design and development of multiplayer digital educational ... · 2007, 1-8 peinado, f. &...

7
KOM - Multimedia Communications Lab Prof. Dr.-Ing. Ralf Steinmetz (Director) Dept. of Electrical Engineering and Information Technology Dept. of Computer Science (adjunct Professor) TUD – Technische Universität Darmstadt Rundeturmstr. 10, D-64283 Darmstadt, Germany Tel.+49 6151 166150, Fax. +49 6151 166152 www.KOM.tu-darmstadt.de © author(s) of these slides 2010 including research results of the research network KOM and TU Darmstadt otherwise as specified at the respective slide Dipl.-Inform. Viktor Wendel [email protected] Tel.+49 6151 166157 09 August 2010 5Folien_VW___SeriousGamesFuerDieHochschule___2010.07.26_V0.1.ppt Design and Development of Multiplayer Digital Educational Games 5-Slides-Talk

Upload: others

Post on 12-Sep-2019

1 views

Category:

Documents


0 download

TRANSCRIPT

KOM - Multimedia Communications LabProf. Dr.-Ing. Ralf Steinmetz (Director)

Dept. of Electrical Engineering and Information TechnologyDept. of Computer Science (adjunct Professor)

TUD – Technische Universität Darmstadt Rundeturmstr. 10, D-64283 Darmstadt, Germany

Tel.+49 6151 166150, Fax. +49 6151 166152 www.KOM.tu-darmstadt.de

© author(s) of these slides 2010 including research results of the research network KOM and TU Darmstadt otherwise as specified at the respective slide

Dipl.-Inform. Viktor Wendel

[email protected] Tel.+49 6151 166157

09 August 20105Folien_VW___SeriousGamesFuerDieHochschule___2010.07.26_V0.1.ppt

Design and Development of Multiplayer Digital Educational Games

5-Slides-Talk

KOM – Multimedia Communications Lab 2

KOM ResearchSeamless Multimedia Communications

Multiplayer Game Technologies

Learning/Teaching Theories

User Evaluation + User Experience

“Serious Games für die Hochschule”

Games for Training and Education

Game Development, Game Technologies,

KOM – Multimedia Communications Lab 3

Multiplayer Digital Educational Games

MotivationHow can…

… people benefit from playing together?… learning concepts/elements be integrated in games seamlessly?… learning and gaming be balanced reasonably?… learners effectively learn together by use of Digital Educational Games (DEGs) … teachers/trainers effectively use DEGs for teaching?… DEGs provide the appropriate degree of difficulty for each learner?

ChallengesCollaborative Learning Game MasteringAdaptation and Personalization

source: www.gdrc.org

source: thewrendesign.com

source: www.prsolutions.biz

KOM – Multimedia Communications Lab 4

Research topic: DEG Game Mastering

GoalsEnable teacher/trainer access to the game at runtimeInfluence/adjust the game at runtimeEnable teaching at runtimeEnable comprehensive evaluation at runtime and thereafterEnhanced observation tools and methodsAbility to create and adjust scenarios

State of the ArtAylett, R.; Louchart, S.; Tychsen, A.; Hitchens, M.; Figueiredo, R. & Mata, C. D.Managing emergent character-basednarrative INTETAIN '08: Proceedings of the 2nd international conference on INtelligent TEchnologies for interactiveenterTAINment, ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering), 2007, 1-8

Peinado, F. & Gervás, P. Transferring Game Mastering Laws to Interactive Digital Storytelling, TIDSE, 2004, 48-54

Tychsen, A.Tales for the Many: Process and Authorial Control in Multi-player Role-Playing GamesICIDS '08: Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling, Springer-Verlag, 2008, 309-320

HMWK project “Serious Games für die Hochschule”

KOM – Multimedia Communications Lab 5

Research topic: DEG - Collaborative Learning

Definition“Co-laborare” : to work together“A coordinated effort to solve a problem together” (Roschelle, Behrend, 1995)

GoalsEnable players to effectively learn togetherDesign of mechanisms to help/support each other in the process of learningIntegration of necessary and appropriate communication methodsDesign of mechanisms to foster the development of soft skills (teamwork, negotiation, communication)

State of the ArtDillenbourg, P. Dillenbourg, P. (ed.) What do you mean by collaborative learning?

Collaborative-learning: Cognitive and Computational Approaches, Elsevier, 1999, 1-19

Zea, N. P.; Sanchez, J. L. G. & Gutierrez, F. L. Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes, ICALT '09: Proceedings of the 2009 Ninth IEEE International Conference on Advanced Learning Technologies, IEEE Computer Society, 2009, 215-217

source: www.gdrc.org

KOM – Multimedia Communications Lab 6

Approaches and Results

Game Mastering - “Serious Games für die Hochschule” (HMWK)

Students play sports teacherpractice a typical class of physical education with different focuses (handstand, etc.)

Teacher/Lecturer plays principalcan trigger events / adjust difficultyhas logging of all player actions

Collaborative Learning – “Woodment”

Collaborative and competitive DEGUnique player rolesBoni for solving questions together

Wendel, V., Babarinow, M. Hörl, T., Kolmogorov, S., Göbel, S.,Steinmetz, R. Woodment: Web-Based Collaborative Multiplayer Serious Game .To appear in: ACM Transactions on the 5th Int. Conference on E-Learning and Game (Edutainment), 2010

KOM – Multimedia Communications Lab 7

Thank you.

Any Questions?