 04 Nam action figure

Nam 05 Nam action figure

Wu 01 Wu action figure

Wu 02 Wu action figure

Wu 03 Wu action figure

Wu 04 Wu action figure

Wu 05 Wu action figure

Cure 01 Cure action figure

Cure 02 Cure action figure

Cure 03 Cure action figure

Cure 04 Cure action figure

Cure 05 Cure action figure

Cure 06 Cure action figure

Cure 07 Cure action figure

Cure 08 Cure action figure

Cure 09 Cure action figure

Cure 10 Cure action figure

Gil 01 Gil action figure

Gil 02 Gil action figure

Gil 03 Gil action figure

Gil 04 Gil action figure

Gil 05 Gil action figure

Yamu Yamu action figure

Cocona 01 Sweet Knights. Cocona action figure.

Cocona 02 Sweet Knights. Cocona action figure.

Cocona 03 Sweet Knights. Cocona action figure.

Cocona 04 Sweet Knights. Cocona action figure.

Cocona 05 Sweet Knights. Cocona action figure.

Cocona 06 Sweet Knights. Cocona action figure.

Cocona 07 Sweet Knights. Cocona action figure.

Cocona 08 Sweet Knights. Cocona action figure.

Cocona 09 Sweet Knights. Cocona action figure.

Page 142: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 141

Prima’s Official Strategy GuideItem

sItem

s

Figures (continued)Figures (continued)

Item Name Description

Cocona 10 Sweet Knights. Cocona action figure.

Cinnamon 01 Sweet Knights. Cinnamon action figure.

Cinnamon 02 Sweet Knights. Cinnamon action figure.

Cinnamon 03 Sweet Knights. Cinnamon action figure.

Cinnamon 04 Sweet Knights. Cinnamon action figure.

Cinnamon 05 Sweet Knights. Cinnamon action figure.

Cinnamon 06 Sweet Knights. Cinnamon action figure.

Cinnamon 07 Sweet Knights. Cinnamon action figure.

Cinnamon 08 Sweet Knights. Cinnamon action figure.

Cinnamon 09 Sweet Knights. Cinnamon action figure.

Cinnamon 10 Sweet Knights. Cinnamon action figure.

Choco 01 Sweet Knights. Choco action figure.

Choco 02 Sweet Knights. Choco action figure.

Choco 03 Sweet Knights. Choco action figure.

Choco 04 Sweet Knights. Choco action figure.

Choco 05 Sweet Knights. Choco action figure.

Choco 06 Sweet Knights. Choco action figure.

Choco 07 Sweet Knights. Choco action figure.

Choco 08 Sweet Knights. Choco action figure.

Choco 09 Sweet Knights. Choco action figure.

Choco 10 Sweet Knights. Choco action figure.

Vanilla 01 Sweet Knights. Vanilla action figure.

Vanilla 02 Sweet Knights. Vanilla action figure.

Vanilla 03 Sweet Knights. Vanilla action figure.

Vanilla 04 Sweet Knights. Vanilla action figure.

Vanilla 05 Sweet Knights. Vanilla action figure.

Vanilla 06 Sweet Knights. Vanilla action figure.

Vanilla 07 Sweet Knights. Vanilla action figure.

Vanilla 08 Sweet Knights. Vanilla action figure.

Vanilla 09 Sweet Knights. Vanilla action figure.

Vanilla 10 Sweet Knights. Vanilla action figure.

Mint 01 Sweet Knights. Mint action figure.

Mint 02 Sweet Knights. Mint action figure.

Mint 03 Sweet Knights. Mint action figure.

Mint 04 Sweet Knights. Mint action figure.

Mint 05 Sweet Knights. Mint action figure.

Mint 06 Sweet Knights. Mint action figure.

Mint 07 Sweet Knights. Mint action figure.

Mint 08 Sweet Knights. Mint action figure.

Mint 09 Sweet Knights. Mint action figure.

Mint 10 Sweet Knights. Mint action figure.

