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www.innovation-portal.info Chapter 10 Developing New Products and Services After this chapter you should be able to: develop a formal process to support new product development, such as stage gate and the development funnel identify the product and organizational factors which influence success and failure choose and apply relevant tools to support each stage of product development understand the differences between products and services and how these influence development. LEARNING OBJECTIVES The New Product/Service Development Process The process of new product or service development – moving from idea through to success- ful products, services or processes – is a gradual one of reducing uncertainty through a series of problem-solving stages, moving through the phases of scanning and selecting and into implementation – linking market- and technology-related streams along the way. At the outset anything is possible, but increasing commitment of resources during the life of the project makes it increasingly difficult to change direction. Managing new product or service development is a fine balancing act, between the costs of continuing with projects which may not eventually succeed (and which represent opportunity costs in terms of other possibilities) – and the danger of closing down too soon and eliminating potentially fruitful options. With shorter lifecycles and demand for greater product variety, pressure is also placed 3GC10.indd 181 3GC10.indd 181 23/12/13 2:44 PM 23/12/13 2:44 PM

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Page 1: Developing New Products and Services - Managing innovationjohnbessant.org/wp-content/uploads/2018/12/Tidd1-c10sim.pdf · Developing New Products and Services ... nisms for integrating

www.innovation-portal.info

Chapter 10

Developing New

Products and Services

After this chapter you should be able to:

• develop a formal process to support new product development, such as stage gate and the development funnel

• identify the product and organizational factors which infl uence success and failure

• choose and apply relevant tools to support each stage of product development

• understand the differences between products and services and how these infl uence development.

LEARNING OBJECTIVES

The New Product/Service Development Process

The process of new product or service development – moving from idea through to success-ful products, services or processes – is a gradual one of reducing uncertainty through a series of problem-solving stages, moving through the phases of scanning and selecting and into implementation – linking market- and technology-related streams along the way.

At the outset anything is possible, but increasing commitment of resources during the life of the project makes it increasingly diffi cult to change direction. Managing new product or service development is a fi ne balancing act, between the costs of continuing with projects which may not eventually succeed (and which represent opportunity costs in terms of other possibilities) – and the danger of closing down too soon and eliminating potentially fruitful options. With shorter lifecycles and demand for greater product variety, pressure is also placed

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182 Part 1 Foundations of Managing Innovation

upon the development process to work with a wider portfolio of new product opportunities and to manage the risks associated with progressing these through development to launch.

These decisions can be made on an ad hoc basis, but experience and research suggests some form of structured development system, with clear decision points and agreed rules on which to base go/no-go decisions, is a more effective approach. Attention on internal mecha-nisms for integrating and optimizing the process is critical, such as concurrent engineering, cross-functional working, advanced tools and early involvement. To deal with this, atten-tion has focused on systematic screening, monitoring and progression frameworks, such as Cooper’s ‘stage gate’ approach (Figure 10.1).1

As Cooper suggests, successful product development needs to operate some form of struc-tured, staging process. As projects move through the development process, there are a number of discrete stages, each with different decision criteria, or ‘gates’, which they must meet. Many variations to this basic idea exist (e.g. ‘fuzzy gates’), but the important point is to ensure that there is a structure in place which reviews both technical and marketing data at each stage. A common variation is the ‘development funnel’, which takes into account the reduction in uncer-tainty as the process progresses, and the infl uence of real resource constraints (Figure 10.2).2

CUSTOMER NEEDS

IDEAS

GATE GATE GATE GATE GATESTAGE 1 STAGE 2 STAGE 3 STAGE 4 STAGE 5

Filter projectsto product/

processdevelopment

Filter projectsto business

opportunities

Filter ideas topreliminary

investigation

Filter productsto limited

launch

Filter productsto international

marketing

InternationalMarketing

TestMarketing

ProductDevelopment

ConceptFormulation

IdeaFormulation

FIGURE 10.1 Stage gate process for new product development

www.innovation-portal.info

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Chapter 10 Developing New Products and Services 183

There are numerous other models in the literature, incorporating various stages ranging from three to 13. Such models are essentially linear and unidirectional, beginning with con-cept development and ending with commercialization. Such models suggest a simple, linear process of development and elimination. However, in practice the development of new prod-ucts and services is inherently a complex and iterative process, and this makes it diffi cult to model for practical purposes. For ease of discussion and analysis, we will adopt a simplifi ed four-stage model which we believe is suffi cient to discriminate between the various factors that must be managed at different stages:3

• Concept generation – identifying the opportunities for new products and services.• Project assessment and selection – screening and choosing projects which satisfy certain

criteria.• Product development – translating the selected concepts into a physical product (we’ll

discuss services later).• Product commercialization – testing, launching and marketing the new product.

