debra mcbride david cassady...introduction 2 long ago, a brave hero sealed monsters in the eternal...
TRANSCRIPT
Debra McBrideDavid Cassady
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Contents
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2001 Genki Co., Ltd. Published and distributed by UbiSoft Entertainment under license from Genki Co., Ltd.Jade Cocoon is a trademark of Genki Co., Ltd. and is usedunder license. Ubi Soft and Ubi Soft Entertainment logoare registered trademarks of Ubi Soft, Inc. “PlayStation”and the “PS” Family logo are registered trademarks ofSony Computer Entertainment Inc. All other trademarksare property of their respective owners.
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Important:Prima Games has made every effort to determine that theinformation contained in this book is accurate. However,the publisher makes no warranty, either expressed orimplied, as to the accuracy, effectiveness, or completenessof the material in this book; nor does the publisher assumeliability for damages, either incidental or consequential,that may result from using the information in this book.The publisher cannot provide information regarding gameplay, hints and strategies, or problems with hardware orsoftware. Questions should be directed to the supportnumbers provided by the game and device manufacturersin their documentation. Some game tricks require precisetiming and may require repeated attempts before thedesired result is achieved.
ISBN: 0-7615-3896-8Library of Congress Catalog Card Number: 20011097718
Prima GamesA Division of Random House, Inc.
3000 Lava Ridge CourtRoseville, CA 95661
(800) 733-3000www.primagames.com
Prima’s Official Strategy GuideDebra McBride
David Cassady
ContentsContentsIntroduction ...................................................................................2Characters .....................................................................................3Game Basics .................................................................................5The Beast Amulet, Divine Beasts, and Battle .......................10The Art of Merging ....................................................................13Divine Bestiary.............................................................................18Walkthrough ...............................................................................27
The Temple of Kemuel ...........................................................27
Wind Forest 1 ........................................................................30
Water Forest 1.......................................................................33
Earth Forest 1 .......................................................................35
Fire Forest 1 ..........................................................................37
Wind Forest 2 ......................................................................39
Water Forest 2 ....................................................................42
Earth Forest 2 .....................................................................44
Fire Forest 2 ........................................................................47
Wind Forest 3 .......................................................................5 1
Water Forest 3 ....................................................................54
Earth Forest 3......................................................................57
Fire Forest 3 ........................................................................60
WindForest 4.......................................................................64
Water Forest 4....................................................................68
Earth Forest 4 ......................................................................7 1
Fire Forest 4 ........................................................................74
Forest of Darkness: Water .................................................78
Forest of Darkness: Earth ..................................................82
Forest of Darkness: Fire.....................................................86
Forest of Darkness: Wind...................................................90
Wind Forest 5 ......................................................................97
Water Forest 5 ...................................................................102
Earth Forest 5 ....................................................................106
Fire Forest 5 ........................................................................1 10Wind Forest 6 ......................................................................1 14Water Forest 6 ....................................................................1 17Earth Forest 6 .....................................................................1 2 1
Fire Forest 6 .......................................................................125
The Final Arena Battles..........................................................129
Divine Beast Skills and Abilities ...........................................130
Items............................................................................................135
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Long ago, a brave hero sealed monsters in the EternalCorridor within the Wormhole Forest. Time passed andthe exploits of these heroes faded to legend. Now thetime to assemble has come again. A hero is needed todefeat the Dark Beasts of Knowledge, known as theKalma, in Wormhole Forest. Kahu has answered thiscall to become a BeastHunter.
On his quest to become a BeastHunter, Kahu awak-ens a sleeping fairy. His future is jeopardized when shecurses him. The curse threatens his very existence.Travel with Kahu through the elemental forests as hegains experience and wisdom battling Divine Beasts ashe desperately tries to undo the curse and regain hishumanity.
Before heading out into the wilds of the forests, pre-pare for your quest by learning all you can in the“Game Basics” section, beginning on page 5. This
chapter provides general information regarding travelaround the forest and the Temple of Kemuel. The“BeastAmulet” and “The Art of Merging” sections tellyou about merging Divine Beasts and the best way toequip and use your BeastAmulet. The “Bestiary” sec-tion describes the Divine Beasts of Jade Cocoon 2.Every Divine Beast can learn skills, which are listed inthe “Skills” section (page 130).
The “Walkthrough” begins on page 27 and takesyou through all of the forest plains with maps to guideyou and strategies for defeating the Bosses.
All the items to use are listed in the “Items” sectionbeginning on page 135. Items play an important role inyour quest, so get to know them all.
Now equip your BeastAmulet and travel with Kahuas he searches for the Forest Orbs on his quest to ridhimself of the beast within.
Welcome toWelcome to Jade Cocoon 2Jade Cocoon 2
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CharactersCharactersJade Cocoon 2 contains many interesting characters. Each has distinct personalities, strengths, and weaknesses.As you travel through the forests in search of the orbs, you meet them all.
KahuKahu
Drawn to the Temple of Kemuel by aBeastHunter want ad, Kahu, the onlyson of a carpenter, travels to theTemple to obtain his license to huntDivine Beasts. Little does Kahu knowthat grave dangers await him in hisquest to become a BeastHunter.
NicoNico
Living in a world between Heavenand Earth, Nico accompaniesKahu on his journey through theForests of Time. Ever ready with awisecrack or comment, Nico’scompanionship offers Kahu theinsight he needs to make itthrough and reverse the cursebrought upon him.
LevantLevant
The legendary Cocoon Master,Levant resides in the Temple ofKemuel, protecting the people ofNagi. From Levant, Kahu receiveshis BeastAmulet and learns criticalinformation regarding his curse.
Like Ra who presides over life, Mupresides over strength. See Mu inthe Arena whenever you want tobattle other BeastHunters or take anadvancement test.
MuMu
Speak to Ra in the Room of Lifewhenever you want to hatch ormerge the eggs you find in yourtravels. Ra knows everything thereis to know about Divine Beasts.
RaRa
Cure is an evolved Divine Beastwho wants nothing more than to behuman. Anxious to overcome herother self, Cure comes across asvery sweet and somewhat naïve tothe ways of humans.
CureCure
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GilGil
Formerly a schoolteacher, Gil’sinterest in the ancient civilization ofGehenna Pale brought him to theTemple of Kemuel. Gil strives tolearn everything there is to knowabout Divine Beasts and the forestsin which they live.
The Sweet KnightsThe Sweet Knights
This team of teen idols was assembled to attract strong BeastHunters.However, the members of the Sweet Knights do more battling againsteach other than they do against Divine Beasts.
Nicknamed Tomahawk, Nam wantsto rediscover his warrior heritage.Though his family has chosen a different path for him, Nam’s onlydesire is to be a strong BeastHunterroaming the forests in search ofstrength. He was known for hisflawless record in the Arena untilWu dealt him his first loss.
NamNam
Wu has been living in the forest fora long time, searching for theanswer to why his village wasdestroyed. He is very strong andvery selective about who heengages in battle. After defeatingNam in the Arena, he has spentmuch of his time avoiding theyoung warrior.
WuWu
Found by Gil in the forest, Yamu is adescendant of the Divine Spirit ofKnowledge. Though he tries to helpthe good doctor, Yamu is moreinterested in getting stuff than inhelping Gil with his research.
YamuYamu
ChocoChoco CinnamonCinnamon CoconaCocona VanillaVanilla
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The story begins at the Temple of Kemuel. The Templeis the hub of your adventure and provides most of theitems and services you need. It has five areas, eachproviding a different service. To travel around theTemple, stand on one of the Gates (the small glowingcircles on the floor), and press U. A menu of roomsappears. Select the room you want and you’re on your way.
Throne RoomThe Throne Room iswhere Levant residesand where you’ll findthe Gates leading tothe Wormhole andDarkness Forests.Levant offers adviceand points you in theright direction whenthere’s a particular
task to be accomplished. You can speak with him atany time. The Gates are on either side of the room. At first you can use only the left Gate, which leads tothe Fire, Wind, Earth, and Water Forests. Later on youcan use the right Gate, but we’ll leave its purpose asecret for now.
Room of LifeGo to the Room ofLife to strengthenyour Divine Beasts,hatch eggs, and turnin cocoons that youfind in the forest.Divine Beasts growthrough mergingthem with SeedBeasts, which you’lllearn more about later. As you play, you find eggs inthe forest. Hatch them in the Room of Life to buildyour stable of Divine Beasts. Sometimes youencounter Kalma in the forests. Kalma are dark para-sites that have taken on human form. When you defeat
them in battle, they become cocoons that are used asSeed Beasts. Bring all of your cocoons to the Room ofLife and you’ll be rewarded with money and reputa-tion points.
Kikinak & Co.Kikinak is an oddspirit that runs a suc-cessful trading busi-ness from the Temple.Here you can pur-chase basic items,sell extra items, andstore other items inthe Warehouse forlater use. Store lots
of stuff. Even if you don’t need it now, it may come inhandy later when taking on jobs in the Lounge. Checkback often. The goods sold change as you completesome jobs.
LoungeBeastHunters kickback and relax at theLounge while catch-ing up on the latestBeastHunter gossip.Speak with the peo-ple here to learnwhat’s going on.There’s also a BulletinBoard in the back ofthe room. Use the Bulletin Board to find jobs.Completing a job earns you either money or valuableitems and, most importantly, raises your reputation. Asyour reputation rises, you can take Advancement Testsin the Arena, which allows you to upgrade yourBeastAmulet and shields. Take on jobs often.
NOTENOTEKikinak sometimes has salesmen in the forest
Ogrevines. Some buy and sell items, while others
allow you to store or remove items to and from
the Warehouse. Make good use of them so you
always have room in your inventory.
Game BasicsGame BasicsJade Cocoon 2 is a unique role-playing game in which you explore several forests composed of multiple levels,while collecting Divine Beasts to battle your enemies as you search for the Forest Orbs. If you’ve already playedthe first Jade Cocoon game, you’ll have a head start on other players, as the two games are similar. If you’re newto the series, take some time to learn how Jade Cocoon 2 works. Check out this section and those that follow fora better understanding of what’s to come.
The Temple of KemuelThe Temple of Kemuel
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ArenaBeastHunters battleeach other andupgrade theirBeastAmulets in theArena. Come here totest your skills or justto have a little fun.You can either partici-pate in a BeastHunterbattle, which earns
you money and improves your reputation if you win,or take Advancement Tests. Advancement Tests arevery important. Whenever you successfully complete atest, your BeastAmulet can hold an additional DivineBeast. Kahu also gets an additional shield, allowinghim to take more damage in battle. However, you canonly take these tests when your reputation is highenough. Increase your reputation by completing jobsfrom the Lounge, finding cocoons in the forest andturning them in at the Room of Life, and competing inBeastHunter tournaments.
Most of your adventure takes place in the forests.They’re filled with untamed Divine Beasts, rivalBeastHunters, vicious bosses, and many other surpris-es. Always be ready for combat and be aware of yourDivine Beasts’ condition. If you’re defeated in theforests, you lose all the items in your inventory andreturn to the Temple.
The Path AheadForests have severallevels. Each levelcontains a series ofislands, which youmust clear one byone to reach the bosswaiting at the end. Ineach forest you findOgrevines and aPrincessvine.Ogrevines are like small caves. When you enter, youmay find an item, an enemy, another BeastHunter, aKalma, an Arena, an HP and MP Restoring Plant, aSynthetic Plant, a boss, a Keyspore, or nothing at all.
Enter every Ogrevine on a level. Otherwise you’ll missevents, good items, and even critical battles. The mostimportant item you find on each level is the Keyspore.
There’s only oneKeyspore on eachlevel. Kahu consumesthe Keyspore, whichcauses his body togive off a sweetscent. This scent thencauses thePrincessvine to openelsewhere on the
level. Keyspores need to be found only once on eachlevel as the Princessvine stays open.
Princessvines aregates to the nextlevel. When youbegin a new level, thePrincessvine in thatlevel is closed. Itopens when Kahufinds and consumesthat level’s Keysporeon that level. Everylevel of the Wormhole Forest has only onePrincessvine, but it’s rumored that other forests haveseveral Princessvines on each level. The trip through aPrincessvine is a one-way deal. Once you enter, youcan’t go back to the previous level without returning tothe Temple first.
As the game begins, you have access to each of thefour Wormhole Forests, but only one level is available.By beating the bosses on these levels, you unlockadditional levels. We’ve laid out the walkthrough in theorder that we suggest you travel, but the choice isalways yours. You can explore the levels in any order.
Most of what happens in a forest is totally random.The only events that happen for sure are those thatoccur in an Ogrevine where a Keyspore can be found.Other events and items are placed randomly each timeyou enter a forest. So if we say that you’ll find a partic-ular event in an Ogrevine and you find something else
Finding Your Way in the ForestsFinding Your Way in the Forests
TIPTIPEven though a new level of a forest opens when
you defeat a boss, explore all four forests on the
same level before moving on to the next.Your
Divine Beasts need time to grow, and the forests
get tougher as you move deeper.
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entirely, that’s the randomness of the game. Comeback later and you may find the promised event.
Kalma BattlesThe parasite that hasentered Kahu is alsopresent in many for-est creatures. TheseKalma are toughbeasts that havetaken on the appear-ance of humans. Becareful when talkingto any BeastHunter
within an Ogrevine, because it could be one of theseKalma and a battle will take place immediately.
Kalma are tougher than normal creatures–sort ofmini-bosses. When Kalma are defeated, they becomecocoons. Turn these in at the Room of Life for moneyand reputation points. The cocoons will become SeedBeasts that strengthen your Divine Beasts.
Talking and Fighting with BeastHuntersYou are not alone.Many otherBeastHunters roamthis world, out tomake a buck and winthe respect of theirpeers. Often you runinto anotherBeastHunter whileexploring.Sometimes they offer you advice about their favoritetype of Divine Beast, but many times they challengeyou to a duel. Be careful when talking to anotherBeastHunter. Always assume that he will challengeyou to a battle, or even be a Kalma in disguise.
Nearly every BeastHunter has a favorite type ofDivine Beast, and they join clubs focusing on thosebeasts. When you battle them, you earn a medal forthe type of Divine Beast that they love the most.Collecting medals is a great idea. As you collectmedals, you receive gifts from the BeastHunters. Theseinclude incredibly rare eggs which make unheard-of
beasts. You’re rewarded with eggs when you collecttwo or four medals. If you collect six you get a specialitem. Collect eight medals and you get to challengethe Master BeastHunter from that club. Revisit levelsoften to find BeastHunters to battle. If you simply playstraight through the game you’ll never earn enoughmedals to fight one of these champions.
Special Plants and PlacesIn each forest youfind special plantsand places thatalways remain thesame. HP and MPRecovery Plants com-pletely restore yourDivine Beasts whenyou touch them.These plants can onlybe used once, so use them wisely.
Another plant isthe Synthetic Plant. ASynthetic Plant doesthe most marvelousthing. Place twoitems in it and it spitsout a new item. Whatyou get back is ran-domized based onwhat you put in. Try
lots of different combinations to find a wide variety ofitems. Keep in mind though that what you get back issometimes very disappointing.You may get back one of theitems you put in, or a less valuable item.
TIPTIPPlay each level multiple times. Events occur very
randomly. Playing through each level several times
is the only way to see almost everything.You
could play the same level all day and still not see
all the game has to offer.
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Other places you’llcome across includeArenas and Kikinakoutposts. In theArenas, you pay anentry fee to fightthree battles. If youwin, you earn extramoney. This is a greatway to earn someextra cash when you really need it for merging DivineBeasts in the Room of Life.
You also find representatives of Kikinak & Co. hereand there. They can buy and sell items and sometimeseven let you take and give items to the Warehouse.Remember these locations.
Coming and GoingYou can leave a forest at any time by choosing the “ToTemple” menu option. However, when you come backto the area, you have to start over at the beginning ofthe level. Once you’ve defeated a boss on a level, youcan bypass that level and go to the next.
Every BeastHuntermust earn the respectof his peers. Why? Asyour reputation rises,you can takeAdvancement Tests inthe Arena.Successfully complet-ing a test upgradesyour BeastAmulet,
allowing you to control an additional Divine Beast andgiving Kahu an additional shield.
Several things increase Kahu’s reputation. The easi-est and best way is by defeating Kalma disguised ashumans. They turn into cocoons, and your reputationrises when you take the cocoon back to the Room ofLife. Try to find them all.
Another way is to take on jobs in the Lounge fromthe Bulletin Board. Jobs vary in difficulty and so do therewards. If you complete a job quickly, your reputationincreases. The amount of reputation earned is directlyrelated to the challenge associated with the job. Becareful though. Don’t take assignments you can’t com-plete. If you cancel a job, your reputation goes down.See more about jobs below.
You can also increase your reputation by fighting inthe Arena. The BeastHunter battles provide a smallboost to your reputation and some much-needed cash.Take them all on when you’re strong enough. There’sno penalty for losing these battles.
Jobs are a great wayto earn extra money,rare items, and repu-tation points. Findjobs by visiting theLounge inside theTemple. Check theBulletin Board to seeall the currently avail-able jobs. The task athand can be anything from collecting a particular itemto defeating a certain enemy. Most jobs also requireyou to have a certain amount of reputation. This is yetanother important reason to work on your reputationregularly.
Kahu’s ReputationKahu’s Reputation
Get a JobGet a Job
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You can only take one job at a time, so choose care-fully. There’s a lot to consider. Store a variety of itemsin the Warehouse just for jobs. Many times a job asksfor an item. If you have it stored, you can go get it,take the job, and immediately give it to the requester.This increases your reputation much faster than takingthe job, then looking for the item. However some jobsask for an item and tell you where it can be found.Taking the job plants the items you’re looking for, soyou must take the job before you can find the item.
Whenever you complete one of Birdman’s jobs, new items go on sale at Kikinak & Co. Take these jobs whenever you can to keep the new supplies flowing in.
Jobs can be canceled on the Bulletin Board if youdecide you’d rather do something else. However, can-celing a job seriously hurts your reputation. Don’t takea job until you’re sure you can complete it. Each timeyou leave the Temple and come back, the BulletinBoard is updated. Thus, if you see a request for anitem where no location is specified, you can’t go outand find the item and come back before taking the job. If you do, the job probably will be gone when you return.
To complete a job,take the requesteditem to the personstanding next to theBulletin Board, or talkto that person onceyou’ve completed therequested task. Aftera bit of chatter, youget your rewardmoney and reputation points based on your perform-ance. The faster you complete a job, the more yourreputation grows. If you take too long, your reputationwon’t increase.
The Importance of ItemsItems come in alltypes. Some are usedin battle and someare used on the field.Some items heal andstrengthen yourbeasts, while othersare used to attackcreatures. Some areonly good for selling
at Kikinak & Co., or turning in for jobs.Keep a variety of items at all times. You’ll need a
couple of Mugworts, Mel’s Liquor, and restoratives.Mugworts restore lost HP of Divine Beasts. Mel’sLiquor refills a Divine Beast’s MP. Restoratives canrevive a downed beast after a tough battle. Keep a fewbooks available, too. Use books in battle to heal andattack. They allow Kahu to participate directly in con-frontations, which can sometimes be the deciding fac-tor in a match.
Gems may be a little confusing at first. They serveonly two purposes. You can either sell them for a bun-dle of cash, or you can turn them in for jobs. Keep afew in the Warehouse in case you get a job thatrequires them, but remember that they are your pri-mary income. You don’t get money for defeating ene-mies in the forest.
Your backpack is pretty small. It holds only a fewitems at a time, but you can upgrade it. Kikinak & Co.sells backpack upgrades. They’re pretty expensive, butworth the cost. Just don’t spend money you need formerging beasts. Wait until you can really afford it.
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A BeastAmulet is a sort of bracelet that BeastHunterswear. They equip Divine Beasts on the BeastAmulet,and these Divine Beasts appear and fight for theBeastHunter whenever a battle occurs. TheBeastAmulet has four sections, one for each element:Water, Wind, Fire, and Earth.
Elements and SkillsDivine Beasts haveskills that are used inbattle to attack andheal. Each skill corre-sponds to one of thefour elements. ADivine Beast canhave skills for onlythree of the four ele-ments. This is based
on the beast’s primary element, from which it isderived. Each Divine Beast is derived from an element.Find this next to the beast’s name in the form of aglobe. Green is Earth, red is Fire, yellow is Wind, andblue is Water. A Beast can use skills that match its pri-mary element, plus the two elements to either side ofthe primary element on the BeastAmulet. Thus a Firebeast can use Fire, Wind, and Earth. It cannot useWater skills.
Each elemental type has a particular use. Fire skills areattack based and cause the most damage. Wind skills arespecial attacks. These can be sleep spells, poison attacks,stun attacks, and other spells that adversely affect theenemy. Earth skills focus on defense. They protect yourparty with shields and directly boost your beasts’defense parameters. There are also Earth attacks, butthese tend to be weaker than those of Fire. Lastly there’sWater, which is used primarily for recovery. Such skillsrecover HP, MP, and even status. There are Water attacks,but these typically, too, pale in comparison with Fire-based attacks.
The four elements have relationships with eachother, giving some elements an advantage or weak-ness against others. Think of it as a game of Rock-Paper-Scissors, but with Earth, Fire, Water, and Wind.
Earth has the best defense, allowing it to withstandthe power of Fire attacks. Fire, the most powerful element, gives its beasts devastating attacks. It’s most effective against Water, robbing the enemy oftime to recover from the powerful blows. Water resistsspecial attacks, making its beasts almost impervious tothe trickery of Wind beasts. Wind beasts use their special attacks to break down a strong defense. They’remost effective against Earth’s powerful defense spellsand often bypass defensive measures. Keep these relationships in mind and you’ll have a much easiertime in battle.
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The BeastAmulet, Divine Beasts, and BattleThe BeastAmulet, Divine Beasts, and BattleBattle is a very important part of Jade Cocoon 2. The battle system is very different from what you may be usedto. For starters, your beasts do most of the fighting for you. Kahu, the hero, can use items to assist the beasts, butthe damage he causes is negligible in comparison to that caused by the beast. Also, not all of your beasts mustbe defeated for you to lose the match. The battle either ends when all of your or your opponent’s beasts aredefeated, or when either master’s shields are gone. To build a solid battle formation and progress steadily throughthe game, you need to know how your BeastAmulet works and how battles progress. Skim this section to pick upthe knowledge you need.
The BeastAmulet and Divine BeastsThe BeastAmulet and Divine Beasts
Beast Element Can Use Can’t UseBeast Element Can Use Can’t Use
Fire Fire, Earth, Wind Water
Wind Wind, Fire, Water Earth
Water Water, Earth, Wind Fire
Earth Earth, Fire, Water Wind
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Placement of Divine BeastsWhere a Divine Beast is placed on the BeastAmuletdirectly affects what skills it can use in battle and thusthe creature’s role. The BeastAmulet is split into foursections, with four primary positions and four “edges.”It’s important to understand what each positionmeans. You can tell the difference by looking at thesymbol on each position. Those that are one color areprimary spots. Any spot that has two colors is anedge, meaning it’s split between two elements.
The primary spotsare extremely impor-tant to both you andyour enemy.Creatures in the pri-mary spots protectthe “master.” They’replaced directlybetween the enemyand the hero, so they
block any incoming attacks. As long as a creature is inthe primary slot, the master cannot be hit (one skill inthe game, Skewer, ignores this rule). If your enemycan’t hit Kahu, he can’t be eliminated, and thereforethe enemy must attack your beasts instead. The down-side to the primary spot is that any creature in thesespots can use only one skill of that element. This some-what limits the creature’s usefulness, but it’s still a veryimportant factor.
The “edges” allowDivine Beasts to usetwo skills rather thanone. A creature on anedge can use a skillfrom both elementsshown on that spot.This may make themmore versatile incombat, but it alsomeans they can’t protect the master. These creaturesgo through mana quickly, because they’re performingactions on two sections rather than one. Negate thisby giving these creatures abilities that regeneratemana or that reduce the mana cost of skills.
Cover at least three of the primary spots at thebeginning of the game. Your team can be composed of any of the three elemental types, but we strongly
suggest including a Fire and a Water beast. Once youhave your BeastAmulet upgraded to four or morebeasts, it’s pretty much up to you. Spreading yourbeasts out makes your mana usage much more effi-cient and prevents you from having to use a lot ofitems. Have at least two attack beasts (Fire beasts)once you have four creatures. Having only one attackbeast makes for extremely long battles.
Your creatures all play a specific role, and you can’tmix these roles in each turn. You’re either attacking,healing, defending, or using a special attack. Thus, youmust carefully manage your Divine Beasts to maxi-mize their effectiveness. Know your creatures well andpay close attention to what is happening. Often timesthe loser is the first one to make a mistake.
Attacking and DefendingEach side of theBeastAmulet has aspecific purpose.Always keep these inmind and set yourBeastAmulet up sothat it meets thesepurposes. One side isyour main attackforce; one side uses
special attacks to wear down the enemies; one siderestores your beasts HP, MP, and status; and one sideprotects your beasts.
