designing wearables - faculty · 2015. 8. 19. · designing wearables richard hurford & jane...
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Designing Wearables
Richard Hurford & Jane McCannSmart Clothes and Wearable Technology Research Group
University of Wales, Newport
ISWC 2007 - Design Workshop
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So what is Design?
i. “a plan or drawing produced to show the look and function or working of a building, garment or other object before it is made”
ii. “the art or action of conceiving of and producing a plan or drawing of something before it is made
iii. “purpose or planning that exists behind an action, fact or object”
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The broad outlook of designanthropology
architecture
art artificial intelligencebusiness cognitive science
cultural studiesdesign studies
educatione-learning
engineering
ergonomicsgraphic design
history
industrial engineering
instructional design
interior design
journalism
landscape architecturelaw
linguistics & semiotics
management
media & entertainment
psychology
sociologytechnical communicationurban planning
visual design
industrial design
interface design
interaction design
telecommunications
software
fashion information systems
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FunctionalClothing
WearableElectronics
Fashion /Identity
Social Change
DesignProcesses
Computing/Electronics
Industry
Clothing &TextilesIndustry
Personal / SocialEconomic / Political
Smart Clothes andWearable Technology
Complexity of Wearable Technology
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Technology Versus Aesthetics
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1980 Mid 1980’s Early 1990’s Mid 1990’s Late 1990’s
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Mitchell P
age - Teamw
ear Project
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Textronics - Num
etrex Sport B
ra
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Spyder &
Eleksen - iP
od Jacket
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Collaborative Designfor Smart Clothes
Collaborative & Interdisciplinary working gives rise to a range of dialectical tension. Choosing one set of vocabularies, metaphors, contexts or language discriminates against others.
Ken Friedman
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Ariyatum
- Collaborative D
esign Process for S
mart C
Lothes
Basic Process Framework
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Ariyatum
- Collaborative D
esign Process for S
mart C
Lothes
Framework presenting all tasks in detail
It is important to understanding potential & current customers/users
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Participatory Design
Flow Interactive Ltd. - U
CD
Model
User-Centred Design
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Lead-User Design
Lego Mindstorm
NX
T
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Dia
z &
Kom
mon
en (2
003)
Participatory Design Process
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Practice Based Research in Art & Design
The Research Assessment Exercise 2008 (RAE) demonstrates how art and design research can be effectively assessed in a formal context.
For more information about the RAE: www.rae.ac.ukRAE 2008, Unit of Assesment 63 - Art & Design
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Practice-Based ResearchPractice-based researchers face complex, fast changing structures and expect methodological debates to surround thier work.
Art & Design education originates from medieval craft apprenticeship model, but it is now expected to fit into the scientific academic model.
However Practice-based research techniques better suited to some problems, as demonstrated by Marshall & Newton:
“scientific inquiry, like any form of inqiry explores only certain kinds of problems and validates only certain kinds of solutions. The kind of problems scientific inquiry has most difficulty in exposing are precisely the kinds of problems and situations faced by practitioners: problems and situation that are complex, uncertain, unstable and uniquew, often articulated across conflicting value systems.”
Contextualisation of artefacts is crucial for proactice-based research. Without contextualisation the piece of work holds little value as research.
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Design AssesmentThe RAE doesn’t acccept practice per say, but it allows for the practice to be focused on a research question (and methodological context). The contextualisation of research for Art & Design disciplines has been given greater emphasis than in other areas of the RAE.
Research is assessed against several criteria:
Originality The degree to which the work and its organisation have evolved. New methods, insights and formulations from known forms and practices
Significance The degree to which the work and its organisation have enhanced, or are likely to enhance, knowledge or understanding in the filed and the advancement of practice.
RigourThe degree of intellectual precision and systematic methods embodied in the research practice, its organisation and peer recognition.
All of which must be demonstrated through evidence, based on a portfolio of evidence. All claims of impact and influence have to be justified, by bibliographic references or documentary evidence.
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Interdisciplinary Working &
New Dynamics of Ageing
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Design Issues for Wearable Computing
Wearability
Wash-ability/Durability
Standards & Interoperability
Reference designs
Design Process
Security & Privacy
Ethics
How can non-computing expets get involved?
How is mobile, pervasive and ubiquitous computing effecting ISWC?
+44 (0)1633 432 823
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www.wearablefutures.org