Concept Generation

Much of the marketing and product development literature concentrate on monitoring market trends and customer needs to identify new product concepts. However, there is a well- established debate in the literature about the relative merits of ‘market-pull’ versus ‘technology-push’ strategies for new product development. A review of the relevant research suggests that the best strategy to adopt is dependent on the relative novelty of the new product. For incre-mental adaptations or product line extensions, ‘market pull’ is likely to be the preferred route, as customers are familiar with the product type and will be able to express preferences easily. However, there are many ‘needs’ that the customer may be unaware of, or unable to articulate, and in these cases the balance shifts to a ‘technology-push’ strategy. Nevertheless, in most cases customers do not buy a technology; they buy products for the benefi ts that they can receive

Market Knowledge

Outlineconcept

Detaileddesign

Testing Launch

Technological Knowledge

FIGURE 10.2 Development funnel model for new product development

www.innovation-portal.info

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184 Part 1 Foundations of Managing Innovation

from them – the ‘technology push’ must provide a solution for their needs. Thus, some customer or market analysis is also important for more novel technology. This stage is sometimes referred to as the ‘fuzzy front end’ because it often lacks structure and order, but a number of tools are available to help systematically identify new product concepts, and these are described below.

Samsung and the Rise of the Smartphone

Smartphones are a good example of continuous product development and innovation, often with lifecycles measured in months rather than years. Apple’s entry into the mobile phone market with its various iPhone generations has received most attention, but Samsung is an equally interesting example of a product development-led success strategy.

There is no accepted defi nition of a smartphone, or distinction between these and feature-rich phones. However, many accept that Samsung entered the global smartphone market in October 2006 with its BlackJack phone, which at that time was similar in name, appearance and features to the RIM BlackBerry (and, indeed, resulted in a legal challenge from RIM, similar to the legal disputes between Apple and Samsung in 2012). The BlackJack smartphone was launched fi rst in the United States via the operator AT&T, and ran Windows Mobile, and in 2007 won the Best Smart Phone award at CTIA in the United States. Just over a year later, the imaginatively named BlackJack II was launched in December 2008, followed by the third-generation Samsung Jack in May 2009, which became the highest-selling Windows Mobile phone series to date.

Another major milestone was in November 2007, when Samsung became a founding member of the Open Handset Alliance (OHA), which was created to develop, promote and license Google’s Android system for smartphones and tablets. Another member company, HTC, launched the fi rst Android smartphone in August 2008, but Samsung followed with its own in May 2009, the I7500, which included the full suite of Google services, 3.2” AMOLED display, GPS and a 5-megapixel camera. However, Samsung has been promiscuous in its choice of oper-ating systems, and, in addition to adopting Windows and Android systems, developed and uses its own. In May 2010, Samsung launched the Wave, its fi rst smartphone based on its own Bada platform, designed for touchscreen interfaces and social networking. Six more Wave phones were launched the following year, with sales in excess of 10 million units.

The real success story is Samsung’s Android-based Galaxy S sub-brand, introduced in March 2010, followed by the Galaxy S II in 2011 and S II in 2012, as a direct competitor to Apple’s iPhone. In the fi rst quarter of 2012, Samsung sold more than 42 million smartphones worldwide, which represented 29% of global sales, compared to Apple with 35 million (24% market share). By 2012, the OHA had 84 member fi rms, and the Android system accounted for around 60% of global sales, compared to Apple’s OS with 26%. However, estimates of market share differ between analysts, depending on whether they measure share of new sales or existing user-base, and market shares also fl uctuate signifi cantly with new product launches. For example, in the month of the launch of the new iPhone, Apple’s share of new sales in the United States leaped

INNOVATION IN ACTION 10.1

www.innovation-portal.info

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Chapter 10 Developing New Products and Services 185

from 26% to 43%, and Android collapsed from 60% to 47%. This clearly demonstrates the impact of a new product launch.

Moreover, this product-led strategy is not easy to sustain. Nokia and BlackBerry were past leaders in their respective markets for many years, but have recently suffered signifi cant declines in sales and profi tability. Despite high levels of research and development and strong brands, they have failed to maintain their lead through new product development. In a single year, 2011–2012, Nokia’s market share fell from 24% to just 8%, and RIM, maker of the BlackBerry, from 14% to below 7%. In part, this decline refl ects their proprietary operating systems, which have failed to add new features and functions, such as Cloud storage, and both provide access to far fewer apps than Apple’s iTunes store or Google’s Play for Android.

Project Selection

This stage includes the screening and selection of product concepts prior to subsequent pro-gress through to the development phase. Two costs of failing to select the ‘best’ project set are: the actual cost of resources spent on poor projects and the opportunity costs of marginal projects which may have succeeded with additional resources.

There are two levels of fi ltering. The fi rst is the aggregate product plan, in which the new product development portfolio is determined. The aggregate product plan attempts to integrate the various potential projects to ensure that the collective set of development projects meet the goals and objectives of the fi rm, and help to build the capabilities needed. The fi rst step is to ensure that resources are applied to the appropriate types and mix of projects. The second step is to develop a capacity plan to balance resource and demand. The fi nal step is to analyse the effect of the proposed projects on capabilities, to ensure this is built up to meet future demands.

The second lower-level fi lters are concerned with specifi c product concepts. The two most common processes at this level are the development funnel and the stage gate system. The devel-opment funnel is a means to identify, screen, review and converge development projects as they move from idea to commercialization. It provides a framework in which to review alternatives based on a series of explicit criteria for decision-making. Similarly, the stage gate system provides a formal framework for fi ltering projects based on explicit criteria. The main difference is that where the development funnel assumes resource constraints, the stage gate system does not.