In battle, you usually want to start with your defen-sive (Earth) side, then switch to special attacks (Wind),go on the attack (Fire), and finally healany damage done (Water). This is agood cycle to use in any battle,and it’s the most basic strategyyou should adopt. What actual attacks,special attacks, defenses, and recoveryspells you use is totally up to you,as are the beasts you choose.All of the Divine Beasts aregood and all of the skills areuseful. Find a strategy thatbest fits your style and runwith it. You can fine-tune itover time as you merge yourbeasts later.
The BeastAmulet, Divine Beasts, and BattleEarth is Strong against Fire
Fire is Strong against Water
Water is Strong against Wind
Wind is Strong against Earth
Basics of BattleBasics of Battle
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ManaEach time your Divine Beasts use a skill, they consumemana. When their mana runs out, they can no longeruse their skills and must rely on simple physicalattacks that are rarely as effective. Restore mana incombat by turning your amulet so that the creature isinactive, or by using a battle item. The best way tomanage your MP is to rotate your BeastAmulet everyturn so that a side performs an action and then rests.Items that restore mana are often either very hard tofind or costly, so the less you rely on them, the better.
Master’s ShieldsEach master hasshields that protecthim from attacks.When all of a mas-ter’s shields are gone,the battle is over. Amaster can have oneto five shieldsdepending on themaster’s level.
Shields can be restored in combat with certain items,but these are hard to find. Shields are always com-pletely restored after battle.
Surprising the EnemyYou can catch yourenemies off guard bysneaking up on them.If you walk into theback of an enemy onthe map, you get totake one turn beforeyour enemy can act.However, if yourenemy catches youfrom behind, the enemy gets to take one turn beforeyou can act. Use this to your advantage and try tosneak up on enemies.
A tactic that make this easier is to draw an enemy’sattention and then run. Most enemies can’t catch you and after running for a bit they fall to the groundexhausted. Gingerly walk up to them and attack from behind.
Battle ItemsSome items can beused in battle. To usea battle item, press Iand select the itemyou wish to use. Youcannot turn theBeastAmulet whenusing an item though,so be careful not toleave your beasts
exposed at the wrong moment. Battle items can heal,restore MP, attack enemies, and even revive downedbeasts. Make good use of them and you’ll have amuch easier time.
Escaping from the EnemyIf things get too hotto handle, you canattempt to escapefrom combat bypressing I andselecting “Escape”from the menu. If yousucceed, you leavethe battle. If you fail,your enemy gets afree turn. You cannot try to escape and then turn yourBeastAmulet.
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Your Divine Beastsgrow through merg-ing. To do this, take aDivine Beast to theRoom of Life andcombine it with aSeed Beast. TheDivine Beastbecomes an egg,which you can hatch.
You get the same type of beast you had before, but inits larval state and with the same stats it had beforethe merge. Plus, the new creature takes on the skilland ability of the Seed Beast. Use merging to trans-form a weak Divine Beast into a powerhouse.
Seed BeastsYou can’t merge yourbeasts without SeedBeasts. Fortunately,you start the gamewith eight SeedBeasts in the Roomof Life. To acquiremore Seed Beasts,locate and defeatKalma in the forests.When you do, the Kalma is sealed inside of a cocoon.Sealed Kalma can become Seed Beasts if purified inthe Room of Life. Just talk to the lady inside the Roomof Life and purification is automatic. The purified SeedBeasts are then stored in the Temple and can be usedfor merging.
In most cases, several Kalma can be found in eachlevel of the forest. You probably won’t encounter all ofthe Kalma your first time through a level, so passthrough each level several times. The deeper you gointo the forests, the stronger the Kalma become, providing stronger Seed Beasts. The stronger the Seed Beast, the more powerful skills and abilities itwill have.
TimingAt level 15 or higher, Divine Beasts can be mergedwith Seed Beasts. Above level 15, Divine Beasts growslower, and they totally stop growing at level 20.However, a beast born from merging starts over atlevel 1, so it can grow even farther. Once a DivineBeast can merge, quickly merge it with a strong SeedBeast so that it can grow even stronger. The beastsborn from merging have parameters from the merged
Divine Beast and Seed Beast. To create extremelystrong Divine Beasts, raise your Beasts well and col-lect strong Seed Beasts. It isn’t necessary to allowyour creatures to reach their maximum level beforemerging. In fact, if you do, you lose valuable experi-ence with every battle.
Growth Through MergingUpon being hatchedfrom an egg, a DivineBeast has skillsbelonging to its ownelement. Skills haveranks, and higherranks are stronger.The rankings are “E,D, C, B, A, and S,”with “E” the lowest
rank and “S” the highest. Divine Beasts may also have abilities. Use merging to increase both skills andabilities.
Every Divine Beast also has five parameters thatdetermine its effectiveness in battle. Strength increas-es skill damage. Vitality determines the beast’s skilldefense. Wisdom affects the power of a beast’s magic.Spirit is the beast’s resistance to magic. Speed sets theattack order and affects special attacks.
A Divine Beast born from merging inherits theparameters, skills, and abilities of the merged beastand Seed Beast. However, if a skill of a merged DivineBeast has the same element as one of the Seed Beast,the merged beast’s skill is lost. Likewise if the mergedbeast has four abilities, the last ability is lost duringthe merge, unless the Seed Beast’s ability is the sameas one of the merged beast’s existing abilities. Skills ofthe opposite element cannot be added by merging.For example, you can’t give a Fire beast a Water skill.
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Considerations for MergingBeasts can be merged with Seed Beasts of the sameelement and Seed Beasts of adjacent elements. Havingskills or magic of two elements lets it act on bothsides. However, you cannot have skills on both of theelements adjacent to the beast’s primary elementalside. The older skill will be lost if you merge a beastwith a Seed Beast of an element opposite to yourbeast’s existing secondary skill. Say you have a Firebeast with both a Fire and Wind skill. You merge thebeast with an Earth Seed Beast. The new beast ishatched with the parent’s Fire skill, but it loses theWind skill and gains the Seed Beast’s Earth skill.
Divine Beast skills are classified as either SK (skill)or MG (magic). Some beasts are good at skills andsome at magic, so keep the Divine Beast parametersin mind when merging.
See which type a beast specializes in by looking atits status in the main menu. A bar in the middle of thescreen has SK on one side and MG on the other.Between these are 10 spots filled in either green orred. If the creature has more red than green in this bar,it specializes in SK skills. If it has more green than red,it specializes in MG skills. Some creatures are equallygood at both. Always check this parameter beforechoosing a Seed Beast. Your beasts will be more effective if the skills you give them match their specialization.
Divine Beasts evolve as they grow stronger. Thereare four stages of Evolution for each Divine Beast.These are Larva, Basic Form, Evolved Form, and MostEvolved Form. Merging raises a beast’s Evolutionlevel, allowing it to achieve higher evolved forms. Thelevel of Evolution gained in a merge depends on thecompatibility of beast and Seed Beast. Look at abeast’s status screen and notice the Evolution bar atthe top. Each time you merge, this increases from twoto six bars.
All beasts are divided into genus and each genus isdivided into three species. For instance, Mau is agenus. Within the Mau genus are the Tamatoch,
Kamatoch, and Toch species. Seed Beasts also have agenus and species. They have an Evolution Power oftwo, three, or four points. To determine how manyEvolution points your Divine Beast will gain in amerge, take the Evolution Power and add a point if theSeed Beast is in the same genus as the merged beast.Add another point if the Seed Beast and merged beastare of the same species.
Here are a couple of examples. Say you have aGinuba that you want to merge. A Ginuba is from theSlimy genus and the Slimich species. You decide youwant to change the Ginuba’s Water skill, so you look atWater Seed Beasts. You narrow your selection of SeedBeasts down to three choices: Dakkon-Q, Froggess,and Ginugon. All three of these Seed Beasts have anEvolution Power of four. The Dakkon-Q is a differentspecies and genus from your Ginuba, so if you mergethe two beasts, the newborn gains only those initialfour Evolution Points. The Froggess is the same genusas the Ginuba, but a different species. Because theFroggess has an Evolution Power of four and its genusmatches the Ginuba’s genus, the newborn gains fiveEvolution Points (the original four plus one for match-ing genus). Finally the Ginugon is from the sameSlimy genus and Slimich species as your Ginuba.Because the species and genus of the Seed Beast andmerged beast match, the newborn gains six EvolutionPoints (the original four plus one for matching genusand one for matching species).
Ginuba + Dakkon-Q: 4 Evolution Power + 0
Genus Match + 0 Species Match = 4 Evolution
Points Gained
Ginuba + Froggess: (Evolution Power) 4 +
(Genus Match) 1 + (Species Match) 0 = 5
Evolution Points Gained
Ginuba + Ginugon: 4 Evolution Power + 1
Genus Match + 1 Species Match = 6 Evolution
Points Gained
There’s one other factor to consider. If you merge abeast with one of a different elemental type, one pointis subtracted from the Evolution Power. Thus if youmerged a Water Beast with a Fire Beast with anEvolution Power of three, the newborn would onlygain two Evolution Points.
Your Divine Beasts evolve during combat. There is achance that they will evolve one level if their levels arehigh enough. The level required for an Evolution variesa great deal, and there’s no guarantee that a DivineBeast will evolve right away.
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Prima’s Official Strategy GuidePrima’s Official Strategy Guide
Seed BeastsThe following is a list of all of the Seed Beasts found in Jade Cocoon 2.
Seed BeastsSeed BeastsName Level Element Genus Evolution Stud Skill Ability
Power Fee
Cheepr D Wind Alco 2 100Y Dark Shot (D) Speed Up 1
Spikebee D Wind Bug 2 100Y Poison Cloud (D) Strength Up 1
Agit D Wind Alco 2 100Y Leif Killer (D) Leif Killer
Kilgilth D Wind Bug 2 100Y Maltis (D) Spirit Up 1
Helibuzz D Wind Alco 2 100Y Ad Slahm (D) Wind Power
Spikestar D Wind Bug 2 100Y Samakis (D) Precocious
Peepr C Wind Alco 3 300Y Dark Attack (C) Speed Up 2
Baulboa C Wind Ku 3 300Y Stun Hit (C) Wind Power
Nilgilth C Wind Bug 3 300Y Maltia (C) Gara Killer
Nilibuzz C Wind Alco 3 300Y Ad Slahn (C) Magic Talent
Barndreg C Wind Ku 3 300Y Sagulth (C) Resist Earth
Mothmanti B Wind Bug 3 800Y Poison Mist (B) Strength Up 2
Skalco B Wind Alco 3 800Y Derange (B) Change Talent
Pataronga B Wind Bug 3 800Y Maltiana (B) Spirit Up 2
Papillone B Wind Bug 3 800Y Samakia (B) Resist Earth
Helskelter B Wind Og 3 800Y Ad Roqua (B) Resurrect
Rutide B Wind Ku 3 800Y Sapiath (B) Magic Talent
Clalco A Wind Alco 4 2,000Y Dark Crash (A) Speed Up 3
Bauwerl A Wind Ku 4 2,000Y Stun Shot (A) Vitality Up 1
Ronga-Ronga A Wind Bug 4 2,000Y Maldiard (A) Spirit Up 3
Gojet A Wind Alco 4 2,000Y Ad Slahnit (A) Anti-MP Drain
Bladreg A Wind Ku 4 2,000Y Saguriana (A) MP Recovery
Kataimel S Wind Bug 4 4,800Y Poison Storm (S) Strength Up 3
Kakabone S Wind Alco 4 4,800Y Total Loss (S) Change Talent
Niwerl S Wind Ku 4 4,800Y Stun Attack (S) Late Bloomer
Mamern S Wind Bug 4 4,800Y Samakilna (S) HP Recovery
Wellern S Wind Og 4 4,800Y Ad Roquide (S) Larvalize
Drabern S Wind Mau 4 4,800Y Saskand (S) Resist Death
Lugadreg S Wind Ku 4 4,800Y Sapiate (S) Guts
Earina S Wind Mau 4 4,800Y Sadoon (S) Sleep X
Geloper D Water Slimy 2 100Y Power Snatch (D) Anti-Critical
Angler D Water Na 2 100Y Psycho Shot (D) Bug Killer
Tomakana D Water Na 2 100Y Skill Break (D) Precocious
Q D Water Na 2 100Y Vahlis (D) Wisdom Up 1
Chamelemon D Water Slimy 2 100Y Vargis (D) MP Up 1
Ginui D Water Slimy 2 100Y Medinis (D) Guts
Niloper C Water Slimy 3 300Y Power Steal (C) Magic Talent
Walbeckon C Water Gara 3 300Y Life Snatch (C) Resist Stun
Nu-Q C Water Na 3 300Y Vahlia (C) Water Power
Ninui C Water Slimy 3 300Y Medinia (C) Water Power
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Name Level Element Genus Evolution Stud Skill AbilityPower Fee
Garalanth C Water Gara 3 300Y Selahm (C) Vitality Up 1
Anglorg B Water Na 3 800Y Psycho Attack (B) Alco Killer
Pokeyfish B Water Na 3 800Y Skill Hold (B) HP Recovery
Skalcone B Water Alco 3 800Y Life Attack (B) Resist Blind
Geso-Q B Water Na 3 800Y Vahliluna (B) Wisdom Up 2
Yo-Yo B Water Slimy 3 800Y Yarga (B) MP Up 2
Bogimbo B Water Leif 3 800Y Limena (B) Resist Sleep
Fangnagin B Water Leif 3 800Y Tishous (B) Anti-MP Drain
Froggess A Water Slimy 4 2,000Y Power Drain (A) Water Power
Bladetail A Water Gara 4 2,000Y Psycho Snatch (A) Resist Poison
Slugalanth A Water Gara 4 2,000Y Life Steal (A) Petrify Guard
Dakkon-Q A Water Na 4 2,000Y Vahludide (A) Wisdom Up 3
Ginugon A Water Slimy 4 2,000Y Medinite (A) Resist Wind
Garalhorn A Water Gara 4 2,000Y Selahmnis (A) Vitality Up 2
Magender A Water Bug 4 2,000Y Adia (A) Resist Death
Ngonga S Water Na 4 4,800Y Psycho Crash (S) Strength Up 1
Sembone S Water Na 4 4,800Y Skill Bind (S) Super Recover
Fangbone S Water Alco 4 4,800Y Life Crash (S) Resurrect
Dela Yo-Yo S Water Slimy 4 4,800Y Yagiluna (S) MP Up 3
Rage S Water Leif 4 4,800Y Limenate (S) Confuse Guard
Niralhorn S Water Gara 4 4,800Y Selahmnite (S) Vitality Up 3
Nigender S Water Bug 4 4,800Y Anandia (S) Late Bloomer
Zabone S Water Leif 4 4,800Y Tishalite (S) HP Up 1
Garala D Earth Gara 2 100Y Kiai Blast (D) Ku Killer
Mash D Earth Leif 2 100Y Charge (D) MP Recovery
Tama-Q D Earth Gara 2 100Y Crush (D) HP Up 1
Helicone D Earth Leif 2 100Y Ulvis (D) MP Up 1
Twingo D Earth Gara 2 100Y Barridis (D) Vitality Up 1
Peanum D Earth Leif 2 100Y Ramakis (D) Spirit Up 1
Nirala C Earth Gara 3 300Y Spirit Blast (C) Og Killer
Nima-Q C Earth Gara 3 300Y Blast (C) HP Up 2
Monoculus C Earth Og 3 300Y Magma (C) Imago
Nilicone C Earth Leif 3 300Y Ulvia (C) Earth Power
Geena C Earth Slimy 3 300Y Ragulth (C) Wisdom Up 1
Rorr C Earth Drac 3 300Y Libarid (C) Earth Power
Mush B Earth Leif 3 800Y Dash (B) Drac Killer
Binoculus B Earth Og 3 800Y Mantle (B) Resist Fire
Froggy B Earth Slimy 3 800Y Cover (B) Resist Stun
Mayen B Earth Leif 3 800Y Ulviluna (B) MP Up 2
Sulligan B Earth Gara 3 800Y Barridia (B) Vitality Up 2
Navi B Earth Leif 3 800Y Ramakia (B) Spirit Up 2
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Name Level Element Genus Evolution Stud Skill AbilityPower Fee
Whorlie B Earth Slimy 3 800Y Lapias (B) Resist Blind
Scorpy A Earth Gara 4 2,000Y High Spirits (A) Anti-Critical
Rugglchu A Earth Og 4 2,000Y Life Blast (A) Guts
Machoang A Earth Na 4 2,000Y Earth Protect (A) Resist Poison
Majj A Earth Leif 4 2,000Y Ulvilude (A) MP Up 3
Ela Ela A Earth Leif 4 2,000Y Ramakite (A) Spirit Up 3
Ginunga A Earth Slimy 4 2,000Y Ragulia (A) Resist Fire
Gigatiran A Earth Drac 4 2,000Y Libaridia (A) Super Recover
Shroomie S Earth Leif 4 4,800Y Tackle (S) Skill Talent
Amorg S Earth Gara 4 4,800Y Explode (S) HP Up 3
Trinoculus S Earth Og 4 4,800Y Fossa Magna (S) Blind X
Dumbler S Earth Slimy 4 4,800Y Protect (S) Petrify Guard
Sulligalan S Earth Gara 4 4,800Y Barrian (S) Vitality Up 3
Ninunga S Earth Slimy 4 4,800Y Ragulina (S) Resist Sleep
Bigby S Earth Slimy 4 4,800Y Lapiate (S) Confuse Guard
Mitrea S Earth Mau 4 4,800Y Mitrea (S) Poison X
Redoble D Fire Ku 2 100Y Blast Chance (D) Skill Talent
Nagglchu D Fire Og 2 100Y Burn Shot (D) Strength Up 1
Getchu D Fire Og 2 100Y Area Attack (D) HP Up 1
Tiki D Fire Ku 2 100Y Agnis (D) Wisdom Up 1
Patadreck D Fire Ku 2 100Y Solis (D) Speed up 1
Skaluch D Fire Og 2 100Y Ad Muhls (D) Fire Power
Nigglechu C Fire Og 3 300Y Burn Attack (C) Strength Up 2
Nitchu C Fire Og 3 300Y Sonic Boom (C) HP Up 2
Sandsparrow C Fire Alco 3 300Y Lightning Hit (C) Na Killer
Niki C Fire Ku 3 300Y Agnia (C) Fire Power
Gelapper C Fire Bug 3 300Y Fobarid (C) Precocious
Eyeshroom C Fire Leif 3 300Y Vritra (C) Guts
Mardreck B Fire Ku 3 800Y Stroke Chance (B) Berserk
Skuimel B Fire Bug 3 800Y Desperado Hit (B) Skill Talent
Dongle B Fire Drac 3 800Y Limit Break (B) Imago
Tiral B Fire Ku 3 800Y Agnite (B) Wisdom Up 2
Radreck B Fire Ku 3 800Y Solia (B) Speed Up 2
Skalchu B Fire Og 3 800Y Ad Muhlia (B) Resist Water
Knucklchu A Fire Og 4 2,000Y Burn Crash (A) Strength Up 3
Sandhawk A Fire Alco 4 2,000Y Comet Strike (A) Mau Killer
Chamiluna A Fire Mau 4 2,000Y Skewer (A) Slimy Killer
Giralooza A Fire Ku 4 2,000Y Agniagna (A) Wisdom Up 3
Paradrager A Fire Ku 4 2,000Y Soldona (A) Speed Up 3
Mamagamma A Fire Bug 4 2,000Y Fobarina (A) Spirit Up 1
Blumen S Fire Ku 4 4,800Y Killer Chance (S) Berserk
Dela Getchu S Fire Og 4 4,800Y Shockwave (S) HP Up 3
Volkaiser S Fire Bug 4 4,800Y Kamikaze Hit (S) MP Up 1
Nildrager S Fire Ku 4 4,800Y Soldote (S) Stun X
Devilchu S Fire Og 4 4,800Y Ad Mumarnite (S) Larvalize
Seed Beasts (continued)Seed Beasts (continued)
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As your Divine Beasts merge in the Room of Life, they evolve into stronger versions. The following tables divideall the Divine Beasts by genus and show how they evolve throughout the game.
Divine BestiaryDivine Bestiary
Divine Beast Evolution ChartDivine Beast Evolution Chart
Alco GenusAlco GenusLarval Basic Evolved Most Evolved
Skalcoch Agit Skalco Kakabone
Alcoch Cheepr Hoho Claclo
Mechalcoch Helibuzz Brollopelan Gojet
Dethalcoch Chineye Skalcone Fangbone
Dejolcoch Sandsparrow Sandowl Sandhawk
Bug GenusBug GenusLarval Basic Evolved Most Evolved
Bugich Spikebee Mothmanti Kataimel
Lybugich Kilgilth Pataronga Ronga-Ronga
Yagobugich Spikestar Papillone Mamern
Dykbugich Mothpi Lupienne Magender
Chinbugich Ryder Fryder Vitturi
Demabugich Redeyes Skuimel Volkaiser
Devibugich Gelapper Railler Mamagamma
Drac GenusDrac GenusLarval Basic Evolved Most Evolved
Dondrackich Dongly Dongle Dogluga
Drackich Spirally Spiraler Spiralon
Allodrackich Rorr Ryunos Gigatiran
Dicedrackich Kesselon Passelon Reylon
Degadrackich Rorrula Dulga Tilladoga
Gara GenusGara GenusLarval Basic Evolved Most Evolved
Ganicarach Twingo Sulligan Sulligalan
Slithicarach Garala Fangbler Scorpy
Carach Tama-Q Wriggler Amorg
Ogrecarach Balta Baltani Zaribaluta
Whiskercarach Nushambler Rashambler Bula-Bula
Dicarach Walbeckon Zareen Sulligalanth
Delocarach Fangrotrope Shabragabra Bladetail
Decocarach Garalanth Garanuth Garalhorn
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Ku GenusKu GenusLarval Basic Evolved Most Evolved
Vordrech Redoble Mardreck Blumen
Brech Patadreck Radreck Paradrager
Tikidrech Tiki Tiral Giralooza
Denodrech Baulboa Bonedreg Bauwerl
Deadrech Barndreg Flaredreg Bladreg
Didrech Lutica Rutide Lugadreg
Raindrech Aquadreg Seadreg Shambuga
Prima’s Official Strategy GuidePrima’s Official Strategy Guide
Leif GenusLeif GenusLarval Basic Evolved Most Evolved
Holeifich Mash Mush Shroomie
Leifich Helicone Mayen Majj
Seedleifich Peanum Navi Ela Ela
Disaleifich Cabeller Bogimbo Rage
Derleifich Flybeans Fangnagin Zabone
Deuleifich Eyeshroom Hambulancer Casadero
Mau GenusMau GenusLarval Basic Evolved Most Evolved
Tamatoch Walpon Drapon Delapon
Kamatoch Heehaw Heehawhaw Heehaw Heehaw
Toch Earra Earna Earina
Demitoch Dramu Dratma Drabern
Detotoch Kamagera Berogera Decagera
Degnatoch Chammy Chamina Chamiluna
Na GenusNa GenusLarval Basic Evolved Most Evolved
Gabnach Angler Anglorg Ngonga
Nach Tomakana Pokeyfish Sembone
Muchinach Q Geso-Q Dakkon-Q
Detinach Spikeyfish Fishygear Dumbler
Dicenach Angoo Gabulla Machoang
Desonach Tar-Q Swarm Venazula
Og GenusOg GenusLarval Basic Evolved Most Evolved
Luch Nagglchu Bokklchu Knucklchu
Heluch Skaluch Skalchu Devilchu
Geraluch Getchu Wantchu Dela Getchu
Dethluch Dethagiller Helskelter Wellern
Devaluch Luorchu Roddlchu Rugglchu
Demeluch Monoculus Binoculus Trinoculus
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The following tables group all of the Divine Beasts by genus. All Divine Beasts haveparameters that increase as they level up, merge, or when you use items. The statslisted in this table are for comparison purposes only. Each rating is based on thatmonster versus all others in the game. The higher the number, the better that beast isin that parameter. The “growth rate” shows how quickly a Divine Beast will grow bygaining experience in combat. A normal growth rate is 100 percent. Those creatureswith 80 or 90 percent growth rates require less experience to level than other DivineBeasts. Use this data to choose Divine Beasts for your team and determine whatroles they should play.
