disgaea dark hero days walkthrough

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Disgaea 2: Dark Hero Days Walkthrough INTRODUCTION: Disgaea 2: Dark Hero Days is a port of Disgaea 2: Cursed Memories with improved features and additions. This FAQ will guide you through the game's main story and the new Axel Mode and attempts to explain most, if not all of the new changes in the port. ========================================================================= Table of Contents - Terms (TRMZ) - Useful Controls (INTRCTRL) - Changes summary (CHANGEZ-0) - Tips and Tricks (TIPZ) - Axel Mode Walkthrough (AXMMODE-0) *Chapter 1 (AXMMODE-1) *Chapter 2 (AXMMODE-2) *Chapter 3 (AXMMODE-3) *Chapter 4 (AXMMODE-4) - Adell Mode Walkthrough (Main Story) (ADLMODE-0) *Chapter 1 (ADLMODE-1) *Chapter 2 (ADLMODE-2) *Chapter 3 (ADLMODE-3) *Chapter 4 (ADLMODE-4) *Chapter 5 (ADLMODE-5) *Chapter 6 (ADLMODE-6) *Chapter 7 (ADLMODE-7) *Chapter 8 (ADLMODE-8) *Chapter 9 (ADLMODE-9) *Chapter 10 (ADLMODE-10) *Chapter 11 (ADLMODE-11) *Chapter 12 (ADLMODE-12) *Chapter 13 (ADLMODE-13) - Dark World Stuff (DAXMMODE-0) *Axel Chapter 1 (DAXMMODE-1) *Axel Chapter 2 (DAXMMODE-2) *Axel Chapter 3 (DAXMMODE-3) *Axel Chapter 4 (DAXMMODE-4) *Summary of Adell's Dark World map requirements (ADLDK) *Adell Chapter 1 (DADLMODE-1) *Adell Chapter 2 (DADLMODE-2) *Adell Chapter 3 (DADLMODE-3) *Adell Chapter 4 (DADLMODE-4) *Adell Chapter 5 (DADLMODE-5) *Adell Chapter 6 (DADLMODE-6) *Adell Chapter 7 (DADLMODE-7) *Adell Chapter 8 (DADLMODE-8) *Adell Chapter 9 (DADLMODE-9) *Adell Chapter 10 (DADLMODE-10)

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Walkthrough Disgaea Dark Hero Days

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Disgaea 2: Dark Hero Days Walkthrough INTRODUCTION:

Disgaea 2: Dark Hero Days is a port of Disgaea 2: Cursed Memories withimproved features and additions. This FAQ will guide you through thegame's main story and the new Axel Mode and attempts to explain most, if notall of the new changes in the port.

=========================================================================

Table of Contents- Terms (TRMZ)

- Useful Controls (INTRCTRL)

- Changes summary (CHANGEZ-0)

- Tips and Tricks (TIPZ)

- Axel Mode Walkthrough (AXMMODE-0) *Chapter 1 (AXMMODE-1) *Chapter 2 (AXMMODE-2) *Chapter 3 (AXMMODE-3) *Chapter 4 (AXMMODE-4)

- Adell Mode Walkthrough (Main Story) (ADLMODE-0) *Chapter 1 (ADLMODE-1) *Chapter 2 (ADLMODE-2) *Chapter 3 (ADLMODE-3) *Chapter 4 (ADLMODE-4) *Chapter 5 (ADLMODE-5) *Chapter 6 (ADLMODE-6) *Chapter 7 (ADLMODE-7) *Chapter 8 (ADLMODE-8) *Chapter 9 (ADLMODE-9) *Chapter 10 (ADLMODE-10) *Chapter 11 (ADLMODE-11) *Chapter 12 (ADLMODE-12) *Chapter 13 (ADLMODE-13)

- Dark World Stuff (DAXMMODE-0) *Axel Chapter 1 (DAXMMODE-1) *Axel Chapter 2 (DAXMMODE-2) *Axel Chapter 3 (DAXMMODE-3) *Axel Chapter 4 (DAXMMODE-4) *Summary of Adell's Dark World map requirements (ADLDK) *Adell Chapter 1 (DADLMODE-1) *Adell Chapter 2 (DADLMODE-2) *Adell Chapter 3 (DADLMODE-3) *Adell Chapter 4 (DADLMODE-4) *Adell Chapter 5 (DADLMODE-5) *Adell Chapter 6 (DADLMODE-6) *Adell Chapter 7 (DADLMODE-7) *Adell Chapter 8 (DADLMODE-8) *Adell Chapter 9 (DADLMODE-9) *Adell Chapter 10 (DADLMODE-10) *Adell Chapter 11 (DADLMODE-11) *Adell Chapter 12 (DADLMODE-12) *Adell Chapter 13 (DADLMODE-13)

- Post game (PSG)

- Special non-story maps (OLDMAPS) *Rozalin (EVILAWAKES) *Cave of Ordeals 1 (ORDEAL1) *Cave of Ordeals 2 (ORDEAL2) *Cave of Ordeals 3 (ORDEAL3) *Cave of Ordeals 4 (ORDEAL4) *Cave of Ordeals 5 (ORDEAL5) *Defender of Earth 1 (DFNDR1) *Defender of Earth 2 (DFNDR2) *Priere (LAPUCELLE) *Marjoly (RHAPSODY) *Laharl B and Flonne (LHRLXFLNN) *Laharl C (LHRLC) *Laharl D (LHRLD) *Prism Rangers (RAINBOW) *Mid-Boss (BEAUTIFULLIFE) *Asagi (ASAGIRI) *Zetta (MAKAIKINGDOM) *Baal (LORDOFTERROR) *Prinny Baal (LORDOFTERROR2)

- New maps, bosses exclusive to DHD (NEWM-0) *Mr. Champloo (NEWM-CHAMP) *Raspberyl (NEWM-RASP) *Mao (NEWM-MAO) *Pringer X (NEWM-PRING) *Pringer X Revisited (NEWM-UPRING) *Unsealed Pringer X (NEWM-UPRINGF)

- Magichange (MCHANG-0)

- New units data (NEWDOOD) *Lady Samurai (LADYSAM) *Kurtis Robot (KURTBOT) *Deathsaber (BADKITTY) *Entei (NOTAPOKEMON) *Celestial Host (NOWINGEDANGEL) *Mid-Boss (STOMACHCRAMPS) *Priere (STPAPRIKA) *Marjoly (GAOMYAO) *Prism Red (SENTAIRED) *Mr. Champloo (COOKINGFIGHTER) *Raspberyl (GOODISBAD) *Mao (DISSECTOR) *Zetta (BADASSBOOK) *Gordon (IMAMONSTERNOW) *Monster Asagi (ASAMON) *Human Asagi (ASAMAN) *Pink (POWERPINK) *Actress (BLUEDRAGON) *Main Hero B (CROSSDRESSER)

- Item World changes (ITEMWRLD) *New leveling methods (NEWITEMBOOST) *New Mystery Gate residents (MYSTERYNEWCOMER) *Dark Court and Felonies (DRKFELON) -Regular bills (REGASM) -Senator Adell only bills (ADELLASM)

- Other stuff *Specialists (RESIDENTITEM) *Notable maps (REPEATTHISMAP) *Dark Assembly stuff (.ASM) *Special character Recruitment (SPECIALDOOD) *Dark Record Entries (DRKRCRD) *Reincarnation (AKAITSUKI) *Perfecting an Item (ITEMPERF) *Quick Stored Levels (PWRLVL-0) *Capturing Uber monsters (UBERMONS) *Unleashed Land of Carnage (LOCPOWERUP) *Toss and Pass (TPASS) *Where to find the BGMs (SCVBGM)

- FAQs (RQAS)

- Version History (VRSN-0)

- Credits, Copyright (CRDTSCPY)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Terminology (TRMZ)+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Throughout this FAQ I will use several terms, which new players may notbe familiar with. They're listed here for convenience.

HL - Pronounced "Hell". Currency used in game. The max is 9999999999999 incase you were wondering (that's 13 9's).

Mana - A character gets this whenever he/she kills an enemy. You earn Manaequal to the level of the defeated enemy. The Manager specialist andcertain field effects can increase the amount of Mana earned. The Mana Potionitem also bestows a set amount of mana when used.

Base Panel - Your base of operations. You send out units from here, andcan capture monsters by throwing them in here. It can be destroyed undercertain conditions, and if it does you can no longer send out any more units.Enemies cannot pass over this, but you can.

Cycle - New Game+. All items, character levels, and equipment will carryover. Some maps and unique characters will have to be reacquired, but theykeep whatever stats and equips they had on the previous cycle.

Humanoid - A character who can equip weapons such as guns, swords, and axes,can lift and throw other units, and has weapon masteries, as well as gainweapon levels.

Monster - A character who can toss characters thrown on them, can Magichangewith humanoids to become a living weapon, and equip monster-only weapons. Some humanoid-looking characters count as monsters. They can't lift or throwany unit.

Lift - Humanoids can do this. Carries a unit, friend or foe, regardless ofwhat size they are. When lifting an enemy, the lifter will receive damage equal to 1/2 the enemy's max HP. The enemy cannot act while lifted. Veryuseful for immobilizing bosses or increasing a unit's effective movementrange.

Geo Symbol - A pyramid-shaped unit that may appear in battle. They adda random effect to certain tiles on the map, they also vary in color.Some symbols may have a small rabbit-like creature under them. If they do,they will randomly move when you end your turn, otherwise they will notmove at all.

Geo Panel - A colored tile found on almost every map. When a Geo Symbol ison one of these, its effect applies to all panels of the same color.

Geo Chain - To create one, destroy a geo symbol (A), which will turn any geopanels of the same color that A was on into the color of A. If any geo symbol (B) was on a panel whose color was altered, B gets automatically destroyed, and any panels that are the same color as the one B was on will turn into the color of B, and so on until the chain stops. When the geo panelschange color they create a small pop that hurts any unit standing on it. Thedamage increases when more chains are done. Useful for boosting the Bonus Gauge.

Dark Assembly - A court of corrupt senators who you have to go through beforedoing mostly anything significant. These range from recruiting characters toaccessing new areas. They start off hating your guts pretty much and have tobe repeatedly bribed if you want to get anywhere with them.

