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DIGITAL ART Team “I Dunno”: Stephen Halley Leo Cannon John Prendergast William Morrissey

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Page 1: Digital ArtPresentation

DIGITAL ART

Team “I Dunno”:Stephen HalleyLeo CannonJohn PrendergastWilliam Morrissey

Page 2: Digital ArtPresentation

INTERACTIVE ARTInstallation BasedUser Interaction

Sensors: Touch Movement

Biosensors: Body Heat Pulse Sensors

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HISTORY OF INTERACTIVE ART

• Dating Back To 1920’s.

• 1960’s/70’s – Video & Satellites.

• 1990’s – Emergence of Digital Art.

• 21st Century – “Kinect” Technology.

Page 4: Digital ArtPresentation

Existing Examples

“Semiboneless” by Madbutter

“The Pool” by Jen Lewin

“905” by Maybytes

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GRAPHIC DESIGN

Communicating an effective message bycombining text and graphics

Page 6: Digital ArtPresentation

TypographyStudy of type faces and fonts. Used

creatively and effectively for advertisement purposes

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Image EditingLikewise, graphic designers use

photo editing software in order to easily enhance digital images

Page 8: Digital ArtPresentation

History of animation and Special Effects (pre 2000)

Page 9: Digital ArtPresentation

Pre 1900’s- First motion picture special effect

Pre 1920’s- Improvements on the matte shot

Pre 1950’s- Motion picture industry

Pre 1990’s- The science fiction age

Pre 2000- Development of CGI

Page 10: Digital ArtPresentation

Examples of special effects

Matte (glass shot) shot Hidden wires CGI

pictures

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Animation and Special Effects

(post 2000)

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Current State Of The Animation IndustryClosures of small independent animation

studios

Cost of Producing is rising

Internet and illegal downloads

Anime Industry struggling

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CGI - Computer Generated Imagery

Pros and Cons Of CGI

• (Pro) Better visuals

• (Pro) Work is done in one room

• (Con) Loss of movie magic

• (Con) Over used

Page 14: Digital ArtPresentation

Examples of current animation and special

effects

Page 15: Digital ArtPresentation

References: Wikipedia - http://www.wikipedia.org

“Digital Art History: Computers and the History of Art – Vol. 1- Anna Bentkowska-Kafel (Jan. 2005)

“Biosensorfusion: New Interfaces for Interactive Multimedia

Art.”-Yoichi Nagashima (Shizouka University of Art and

Culture) “Print: America’s Graphic Design Magazine.” (Vol.14) - The Bauhaus & Typography.

“Special Effects: The History & Technique” -Richard Rickett (2007)

R2001.com - http://www.R2001.comhttp://www.design-lib.com/graphic-design-definition-gd.php

http://www.pointlessart.com/education/loyalist/typetalk/garamond /

history.html Canadian Animation Resources http://www.canadiananimationresources.ca

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THANK YOU FOR

LISTENING!!