Product Development

This stage includes all the activities necessary to take the chosen concept and deliver a prod-uct for commercialization. It is at the working level, where the product is actually developed and produced, that the individual R&D staff, designers, engineers and marketing staff must work together to solve specifi c issues and to make decisions on the details (see research note for the critical role of cross-functional teams in product development). Whenever a problem appears, for example a gap between the current design

Video Clip of an interview with Armin

Rau of SICAP exploring some of these

issues is available on the Innovation

Portal at www.innovation-portal.info

www.innovation-portal.info

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186 Part 1 Foundations of Managing Innovation

and the requirement, the development team must take action to close it. The way in which this is achieved determines the speed and effectiveness of the problem-solving process. In many cases this problem-solving routine involves iterative design–build–test cycles, which make use of a number of tools.

Product Commercialization and Review

In many cases the process of new product development blurs into the process of commercializa-tion. For example, customer co-development, test marketing and use of alpha, beta and gamma test sites yield data on customer requirements and any problems encountered in use but also help to obtain customer buy-in and prime the market. It is not the purpose of this section to examine the relative effi cacy of different marketing strategies but rather to identify those factors which infl uence directly the process of new product development. We are primarily interested in what criteria fi rms use to evaluate the success of new products, and how these criteria may differ between low- and high-novelty projects. In the former case we expect more formal and narrow fi nancial or market measures, but in the latter case we fi nd a broader range of criteria are used to refl ect the potential for organizational learning and future new product options.

Success Factors

There have been numerous studies that have investigated the factors affecting the success of new products. Most have adopted a ‘matched-pair’ methodology in which similar new products are examined but one is much less successful than the other. This allows us to discriminate between good and poor practice, and helps to control for other background factors.4

These studies have differed in emphasis and sometimes contradicted each other, but despite differences in samples and methodologies it is possible to identify some consensus of what the best criteria for success are:

• Product advantage – product superiority in the eyes of the customer, real differential advantage, high performance-to-cost ratio, delivering unique benefi ts to users – appears to be the primary factor separating winners and losers. Customer perception is the key.

• Market knowledge – the homework is vital: better development preparation including initial screening, preliminary market assessment, preliminary technical appraisal, detailed market studies and business/fi nancial analysis. Customer and user needs’ assessment and under-standing is critical. Competitive analysis is also an important part of the market analysis.

• Clear product defi nition – this includes: defi ning target markets, clear concept defi nition and benefi ts to be delivered, clear positioning strategy, a list of product requirements, features and attributes or use of a priority criteria list agreed before development begins.

• Risk assessment – market-based, technological, manufacturing and design sources of risk to the development project must be assessed, and plans made to address them. Risk assessments must be built into the business and feasibility studies so they are appropriately addressed with respect to the market and the fi rms’ capabilities;

www.innovation-portal.info

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Chapter 10 Developing New Products and Services 187

• Project organization – the use of cross-functional, multidisciplinary teams carrying respon-sibility for the project from beginning to end.

• Project resources – suffi cient fi nancial and material resources and human skills must be available; the fi rm must possess the management and technological skills to design and develop the new product.

• Profi ciency of execution – quality of technological and production activities, and all pre-commercialization business analyses and test marketing; detailed market studies underpin new product success;

• Top management support – from concept through to launch. Management must be able to create an atmosphere of trust, coordination and control; key individuals or champions often play a critical role during the innovation process.

These factors have all been found to contribute to new product success, and should therefore form the basis of any formal process for new product development. Note from this list, and the factors illustrated in Figure 10.3 and Figure 10.4, that successful new product

100806040200

Marketing activity

Market synergy

Pre-developmentprocess

Technologicalsynergy

Early & sharpconcept definition

Productsuperiority

Financial and market success rate (%)

high low

FIGURE 10.3 Factors infl uencing new product success

Source: Derived from Cooper, R. G. (2000) Doing it right: Winning with new product. Ivey Business Journal, 64 (6): 1–7.

www.innovation-portal.info

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188 Part 1 Foundations of Managing Innovation

and service development requires the management of a blend of product or service characteristics, such as product focus, superiority and advantage, and organi-zational issues, such as project resources, execution and leadership. Managing only one of these key contribu-tions is unlikely to result in consistent success.

Service Development

Employment trends in all the so-called advanced countries indicate a move away from manufac-turing, construction, mining and agriculture towards a range of services, including retail, fi nance, transportation, communication, entertainment, professional and public services. This trend is in part because manufacturing has become so effi cient and highly automated, and therefore gener-ates proportionately less employment, and partly because many services are characterized by high levels of customer contact and are reproduced locally, and are therefore often labour-intensive. In the most advanced service economies such as those of the United States and the United Kingdom,

Project Leadership

• POWER

• MANAGEMENT SKILLS

• vision

Senior Management

• SUPPORT

• Subtle control

Customer Involvement

Organization of Development

• PROJECT PLANNING

• OVERLAPPING STAGES

• CROSS-FUNCTIONAL TEAMS

• INTERNAL COMMUNICATION

• MODERATE TENURE

• GATEKEEPERS

• EXTERNAL LINKS

Product Concept

• fit with market

• fit with competencies

Process Performance

• LEAD-TIME (SPEED)

• PRODUCTIVITY

Market

• LARGE SIZE

• HIGH GROWTH

• low competition

FinancialPerformance

• MARKET SHARE

• PROFIT (PRODUCT)

• Revenues

Supplier Involvement

FIGURE 10.4 Key factors infl uencing the success of new product development

Source: Brown, S.L. and Eisenhardt, K.M. (1995) Product development: Past research, present fi ndings and

future directions. Academy of Management Review 20: 343–378

Video Clip of a video describing

3M’s processes for seeking out

breakthrough products and services

is available on the Innovation Portal

at www.innovation-portal.info

www.innovation-portal.info

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Chapter 10 Developing New Products and Services 189

services create up to three-quarters of the wealth and 85% of employment, and yet we know rela-tively little about managing innovation in this sector. The critical role of services, in the broadest sense, has long been recognized, but service innovation is still not well understood.

