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Designing Over the Top SAINTS ROW: THE THIRD Postmortem

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Page 1: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

Designing Over the Top

SAINTS ROW: THE THIRD

Postmortem

Page 2: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

• Worked on:

– Red Faction 2

– The Punisher

– Saints Row 2

– Saints Row: The Third

• Design Director on Saints Row: The Third

ME! OVERVIEW |

Page 3: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

SAINTS ROW: THE THIRD

• Development Time:

– 3 Years - Oct „08-Nov „11

– (SR2 shipped Oct 2008)

OVERVIEW |

Page 4: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

OVERVIEW |

Page 5: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

1. SETTING THE TONE

OVERVIEW |

Page 6: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

2. RAISING THE QUALITY BAR

• „Holy Shit‟ Moments

• Pacing

• Playtesting

OVERVIEW |

Page 7: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

3. SCOPE CONTROL

OVERVIEW |

Page 8: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

SETTING THE TONE

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 9: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

WHAT IS “TONE”? • “Prevailing character or style”

• (dictionary)

• “A writer's attitude toward subject, audience, and self.” • (literary)

• “Tone can be as important as text.” • Ed Koch

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 10: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

TONE EXAMPLE – Batman

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 11: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

TONE –

1. The Creative Boundaries

2. The Emotional Experience

a) aka Player Experience

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 12: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

TONE - Saints Row 2

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 13: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

EFFECTIVE TONE INEFFECTIVE TONE

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 14: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

What is SR3?

or

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 15: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

What is SR3?

or

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 16: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE PROBLEMS

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 17: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE PROBLEMS

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 18: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE RESULT?

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 19: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE SOLUTIONS

• Brainstorming meetings

– Design Mantra – “Embrace the Crazy; Fun Trumps All”

– “Over the Top”

• Team Presentations

• Movie Outings

• Tone Video

• „Aha‟ Moments

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 20: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

Tone Video

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 21: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

„AHA!‟ Moments

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 22: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

LESSONS LEARNED • The Entire Team MUST own and be part of the Tone/Vision

– If only Directors/Leads own the game, it‟ll be a constant battle

• Defining Tone is tough, but vital

– If you have to explain it more than once, step back, refocus

• Use multiple methods of Tone delivery

– Not “one size fits all”

– Design “Briefs”

– Tone/Vision Videos are amazing tools

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 23: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

RAISING THE QUALITY BAR:

„HOLY SHIT‟ MOMENTS

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 24: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE GOALS

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 25: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE PROBLEMS

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 26: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE PROBLEMS

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 27: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE SOLUTIONS

• Pre- Visualization

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 28: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE SOLUTIONS

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 29: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

EXAMPLE: Mission 01 – Bank Vault Ride

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 30: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

EXAMPLE: Mission 02 – Skydiving

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 31: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

EXAMPLE: Mission 06 – Ball Ride

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 32: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE LESSONS LEARNED

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 33: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE LESSONS LEARNED

• Pre-vis however possible

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 34: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE LESSONS LEARNED

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 35: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE LESSONS LEARNED

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 36: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

RAISING THE QUALITY BAR:

PACING

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 37: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE GOALS

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 38: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE PROBLEMS

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 39: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE PROBLEMS

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 40: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

SOLUTIONS - PACING VISUALIZATION

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 41: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

SOLUTIONS - SR3 PACING CHART

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 42: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE FUTURE OF PACING

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 43: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

RAISING THE QUALITY BAR:

PLAYTESTING

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 44: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

METHODS OF TESTING

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 45: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

LESSONS LEARNED

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 46: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

SCOPE CONTROL

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 47: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE PROBLEMS

• SR2‟s philosophy:

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 48: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE SOLUTIONS

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 49: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE SOLUTIONS

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 50: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE SOLUTIONS

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 51: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE OUTCOMES

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 52: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE OUTCOMES

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 53: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

THE OUTCOMES

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 54: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

LESSONS LEARNED

• Focus

• It‟s F@*king hard!

• Cut. Then Cut More.

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 55: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

WHAT I LEARNED

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 56: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

• Lock down high level vision/tone/etc. ASAP – The sooner the team is on the same page, the better

• Look before you leap – Pre-Visualize before Prototyping

• Find+Resolve your game‟s weaknesses – It’s never too late to fix a problem (until you ship)

• Trying to do too much is easy – It takes effort to control and not do every cool idea you have

• Don‟t fear - Embrace your content – Sometimes the shark is there to be jumped

OVERVIEW | TONE | HOLY SHIT MOMENTS | PACING | PLAYTESTING | SCOPE CONTROL | SUMMARY

Page 57: Designing Over the Top - Saints Row: The Third - Postmortemtwvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Phillips... · LESSONS LEARNED • The Entire Team MUST own and

QUESTIONS?

Designing Over the Top - SAINTS ROW: THE THIRD Postmortem

[email protected]

All images copyright to their respective owners… not me.