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Copyright © 2006 Blue Flavor. All trademarks and copyrights remain the property of their respective owners. Designing for Mobile Bringing Design Down to Size by Brian Fling, Principal & Dir. of Strategy, Blue Flavor

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Page 1: Designing for Mobile

Copyright © 2006 Blue Flavor. All trademarks and copyrights remain the property of their respective owners.

Designing for MobileBringing Design Down to Size

by Brian Fling, Principal & Dir. of Strategy, Blue Flavor

Page 2: Designing for Mobile

Copyright © 2006 Blue Flavor. All trademarks and copyrights remain the property of their respective owners.

What is the deal with mobile?

Page 3: Designing for Mobile

Copyright © 2006 Blue Flavor. All trademarks and copyrights remain the property of their respective owners.

Mobile is a zero billion dollar industry.

Page 4: Designing for Mobile

Copyright © 2006 Blue Flavor. All trademarks and copyrights remain the property of their respective owners.

Where are all the mobile designers?

Page 5: Designing for Mobile

Copyright © 2006 Blue Flavor. All trademarks and copyrights remain the property of their respective owners.

In this room.

Page 6: Designing for Mobile

Copyright © 2006 Blue Flavor. All trademarks and copyrights remain the property of their respective owners.

You likely already have all the skills you need to jump into

Mobile Design.

Page 7: Designing for Mobile

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You just need a little information.

Page 8: Designing for Mobile

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Ground to Cover• Mobile Ecosystem

What you need to know about Carriers, Networks and Devices and why you need to know it.

• The Benefits of MobileWhy mobile will revolutionize everything... seriously!

• Creating a Mobile StrategyThe importance of people-centered design.

• Designing for Small ScreensWhat you need to know about mobile interaction & visual design.

• The Mobile Web

• Define lots of Mobile Jargon

Page 9: Designing for Mobile

Copyright © 2006 Blue Flavor. All trademarks and copyrights remain the property of their respective owners.

Jargon Alert

MobilePortable personal communication devices able to connect voice calls or data requests wirelessly.Not to be confused with “cellular” or “cell.”

Page 10: Designing for Mobile

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The Mobile Ecosystem*

* in the United States

Page 11: Designing for Mobile

Copyright © 2006 Blue Flavor. All trademarks and copyrights remain the property of their respective owners.

Understanding and patience of the Mobile Ecosystem is one of the most crucial skills of the

Mobile Designer.

Page 12: Designing for Mobile

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Mobile is not the Web

Page 13: Designing for Mobile

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Mobile is so not the Web200+ devices30+ web browsersCarrier controlled ecosystemLimited input or outputLimited guidelines or resources“No Standards”People don’t “get it”The list goes on....

Page 14: Designing for Mobile

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There is a good reason for just about everything.

Page 15: Designing for Mobile

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How did we get where we are?(umm...where the hell are we today?)

Page 16: Designing for Mobile

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Jargon Alert

G as in 2G, 2.5G and 3G.

The generations of mobile networks.Officially there are only 1G, 2G & 3G, but several midpoints have been defined as 2.5G, 2.75G, 4G, etc.

Page 17: Designing for Mobile

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Network Generations

3G 2.5G 2G1G

•Over time cellular networks have evolved• Unfortunately unlike other technology,

Mobile moves slowly, but why?• Physical Infrastructure• Subsidization & Consumer Adoption

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1st Generation

3G 2.5G 2G1G

• Portable!Fits in a Briefcase• Voice calls only• Costs more per call

than a pay phone

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2nd Generation

3G 2.5G 2G1G

• GSM, CDMA, TDMA, iDEN• Less power needed,

much smaller• Better voice quality• Added SMS• Still just a phone

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The 2G/3G Transition

3G 2.5G 2G1G

• GPRS, HSCSD, WiDEN• Data-capable devices• Addition of Mobile Web• Camera phones & MMS•Mass adoption in U.S. as

airtime rates lower

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3rd Generation

3G 2.5G 2G1G

•W-CDMA, HSDPA, EVDO• In the early stages today• “Broadband” Speeds• Add-on features like LBS

and media players• Slow uptake

Page 22: Designing for Mobile

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Jargon Alert

LBSLocation-based ServicesThe ability for a mobile device to provide information that is relevant to it’s physical location via a Global Positioning System (GPS).