Innovation in services in much more than the application of information technology (IT). In fact, the disappointing returns to IT investments in services has resulted in a widespread debate about its causes and potential solutions (the so-called productivity paradox in services). Frequently, service innovations, which make signifi cant differences to the ways customers use and perceive the service delivered, will demand major investments in process innovation and technology by service providers but also demand investment in skills and methods of working to change the business model, as well as major marketing changes. Estimates vary, but returns on investment on IT alone are around 15%, with a typical lag of two to three years, when productivity often falls, but when combined with changes in organization and management these returns increase to around 25%.5

In the service sector the impact of innovation on growth is generally positive and consist-ent, with the possible exception of fi nancial services. The pattern across retail and wholesale distribution, transport and communication services, and the broad range of business services is particularly strong. More recent research has identifi ed the ‘hidden innovation’ in the creative industries and media, for example fi lm and TV programme development, which is not captured by traditional policy or measures such as R&D or patents, as the case of the BBC shows.

Most research and management prescriptions have been based on the experience of man-ufacturing and high-technology sectors. Most simply assume that such practices are equally applicable to managing innovation in services, but some researchers argue that services are fundamentally different. There is a clear need to distinguish what, if any, of what we know about managing innovation in manufacturing is applicable to services, what must be adapted, and what is distinct and different.

We will argue that generic good practices do exist, which apply to both the development of manufactured and service offerings, but that these must be adapted to different contexts, specifi cally the scale and complexity, degree of customization of the offerings and the uncer-tainty of the technological and market environments. It is critical to match the confi guration of management and organization of development to the specifi c technology and market environment. For example, service development in retail fi nancial services is very similar to product development for consumer goods.

The service sector includes a very wide range and a great of diversity of different activities and businesses, ranging from individual consultants and shopkeepers to huge multinational fi nance fi rms and critical non-profi t public and third-sector organizations such as government, health and education. Therefore, great care needs to be taken when making any generalization about the ser-vice sectors. We will introduce some ways of understanding and analysing the sector later, but it is possible to identify some fundamental differences between manufacturing and service operations:

• Tangibility. Goods tend to be tangible, whereas services are mostly intangible, even though you can usually see or feel the results.

Case Study of the BBC highlighting

some of these issues is available

on the Innovation Portal at

www.innovation-portal.info

www.innovation-portal.info

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190 Part 1 Foundations of Managing Innovation

• Perceptions of performance and quality are more important in services, in particular the difference between expectations and perceived performance. Customers are likely to regard a service as being good if it exceeds their expectations. Perceptions of service quality are affected by:

˚ tangible aspects – appearance of facilities, equipment and staff

˚ responsiveness – prompt service and willingness to help

˚ competence – the ability to perform the service dependably

˚ assurance – knowledge and courtesy of staff and ability to convey trust and confi dence

˚ empathy – provision of caring, individual attention.

• Simultaneity. The lag between production and consumption of goods and services is dif-ferent. Most goods are produced well in advance of consumption, to allow for distribu-tion, storage and sales. In contrast, many services are produced and almost immediately consumed. This creates problems of quality management and capacity planning. It is harder to identify or correct errors in services, and more diffi cult to match supply and demand.

• Storage. Services cannot usually be stored (e.g. a seat on an airline), although some, such as utilities, have some potential for storage. The inability to hold stocks of services can cre-ate problems matching supply and demand (i.e. capacity management). These can be dealt with in a number of ways. Pricing can be used to help smooth fl uctuations in demand, for example by providing discounts at off-peak times. Where possible, additional capacity can be provided at peak times by employing part-time workers or outsourcing. In the worst cases, customers can simply be forced to wait for the services, by queuing.

• Customer contact. Most customers have low or no contact with the operations which produce goods. Many services demand high levels of contact between the operations and ultimate customer, although the level and timing of such contact varies. For example, medical treatment may require constant or frequent contact, but fi nancial services only sporadic contact.

• Location. Because of the contact with customers and the near-simultaneous production and consumption of services, the location of service operations is often more important than for operations which produce goods. For example, restaurants, retail operations and entertain-ment services all favour proximity to customers. Conversely, manufactured goods are often

produced and consumed in very different locations. For these reasons the markets for manufactured goods also tend to be more competitive and global, whereas many personal and business services are local and less com-petitive. For example, only around 10% of services in the advanced economies are traded internationally.

These service characteristics should be taken into account when designing and managing the organization and processes for new service development, as some of the fi ndings from research on new product development will have to be adapted or may not apply at all. Also, because of the diversity of service operations, we need also to tailor the organization and management to different types of service context (Table 10.1).

