designing our communities - isa14 keynote

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DESIGNING OUR COMMUNITIES [email protected] Erik Dahl @eadahl #isa14 A FEW THINGS I’VE LEARNED ALONG THE WAY

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Page 1: Designing Our Communities - ISA14 Keynote

DESIGNING OUR COMMUNITIES

[email protected] Dahl @eadahl #isa14

A FEW THINGS I’VE LEARNED ALONG THE WAY

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@eadahl

[email protected]

ERIK DAHL

@eadahl

Researcher & Design Consultant

MWUX conference

www.uxaxioms.com

Hello!

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LET’S LEAVE OUR EVERYDAY REALITY

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LET’S TAKE A STEP BACK, AND REFLECT

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Activity

Close your eyes

ActivityACTIVITY

CLOSE YOUR EYES…think of a time in your life when you were happiest.

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Story of getting laid off.

PITTSBURGH

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COLUMBUS

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S0, WHAT IS COMMUNITY?

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COMMUNITY

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A COMMUNITY IS A SOCIAL UNIT OF ANY SIZE THAT SHARES COMMON VALUES.

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COMMUNITIES ARE THE SOCIAL INFRASTRUCTURE SUPPORTING AND ENABLING HUMAN ACTION.

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A FEW WORDS ABOUT CULTURE

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WE MAKE CULTURE, BUT CULTURE MAKES US WHO WE ARE.

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CULTURE IS:

BEHAVIOR - WHAT PEOPLE DO KNOWLEDGE - WHAT PEOPLE KNOW ARTIFACTS - THINGS PEOPLE MAKE AND USE

JAMES SPRADLEY

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CULTURE IS SIMPLY WHAT GIVES MEANING TO ACTIONS, WHICH IT DOES BY PROVIDING A SENSE OF COHERENCE OR PATTERNING AND PREDICTABILITY. IT PROVIDES THE LENS THROUGH WHICH ONE INTERPRETS EVENTS, SCENES, AND ACTIONS.

ROBERT GORDON

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THE CONCEPT OF CULTURE…MAN IS AN ANIMAL SUSPENDED IN WEBS OF SIGNIFICANCE HE HIMSELF HAS SPUN, I TAKE CULTURE TO BE THOSE WEBS, AND THE ANALYSIS OF IT TO BE THEREFORE NOT AN EXPERIMENTAL SCIENCE IN SEARCH OF LAW BUT AN INTERPRETIVE ONE IN SEARCH OF MEANING.

CLIFFORD GEERTZ

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CULTURE IS A SYSTEM OF SHARED MEANINGS THAT IS BASED ON A SIGNIFYING ORDER, A COMPLEX SYSTEM OF DIFFERENT TYPES OF SIGNS THAT COHERE IN PREDICTABLE WAYS INTO PATTERNS OF REPRESENTATION WHICH INDIVIDUALS AND GROUPS CAN UTILIZE TO MAKE OR EXCHANGE MESSAGES.

MARCEL DANESI

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CULTURE IS INTERPRETIVE, AND GENERATIVE… CULTURE IS NOT TAXONOMIC.

OUR COMMUNITIES ARE SITES OF CULTURAL PRODUCTION.

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CULTURE INFLUENCES COGNITION… BOTH WHAT WE THINK AND WHAT WE DO.

http://www2.psych.ubc.ca/~henrich/books.htmlJoe Henrich

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A FEW WORDS ABOUT PROBLEM FINDING AS APPLIED TO COMMUNITIES.

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PROBLEM SOLVERS

PROBLEM FINDERS

HOW DO I DO GOOD WORK?

WHAT IS GOOD WORK?

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AS STEWARDS OF OUR COMMUNITIES, WHAT DOES THIS MEAN FOR US?

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HOW DO WE CRAFT GOOD COMMUNITIES?

WHAT IS A GOOD COMMUNITY?

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ACTIVITY

WHY DO YOU… …join or not? …stay in or leave? …lead or not?