Ra 01 Ra action figure

Ra 02 Ra action figure

Mu 01 Mu action figure

Mu 02 Mu action figure

Kikinak Kikinak action figure

Birdman, Mini Birdman action figure

Birdman, Tall Birdman action figure

Birdman Birdman action figure

Page 143: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

142

Item

sItem

s

Job ItemsJob ItemsItem Name Description

Cookies A cookie assortment. A sweet, sophisticated taste.

Candies A candy assortment. Sweets you never tire of.

Donuts A donut assortment. The fun is in the variety.

Cakes A cake assortment. Plenty of cream.

Harp Played by plucking strings. Has a pleasant sound.

Ocarina An egg-shaped flute. Has a simple sound.

Conch Shell Blown like a horn. Has a deep sound.

Castanets Hardwood snapped together. Keeps a delightful rhythm.

Conga Drum A small hand drum. Makes you want to dance.

Makeup Remover Makeup-removing cream. Removes even thick makeup.

Wrinkle Cream Wrinkle-smoothing cream. Gives a nice smooth face.

Sun Block Sunburn-preventing lotion. Essential for an idol.

Skin Whitener Skin-whitening lotion. Stops liver spots, freckles.

Citrus A clean fragrance. A refreshing citrus aroma.

Floral A nice, sweet fragrance. A delicate floral aroma.

Beast A sexy, sweet fragrance. A sensual, gorgeous aroma.

Fruity A fresh fragrance. A youthful fruity aroma.

Noble Red Glossy red lipstick. Flaunt your womanliness.

Clear Orange Attractive orange lipstick. Vivid color for your lips.

Gift Box Box with a gift inside. Don’t tell what’s inside.

Dumbell An iron dumbbell. Good for weight training.

Tickets To a Sweet Knights match. Hard to get. Often sold out.

Cocona Shirt Cocona fan paraphernalia. A fan needs at least one.

Cinnamon Shirt Cinnamon fan paraphernalia. A fan needs at least one.

Choco Shirt Choco fan paraphernalia. A fan needs at least one.

Vanilla Shirt Vanilla fan paraphernalia. A fan needs at least one.

Mint Shirt Mint fan paraphernalia. A fan needs at least one.

Cocona Hat Cocona fan paraphernalia. Be sure to wear it!

Cinnamon Hat Cinnamon fan paraphernalia. Be sure to wear it!

Choco Hat Choco fan paraphernalia. Be sure to wear it!

Vanilla Hat Vanilla fan paraphernalia. Be sure to wear it!

Mint Hat Mint fan paraphernalia. Be sure to wear it!

Cocona Fan Cocona fan paraphernalia. Don’t forget to cheer!

Cinnamon Fan Cinnamon fan paraphernalia. Don’t forget to cheer!

Choco Fan Choco fan paraphernalia. Don’t forget to cheer!

Vanilla Fan Vanilla fan paraphernalia. Don’t forget to cheer!

Mint Fan Mint fan paraphernalia. Don’t forget to cheer!

Cocona Badge Cocona fan paraphernalia. The mark of a true fan.

Cinnamon Badge Cinnamon fan paraphernalia. The mark of a true fan.

Choco Badge Choco fan paraphernalia. The mark of a true fan.

Vanilla Badge Vanilla fan paraphernalia. The mark of a true fan.

Mint Badge Mint fan paraphernalia. The mark of a true fan.

Dessert Recipe A book of dessert recipes for the rookie to veteran.

On Kemuel A study of Kemuel. Lots of esoteric runes.

On Elrihm A study of Elrihm. Lots of esoteric runes.

The Chosen One A study of The Chosen One. Lots of esoteric runes.

Forest People A study of Forest People. Lots of esoteric runes.

Page 144: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

primagames.com 143

Prima’s Official Strategy GuideItem

sItem

sJob Items (continued)Job Items (continued)

Item Name Description

Beast Book A study of Divine Beasts. Lots of esoteric runes.

Drill Book A Parelese drill book for studying the Parel language.