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Carriers Operators

Origins in... Baby Bells Mobile

Building a... Network Framework

They want... Control Flexibility

Cater to... Consumers Developers

Seek to increase... ARPU ARPU

Carriers vs. Operators

Page 24: Designing for Mobile

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Jargon Alert

ARPUAverage Revenue Per UserA term used to describe the financial value of a program, application or service.

Page 25: Designing for Mobile

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Jargon Alert

Walled GardenA user experience designed to keep the user content while restricting access to content outside the approved boundaries.see Sprint or MTV Mobile

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Networks, Platforms & Devices

Subscribers 55.8m 53.0m 50.9m 22.7m

Network GSM CDMA CDMA GSM

Platform J2ME BREW® J2ME J2ME

Walled Garden Open Semi-Walled Walled Semi-Walled

WAP 2.0 Yes Yes Yes Yes

Devices 66 62 84 44

Page 27: Designing for Mobile

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Mobile Devices• Many devices are

similar, the differences are in how they are provisioned to a carrier.

• Look only at mass market phones

• Do not design for smart phones or PDA’s PDAs

Smart Phones

Feature PhonesPhone, WAP, SMS

Applications

Keyboard, Stylus

Page 28: Designing for Mobile

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Focus on 5

Page 29: Designing for Mobile

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Jargon Alert

MVNOMobile Virtual Network OperatorA branded wireless provider that does not own or operate a wireless network.see Virgin Mobile or ESPN Mobile

Page 30: Designing for Mobile

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Mobile Opportunities

contentmobile web

wallpapers

ringtones

games

carrier decks

marketingmessaging

mobile web

services

+content

mvnomini-carrier

own the experience

+marketing

+content

device-centric brand-centric people-centric

average revenue per user (arpu)

Page 31: Designing for Mobile

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Jargon Alert

DeckRefers to the web presence maintained by a carrier. When you access the web from a mobile device, the first page you see is often referred to as the carrier deck. But is commonly used to refer to all mobile web sites.Origins: Hypercard development

Page 32: Designing for Mobile

Copyright © 2006 Blue Flavor. All trademarks and copyrights remain the property of their respective owners.

Why is all of this important?

Page 33: Designing for Mobile

Copyright © 2006 Blue Flavor. All trademarks and copyrights remain the property of their respective owners.

You need to understand the tools of the trade.

Page 34: Designing for Mobile

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The Benefits of Mobile

Page 35: Designing for Mobile

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The Mobile Ecosystem = DespairBenefits of Mobile = Hope

Page 36: Designing for Mobile

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What makes mobile worth the frustration and aggravation?

Page 37: Designing for Mobile

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Mobile has the potential to reach anybody through any

medium.

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Events

TV

Billboard

Radio

Live

Website

Auditory

KinestheticVisu

al

Word of Mouth

Print Ad

Mobile Device

IVR

SMS

IVR

SMS

WAP

SMS

QR Code

SMS

QR Code

SMS

SMSMMS

SMS

WAP

SMS

SMS

Bluetooth

Notify

WAP

WAP

MMS

Email

Send to Friend

WAP Site

Notify

Buy

WAP SiteWAP Site

Send to Friend

Join

Buy

NotifyNotify

Send to Friend

Post WAP Site

MMS

Send to Friend

Notify

Send to Friend

Join

Discuss

Send to Friend

Notify

Download

DownloadNotify

Vote

Join

Vote

Notify

Buy

Send to Friend

Notify

Page 39: Designing for Mobile

Copyright © 2006 Blue Flavor. All trademarks and copyrights remain the property of their respective owners.

We aren’t exactly there yet.But close.

Page 40: Designing for Mobile

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Early Failures• We are at the end of a Mobile Industry Boom.

• The early “Mobile Middlemen” have already washed out or have been acquired.

• Now we are seeing the big content companies pick up the torch.

• Marketers and agencies have a watchful eye on the Mobile space.

• Rich mobile experiences have not been seeing the uptake the industry had hoped for.

Page 41: Designing for Mobile

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What did we learn?

Page 42: Designing for Mobile

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Lesson #1Voice and Messaging is still the killer app.

Page 43: Designing for Mobile

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Lesson #2People-centered Design

is critical.