Dark World - An alternate version of a story map much harder than the originalmap. Can be accessed by performing a certain action in the regular map. On some maps you will enter the Dark World immediately after fulfilling therequirement, but for others it gives you the option to enter it. Must havebeaten the Dark World NPC to gain access to this world.

Dark Sun - An entity that is present in every Dark World map. After every oneof your turns it uses an effect on the map, which can affect either you or theenemies. What actions it does on what turn can be found in the Dark Sun Report.Most of these actions put you at a disadvantage but there are times where itbenefits you, though these are rare. It can be destroyed using the Dark Worldexclusive Ascend command on a character without any Displayed Felonies. Thissacrifices the character to destroy the Dark Sun, although it may fail.Generally the higher stats a character has, the better chance he/she has ofdestroying the Dark Sun.

Aptitude - Listed as percentages, every character has this for every stat.The higher that percentage, the more stats a character gets from equippingan item. Example is when a character has a 120% aptitude in ATK and 70% inINT, equipping something that gives 1000 ATK and INT will give 1200 ATK and700 INT to that character.

Weapon Mastery - Listed as letters, they state how fast a character gets weapon experience from certain weapon types. They range from E, D, C, B, A, S in ascending order. Weapon mastery can be changed by equipping scrolls, although they only change it to A. Monsters do not have weapon masteries.

Weapon levels - Gained as a character uses a weapon, whether it be swinging itor using a skill that uses the weapon. Maximum weapon level is 255. The higherthe weapon level the more stats you gain from equipping a weapon of the sametype. Weapon experience can be boosted using the Armsmaster specialist.

Rarity - Numbers unique to an item that range from 0 to 255. They determinewhether the item will be common, rare, or legendary. Getting the same rarityon a character's equipment boosts the character's stats by 10%, with amaximum of 30% (when you match rarities on all equipment)

Land of Carnage (LoC) - An alternate dimension unlocked by gaining 16 TreasureMaps. All story and Dark World maps have an LoC version. In the LoC all enemies will have higher levels, stats and have the prefix Uber before theirtitle. Some features can only be accessed while in here.

Pirate - An enemy unit that randomly appears in the Item World. You will knowwhen they appear when a siren starts sounding. They tend to make a dramaticentrance and usually appear in ships. There are 16 main pirates that eachhold a Treasure Map, which can be gotten by stealing it, or killing the piratedirectly (no death by statuses or geo symbol effects). Equipping a map onany unit increases the chances of finding one of these.

Felony - These boost the experience a unit receives, with the max effect at 300. Acquired by getting a subpoena item from an NPC and going to the floorthat is listed by the bailiff specialist's name. It is recommended to move thebailiff to an item worth leveling before doing so, as leveling a subpoena ispointless. How many felonies a unit has gathered can be found in their statusscreen under "Gross Criminal Records".

Displayed Felony - A stamp that appears over a character's portrait when theyreceive a felony that says "XX FELONY" XX can be anywhere from 1 to 99. They allow access to certain bills that unlocks new maps, improve the Dark Assembly's attitude towards that character, reduce prices from vendors andincrease the HL gotten when selling an item. Having 99 of these on Adell isalso required for an ending. In the Dark World, sending a unit with these to attack the Dark Sun will increase the enemies' levels instead.These can be removed using the option "Reincarnate into Prinny" for genericsor "Reincarnate to Atone for Sins" for unique characters.

Bonus Gauge - A bonus consisting of random items/money/exp that can be gottenby simply clearing a stage. The gauge goes from 0 to 9, and can be filled upby killing enemies, performing actions, or creating geo chains. The bill "Bonus Gauge Boost" or the "Ripoff Bar" Mystery Gate NPC will boost the gaugeon the next map by a random amount, which can go as high as 4. You will alwaysget whatever's in the 0th slot when you are eligible to receive the bonus prizes. Furthermore, the Geomancer's Geo Change skill can randomly shufflethe gauge prizes, but only in the Item World.

Bonus Rank - The higher the rank, the better quality prizes you get from theBonus Gauge. The maximum is 65, and is usually reserved for the hardest maps.

Item Rank - It's basically a ranking system that determines how powerful anitem is compared to another item of the same type. The highest rank is 40,which are generally considered the best equipment in the game. There areother items that are considered rank 40 by the game and are not as powerful,but most of these are items that are in their own category. You can find outwhat rank items usually are by looking at your Item Collection in the DarkRecord.

Dark Record - An NPC that shows you stats throughout the game, such as play time, highest damage, and bosses killed. Also allows you to view an ItemCollection, which lists all the items you've gotten at least once.

Reincarnation - Starts a unit over from level 1. Any levels the unit hadbefore reincarnating are remembered by the game and are used in assigning bonus points that go towards improving their stats, and are referred to asstored levels. The maximum bonus points a unit can acquire by reincarnating repeatedly is 220, which can be gotten by storing 186000 levels.

Generic character - A character that can be created at the Dark Assembly. Youcan have multiple of the same character (4 Ninjas, 5 Magic Knights, etc). Canreincarnate into another generic character (Male Warrior can sex change into aFemale Warrior, into a Prinny, and so on)

Unique character - A character with a unique class, and there is no other unitlike them. Uniques usually come with skills exclusive to them, and they canonly reincarnate into themselves.

Tier - Every generic class has 6 of these. Tiers are mainly palette swappedversions of the same class, but have better base stats, aptitudes, and masteries the further up you go. The next tier is unlocked by leveling acharacter of the previous tier high enough. Unlocked classes and tiers stayunlocked on new cycles.

Specialist - Residents in an item. Can be found in the lower right sectionof the item's status screen. Bestows additional bonuses on the item, dependingon the specialist's name.- - ^^ face by the specialist name indicates unsubdued specialists while:) face indicates subdued specialists.

Unsubdued specialist - Can be randomly found in an item world floor. Defeatingit turns it into a subdued specialist. Cannot be moved to another item.

Subdued specialist - When you defeat a specialist in the Item World you subdueit. This changes the icon by the name of the specialist and among other things, doubles its unsubdued level and allows it to be moved to another itemby talking to the item world guide. Bailiffs and Collectors come subdued.

Item World - A world inside an item that consists of randomly generated maps.Going through these maps strengthens the item. Every item has an Item World.

Mr. Gency Exit - An item that allows you to escape from the Item World any time. Gotten by clearing every 10th floor in the Item World. Pun on "Emergency Exit".

Innocent Town - A hangout for subdued specialists, and some NPCs calledDrifters that may ask you to play tag with them or spit out funny lines. Youmay be sent here after going through the x0th floor of an Item World. Here youcan choose to proceed further or return to the overworld. You can also findthe Item World chicken NPC here, though it's not guaranteed.

Item World chicken - A Roc-class NPC that may appear in Innocent Town. It allows you to access a special Item-World only Dark Assembly that allows youto change the name of the item you're currently in and improve the item's stats. If you want to change the item's name do it before passing a bill because you cannot access the assembly after doing so. The chicken only appears once in normal items, twice in rare items, and three items inlegendary items. After that, you will not see it again in that item. Veryimportant for perfecting items.

Poser - Created by the Clone geo effect, which creates a clone of one character out of all the characters standing on the same colored Geo Panel, beit friend or foe. Once created, they will have the title "Poser" and willhave the same exact stats and equipment that the original had. They are allhostile and will only attack you, regardless of which unit was cloned. Youcannot steal anything from a Poser.

Rare Item - Item with flashing green name. Has 1.25x the stats of a commonitem and a 3/32 chance of spawning. Rarity values range from 8 to 31. Legendary Item - Item with flashing gold name. Has 1.5x the stats of a commonitem and a 1/32 chance of spawning. Rarity values range from 0 to 7.

Mystery Gate - a yellow portal that may appear on a floor in the Item World.Houses random NPCs which allow you to do different things. Crucial forgetting Magichange 2 and perfecting items. Has a chance of appearing on everyfloor after going through 3 floors after encountering one of these.

SEB - Stronger Enemy Bill. Passed in the Dark Assembly to increase all enemylevels. Conversely, there is a bill called Weaker enemies that has the opposite effect.

DM - The game's way of measuring height. Each tile has its own DM, and itaffects whether you can move to the next tile or not. The JMP stat alsoplays a role in this, and you can only move to an adjacent tile ifJMP>= DM of adjacent tile - DM of current tile

Stationary Bonus - When a unit makes a move, they accumulate a stationarybonus of 10% to their damage which increases by 10% every time they make a move without moving. The bonus is kept when the unit is moved around by throwing or other skills, and disappears when they are sent to the Base Paneland recalled. Very useful if you have that one enemy you can't easily damage.

------------------------------------------------------Menu/Map controls that can make your life easier (INTRCTRL)------------------------------------------------------There's a lot of stuff the game doesn't tell you, and if you're wonderingwhether certain things can be done or not that can make your life easier, hereare all the ones I'm aware of.

-You can change the order of a unit's skills by going to the status screenand going to where the skills are. From there you can move the skillsaround just like moving items in the Item Bag or Warehouse. If you use certainskills a lot this is a good thing to know.

-To assign more than one bonus point when assigning bonus points whencreating/reincarnating a character, hold Square and press left or right. Veryuseful if you reincarnate a lot.

-To rotate the camera, press the shoulder buttons (L or R). To change thecamera view, hold Square then press L. This can be done in battles orwhen you are in free roam mode.