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SIX THEMES ABOUT COMMUNITIES

1. passive → active 2. be a facilitator 3. events → community

4. relationships and networks 5. emergence 6. soft work is hard

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1. PASSIVE → ACTIVE

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“WE TEND TO SIT BACK AND ALLOW THE HEROIC INNOVATIONS OF OTHERS TO JUSTIFY OUR OWN CREATIVE PASSIVITY.”

http://www.businessinnovationfactory.com/summit/story/necessary-discourse-unfinished-design

MICHAEL DILAA NECESSARY DISCOURSE ON THE UNFINISHED DESIGN

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MWUX 14 IND

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[ images of bayardstown ]

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CREATE YOUR OWN PATH AND MAKE THE WORLD YOU WANT TO LIVE IN!

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YOU HAVE TO HAVE A FUTURE VISION

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ACTIVITY

WHAT IS YOUR FUTURE VISION?

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VISUALIZE OUR FUTURE IDENTITIES

Effort before Identity Identity before Effort→

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2. COMMUNITIES NEED FACILITATORS, NOT JUST LEADERS.

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BE A FACILITATOR, SPACE MAKER, PATH CLEARER, FRICTION REDUCER, AND AN ENABLER

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SELL YOUR EXPERTISE AND YOU HAVE A LIMITED REPERTOIRE. SELL YOUR IGNORANCE AND YOU HAVE AN UNLIMITED REPERTOIRE.

RSW on Charles Eames

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YOU DON’T HAVE TO BE AN EXPERT. BE AN EXPERIMENTER.

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3. EVENTS → COMMUNITY

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FIND YOUR TRIBE

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FIND YOUR TRIBE … KEEP IT GOING

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4. BUILD RELATIONSHIPS AND NETWORKS

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THE NETWORK IS THE POWER, NOT THE NODE.

Why Twitter Should Not Algorithmically Curate the Timeline https://medium.com/message/the-algorithm-giveth-but-it-also-taketh-b7efad92bc1f

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“COMMUNITIES ARE MORE THAN THE SUM OF THEIR INSTITUTIONS AND INFRASTRUCTURES — THEY’RE THE SUM OF THEIR RELATIONSHIPS.”

http://www.givetakeproject.com/GIVE & TAKE PROJECT

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CREATE SPACES FOR OTHER PEOPLE TO CONNECT AND GROW.

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FOSTER OPENNESS, PARTICIPATION, CONNECTION, AND OPPORTUNITIES FOR OTHERS.

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PUT OTHER PEOPLE FIRST, BE HUMBLE, AND BE CURIOUS.

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5. EMERGENCE

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NAKED STREETS

A Hans Monderman-designed streetscape in Drachten, Holland without traffic lights, road signs and lane markers. Photo by Jerry Michalski.

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emergence

http://www.fastcoexist.com/3037471/on-a-new-shared-street-in-chicago-there-are-no-sidewalks-no-lights-and-no-signs?utm_source=facebook

NAKED STREETS

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MEET PEOPLE WHERE THEY ARE.

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6. THIS COMMUNITY STUFF TAKES TIME. THERE’S NO QUICK FIX.

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Amy Jo Kim’s models on cooperative gaming

http://amyjokim.com/

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NOT MY MODEL - From Amy Jo Kim’s work on cooperative game design. http://amyjokim.com/

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Newbie

Regular

Enthusiast

Onboarding

Habit-­‐Building

Mastery

NOT MY MODEL - From Amy Jo Kim’s work on cooperative game design. http://amyjokim.com/

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NewbieOnboarding

RegularHabit-­‐Building

EnthusiastMastery

Visitor

Novice

Regular

Leader

Elder

Goals  Purpose  Progress

Fresh  Content  Activities  Challenges

Exclusivity  Recognition  Impact

PLAYER STAGES NEEDS

NOT MY MODEL - From Amy Jo Kim’s work on cooperative game design.

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SIX GUIDING PRINCIPLES FOR DESIGNING OUR COMMUNITIES1. Take an “active” role 2. Be a facilitator for other’s success 3. Drive beyond events to community

4. Focus on relationships and networks 5. Allow and support emergence 6. Soft work is hard

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WHAT YOU GIVE IS WHAT YOU GET, SO GIVE MORE THAN YOU TAKE.

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THANK [email protected] Dahl @eadahl #isa14

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No deje de completar su evaluación online

isa.ixda.org/encuesta¡Muchas gracias!

Interaction14South America

B U E N O S A I R E S

Designing Our CommunitiesErik Dahl