Case Study of the Bank of Scotland

highlighting some of these issues is

available on the Innovation Portal at

www.innovation-portal.info

www.innovation-portal.info

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Chapter 10 Developing New Products and Services 191

TABLE 10.1 Characteristics of Service ‘High Innovators’

Business descriptor Low innovators High innovators

Innovation outcomes

• % sales from services introduced

< 3 years ago

<1% 17%

• % new services versus competitors >0% 5%

Customer base

• Focus on key customers Average High

• Relative customer base Similar to competitors More focused than

competitors

Value chain

• Focus on key suppliers Average High/strategic

• Value-added/sales % 72% 60%

• Operating cost added/sales 36% 25%

• Vertical integration versus competitors Same or more Same or less

Innovation input

• ‘What’ R&D 0.1% sales 0.7% sales

• ‘How’ R&D 0.1% sales 0.5% sales

• Fixed assets/sales growing at 10% p.a. growing at >20% p.a.

• Overheads/sales % 8% 11%

Innovation context

• Recent technology change 20% 40%

• Time to market >1 year <1 year

Competition

• Competitor entry 10% 40%

• Imports/exports versus market 2% 12%

Quality of offer

• Relative quality versus competitors Declining Improving

• Value for money Just below competitors Better than competitors

Output

• Real sales 9% 15%

Source: Clayton (2003) in Tidd, J. and F.M. Hull, eds, Service Innovation: Organizational Responses

to Technological Opportunities and Market Imperatives, Imperial College Press, London. Copyright

Imperial College Press/World Scientifi c Publishing Co.

www.innovation-portal.info

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192 Part 1 Foundations of Managing Innovation

Innovation and quality performance appear to be improved by cross-functional teams, by sharing information and by involvement with customers and suppliers.6 Service delivery is improved by customer focus and project management, and by knowledge sharing and collaboration in teams. Time to market is reduced by knowledge sharing and collabora-tion, and customer focus and project organization, but cross-functional teams can prolong the process. Costs are reduced by setting standards for projects and products, and by the involvement of customers and suppliers, but can be increased by using cross-functional teams. Although individual practices can make a signifi cant contribution to performance

(Figure 10.5), it is clear that it is the coherent combi-nation of practices and their interaction that creates superior performance in specific contexts. These research fi ndings can be used to help assess the effec-tiveness of existing strategies, processes, organization, tools, technology and systems (SPOTS), and to identify where and how to improve.

1.00

1.50

2.00

2.50

3.00

3.50

4.00

4.50

5.001. Customer focus

2. Strategy formulation3. Planned opportunism

4. Clear strategic objectives5. Core business competencies

6. Core technology competencies

7. Market assessment

8. Requirements management

9. Cross-functionality

10. Development planning

11. Design standards

12. Documentation

13. Product reviews

14. Continuous improvement

15. External partnering

16. Project orientation17. Cross-functional teaming

18. Co-location19. Ambidexterity

20. Team rewards21. Organic structure

22. Team boundaries 23. Coaching

24. Market analysis 25. Information systems

26. Process control

27. Analytical methods

28. Flexible production/delivery

29. Computer auto. prod./delivery

30. Electronic data interchange

31. Voice of customer

32. Voice of supplier 33. Knowledge capital

34. Product development controls35. System integration

36. System agility

Best in ClassKey:

Company X

FIGURE 10.5 Factors infl uencing the effectiveness of new service development

Source: Tidd, J. and F. M. Hull (2006) Managing service innovation: the need for selectivity rather than ‘best

practice’. New Technology, Work and Employment 21 (2): 139–161. Reproduced by permission of John Wiley

& Sons, Ltd.

Tool to help you develop new

services – SPOTS – is available

on the Innovation Portal at

www.innovation-portal.info

www.innovation-portal.info

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Chapter 10 Developing New Products and Services 193

Tools to Support New Product Development

Concept Generation

Most studies have highlighted the importance of understanding users’ needs. Designing a product to satisfy a perceived need has been shown to be an important discriminator of com-mercial success. Common approaches include:

• Surveys and focus groups – where a similar product exists surveys of customers’ preferences can be a reliable guide to development. Focus groups allow developers to explore the likely response to more novel products where a clear target segment exists.

• Latent needs analysis – are designed to uncover the unarticulated requirements of custom-ers by means of their responses to symbols, concepts and forms.

• Lead-users – are representative of the needs of the market, but some time ahead of the majority, and so represent future needs. Lead users are one of the most important sources of market knowledge for product improvements.

• Customer-developers – in some cases new products are partly or completely developed by customers. In such cases the issue is how to identify and acquire such products.

• Competitive analysis – of competing products, by reverse engineering or benchmarking features of competing products.

• Industry experts or consultants – who have a wide range of experience of different users’ needs. The danger is that they may have become too immersed in the user’s world to have the breadth of vision required to assess and evaluate the potential of the innovation. The use of ‘proxy experts’ helps to overcome this problem. They suggest selecting a specifi c group of respondents who have knowledge of the product category or usage context.

• Extrapolating trends – in technology, markets and society to guess the short- to medium-term needs.

• Building scenarios – alternative visions of the future based on varying assumptions to cre-ate robust product strategies. Most relevant to long-term projects and product portfolio development.