-To change the direction a unit is facing while in battle, move the cursorover it, hold Square and press the directional button you want the unit toface. This is useful when using Toss and Pass tactics. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ _____ ____ ____ ____ | | | /\ |\ | | | | | | | | / \ | | | |--- |___ | |--| /--- \ | \ | | - | | |____ | | / \ | \| |___| |___ ____|

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++(CHANGEZ-0)Dark Hero Days differs from Cursed Memories in the following ways:

-New unique characters can be recruited. Some characters can bought viaPSN.-New Item World changes. It is now easier to level an item to 200.-Ability to Magichange (feature from Disgaea 3)-New mode featuring Axel.-New classes can be created.-New maps and bosses in Adell mode, featuring some of the hardest enemiesthe game has to offer.-Altered capturing mechanics. You cannot capture a monster whose levelis higher than the main character's (Axel or Adell)-New interface changes like turning off animations, increasing speedat which everything moves, and changing order of character skills.-Music shop allows you to choose a track from the game to play in the ItemWorld.-New bills and felonies, along with a few new items supporting Magichange.-Some new skills are added. The highest elemental magic is now Peta asopposed to Tera in the original, which requires around level 200-300 tounlock.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ _____ ____ _____ | | | | | | | |---- |____ | | | | | | | _____|

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++(TIPZ)

- For most of this walkthrough, I will repeatedly mention Thieves. This isbecause in Disgaea 2 Thieves have several status inflicting skills, and status effects are pretty much broken for most of story mode, especiallypoison and sleep. In other words, if you get stuck with some tough enemies,resorting to a sleep+poison combo will work almost every time, exceptagainst some bosses. Poison takes away 20% of the inflicted's HP each turn,provided they are not lifted, and sleep renders a target immobile. Did Imention that status effects have a 100% chance to hit (provided theirequipment does not have any status protecting specialists), REGARDLESS OFLEVEL, and that Thieves get to inflict the two deadliest ailments, poisonand sleep at ONLY LEVEL 10. This allows you to do some pretty remarkable stuffonce you get a level 10 Thief. Not to mention they have a better chance ofstealing stuff and you can make them from the very beginning. If you thinkthe Thief is great from reading all this, wait till you create a Kunoichi... but those have to be unlocked first.

-The No Entry Geo panels normally prevent one from passing through them, butas long as the panels are one square, you can bypass them. To do this, Lift acharacter and make sure the thrower can throw past the panel. You will want toalternate your cursor between the panel and the square past the panel you wantto bypass, while repeatedly pressing X. It may take a few tries, but eventually you'll throw the character past the No Entry Geo panel.

-Lift is your friend. If you find yourself facing a tough enemy you can't oneshot, lift it to make its turn useless. The Lifter will most likely getsquashed, but it's better than letting it kill 2 or more of your main forces.

-You can lift a unit that is lifting another unit, and so on until you have anice stack of characters. This very useful for getting around maps and gathering felonies. Anytime this strategy is used it will be referred to as athrow tower.

-You can extend a unit's movement range by throwing a character who has yet tomove. You can also have another character lift a character who is lifting another character, and so on, which greatly extends your movement range.Keep this in mind when venturing through the Item World.

-The monsters with the best all-around stats are captured. If you choose to use monsters early on, reincarnate them into humanoids later, because areincarnated monster cannot have the most total stats that a captured monstercan. For more information about capturing the best monsters, ctrl + F UBERMONS.

-Learn to make use of the Base Panel. Normally stat boosts will decrease whenyour next turn comes, but if you keep the boosted unit in the Base Panel, thestats will not decrease. A similar thing works with Magichanged weapons. TheMagichange counter will not go down when you have the Magichanged unit in theBase Panel, which means you could have a Magichanged weapon stay for an entirebattle, just like enemies do!

-You can take off your equipment and reequip provided you haven't executed anaction. This is nice when you need to move a few more spaces. You can simplyequip 3 Accelerators, move to the intended destination, then reequip your original gear before attacking.

-If you move a unit to the Base Panel, then bring them out again, they canmove again. You cannot bring them back to the position they were beforemoving without spending their turn to move though.

-To get felonies on more than one unit from a single Court Gate, simply createa tower of 10 units and throw them into the portal. By doing this you can getup to 9 units in there, and they will all receive the same amount of felonies.

-Press Triangle to skip cutscenes. Doing this in scenes where you receive anitem guarantees the rarity to be 0. This makes rarity matching easier. The items you can do this to include: *Felicitation (after Priere) *Makai Wars (after Baal) *Sexy Panties (after Marjoly) *Postcard (after Asagi) *Accelerator (after Rescue the Defender 1) *DoE ID Card (after Rescue the Defender 2) *Usagi's Journal (after clearing the last Dark World map in Adell Mode)

-On future playthroughs you may need to lose a map to continue with the story.If you are too overpowered, an easy way to lose is to send a weak humanoid unit, lift an enemy humanoid and toss him/her into the base panel. The base panel will be destroyed and the next turn the enemy will kill your weak unit.

-You can teach characters spells by having them create pupils. The way it works is the pupil stands beside the master, who now has access to all thespells the pupil knows. The master should then use the spell until its skilllevel is at least 1, then the master will know the spell without needing thepupil. This doesn't work for all spells though, and is restricted to healer ormage/skull units only. The following skills can be passed on to the master: *Fire up to Peta Fire *Ice up to Peta Ice *Wind up to Peta Wind *Star up to Peta Star *All spells that increase stats (Braveheart, Magic Boost, etc) *Heal up to Omega Heal *Espoir *All spells that lower stats (Enfeeble, etc)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ __ __ __ /\ \ / | | |\ /| | | |\ | /--\ / |-- | | \/ | | | | | |-- / \ / \ |__ |__ | | |__| |/ |__

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++(AXMMODE-0)

For the most part, this walkthrough assumes you want to play Axel mode fromthe beginning, without starting Adell Mode first. You can choose to play Axel Mode after beating Adell mode, but the enemies will have more levels. The strategies should not be that much different though. Note that 5-6 Kunoichiswith MinMinMin and Shinikaze will allow you to dominate New Game+ Axel Mode.

When starting this mode after Adell Mode, the enemies' levels will be increased using the following formula.(Base Level x5) +60where base levels are the levels mentioned in this walkthrough.

In other words, without any SEB's, the highest level story character you'll face is 250 if you choose to start this mode after Adell's.

Dark World levels do NOT follow this formula, and the enemy levels arethe same whether you're playing Axel mode from the start or from a newcycle.

To start a fresh file in Axel Mode, at the title screen, place your cursorover New Game and press Triangle, Square, Circle, Triangle, Square, Circle,then X. If you did it correctly you should hear "Showtime!".

######################################################################CHAPTER 1: THE EVIL RANGERS (AXMMODE-1)######################################################################

You start off with just Axel at lvl 3 with 20 mana. (If you're doing a NG+ from Adell Mode, he starts at level 100)

Explore the area if you want. Grab the chests for some HL and items.You can also find and activate the mysterious buttons around here if you wish.Mysterious buttons can be found in the following places:1. The part of the house that is in front of the balancing structure2. Antenna on the orange portion of Axel's house3. Edge of the map behind the Property Owner NPC4. By the end of the house opposite of where Axel's mom is, by the porch5. The crate near Axel's mom

An eerie shadow will lurk over Axel's home, and you can find Maber MK IIabove Axel's house. She won't do anything at this time, so let's move onward.

Talk to the Ghost to learn about the Item World and receive a free Mr. Gency Exit. You can try the Item World if you want, but it's going to be hard alone.

You can also create characters if you want to (Talk to the Wood Golem.)I suggest making 2-3 mages, a healer, a thief, and about 7 Male/Female Warriors for throwing. You will not actually use the warriors to fight, so don't bother equipping them. Also don't choose anything other than good-for-nothing for now, since mana is in short supply.

When you're done, preparing, talk to the director to proceed to the first map.

==========BATTLE 1-1: REHEARSAL============Dark World criteria: Automatically unlocked

Enemies

lvl 1 Evil Ranger x5-Paw Glove

Battle Strategy: There's not really much to say here... Axel's stats are muchbetter than all 5 Evil Rangers. He can solo this map alone. You probably don'teven need to heal.

After this battle Evil Pink joins your party at lvl 3, even though she was level 1 when we fought her. Hmmm... On a NG+ she joins at level 65, the levelwhich you normally fight her.

The Evil Rangers will be replaced by their regular monster counterparts oncethe map is clear. They will all be at lvl 1. You can capture them if you sochoose (Throw them in the base panel and make sure you have some characters inthere.)

==========BATTLE 1-1.5: PRACTICE MAP=========Pink teaches you toss and pass and Magichange basics in this map.

Enemies

lvl 3 Green Ranger

Battle Strategy: Have Axel Magichange with Pink and attack. Axel's countersshould finish him off.

This map cannot be played again once finished.

==========BATTLE 1-2: MEETING THE FANS=========Dark World criteria: Do 2500+ damage. That means you don't have to do 2500+ damage in one attack, but instead make that TOTAL DAMAGE counter go over2500. Will be automatically sent to the Dark World once fulfilled.

NG+ Note: This DW stage has a high bonus rank, good for getting high rank items.

Enemieslvl 1 Wraithlvl 1 Boggartlvl 1 Ghostlvl 1 Spectre

lvl 2 Blue Mage x2lvl 2 Red Skull x2lvl 2 Star Mage x2lvl 2 Green Skull x2All Mages and Skulls have Training Staff equipped

Geo EffectsDisperse Damage in all enemy area.

Battle Strategy: you're supposed to smack the Ghosts and let the Disperse Damage effect take care of the mages. The mages have very low HP, so any damage above 40 to one Ghost should finish the job. Axel's Shocking Souldoes a good job of hitting 2 Ghosts at a time, and doing high enough damage. Two Shocking Souls should end this battle if the Ghosts don't paralyze him with Tie Down. If you do not have Shocking Soul (learned at lvl 5) TripleStrike should do the needed damage.

You may wish to repeat this battle a few times for money. No more than twotimes, since there are much better maps coming up in a short while.Buy whatever weapons and armor you can afford. If you happen to get a hospitalprize from getting beat up too much, use the following trick if you wish:

HOSPITAL TRICK:When you see you have a prize, Press X to view it. If the prize is not rare,press O to cancel, then press X again. Keep pressing X and O until the prizeis rare, then take the rare prize. Don't bother trying to reset for legendaries. They simply won't appear.

There's also an extended Hospital trick to get even more hospital items.

EXTENDED HOSPITAL TRICK:Say you got a Muscle Brawn from the hospital. Equip it onto somebody, preferably with a high HP aptitude. Their max HP will increase but they will not be automatically healed. Go heal that person at the hospital, then take off the Muscle and reequip it onto that person, then heal them again. Repeatuntil you get the next hospital prize. You can also do this for SP raisingitems like the orbs or emblems. Of course, you'll need some cash to do allthis so you may want to hold off until you find a map where the HL clearprize is decent.