Gara Horn Horn of a Gara Divine Beast. Raw material for something.

Og Horn Horn of an Og Divine Beast. Raw material for something.

Leif Hide Hide of a Leif Divine Beast. Raw material for something.

Alco Scat Scat of an Alco Divine Beast. Raw material for something.

Slimy Scat Scat of a Slimy Divine Beast. Raw material for something.

Drac Wing Wing of a Drac Divine Beast. Raw material for something.

Ku Tail Tail of a Ku Divine Beast. Raw material for something.

Special ItemsSpecial ItemsItem Name Description

Pouch Lets you carry 5 more items.

Backpack Lets you carry an additional 5 items.

Large Backpack Lets you carry a further 5 additional items.

Special Egg Egg of a merged Divine Beast.

Og Medal Mark of a win over an Og BeastHunter. Collect ‘em.

Na Medal Mark of a win over a Na BeastHunter. Collect ‘em.

Leif Medal Mark of a win over a Leif BeastHunter. Collect ‘em.

Ku Medal Mark of a win over a Ku BeastHunter. Collect ‘em.

Gara Medal Mark of a win over a Gara BeastHunter. Collect ‘em.

Slimy Medal Mark of a win over a Slimy BeastHunter. Collect ‘em.

Drac Medal Mark of a win over a Drac BeastHunter. Collect ‘em.

Mau Medal Mark of a win over a Mau BeastHunter. Collect ‘em.

Bug Medal Mark of a win over a Bug BeastHunter. Collect ‘em.

Alco Medal Mark of a win over an Alco BeastHunter. Collect ‘em.

Job Contract Evidence of posting a job. Needed to get an item.

Kaya Key Treasure of the Temple. Key to the Kaya Gate.

Earth Orb Crystallized Forest power. Needed for Dark Summoning.

Water Orb Crystallized Forest power. Needed for Dark Summoning.

Fire Orb Crystallized Forest power. Needed for Dark Summoning.

Wind Orb Crystallized Forest power. Needed for Dark Summoning.

Green Crystal Crystallized Forest power. Opens the Green Gate.

Blue Crystal Crystallized Forest power. Opens the Blue Gate.

Red Crystal Crystallized Forest power. Opens the Red Gate.

Yellow Crystal Crystallized Forest power. Opens the Yellow Gate.

Earth Jewel Crystallized Forest power. Not yet an Orb.

Water Jewel Crystallized Forest power. Not yet an Orb.

Fire Jewel Crystallized Forest power. Not yet an Orb.

Wind Jewel Crystallized Forest power. Not yet an Orb.

Contract A contract that describes the job.

Og Master Mark of beating Og Leader. Lets you enter Genus Arena.

Na Master Mark of beating Na Leader. Lets you enter Genus Arena.

Leif Master Mark of beating Leif Leader. Lets you enter Genus Arena.

Ku Master Mark of beating Ku Leader. Lets you enter Genus Arena.

Gara Master Mark of beating Gara Leader. Lets you enter Genus Arena.

Slimy Master Mark of beating Slimy Leader. Lets you enter Genus Arena.

Drac Master Mark of beating Drac Leader. Lets you enter Genus Arena.

Mau Master Mark of beating Mau Leader. Lets you enter Genus Arena.

Bug Master Mark of beating Bug Leader. Lets you enter Genus Arena.

Page 145: Debra McBride David Cassady...Introduction 2 Long ago, a brave hero sealed monsters in the Eternal Corridor within the Wormhole Forest. Time passed and the exploits of these heroes

144

Item

sItem

s

Special Items (continued)Special Items (continued)