Slimy GenusSlimy GenusLarval Basic Evolved Most Evolved
Slimich Ginui Ginuba Ginugon
Ribbetslimich Geloper Ribbebat Froggess
Slurpslimich Chamelemon Yo-Yo Dela Yo-Yo
Difslimich Geena Ginubeat Ginunga
Divoslimich Urpslurp Froggy Ribbeton
Depslimich Tarbeslurp Whorlie Bigby
Divine Beast Comparative Stat TablesDivine Beast Comparative Stat TablesLegendLegend
HP Hit Points
MP Magic Points
Str. Strength
Def. Defense
Wis. Wisdom
Spr. Spirit
Spd. Speed
Alco GenusAlco GenusDivine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate
Agit Wind Basic 6 3 5 3 4 5 7 100%
Alcoch Wind Larval 4 2 4 2 3 3 6 90%
Brollopelan Wind Evolved 5 5 4 3 6 5 9 90%
Cheepr Wind Basic 5 3 5 2 4 4 7 90%
Chineye Water Basic 5 3 5 3 4 4 6 100%
Claclo Wind Most Evolved 8 5 6 3 7 6 10 90%
Dejolcoch Fire Larval 4 2 4 2 3 3 5 90%
Dethalcoch Water Larval 4 2 4 2 3 3 5 100%
Fangbone Water Most Evolved 8 5 6 4 6 5 9 100%
Gojet Wind Most Evolved 6 6 5 3 8 6 10 90%
Helibuzz Wind Basic 4 4 4 2 5 4 7 90%
Hoho Wind Evolved 6 4 6 3 5 5 9 90%
Kakabone Wind Most Evolved 9 5 6 5 6 6 10 100%
Mechalcoch Wind Larval 3 3 3 2 4 3 6 90%
Sandhawk Fire Most Evolved 8 5 7 3 7 6 9 90%
Sandowl Fire Evolved 6 4 6 3 5 5 8 90%
Sandsparrow Fire Basic 5 3 5 2 4 4 6 90%
Skalco Wind Evolved 8 4 5 4 5 5 8 100%
Skalcoch Wind Larval 5 2 4 3 3 4 5 100%
Skalcone Water Evolved 7 4 5 3 5 5 7 100%
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Bug GenusBug GenusDivine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate
Bugich Wind Larval 2 4 4 2 2 4 5 90%
Chinbugich Earth Larval 2 4 3 2 4 4 5 90%
Demabugich Fire Larval 2 4 5 2 2 4 4 90%
Devibugich Fire Larval 2 4 3 2 5 4 4 90%
Dykbugich Water Larval 1 4 3 1 3 3 4 80%
Fryder Earth Evolved 4 7 4 3 7 6 7 90%
Gelapper Fire Basic 3 5 3 2 6 5 5 90%
Kataimel Wind Most Evolved 5 8 7 3 5 7 9 90%
Kilgilth Wind Basic 3 5 3 2 5 5 6 90%
Lupienne Water Evolved 3 7 5 2 5 5 6 80%
Lybugich Wind Larval 2 4 3 2 4 4 5 90%
Magender Water Most Evolved 4 8 5 2 6 5 8 80%
Mamagamma Fire Most Evolved 5 8 5 3 9 7 8 90%
Mamern Wind Most Evolved 5 8 5 3 6 6 9 80%
Mothmanti Wind Evolved 4 7 6 3 4 6 7 90%
Mothpi Water Basic 2 5 4 2 4 4 5 80%
Papillone Wind Evolved 4 7 5 3 5 5 7 80%
Pataronga Wind Evolved 4 7 4 3 7 6 7 90%
Railler Fire Evolved 4 7 4 3 8 6 6 90%
Redeyes Fire Basic 3 5 6 2 3 5 5 90%
Ronga-Ronga Wind Most Evolved 5 8 5 3 8 7 9 90%
Ryder Earth Basic 3 5 3 2 5 5 6 90%
Skuimel Fire Evolved 4 7 7 3 4 6 6 90%
Spikebee Wind Basic 3 5 5 2 3 5 6 90%
Spikestar Wind Basic 3 5 4 2 4 4 6 80%
Vitturi Earth Most Evolved 5 8 5 3 8 7 9 90%
Volkaiser Fire Most Evolved 5 8 8 3 5 7 8 90%
Yagobugich Wind Larval 2 4 3 2 3 4 5 80%
Drac GenusDrac GenusDivine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate
Allodrackich Wind Larval 5 3 4 4 4 4 3 100%
Degadrackich Wind Larval 4 3 4 4 4 4 3 100%
Dicedrackich Earth Larval 4 3 4 4 4 4 3 100%
Dogluga Fire Most Evolved 9 7 9 6 9 6 5 100%
Dondrackich Fire Larval 4 3 5 4 4 4 3 100%
Dongle Fire Evolved 7 6 7 5 7 5 4 100%
Dongly Fire Basic 6 4 6 5 6 5 3 100%
Drackich Water Larval 3 3 4 3 4 3 3 100%
Dulga Wind Evolved 7 6 7 5 7 5 5 100%
Gigatiran Wind Most Evolved 10 7 8 7 9 7 5 100%
Kesselon Earth Basic 6 4 6 5 6 5 4 100%
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Drac Genus (continued)Drac Genus (continued)
Divine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate
Passelon Earth Evolved 7 6 7 5 7 5 5 100%
Reylon Earth Most Evolved 9 7 8 6 9 6 6 100%
Rorr Wind Basic 7 4 6 5 6 5 3 100%
Rorrula Wind Basic 6 4 6 5 6 5 4 100%
Ryunos Wind Evolved 8 6 7 6 7 6 4 100%
Spiraler Water Evolved 6 6 7 5 7 5 4 100%
Spirally Water Basic 5 4 6 4 6 4 3 100%
Spiralon Water Most Evolved 8 7 8 5 9 5 5 100%
Tilladoga Wind Most Evolved 9 7 8 6 9 6 6 100%
Gara GenusGara GenusDivine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate
Amorg Earth Most Evolved 10 6 5 9 4 7 3 80%
Balta Fire Basic 7 4 4 7 4 5 3 100%
Baltani Fire Evolved 8 5 4 9 6 6 4 100%
Bladetail Wind Most Evolved 6 7 7 9 5 5 3 90%
Bula-Bula Fire Most Evolved 9 7 7 9 5 6 3 90%
Carach Earth Larval 5 3 3 5 1 4 2 80%
Decocarach Wind Larval 4 3 3 4 1 3 2 80%
Delocarach Wind Larval 3 3 4 5 2 3 2 90%
Dicarach Wind Larval 3 3 3 5 3 3 2 100%
Fangbler Earth Evolved 7 6 6 8 4 6 3 90%
Fangrotrope Wind Basic 4 5 5 6 3 3 2 90%
Ganicarach Earth Larval 5 3 3 6 3 4 2 100%
Garala Earth Basic 6 5 5 6 3 5 2 90%
Garalanth Wind Basic 5 4 4 5 2 4 2 80%
Garalhorn Wind Most Evolved 8 6 5 7 4 5 3 80%
Garanuth Wind Evolved 6 5 5 6 3 4 3 80%
Nushambler Fire Basic 6 5 5 6 3 5 2 90%
Ogrecarach Fire Larval 5 3 3 6 3 4 2 100%
Rashambler Fire Evolved 7 6 6 8 4 6 3 90%
Scorpy Earth Most Evolved 9 7 7 9 5 6 3 90%
Shabragabra Wind Evolved 5 6 6 8 4 4 3 90%
Slithicarach Earth Larval 4 3 4 5 2 4 2 90%
Sulligalan Earth Most Evolved 10 6 5 10 7 7 5 100%
Sulligalanth Wind Most Evolved 8 6 5 8 7 5 5 100%
Sulligan Earth Evolved 8 5 4 9 6 6 4 100%
Tama-Q Earth Basic 7 4 4 6 2 5 2 80%
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Prima’s Official Strategy GuidePrima’s Official Strategy Guide
Ku GenusKu GenusDivine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate
Aquadreg Water Basic 4 4 4 3 6 3 6 90%
Barndreg Wind Basic 4 4 4 3 5 3 7 90%
Baulboa Wind Basic 4 4 5 4 5 4 6 100%
Bauwerl Wind Most Evolved 7 7 7 5 8 5 9 100%
Bladreg Wind Most Evolved 6 6 6 4 8 5 10 90%
Blumen Fire Most Evolved 7 7 8 5 8 5 8 100%
Bonedreg Wind Evolved 6 6 6 4 6 4 8 100%
Brech Fire Larval 3 3 3 2 4 3 5 90%
Deadrech Wind Larval 3 3 3 2 4 2 5 90%
Denodrech Wind Larval 3 3 4 3 3 3 5 100%
Didrech Wind Larval 3 3 3 3 4 3 4 80%
Flaredreg Wind Evolved 5 5 5 4 6 4 8 90%
Giralooza Fire Most Evolved 6 6 6 5 9 5 7 80%
Lugadreg Wind Most Evolved 6 6 6 5 8 5 8 80%
Lutica Wind Basic 4 4 4 3 5 3 6 80%
Mardreck Fire Evolved 6 6 7 4 6 4 7 100%
Paradrager Fire Most Evolved 6 6 6 4 9 5 9 90%
Patadreck Fire Basic 4 4 4 3 6 3 6 90%
Radreck Fire Evolved 5 5 5 4 7 4 7 90%
Raindrech Water Larval 3 3 3 2 4 3 5 90%
Redoble Fire Basic 4 4 6 4 5 4 6 100%
Rutide Wind Evolved 5 5 5 4 6 4 7 80%
Seadreg Water Evolved 5 5 5 4 7 4 7 90%
Shambuga Water Most Evolved 6 6 6 4 9 5 9 90%
Tiki Fire Basic 4 4 4 3 6 3 5 80%
Tikidrech Fire Larval 3 3 3 3 4 3 4 80%
Tiral Fire Evolved 5 5 5 4 7 4 6 80%
Vordrech Fire Larval 3 3 5 3 3 3 4 100%
Leif GenusLeif GenusDivine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate
Bogimbo Water Evolved 4 7 3 4 6 7 3 90%
Cabeller Water Basic 3 5 3 4 5 6 2 90%
Casadero Fire Most Evolved 7 9 8 6 5 9 4 100%
Gara Genus (continued)Gara Genus (continued)
Divine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate
Twingo Earth Basic 7 4 4 7 4 5 3 100%
Walbeckon Wind Basic 5 4 4 6 4 4 3 100%
Whiskercarach Fire Larval 4 3 4 5 2 4 2 90%
Wriggler Earth Evolved 8 5 5 8 3 6 3 80%
Zareen Wind Evolved 6 5 4 7 6 4 4 100%
Zaribaluta Fire Most Evolved 10 6 5 10 7 7 5 100%
Div
ine
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24
Mau GenusMau GenusDivine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate
Berogera Water Evolved 6 5 5 6 5 6 6 90%
Chamiluna Water Most Evolved 6 6 7 6 7 6 8 90%
Chamina Water Evolved 5 5 6 5 5 5 6 90%
Chammy Water Basic 4 4 5 4 4 4 5 90%
Decagera Water Most Evolved 8 6 6 7 7 7 8 90%
Degnatoch Water Larval 3 3 4 3 3 3 4 90%
Delapon Fire Most Evolved 7 7 7 6 7 6 8 100%
Demitoch Wind Larval 3 3 4 4 3 4 5 100%
Detotoch Water Larval 4 3 3 4 3 4 4 90%
Drabern Wind Most Evolved 7 7 6 6 7 6 9 100%
Dramu Wind Basic 4 4 5 5 4 5 6 100%
Drapon Fire Evolved 6 6 6 5 6 5 7 100%
Dratma Wind Evolved 6 6 5 5 6 5 8 100%
Earina Wind Most Evolved 6 6 6 6 7 6 9 90%
Earna Wind Evolved 5 5 5 5 5 5 7 90%
Leif Genus (continued)Leif Genus (continued)
Divine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate
Derleifich Earth Larval 3 4 3 3 3 4 1 80%
Deuleifich Fire Larval 3 4 4 4 2 5 2 100%
Disaleifich Water Larval 2 4 2 3 4 4 2 90%
Ela Ela Earth Most Evolved 8 8 5 7 6 9 2 80%
Eyeshroom Fire Basic 4 6 6 5 3 6 2 100%
Fangnagin Earth Evolved 5 6 4 4 5 6 2 80%
Flybeans Earth Basic 4 5 3 4 4 5 1 80%
Hambulancer Fire Evolved 6 7 7 5 4 8 3 100%
Helicone Earth Basic 5 5 3 5 5 7 2 90%
Holeifich Earth Larval 4 4 4 4 2 6 2 100%
Leifich Earth Larval 4 4 2 4 4 5 2 90%
Majj Earth Most Evolved 8 8 4 7 8 10 3 90%
Mash Earth Basic 5 6 5 5 3 7 2 100%
Mayen Earth Evolved 6 7 3 6 6 8 3 90%
Mush Earth Evolved 7 7 6 6 4 9 3 100%
Navi Earth Evolved 7 6 4 6 5 8 2 80%
Peanum Earth Basic 5 5 3 5 4 6 1 80%
Rage Water Most Evolved 5 8 4 5 8 8 3 90%
Seedleifich Earth Larval 4 4 3 4 3 5 1 80%
Shroomie Earth Most Evolved 8 9 7 7 5 10 4 100%
Zabone Earth Most Evolved 6 8 5 5 6 7 2 80%
Div
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Prima’s Official Strategy GuidePrima’s Official Strategy Guide
Mau Genus (continued)Mau Genus (continued)
Divine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate
Earra Wind Basic 4 4 4 4 4 4 6 90%
Heehaw Earth Basic 5 4 4 5 4 5 5 90%
Heehaw Heehaw Earth Most Evolved 8 6 6 7 7 7 8 90%
Heehawhaw Earth Evolved 6 5 5 6 5 6 6 90%
Kamagera Water Basic 5 4 4 5 4 5 5 90%
Kamatoch Earth Larval 4 3 3 4 3 4 4 90%
Tamatoch Fire Larval 3 3 4 4 3 4 4 100%
Toch Wind Larval 3 3 3 3 3 3 5 90%
Walpon Fire Basic 4 4 5 5 4 5 6 100%
Na GenusNa GenusDivine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate
Angler Water Basic 4 4 6 4 4 4 3 100%
Anglorg Water Evolved 5 5 7 4 6 5 4 100%
Angoo Earth Basic 6 4 6 5 4 6 3 100%
Dakkon-Q Water Most Evolved 5 6 5 4 10 6 5 90%
Desonach Earth Larval 4 3 3 3 5 5 2 90%
Detinach Wind Larval 3 3 3 3 3 4 4 80%
Dicenach Earth Larval 4 3 4 4 3 4 3 100%
Dumbler Wind Most Evolved 7 6 5 5 6 7 7 80%
Fishygear Wind Evolved 6 5 5 5 5 6 6 80%
Gabnach Water Larval 3 3 4 3 3 3 3 100%
Gabulla Earth Evolved 7 5 7 6 6 7 4 100%
Geso-Q Water Evolved 4 5 4 3 8 6 4 90%
Machoang Earth Most Evolved 9 6 8 7 7 8 5 100%
Muchinach Water Larval 2 3 3 2 5 4 2 90%
Nach Water Larval 2 3 3 2 3 3 4 80%
Ngonga Water Most Evolved 6 6 8 5 7 6 5 100%
Pokeyfish Water Evolved 4 5 5 3 5 5 6 80%
Q Water Basic 3 4 3 3 7 5 3 90%
Sembone Water Most Evolved 5 6 5 4 6 6 7 80%
Spikeyfish Wind Basic 5 4 4 4 4 5 5 80%
Swarm Earth Evolved 6 5 4 5 8 7 4 90%
Tar-Q Earth Basic 5 4 3 4 7 6 3 90%
Tomakana Water Basic 3 4 4 3 4 4 5 80%
Venazula Earth Most Evolved 8 6 5 6 10 8 5 90%
Og GenusOg GenusDivine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate
Binoculus Earth Evolved 7 4 7 7 5 5 4 90%
Bokklchu Fire Evolved 7 3 9 7 5 5 2 100%
Dela Getchu Fire Most Evolved 8 5 10 7 7 5 4 90%
Demeluch Earth Larval 4 2 5 4 3 3 2 90%
Dethagiller Wind Basic 6 2 5 6 5 5 3 100%
Dethluch Wind Larval 4 2 4 4 4 4 3 100%
Devaluch Earth Larval 5 2 5 5 3 4 1 100%
Div
ine
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26
Slimy GenusSlimy GenusDivine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate
Bigby Earth Most Evolved 7 9 4 6 6 8 5 80%
Chamelemon Water Basic 3 6 3 3 4 4 3 80%
Dela Yo-Yo Water Most Evolved 4 9 4 5 6 6 5 80%
Depslimich Earth Larval 3 5 2 4 3 4 2 80%
Difslimich Earth Larval 4 4 2 4 3 5 2 90%
Divoslimich Earth Larval 3 5 4 3 2 4 3 100%
Froggess Water Most Evolved 5 10 6 5 4 7 5 100%
Froggy Earth Evolved 5 9 5 5 3 7 5 100%
Geena Earth Basic 6 6 3 5 4 6 3 90%
Geloper Water Basic 3 7 5 4 3 5 3 100%
Ginuba Water Evolved 5 7 4 4 5 6 4 90%
Ginubeat Earth Evolved 7 7 4 6 5 7 4 90%
Ginugon Water Most Evolved 6 9 4 5 7 6 4 90%
Ginui Water Basic 4 6 3 3 4 5 3 90%
Ginunga Earth Most Evolved 9 9 4 6 7 8 4 90%
Ribbebat Water Evolved 4 9 5 4 3 6 4 100%
Ribbeton Earth Most Evolved 6 10 6 6 4 8 6 100%
Ribbetslimich Water Larval 2 5 4 3 2 4 3 100%
Slimich Water Larval 3 4 2 3 3 4 2 90%
Slurpslimich Water Larval 2 5 2 3 3 4 2 80%
Tarbeslurp Earth Basic 4 6 3 4 4 6 3 80%
Urpslurp Earth Basic 4 7 5 4 3 6 4 100%
Whorlie Earth Evolved 5 8 4 5 5 7 4 80%
Yo-Yo Water Evolved 3 8 4 4 5 5 4 80%
Og Genus (continued)Og Genus (continued)
Divine Element Rank HP MP Str. Def. Wis. Spr. Spd. Growth Beast Rate
Devilchu Fire Most Evolved 9 4 6 8 9 7 4 100%
Geraluch Fire Larval 4 2 5 4 3 3 2 90%
Getchu Fire Basic 5 3 7 5 4 3 3 90%
Helskelter Wind Evolved 7 3 5 7 7 6 4 100%
Heluch Fire Larval 4 2 4 4 5 4 2 100%
Knucklchu Fire Most Evolved 9 4 10 9 7 6 3 100%
Luch Fire Larval 4 2 6 5 3 3 1 100%
Luorchu Earth Basic 7 2 6 7 4 5 2 100%
Monoculus Earth Basic 6 3 6 6 4 4 3 90%
Nagglchu Fire Basic 6 2 7 6 4 4 2 100%
Roddlchu Earth Evolved 8 3 8 8 6 6 2 100%
Rugglchu Earth Most Evolved 10 4 9 10 7 7 3 100%
Skalchu Fire Evolved 7 3 5 7 8 6 3 100%
Skaluch Fire Basic 6 2 5 6 6 5 3 100%
Trinoculus Earth Most Evolved 9 5 9 8 7 6 4 90%
Wantchu Fire Evolved 6 4 8 6 5 4 4 90%
Wellern Wind Most Evolved 9 4 6 8 8 7 5 100%
The Tem
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You’ve warped into the Lounge–talk to everyone in theroom. You learn that you need to get a License beforeyou can become a BeastHunter. You also learn aboutthe Bulletin Board where you can get jobs to earn bothmoney and reputation points. However, you can’t usethe Bulletin Board until you have a License. Go to theJade Throne Room to train for a License.
Before you canbecome aBeastHunter, youmust have a License.Go to the JadeThrone Room andspeak to Levant, thelegendary CocoonMaster. It is here thatyou begin your train-
ing. After speaking with Levant, you receive aBeastAmulet.
You are now ready to begin your training. Gothrough the Kumari Gate to reach Wormhole Forest.
Follow Levant’s directions to complete your training,then return to the Jade Throne Room. Now that you’vecompleted the first part of your training, explore the rest of the Temple of Kemuel, talking to everyoneas you go.
Take the egg youfound in TrainingForest 1 to the Roomof Life. Talk to Ra andshe will hatch theegg. Once the egghas hatched, theDivine Beast thatemerges is automati-cally placed on theBeastAmulet. In addi-tion to hatching and merging eggs in this room, you also learn about Seed Beasts and Divine Beasts.You can change the names of your Divine Beasts here as well.
Go through the battletraining with Mu andlearn the basics ofbattling with theDivine Beasts. Onceyour training is com-plete, Mu offers youyour choice of one ofthree additionalDivine Beasts.
Choose whichever type you prefer and it’s placed onthe appropriate area of your BeastAmulet.
When you speak toLevant, you learn thatto complete yourtraining, you mustmake your waythrough WormholeForest and battle the instructor youfind there beforereturning to the JadeThrone Room.
The Temple of Kemuel
The LoungeThe Lounge
Jade Throne RoomJade Throne Room
Training Forest 1Training Forest 1
Room of LifeRoom of Life
Jade Throne RoomJade Throne Room
ArenaArena
Ogrevine#1
KeysporeKeyspore
The
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28
Travel through Training Forest 1 and exit through thePrincessvine to reach Training Forest 2. ThePrincessvine is already open because you used theKeyspore you found earlier, in Training Forest 1.
Battle the DivineBeasts as you travelalong the forest path. After defeatingeach, check theground–some Beastsdrop items thatrestore the HP or MPof your Divine Beasts.An exclamation pointappears when you’re
standing next to an item. Look for one before movingaway so you don’t miss anything.
Talk to theBeastHunter inOgrevine #4 to learnabout managingmana points. Be sureto get the Keysporein the back of theOgrevine before ven-turing farther.
The boss is actuallymore of a teacherwho helps you train.Answer the teacher’squestion with “ToPurify Kalma!” Theteacher also informsyou that Kalma lookdifferent from DivineBeasts. They can takehuman form, but theycannot talk. To tell the difference between the Kalmaand humans, talk to everyone. A Kalma, instead oftalking back, will attack instead. Be careful!
Training Forest 2Training Forest 2
NOTENOTEIf you battle all of the Divine Beasts as you travel
through Training Forest 2, you may need to
replenish the MP and HP of your Divine Beasts
using Mel’s Liquor 1 and Mugwort.
NOTENOTEUse the Health Restoring Plant found in Ogrevine
#5 to fully restore the HP and MP of your Divine
Beasts.This can be used only once.
Training Forest 3Training Forest 3
Ogrevine#1
Ogrevine#2
Ogrevine#3
Ogrevine#4
KeysporeKeyspore
Ogrevine#5
Restoration PlantRestoration Plant
Ogrevine#1
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Kahu’s instructor battles with twoDivine Beasts. Thefirst one increasesthe defense parame-ter of the teacher’sDivine Beasts. Tryusing the Flame Bookyou found in the for-est against theteacher’s creatures.
Switch between Divine Beasts to give each a chance torest and regain MP. Once you’ve eliminated all of theteacher’s Divine Beasts, he gives up. Winning this bat-tle increases your reputation by 10. Get the Keysporeafter talking to the teacher.
Boss FightBefore leavingTraining Forest 3,Kahu is introduced toa formidable opponent: himself.The evil Kahu wantsto possess Kahu’sbody. Kahu isn’tmeant to win thisbattle, so don’t worry.After the battle, Nicoarrives to explain thecurse that Kahu is under. Because Kahu awakened asleeping fairy, a curse has been placed on him. To ridhimself of the curse, Kahu must clear himself of theparasite within.
When Kahu returns tothe Jade ThroneRoom, the true storyof his quest isrevealed. Kahu hasbecome a human par-asite and an uglyogre is hiding in hisheart! Kahu mustremove the parasitebefore he becomes a
Kalma. He can remove it by using Dark Summoning,which requires the Forest Orbsof Fire, Wind, Water, and Earth.These Orbs can open the doorof space-time. Then, Levant canplay the Dark Lute to pull theKalma from Kahu.
Before beginningyour adventure togather the ForestOrbs, go to the Arenato train. Because yourreputation has risen,you can now take anAdvancement Test. Ifyou successfully passthis test, you can
place an additional Divine Beast on your BeastAmulet.You now have another position available on your
BeastAmulet, but you need to get a Divine Beast Eggto hatch first. Once you have found a Divine BeastEgg, return to the Room of Life to hatch the egg andadd the new beast to your BeastAmulet. The moreDivine Beasts you have, the more successful you willbe in your quest to free Kahu from the dreaded curse.
Go to the Lounge andcheck the BulletinBoard. You may find ajob you can take toearn more reputationpoints and money.Choose your jobscarefully. If you can’tcomplete the job, youlose reputation points.After completing ajob, return to the Lounge and speak to the BeastHunterto the right of the Bulletin Board for your reward.
With the money youearned from theAdvancement Test,you can buy itemsyou will need in youtravels. Sometimeseggs can be pur-chased. Because youhave a third spotopen on yourBeastAmulet, spend
the 100Y to buy an egg and add it to your BeastAmulet.
Jade Throne RoomJade Throne Room
ArenaArena
Kikinak & Co.Kikinak & Co.
primagames.com
NOTENOTEAdvancement Tests are not easy. It is a good idea
to wait until your Divine Beasts are strong enough
to easily pass the test rather than jumping into
one when they’re too weak.
LoungeLounge
30
You can storeunneeded items atthe Warehouse on theleft of Kikinak & Co.Store any extra itemsin the Warehouseafter venturing, soyou’ll have room formore. Withdraw theitems later when you
need them for adventuring or to complete a job.
Throne RoomOnce you havereturned to the Roomof Life, hatched theegg, and added it toyour Beast Amulet,you’re ready to ven-ture into the forests.Return to the JadeThrone Room andbegin the adventure.Save your game and exit the Temple of Kemuel. You canchoose to enter any of the four forests, although the WindForest is easiest and should be your first destination.
