description of how to make movies and some interesting facts
DESCRIPTION
This book is well writen and explains how music came to beTRANSCRIPT
By Aaliyah Koroma
Movies.
• Getting the Essentials
◦ Writing the Film
• Thinking Visually
◦ Casting the Crew
• Filming and Editing
What do they need to produce a film.
:Getting the Essentials Get a camera. Lots of DIY filmmakers have used cheap
cameras to make professional-looking films. Often,
though, the "homemade" aspect of the footage is directly
related to the story, marrying the form to the content.
Decide what kind of camera you need and what kind of
camera you can afford. They can cost anywhere from a
few hundred to several thousand dollars. If you already
have access to a relatively cheap camcorder, consider
filming a story that would work well with a homemade-
look.
Decide how you'll edit the film. Unless you're going to go
quick-and-dirty and only edit on the camera, which would
involve filming everything in order and filming only perfect
takes, (which is very time consuming). you'll need to
import the footage onto a computer. Mac computers come
with iMovie and PC computers come with Windows Movie
Maker, basic types of editing software that will allow you to
edit the footage together, mix in the sound, and even add
credits.
Find a place to film. Filming an outer space epic in your
dorm room would be difficult, as would filming your gritty
film about a street hustler in the mall. Look at what
locations are available to you, and consider what stories
might evolve from that location. The film "Clerks" revolves
around a bunch of apathetic guys working at a
convenience store, and hanging out. Without access to
said convenience store, it would have been difficult going.
Find people willing to help. With very few exceptions,
producing a film involves a large group of people who
come together to serve a common goal: a great visual
story that deserves telling. You'll need people to act and
people to help film. Cast your friends in these roles, or
place a callout on Facebook or Craigslist to get people
interested in your project. If you're not going to be able to
pay anyone, make that clear right off the bat.
Writing the Film : Dream up a visual story. Because most movies are
essentially visual stories, the first step is coming up with
an idea that you want to turn into a movie. What's
something that you'll have to see to believe? You don't
have to have every detail in place, but you should have a
basic idea of the premise.
Expand your idea into a story. The essentials for building
a story from your idea have to do with character. Who is
your protagonist? What does your protagonist want? What
keeps them from getting it? How will the protagonist be
changed? If you can answer all these questions, you're on
your way to a great story.
Write a screenplay. A screenplay breaks every moment of
the story into an individual, film-able scene. While it may
be tempting to want to costume-up and start filming every
scene as it comes, you'll be in much better shape if you
can plan things out before hand and think of your film
scene-by-scene.
Storyboard your film. A storyboard is a comic-book-like
version of the film that you'll create, but without the dialog
bubbles. It can be done on a large scale, drawing only
each major scene or transition, or, if you've got a very
visual story, It can also be done at the micro level,
planning every shot and camera angle.
Thinking Visually :Develop an aesthetic for your film. Because movies are
visual, it's a good idea to spend some time on the "look
and feel" of the movie. Consider two films as an example:
Matrix again, with its monochromatic, yellow-green tone
throughout, which heightened the sense of being
“digitized,” and A Scanner Darkly by Richard Linklater,
which was rotoscoped and had a unique and memorable
cartoon reality look to it. Here are some other areas to
consider.
Do you want your film to feature smooth, expertly-edited
shots, or a rough, handheld camera look? It’s all there to
do. For example, look at Melancholia by Lars von Trier;
the opening scenes were shot with a super high speed
camera, which renders as a fluid, graceful slow motion.
Most of the rest of the movie is shot with a handheld, or
“shaky cam,” setting the tone for the emotional and
spiritual conflicts that ripple through the movie.
Design the costumes and sets. How do you want the
setting of your film to look? Can you film it in a real
location, or will you have to build a set? The sweeping
panoramas of the big screen epics of the 60s and 70s
relied on a combination of wide open spaces and studio-
lot sets. Scenes from The Shining were shot at a ski lodge
in Oregon. Dogville was shot on a bare stage, with only
suggestions of buildings as props.
Consider lighting. Some movies feature soft, almost gauzy
lighting that makes the actors and the sets look
significantly more appealing, and the entire film more
dreamlike; others favor a lighting style that looks closer to
reality, and some people push the edges and go for a
really hard light that is almost cutting. Check out Domino
with Keira Knightley.
Dress the sets, or
scout a location. If
you're going to shoot
on-location, find the
area you want and
make sure it's
available for filming. If
you're working on a
set, start building and
"dressing" (or adding
props) them.
Casting the Crew :Choose someone to direct. The director controls the
creative aspect of the movie, and is a key connection
between the crew and the cast. If you have an idea for
movie and know exactly how it should look and feel, it
would be a safe bet that the director is you, but if your not
good at directing people and your not comfortable bossing
people around, then, you can take a different approach on
directing or just hire someone else and try to give them
the full picture. You'll cast the major players, oversee the
filming, and offer creative input where you see fit.