==========BATTLE 1-3: NEVER-STARTING SHOW========Dark World criteria: Create a tower of 5 characters. Will be automaticallysent to the Dark World after the condition is met.

Enemieslvl 3 Staff (Warrior) x4lvl 4 Manager (Majin) (Tunic Equipped)lvl 3 Cu Sith x2lvl 3 Petite Orc x2lvl 4 Dragon

Geo EffectsDef +50%No Lifting

Battle Strategy: After the first turn, the monsters will Magichange withthe nearest staff member, which is why I didn't list any weapons. The Staffwill rush towards you the next turn, so beat them all up with Axel and yourmages, healing if necessary. I don't suggest Magichanging with Pink, as youmay need an extra body to take a few hits. Finally, the Manager is left. Hismovement is pathetic, so if he gets in your area, have a Thief use Health topoison him then have Axel throw him. The poison should weaken him enough for your remaining characters to finish him off. Don't bother using Fire magic onhim, as he Magichanged with a Dragon, who is immune to fire.

The Staff and Manager will be removed on future visits to this map.

==========BATTLE 1-4: AN UNWELCOME GUEST========Dark World criteria: Combine all enemies into one enemy. You will be instantlysent to the Dark World once this is done.

Enemieslvl 6 Black Dog x4-Goblin Clawlvl 8 Garm -Wolf's Fang

Geo EffectsEnemy boost +100%Def +50%

Battle Strategy: Do NOT take the fight to the enemy area, as the enemy boostwill prove troublesome. On the first turn, move to the very back, and standon the Def +50% panels. Some of the enemies should move towards you the next turn. Spam Shocking Soul with Axel while the mages finish off their remainingHP. If you can, steal the Wolf's Fang, as it's a decent weapon for Pink earlyon.

After this battle, the Enemy boost will be replaced by Exp +100% panels, making this a good grinding map till about lvl 10. Beating this map nets youabout 1100 HL. You may want to do this map a few times and get a Thief tolevel 10 ASAP. This will pay off in the long run if you want to gainaccess to a huge level boosting opportunity that will come in the nextchapter.

END CHAPTER 1

######################################################################CHAPTER 2: MAKAI WARS (AXMMODE-2)######################################################################

There are new chests that spawn in random places. Open them for money and items. Talk to everyone for some new dialog, then talk to the Director to advance the story.

*****************SIDE QUEST: DARK WORLD ACCESS****************************If you want, you can now fight Maber MK II to gain access to the DarkWorld maps. They are alternate versions of stages that are accessed by fulfilling some condition (No damage, do over 1000 damage, making a throwtower, etc). They are just there to challenge you and you gain nothing forbeating them all. (In Adell Mode, you do, though there are MUCH more maps)

I'LL REPEAT: BEATING ALL DARK SUN MAPS IN AXEL MODE NETS YOU NOTHING! It doesallow you to access the Dark World when you play Adell Mode though.

To start the fight, talk to her multiple times until she says something otherthan "...." then say "Of course!"

MABER MK II/Dark Guidelvl 100-Dark Bow-Binoculars-Plastic Nose-Nerd Glasses

Battle Strategy: Yikes, lvl 100! How the heck are we supposed to beat THIS?!?Well it turns out, the fight is beatable at any level. Simply bring someoneout of the base panel and wait 2 turns. Maber should walk towards you, eagerto crush your helpless character. Next bring out a Thief and use Consciousnesson her, followed by Health. Alternate between the two until she falls. If yourThief does not have Consciousness use Health on Maber and have someone Lift the Thief to protect her from Maber's assault. Do this every turn until Health's effect runs out. When it does, use Health on her again and continuethe Lifting process. She should die in two castings of Health so just wait forthe poison to finish her off.

Congratulations! You have unlocked the Dark World! Note that lvl 100 is waybeyond the levels of anything that you'll face in Axel Mode.

P.S. You may want to reset until you get a decent weapon in the Bonus Gauge.It will make grinding in 1-4 a lot easier, and will allow you to get to theleveling game breaker described below much quicker.

*******************END SIDE QUEST*****************************************

____________________________________________________________________________|LEVELING NOTE: If you have unlocked the Dark World, I HIGHLY suggest ||unlocking Dark World 1-4 (ctrl +F DWGRIND for strategy) and reseting until ||you get a +Exp bonus. This bonus is VERY HUGE and will boost most of your ||units to lvl 40+. Adell Mode does not have this luxury so abuse this to ||your heart's content. The possible bonus items are also very good so you ||may want to do this map a few times for items as well as experience. ||___________________________________________________________________________|

==========BATTLE 2-1: DESERT BALLAD========Dark World criteria: Complete the stage a second time

Enemieslvl 8 Ghoul x4-Wolf's Fang-Buckler

lvl 10 Corpse -Slime Juice-Buckler

Geo EffectsCloneMove -2

Battle Strategy: First thing's first: GET RID OF THAT CLONE SYMBOL! This canbe done by making a throw tower of three Warrior throwers. Throw ignores theMove -2, so this is quite effective. Once you're on the other side, you caneither lift the Clone symbol to remove it from the geo panels, or destroy it if you think you can. Do note that destroying it will create a geo chain that will bring the bonus gauge up to about 6 (And will produce a big enough chainto unlock the "Create a Strange Old Man" bill, which unlocks the Geomancer class). After that, the rest of the battle should be easy. If you beat the last Chapter 1 map without any problems, you shouldn't have any problems with this battle. Do watch out for the poison effects that the zombies' attacks may inflict.

==========BATTLE 2-2: TWO IN DIRE RUBICON========Dark World criteria: Combine all enemies and capture the result.

Enemieslvl 8 Vodianoi x2-The Dead

lvl 13 Rogue-Bear Claw-Imperial Seal-Leather Jacket

lvl 9 Hell Hound x2-Wolf's Fang

lvl 9 Nemophilia x2-Goblin Claw

Geo EffectsExp +50%, Attack +50% (Small bridge area)No Lifting, Enemy Boost +50% (everything else)

Battle Strategy: Before entering this battle, make sure you can outlasta 200+ attack enemy with around 700 HP, with Enemy Boost +50% on top of allthat. Fighting them head on is practically suicide, so stand near the bridgeand wait for the enemies to come to you. Beat them up with Axel and your magesIf your healer has learned Braveheart, use it to boost Axel's attack, whilekeeping an eye on her SP. Keep isolating the enemies like this to decreasetheir numbers. The Nemophilias may be a bit stubborn since they have range attacks, but they have low HP so one strong attack from Axel should finish them off. If you are worried about him dying the next turn, send a weak character to lift him as protection. For the Rogue isolate her on the bridge and beat up on her with Axel, while making sure to keep your other units a safe distance from her, since she has a ranged area of effect attack.

After this battle, the Rogue reveals herself to be the leading Actress, and joins at lvl 10 (lvl 125 on a NG+). You also get the ability to create Enteis(Great Wyrms from Disgaea 1).

On future visits the Rogue will no longer be there.

==========BATTLE 2-3: DANCING SWORD========Dark World criteria: Let 20 turns pass. Will be automatically sent to theDark World once this condition is met.

Enemieslvl 11 Archer x2, lvl 12 Archer x2, lvl 13 Hunter x3-Long Bow-Plastic Nose

lvl 14 Shooter-Wooden Bow-Tunic-Opera Glasses

Geo EffectsHeal 20%EvadeEnemy Boost +50%CloneNo LiftingNo Close Combat

Battle Strategy: Quite a nasty map this is. The Archers are standing ongeo panels that hold all the mentioned effects. The geo symbols are on an island. Now how do we do this map? There are a few strategies to use here. You can either:1) Kill the archers with ranged attacks then send a unit to where they werestanding to prevent Clone from taking effect. Of course, since Evade means a50% chance to hit them, you better have a gun or bow user or you'll run out ofSP quick.2) Use a throw tower to throw a mage to the Geo Symbols where he can wipe outmost of the bad effects.

I prefer #2. 3 throwers should do fine. The Symbols only have around 30-40 HPso one shotting them should be easy. Just hope that Evade doesn't screw youover too much. Make sure to remove the Clone and No Lifting at the very leastif the mage cannot survive the archer's assault next turn. Once you have thosetwo symbols destroyed, you've basically won. Do whatever you want to those archers. I should also bring up the fact that stealing their bows renders themhelpless, and makes killing them much easier, since they won't move and willonly attack with a weak fist attack. I'd also like to note that this map is nice for level gaining if you don't want to mess with the Dark World. see below for details.

==============================================================================|LEVELING NOTE: The sum of the archers' levels total 99, which is a magic ||number for leveling. Level 99 enemies give about as much exp as a lvl 323, ||which is a lot for the main storyline. || ||Destroy the Clone and No Lifting symbols, steal an archer's bow, and throw ||her onto an archer of the same level. The result is a higher level archer ||without a bow. Do this until all archers have been combined into a lvl 99 ||weaponless archer. You may want to use the thief's Health to bring the lvl ||99's HP down to a reasonable amount. After that, take out all characters you||wish to level, lift them all in a manner so that they are near but not next ||to the archer, then have them all Tower attack her until she's dead. Just to| |give an idea of what the experience is like, I had 4 characters tower attack||her, 3 of which were below level 10. After she died, their levels went up to| |29, which should last you most of chapter 3. Killing her with just one ||character would probably boost his/her levels up to the 50s, which is more ||than anything you'll face in Axel mode. |==============================================================================NOTE: Dark World 1-4 is MUCH faster than this method, but it is there if youdon't want to accidentally trigger the Dark World in a story map.

==========BATTLE 2-4: A HERO ARRIVES========Dark World criteria: Stand on the rock that is behind a Sniper. Will beautomatically sent to the Dark World once done.

Enemieslvl 11 Corpse x3lvl 12 Ghastlvl 11 Tree Folk x2

lvl 13 Jounin x2-Double Slap-Leather Jacket

lvl 13 Sniper-Steam Gun-Leather Jacket

lvl 13 Black Dog-Wolf's Fang-Cross-Trainers

lvl 15 Main Character? (Asagi)-.44 Magnum-Light Armor-Ninja Tabi

Geo Effects-No Range Attack

Battle Strategy: Oddly enough, the Geo effect actually helps you this time.Start off by doing as much damage to the Ninjas. When the enemy's turn comes,they will Magichange with the monsters next to them. After that, stay as far away from the cliff as possible. This will cause Asagi and the gunners to jump down the cliff into your area that's filled with No Range Attack. Thismakes them a lot easier to handle. Axel's Shocking Soul and the + formationattack of the mage spells should be used with great effect here. Overall, thisbattle is a lot easier than the previous two.