Item Name Description

Alco Master Mark of beating Alco Leader. Lets you enter Genus Arena.Earth Lurk Warps from Kumari Gate to Earth Lurk, Earth Forest.Groundwork Warps from Kumari Gate to Groundwork, Earth Forest.Barren Earth Warps from Kumari Gate to Barren Earth, Earth Forest.Earth Crystal Warps from Kumari Gate to Earth Crystal, Earth Forest.Dustup Warps from Kumari Gate to Dustup, Earth Forest.Water Place Warps from Kumari Gate to Water Place, Water Forest.Water Shade Warps from Kumari Gate to Water Shade, Water Forest.Water Return Warps from Kumari Gate to Water Return, Water Forest.Water Tour Warps from Kumari Gate to Water Tour, Water Forest.Water Tier Warps from Kumari Gate to Water Tier, Water Forest.Fire Throne Warps from Kumari Gate to Fire Throne, Fire Forest.Firewalking Warps from Kumari Gate to Firewalking, Fire Forest.Fire Tower Warps from Kumari Gate to Fire Tower, Fire Forest.Fire Heat Warps from Kumari Gate to Fire Heath, Fire Forest.Firestorm Warps from Kumari Gate to Firestorm, Fire Forest.Wind Shelter Warps from Kumari Gate to Wind Shelter, Wind Forest.Way of Wind Warps from Kumari Gate to Way of Wind, Wind Forest.Wind Patina Warps from Kumari Gate to Wind Patina, Wind Forest.Wind Harvest Warps from Kumari Gate to Wind Harvest, Wind Forest.Wind Sport Warps from Kumari Gate to Wind Sport, Wind Forest.

CocoonsCocoons

Agit CocoonAmorg CocoonAngler CocoonAnglorg CocoonBarndreg CocoonBaulboa CocoonBauwerl CocoonBigby CocoonBinoculus CocoonBladetail CocoonBladreg CocoonBlumen CocoonBogimbo CocoonChamelemon CocoonChamiluna CocoonCheepr CocoonClalco CocoonDakkon-Q CocoonDela Getchu CocoonDela Yo-Yo CocoonDevilchu CocoonDongle CocoonDrabern CocoonDumbler CocoonEarina CocoonEla Ela CocoonEyeshroom CocoonFangbone CocoonFangnagin CocoonFroggess CocoonFroggy CocoonGarala Cocoon

Garalanth CocoonGaralhorn CocoonGeena CocoonGelapper CocoonGeloper CocoonGeso-Q CocoonGetchu CocoonGigatiran CocoonGinugon CocoonGinui CocoonGinunga CocoonGiralooza CocoonGojet CocoonHeehaw Heehaw

CocoonHelibuzz CocoonHelicone CocoonHelskelter CocoonKakabone CocoonKataimel CocoonKilgilth CocoonKnucklchu CocoonLugadreg CocoonMachoang CocoonMagender CocoonMajj CocoonMamagamma CocoonMamern CocoonMardreck CocoonMash CocoonMayen CocoonMonoculus Cocoon

Mothmanti CocoonMush CocoonNagglchu CocoonNavi CocoonNgonga CocoonNigender CocoonNigglchu CocoonNiki CocoonNildrager CocoonNilgilth CocoonNilibuzz CocoonNilicone CocoonNiloper CocoonNima-Q CocoonNinui CocoonNinunga CocoonNirala CocoonNiralhorn CocoonNitchu CocoonNiwerl CocoonNu-Q CocoonPapillone CocoonParadrager CocoonPatadreck CocoonPataronga CocoonPeanum CocoonPeepr CocoonPokeyfish CocoonQ CocoonRadreck CocoonRage CocoonRedoble Cocoon

Ronga-Ronga CocoonRorr CocoonRugglchu CocoonRutide CocoonSandhawk CocoonSandsparrow CocoonScorpy CocoonSembone CocoonShroomie CocoonSkalchu CocoonSkalco CocoonSkalcone CocoonSkaluch CocoonSkuimel CocoonSpikebee CocoonSpikestar CocoonSulligalan CocoonSulligalanth CocoonSulligan CocoonTama-Q CocoonTiki CocoonTiral CocoonTomakana CocoonTrinoculus CocoonTwingo CocoonVolkaiser CocoonWalbeckon CocoonWellern CocoonWhorlie CocoonYo-Yo CocoonZabone Cocoon

The following is a list of all of the cocoons you will find in the game.