Choose a Cinematographer, or Director of Photography.
This person is in charge of making sure the lighting and
actual filming of the movie go smoothly, as well as
deciding with the director how each shot should be
framed, light, and shot. He or she manages the lighting
and camera crews, or operates the camera on a small
film.
Assign someone the set design. This person is in charge
of making sure the sets correspond with the director's
creative vision. He or she might also be the props master
(in charge of the items that fill the set).
Put someone in charge of sound and music. The sound
man may be one or more people. Dialog needs to be
recorded either in scene, or looped in later during
production. Sound effects, like gunshots and grenades or
an explosion, all need to be created; music needs to be
sourced, recorded, and mixed; and foley (footsteps,
leather creaks, plates broken, doors slamming) all the
needs to be generated. The sound also needs mixed,
edited, and lined up with the video in post-production. And
remember, the music doesn't have to be very loud, it can
be quiet in a quiet scene to the point where people aren't
focusing on it as it now just acts an aid to capture the
scene.
Cast your film. People in your
community might work for screen
credits in low-budget films. Of
course, it would be advantageous
to have a well-known name
starring in your movie, but learning
to play to the strengths of the
actors you do have will ensure that
you've got a great filmed product.
If you need a cop character in your
film, call one up and ask if he'd be
willing to film a couple scenes
some afternoon. Just make sure
that the movie doesn't involve
anything illegal while the police
officer is there, as this could not
end well. If you need a college
professor, call the school.[2]
Filming and Editing :
Gather and test your equipment. At the very least, you'll
need a video camera. You will probably also need a tripod
— to mount the camera for steady shots — lighting
equipment, and sound equipment.
Plan meticulously. Keep track of which "take" is the best
take for each scene, to help yourself in the editing process
later. If you've got to comb through multiple missed takes
and bad takes every time you want to find the scene you
wanted, the editing process will be a drag.
Film your movie. The decisions you make will result in the
difference between a "home movie" or a professional
looking movie.
Edit your film. Take your footage to your computer, upload
the files, then log them, identifying what shots work. Put
together a rough cut using these shots. The way that you
edit your film drastically affects the way the film ends up
looking and feeling.
Sync sound effects and music. Make sure that your music
flows with what is going on during the movie at that
second, and that the live sound you recorded with the film
comes through loud and clear. Re-record any parts that
are important.
Create the title and credits sequences. You'll want to
name your cast and crew at the end of the film. You can
also include a list of "thank yous” to any organizations that
were willing to let you shoot in their establishments. Most
importantly keep it simple.
Export the film to a digital format DVD. Make a teaser or
trailer. If you want to promote your film online or in other
theaters, select pieces of it for a promotional trailer. Don't
give away too much of the plot, but do try to catch the
viewer's interest.
The history of film began in the 1890s, with the invention of the first motion-picture
cameras and the establishment of the first film production companies. The films of
the 1890s were under a minute long and until 1927, motion pictures were
produced without sound. The first eleven years of motion pictures show the
cinema moving from a novelty to an established large-scale entertainment
industry. The films became several minutes long consisting of several shots. The
first rotating camera for taking panning shots was built in 1897. The first film
studios were built in 1897. Special effects were introduced and film continuity,
involving action moving from one sequence into another, began to be used. In
1900, continuity of action across successive shots was achieved and the close-up
shot was introduced. Most films of this period were what came to be called "chase
films". The first use of animation in movies was in 1899. The first feature length
multi-reel film was a 1906 Australian production. The first successful permanent
theatre showing only films was "The Nickelodeon" in Pittsburgh in 1905. By about
1910, actors began to receive screen credit for their roles, and the way to the
creation of film stars was opened. Regular newsreels were exhibited from 1910
and soon became a popular way for finding out the news. Overall, from about
1910, American films had the largest share of the market in all European countries
except France.
New film techniques that were introduced in this period
include the use of artificial lighting, fire effects and Low-
key lighting (i.e. lighting in which most of the frame is
dark) for enhanced atmosphere during sinister scenes. As
films grew longer, specialist writers were employed to
simplify more complex stories derived from novels or
plays into a form that could be contained on one reel.
Genres began to be used as categories; the main division
was into comedy and drama, but these categories were
further subdivided. The years of the First World War were
a complex transitional period for the film industry. The
exhibition of films changed from short one-reel
programmes to feature films. Exhibition venues became
larger and began charging higher prices. By 1914,
continuity cinema was the established mode of
commercial cinema. One of the advanced continuity
techniques involved an accurate and smooth transition
from one shot to another.
Movies Now is an Indian high-definition television channel featuring Hollywood films. It was launched on 19 December 2010 with a picture quality of 1080i and 5.1 surround sound.[1] The channel, owned by the Bennett, Coleman and Co. Ltd.[2][3]
Thanks for reading this book that I made about movies this is presented by a pupil in Manchester academy.