Asagi will not be present on future visits to this map.

End Chapter 2######################################################################Chapter 3: Dinner Theater (AXMMODE-3)######################################################################

Again new chests have spawned. Open them for more money and items. Everybody has something new to say again, so speak to them if you wish. If you're not atleast level 20 with your main forces, then I suggest paying Dark World 1-4 a visit. The strategy I have outlined should be foolproof and will net hugelevel gains (for story mode anyways) in no time at all.

==========BATTLE 3-1: LIVE MEAT APPETIZER========Dark World criteria: Beat the stage using Tower Attacks only.

Enemieslvl 15 Empusa x2, Warslug x2, Specter x2-The Sacrifice

lvl 15 Marionette x2, Ghoul x2, Petite Orc x2-Wolf's Fang

Neutral unitslvl 15 Pvt. Prinny-Power Weight

lvl 15 Angel Masochist (Main Hero B)

Geo Effects (On tables)-Exp +200%-Def -100%

Battle Strategy: On the enemies' first turn, they will "devour" the Prinnies.Use this turn to sneak your allies to a table. Beat up the nearby monsters with whatever you have the next turn. Repeat the process of going to a tableand beating up the diners there. The enemies aren't aggressive, so as long asyou take it one table at a time you should have no problems with this battle.

On future visits the Prinnies will be gone and the enemies will be standing onExp+200% panels.

==========BATTLE 3-2: DEMON SASHIMI========Dark World criteria: Beat the stage using regular attacks.

Enemieslvl 16 Pvt Prinny x4-Goblin Claw

lvl 18 Fighter x3-Dragon Blade

lvl 18 Lady Fight x3-Rapier

lvl 20 Samurai-Shamshir

Neutral units

lvl 15 Angel Masochist (Main Hero B)

Geo Effects (Red Area)Silence Clone

Non Active Geo SymbolsAttack+1Atk+50%

Battle Strategy: You start being surrounded, and the active geo symbols areon the other end of the map. Our first objective is to get rid of that Clonesymbol. Have a throw tower of 2 Warriors or more ready and throw someone towards the symbols. It doesn't matter if they don't reach the symbol firstturn, as the enemies will kill Main Hero B when their turn comes. Ignore thisand head towards the Clone symbol. You can stand on the tables to avoid thepossibility of getting cloned. Once the symbol is out of the way, most of theenemy forces should be away from the base panel, so you can now go on theoffensive. You can throw the Prinnies to get rid of them and soften some enemies up. If your Thief learned Consciousness, use it, as it will lower thenumber of units that attack you each turn, giving you some breathing room.Don't bother trying to use the Attack+1 or Atk+50% symbols, as enemies canmake use of them too and it may end up hurting you in the long run.

After this battle, Main Hero B joins you at lvl 23 (lvl 135 on NG+). You alsoget access to the Celestial Host class. Create some if you want, as they havean innate hovering ability which allows them to ignore obstacles and enemy units when moving.

==========BATTLE 3-3: MID-MEAL SNACK========Dark World criteria: Use at most 3 characters

Enemieslvl 23 Red, Green, Blue, Star Skull-Pixie Wand-Psycho Orb

lvl 23 Red, Green, Blue, Star Mage-Magician Wand-Psycho Orb

lvl 23 Dark Knight-Battle Axe

lvl 27 Rune Knight-Viking Axe

Geo EffectsNo Entry x4Atk+50%No Range AttackDisperse Damage

Battle Strategy: The mage and skull duos are protected by a No Entry barrier,and there's a No Range Attack in the main area where you start, so make a throw tower of 3 Warriors and Axel and toss him to where the Magic Knights are. Axel should be able to take them out with a few Shocking Souls. Oncethey're gone, destroy the No Range Attack and Disperse Damage symbols, then bring out your own mages and kill the enemy mages. You can also have Axeldestroy the No Entry symbols and take them head on.

==========BATTLE 3-4: DISSECTION SHOW========Dark World criteria: Let one of your characters die. Will be automaticallysent to the Dark World once the condition is met.

NG+ Note: This DW stage has a high bonus rank, good for getting high rank items and allows you to kill a possible lvl 9999 enemy for some levels and HL.

Enemieslvl 28 Tiamat, Dark Dragon, Terra Dragon, Ambriel-Slime Juice-Traveler Mantle

lvl 30 MC (Gunner)-Steam Gun-Light Armor-Opera Glasses

Geo EffectsEnemy Boost x3WarpAlly Damage 20%No Entry

Battle Strategy: You start out surrounded by 4 strong monsters, and thesurrounding area is filled with undesirable effects. First turn you shouldsend out a character you don't care about. He/She will most definitely die the next turn, but that doesn't matter. Depending on how the monsters warped,you'll want to lift the nearest monster and toss it onto the big table away from the enemy boost x3 effect. Then you'll want to use the Thief's Consciousness, then Health on it. This should kill the monster in a few turns.Repeat the process of Lifting, Tossing, Sleeping, and Poisoning until allmonsters are dead. Now you can either destroy the No Entry symbol and takethe MC head on, or just snipe the MC with a mage. Either way it's easiersince you aren't pressured by any big threats and the big No Entry barrierprevents the MC from attacking you whenever he pleases.

On future visits the MC will no longer be present.

End Chapter 3######################################################################Chapter 4: The Dark Hero! (AXMMODE-4)######################################################################Again new chests and dialog, so plunder whatever you can and let's finish thisstory!

==========BATTLE 4-1: CHILD'S PLAY========Dark World criteria: Destroy a geo symbol

Enemieslvl 25 Petite Orc, Dragon, White Dragon, Marionette, Cockatrice, Baciel-Crab Claw-Round Shield

lvl 25 Kid (Warslug)-The Heretic-China Dress

lvl 25 Kid (Wood Golem)-Crab Claw-China Dress

Geo EffectsEnemy Boost +100% (red)

Battle Strategy: This is similar to the last battle, except the monstersaren't as strong, but there's no place to get them off the enemy boost thistime except for tossing them into the base panel, and we don't want it destroyed. Take on the monsters one at a time, putting them to sleep if necessary. After a few turns, more enemies will start coming towards you soyou need to either cripple or defeat the ones you're dealing with quicklyotherwise they will become too much to handle.

On future visits the Kids will no longer be present.

==========BATTLE 4-2: PRINCIPAL MATTERS========Dark World criteria: Beat the stage and take no damage

Enemieslvl 25 Werecat, Assassin Doll, Saint Dragon, Peryton, Head Orc, Adnachiel,Pharbitis, Succubus-Crab Claw-Light Armor

lvl 30 Principal-The Heretic-Jijo Outfit-Dark Orb

Geo EffectsEnemy Boost+50% Attack+1 (mobile)No Range Attack (mobile)No Entry Invincibility

Battle Strategy: Much easier than it looks. Note that the Attack+1 and No Range effect will be randomly shuffled between red and blue every turn. Justtake your stand on top of the slide, and wait for the enemies to come to you,then beat them up as they come. The Principal won't move, so you'll need to go to her, but do so after beating up everyone else.

On future visits the Principal will be absent.

==========BATTLE 4-3: LAND BROKERS ARRIVE========Dark World criteria: Beat the stage and move a total of no less than 10 spaces. Cannot be unlocked the first time playing the map.

Enemieslvl 27 Mothman x6-Slime Juice-Ninja Tabi

lvl 27 Black Dog x4-Wolf's Fang-Falcon Shoes

lvl 28 Goon (Dragon)-Slime Juice-Falcon Shoes

lvl 30 Boss (Zombie Dragon)-Crab Claw-Protector

Geo EffectsNo LiftingEncroachInvincibilityGame over

Battle Strategy: The evil Game Over effect makes its appearance here. In caseyou didn't know, ANY unit, friend or foe, standing on a Game Over panel means,you guess it, Game Over! Encroach only makes this worse as it allows the panels to grow every turn. Basically, you're on a time limit to defeat everything. Start with the Mothmen. They will move towards the panels aftertwo turns, so make them count. Use mages' area of effect spells to hit them,taking note of their elemental affinities before doing so. Have Axel do Shocking Soul to wipe out two Mothmen below the Base Panel. You can send outsome throwers and toss them to prevent them from getting to the Game Over panels sooner. They only have around 250 HP so if you can do more than thatyou'll be fine. Note that they have good speed aptitudes so your attacks maymiss more often than you'd like. If you successfully wiped out the Mothmen,deal with the Black Dogs next, as they will start moving after 4 turns. Putthem to sleep or throw them away from the panels and have Axel Shocking Soulthem to oblivion. Remember that they're immune to wind so have your wind magesattack the dragons if they're close enough. Once they're gone the battle becomes much easier as there are only 3 enemies to worry about. They may bestronger than the others, but Health will take out a good chunk of their HP.If they attempt to get near the Game Over panels, throw them back and wait forthe poison to do its job.

On future visits to this map the Boss and Goons will be absent.

==========FINAL BATTLE: THE DARK HERO! (Poser battle)========Does not have a Dark World map

Enemieslvl 33 Posers x4

lvl 35 Boss

lvl 38 Posers x2

Geo EffectsNone

Battle Strategy: I won't spoil this battle, even though I'm pretty sure thatyou just fight a bunch of posers. If you got through the last map, this battleisn't that difficult. If you find yourself having trouble, know that poison and sleep will work on every enemy here. Lift can also buy you some time ifyou need it.

Note: If you intend on starting Adell Mode after this, remove all equipmentfrom Axel, Pink, Actress, and Main Hero B before delivering the final blow. Itwill be a LONG time before you get these characters back in Adell Mode.