Alco’s Are Divine (Ogrevine #2)
Talk to theBeastHunter inOgrevine #2 and hetells you about AlcoDivine Beasts. Afterspeaking with him,you get the HP Back Book.
The Absent-MindedProfessor (Ogrevine #3)Poor Gil has lost his notebook and all of his research.Luckily, Kahu has a keen eye for such things, and Gilsoon has his notebook back. Gil is studying forestresearch and searching for the Wind Orb. Anxious todo research on Kahu’s tail, Gil vows to find the Wind
NOTENOTEIf the Mugwort job was posted on the Bulletin
Board, take it and complete it before buying a
Divine Beast Egg.You have just enough money to
complete the job by buying Mugworts from
Kikinak & Co., and the reward for the job doubles
your money.
Win
d F
ore
st 1
Wind Bound 1Wind Bound 1
Ogrevine#1
Ogrevine#2
Ogrevine#3
Ogrevine#4
KeysporeKeyspore
Divine BeastsDivine BeastsCheepr
Kilgilth
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Orb first, stoppingKahu from getting ridof his tail. Pick up theKeyspore after speak-ing with Gil and headfor the Princessvine.
Sokoban the Warehouse Man(Ogrevine #3)
Want to stash someof your items? SeeSokoban in Ogrevine#3. Your backpackcan’t hold much rightnow, so store any-thing you don’tabsolutely need.
Mau BeastHunter (Ogrevine #4)
A Mau BeastHunterwould love to testyou in battle. If youfeel up to it, acceptthe BeastHunter’schallenge. Each timehis creatures castRamakis, theirdefense parametersincrease. It’s a prettyeasy battle. Use all
your Divine Beasts’ resources to defeat theBeastHunter. The Mau Medal is your reward. After thebattle, pick up the Keyspore and exit this level throughthe Princessvine.
Wind Bound 2Wind Bound 2
Ogrevine#1
Ogrevine#2
Ogrevine#3
Ogrevine#4
KeysporeKeyspore
Divine BeastsDivine BeastsKilgilth
Cheepr
Kalma BattleKalma BattleKilgilth
Wind Bound 3Wind Bound 3
Ogrevine#1
Ogrevine#2
Ogrevine#3
Ogrevine#4
KeysporeKeyspore
Synthetic PlantSynthetic Plant
Divine BeastsDivine BeastsSpikestar
Spikebee
Kalma BattleKalma BattleSpikebee
Wind
Forest 1
32
Make a New Item (Ogrevine #1)
Inside Ogrevine #1 isa Synthetic Plant. Itswallows two items,then spits a new itemback out. Use theseplants to create itemsyou may need onyour travels. Whatyou get is random,but it’s worth fooling
around with. You can get some really great items ifyou’re lucky.
Still Getting Nowhere(Ogrevine #3)
Gil hasn’t mademuch headway withhis research. In fact,he’s made no head-way at all. Pick up the Keyspore afterspeaking with him.
A Refreshing Stop (Ogrevine #2)
Before moving on toOgrevine #3 wherethe Boss awaits, takeadvantage of theHP/MP RestorationPlant in Ogrevine #2.
Boss Fight–Manem (Ogrevine #3)This is your first realboss fight, but don’tworry. If you’vemerged your evolvedDivine Beasts, youshouldn’t have anytrouble. Strengthenyour defensive line byplacing walls to pro-tect your attackbeasts, and put the boss to sleep. Keep your attackbeast(s) blasting away on the front line, then rest theattack beast(s) to allow it to be healed and regain mana.Once the boss has been defeated, you get the WindShelter. Collect the Keyspore and the other items in this Ogrevine. Pass through the Princessvine beforereturning to the Temple.
NOTENOTEBy now, your Divine Beasts may be ready to
merge. Creatures can merge at any time after
reaching level 15.You may want to return to the
Temple now and boost your beasts’ skills. Save
before moving on to Wind Bound 4.
Wind Bound 4Wind Bound 4
Ogrevine#1
Ogrevine#2
Ogrevine#3
KeysporeKeyspore
Restoration PlantRestoration Plant
Divine BeastsDivine BeastsSpikebee
Spikestar
Agit
Kalma BattleKalma BattleAgit
Win
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The Mysterious Girl (Ogrevine #2)While investigating aplant in Ogrevine #2,Kahu and Nico stumble into a trap. A mysterious plantputs them to sleep,but an equally myste-rious girl comes totheir aid. Once youregain control, collectthe Keyspore fromthe plant.
Sokoban, the Warehouse Man(Ogrevine #2)
Visit Sokoban inOgrevine #2 to stashany unneeded itemsor withdraw itemsfrom the Warehouse.
Meet a Trapper (Ogrevine #3)Nico thinks thisBeastHunter set thetrap you fell into onthe last level. TheBeastMaster also tellsthem about a dragonDivine Beast he’slooking for. This drag-on Kalma is knownaround the area forbeing fierce.
Apparently, the mysterious girl Kahu sawbefore was the dragon Kalma. Collect
the Keyspore after talking to theBeastHunter.
Water Forest 1
Water Visit 1Water Visit 1
Water Visit 2Water Visit 2
Ogrevine#1
Ogrevine#2
Ogrevine#3
KeysporeKeyspore
Divine BeastDivine BeastQ
Divine BeastsDivine BeastsGinui
Q
Kalma BattleKalma BattleQ
Ogrevine#1
Ogrevine#2
Ogrevine#3
KeysporeKeyspore
Ogrevine#4
Wat
er F
ore
st 1
34
Meeting Cure (Ogrevine #3)Kahu tries his best toexplain to Cure whohe is and what he’sdoing, but learns verylittle about Cure inreturn. Get theKeyspore from thisOgrevine after you’vespoken with Cure.
All About Ogs (Ogrevine #3)
Talk to theBeastHunter abouthis love of Ogs. Justfor listening andlearning he gives youa Coignet.
Boss Fight–Sembone(Ogrevine #4)This boss isn’t verypowerful, but the bat-tle can still be a pain.It can heal itself withMedinis, undoing theeffects of your hits!Just keep switchingbetween your beastsso that your attackbeast never runs outof MP, and use what defenses and healing you mayhave. Once the boss has been defeated, you receivethe Water Place. Collect the Keyspore and the otheritems before heading to the Princessvine.
Water Visit 3Water Visit 3
Water Visit 4Water Visit 4
Ogrevine#1
Ogrevine#2
Ogrevine#3
KeysporeKeyspore
Restoration PlantRestoration Plant
Divine BeastsDivine BeastsTomakana
Geloper
Kalma BattleKalma BattleTomakana
Divine BeastsDivine BeastsGeloper
Tomakana
Angler
Kalma BattleKalma BattleGeloper
Ogrevine#1
Ogrevine#2
Ogrevine#3
KeysporeKeyspore
Ogrevine#4
Restoration PlantRestoration Plant
NOTENOTEOnce you’ve cleared the level of enemies and
explored all but the last Ogrevine, return Ogrevine
#2 to restore your beasts’ HP and MP before the
big boss fight.
Earth F
orest 1
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The Gara BeastHunter(Ogrevine #2)
This guy is a realbeliever in GaraDivine Beasts and he shares some good tips uponspeaking with him.
The Sweet Knights (Ogrevine #4)
Vanilla, one of theSweet Knights, haswandered off and theother Sweet Knightsare looking for her.Collect the Keysporebefore leaving thisOgrevine.
Heal Up (Ogrevine #3)
If necessary, restoreyour beasts’ HP andMP in Ogrevine #3.
In Search of Vanilla (Ogrevine #4)
When Kahu talks toChoco in Ogrevine#4, he learns that allis not well in theSweet Knights’ camp.Collect the Keysporeafter talking to Choco.
Earth Forest 1
Earth Erosion 1Earth Erosion 1
Ogrevine#1
Ogrevine#2
Ogrevine#3
KeysporeKeyspore
Ogrevine#4
Divine BeastsDivine BeastsGarala
Helicone
Earth Erosion 2Earth Erosion 2
Ogrevine#1
Ogrevine#2
Ogrevine#3
KeysporeKeyspore
Ogrevine#4
Restoration PlantRestoration Plant
Divine BeastsDivine BeastsGarala
Helicone
Kalma BattleKalma BattleHelicone
36
Vanilla Found! (Ogrevine #2)
Vanilla has seen anodd life form. Butwait a second; theodd life form Vanillahas seen is Kahu. Issomething wrongwith this gal?
A Sweet Knights Fan(Ogrevine #1)
Apparently Cinnamonhas a big fan in thisBeastHunter. Aftertalking with him youreceive a CinnamonFigure.
Time to Restock (Ogrevine #2)
If your supplies aregetting low, stop byOgrevine #2 and buysome items. This con-venience is veryexpensive–items herecost twice what theywould at the Temple.
Earth Erosion 3Earth Erosion 3
Earth Erosion 4Earth Erosion 4
Ogrevine#1
Ogrevine#2
Ogrevine#3
KeysporeKeyspore
Divine BeastsDivine BeastsTama-Q
Mash
Kalma BattleKalma BattleTama-Q
Divine BeastsDivine BeastsTama-Q
Mash
Kalma BattleKalma BattleMash
Ogrevine#1
Ogrevine#2
Ogrevine#3
KeysporeKeyspore
Ogrevine#4
Eart
h Fore
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Boss Fight–Amorg (Ogrevine #4)
This boss has threevery strong attacks:Blast, Ulvis, andSpirit Blast. You needa strong defense, oran attack that causesdamage over time,such as Poison.Otherwise this maybe a long battle asyou slowly pick away
at the beast’s HP. Once the boss is defeated, youreceive the Earth Lurk. Pick up the other items and theKeyspore before leaving this Ogrevine.
Pop Quiz, Hotshot! (Ogrevine #3)
“Chus” the correctanswer to this duo’squestion of what typeof Divine Beasts arethe strongest. Butdon’t worry if youchoose the incorrectanswer–you getanother chance. Afterthe quiz, you receive
a Cognet. Collect the Keyspore and head for thePrincessvine.
The Ku BeastHunter(Ogrevine #1)
Talk to the KuBeastHunter inOgrevine #1 andlearn some importantpoints about battlingwith a Ku. After thetalk, you get a Betel.
Fire Forest 1
Fire F
orest 1
Fire Spy 1Fire Spy 1
Ogrevine#1
Ogrevine#2
Ogrevine#3
KeysporeKeyspore
NOTENOTEBy now you should have gained enough reputa-
tion (45 points) to take the Level 2 Advancement
Test in the Arena. Check it out right away. If you
win, you’ll have three shields and four slots on
your BeastAmulet. If your reputation isn’t quite
high enough, take on a few jobs or try a couple of
easy battles in the Arena.
Divine BeastsDivine BeastsNagglchu
Tiki
Fire Spy 2Fire Spy 2
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Meeting Wu (Ogrevine #3)Kahu meets Wu, avery high-levelBeastHunter. Wu’srival, Nam, shows upand once again chal-lenges Wu. However,Wu will only fightwith someone strongenough to get theorbs. Now that Nam’saround, it just means
that another person’s competing with Kahu for theorbs. Pick up the Keyspore before leaving thisOgrevine.
Confrontation with Nam(Ogrevine #1)
Tomahawk Namwould have analmost perfect recordif it wasn’t for Wu. Nowonder he pestersWu for a rematch.
Sakoban (Ogrevine #2)
Stash or exchangeitems with Sakobanin Ogrevine #2. Keepin mind that you havea boss battle coming.
Og BeastHunter Battle(Ogrevine #4)This BeastHunterwants to demonstratethe strength of Ogs.He has two Getchusand a Skaluch. Watchout for those Getchus.One can be prettytough, but two aredownright nasty. Putthem to sleep, or setup walls for protec-tion, but don’t let them attack freely. Defeat thisBeastHunter and receive the Hard Cognet and aResurrect Book. Grab the Keyspore in the back of theOgrevine before leaving.
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Wu’s Wisdom (Ogrevine #1)Wu tells Kahu of theCocoon Master’spledge. It is a crystal-lization of knowledge.The Cocoon Mastersare gone, but theirspirit strives to live.After hearing Wu’scryptic message, youget the CitronPowder.
Boss Fight–Blumen (Ogrevine #4)
This boss looks a lotmeaner than it reallyis. Although itsstrong attacks hurtyour wind creatures,putting up a wallslows it down. Ifyou’ve alreadymerged your crea-tures once, youshouldn’t have any
trouble. Once Blumen has been defeated, pick up theFire Throne. Collect the Keyspore and all the items onthe ground.
Mau BeastHunter (Ogrevine #2)You learn here that agood way to find MauDivine Beasts is tobattle Mau Beast-Hunters in the forest.Unfortunately, thisMau BeastHunterdoesn’t feel like battling at themoment.
Gil’s New Friend (Ogrevine #3)
Gil has somethingexciting to share. He’sfound a descendant ofthe Divine Spirit ofKnowledge. Yamuseems more interestedin getting stuff than inhelping Gil with hisresearch. Pick up theKeyspore before leaving this Ogrevine.
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Bug BeastHunter Battle(Ogrevine #6)
This BeastHunter hasfour Divine Beasts onhis BeastAmulet andfocuses on offense.All of his creaturesuse some sort ofattack. This consumesa lot of mana, sorotate your beastsand keep yourdefenses up,
allowing your adversaries time to exhausttheir mana supply. Once their mana has runout, pick them off one by one without puttingyour beasts at risk. When this BugBeastHunter has been defeated, herewards you with a Bug Medal. Grab theKeyspore from the back of theOgrevine.
Gil Is Attacked!(Ogrevine #6)Gil received a tipfrom the Birdman ofKikinak & Co. that ledhim to search for theorb in this Ogrevine.It was here that Gilwas attacked byDivine Beasts. Itseems strange that
Birdman would giveGil such bad informa-
tion. Don’t forget to grab the Keysporebefore leaving this Ogrevine and this level.
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Boss Fight–Gojet (Ogrevine #4)
Gojet has severalskills that it switchesbetween. It almostalways starts by low-ering your beasts’defenses, then triesto put them to sleep,finally going for thekill with its BurnAttack. This can be an
annoying cycle. Keep switching beasts to force Gojetto put all but your main attackers to sleep. Switch backto your attackers and go for it until Gojet switches backto Ad Slahn. Set up a wall to stop the Burn Attack.Patience wins this battle. Afterward, collect the itemsdropped by Gojet, the Keyspore, and the Way of Windbefore leaving this Ogrevine.
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The Trap Setter (Ogrevine #3)
Though it’s temptingfor Kahu to sell Nicoat Kikinak & Co., he’dnever do that. At leastwe don’t think so.Pick up the Keysporebefore leaving thisOgrevine.
Slimys Everyday! (Ogrevine #4)
This BeastHunter is abig believer in SlimyDivine Beasts. Listento his tips on Slimys,even if they aren’tbased on scientificresearch.
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A Warning for Cure(Ogrevine #5)
Cure wants to get outof the forest. She canif she finds the orb.After talking to Cure,you receive a TendaiUyaku. Collect theKeyspore.
Na BeastHunter (Ogrevine #2)
The Na BeastHuntershares some goodtips about herfavorite DivineBeasts. Talk to her inOgrevine #2.
Cure Can Cook! (Ogrevine #5)
Cure wants Kahu totry some of the Ginuishe has made. Itmust not be veryappetizing the wayKahu is fussing. After
dinner, pick upthe Keyspore.
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The Og BeastHunter Battle(Ogrevine #4)
Og BeastHunters lovestrong beasts, andthis guy is no differ-ent. Besides his pow-erful Ogs, he’s addedtwo creatures thatcast sleep-type spells.Focus on puttingthem all to sleep andstepping up yourdefenses. Defeat the
Og BeastHunter to earn the Og Medal.
Boss Fight–Froggess(Ogrevine #2)This is a very tough battle because Froggess can healitself and has very strong attacks. Adopt a “hit andheal” strategy. It can be tricky to deplete the boss’s HP
unless you have atleast two attackbeasts on one side.An ideal setup wouldbe three beasts onthe earth side, onecasting Barridis whilethe other two attack.That way you protectyour beasts from theboss’s attack whilestill hitting it. The boss really doesn’t have a lot of HP,but its constant healing makes it seem that way.Defeat Froggess and receive the Water Shade. Pick upthe other items in the Ogrevine as well as theKeyspore.
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A Challenge for the SweetKnights (Ogrevine #3)
The Sweet Knightsmust find the orbresting deep in theforest. If they cannot,they will be disband-ed. This time theymay want to sticktogether. Collect theKeyspore after talkingto the Sweet Knights.
The Sweet Knight Fan(Ogrevine #5)
This BeastHunter isgaga over Vanilla!Isn’t everyone?Obviously Nico doesn’t share thosefeelings. After heexpresses his viewson Vanilla, youreceive the VanillaFigure.
Vanilla at Last (Ogrevine #6)You have to battleVanilla now. Her teamof Ginuis focus onhealing and lightingskills. She isn’t verytough, but a goodshield helps a lot.Don’t bother with sta-tus effects such assleep, as her beastsresist them almostevery time. Even after being defeated, Vanilla can’tbelieve she’s lost the battle. Get the Keyspore from theback of the Ogrevine.
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Choco’s Been Waiting(Ogrevine #5)
It’s Choco’s turn tobattle Kahu. If yourBeastAmulet has avariety of DivineBeasts and youmount a strongoffense, you shouldn’t have anytrouble. However,don’t underestimateChoco’s team. They
have strong attacks and a healer to backthem up. Defeat the healer quicklywhile defending against Choco’s
three-beast assault. She relies heavilyon her plant beasts. Choco’s agracious loser. Collect the
Keyspore after talking with her.
Time for Cinnamon (Ogrevine #6)
Kahu’s certainlyimpressed withCinnamon, but shedoesn’t seem toointerested in him. Ohwell, that’s one lessbattle for now.
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A Confused BeastHunter(Ogrevine #3)
This BeastHunter haslearned that theSweet Knights will bedisbanded if Kahubeats them to theorbs. He won’t listento reason, so Kahuhas to battle him. Thischaracter fights a lotlike Choco. The differ-
ence is that he has a creature that boosts his team’sdefense. Get rid of the healer fast, then gofor the kill. After defeating this BeastHunter,you are rewarded with a Choco Figure.
Boss Fight–Ela Ela (Ogrevine #5)Ela Ela is susceptible to poison,so if you have any poison cast-ers or books, use them on thisboss. Ela Ela knows when to useMedini, but if you continue toattack, Ela Ela can’t heal fast enough. If you only have one attack beast,
you’ll have a difficulttime. Pick up theGroundwork andother items droppedafter defeating ElaEla. The Keyspore isalso in this Ogrevine.Don’t miss it.
The Drac BeastHunter(Ogrevine #2)
This BeastHunterbelieves there are nostronger DivineBeasts than Dracs.Listen to his tips andmaybe you’ll getmore out of your own Dracs.
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Nam Wants a Battle(Ogrevine #3)
Nam is a Pola PolaWarrior. Unlike hisother family mem-bers, he wants to fol-low the way of thewarrior. Once Namgets mad, he wantsto battle Kahu. Thefire beasts Nam con-trols are powerful,but they’re all muscle
and no brains. His beasts are very susceptible to sta-tus attacks such as poison and sleep. Set up yourdefenses, knock out his beasts, then let them have it.This shouldn’t be a difficult battle. It’s hard to imaginehow this guy ever got to 40 and 1 in the Arena. Pick upthe Keyspore after defeating Nam.
Another Drac BeastHunter(Ogrevine #4)This BeastHunter isn’tvery helpful with specific informationabout Dracs. Hethinks they’re goodfor just about any-thing. But he has agood point. Only you can decide whatformation works bestfor you.
Wu’s Quest (Ogrevine #5)
When Kahu asks Wuwhy he became aBeastHunter, helearns that theLocusts of theApocalypse attackedWu’s home. Wuthought he wouldfind out why theattack happened if
he stayed in the forest. Pick up the Keyspore afterspeaking to Wu.
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Arena Battle in the Forest(Ogrevine #3)
Think you can handlethree rounds of Arenabattle out here in thewoods? Pay the 100Yentry fee and findout. There are threerounds of battle, justlike the Temple Arena.However, the ruleshere are the same asother battles in the
woods: If you lose, you lose every-thing. The battles aren’t too difficult,
but don’t push yourself too hard.You get some money foreach win. Win all three
rounds and gain1,400Y. You can
come back later andtry again if you like.
Nam Attitude (Ogrevine #4)
Nam is just as dis-agreeable at thismeeting as he hasbeen at others. Itlooks like his defeatat your hands didn’tmellow him out.
A Lost Cocoon (Ogrevine #6)
The BeastHunter inthis Ogrevine has losta Divine BeastCocoon containing aChu. Collect theKeyspore before leav-ing the Ogrevine.
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Boss Fight–Dela Getchu (Ogrevine #2)
Offense, offense,offense–that’s all thisboss knows. It hasthree nasty attacks:Sonic Boom, BurnAttack, and DarkAttack. The trick is toprotect your crea-tures while blocking.Putting the boss to
sleep, increasing defense, and poisoning work well. Ifyou successfully put it to sleep, heal and put a wall upbefore going on the offensive. Once the boss has beendefeated, you receive the Firewalking Ring. Collect theKeyspore and the other items before leaving thisOgrevine.
Nam Remembers (Ogrevine #3)
Stop by Ogrevine #3and talk to Nam. He’sa little down thinkingabout the home heleft behind.
BeastHunter (Ogrevine #5)
The BeastHunter stillhasn’t found thecocoon he lost. Heseems pretty worried.
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Yamu Has a Friend (Ogrevine #6)
Yamu mentions aflute-playing manwho is a friend of his.Imagine everyone’ssurprise when theyrealize Yamu is referring to LordLevant. Pick up theKeyspore after finishing your talkwith Gil and Yamu.
Mau BeastHunter (Ogrevine #7)
A big fan of theMaus, this MauBeastHunter thinksMaus have moregoing for them thangreat attacks.
NOTENOTEBy now you should have enough reputation to take
the Level 4 Advancement Test in the Arena. If not,
look for cocoons in areas you’ve already cleared
and take on some jobs to raise your reputation.
Having an extra Divine Beast helps a lot in this
area.Truly hardcore players can get through the
Level 5 Advancement Test. It can be done! You have
to take a lot of jobs and give up some valuable
items, but you’ll be practically unstoppable.
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Bug BeastHunter Battle(Ogrevine #2)
This BeastHuntercontrols his fiveDivine Beasts verywell. Bugs don’tattack with bruteforce, but their widevariety of attackskeep you on yourtoes. Use sleep andother status effects to
put his creatures temporarily out of commission. Thisshould give you a free moment to attack. Defeat thisBeastHunter to get the Bug Medal.
Wanted! (Ogrevine #7)A job to defeat youwas posted on theBulletin Board, andthis BeastHunter hastaken it. This battle isextremely tough. Youmust combat fiveevolved beasts. If youdon’t think you canhandle this yet, backoff. Keep up a defen-sive front to ward off the Mushs’ attacks. If they saveup power, their attacks can be devastating. Keep a
healer handy and restore HP whenever possible. Nowwould be a good time to use any battle items youhave. Once you’ve defeated this BeastHunter, collectthe Keyspore from the back of the Ogrevine.
Mau BeastHunter Battle(Ogrevine #2)This BeastHunter’sEarnas have a lot ofdifferent skills. Rotateyour beasts, keepingthem healthy andyour defensive linestrong. His formationis tight, so sleepspells work wonders.Just be careful of thevarious status effectsthe Earnas can cause. Once this BeastHunter has beendefeated, you receive the Mau Medal.
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Gil’s Discovery (Ogrevine #8)
Gil discovers thatYamu was once aprotector of theDivine Tree of LordElrihm. According toYamu, there wasmore than onedescendant of theDivine Spirit Mamon.Yamu is one of the
Divine Spirits and wants to know more about the theother one, but Gil doesn’t know what to tell him.Collect the Keyspore after speaking with Gil and Yamu.
Boss Fight–Kataimel (Ogrevine #3)Kataimel is one nastybeast. It has two sta-tus attacks and a one-hit kill. You can usestatus effects if you’repatient, but don’tgive the boss toomany chances to castAd Muhlia sudden-death attack. With acouple of strongattack beasts and an item or skill to boost their attack,you can quickly pound Kataimel into the ground.Whatever your strategy, don’t waste time. OnceKataimel has been defeated, you receive the WindPatina. Pick up the other items dropped by Kataimeland get the Keyspore before leaving this Ogrevine.
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BeastHunter (Ogrevine #6)Talk to thisBeastHunter to learnmore about BugDivine Beasts. Hestresses that Bugsmay be low onstrength, but theirmagic powers areunstoppable. Aftertalking to him youget a Caltrop.
The Dragon BeastHunter(Ogrevine #3)
Oh no. It’s that trap-setting BeastHunteragain. He claims hefound the DragonDivine Beast he hadbeen looking for, butit ran away when hegot near it.
Cure Is Hurt! (Ogrevine #9)
Even though Cure’sbeen hurt by theBeastHunters, shedefinitely doesn’twant to fight them.Collect the Keysporeand continue.