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The Golden Triangle

User Goals

Busin

ess G

oals Technical Goals

SweetSpot

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The Golden Triangle

User Goals

Busin

ess G

oals Technical Goals

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People-centered

Events

TV

Billboard

Radio

Live

WebsiteAuditory

Kinesthetic

Visu

al

Word of Mouth

Print Ad

Mobile Device

IVR

SMS

IVR

SMS

WAP

SMS

QR Code

SMS

QR Code

SMS

SMSMMS

SMS

WAP

SMS

SMS

Bluetooth

Notify

WAP

WAP

MMS

Email

Send to Friend

WAP Site

Notify

Buy

WAP SiteWAP Site

Send to Friend

Join

Buy

NotifyNotify

Send to Friend

Post WAP Site

MMS

Send to Friend

Notify

Send to Friend

Join

Discuss

Send to Friend

Notify

Download

DownloadNotify

Vote

Join

Vote

Notify

Buy

Send to Friend

Notify

Page 47: Designing for Mobile

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Find the Problem.The Solutions will follow.

Page 48: Designing for Mobile

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Web 1.0 Web 2.0Mobile 1.0 Mobile 2.0

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Mobile Transitions

cost of data

network speeds

new services

usage

WAP 2.0 3G LBS Mobile 2.02004 2005 2006 2007 2008

Page 50: Designing for Mobile

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Mobile will revolutionize the way we gather and interact with information in the next

three years.

Page 51: Designing for Mobile

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Let’s call it Web 3.0

Page 52: Designing for Mobile

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Let’s call it Web 3.0 4.0

Page 53: Designing for Mobile

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Now is the time for you to get started.

Page 54: Designing for Mobile

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Creating a Mobile Strategy

Page 55: Designing for Mobile

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What to make Mobile?

Page 56: Designing for Mobile

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First ask, “Why should this be Mobile.”

Page 57: Designing for Mobile

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Next ask,“What need do I serve by

being Mobile?”

Page 58: Designing for Mobile

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“Find a need and fill it.”

Page 59: Designing for Mobile

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How does the mobile context add value to peoples lives?

Page 60: Designing for Mobile

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Start with a goal and reverse engineer it.

Page 61: Designing for Mobile

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Strip away anything that doesn’t support the

primary goals.

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The Problems

Problems Solutions

200+ devices Focus on 5

30+ web browsers Focus on 5

Carrier controlled ecosystem Understand & Embrace

Limited input or output Understand GoalsAnticipate Actions

“No Standards” False

People don’t “get it” Look, Listen & Learn

Page 63: Designing for Mobile

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Designing for Small Screens

Page 64: Designing for Mobile

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Tip #1Have a Process.

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Hierarchy of Mobile User Experience

Goals

Interaction

Design

Page 66: Designing for Mobile

Copyright © 2006 Blue Flavor. All trademarks and copyrights remain the property of their respective owners.

Jargon Alert

Interaction DesignThis term is used in a variety of ways. I prefer to use it as an umbrella term to describe all elements of the process to define how the user will interact with information.

Page 67: Designing for Mobile

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Interaction Design is your most important tool to show

how you will help users achieve their goals.

Page 68: Designing for Mobile

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Mobile Information Architecture

• Your IA will be the foundation of your product. Think long-term, not what it is, but what will it become. The more complex the IA, the actions and effort is required from the user.

• Keep it simple. Remember your goals. Find the tasks that maps to goals.

• Good trigger labels are crucial in mobile. They should be short, descriptive and meet user expectations. Never be clever.

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Revised Rolling Stone IA

Page 70: Designing for Mobile

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If your product touches a carrier, clickstreams are

mission critical.

Page 71: Designing for Mobile

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Jargon Alert

ClickstreamUsed to refer to the series of clicks, or path, the user takes to reach a destination in an informational space. Often used to describe user behavior gathered from server logs, but also can be used in early planning, as in “creating the optimal clickstream.”

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Rolling Stone Clickstream

Page 73: Designing for Mobile

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Jargon Alert

Deck PlacementThe term used to describe where a third-party vendor WAP site, or application will appear on the Carrier Deck. Default order on content on most Carrier Decks is determined by sales. New items often have temporary “Top-Deck Placement”

Page 74: Designing for Mobile

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Top-Deck = Increased ViewsLower Deck = Oblivion

Page 75: Designing for Mobile

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If you can convince the carrier that you can boost ARPU, you

will find an important ally.

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Hierarchy of Mobile User Experience

Goals

Interaction

Design

Page 77: Designing for Mobile

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There are many flavors of Mobile Design.