------------------------------- ____ | | |\ | |--- | | \ | | | | \| -------------------------------

---------------------------------------------------------------------------- __ __ __ /\ |\ | | | |\ /| | | |\ | /--\ | ||-- | | | \/ | | | | | |-- / \ |/ |__ |__ |__ | | |__| |/ |__

----------------------------------------------------------------------------(ADLMODE-0)I know the PS2 guides probably cover this section fairly well already, but I'madding it for the sake of completion. That and it's inconvenient to have tobrowse through two different FAQs just to find everything, and this was longoverdue anyways.

Story:The world of Veldime has been corrupted by Overlord Zenon, who has placed a curse on its inhabitants. Once peaceful humans living there are slowly turninginto demons. Enter Holt Village, the main base for this story, where our hero,Adell, and his parents are trying to summon Zenon so Adell can defeat him andbreak the curse. However, the summoning ritual goes awry and they summon Zenon's daughter Rozalin instead. Now this unlikely duo must venture theoutside world and find him, where they will meet several weirdos in the process.

Note: All levels given will be the base levels without any stronger enemy bills passed

######################################################################CHAPTER 1: The Overlord's Daughter (ADLMODE-1)######################################################################Your starting party consists of Adell, Rozalin, a Fighter, Red Skull, andHealer all at level 1

Watch the scenes unfold, and when you finally get to control Adell, wanderaround town for a bit and look out for any random chests scattered around town. Open them if you do find any. You can talk to any npcs and see what theysay, it's usually something humorous. There are also invisible switches hiddensomewhere in town that unlock something once all are opened.

They are found:1. Behind the Postman, Dark Assembly, and Music NPCs, there are two pillars.Go behind the fallen one and examine the small area behind it.2. Behind Adell's house. Check the window beside the door.3. By the NPC Zommie III there is a house. On the back of the house is aswitch.4. Near one of the corners of the area there are two trees. In the center ofthe corner area is the switch.5. Look for the NPC Mario Boy. Behind him there is a stone pathway. Jump onthe wall area that is partially crumbled and examine it for the final switch.

Once the final switch is opened, head to one of the trees near where switch #4is, and there you will find a shadowy npc called Friday Mk II. She doesn't doanything at the moment, so let's move on. Talk to the Dimension Guide (the NPCwith an arrow over her head) to proceed.

==========BATTLE 0-1: TUTORIAL 1==========Enemies

lvl 1 Pvt Prinny x3

If you are new to the Disgaea series, I recommend sitting through this tutorial otherwise you can just skip it. The tutorial is very straightforwardand so is the battle so I shouldn't have to explain much. This tutorial willnot appear again for subsequent playthroughs.

Shops open after this battle so if you want have a look at those. Buy somestuff if you want, and move on to the next map.

==========BATTLE 0-2: TUTORIAL 2==========Enemies

lvl 1 Pvt Prinny x3

Here we are introduced to one of the most crucial commands in the game, Liftand Throw. If you don't know how this works, be sure to sit through this one.Again the battle is pretty much the same as the last one so finish it however you want to. If you want, have a unit stay in the center of the map,then after a turn the Prinnies should approach it. Throw one Prinny to the other two to end this.

v==========BATTLE 0-3: TUTORIAL 3==========Enemies

lvl 1 Pvt Prinny x3

Geo EffectsEnemy Boost +50%Exp +50%

This tutorial map introduces us to Geo Symbols and Panels. These things will show up on most maps so it's important to know how they work. Battle is alsovery simple, even with the Enemy Boost +50%.

==========BATTLE 0-4: TUTORIAL 4==========Enemies

lvl 1 Pvt Prinny x3

Geo EffectsEnemy Boost +50%Exp +50%Silence

The final tutorial shows you how to transfer geo effects and what happens when you destroy a geo symbol on a set of geo panels of a different color.Just finish the map however you want...

After the set of tutorials, several things are unlocked. The Dark Assembly,which allows you to create new characters, and the best of them all: FridayMkII is now ready for battle! But first, a few preparations. Head to theDark Assembly and create at least two Thieves and about 5 Fighters/Lady Fighters. You can create a few mages if you want as well. If you have aDisgaea 1: Afternoon of Darkness save on your PSP you automaticallyunlock the Lady Samurai class, so create one of those if you want to.

Once we have all the needed units, let's fight Friday Mk II! Of course, thisbattle is fully optional but I still recommend doing it.

*******************SIDE QUEST BOSS*****************************************Firday MK II/Dark Guidelvl 100-Dark Bow-Binoculars-Plastic Nose-Nerd Glasses

Battle Strategy: Yikes, lvl 100! How the heck are we supposed to beat THIS?!?Well it turns out, the fight is beatable at any level. Simply bring someoneout of the base panel and wait a few turns. In the meantime have Adell runningaround beating up all the NPCs that are scattered around the map. Friday will move towards your character eager to destroy them. When she is in range, bring out one Thief and use Health on her. Bring out one character each turn to be used as a sacrificial lamb. After 3 turns the poison will wear off sobring out another Thief and use Health on her again. She will die in another2-3 turns. Before she dies, make sure to have defeated as many NPCs as possible. I say this because the more NPCs you kill the higher you fill theBonus Gauge, which means more prizes in the end. The prizes are around 10000HLand 3750 exp which a hell of a lot more exp than the first couple of chapterswill give you. Weapons are also fairly decent and will probably last you untilChapter 4 if you can get some.

Note that the NPCs you kill will be replaced by gravestones. To bring themback, simply save and reload your file.

Congratulations! You have unlocked the Dark World! You'll get a wordy tutorialon how the Dark World works, and Friday Mk II will now be an NPC. Don't goto any Dark World maps yet unless you want a Game Over.

*******************END SIDE QUEST*****************************************

From here on out all maps that have a Dark World counterpart will have adescription of how to unlock the map. Do try to fulfill these requirements thefirst time through because you will never get sent to the Dark World thefirst time playing a map in Adell mode.

==========BATTLE 1-1: BEGINNER'S FIELD==========Note: This battle is entirely optional

Dark World criteria: Automatically unlocked

Enemieslvl 1 Petite Orc x3lvl 1 Ghost x2

Geo EffectsHeal +20%

Battle Strategy: Not much strategy here. Just brute force your way throughthe map and use the Heal+20% if you need it.

==========BATTLE 1-2: REFLECTION POND==========Dark World Criteria: Complete without taking damage.

Enemieslvl 1 Pvt Prinny x4lvl 2 Pvt Prinny -Paw Glove

Geo EffectsEnemy Boost +50%

Battle Strategy: Even with the Enemy Boost they're still pushovers, so beatthem up accordingly. Or you can just pick up a Prinny and toss it towards theothers for an easy clear.

==========BATTLE 1-3: PSYCHO'S HIDEOUT==========Dark World criteria: Take damage

Enemieslvl 2 Petite Orc x4

lvl 2 Mothman -Paw Glove

Geo EffectsExp +50%

Battle Strategy: Not much to this map either. Toss the Exp+50% on the blue panels if you want and smash everything, be sure to take some damage to unlockthe Dark World map, as it is a decent place to grind early on.

After this battle, you can take on an opportunity to seriously upgrade yourroster. Heal up in the hospital, and head to the Dark World for this map andfollow the instructions for that map to clear it. Do try to get a weapon asthe Bonus Gauge prize because it can sell for over 100000 HL. Once you do getone, sell it and spend as much as possible to increase your customer rank. Ifyou have someone with over 10 mana head to the Dark Assembly and pass the bill"More expensive items". Once passed, check the stores and buy the mostexpensive weapons and armor they have, and also buy anything that says "New" if you want that 100% completion. Equip the most expensive weapons and armoron your characters and head to the final map for this chapter.

==========BATTLE 1-4: DEAD TREE FIELD==========Dark World criteria: Kill a green mage

Enemieslvl 2 Fighter x2-Lazy Sword

lvl 2 Fighter-Worn Glove

lvl 3 Lady fighter-Replica Spear

lvl 3 Healer-Training Staff-Common Orb

lvl 4 Dark Hero-Double Slap

Geo EffectsNone

Battle Strategy: If you didn't head to the Dark World and upgrade your stuff,take this battle slowly, luring out each unit and pounding them one by one.If you did, you have nothing to fear from the enemies here. You can also tossenemies onto the healer as she lacks any form of offense and can be beaten upfor a few more experience.

######################################################################CHAPTER 2: Rozalin the Liar (ADLMODE-2)######################################################################

==========BATTLE 2-1: BANQUET ROOM==========Dark World criteria: Complete the stage in 2 turns or less

Enemieslvl 4 Marionette x4

lvl 5 Ghost x2-The Weak-Common Orb

Geo EffectsDef +50%

Battle Strategy: Take your stand on the Def +50% panels and take out the enemies from there.

==========BATTLE 2-2: SANCTION ROOM==========Dark World criteria: Complete the stage in 1 turn. Can only be unlocked the second time.

Enemieslvl 5 Dirty Frog-Wolf's Fang-Leather Jacket

Geo EffectsWarpEnemy Boost +50%

Battle Strategy: Use the Warp Geo effect to your advantage and position units away from Tink until you get warped close to the Enemy Boost Geo Symbol, then destroy it. From there, beating Tink up is easy.

After this battle Tink joins the group at level 5 with the equipment he hadwhen you fought him.

==========BATTLE 2-3: ROOM OF DESPAIR==========Dark World criteria: Move no more than 8 spaces

Enemieslvl 4 Thief x4-Handgun

lvl 5 Lady Fighter x3-Iron Axe

lvl 4 Thief x3-Wooden Bow

Geo EffectsNone

Battle Strategy: Take out the Thiefs with Handguns first before focusing on the other units. They aren't aggressive so after dispatching the gunners, takeyour time to heal everyone. Try to lure each unit out one at a time to makethings easier.

==========BATTLE 2-4: SEALED ROOM==========Dark World criteria: Lift somebody

Enemieslvl 5 Lady Fighter x2-Broadsword

lvl 5 Red Skull x2-Wooden Staff-Common Orb

lvl 5 Green Skull-Wooden Staff-Common Orb

lvl 5 Blue Skull-Wooden Staff-Common Orb

lvl 5 Warrior -Broadsword-Brawny Muscle

lvl 6 Dark Hero-Knuckles-Imperial Seal

Geo EffectsDef +50%Enemy Boost +50%Move -1

Battle Strategy: The enemies here are fairly aggressive so you'll have to beat them quickly. Start with the mages since they have low HP. If possible,try to steal the weapons of the Warrior/Lady Fighters so they can't use theirweapon skills. Axel automatically goes on the offensive after a few turns so if he ends up giving you trouble you can use the Thief's Health to whittle down his HP.