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The BeastHunter Job(Ogrevine #6)
Another BeastHunterhas hired on to defeatKahu. This guy has apretty tough lineup,so be sure your partyis ready to handlethis battle. His beastsuse Derange to con-fuse your beasts. Ifthis happens, keepthe affected beastaway from the front
lines until the effect wears off or until you cure it. Onceyou defeat the BeastHunter, collect the Keyspore.
The Dragon Hunter (Ogrevine #7)The BeastHunter is still tracking Cure because hethinks she’s the dragon Kalma. Cureneeds to be careful.
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Teaching Cure (Ogrevine #5)
Kahu wants to helpCure prepare forentering the outsideworld. Cure’s not sureabout most of whatKahu is trying toteach her, but she’scertainly willing tolearn. Get theKeyspore after talkingwith Cure.
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Boss Fight–Dela Yo-Yo(Ogrevine #7)
Fortunately this bosscan’t heal itself, whichis unusual for a water-type creature. It usesRamakia to increasesits defenses, andPsycho Attack to drainall of your mana.Keep your defensesup as you ward offthe Psycho Attacks,
then blast with all the firepower you have. Once it’sdefeated, pick up the Water Return. Gather the otherdropped items and the Keyspore.
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Kikinak & Co.(Ogrevine #1)Visit the salesman atKikinak & Co. Theprices are twice ashigh as normal, butyou receive a TendaiUyaku as a present.
Apparently Kahu has a secret benefactor. Collect theKeyspore before leaving this Ogrevine.
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Leif BeastHunter Battle(Ogrevine #4)
You can choosewhether or not tofight this BeastHunter.If you do, boost yourdefensive line beforeassuming an attackposture. The enemy’sNavis are susceptibleto status attacks, somake good use of
them. After defeating the BeastHunter, you receive theLeif Medal.
Gara BeastHunter Battle(Ogrevine #7)Another BeastHunter is willing to fight if you’re ready.Be sure you have recovered from the last battle beforestarting this one.
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Fire attacks work wellagainst the Fangblers,but watch out for theirSpirit Blast attacks.This guy has verypowerful attacks, sokeep a defensiveshield up. Theenemy’s beasts aresusceptible to statusattacks. You receive
the Gara Medal if you defeat him. Collect the Keysporeafter the battle.
Gara BeastHunter (Ogrevine #5)
Talk to the GaraBeastHunter to learnabout the GaraDivine Beasts. Histips are quite useful.Afterward, get theKeyspore.
Kikinak & Co. (Ogrevine #9)If you need itemsbefore moving on toGroundwork 4, buythem at the Kikinak &Co. store in Ogrevine#9. Remember thatitems purchasedaway from the Templeare more expensive.
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Boss Fight–Shroomie(Ogrevine #3)
Shroomie is onetough mushroom. Itprotects itself withBarridia, forcing youto have at least twoattack beasts to cutthrough its defenses.Its Psycho Attackquickly drains yourbeasts’ mana, and
the Dash attack can defeat a beast in a single blow.Attack fast, then quickly protect yourself. Don’t worry ifShroomie drains the mana of your main attack beasts.You need a beast that can either put Shroomie to sleepor set up a wall whenever Shroomie begins to storeup energy. If you don’t act fast, one of your creatureswill soon be gone. You get theBarren Earth ring fordefeating the boss.Don’tforget topick upthe Keysporebefore leaving thisOgrevine.
Evolving Divine Beasts(Ogrevine #4)This guy has someadvice on evolvingyour beasts. Onceyou find out how tomake an evolvedform, do so immedi-ately. The sooner you do it, thestronger it will be.
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Encounter with Kalma(Ogrevine #3)Tomahawk has a newDivine Beast he’sanxious to try out.However, instead ofKahu battling, Kahu’sKalma appears.There’s nothing foryou to do once theKalma takes over. Itdoesn’t take him longto wipe out all ofNam’s Divine Beasts. Of course, after the battle Kahuknows nothing of what occurred. Kahu’s angerreleased the Kalma within.
The Lost Cocoon (Ogrevine #8)
That BeastHunter isstill looking for thelost cocoon and he’srecruited a friendto help. Theseguys areintense, but itdoesn’t soundlike he’sgoing to be
finding it anytime soon. Collect theKeyspore after listening to these twoBeastHunters argue.
Wu Remembers (Ogrevine #3)Wu tells Kahu thestory of his village oflong ago. The CocoonMaster abandonedthe old village ofGolan and it wassoon destroyed. Withtheir homedestroyed, the villagers began toroam the forests. No
one is left who was born and raised inGolan. Even though the village is gone, it still lives on in the hearts of the people
of Golan.
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The Thief (Ogrevine #5)A BeastHunter accuses Kahu of being a thief andinsists upon battling him. This BeastHunter believesKahu stole his cocoon. He won’t listen, so be preparedto battle some pretty tough Divine Beasts. The AdMuhlia attack used by the Skalchus can eliminate aparty member in one quick move. Keep Resurrectshandy just in case.
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When you defeat thisBeastHunter, you pickup the Attacking Book.The BeastHunter dis-appears before Kahuhas a chance toexplain that he’s notthe thief. Get theKeyspore after thebattle.
The BeastHunter Tournaments(Ogrevine #7)Once again, you canearn some money bybattling otherBeastHunters in a forest Arena. Thereare three rounds,each one progres-sively harder thanthe one before.It costs 300Y totake the challenge,but if you win allthree rounds youearn 2,800Y–not abad chunk of change.
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The Thief (Ogrevine #4)The BeastHunter whoaccused Kahu ofstealing his cocoon isback with his brother.According to thisBeastHunter, it wasNam who stole theDivine Beast. TheBirdman and Namare in cahoots, steal-ing cocoons left atKikinak & Co. That sounds like something that needs tobe investigated. Collect the Keyspore before leavingthis Ogrevine.
The Search for Nam(Ogrevine #1)
The search for the lost cocoon continues. ThatBeastHunter is certainly anxious to find Nam. It’s hard to believe Namwould steal.
The Importance of Family(Ogrevine #2)
Wu’s interested inKahu’s upbringing.Kahu realizes howmuch he misses hisfamily. Get the Sleepy Book aftertalking to Wu.
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Boss Fight–Giralooza(Ogrevine #4)
Giralooza immediatelytries to lower yourdefense by castingSamakia. Counter thiseffect with your owndefensive skills beforeGiralooza can beginusing its powerfulattack spells, Agniteand Solia. Either fire
attack can seriously damage your Divine Beasts.Alternate between attacking, defending, and healing.Once the battle is over, pick up the Fire Tower. Collectthe other items and the Keyspore before leaving thisOgrevine.
Alco BeastHunter Battle(Ogrevine #5)Battle ensues whenyou step intoOgrevine #5. ThisBeastHunter relies onspeed for his battleformation. Buy timefor your group toheal if they’ve beenpelted repeatedlywith Psycho and DarkAttacks. Put up a wallif you have it and let a healing beast do its thing.Watch your mana and beware of the Dark Attacks. Thisguy’s lineup makes it hard for your beasts to hit androbs them of their skills. When you defeat thisBeastHunter, he gives you an Alco Medal.
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Divine BeastsDivine BeastsFlaredreg
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Kalma BattlesKalma BattlesBladreg
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NOTENOTEBy now you can take the fifth and final
Advancement Test in the Arena. If you don’t have a
high enough reputation, perform some jobs and
fight in the Arena.That seventh creature and fifth
shield come in handy in the battles to come.
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A Tail to Study (Ogrevine #9)With all the excite-ment of meetingYamu, Gil forgotabout studyingKahu’s tail. But nowhe would like toexamine it. After hedoes, Gil explainsthat Kahu’s tail is themark of the ChosenOne. Collecting the
Forest Orbs is Kahu’s trial. After Kahu completes thatmission, his tail will go away, but the mark remainsand changes shape. Collect the Keyspore after talkingwith Gil.
Bug BeastHunter Battle(Ogrevine #5)
Keep beasts that havea natural immunity topoison up front toward off the PoisonMist attacks. Attackwith poison and Fireto defeat thisBeastHunter. Afterwinning, you get theBug Medal.
Mau BeastHunter Battle(Ogrevine #8)Kahu is mistaken fora Kalma by thisBeastHunter andanother battle begins.This BeastHunter hasmore Divine Beastson his amulet thanKahu does, so this istricky. His DivineBeasts have a widerange of attacks, mak-ing defense difficult. However, his beasts are susceptible to status attacks, so use them often afterforming a frontline defense to ward off attacks. Afterthe battle, the BeastHunter doesn’t even realize he wasfighting. For your efforts, the BeastHunter gives you a Mau Medal. Pick up the Keyspore before leaving this Ogrevine.
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Alco’s Rule (Ogrevine #3)
Listen to theBeastHunter inOgrevine #3 to pickup a Saxifrage. Youcan learn somethingfrom his babbleabout Alcos.
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The Wind OrbThe Forest Orb is thelinchpin of the forest. Itis in a plant called theGreat Vine. It does notshine except for onewho is worthy, andnow Kahu must showhis power to the orb toprove his worth.
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Gil doesn’t want Kahu to get rid of his tail,so he decides to battle Kahu to stop him from getting the orb.
The Ad Muhliaattacks at the beginning of this battle could be yourundoing unless youhave beasts that cancombat them. Gil’sbeasts have sleepattacks as well. Actfast to cut down Gil’sbeasts and to rob himof his most vicious
attacks. Gil is tough, but you’ve fought others just astough as he.
Now that Kahu has the Wind Orb, he thinks his tailwill disappear.However, the WindOrb won’t rid Kahu ofthe curse. He musthave all four ForestOrbs to break the evilspell. Back at theTemple, the Wind Orbis placed in theThrone Room.
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Na BeastHunter (Ogrevine #4)
Learn about recoveryspells from this Na BeastHunter. Asyour beasts grow, sodoes the power oftheir spells.
Slimer, Slither, Wriggler! (Ogrevine #6)
Talk to thisBeastHunter and geta Coptis that upsSlimy strengths.Collect the Keysporebefore leaving thisOgrevine.
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Na BeastHunter Battle(Ogrevine #4)
This Na BeastHunterrelies on a heavydefense, powerfulWater magic, andhealing. Put up yourown defenses, thenthrow your heaviestbrawlers against theweaker Nas. This oneshould end quickly.
After you defeat this BeastHunter, pick up a Na Medal.
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Slimy BeastHunter Battle(Ogrevine #8)This BeastHunterwants a hug fromVanilla, so he doeshis best to defeat youwith his Slimy DivineBeasts. His strategyconsists of Earthattacks and life-stealing blows. It isn’ta powerful offense,but it is effective. Protect your beasts, then attack. Putyour brawlers up front and eliminate his team. Defeatthis BeastHunter to get the Slimy Medal, then grab theKeyspore before you leave.
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Cure’s Warning (Ogrevine #13)
Cure hears bad noises in the forestand has been havingevil feelings. Is it pos-sible Kahu is gettingcloser to the orb? Getthe Keyspore beforeleaving the Ogrevine.
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The Water OrbKahu has found the Water Orb, but so has Cure. It’s notaffecting Cure in agood way. As theWater Orb glows,strange changesoccur in Cure and Kahu.
Kahu is forced tobattle against hisfriend Cure! Eventhough Kahu doesn’twant to battle hisfriend, his Kalma sidetakes over. Cure is nopushover. She boostsher defense withRamakite, whichmakes it difficult toharm her. Her attacks are also powerful. Boost yourdefenses, as this may be a long battle. Have a healerready and keep a battle item or two on hand to restoreHP and MP. In the end it comes down to a slugfest ofyour attackers against her shields.
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Cure succumbs tothe assault. AfterKahu defeats Cure,the Water Orb ispicked up.
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Battle Cinnamon (Ogrevine #5)Cinnamon has astrong defensivefront, plus severalbeasts with theVahludide skill. Sheuses a wall to protecther creatures, thenattacks with strongskills. Break her wallto get to her beasts.As long as you havetwo or three attack beasts on a side, this won’t be aproblem. Keep up a strong defensive front, forcingCinnamon to rely on the Vahludide skill, which rapidlydepletes her beasts’ mana. Once that happens, blasther with everything you’ve got and win this battle.After you defeat Cinnamon, collect the Keyspore.
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Gara BeastHunter Battle(Ogrevine #8)
Another confusedBeastHunter thinksKahu is a Kalma. Ifyou can cast sleep onthis BeastHunter’ssquad and protectyour own, you won’thave problems. Mostof his beasts are sus-ceptible to statusattacks. Watch out for
his triple attack. The High Spirits attacks cause morethan 200 points of damage. When you defeat thisBeastHunter, you get the Gara Medal.
Cocona’s Battle (Ogrevine #3)It’s Cocona’s turn tobattle Kahu. If Coconaloses, the SweetKnights will disband.Because of that,Cocona doesn’t want to battle. Collectthe Keyspore aftertalking to her.
Leif BeastHunter Battle(Ogrevine #8)
You’re either with the BeastHunters or against them according to thisBeastHunter. Defeatthe BeastHunter toget the Leif Medal.
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The Leif BeastHunter(Ogrevine #8)
Chat with thisBeastHunter to gethis views on LeifDivine Beasts. For lis-tening, you receive aRhizome.
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Gara BeastHunter (Ogrevine #11)
This BeastHunter is afan of Gara DivineBeasts. Pick up cluesabout their worthi-ness in battle. Youalso get a Clematisfor talking to theBeastHunter. Collectthe Keyspore beforeleaving this Ogrevine.
The Earth OrbCocona, Choco,Vanilla, andCinnamon are here tostop Kahu from get-ting the Earth Orb.But Cocona, theleader of the SweetKnights, battles Kahuthis time.
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This battle is easy.Cocona has fourbeasts and threeshields. Don’t takethe creatures lightly–all of themcan seriously hurtyour creatures–but ifyou play smart youwon’t have any prob-lems. After this battle,
a new member can be added to the Sweet Knights.
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A Boy and His Chus(Ogrevine #5)Kahu runs into Namas he searches for theKeyspore. Kahu asksNam why he usesChus. Nam is enthu-siastic about hisChus. Listen andlearn. Don’t forget theKeyspore in the backof the Ogrevine.
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Drac BeastHunter Battle(Ogrevine #1)
This BeastHunterrelies on a strongoffense backed with afair defense. Hisfrontline beasts hithard! Get yourdefenses up fast, oruse sleep or stun. Getyour attack beasts outthere. When you win,you get a Drac Medal.
Forest Arena (Ogrevine #3)Here’s another Arena.This time the entryfee is 100Y. Conquerall three championsto walk away with asum of 5,600Y. Notbad, but this isn’t an easy Arena to conquer.
Ku BeastHunter Battle(Ogrevine #6)
Another BeastHunterthinks Kahu is aKalma. Must be thetail. Before Kahu canexplain, he’s thrustinto battle. Watch outfor the BeastMaster’striple Soldona attack.It quickly can depletethe HP of an entireline of creatures. If
you can get past it, incapacitate his line with sleepskills, then lay waste to the sleeping beasts. When youpass this test, you get a Ku Medal. Find the Keysporein the back of the Ogrevine.
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A Confused BeastHunter(Ogrevine #2)
Something about thisforest is messing withpeople’s heads. Thisguy is confusedabout who he is and why he’s here.You get a Solanumout of it.
Ku BeastHunter (Ogrevine #6)
This guy loves hisKus. Listen to himrant for a bit and geta Betel. Don’t missout on the Keysporein the back of theOgrevine.
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The Fire Orb
Both Wu and Namhave arrived ahead ofKahu. As the orbshines for Kahu, Namis enraged and picksa fight with our heroto prove his worthi-ness to the orb.
Nam’s lineup is fullof heavy hitters thatpack a punch. Usesleep to control thebattle. Nam’s beastsare susceptible tostatus attacks, sokeep them underyour spell. Keep yourdefenses up. Withpatience you’ll winthis battle.
Nam doesn’t takethe loss lightly, butWu’s wisdom canhelp him. You havecollected the last ofthe orbs. Return tothe Temple and breakthis evil curse.
After you return tothe Temple, buy andsell, complete jobs,check on your beasts,and do whatever elseyou need to do. Thencome back to Levantand let him knowyou’re ready.
The DarkSummoning succeedsand Kahu must facethe evil Kalma withinhim. Kalma is by him-self, but he’s a toughnut to crack. He usesstrong attacks, one ofwhich poisons yourcreatures. Set up your
defenses right away and keep them up. The boss hitshard, so anything you do to cut down the damagehelps. Shift your attackers and focus on heavy damage,healing, and protection. Most status attacks won’twork, so don’t waste time with them.
The battle is won,but this adventure isfar from over. Thingsgo crazy andunspeakable eventsoccur. Sit back andenjoy the story asthese events unfoldbefore your eyes.When you regaincontrol of Kahu, takecare of any business you have left in the Temple. Youcan’t access the forests now, so enter the Forest ofDarkness through the Kaya Gate in the Throne Room.Complete your preparations and head into theDarkness.
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The Forest ofDarkness is unlikeany area Kahu andNico have ever seen.Here Kahu finds andconfronts Levant. Theonce-noble Levant isno longer himself.Kahu must returnlight to the orbs while
finding the four Disciples of Darkness–people such asLevant who have fallen into darkness.
This area containsfour gates, one foreach element. Beginwith whichever gateyou wish.
Dry River Level 1
NOTENOTEThis area is different from what you’re used to.
Multiple gates lead to different areas on each
island. Wander from gate to gate to explore all of
the islands and to find the boss for each Dark
Forest. Refer to the lists below to see the path
from the starting point to the Blue Crystal, and
finally to the boss.
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To Get to the Blue CrystalTo Get to the Blue CrystalDry River Level 1
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Dry River Level 2
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The Gate
You can’t passthrough this gateuntil you get a specialkey called the BlueCrystal, found in theStagnant PondTerminus.
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Ogrevine#4
KeysporeKeyspore
Gate to DryRiver Bed
Gate to DryRiver Bed
Gate toStagnant Pond
Level 3
Gate toStagnant Pond
Level 3
80
Dry Riverbed
End of the Stagnant Pond
Stagnant Pond Level 3
Abyss Level 3
Fore
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Ogrevine#1
Ogrevine#2
KeysporeKeyspore
Gate toEntrance ofDarkness
Gate toEntrance ofDarkness
Divine BeastsDivine BeastsAnglorg
Hoho
Ogrevine#1 Ogrevine
#2
Ogrevine#3
KeysporeKeyspore
Gate toEntrance ofDarkness
Gate toEntrance ofDarkness
Divine BeastsDivine BeastsPokeyfish
Mayen
Ogrevine#1
Ogrevine#2
Gate toStagnant Pond
Terminus
Gate toStagnant Pond
Terminus
KeysporeKeyspore
Divine BeastsDivine BeastsAnglorg
Navi
Ogrevine#1
Ogrevine#2
Ogrevine#3
Ogrevine#4
KeysporeKeyspore
Divine BeastsDivine BeastsYo-Yo
Radreck
Gate to BossGate to Boss
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Stagnant Pond Terminus
Boss Battle–Kalma (Ogrevine #3)
This water beast isserious competition.It fights alone, but itsattacks can hit formore than 200 pointsof damage. Set upyour defense quicklyand then poundaway. Don’t botherwith status attacksbecause this creature
is almost totallyresistant. When
you defeat the creatureyou gain the Blue Crystal,
which unlocks the gate inStagnant Pond Level 2. Grabthe Keyspore from the back ofthe Ogrevine.
End of Forest of Water
When Kahu entersthe End of theStagnant Pond, thespirit of Cure greetshim. However some-thing seems terriblywrong with her.
Battle to Save CureCure’s spirit is transformed into ahideous beast. Thisgigantic monstercycles through fourpowerful attacks. Itattacks with LifeCrash (a hard-hittingattack that also drainsa lot of mana), andAgnite (a strong fire
attack). Thwart these attacks with defensive spells oryou’ll spend all of your time healing and quickly runout of mana. The beast also uses Ad Slahnit, whichcasts sleep on your front line, and Ramakite to boostits defense. Notice the cycle as you battle. Once thebeast uses Ramakite, it recasts it every fourth turn. Thethird turn, when the spell runs out, is your best chanceto harm the boss. Then quickly heal while the bossrecasts Ramakite. If you’re careful, you’ll come out ofthis one safely.
Once the battle isover, Cure and Kahuare friends again andthe Water Orb isreturned to theTemple where itbelongs.
Forest o
f Dark
ness
Ogrevine#1
Ogrevine#2
Ogrevine#3
KeysporeKeyspore
Divine BeastsDivine BeastsPokeyfish
Fangbler
Blue CrystalBlue Crystal
Gate toEntrance ofDarkness
Gate toEntrance ofDarkness
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Desolate Field Level 1
Dark Forest of EarthDark Forest of EarthDivine BeastsDivine BeastsGabulla
Fangbler
Navi
Forest of Darkness: Earth
Ogrevine#1
Ogrevine#2
Ogrevine#3
Ogrevine#4
Ogrevine#5
Ogrevine#6
KeysporeKeyspore
Gate toDesolate Field
Perch
Gate toDesolate Field
Perch
Gate to theDesolate FieldGate to the
Desolate Field
Gate toWilderness
Level 2
Gate toWilderness
Level 2
Kalma BattlesKalma BattlesShroomie
Ninunga
Amorg
NOTENOTEThe lists below show the path from the starting
point to the Green Crystal, and finally the boss.
To Get to the Green CrystalTo Get to the Green CrystalDesolate Field Level 1
Wilderness Level 2
Wilderness Level 3
End of the Killing Fields
To Get to the BossTo Get to the BossEntrance of Darkness
Desolate Field Level 1
Wilderness Level 2
Wilderness Level 3
Killing Fields Level 4
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Desolate Field Perch
Wilderness Level 2
End of the Desolate Field
Ogrevine#1
Ogrevine#2
Gate toEntrance ofDarkness
Gate toEntrance ofDarkness
Divine BeastsDivine BeastsFangbler
Hambulancer
KeysporeKeyspore
Ogrevine#1
Ogrevine#2
Gate toEntrance ofDarkness
Gate toEntrance ofDarkness
Divine BeastsDivine BeastsRoddlchu
Navi
KeysporeKeyspore
Ogrevine#1
Ogrevine#2
Ogrevine#2
Gate toEntrance ofDarkness
Gate toEntrance ofDarkness
KeysporeKeyspore
Divine BeastsDivine BeastsMush
Gabulla
Roddlchu Forest o
f Darkness: E
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Wilderness Level 3
Ogrevine#1
Ogrevine#2
Ogrevine#3
Ogrevine#4
Ogrevine#5
Ogrevine#6
Ogrevine#7
Ogrevine#8
Ogrevine#9
KeysporeKeyspore
Gate to End ofthe WildernessGate to End ofthe Wilderness
Gate to KillingFields Level 4Gate to KillingFields Level 4
Gate to End ofthe Killing FieldsGate to End ofthe Killing Fields
Divine BeastsDivine BeastsSulligan
Mush
Ginubeat
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The Gate
An iridescent gateblocks your path. Thispath leads to theboss, but you mustfirst get the GreenCrystal from End ofthe Killing Fields topass through the gate.
GateGate
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End of the Wilderness
End of the Killing Fields
The Green CrystalThis boss’s variety ofskills will keep yourbeasts on their toes.Keep your defensesup and be ready forthe Power Drainattack–it can wipe outa beast with a singlehit. Once you defeatthe boss, you get theGreen Crystal. Youcan now open the gate on Wilderness Level 3. Collectthe Keyspore here, then use the gates to reachWilderness Level 3.
Killing Fields, Level 4
Ogrevine#1
Gate toEntrance ofDarkness
Gate toEntrance ofDarkness
Divine BeastsDivine BeastsBinoculus
Bokklchu
KeysporeKeyspore
Ogrevine#1
Ogrevine#2
Gate toEntrance ofDarkness
Gate toEntrance ofDarkness
Divine BeastsDivine BeastsBinoculus
Radreck
KeysporeKeysporeGreen CrystalGreen Crystal
Ogrevine#1
Ogrevine#2
Divine BeastsDivine BeastsWriggler
Pokeyfish
Gate to KillingFields Final LevelGate to Killing
Fields Final Level
KeysporeKeyspore
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Killing Fields, Final LevelSaving Cocona
Cocona questions thereasoning behind theexistence of theSweet Knights, butnow may not be thebest time to chat. Abattle is what Coconareally wants.
The Mitrea skillgreatly raises thedefense of Cocona’sKalmas. Counter thatwith strong physicalattacks to eliminateher strong defensivefront. Her formationis very strange, leav-ing three open holesfor you to strikedirectly at her. Poke through her defense to reachCocona and eliminate her shields. Sleep also workswell as her creatures are very susceptible to it. Coconafalls easily, but the battle is far from over.
Cocona is trans-formed into a hulkingbeast. She fights withvery strong attacksand uses a skill thatraises her Attack,Defense, and Speedparameters withevery turn. Keep upany shields or wallsyou have and
alternate between your offensivepositions. Even if you have toreturn to defense every other turn,a long battle where everyone
survives is better than a quickdemise for all your DivineBeasts. Status attacks such assleep, stun, and poison workvery well against this boss.
Once Cocona hasbeen defeated, shedisappears, but youobtain the Mark ofEarth. When Kahureturns to the Temple,the light for the EarthOrb is bright.