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Effort vs. Reward

DeviceApp

CarrierDeck

Content*

* Likely where you will live

Time to complete task Goal

Reward

Effort

Page 79: Designing for Mobile

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Jargon Alert

J2MEJava 2 Platform Micro EditionPredominant mobile device platform based on Java. J2ME is used to describe both a class of devices as well as the applications that run on it.

Page 80: Designing for Mobile

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Jargon Alert

BREW®Proprietary mobile device platform developed by Qualcomm. BREW® provides the richest mobile user interface that is widely available. All applications designed for the BREW® platform must pass National Software Testing Labs (NSTL) in order to made available on Carrier decks.

Page 81: Designing for Mobile

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Jargon Alert

WAPWireless Application ProtocolAn open international standard for applications that use wireless communication, for example Internet access from a mobile phone.

Page 82: Designing for Mobile

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Jargon Alert

WMLWireless Markup LanguageAn XML language used to specify content and user interface for WAP devices.Often referred as WAP 1.0

Page 83: Designing for Mobile

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Jargon Alert

XHTML-MPExtensible HyperText Markup Language: Mobile ProfileA strict subset of XHTML, used as a markup language for wireless application development.Often referred as WAP 2.0

Page 84: Designing for Mobile

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Jargon Alert

Flash LiteMobile version of the Flash product developed by Macromedia (now Adobe). Uses vector graphics to provide rich user interface at mobile friendly file sizes. Currently only available to developers, but is beginning to be rolled out to consumers.

Page 85: Designing for Mobile

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WAP 2.0 content is supposed to be available in both WML

and XHTML-MP versions.

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Flavors of Mobile Design

WML XHTML-MP Applications

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Flavor Matrix

Design Type Design Tool Delivery Complexity Carriers

J2ME Rich Photoshop Any VeryCingularT-Mobile

Sprint

BREW Rich Photoshop Carrier Very Verizon

WML Text HTML Web Simple All

XHTML-MP Web CSS Web Simple All

Flash Lite Rich Flash N/A Semi N/A

Page 88: Designing for Mobile

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Mobile Design Tips• Be creative

Devices have reached a point where you can be as creative as you want to be.

• Remember the goalsPut systems in place to regularly check against the goals.

• PrototypeCreate quick examples of the design and interaction.

• Test early and oftenGet opinions of others. Talking to one person is better than none.

• Keep it simpleRemember if it doesn’t solve a problem or fill a need, lose it.

Page 89: Designing for Mobile

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The Mobile Web is the perfect place to begin Mobile Design.

Page 90: Designing for Mobile

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The Mobile Web

Page 91: Designing for Mobile

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TheOne Web vs. The Mobile Web

Debate

Page 92: Designing for Mobile

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The Device Detection Problem.

Page 93: Designing for Mobile

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Mobile Web Options• Small Screen Rendering (SSR)

Rely on browsers like Opera Mini or Blazer to reformat.

• Programatically ReformatProgramatically strip HTML of superfluous elements .

• Use “handheld” StylesheetsDefine an alternate mobile stylesheet on your tableless code.

• Create a Mobile Specific SiteCreate an unique site specific to mobile users.

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Context vs. Content

Mobile Specific Site

Stylesheets

Reformat

SSR

Complex

SimpleSlower Faster

Value

Page 95: Designing for Mobile

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Mobile Publishing is Easy.

Page 96: Designing for Mobile

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Publishing tools like Movable Type or Django make perfect Mobile Web platforms.

Page 97: Designing for Mobile

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Conclusion

Page 98: Designing for Mobile

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You already have everything you need to Design for Mobile.

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It is an exciting and challenging medium.

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Stay open minded.Be creative.

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Mobile Design Resources• Mobile Monday mobilemonday.com

Meet the first Monday of the month. Local chapters all over the world. Very active mailing list.

• Mobile Web Design Series cameronmoll.com

Authored by Cameron Moll and myself. Overview of how to get started in Mobile Web Design. Lots of great links.

• Usable Products usableproducts.com

Several detailed and insightful mobile usability reports.

• Mobile Design mobiledesign.org

My discussion list for mobile designers.

• Blue Flavor blueflavor.com

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Thank You

Page 103: Designing for Mobile

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Brian FlingDirector of Strategy/[email protected]. +1 206 351-6060