######################################################################CHAPTER 3: Rise of the Beauty Queen (ADLMODE-3)######################################################################Again talk to all the NPCs for some new dialog and scour the town for any newchests. Before we move on, there's another nice opportunity to strengthen yourtroops. Head to Dark World 2-4 and reset until you get an Exp +20000 or a weapon/armor as the first Bonus Gauge prize. Beat the map and make sure to have all the characters you want to level present if you did get the Exp +20000. This will shoot everybody's levels up to around 18-20 which ismore than enough to deal with the next chapter.

==========BATTLE 3-1: POISONOUS SWAMP==========Dark World criteria: Wait 11 turns

Enemieslvl 6 Zombies x7

Geo EffectsEncroachAlly Damage 20%

Battle Strategy: Use a Fighter to throw a unit to the spot where the AllyDamage 20% symbol is and destroy it. From there the map is a piece of cake,especially since the zombies aren't aggressive at all.

==========BATTLE 3-2: DANGEROUS REFUGE==========Dark World criteria: Destroy a Geo Symbol

Enemieslvl 6 Messenger x2

lvl 6 Messenger x4-Pointy Bone

lvl 6 Messenger x2-Goblin Claw

Geo Effects HL +50%Exp +50%Mana +50%

Battle Strategy: Savor the good Geo Effects and beat up on the really weak enemies here. Their low HP means they die in 1-2 hits. They do have a skillthat inflicts paralysis so have a healer on standby to cure it if that happens.

==========BATTLE 3-3: CORPSE GARDEN==========Dark World criteria: Make a tower of 5 units

Enemieslvl 9 Warslug x3-The Weak

lvl 10 Warslug x3-The Rotten

lvl 12 Vodianoi-The Dead-Common Orb-Dark Rosary

Battle Strategy: Simple map, just take each slug out one by one andheal if necessary. Don't forget to stack 5 characters to unlock the DarkWorld.

*******************ROAD BUMP: GET A FELONY!***********************************A barrier will prevent Adell from proceeding to the next map, and the onlyway to get through is to gather a Felony. The game now takes its time to explain Felonies and Subpoenas to you, and hands Tink a Felony for existing.Your task is to enter this Subpoena's Item World and gather a Felony. Youcannot sell the Subpoena nor can you move the Bailiff, so don't bother.

Before heading out, make sure you fill up all but one space of your inventory with Stealing Hands, then head to the Item World. There will besome further explanation on how to get the Felony once you entered and youget a free Mr. Gency Exit, a useful item that lets you exit the Item Worldwhenever you want, so after that, look for a glowing red portal on each floor and enter it. Make sure to survey any enemies' equipment while you're there and steal any rare/legendary equipment you find. Once you reach floor 4,there will be some further explanation of the Court Gate. After that, headto the Court Gate with any unit, doesn't matter who, to receive your Felony.Once that's done, you can choose to use the Mr. Gency Exit, or proceed tofloor 10, it's your choice. Once you're out of the Item World, you can nowenter the final map of this chapter.

Also, if Axel Mode was your first cycle, you'll still have to do this, even ifyou have felonies on your characters. Fortunately once you go through thisonce, you won't have to repeat it again on future cycles.

*******************END ROAD BUMP**********************************************

==========BATTLE 3-4: TRAGEDYLAND==========Dark World criteria: Beat the stage without lifting or throwing. Cannot beunlocked the first time through.

Enemieslvl 22 Pvt. Prinny x10-Goblin claw

lvl 1000 Beauty Queen-Elder Spear-Testament-Brigandine-Falcon Shoes

Battle Strategy: You're supposed to lose this fight, so just toss a unit overto where Etna is and have that unit toss Etna to your base panel to destroy itand end the battle quickly, It's possible to beat her at low levels, but thatonly nets you an ending and you have to redo everything up to this point again.

######################################################################CHAPTER 4: Axel's Scheme (ADLMODE-4)######################################################################After getting owned by Etna, Adell goes emo for a while, but snaps out of itwhen he hears that Axel has abducted his siblings. Now we have to go on arescue operation!

Check the town for chests and new dialog. A new leveling map has opened up inthe form of Dark World 3-3, so clear that map a few times if you want and when you're satisfied move on with the story.

==========BATTLE 4-1: BLOODY VALLEY==========Dark World criteria: Destroy all Geo PANELS. That means toss the Exp +50%symbol on a red Geo Panel and destroy it.

Enemieslvl 8 Petite Orc x4lvl 9 Orc Captain x2lvl 8 Ghost x2lvl 10 Alraune x2

Geo Effects No Range AttackExp +50%

Battle Strategy: No Range Attack will limit your offense here, so if you relyheavily on mages throw a unit over to where the Geo Symbols are and have themremove the No Range Attack symbol by either destroying it or lifting it awayfrom the panels. The Alraunes are going to be annoying because they can attack your units when they're on the bridge but the other units are not a big threat. Just take them on one by one away from the Alraune's range and you'll be fine.

==========BATTLE 4-2: BLOODY VALLEY==========Dark World criteria: Toss 5 enemies onto another enemy.

Enemieslvl 9 Cockatrice x2

lvl 10 Cockatrice x2

lvl 10 Petite Orc x2

lvl 11 Petite Orc x3

lvl 10 Beast Tamer -Dragon Blade-Leather Jacket

lvl 10 Beast Tamer -Silver Bow-Leather Jacket

lvl 11 Beast Tamer -Dragon Blade-Leather Jacket

lvl 12 Beast Tamer -Primitive Axe-Leather Jacket

Geo Effects Atk +50%

Battle Strategy: The symbol will move every turn, randomizing which panels are affected by Atk +50%. Just take this one slowly and lure each enemy one byone, which is really easy to do with the cramped spaces.

==========BATTLE 4-3: RED WATERFALL==========Dark World criteria: Combine all enemies into one enemy

Enemieslvl 10 Nekomata-Goblin Claw

lvl 12 Beast Tamer-Naginata

Geo Effects Enemy Level up +10%

Battle Strategy: Destroy the Geo Symbol, then lure the enemies to the bridgeone by one and kill them off. In the PS2 version this stage is used to capturehigh level Nekomatas, but since the criteria for capturing a monster has beenchanged for this game, you can no longer capture Nekomatas that have levels higher than Adell. That means THE NEKOMATA TRICK DOES NOT WORK IN THIS VERSION!

==========BATTLE 4-4: DRAGON'S MOUTH==========Dark World criteria: Allow 30 turns to pass

Enemieslvl 10 Thief x2-Rapier

lvl 12 Rogue x2 -Long Bow-Glasses

lvl 12 Heavy Knight x2-Pike

lvl 12 Togabito x2-Double Slap

lvl 12 Rogue x2-Silver Bow-Glasses

lvl 14 Dark Hero-Beat Down-Imperial Seal

Geo Effects InvincibilityNo EntryNo LiftingAtk -50%Def -50%Def +50%

Battle Strategy: Throw some units to the island with the No Entry Geo Symboland be prepared to deal with those Thieves and their status effects. Once they're gone, destroy the No Entry Symbol and advance carefully, picking off the units one at a time. When it's down to just Axel and his flunkies, lure them all out and try to get a unit on the Invincibility field. Once you've done that, you've pretty much won.

######################################################################CHAPTER 5: The Promise (ADLMODE-5)######################################################################Taro, being the Tardo that he is, falls into the river and gets swept away.Of course, Adell and the group have to go save him.

Check your character roster. Looks like we have a newcomer. Hanako joins thegroup at level 12. If you want to use her, go ahead and upgrade her equipmentbefore doing so.

Even though it's a life or death situation here, you can surely take a fewminutes and grab some treasure chests and converse with the townsfolk for a bit, I'm sure Taro will be just fine. Once you're done, head to the Cavernof Evil and start the next map.

==========BATTLE 5-1: GLUTTON'S HIDEOUT==========Dark World criteria: Let one of your units die.

Enemieslvl 13 Orc Captain x4-Goblin Claw

lvl 13 Boggart x4-The Sacrifice

lvl 13 Petite Orc x4

lvl 14 Alraune x2-The Sacrifice

lvl 14 Empusa x3-The Sacrifice

lvl 16 Head Orc-Wolf's Fang-Brawny Muscle-Light Armor

Geo EffectsHeal 20%Enemy Boost +50%Encroach

Battle Strategy: Again we're dealing with non-aggressive enemies here, soapproach this battle slowly. Those Boggarts have an annoying skill calledTie Down which can paralyze you, so have your healer, hopefully with Espoir,to cure it. The Enemy Boost +50% should not be an issue if you've upgraded your equipment thoroughly. At this point everyone was doing 0 damage to myAdell who had about 800 DEF at that time.

==========BATTLE 5-2: ETERNAL OBLIVION==========Dark World Criteria: Beat the stage using 5 or less characters. Cannot be unlocked the first time around.

Enemieslvl 14 Orc Captain x3-Goblin Claw

lvl 14 Orc Captain x3-Wolf's Fang

lvl 14 Petite Orc x3-Pointy Bone

lvl 14 Petite Orc x3-Paw Glove

Geo Effects ATK +50%DEF +50%

Battle Strategy: Send a couple of units to the Geo Symbols, have them throw the Symbols on the purple panels, then park your strongest units on the purplepanels surrounding your base. Pretty easy. The enemies are even nice enough tostand idle for a few turns before they go on the offensive.

After this battle, go buy a few of the Stealing Hand/Plunder Hand items fromthe store if you don't have some already. The next battle has a few goodies tosteal.

==========BATTLE 5-3: SHRIEK OF DEATH==========Dark World Criteria: Make a tower of 8 units

Enemieslvl 18 Cu Sith x4-Slime Juice

"Allies"lvl 20 Dark Hero-Playful Punch-Leather Jacket-Devil Ring

Geo EffectsNo EntryInvincibilitySilenceNo Lifting

Battle Strategy: Axel's an ally for this battle, and the enemies start out barricaded. Hopefully you've got a level 20+ Thief with you, because you willwant to steal Axel's equipment, particularly that Devil Ring he's got. At thispoint in the game it's a very nice accessory to have. Once you've stripped himdry, feel free to boost your units with Braveheart/Magic Boost if you have them, then destroy the No Entry symbol. This will release the enemies, but with powered up units, they shouldn't stand a chance.