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Forest of Darkness: Fire
Dark Forest of FireDark Forest of Fire
Ogrevine#1
Ogrevine#2
Divine BeastsDivine BeastsBokklchu
Papillone
KeysporeKeyspore
St. Elmo’s Fire Level 1Gate to St.Elmo’s Fire
Level 2
Gate to St.Elmo’s Fire
Level 2
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St. Elmo’s Fire Level 2
Ogrevine#1
Ogrevine#2
Ogrevine#3
Ogrevine#4
Ogrevine#5
Ogrevine#6
Ogrevine#7
Ogrevine#8
Ogrevine#9
KeysporeKeyspore
Gate to End ofSt. Elmo’s FireGate to End ofSt. Elmo’s Fire
Gate to Hellfire Level 1
Gate to Hellfire Level 1
Gate toBlaze Level 3
Gate toBlaze Level 3
Divine BeastsDivine BeastsTiral
Radreck
Sandowl
Forest o
f Darkness: F
ire
NOTENOTEThe lists below show the path from the starting
point to the Red Crystal, and finally the boss.
To Get to the Green CrystalTo Get to the Green CrystalSt. Elmo’s Fire Level 1
St. Elmo’s Fire Level 2
Blaze Level 3
End of Blaze
Kalma BattlesKalma BattlesDela Getchu
Nildrager
Devilchu
To Get to the BossTo Get to the BossEntrance of Darkness
St. Elmo’s Fire Level 1
St. Elmo’s Fire Level 2
Hellfire Level 1
88
Hellfire Level 1
The Gate
To reach the boss forthis area you mustunlock the red gateblocking your path.Find the key, a RedCrystal, in the End ofthe Blaze level.
Hellfire EndDivine BeastsDivine BeastsRadreck
Ryunos
Skalchu
Ogrevine#1
Ogrevine#2
Ogrevine#3
Ogrevine#4
KeysporeKeyspore Gate toHellfire End
Gate toHellfire End
Gate toBoss
Gate toBoss
GateGate
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Ogrevine#1
Ogrevine#2
Divine BeastsDivine BeastsMardreck
Ginuba
Gate toEntrance ofDarkness
Gate toEntrance ofDarkness
Ogrevine#3
Ogrevine#4
KeysporeKeyspore
Ogrevine#5
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End of St. Elmo’s Fire
Blaze Level 3
End of the BlazeForest o
f Darkness: F
ire
Ogrevine#1
Ogrevine#2
Divine BeastsDivine BeastsSulligan
Chamina
Ogrevine#3
Gate toEntrance ofDarkness
Gate toEntrance ofDarkness
KeysporeKeyspore
Ogrevine#1
Ogrevine#2
Ogrevine#3
KeysporeKeyspore
Gate to BlazeTerminus
Gate to BlazeTerminus
Gate to Endof the BlazeGate to Endof the Blaze
Divine BeastsDivine BeastsSkalco
Railler
Chamina
Ogrevine#1
Ogrevine#2
Divine BeastsDivine BeastsWantchu
Pataronga
Ogrevine#3
KeysporeKeyspore
Ogrevine#4
Ogrevine#5
Gate toEntrance ofDarkness
Gate toEntrance ofDarkness
90
The Red Crystal (Ogrevine #2)The Red Crystal isguarded by a fear-some beast. Usesleep to keep thisKalma and give ityour best shot withyour attack beasts.Once you have theRed Crystal, you canunlock the gate inHellfire Level 1.
Blaze Terminus
Final LevelSaving WuKahu encounters Wunear the end of thistreacherous area. Wuisn’t at all himself.Rather than display-ing his years of wis-dom, he seems con-fused and depressed.Kahu must battle Wu to free him from the darkness.
Wu begins with aloose formation ofFire Kalma. This leavesseveral holes in hisformation, making itfairly easy to attackWu directly. Controlhis beasts with statusattacks such as sleepand he’ll succumbquickly. However, just when things seem to be undercontrol, Wu undergoes a transformation.
Wu’s new Kalmaform is also susceptibleto status attacks. Itpacks a large punchwith Killer Chance andExplode. It can alsopoison your creaturesand heal itself. Getyour defenses readyright away, then usestatus attacks, prefer-
ably those that cause damage as well as a negative status.Pound away with your strongest attack beasts and keepthose defenses up.
Ogrevine#1
Ogrevine#2
Divine BeastsDivine BeastsWantchu
Brollopelan
Ogrevine#3
KeysporeKeyspore
Ogrevine#4
Gate to Entranceof Darkness
Gate to Entranceof Darkness
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Forest of Darkness: Wind
Dark Forest of WindDark Forest of Wind
NOTENOTEThe lists below show the path from the starting
point to the Yellow Crystal, and finally the boss.
To Get to the Yellow CrystalTo Get to the Yellow CrystalWhirlwind Level 1
Duststorm Level 2
Duststorm Terminus
To Get to the BossTo Get to the Boss
Entrance of Darkness
Whirlwind Level 1
Whirlwind Level 2
Whirlwind Level 3
Typhoon Level 4
Kalma BattlesKalma BattlesNiwerl Mamern
Wellern Earina
Kataimel
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Whirlwind Level 1
Forest of D
arkness: Wind
Ogrevine#1
Ogrevine#2
Ogrevine#3
KeysporeKeyspore
Gate to DuststormLevel 2
Gate to DuststormLevel 2
Gate to WhirlwindLevel 2
Gate to WhirlwindLevel 2
GateGate
Ogrevine#4
Divine BeastsDivine BeastsPataronga
Yo-Yo
Hoho
Divine BeastsDivine BeastsMush
Flaredreg
Ogrevine#1
Ogrevine#2
Ogrevine#3
Ogrevine#4 Ogrevine
#5
Ogrevine#6
KeysporeKeyspore
Gate to DuststormTerminus
Gate to DuststormTerminus
Gate to End ofthe DuststormGate to End ofthe Duststorm
Duststorm Level 2
The Gate
A yellow gate blocksthis path. To open ityou must get theYellow Crystal, foundin DuststormTerminus.
92
End of the Duststorm
Whirlwind Level 2
Duststorm Terminus
The Yellow CrystalThe Yellow Crystalunlocks the gate inWhirlwind Level 1.You must defeat alarge Kalma to get it.The Kalma uses astrong group attackand a confuse spell. Ifit confuses one ofyour beasts, switch toanother group untilthe effect wears off. Afteryou win, collect theKeyspore and head backto Whirlwind Level 1.
Fore
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Ogrevine#1
Ogrevine#2
Divine BeastsDivine BeastsBonedreg
Radreck
Ogrevine#3
Gate toEntrance ofDarkness
Gate toEntrance ofDarkness
KeysporeKeysporeOgrevine
#4
Yellow CrystalYellow Crystal
Ogrevine#1
Ogrevine#2
Divine BeastsDivine BeastsBonedreg
Fangbler
Ogrevine#3
KeysporeKeyspore
Gate toEntrance ofDarkness
Gate toEntrance ofDarkness
Ogrevine#1
Ogrevine#2
Divine BeastsDivine BeastsBokklchu
Papillone
KeysporeKeyspore
Gate toWhirlwind Level 3
Gate toWhirlwind Level 3
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Whirlwind Level 3
Typhoon Level 4
End of TyphoonForest of D
arkness: Wind
Ogrevine#1
Ogrevine#2
Divine BeastsDivine BeastsNavi
Helskelter
KeysporeKeyspore
Gate toTyphoon Level 4
Gate toTyphoon Level 4
Ogrevine#1
Ogrevine#2
Ogrevine#3
Ogrevine#4
Ogrevine#5
Ogrevine#6
Gate to BossGate to Boss
Gate to Endof TyphoonGate to Endof Typhoon
Ogrevine#8
Ogrevine#7KeysporeKeyspore
Divine BeastsDivine BeastsMothmanti
Earna
Hoho
Ogrevine#1
Ogrevine#2
Divine BeastsDivine BeastsSulligan
Skalco
KeysporeKeyspore
Gate toEntrance ofDarkness
Gate toEntrance ofDarkness
Ogrevine#3
Ogrevine#4
94
Typhoon Bottom LevelSaving Dr. Gil
Kahu reaches the bottom to find Gilwaiting for him. Gilbelieves that Kahu istrampling upon thosestuck in the forestsand suggests thatKahu should rot witheveryone else. Kahurejects Gil’s strangesuggestions and a battle ensues.
Gil’s loose forma-tion doesn’t providehim much cover. Takeadvantage of this toquickly eliminate hisshields. Use sleepand stun to keep hisKalma under controlin the meantime.Once Gil is defeated,the real battle begins.
Gil transforms intoa Kalma of giganticproportions. It usesthe powerful Soldoteattack–a Fire-basedattack that strikesyour entire frontline–and the Ulivudeattack. It also usesSaskand, a randomstatus attack. Astrong defense makes the attacks manageable, but beready to heal at any time. Get your defenses up, thenlet loose with all you’vegot. Heal and reset yourdefenses and you’ll havethis battle won in no time.Gil was apparently jealousof Kahu becoming theChosen One. AfterKahu talks with Gilagain, the light of thefourth orb is returnedand Kahu onceagain finds himselfin the Temple.
Now that all of theorbs have their colorback, Mahbu speaks.The orbs are back tonormal and Kahu isnow summoned asthe Disciple of Elhrin,the Chosen One.Restock your suppliesand prepare to meetLevant.
The nest-hole is nowopen. The ChosenOnes of light anddarkness meet in thefinal battle betweengood and evil. Gothrough the gate andenter the Lilith-Nest.
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Returning the OrbsReturning the Orbs
Entrance of DarknessEntrance of Darkness
Gate to DarkForest of Water
Gate to DarkForest of Water
Gate to DarkForest of EarthGate to Dark
Forest of Earth
Gate to DarkForest of WindGate to Dark
Forest of Wind
Gate to DarkForest of FireGate to DarkForest of Fire
Gate to Lilith-NestGate to
Lilith-Nest
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There are four islands inside the Lilith-Nest. Levant iswaiting on the fourth. The islands are crawling withKalma beasts and inside each Ogrevine lurks one ofthe bosses you’ve already faced. You can fight them ifyou like–you’ll gain a lot of experience points for yourefforts–but all you really need to do is get theKeyspore and go on to the next level.
Lilith-Nest 1
Lilith-Nest 2
Lilith-Nest 3
Lilith-Nest 4Levant
Cross through thefour islands to reachLevant. His transfor-mation has given himawesome powers.This battle is unlikeany you have facedso far. Be ready.Come with several HPand MP restoringbooks. You’ll go
through a lot of MP in this battle, so you absolutelyneed a restorative item. Bring along any other battleitems you may have. These come in handy for elimi-nating Levant’s Kalma.
Levant transforms between his winged form and amighty dragon. Each time he switches to a dragon,you must beat down the beast’s health until it is lowenough to force Levant to switch back to his wingedform. Damage done to the dragon form doesn’t countagainst Levant. Only damage to Levant’s winged formactually counts. Damage to the winged form alsoreduces the dragon form’s starting health, so as thebattle progresses it takes less damage to make Levantswitch back to the winged form.
The dragon form has two powerful attacks. TheWater Barrier attack hits your entire front line andcauses a lot of damage. The Stun Attack causes fairdamage, but even worse, it may take one of your crea-tures out of the battle temporarily. Keep your defensesup. Use a wall to block the attacks rather than relyingon a defensive buff.
Forest of D
arkness: Wind
Lilith-NestLilith-Nest
Ogrevine#1
Ogrevine#2
Ogrevine#3
Ogrevine#4
KeysporeKeyspore
Gate to Lilith-Nest 3
Gate to Lilith-Nest 3
Ogrevine#1
Ogrevine#2
Ogrevine#3
Ogrevine#4
KeysporeKeyspore
Gate to LevantGate to Levant
Ogrevine#1
Ogrevine#2
Ogrevine#3
Ogrevine#4
KeysporeKeyspore
Gate to Lilith-Nest 2
Gate to Lilith-Nest 2
96
Levant’s wingedform is the truethreat. It has two devastating attacks.The Rage Chanceattack causes morethan 300 points ofdamage, and Sealtemporarily removesone of your creaturesfrom battle. You mustblock the Rage Chance with a wall if you want to leave this battle with all of your creatures intact. If thewall gets knocked down, put it right back up. Don’twaste time.
Even when youdefeat Levant, thisbattle isn’t over. Hetransforms again intoa gigantic Kalma withrenewed strength.
Levant begins byusing Summon, whichsummons two Kalmato assist him. TheKalma at Levant’s sideparticipate directly inbattle with a widevariety of attacks andhealing spells. Thesearen’t the main threat,but you can’t ignorethem either. Try toeliminate one Kalma and leave the other alone, so thatno more are summoned. If he summons blue healer-type Kalma, eliminate them as quickly as possible. TheKalma also evolve as the battle progresses. Each timethey evolve, they’re completely healed and their mana is restored, so poison and status attacks don’t work particularly well against them.
Levant also usesthe Larvalize skill,which returns theaffected beast to itslarval state. This lowers the effective-ness of your beasts,but it’s better than hisother attacks. Theeffect is temporary,and your beasts
morph back to their evolved state after a few turns.
Levant’s worstattack is the DarkAttack. This massiveassault hits all ofyour creatures andeven Kahu if thereisn’t a creature infront of him. A wallblocks it, so keep oneup at all times. Healyour injured beasts
quickly in case Levant uses this attack.
Levant changescolors throughout thebattle to representthe four elements.Whatever elementalcolor Levant takes on,he is immune toattacks of that typeuntil he changes colors again. Keepthis in mind whileplanning your strategy. Don’t waste your DivineBeasts’ mana while he’s immune to their attacks.
In the end it’s aslugfest. Keep yourdefenses up at alltimes, keep your crea-tures healed, andattack with everythingyou’ve got–includinglots of items. Levant’shealth slowlybecomes depleted andthe battle will be won.
Once the battle withLevant is over, Kahuis taken back to theTemple. Go to Kikinakand talk to theBirdman about thefuture of the forests.
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The TempleThe Temple
Wind
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Beast FightsThe Arena has a newopportunity for you.It’s called the BeastTournament. Win onelevel and you canenter the next highestlevel. Go through theranks until you canfinally battle theBeast Master! This is
a great opportunity to earna lot of money if you’reinterested in toying withall the game’s creatures.
Now that you have defeated Levant, you’ve earnedanother place on your BeastAmulet. Visit the Room ofLife and select your eighth Divine Beast.
Gil’s Research (Ogrevine #2)
Gil is disappointedthat he can’t studyKahu’s wings. WouldKahu be interested incollecting the orbs allover again? Collectthe Keyspore beforeleaving this Ogrevine.
Bug BeastHunter (Ogrevine #5)This BeastHunterthinks he’ll win if hejust follows the book.Make sure that doesn’t happen. Hisfront line is full ofpoison-castingbeasts, so have plenty of serum onhand. After the battle,the Beast-Hunter gives you a Bug Medal. Collect theKeyspore before leaving theOgrevine.
Wind Forest 5
Wind Harvest 1Wind Harvest 1
Ogrevine#1
Ogrevine#2
Divine BeastsDivine BeastsPataronga
Hoho
Ogrevine#3
KeysporeKeyspore
Wind Harvest 2Wind Harvest 2See Map on Page 98
Divine BeastsDivine BeastsRutide
Hoho
Pataronga
Kalma BattleKalma BattleLugadreg
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Mau BeastHunter Battle(Ogrevine #2)The Skewer skill usedby this BeastHunter’sDivine Beasts canseriously damageyour party. Wheneverpossible, cast sleepto save valuable HP.After you defeat theBeastHunter, you getthe Mau Medal.Collect the Keyspore before leaving.
Ogrevine#1
Ogrevine#2
Ogrevine#3
Ogrevine#4
Ogrevine#5
Ogrevine#6
Ogrevine#8
Ogrevine#7
KeysporeKeyspore
Ogrevine#9
Ogrevine#10
Wind Harvest 3Wind Harvest 3
Ogrevine#1
Ogrevine#2
Divine BeastsDivine BeastsPapillone
Brollopelan
Ogrevine#3
KeysporeKeyspore
SyntheticPlant
SyntheticPlant
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Bug BeastHunter (Ogrevine #10)
Poison is the skill ofchoice for thisBeastHunter’s beasts.Use sleep to putthese beasts underand give your ownteam a chance tobuild up their defenses. Then hammer away with
as much firepower as you can muster. Defeat thisBeastHunter and get a Bug Medal. Pick up theKeyspore before leaving this Ogrevine.
Wind
Forest 5
Wind Harvest 4Wind Harvest 4
Kalma BattleKalma BattleMamern
Divine BeastsDivine BeastsPapillone
Brollopelan
Ogrevine#1
Ogrevine#2
Ogrevine#3
Ogrevine#4
Ogrevine#5
Ogrevine#6
Ogrevine#8
Ogrevine#7
KeysporeKeyspore
Ogrevine#9
Ogrevine#10
Wind Harvest 5Wind Harvest 5See Map on Page 100
Divine BeastsDivine BeastsSkalco
Mothmanti
Bug BeastHunter Battle(Ogrevine #6)This BeastHunterrelies on beasts withpoison skills. Keepyour beasts healthyuntil you defeat himand get the BugMedal. Collect theKeyspore before leaving this Ogrevine.
Wind Harvest 6Wind Harvest 6See Top Map on Page 101
Divine BeastsDivine BeastsSkalco
Mothmanti
100
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Ogrevine#1
Ogrevine#2
Ogrevine#3
Ogrevine#4
Ogrevine#5
Ogrevine#6
Ogrevine#7
Ogrevine#8
Ogrevine#9
Ogrevine#10
Ogrevine#11
KeysporeKeyspore
Ogrevine#12
Wind Harvest 7Wind Harvest 7See Bottom Map on Page 101
Boss Fight–Kakabone(Ogrevine #6)Kakabone’s is heavyhitter, so get yourdefenses ready. Itlikes special attackssuch as Poison Stormand Dark Crash com-bined with a nastytriple hit, Soldona.Have a cure ready forwhen it uses Poison
Storm, which can quickly eliminate a Divine Beast.Use your own special attacks such as sleep to make
this creep more manageable while you pickaway at its health. After defeating Kakabone,
pick up the Wind Sport. Collect the otheritems and the Keyspore before heading to
the Princessvine.
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Ogrevine#1
Ogrevine#2
Ogrevine#3
Ogrevine#4
Ogrevine#5
Ogrevine#6
Ogrevine#8
Ogrevine#7
KeysporeKeyspore
Ogrevine#9
SyntheticPlant
SyntheticPlant
Wind
Forest 5
Ogrevine#1
Ogrevine#2
Ogrevine#3
Ogrevine#4
Ogrevine#5
Ogrevine#6
Ogrevine#8
Ogrevine#7
KeysporeKeyspore
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A New Old Friend (Ogrevine #2)Kahu meets someonehe believes is hisfriend Cure. Collectthe Keyspore aftertalking with Cure.
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Na BeastHunter (Ogrevine #7)If you speak to thisBeastHunter, a battleautomatically ensues.This BeastHunterlikes to battle and has a variety ofDivine Beasts. Afterdefeating him, youget the Na Medal.Collect the Keysporebefore leaving.
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Water Tour 7Water Tour 7See Bottom Map on Page 105
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Boss Fight–Ginugon (Ogrevine #2)Guard against Ginugon’s Psycho Crash and High Spirits skills, and blast with asmuch firepower as your beasts can muster for a decisive victory against thisboss. This boss isn’t very strong, but it can lower your beasts’ defenses for a bigger hit. Also, the High Spirits attack increases Ginugon’s attack power if it’sused multiple times. Act fast against this boss, or it will end up healing all thedamage you cause. When the battle is won, pick up the Water Tier and otheritems. Collect the Keyspore before leaving this Ogrevine.
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The New Member
Cocona introducesKahu to Mint, thenewest member ofthe Sweet Knights.Pick up the Keysporeafter speaking withCocona and Mint.
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Gara BeastHunter Battle(Ogrevine #9)This BeastHunterdoesn’t give Kahu achance to saywhether he’ll help inthe Holy War. He’s tooanxious to fight to listen. His DivineBeasts have strongdefensive skills. Don’texpect your heavy-hitters to take these beasts out with one or two hits.Because of their strong defense, the beasts will guardagainst many hits. After defeating this BeastHunter,you get the Gara Medal. Collect the Keyspore beforeleaving this Ogrevine.
Choco (Ogrevine #4)
Choco has decided totrain in this forest.After talking withChoco, pick up theKeyspore.
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Ogrevine#2
Ogrevine#3
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Ogrevine#1
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Navi
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Leif BeastHunter Battle(Ogrevine #9)Once again, here’s a BeastHunter who wants to battlerather than listen. This BeastHunter believes in defenseover offense and has the Divine Beasts to back it up.By now, you should have some strong attackers thatcan bust through this defensive lineup.
Upon defeatingthis BeastHunter, youget the Leif Medal.Collect the Keysporebefore leaving thisOgrevine.
Ogrevine#1
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Ogrevine#5
Ogrevine#6
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Kikinak & Co.Kikinak & Co.
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Sulligan
Divine BeastsDivine BeastsMush
Sulligan
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Divine BeastsDivine BeastsMush
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Boss Fight–Sulligan (Ogrevine #6)Sulligan is all about defense and raising its Speed and Attack parameters. Afterbeefing up your own defensive line, blast it. Sulligan is not immune to sleep, soif you have a strong sleep skill available, use it. After the battle, collect theDustup, the items Sulligan dropped , and the Keyspore. Then leave thisOgrevine.
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Ogrevine#4
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Ogrevine#7
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Meeting Wu (Ogrevine #3)
Wu believes the paththat lies ahead forKahu may be evenmore difficult thanwhat he has alreadyfaced. Once you’vetalked with Wu, collect the Keyspore.
The Lost BeastHunters(Ogrevine #6)
These BeastHuntersare lost in the forest.Now that the forest isunsealed, thesebrothers can returnhome. Collect theKeyspore before leaving.
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Fire Heat 1Fire Heat 1
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Ogrevine#4
Divine BeastsDivine BeastsBokklchu
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The Strange Forest (Ogrevine #1)
Kahu thinks the forestis strange. Talk to Wuto learn more aboutthe forest. Collect theKeyspore before leaving this Ogrevine.
Drac BeastHunter Battle(Ogrevine #9)The Keyspore is in theback of this Ogrevine,but if you want a chal-lenging battle, take onthe BeastHunter. ThisBeastHunter is anx-ious to try out hisnew formation onKahu. You must defeatsome strong beasts.Several of them havethe Shockwave skill, which inflicts damage on yourentire front line. Keep your defenses up, then blastaway between turns of healing. Once defeated, theBeastHunter gives you a Drac Medal.
Fire Heat 3Fire Heat 3
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Nam’s Studies (Ogrevine #7)Nam’s having troublewith the homeworkWu assigned to him.It’s pretty confusing,but Nam’s sure to figure it out. Collectthe Keyspore afterspeaking with Nam.
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Ogrevine#1 Ogrevine
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Ku BeastHunter Battle(Ogrevine #9)Poor Kahu doesn’teven get a chance toexplain he’s not aKalma before thisBeastHunter initiates abattle. Defeat this over-anxious BeastHunterand get a Ku Medal.Don’t forget to grabthe Keyspore beforeleaving the Ogrevine.
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Boss Fight–Devilchu (Ogrevine #4)By now you know what to expect from this creature–instant death. Keep yourparty alive by having multiple Divine Beasts with a sleep skill. Put the boss tosleep, set up your defenses, and then hit it hard. When it wakes up, put it rightback to sleep. Just keep repeating the cycle. After the battle, pick up theFirestorm, the Keyspore, and the other items Devilchu dropped.
Fire F
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Ogrevine#5 Ogrevine
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Win
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Papillone
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Mothmanti
Ribbebat
Kalma BattleKalma BattleEarina
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Gil’s Research (Ogrevine #8)Gil is trying to find a way to boost the skills of DivineBeasts while they’re still in the larvae stage, but it doesn’t sound like he’s having much luck. Collect theKeyspore before leaving this Ogrevine.
Wind
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Kalma BattleKalma BattleKataimelWind Sport 3Wind Sport 3
Ogrevine#1
Ogrevine#2
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Ogrevine#4
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Ogrevine#5
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Boss Fight–Gojet (Ogrevine #9)
Gojet is all aboutusing his sleep skill, so if your Divine Beasts aren’tnaturally resistant,have a supply of battle items or abeast that cures allabnormal status.Counter Gojet’s
special attacks with your own, or just go for the killwith your toughest beasts. The boss doesn’t hit very
hard compared with other bosses, so defenses aren’t a priority. Just keep your beasts awake and on theattack. Once Gojet has been defeated, pick up theitems he dropped and collect the Keyspore.
The Wind JewelA new orb is on the seventh level of the Wind Forest.When you arrive here, you pick up the Wind Jewel. Youcan now enter a Merge-Only Tournament.