• Market experimentation – testing market response with real products, but able to adapt or withdraw rapidly. Only practical where development costs are low, lead-times short and customers tolerant of product underperformance or failure. Sometimes referred to as ‘expeditionary marketing’, or more modestly ‘test marketing’.

Project Selection

Different combinations of criteria are used to screen and assess projects prior to development. The most common are based on discounted cash fl ows, such as net present value/internal rate of return, followed by cost–benefi t analysis, and simple calculations of the payback period. In addition to these fi nancial criteria, most organization also use a range of additional measures:

• Ranking – a means of ordering a list of candidate projects in relative value or worthiness of support, broken down into several factors, so both objective and judgemental data can

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194 Part 1 Foundations of Managing Innovation

be assessed. These techniques are likely to be of most use in the early stages of the process, since they are fairly ‘rough-cut’ methods.

• Profi les – projects are given scores on each of several characteristics, and are rejected if they fail to meet some pre-determined threshold. The projects which dominate on all or most of the factor scores are selected. These methods can be used at all stages of the development process.

• Simulated outcomes – alternative outcomes to which probabilities can be attached, or alter-nate paths depending on chance outcomes and when the projects have different payoffs for different outcomes. The range of possible outcomes and the likelihood of a specifi c outcome are found. It is used especially in the analysis of sets of projects which are interdependent (the aggregate project plan).

• Strategic clusters – projects not selected solely for maximization of some fi nancial measure, but for the support they give to the strategic position. Groups are clustered according to their support for specifi c objectives, and then these groups are rated according to strategic impor-tance and funded accordingly (again, this is important at the aggregate project plan level).

• Interactive – an iterative process between the R&D director and project managers, where project proposals are improved at each stage to more closely align with the objectives. The aim of this is to develop projects that more nearly fi t the strategic and tactical objectives of the fi rm. These methods are used mainly at the aggregate project plan level, or at the early stages of specifi c projects.

Product Development

There are a number of tools, or methodologies, which have been developed to help solve the problems, and most require the integration of different functions and disciplines (Table 10.2). The most signifi cant tools and methods used are:

• Design for Manufacture (DFM) – ‘the full range of policies, techniques, practices and atti-tudes that cause a product to be designed for the optimum manufacturing cost, the optimum achievement of manufactured quality and the optimum achievement of lifecycle support (serviceability, reliability and maintainability)’. It includes design for assembly (DFA), design for producibility (DFP) and other design rule approaches. Studies from the car industry indicate that up to 80% of the fi nal production costs are determined at the design stage.

• Rapid Prototyping – is the core element of the design–build–test cycle, and can increase the rate and amount of learning that occurs in each cycle. The fi rst design is unlikely to be complete, and so designers go through several iterations, learning more about the problem and alternative solutions each time. The number of iterations will depend on the time and cost constraints of the project. One study found that frequent prototyping proved useful for intra-team communication, obtaining customer feedback and manufacturing process development. Having an actual prototype as a visual model enables more reliable assess-ment of preferences and suggestions.

• Computer-aided Techniques (CAD/CAM) – potential benefi ts include reduction in devel-opment lead times, economies in design, ability to design products too complex to do manually and the combination of CAD with production automation computer-aided

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Chapter 10 Developing New Products and Services 195

TABLE 10.2 Use and Usefulness of Techniques for Product and Service Development

High Novelty Low Novelty

Usage (%) Usefulness Usage (%) Usefulness

Segmentation* 89 3.42 42 4.50

Market experimentation 63 4.00 53 3.70

Industry experts 63 3.83 37 3.71

Surveys/focus groups* 52 4.50 37 4.00

User-practice observation 47 3.67 42 3.50

Partnering customers* 37 4.43 58 3.67

Lead users* 32 4.33 37 3.57

Probability of technical success 100 4.37 100 4.32

Probability of commercial success 100 4.68 95 4.50

Market share* 100 3.63 84 4.00

Core competencies* 95 3.61 79 3.00

Degree of internal commitment 89 3.82 79 3.67

Market size 89 3.76 84 3.94

Competition 89 3.76 84 3.81

Gap analysis 79 2.73 84 2.81

Strategic clusters* 42 3.63 32 2.67

Prototyping* 79 4.33 63 4.08

Market experimentation 68 4.31 63 4.08

QFD 47 3.33 37 3.43

Cross-functional teams* 63 4.47 37 3.74

Project manager (heavyweight)* 52 3.84 32 3.05

Usefulness Scale: 1–5, 5 = critical, based on manager assessments of 50 development projects in

25 fi rms. * denotes difference in usefulness rating is statistically signifi cant at 5% level

Source: Derived from Tidd, J. and K. Bodley (2002) The effect of project novelty on the new product

development process. R&D Management, 32 (2): 127–138 with permission from John Wiley & Sons, Ltd.

manufacture (CAM) to achieve the benefi ts of integration. However, these benefi ts are not always realized, owing to organizational shortcomings.

• Quality Function Deployment (QFD) – is a set of planning and communications routines which are used to identify critical customer attributes and create a specifi c link between these and design parameters; it focuses on and coordinates the skills within the organization

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196 Part 1 Foundations of Managing Innovation

to design, manufacture and then market products that customers value. The aim is to answer three primary questions: What are the critical attributes for custom-ers? What design parameters drive these attributes? What should the design parameter targets be for the new design?