==========BATTLE 5-4: DARK RUINS==========Dark World Criteria: Beat the stage using only tower attacks

Enemieslvl 16 Petite Orc x4

lvl 16 Petite Orc x2-Goblin Claw

lvl 16 Boggart x2-The Dead

lvl 16 Alraune x4-The Dead

lvl 18 Cu Sith x2-Wolf's Fang

lvl 20 Cu Sith -Wolf's Fang

lvl 18 Orc Captain-Wolf's Fang

Geo EffectsNo Entry

Battle Strategy: Again the enemies are not aggressive, so take them downone at a time, preferably with mage spells. Boggarts are here again and stillhave Tie Down so get ready to cure paralysis if anyone is inflicted with it.######################################################################CHAPTER 6: Colosseum (ADLMODE-6)######################################################################After rescuing Taro, the group wonders where to go from here. They then happenacross a girl ninja who is looking for the Colloseum, and also reveals thatthe winner gets to meet Zenon. Naturally, the gang jumps at this opportunity.

Oh, and Taro joins the party at level 16. Does anyone find it weird that whenyou get both of Adell's siblings, they're stronger than when he first startshis journey (level 1)? Wonder where they've been training before they joined...

Before you start the next story maps, if you don't have any characters around level 20 or above, do a few of the Dark World maps for experience and money.You won't be able to get this opportunity for a few chapters, so take advantage of it while you still can!

Go around town for chests and new dialog. Make sure to grab some Stealing Hands! In fact, fill your inventory with them! Once that's done, head to thenext map.==========BATTLE 6-1: FIRST BATTLE==========Dark World criteria: Make a 10 unit tower. That's right, you have to useALL the units that you can have in the field!

Enemieslvl 16 Lady Warrior-.44 Magnum-Jijo Outfit-Psycho Orb

lvl 16 Lady Warrior-Cardinal Staff-Jijo Outfit-Psycho Orb

lvl 16 Rogue-Naginata-Binoculars-Binoculars-Binoculars

lvl 16 Rogue-Playful Punch-Jijo Outfit-Binoculars

lvl 16 Blue Mage-Playful Punch-Jijo Outfit-Psycho Orb

lvl 16 Red Skull-Elven Bow-Jijo Outfit-Psycho Orb

lvl 16 Acolyte-Battle Axe-Kung-Fu Muscle-Kung-Fu Muscle-Kung-Fu Muscle

lvl 18 Invincible Hero-Supremacy***-Almighty Armor***-Maxi Sandals***

*** The "boss" of the group, Undefeatedable, has three unique pieces of "invincible" equipment, which cannot be found anywhere else in the game. Steal these for completion purposes, and you may want to reset the map until one of the equipment turns up rare or legendary. They are terrible pieces of equipment statwise, but they come with subdued Collector specialists, and their once a cycle availability means they're worthgetting.

Battle Strategy: The battle itself is very easy as long as you lure theenemies out one at a time and don't step into the middle of the pack and fight everybody at once. As mentioned earlier, steal the leader'sequipment and any other equipment you might find useful.

After the battle, you're thrust into a new hub area, not Holt Village.All the important NPCs are present except for the Dark World guide, whichis why I recommended stocking up on cash/levels in the Dark World earlier.Grab some of the chests lying around, and speak to the combatants aroundthe waiting room if you want. After that, talk to the Dimension Guide (Bontinahere) and start the next round.

==========BATTLE 6-2: SECOND BATTLE==========Dark World Criteria: Beat the stage using 7 of less characters. Cannot beunlocked the first time through.

Enemieslvl 18 Killer Puppet x7-Wolf's Fang

lvl 24 Geo Master -Cardinal Staff-Traveler Mantle-Psycho Orb

Geo EffectsNo EntryInvincibilitySilenceNo Close CombatNo Range AttackNo LiftingAlly Damage 20%

Battle Strategy: If you paid attention to the scene before this battle, youwould know that you need to target the red Geo Symbol. Destroying any other symbol will spell disaster. If you have mage that can one-shot the symbol, bring them out and nuke the symbol, then go to town on the enemies, otherwiseyou'll have to go around some No Entry panels while Old Man Geo assaults you.If you do, try to stay away from his range and end your turn on the Invincibility panels as much as possible.

==========BATTLE 6-3: THIRD BATTLE==========Dark World Criteria: Combine all but one enemy

Enemieslvl 20 Cait Sith x2lvl 20 Lilim x3lvl 22 Nemophilia x2

lvl 24 Prophet-The Puppet-Jijo Outfit-Psycho Orb-Dark Rosary

Geo EffectsAlly Damage 20%Def +50% SilenceEvadeAtk +50%Warp

Battle Strategy: It's just a matter of luring the enemies one by one andkilling them off, taking advantage of the Geo Effects whenever possible.It helps that most of them don't have any equipment.

==========BATTLE 6-4: FOURTH BATTLE (Bowling)==========Dark World Criteria: Beat the stage in one turn by "bowling". Can only be unlocked the second time around.

Enemieslvl 22 12-Pounder Prinnylvl 22 Pvt Prinny x10

Geo EffectsEnemy Boost x3

Enemy Strategy: Simply send a unit with a THW stat of at least 3 to the12-Pounder's back, lift him, and throw him at the nearest Pvt. Prinny.Watch the fireworks ensue!

######################################################################CHAPTER 7: Battle Tournament (ADLMODE-7)######################################################################As usual, there are new chests and dialog to be had. Open the chests andupdate your characters' stuff, then look around for a familiar figure inthe vicinity... it's Etna! Talk to her to trigger a scene. After thatyou get attacked!

==========BATTLE 7-0: VS YUKIMARU?==========Dark World Criteria: None

Enemieslvl 28 Kunoichi-Katana-Black Outfit-Cross-Trainers

Geo EffectsEvadeNo LiftingDisperse Damage

Battle Strategy: It's a 10 vs 1 battle, but that Disperse Damage effect, whichshares the damage taken by one unit to his/her allies, can even those odds.Even more annoying is that Evade effect on the whole field, which gives allattacks a 50% accuracy. Yes, that goes for our opponent too. The best way to win this battle is to throw Yukimaru? in your Base Panel and surround her. Thepanel will be destroyed, but at least you don't have to worry about that annoying Evade effect anymore.

==========BATTLE 7-1: FIFTH BATTLE==========Dark World Criteria: Destroy all Geo Panels. That means a big explosion atthe end. First destroy all the red symbols then destroy the white symbol atthe very back of the map.

Enemieslvl 20 Super Hero (Yellow)-Crab Claw-Kung-Fu Muscle

lvl 20 Super Hero (Blue)-Crab Claw-Slippers

lvl 20 Super Hero (Purple)-The Slave-Psycho Orb

lvl 20 Super Hero (Green)-The Slave-Binoculars

lvl 22 Super Hero (Red)-Crab Claw-Traveler Mantle

Geo EffectsEnemy Boost +50%Def +50%EvadeAtk +50%Ally damage 20%

Battle Strategy: Anthem of Braves plays during this battle! Anyways, the Prism Rangers are separated, and individually are pretty weak and not aggressive, so once again, just beat them one at a time and takeadvantage of the Geo Effects and you'll be fine.

==========BATTLE 7-2: SEMI-FINAL==========Dark World Criteria: Clear the map without taking damage

Enemieslvl 25 Kunoichi-Katana-Black Outfit-Cross-Trainers

lvl 22 Hanakage x3-Katana

lvl 22 Hanakage x3-Cardinal Staff

lvl 22 Genin x3-Katana

lvl 22 Genin x3-Playful Punch

Geo EffectsNone

Battle Strategy: This fight is much tougher than the previous ones. For onething, the enemies are aggressive and will come after a few turns have passed.Another thing is those female ninjas. They come with a nasty set of skills,namely Kagenui, which paralyzes, and MinMinMin, which sleeps. Did I mentionthat they affect MULTIPLE UNITS? Your top priority therefore should be focusing on eliminating the Hanakages as soon as possible. Stay as far aspossible from them and keep your units spread out. You do not want your unitsto get statused at all. Once the 6 Hanakages are gone, the battle should go alot smoother. The Genin are a minor nuisance at best so focus your attention on Yukimaru. Once she's once, the Genin are easy pickings.

After the battle, Yukimaru joins at level 25.

==========BATTLE 7-3: FINAL BATTLE==========Dark World Criteria: Lift an enemy. Now have somebody else lift another enemyand throw it on the unit carrying another enemy.

Enemieslvl 24 Heavy Knight x4-Beckdograban-Light Armor

lvl 22 Archer x4-Elven Bow

lvl 22 Gunner x4-Steam Gun

lvl 24 Magic Knight-Spatha-Jijo Outfit

lvl 28 Dark Hero-Finger Snap-Light Armor-Devil Ring

Geo EffectsNo Entry

Battle Strategy: Ranged units will have a field day here, so I hope you've gotsome nice mages trained up. Pick off each unit one at a time as usual. If theMagic Knights approach you, get rid of time quickly, they hit HARD. Keep upthe spells and all the generics should be gone. Axel shouldn't pose that much of a threat. Steal his stuff to make whittling him down more manageable.

######################################################################CHAPTER 8: Zenon Appears! (ADLMODE-8)######################################################################Watch the scenes afterwards. You're thrown into a battle immediately afterwith no time to prepare! Whatever shall we do!

==========BATTLE 8-1: SUNKEN ALTAR==========Dark World Criteria: Lift an enemy. Now have somebody else lift another enemyand throw it on the unit carrying another enemy.

Enemieslvl 26 Ghoul-Slime Juice

lvl 30 Dragon-Odd Mandible-Round Shield-Kung-Fu Muscle

Geo EffectsNone

Battle Strategy: Not much to say here. Enemies are not aggressive once again.Pick them off each group one at a time. If your mage has the 7th spell formation, then those zombies will fall fast. The formation looks like this: x xx x x x x

We have to escape Zenon's