Wind Sport 5Wind Sport 5
Ogrevine#1
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Ogrevine#4
Ogrevine#5
Ogrevine#6
Ogrevine#7
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Ogrevine#9
Ogrevine#10
Divine BeastDivine BeastSkalco
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Kalma BattleKalma BattleDrabern
Divine BeastDivine BeastSkalco
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Ogrevine#1 Ogrevine
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Ogrevine#6
Ogrevine#7
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Synthetic {lantSynthetic {lant
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Set up your wall, andthen go for a knock-out with everythingyou have. Specialattacks aren’t veryeffective, so use Fireskills. When the bossis defeated, pick upthe items on theground and be sureto grab the Keyspore.
The Water JewelWater Tier 7 is thedeepest part of theWater Forest. You seea new orb and receivethe Water Jewel. Nowyou can participate inthe Auto-Right-TurnTournament at the Arena.
Water Tier 7Water Tier 7
Boss Fight–Sembone(Ogrevine #4)This giant beast is as tough as it looks. It uses twonasty attacks and can heal itself. Wear Sembone downwith a strong defense combined with a fast attack.
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Mint (Ogrevine #3)
Kahu thinks Mint maybe working too hardfor someone soyoung. However, Mintdoesn’t appreciate theconcern. Collect theKeyspore after talkingto Mint.
Kikinak & Co. (Ogrevine #4)Just what everySweet Knight fanneeds–a division ofKikinak & Co. sellingSweet Knight paraphernalia! These items areexpensive, but nottoo much for a realSweet Knight’s fan.
Dustup 1Dustup 1
Earth Forest 6
Ogrevine#1
Ogrevine#2
Ogrevine#3
KeysporeKeyspore
Ogrevine#4
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Wriggler
Hoho
Kalma BattleKalma BattleTrinoculus
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Ogrevine#2
Ogrevine#3
Ogrevine#4
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Ogrevine#1
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Sweet Knight’s Tactical(Ogrevine #5)
Collect the Keysporeafter talking withCocona andCinnamon. It soundslike a sub-leader forthe Sweet Knightsmay not be out of thequestion.
Kikinak & Co. (Ogrevine #7)
Sweet KnightsBadges are for sale atOgrevine #7! Add toyour Sweet Knightsparaphernalia by pur-chasing a SweetKnights Badge.
Kikinak & Co. (Ogrevine #4)
If your supplies aregetting a little low,stock up at Kikinak &Co. in Ogrevine #4.
Gara BeastHunter Battle(Ogrevine #5)
Here’s anotherimpromptuBeastHunter battle inthe forest. ThisBeastHunter has sev-eral defensive DivineBeasts. If you have astrong offensivegroup, you shouldn’thave any trouble
defeating this BeastHunter. When youdo, you receive the Gara Medal. Collectthe Keyspore before leaving thisOgrevine.
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Ogrevine#2
Ogrevine#3
Ogrevine#4
Ogrevine#5
Ogrevine#6
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Ogrevine#7
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Ginuba
attacks such as poison and sleep tocontrol it and to nullify its High Spiritsattack, which increases Amorg’sAttack power whenused in consecutiveturns. You need astrong offense tobreak throughAmorg’s rock-hard shell, so use an all-out offensive.Once Amorg is defeated, grab the items on the groundand the Keyspore before leaving the Ogrevine.
The Earth JewelHere, in the deepestpart of the forest,Kahu finds a new orbcalled the EarthJewel. Now Kahu canenter a Two-Side-OnlyTournament. Nowyou can return to theTemple.
Dustup 6Dustup 6
3Boss Fight–Amorg (Ogrevine #8)Amorg stands between you and the Keyspore. Thishard-skinned beast can absorb a lot of damage whiledishing out a heaping helping of its own. Use status
KeysporeKeyspore
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Lipstick Delivery (Ogrevine #3)If you accepted thejob posted in theLounge to deliver lipstick, this is whereyou’ll see Cocona.Collect the Keysporeafter you talk toCocona.
Arena Training (Ogrevine #6)
Talk to Wu to learnabout battling in theArena. Afterward, pickup the Keyspore fromthe back of thisOgrevine.
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Firestorm 1Firestorm 1
Ogrevine#1
Ogrevine#2
Ogrevine#3
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Brollopelan
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#3
Ogrevine#4
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Ogrevine#6
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#7
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Og BeastHunter Battle(Ogrevine #7)
This BeastHunter isfired up for a fightafter watching thebattles at the Arena.He has two DivineBeasts on hisBeastAmulet cast-ing instant death,so this will be ashort battle unlessyou put those beasts
to sleep. Once they’re asleep, blast them with yourheavy-hitters to end this battle. After he’s defeated, theBeastHunter gives you an Og Medal. Collect theKeyspore before leaving the Ogrevine.
Nam’s Lessons (Ogrevine #8)Nam’s a little confused over thelessons Wu is tryingto teach him. Afterspeaking with Nam,collect theKeyspore.
Ogrevine#1
Ogrevine#2
Ogrevine#3
Ogrevine#4
Ogrevine#5
Ogrevine#6
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Ogrevine#7
Firestorm 3Firestorm 3
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Boss Fight–Blumen (Ogrevine #12)Blumen is all offense, and a strong offense at that.Using Killer Chance, this boss can put a serious hurton your beasts. Focus on defense. Get a wall up, oruse other defensive measures before attacking.
Firestorm 5Firestorm 5 Divine BeastDivine BeastRadreck
Ogrevine#1
Ogrevine#2 Ogrevine
#3
Ogrevine#4
Ogrevine#5
Ogrevine#6
Ogrevine#7
Ogrevine#8
Ogrevine#9
Ogrevine#10
Ogrevine#11
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Ogrevine#13
Ogrevine#14
Ogrevine#15
KeysporeKeyspore
Special attacks suchas sleep don’t workwell, so focus ondefense and a strongattack. Once Blumenhas been defeated,pick up the Keysporeand other items inback of the Ogrevine.
The Fire Jewel
Now that Kahu hasreached the deepestpart of the forest, hepicks up the FireJewel. Now Kahu canenter an Auto-Left-Turn Tournament atthe Arena.
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Now that Kahu has collected all the jewels from thefinal four forest areas, he can participate in the specialtournaments at the Arena. Below is a brief descriptionof each of these battles. Though having the jewelsallows participation in the final four tournaments,Kahu must win the other tournaments as well.
Novice 2This is a novice tournament for up to two Divine Beasts.
Amateur 2This is a intermediate tournament for up to twoDivine Beasts.
Advance 2This is an advanced tournament for up to twoDivine Beasts.
Novice 4This novice tournament allows up to four Divine Beasts.
Amateur 4This intermediate tournament allows up to fourDivine Beasts.
Advance 4This advanced tournament allows up to fourDivine Beasts.
Novice 6Bring six Divine Beasts to this novice tournament.
Amateur 6Bring six Divine Beasts to this intermediate tournament.
Advance 6Bring six Divine Beasts to this advanced tournament.
Two-Side-Only TournamentIn this tournament, you fight with Divine Beasts ononly two sides of the BeastAmulet.
Auto-Right-Turn TournamentIn this tournament, the BeastAmulet automaticallyturns to the right.
Auto-Left-Turn TournamentIn this tournament, the BeastAmulet automaticallyturns to the left.
Merge-Limited TournamentThis tournament is limited to Divine Beastsmerged no more than twice.
Grand Slam TournamentThis tournament isopen only to thosewho have won all ofthe tournaments. Bythe time you’vereached the last tierof the Grand Slam,you’re in for severallong battles.Regardless of whoyou fight all the way through this tournament, be pre-pared for mature Divine Beasts with plenty of HP, MP,and firepower. Cast sleep and poison–most creaturesyou meet are susceptible to these attacks. Keepingyour opponent’s Divine Beasts asleep and poisonedconsiderably weakens his or her front line consider-ably, allowing more bang for your buck when youattack with your heavy hitters.
Once you’ve defeated all of your opponents andhave earned the right to be called Champion, a sur-prise opponent enters the Arena to battle Kahu for thetitle. We won’t tell you who it is–see for yourself. Justdon’t be fooled by this fighter’slineup of weak-look-ing creatures.They’re muchtougher than they look.Use the same strate-gy you’ve used allalong and you can win! Ifyou do, you’ll be theChampion.
The Final Arena BattlesThe Final Arena Battles
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The following is a list of all of the skills in Jade Cocoon 2. Use this list to plan your Divine Beasts’ growth. If youhave a plan right from the start, your team will be much stronger in the end.
NOTEIn the following tables, the abbreviations S, M, L, XL, and XXL are taken directly from the game and stand
for Small, Medium, Large, X-Large, and XX-Large.
Divine Beast Skills and AbilitiesDivine Beast Skills and Abilities
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Divine Beast Skills (Earth)Divine Beast Skills (Earth)Name Rank MP Type Description
Barrian S 57 MG Protect all allies, XLBarrid E 16 MG Protect all alliesBarridia B 43 MG Protect all allies, LBarridis D 27 MG Protect all allies, MBlast C 29 SK Nullify Defense, L damageBreak E 13 SK Nullify Defense, S damageCharge D 27 SK Store power, L damageCover B 22 – Ups Defense, may cover allyCrush D 22 SK Nullify Defense, M damageDash B 43 SK Store power, XL damageEarth Protect A 28 – Boosts Defense, returns attackExplode S 47 SK Nullify Defense, XXL damageFeeling Fine E 13 SK Ups Attack on repeat, SFossa Magna S 57 SK Cuts HP to 1 if hitsHigh Spirits A 42 SK Ups Attack on repeat, XLKiai Blast D 22 SK Ups Attack on repeat, MLapias B 30 MG Ups Speed, XL, all alliesLapiate S 45 MG Ups Speed, XXL, all alliesLibarid C 35 MG Defends 1 skill attack, allLibaridia A 52 MG Defends all attacks, allLife Blast A 42 SK Ups Attack depending on HPMagma C 23 SK Cuts HP to 3/4 if hitsMantle B 35 SK Cuts HP in half if hitsMitrea S 57 MG Ups all parameters, allProtect S 33 – Ups Defense, covers allyRagulia A 52 MG Ups Attack, XL, all alliesRagulina S 57 MG Ups Attack, XXL, all alliesRagulth C 35 MG Ups Attack, all alliesRamak E 10 MG Ups Defense, S, all alliesRamakia B 30 MG Ups Defense, L, all alliesRamakis D 17 MG Ups Defense, M, all alliesRamakite A 38 MG Ups Defense, XL, all alliesSpirit Blast C 29 SK Ups Attack on repeat, LTackle S 57 SK Store power, XXL damageUlvi E 10 MG Rock attack, S damage
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Name Rank MP Type Description
Ulvia C 23 MG Rock attack, L damageUlvilude A 33 MG Rock attack, XXL damageUlviluna B 28 MG Rock attack, XL damageUlvis D 17 MG Rock attack, M damageWindup E 16 SK Store power, M damage
Divine Beast Skills (Fire)Divine Beast Skills (Fire)Name Rank MP Type Description
Ad Muhli E 19 MG Sudden death, S percent, 1 enemyAd Muhlia B 55 MG Sudden death, L percent, 1 enemyAd Muhls D 31 MG Sudden death, M percent, 1 enemyAd Mumarnite S 68 MG Sudden death, S percent, all enemyAgni E 10 MG Fire attack, S damageAgnia C 23 MG Fire attack, L damageAgniagna A 33 MG Fire attack, XXL damageAgnis D 17 MG Fire attack, M damageAgnite B 28 MG Fire attack, XL damageArea Attack D 27 SK M damage on side enemy tooBang Blast E 16 SK S damage on side enemy tooBlast Chance D 22 SK M damage on critical hitBurn Attack C 25 SK L damage on skill attackBurn Crash A 36 SK XL damage on skill attackBurn Hit E 11 SK S damage on skill attackBurn Shot D 19 SK M damage on skill attackComet Strike A 42 SK XL damage if hitsDesperado Hit B 35 SK Desperate, XL damageFobarid C 23 MG Firewall, damage to attackerFobarina A 33 MG Firewall, L damage to attackerHit Chance E 13 SK S damage on critical hitKamikaze Hit S 47 SK Desperate, XXL damageKiller Chance S 47 SK XXL damage on critical hitLightning Hit C 29 SK L damage if hitsLimit Break B 35 SK Confuse with L damageShockwave S 57 SK XL damage on side enemy tooSkewer A 47 SK May damage BeastHunter tooSol E 18 MG Explosion, S damage, allSoldona A 69 MG Explosion, XL damage, allSoldote S 80 MG Explosion, XXL damage, allSolia B 43 MG Explosion, L damage, allSolis D 30 MG Explosion, M damage, allSonic Boom C 35 SK L damage on side enemy tooStroke Chance B 35 SK XL damage on critical hitVritra C 29 MG Defense down, Attack up, all
Divine Beast Skills (Water)Divine Beast Skills (Water)Name Rank MP Type Description
Adia A 70 MG Resurrect 1 beastAnandia S 82 MG Totally resurrect 1 beastLife Attack B 43 SK HP and MP, L damageLife Crash S 57 SK HP and MP, XL damage
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Name Rank MP Type Description
Life Snatch C 41 SK Absorbs HP and MPLife Steal A 60 SK Absorbs HP and MP, XLLimena B 51 MG Recover HP each turn, S, allLimenate S 68 MG Recover HP each turn, L, allMedina E 16 MG Recover HP, S, all alliesMedinia C 35 MG Recover HP, L, all alliesMedinis D 27 MG Recover HP, M, all alliesMedinite A 52 MG Recover HP, XL, all alliesPower Drain A 52 SK Absorb HP, XLPower Draw E 16 SK Absorb HP, S, enemyPower Snatch D 27 SK Absorb HP, MPower Steal C 35 SK Absorb HP, LPsycho Attack B 35 SK MP damage, LPsycho Crash S 47 SK MP damage, XLPsycho Hit E 13 SK MP damage, SPsycho Shot D 22 SK MP damage, MPsycho Snatch A 47 SK Absorbs MPSelahm C 35 MG Heal status, HP, S, allSelahmnis A 52 MG Heal status, HP, M, allSelahmnite S 57 MG Heal status, HP, L, allSkill Bind S 37 SK Blocks all special attacksSkill Block E 10 SK Blocks sleep special attacksSkill Break D 17 SK Blocks poison special attacksSkill Hold B 28 SK Blocks stun special attacksTishalite S 81 MG Recover MP, L, all alliesTishous B 55 MG Recover MP, S, all alliesVahli E 10 MG Water attack, S damageVahlia C 23 MG Water attack, L damageVahliluna B 28 MG Water attack, XL damageVahlis D 17 MG Water attack, M damageVahludide A 33 MG Water attack, XXL damageYagiluna S 81 MG Absorb HP, XL, enemyYarga B 55 MG Absorb HP, L, enemyYargi E 19 MG Absorb HP, S, enemyYargis D 31 MG Absorb HP, M, enemy
Divine Beast Skills (Wind)Divine Beast Skills (Wind)Name Rank MP Type Description
Ad Roqua B 43 MG Petrify graduallyAd Roquide S 57 MG Petrify immediatelyAd Slahm D 22 MG Medium sleep, all enemiesAd Slahn C 29 MG Heavy sleep, all enemiesAd Slahnit A 42 MG Very heavy sleep, allAd Sula E 13 MG Light sleep, all enemiesConfuse D 22 SK Confuse + M damageDark Attack C 25 SK Blind + L damageDark Crash A 36 SK Blind + XL damage
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Name Rank MP Type Description
Dark Hit E 11 SK Blind + S damageDark Shot D 19 SK Blind + M damageDerange B 35 SK Confuse + XL damageFluster E 13 SK Confuse + S damageMaldiard A 33 MG Lightning attack, XXL damageMalti E 10 MG Lightning attack, S damageMaltia C 23 MG Lightning attack, L damageMaltiana B 28 MG Lightning attack, XL damageMaltis D 17 MG Lightning attack, M damagePoison Cloud D 22 SK Poison + M damagePoison Haze E 13 SK Poison + S damagePoison Mist B 35 SK Poison + L damagePoison Storm S 47 SK Poison + XL damageSadoon S 68 MG Nullify resistance, allSagulth C 35 MG Attack down, L, all enemiesSaguriana A 52 MG Attack down, XL, all enemiesSamak E 10 MG Defense down, S, allSamakia B 30 MG Defense down, XL, allSamakilna S 45 MG Defense down, XXL, allSamakis D 17 MG Defense down, M, allSapiate S 33 MG Speed down, XXL, all enemiesSapiath B 22 MG Speed down, XL, all enemiesSaskand S 68 MG Various special attacksStun Attack S 57 SK Stun + XXL damageStun Hit C 35 SK Stun + L damageStun Shot A 52 SK Stun + XL damageTotal Loss S 47 SK Confuse + XXL damage
Divine Beast AbilitiesDivine Beast AbilitiesThe following is a list of all of the Divine Beast abilities in Jade Cocoon 2. Each Divine Beast can have four abili-ties at a time. If you try to add a fifth ability, the last ability on your Divine Beast’s list will be lost. Plan ahead tohave specific abilities when your creatures are full-grown. Use the list to see what you can get, and consider whatyou want your Divine Beasts to be in the end.
Divine Beast AbilitiesDivine Beast AbilitiesName Effect
Alco Killer Extra damage on attacking AlcosAnti-Critical Prevents some critical attacksAnti-MP Drain Prevents MP damageBerserk Taking damage ups AttackBlind X Causes blindness to be completeBug Killer Extra damage on attacking BugsChange Talent Special attacks often succeedConfuse Guard Prevents confuse, sleep, blindDrac Killer Extra damage on attacking DracsEarth Power Ups health-related parametersFire Power Ups Strength and WisdomGara Killer Extra damage on attacking GarasGuts Resurrects if not finished offHP Recovery Some HP recovered every turn
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Name Effect
HP Up 1 Ups HP by +30HP Up 2 Ups HP by 10 percentHP Up 3 Ups HP by 20 percentImago Hatches from egg as imago (adult)Ku Killer Extra damage on attacking KusLarvalize Stays larva without transformingLate Bloomer Earns 10 percent fewer experience pointsLeif Killer Extra damage on attacking LeifsMagic Talent Fewer MP needed for magicMau Killer Extra damage on attacking MausMP Recovery Some MP recovered every turnMP Up 1 Ups MP by +30MP Up 2 Ups MP by 10 percentMP Up 3 Ups MP by 20 percentNa Killer Extra damage on attacking NasOg Killer Extra damage on attacking OgsPetrify Guard Prevents Petrify, Poison, and StunPoison X Causes extra damage from poisonPrecocious Earns 10 percent more experience pointsResist Blind Prevents blind, confuse, and sleepResist Death 100 percent prevention of sudden deathResist Earth Cuts damage from Earth attacksResist Fire Cuts damage from Fire attacksResist Poison Prevents poison, stun, and petrifyResist Sleep Prevents sleep, confuse, and blindResist Stun Prevents stun, poison, and petrifyResist Water Cuts damage from Water attacksResist Wind Cuts damage from Wind attacksResurrect 50 percent chance of resurrectionSkill Talent Skills often give critical hitsSleep X Does not wake up easilySlimy Killer Extra damage on attacking SlimySpeed Up 1 Ups Speed by +15Speed Up 2 Ups Speed by 10 percentSpeed Up 3 Ups Speed by 20 percentSpirit Up 1 Ups Spirit by +15Spirit Up 2 Ups Spirit by 10 percentSpirit Up 3 Ups Spirit by 20 percentStrength Up 1 Ups Strength by +10Strength Up 2 Ups Strength by 10 percentStrength Up 3 Ups Strength by 20 percentStun X Stun lasts 1 turn longerSuper Recover Extra HP recoveryVitality Up 1 Ups Vitality by +15Vitality Up 2 Ups Vitality by 10 percentVitality Up 3 Ups Vitality by 20 percentWater Power Resists all special attacksWind Power Ups Wisdom and SpeedWisdom Up 1 Ups Wisdom by +10Wisdom Up 2 Ups Wisdom by 10 percentWisdom Up 3 Ups Wisdom by 20 percent
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Items ofItems of Jade Cocoon 2Jade Cocoon 2
Field ItemsField ItemsItem Name Description
Mugwort Herb that heals wounds. Restores 50 HP.
Meta-Mugwort Herb that heals wounds. Restores 100 HP.
Bitter Mugwort Herb that heals wounds. Restores 200 HP.
Twill Mugwort Herb that heals wounds. Restores all HP.
Mel’s Elixir 1 A strong medicinal elixir. Restores 50 MP.
Mel’s Elixir 3 A strong medicinal elixir. Restores 100 MP.
Mel’s Elixir 5 A strong medicinal elixir. Restores 200 MP.
Mel’s Elixir 7 A strong medicinal elixir. Restores all MP.
Tendai Herb A powerful magical herb. Restores all HP and MP.
Citron Powder Powdered legendary nut. Resurrects a fallen beast.
Calabas Herb A nut from the Divine Tree. Fully resurrects a beast.
Life Extract Extract from a fine beast. Boosts the MAX HP.
Mystic Extract Extract from a fine beast. Boosts the MAX MP.
Power Extract Extract from a fine beast. Boosts Strength.
Health Extract Extract from a fine beast. Boosts Vitality.
Wise Extract Extract from a fine beast. Boosts Wisdom.
Heart Extract Extract from a fine beast. Boosts Spirit.
Speed Extract Extract from a fine beast. Boosts Speed.
Cognet Seed of an unusual herb. Ups Og strengths.
Hard Cognet Nut of an unusual herb. Further ups Og strengths.
Foam Cognet Flower of an unusual herb. Toughens Og weaknesses.
Jujuba Leaf of an unusual herb. Ups Na strengths.
Greater Jujuba Nut of an unusual herb. Further ups Na strengths.
Lady Jujuba Flower of an unusual herb. Toughens Na weaknesses.
Rhizome Root of an unusual herb. Ups Leif strengths.
Deep Rhizome Seed of an unusual herb. Further ups Leif strengths.
Light Rhizome Flower of an unusual herb. Toughens Leif weaknesses.
Betel Seed of an unusual herb. Ups Ku strengths.
Greater Betel Nut of an unusual herb. Further ups Ku strengths.
Lesser Betel Flower of an unusual herb. Toughens Ku weaknesses.
Gara Root Root of an unusual herb. Ups Gara strengths.
Gara Seed Seed of an unusual herb. Further ups Gara strengths.
Gara Leaf Leaf of an unusual herb. Toughens Gara weaknesses.
Coptis Leaf of an unusual herb. Ups Slimy strengths.
Mtn. Coptis Nut of an unusual herb. Further ups Slimy strengths.
Hill Coptis Flower of an unusual herb. Thoughens Slimy weaknesses.
Solanum Flower of an unusual herb. Ups Drac strengths.
Roma Solanum Root of an unusual herb. Further ups Drac strengths.
Shade Solanum Seed of an unusual herb. Toughens Drac weaknesses.
Kukumira Flower of an unusual herb. Ups Mau strengths.
Kukumira Root Root of an unusual herb. Further ups Mau strengths.
Kukumira Leaf Leaf of an unusual herb. Toughens Mau weaknesses.
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Item Name Description
Caltrop Nut of an unusual herb. Ups Bug strengths.
Water Caltrop Root of an unusual herb. Further ups Bug strengths.
Orange Caltrop Seed of an unusual herb. Toughens Bug weaknesses.
Saxifrage Nut of an unusual herb. Ups Alco strengths.
Rock Saxifrage Root of an unusual herb. Further ups Alco strengths.
True Saxifrage Seed of an unusual herb. Toughens Alco weaknesses.
Sleep Spore A sweet-smelling spore. Keeps enemies from escaping.
Stinky Spore A foul-smelling spore. Helps enemies escape.
Hide Spore A transparent plant spore. Lets you avoid enemies.
Pounce Spore Smell that attracts beasts. Attracts enemies on 1 level.
Mercury Spore A spore with a soft cap. Get surprise in next battle.
Flawed Stone A nearly worthless stone. Flaw makes it worth little.
Dull Stone A slightly valuable stone. Quite common and cheap.
Pretty Stone A somewhat valuable stone. Pretty but small.
Cute Gem A rather valuable gem. Good for a present.
Lovely Gem A quite valuable gem. Attracts attention.
Brilliant Gem An extremely valuable gem. Sell it for a bundle.
Amazon Eye An Earth Forest gem. Said to bring luck.
Deep Marine A Water Forest gem. Said to bring relaxation.
Flame Rose A Fire Forest gem. Said to bring love.
Desert Moon A Wind Forest gem. Said to bring happiness.