Case Study describing the

development of the Lexus brand

highlighting some of these issues is

available on the Innovation Portal at

www.innovation-portal.info

Tata’s Transformation of Jaguar Land Rover (JLR)

The Indian company Tata is probably best known overseas for its ill-fated Nano micro-car. However, less well documented is its success at the other end of the automotive market. In March 2008, Tata bought Jaguar Land Rover from Ford for $2.3 billion (£1.4 billion), around half of what Ford had paid for the group of companies. Since then, Tata has grown JLR through a sustained investment in new product development. By 2012, JLR’s annual sales had risen by 37%, during an economic recession, helped by sales of its new in 2011 Range Rover Evoque and increased demand in Russia and China, which accounted for almost a quarter of its total sales, and contributed to the 57% increase in the profi ts of JLR. The profi t margin of 20% was three times that of parent Tata’s domestic business. The two British luxury car brands were valued at over £14 billion in 2012.

Tata acquired JLR cheaply because Ford had failed to develop the company and its prod-ucts. In 2007, Ford contributed about £400 million into the two brands towards R&D, before they were sold to Tata Motors, and the fi rst of the new product range had been developed and announced under ownership of Ford. The mid-size luxury Jaguar XF was revealed in August 2007, with fi rst customer deliveries in March 2008. The more radical, aluminium full-size luxury Jaguar XJ was launched in late 2009, with the fi rst deliveries in April 2010. By 2011, Tata had tripled this annual R&D spend to £1.2 billion, representing about 10% of the two brands’ annual revenue (4% is a more typical R&D intensity in the auto industry). The design-led and segment-spanning SUV Range Rover Evoque was launched in 2011, and quickly had a six-month order book, despite the economic recession and premium pricing. All three cars won numerous industry and consumer awards.

In December 2010, 1500 new jobs were created as the Halewood factory ramped-up its operations to launch the new Range Rover Evoque, which began production in July 2011. By April 2012, the company needed to recruit more than 1000 additional staff for its advanced man-ufacturing plant in Solihull, to take the workforce to almost 4500 at the Halewood plant, tre-bling the number employed there compared to three years before. The company has announced an investment of £355 million for new engine plant, which will create 750 new jobs. JLR is now the UK’s largest automotive design, engineering and manufacturing employer, accounting for 20% of the UK’s total exports to China.

INNOVATION IN ACTION 10.2

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Chapter 10 Developing New Products and Services 197

Tata already builds some Land Rover models in India, and in 2012 selected a joint venture partner in China, Chery Automobile. In 2012, Tata’s chief fi nancial offi cer, C. R. Ramakrishnan, committed to further investments in JLR. ‘Over the past fi ve to six years, Jaguar Land Rover has spent around £700 million to £800 million annually on capital expenditure and product development. Going forward, we will double that’. And he aimed to develop 40 new products and variants between 2013 and 2018. The new Jaguar F-type sports car was launched in 2013, following a £200 million investment at the Bromwich facility, and another 1000 new staff.

Quality function deployment (QFD) is a useful technique for translating customer requirements into development needs, and encourages communication between engineer-ing, production and marketing. Unlike most other tools of quality management, QFD is used to identify opportunities for product improvement or differentiation, rather than to solve problems. Customer-required characteristics are translated or ‘deployed’ by means of a matrix into language which engineers can understand. The construction of a relationship matrix (also known as ‘the house of quality’) requires a signifi cant amount of technical and market research. Great emphasis must be made on gathering market and user data in order to identify potential design trade-offs, and to achieve the most appropriate balance between cost, quality and performance. The construction of a QFD matrix involves the following steps:

1. Identify customer requirements, primary and secondary, and any major dislikes.2. Rank requirements according to importance.3. Translate requirements into measurable characteristics.4. Establish the relationship between the customer requirements and technical product char-

acteristics, and estimate the strength of the relationship.5. Choose appropriate units of measurement and determine target values based on customer

requirements and competitor benchmarks.

Symbols are used to show the relationship between customer requirements and technical specifi cations, and weights attached to illustrate the strength of the relationship. Horizontal rows with no relationship symbol indicate that the existing design is incomplete. Conversely, vertical columns with no relationship symbol indicate that an existing design feature is redun-dant as it is not valued by the customer. In addition, comparisons with competing products, or benchmarks, can be included. This is important because relative quality is more relevant than absolute quality: customer expectations are likely to be shaped by what else is available, rather than by some ideal.

QFD (Figure 10.6) was originally developed in Japan, and is claimed to have helped Toyota reduce its development time and costs by 40%. More recently, many leading American fi rms have adopted QFD, including AT&T, Digital and Ford, but results have been mixed: only around a quarter of projects have resulted in any quantifi able benefi t. In contrast, there has

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198 Part 1 Foundations of Managing Innovation

been relatively little application of QFD by European fi rms.7 This is not the result of ignorance, but rather a recognition of the practical problems of implementing QFD.

Clearly, QFD requires the compilation of a lot of marketing and technical data, and more importantly the close cooperation of the development and market-ing functions. Indeed, the process of constructing the relationship matrix provides a structured way of getting people from development and marketing to communi-cate, and therefore is as valuable as any more quantifi -able outputs. It is particularly powerful in identifying

and overcoming trade-offs in customer requirements.8 However, where relations between the technical and marketing groups are a problem, which is too often the case, the use of QFD may be premature.