EggsEggsItem Name Description
Luch Egg of a Luch, an Og Divine Beast
Heluch Egg of a Heluch, an Og Divine Beast
Geraluch Egg of a Geraluch, an Og Divine Beast
Gabnach Egg of a Gabnach, a Na Divine Beast
Nach Egg of a Nach, a Na Divine Beast
Muchinach Egg of a Muchinach, a Na Divine Beast
Holeifich Egg of a Holeifich, a Leif Divine Beast
Leifich Egg of a Leifich, a Leif Divine Beast
Seedleifich Egg of a Seedleifich, a Leif Divine Beast
Vordrech Egg of a Vordrech, a Ku Divine Beast
Drech Egg of a Drech, a Ku Divine Beast
Tikidrech Egg of a Tikidrech, a Ku Divine Beast
Ganicarach Egg of a Ganicarach, a Gara Divine Beast
Slithicarach Egg of a Slithicarach, a Gara Divine Beast
Carach Egg of a Carach, a Gara Divine Beast
Slimich Egg of a Slimich, a Slimy Divine Beast
Ribbetslimich Egg of a Ribbetslimich, a Slimy Divine Beast
Slurpslimich Egg of a Slurpslimich, a Slimy Divine Beast
Dondrackich Egg of a Dondrackich, a Drac Divine Beast
Drackich Egg of a Drackich, a Drac Divine Beast
Allodrackich Egg of an Allodrackich, a Drac Divine Beast
Tamatoch Egg of a Tamatoch, a Mau Divine Beast
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Kamatoch Egg of a Kamatoch, a Mau Divine Beast
Toch Egg of a Toch, a Mau Divine Beast
Bugich Egg of a Bugich, a Bug Divine Beast
Lybugich Egg of a Lybugich, a Bug Divine Beast
Yagobugich Egg of a Yagobugich, a Bug Divine Beast
Skalcoch Egg of a Skalcoch, an Alco Divine Beast
Alcoch Egg of an Alcoch, an Alco Divine Beast
Mechalcoch Egg of a Mechalcoch, an Alco Divine Beast
Devaluch Egg of a Devaluch, an Og Divine Beast
Dethluch Egg of a Dethluch, an Og Divine Beast
Demeluch Egg of a Demeluch, an Og Divine Beast
Dicenach Egg of a Dicenach, a Na Divine Beast
Detinach Egg of a Detinach, a Na Divine Beast
Desonach Egg of a Desonach, a Na Divine Beast
Deuleifich Egg of a Deuleifich, a Leif Divine Beast
Disaleifich Egg of a Disaleifich, a Leif Divine Beast
Derleifich Egg of a Derleifich, a Leif Divine Beast
Denodrech Egg of a Denodrech, a Ku Divine Beast
Deadrech Egg of a Deadrech, a Ku Divine Beast
Didrech Egg of a Didrech, a Ku Divine Beast
Dicarach Egg of a Dicarach, a Gara Divine Beast
Delocarach Egg of a Delocarach, a Gara Divine Beast
Decocarach Egg of a Decocarach, a Gara Divine Beast
Difslimich Egg of a Difslimich, a Slimy Divine Beast
Divoslimich Egg of a Divoslimich, a Slimy Divine Beast
Depslimich Egg of a Depslimich, a Slimy Divine Beast
Dicedrackich Egg of a Dicedrackich, a Drac Divine Beast
Degadrackich Egg of a Degadrackich, a Drac Divine Beast
Demitoch Egg of a Demitoch, a Mau Divine Beast
Detotoch Egg of a Detotoch, a Mau Divine Beast
Degnatoch Egg of a Degnatoch, a Mau Divine Beast
Demabugich Egg of a Demabugich, a Bug Divine Beast
Devibugich Egg of a Devibugich, a Bug Divine Beast
Dykbugich Egg of a Dykbugich, a Bug Divine Beast
Dethalcoch Egg of a Dethalcoch, an Alco Divine Beast
Dejolcoch Egg of a Dejolcoch, an Alco Divine Beast
Kalma Egg of a Water Kalma
Kalma Egg of a Fire Kalma
Kalma Egg of a Wind Kalma
Kalma Egg of a Earth Kalma
Raindrech Egg of a Raindrech, a Ku Divine Beast
Ogrecarach Egg of an Ogrecarach, a Gara Divine Beast
Whiskercarach Egg of a Whiskercarach, a Gara Divine Beast
Chinbugich Egg of a Chinbugich, a Bug Divine Beast
Battle ItemsBattle ItemsItem Name Description
Flame Book Book of power battle words. Inflicts 30 damage on enemy.
Blaze Book Book of power battle words. Inflicts 60 damage on enemy.
Inferno Book Book of power battle words. Inflicts 80 damage on enemy.
Hellfire Book Book of power battle words. Inflicts 100 damage on enemy.
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Item Name Description
Cloud Book Book of power battle words. Blinds enemy.
Darkness Book Book of power battle words. Deeply blinds enemy.
Pitchdark Book Book of power battle words. Completely blinds enemy.
Sleepy Book Book of power battle words. Puts enemy to sleep.
Hypnosis Book Book of power battle words. Puts enemy to deep sleep.
Beast Book Book of power battle words. Puts enemy to deeper sleep.
Poison Book Book of power battle words. Poisons enemy.
Venom Book Book of power battle words. Heavily poisons enemy.
Botulism Book Book of power battle words. More heavily poisons enemy.
Perplex Book Book of power battle words. Confuses enemy.
Delusion Book Book of power battle words. Deeply confuses enemy.
Confusion Book Book of power battle words. Further confuses enemy.
HP Back Book Book of power battle words. Restores 50 HP to friends.
HP Back+ Book Book of power battle words. Restores 100 HP to friends.
HP Back++ Book Book of power battle words. Restores all HP of friends.
MP Back Book Book of power battle words. Restores 50 MP to friends.
MP Back++ Book Book of power battle words. Restores all MP of friends.
Seeing Book Book of power battle words. Restores sight of friends.
Awaken Book Book of power battle words. Awakens all friends.
Serum Book Book of power battle words. Removes poison in friends.
Revival Book Book of power battle words. Revives all friends.
Calming Book Book of power battle words. Un-confuses all friends.
Softening Book Book of power battle words. Reverses flesh to stone.
Healing Book Book of power battle words. Cures all abnormal states.
Resurrect Book Book of power battle words. Resurrects 1 fallen beast.
Full-Heal Book Book of power battle words. Full resurrect on 1 beast.
Attacking Book Book of power battle words. Ups Attack of attack side.
Goading Book Book of power battle words. Ups Attack of attack side.
Inciting Book Book of power battle words. Ups Attack of attack side.
Protect Book Book of power battle words. Ups Defense of attack side.
Defense Book Book of power battle words. Ups Defense of attack side.
Steelwall Book Book of power battle words. Ups Defense of attack side.
Quick Book Book of power battle words. Ups Speed of attack side.
Sharp Book Book of power battle words. Ups Speed of attack side.
Sicken Book Book of power battle words. Drops Attack of enemy.
Weaken Book Book of power battle words. Drops Attack of enemy.
Timid Book Book of power battle words. Drops Defense of enemy.
Coward Book Book of power battle words. Drops Defense of enemy.
Spineless Book Book of power battle words. Drops Defense of enemy.
Meek Book Book of power battle words. Drops Speed of enemy.
Dimwit Book Book of power battle words. Drops Speed of enemy.
Shield Book Book of power battle words. Restores 1 Shield.
Shield Bible Book of power battle words. Restores all Shields.
Man 2 Man Book Beast battle control words. Stops beasts using skills.
Hard Hit Book Beast battle control words. Boosts Attack of attackers.
Regenera Book Book of power battle words. Resurrect costs 1 shield.
Escape Book Book of power battle words. 100 percent chance of escape.
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Cover Book Beast battle control words. Moves beast to front.
Recovery Bible Book of power battle words. Damage caused restores HP.
Red Hot A plain ring. 30 damage to enemy.
Ruby Flame A plain ring. 60 damage to enemy.
Hellfire A plain ring. 80 damage to enemy.
Shadowdance A plain ring. Blinds enemy.
Dark Cloud A plain ring. Deeply blinds enemy.
Count Sheep A plain ring. Puts enemy to sleep.
Good Night A plain ring. Puts enemy to deep sleep.
Poison Air A plain ring. Poisons enemy.
Mad Venom A plain ring. Heavily poisons enemy.
Breakdown A plain ring. Confuses enemy.
Chaos Maze A plain ring. Deeply confuses enemy.
Heal Cross A polished coral necklace. Restores 50 HP to friends.
Repair Gem A pale-red gem necklace. Restores 100 HP to friends.
Soul Recover A pearl necklace. Restores 50 MP to friends.
Hawk Eye A beast horn necklace. Restores sight of friends.
Bright Light A polished coral necklace. Awakens all friends.
Clear Blood A pale-red gem necklace. Removes poison in friends.
Wide Awake A pearl necklace. Revives all friends.
Keep Cool A beast horn necklace. Un-confuses all friends.
Soul Free A pale-red gem necklace. Reverses flesh to stone.
Grace Pearls A pearl necklace. Cures all abnormal states.
Revive Ruby A beast horn necklace. Resurrects 1 fallen beast.
Force Earring Midnight blue earrings. Ups Attack of attack side.
Hard Blow Midnight blue earrings. Ups Attack of attack side.
Tough Earring Midnight blue earrings. Ups Defense of attack side.
Strong Blue Midnight blue earrings. Ups Defense of attack side.
Little Wing Midnight blue earrings. Ups Speed of attack side.
Weak Heart Midnight blue earrings. Drops Attack of enemy.
Chicken Tail Midnight blue earrings. Drops Defense of enemy.
Nervous Rat Midnight blue earrings. Drops Defense of enemy.
Heavy Step Midnight blue earrings. Drops Speed of enemy.
Guard Crown A sparkling tiara. Restores 1 Shield.
Battle Tiara A sparkling tiara. Stops beasts using skills.
Storm Song A sparkling tiara. Boosts Attack of attackers.
Give To Live A sparkling tiara. Resurrect costs 1 shield.
Breakout A sparkling tiara. 100 percent chance of escape.
Cover Shift A sparkling tiara. Moves beast to front.
Lionheart A sparkling tiara. Damage caused restores HP.
FiguresFiguresItem Name Description
Kahu 01 Kahu action figure
Kahu 02 Kahu action figure
Kahu 03 Kahu action figure
Kahu 04 Kahu action figure
Kahu 05 Kahu action figure
Kahu 06 Kahu action figure
Kahu 07 Kahu action figure
Kahu 08 Kahu action figure
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Item Name Description
Kahu 09 Kahu action figure
Kalma 01 Kalma action figure
Kalma 02 Kalma action figure
Kalma 03 Kalma action figure
Kalma 04 Kalma action figure
Kalma 05 Kalma action figure
Kalma 06 Kalma action figure
Levant 01 Levant action figure
Levant 02 Levant action figure
Levant 03 Levant action figure
Levant 04 Levant action figure
Levant 05 Levant action figure
Nam 01 Nam action figure
Nam 02 Nam action figure
Nam 03 Nam action figure
Nam 04 Nam action figure
Nam 05 Nam action figure
Wu 01 Wu action figure
Wu 02 Wu action figure
Wu 03 Wu action figure
Wu 04 Wu action figure
Wu 05 Wu action figure
Cure 01 Cure action figure
Cure 02 Cure action figure
Cure 03 Cure action figure
Cure 04 Cure action figure
Cure 05 Cure action figure
Cure 06 Cure action figure
Cure 07 Cure action figure
Cure 08 Cure action figure
Cure 09 Cure action figure
Cure 10 Cure action figure
Gil 01 Gil action figure
Gil 02 Gil action figure
Gil 03 Gil action figure
Gil 04 Gil action figure
Gil 05 Gil action figure
Yamu Yamu action figure
Cocona 01 Sweet Knights. Cocona action figure.
Cocona 02 Sweet Knights. Cocona action figure.
Cocona 03 Sweet Knights. Cocona action figure.
Cocona 04 Sweet Knights. Cocona action figure.
Cocona 05 Sweet Knights. Cocona action figure.
Cocona 06 Sweet Knights. Cocona action figure.
Cocona 07 Sweet Knights. Cocona action figure.
Cocona 08 Sweet Knights. Cocona action figure.
Cocona 09 Sweet Knights. Cocona action figure.
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Figures (continued)Figures (continued)
Item Name Description
Cocona 10 Sweet Knights. Cocona action figure.
Cinnamon 01 Sweet Knights. Cinnamon action figure.
Cinnamon 02 Sweet Knights. Cinnamon action figure.
Cinnamon 03 Sweet Knights. Cinnamon action figure.
Cinnamon 04 Sweet Knights. Cinnamon action figure.
Cinnamon 05 Sweet Knights. Cinnamon action figure.
Cinnamon 06 Sweet Knights. Cinnamon action figure.
Cinnamon 07 Sweet Knights. Cinnamon action figure.
Cinnamon 08 Sweet Knights. Cinnamon action figure.
Cinnamon 09 Sweet Knights. Cinnamon action figure.
Cinnamon 10 Sweet Knights. Cinnamon action figure.
Choco 01 Sweet Knights. Choco action figure.
Choco 02 Sweet Knights. Choco action figure.
Choco 03 Sweet Knights. Choco action figure.
Choco 04 Sweet Knights. Choco action figure.
Choco 05 Sweet Knights. Choco action figure.
Choco 06 Sweet Knights. Choco action figure.
Choco 07 Sweet Knights. Choco action figure.
Choco 08 Sweet Knights. Choco action figure.
Choco 09 Sweet Knights. Choco action figure.
Choco 10 Sweet Knights. Choco action figure.
Vanilla 01 Sweet Knights. Vanilla action figure.
Vanilla 02 Sweet Knights. Vanilla action figure.
Vanilla 03 Sweet Knights. Vanilla action figure.
Vanilla 04 Sweet Knights. Vanilla action figure.
Vanilla 05 Sweet Knights. Vanilla action figure.
Vanilla 06 Sweet Knights. Vanilla action figure.
Vanilla 07 Sweet Knights. Vanilla action figure.
Vanilla 08 Sweet Knights. Vanilla action figure.
Vanilla 09 Sweet Knights. Vanilla action figure.
Vanilla 10 Sweet Knights. Vanilla action figure.
Mint 01 Sweet Knights. Mint action figure.
Mint 02 Sweet Knights. Mint action figure.
Mint 03 Sweet Knights. Mint action figure.
Mint 04 Sweet Knights. Mint action figure.
Mint 05 Sweet Knights. Mint action figure.
Mint 06 Sweet Knights. Mint action figure.
Mint 07 Sweet Knights. Mint action figure.
Mint 08 Sweet Knights. Mint action figure.
Mint 09 Sweet Knights. Mint action figure.
Mint 10 Sweet Knights. Mint action figure.
Ra 01 Ra action figure
Ra 02 Ra action figure
Mu 01 Mu action figure
Mu 02 Mu action figure
Kikinak Kikinak action figure
Birdman, Mini Birdman action figure
Birdman, Tall Birdman action figure
Birdman Birdman action figure
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Item
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Job ItemsJob ItemsItem Name Description
Cookies A cookie assortment. A sweet, sophisticated taste.
Candies A candy assortment. Sweets you never tire of.
Donuts A donut assortment. The fun is in the variety.
Cakes A cake assortment. Plenty of cream.
Harp Played by plucking strings. Has a pleasant sound.
Ocarina An egg-shaped flute. Has a simple sound.
Conch Shell Blown like a horn. Has a deep sound.
Castanets Hardwood snapped together. Keeps a delightful rhythm.
Conga Drum A small hand drum. Makes you want to dance.
Makeup Remover Makeup-removing cream. Removes even thick makeup.
Wrinkle Cream Wrinkle-smoothing cream. Gives a nice smooth face.
Sun Block Sunburn-preventing lotion. Essential for an idol.
Skin Whitener Skin-whitening lotion. Stops liver spots, freckles.
Citrus A clean fragrance. A refreshing citrus aroma.
Floral A nice, sweet fragrance. A delicate floral aroma.
Beast A sexy, sweet fragrance. A sensual, gorgeous aroma.
Fruity A fresh fragrance. A youthful fruity aroma.
Noble Red Glossy red lipstick. Flaunt your womanliness.
Clear Orange Attractive orange lipstick. Vivid color for your lips.
Gift Box Box with a gift inside. Don’t tell what’s inside.
Dumbell An iron dumbbell. Good for weight training.
Tickets To a Sweet Knights match. Hard to get. Often sold out.
Cocona Shirt Cocona fan paraphernalia. A fan needs at least one.
Cinnamon Shirt Cinnamon fan paraphernalia. A fan needs at least one.
Choco Shirt Choco fan paraphernalia. A fan needs at least one.
Vanilla Shirt Vanilla fan paraphernalia. A fan needs at least one.
Mint Shirt Mint fan paraphernalia. A fan needs at least one.
Cocona Hat Cocona fan paraphernalia. Be sure to wear it!
Cinnamon Hat Cinnamon fan paraphernalia. Be sure to wear it!
Choco Hat Choco fan paraphernalia. Be sure to wear it!
Vanilla Hat Vanilla fan paraphernalia. Be sure to wear it!
Mint Hat Mint fan paraphernalia. Be sure to wear it!
Cocona Fan Cocona fan paraphernalia. Don’t forget to cheer!
Cinnamon Fan Cinnamon fan paraphernalia. Don’t forget to cheer!
Choco Fan Choco fan paraphernalia. Don’t forget to cheer!
Vanilla Fan Vanilla fan paraphernalia. Don’t forget to cheer!
Mint Fan Mint fan paraphernalia. Don’t forget to cheer!
Cocona Badge Cocona fan paraphernalia. The mark of a true fan.
Cinnamon Badge Cinnamon fan paraphernalia. The mark of a true fan.
Choco Badge Choco fan paraphernalia. The mark of a true fan.
Vanilla Badge Vanilla fan paraphernalia. The mark of a true fan.
Mint Badge Mint fan paraphernalia. The mark of a true fan.
Dessert Recipe A book of dessert recipes for the rookie to veteran.
On Kemuel A study of Kemuel. Lots of esoteric runes.
On Elrihm A study of Elrihm. Lots of esoteric runes.
The Chosen One A study of The Chosen One. Lots of esoteric runes.
Forest People A study of Forest People. Lots of esoteric runes.
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Prima’s Official Strategy GuideItem
sItem
sJob Items (continued)Job Items (continued)
Item Name Description
Beast Book A study of Divine Beasts. Lots of esoteric runes.
Drill Book A Parelese drill book for studying the Parel language.
Gara Horn Horn of a Gara Divine Beast. Raw material for something.
Og Horn Horn of an Og Divine Beast. Raw material for something.
Leif Hide Hide of a Leif Divine Beast. Raw material for something.
Alco Scat Scat of an Alco Divine Beast. Raw material for something.
Slimy Scat Scat of a Slimy Divine Beast. Raw material for something.
Drac Wing Wing of a Drac Divine Beast. Raw material for something.
Ku Tail Tail of a Ku Divine Beast. Raw material for something.
Special ItemsSpecial ItemsItem Name Description
Pouch Lets you carry 5 more items.
Backpack Lets you carry an additional 5 items.
Large Backpack Lets you carry a further 5 additional items.
Special Egg Egg of a merged Divine Beast.
Og Medal Mark of a win over an Og BeastHunter. Collect ‘em.
Na Medal Mark of a win over a Na BeastHunter. Collect ‘em.
Leif Medal Mark of a win over a Leif BeastHunter. Collect ‘em.
Ku Medal Mark of a win over a Ku BeastHunter. Collect ‘em.
Gara Medal Mark of a win over a Gara BeastHunter. Collect ‘em.
Slimy Medal Mark of a win over a Slimy BeastHunter. Collect ‘em.
Drac Medal Mark of a win over a Drac BeastHunter. Collect ‘em.
Mau Medal Mark of a win over a Mau BeastHunter. Collect ‘em.
Bug Medal Mark of a win over a Bug BeastHunter. Collect ‘em.
Alco Medal Mark of a win over an Alco BeastHunter. Collect ‘em.
Job Contract Evidence of posting a job. Needed to get an item.
Kaya Key Treasure of the Temple. Key to the Kaya Gate.
Earth Orb Crystallized Forest power. Needed for Dark Summoning.
Water Orb Crystallized Forest power. Needed for Dark Summoning.
Fire Orb Crystallized Forest power. Needed for Dark Summoning.
Wind Orb Crystallized Forest power. Needed for Dark Summoning.
Green Crystal Crystallized Forest power. Opens the Green Gate.
Blue Crystal Crystallized Forest power. Opens the Blue Gate.
Red Crystal Crystallized Forest power. Opens the Red Gate.
Yellow Crystal Crystallized Forest power. Opens the Yellow Gate.
Earth Jewel Crystallized Forest power. Not yet an Orb.
Water Jewel Crystallized Forest power. Not yet an Orb.
Fire Jewel Crystallized Forest power. Not yet an Orb.
Wind Jewel Crystallized Forest power. Not yet an Orb.
Contract A contract that describes the job.
Og Master Mark of beating Og Leader. Lets you enter Genus Arena.
Na Master Mark of beating Na Leader. Lets you enter Genus Arena.
Leif Master Mark of beating Leif Leader. Lets you enter Genus Arena.
Ku Master Mark of beating Ku Leader. Lets you enter Genus Arena.
Gara Master Mark of beating Gara Leader. Lets you enter Genus Arena.
Slimy Master Mark of beating Slimy Leader. Lets you enter Genus Arena.
Drac Master Mark of beating Drac Leader. Lets you enter Genus Arena.
Mau Master Mark of beating Mau Leader. Lets you enter Genus Arena.
Bug Master Mark of beating Bug Leader. Lets you enter Genus Arena.
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Special Items (continued)Special Items (continued)
Item Name Description
Alco Master Mark of beating Alco Leader. Lets you enter Genus Arena.Earth Lurk Warps from Kumari Gate to Earth Lurk, Earth Forest.Groundwork Warps from Kumari Gate to Groundwork, Earth Forest.Barren Earth Warps from Kumari Gate to Barren Earth, Earth Forest.Earth Crystal Warps from Kumari Gate to Earth Crystal, Earth Forest.Dustup Warps from Kumari Gate to Dustup, Earth Forest.Water Place Warps from Kumari Gate to Water Place, Water Forest.Water Shade Warps from Kumari Gate to Water Shade, Water Forest.Water Return Warps from Kumari Gate to Water Return, Water Forest.Water Tour Warps from Kumari Gate to Water Tour, Water Forest.Water Tier Warps from Kumari Gate to Water Tier, Water Forest.Fire Throne Warps from Kumari Gate to Fire Throne, Fire Forest.Firewalking Warps from Kumari Gate to Firewalking, Fire Forest.Fire Tower Warps from Kumari Gate to Fire Tower, Fire Forest.Fire Heat Warps from Kumari Gate to Fire Heath, Fire Forest.Firestorm Warps from Kumari Gate to Firestorm, Fire Forest.Wind Shelter Warps from Kumari Gate to Wind Shelter, Wind Forest.Way of Wind Warps from Kumari Gate to Way of Wind, Wind Forest.Wind Patina Warps from Kumari Gate to Wind Patina, Wind Forest.Wind Harvest Warps from Kumari Gate to Wind Harvest, Wind Forest.Wind Sport Warps from Kumari Gate to Wind Sport, Wind Forest.
CocoonsCocoons
Agit CocoonAmorg CocoonAngler CocoonAnglorg CocoonBarndreg CocoonBaulboa CocoonBauwerl CocoonBigby CocoonBinoculus CocoonBladetail CocoonBladreg CocoonBlumen CocoonBogimbo CocoonChamelemon CocoonChamiluna CocoonCheepr CocoonClalco CocoonDakkon-Q CocoonDela Getchu CocoonDela Yo-Yo CocoonDevilchu CocoonDongle CocoonDrabern CocoonDumbler CocoonEarina CocoonEla Ela CocoonEyeshroom CocoonFangbone CocoonFangnagin CocoonFroggess CocoonFroggy CocoonGarala Cocoon
Garalanth CocoonGaralhorn CocoonGeena CocoonGelapper CocoonGeloper CocoonGeso-Q CocoonGetchu CocoonGigatiran CocoonGinugon CocoonGinui CocoonGinunga CocoonGiralooza CocoonGojet CocoonHeehaw Heehaw
CocoonHelibuzz CocoonHelicone CocoonHelskelter CocoonKakabone CocoonKataimel CocoonKilgilth CocoonKnucklchu CocoonLugadreg CocoonMachoang CocoonMagender CocoonMajj CocoonMamagamma CocoonMamern CocoonMardreck CocoonMash CocoonMayen CocoonMonoculus Cocoon
Mothmanti CocoonMush CocoonNagglchu CocoonNavi CocoonNgonga CocoonNigender CocoonNigglchu CocoonNiki CocoonNildrager CocoonNilgilth CocoonNilibuzz CocoonNilicone CocoonNiloper CocoonNima-Q CocoonNinui CocoonNinunga CocoonNirala CocoonNiralhorn CocoonNitchu CocoonNiwerl CocoonNu-Q CocoonPapillone CocoonParadrager CocoonPatadreck CocoonPataronga CocoonPeanum CocoonPeepr CocoonPokeyfish CocoonQ CocoonRadreck CocoonRage CocoonRedoble Cocoon
Ronga-Ronga CocoonRorr CocoonRugglchu CocoonRutide CocoonSandhawk CocoonSandsparrow CocoonScorpy CocoonSembone CocoonShroomie CocoonSkalchu CocoonSkalco CocoonSkalcone CocoonSkaluch CocoonSkuimel CocoonSpikebee CocoonSpikestar CocoonSulligalan CocoonSulligalanth CocoonSulligan CocoonTama-Q CocoonTiki CocoonTiral CocoonTomakana CocoonTrinoculus CocoonTwingo CocoonVolkaiser CocoonWalbeckon CocoonWellern CocoonWhorlie CocoonYo-Yo CocoonZabone Cocoon
The following is a list of all of the cocoons you will find in the game.