Matrix of relationshipsbetween customerrequirements and

design options

Customerrequirements

in order ofpreference

Competitorassessment

and customerperceptions

Design options

Correlationmatrix for options

Technical assessment

Financial assessment

FIGURE 10.6 Quality function development (QFD) matrix

Activity to help you explore

the QFD tool in greater detail is

available on the Innovation Portal

at www.innovation-portal.info

Tools to help you with market

research are available on

the Innovation Portal at

www.innovation-portal.info

www.innovation-portal.info

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Chapter 10 Developing New Products and Services 199

Summary

There is a vast amount of management research on the subject of new product and service development, and we are now pretty certain what works and what does not. There are no guarantees that following the suggestions in this chapter will produce a blockbuster product, service or business, but if these elements are not managed well, your chances of success will be much lower. This is not supposed to discourage experimentation and calculated risk-taking but rather to provide a foundation for evidence-based practice. Research suggests that a range of factors affect the success of a potential new product or service:

• Some factors are product-specifi c (e.g. product advantage, clear target market and atten-tion to pre-development activities).

• Other factors are more about the organizational context and process (e.g. senior man-agement support, formal process and use of external knowledge).

• A formal process for new product and service development should consist of distinct stages, such as concept development, business case, product development, pilot and commercialization, separated by distinct decision points, or gates, which have clear criteria, such as product fi t and product advantages.

• Different stages of the process demand different criteria and different tools and methods. Useful tools and methods at the concept stage include segmentation, experimentation, focus groups and customer partnering; and at the development stage useful tools include prototyping, design for production and QFD.

• Services and products are different in a number of ways, especially intangibility and perceived benefi ts, and so will demand the adaptation of the standard models and pre-scriptions for new product development.

Further Resources

The classic texts on new product development are those by Robert Cooper, for example Winning at New Products: Accelerating the process from idea to launch (Perseus Books, 2001) and Cooper, R. G. (2000) Doing it right: Winning with new products, Ivey Business Journal, 64 (6): 1–7, or anything by Kim Clark and Steven Wheelwright, such as Wheelwright, S. C. and K. B. Clark (1997) Creating project plans to focus product development, Harvard Business Review, September–October, or their book Revolutionizing Product Development (Free Press, 1992). Paul Trott provides a good review of research in his text Innovation Management and New Product Development (FT Prentice Hall, 5th edition, 2012), but for a more concise review of the research see van der Panne, G., C. Beers and A. van Kleinknecht (2003) Success and failure of innovation: A literature review, International Journal of Innovation Management, 7 (3): 309–338. A useful and practical handbook is The PDMA

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200 Part 1 Foundations of Managing Innovation

ToolBook of New Product Development, edited by Abbie Griffi n (John Wiley & Sons, Ltd, third edition, 2012), which is particularly strong on process and tools. An excellent guide to applying QFD is Quality Function Deployment and Six Sigma: A QFD handbook by J. P. Ficalora and L. Cohen (Prentice-Hall, 2012).

References

1. Cooper, R. G. (2000) Doing it right: Winning with new products. Ivey Business Journal, 64 (6): 1–7.

2. Wheelwright, S. C. and K. B. Clark (1997) Creating project plans to focus product development. Harvard Business Review, 70 (2): 70–82.

3. Tidd, J. and K. Bodley (2002) The effect of project novelty on the new product development process. R&D Management, 32 (2): 127–138.

4. van der Panne, G., C. Beers and A. van Kleinknecht (2003) Success and failure of innovation: A literature review. International Journal of Innovation Management, 7 (3): 309–338.

5. Crespi, G., C. Criscuolo and J. Haskel (2006) Information technology, organisa-tional change and productivity growth: Evidence from UK fi rms. The Future of Science, Technology and Innovation Policy: Linking research and practice. SPRU 40th Anniversary Conference, Brighton.

6. Tidd, J. and F. M. Hull (2006) Managing service innovation: The need for selectiv-ity rather than ‘best-practice’, New Technology, Work and Employment, 21 (2): 139–61; Tidd, J. and F. M. Hull (eds) (2003) Service Innovation: Organizational Responses to Technological Opportunities and Market Imperatives, London: Imperial College Press.

7. Griffi n, A. (1992) Evaluating QFD’s use in US fi rms as a process for developing products. Journal of Product Innovation Management, 9: 171–187.

8. Pullman, M. E., W. L. Moore and D. G. Wardell (2002) A comparison of qual-ity function deployment and conjoint analysis in new product design. Journal of Product Innovation Management, 19: 354–364.

Deeper Dive explanations of innovation concepts and ideas are

available on the Innovation Portal at www.innovation-portal.info

www.innovation-portal.info

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Chapter 10 Developing New Products and Services 201

Cases Media Tools Activities Deeper Dive

• BBC

• Bank of Scotland

• Lexus

• Armin Rau,

SICAP

• 3M,

Breakthrough

products and

services

• Service development

• Conjoint analysis

• Lead-user methods

• QFD • Fuzzy front end

• Cross-

functional

teams

Summary of online resources for Chapter 10 –all material is available via the Innovation Portal at

www.innovation-portal.info

Quizzes to test yourself further are available online via the

Innovation Portal at www.innovation-portal.info

www.innovation-portal.info

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