do too many chefs spoil the broth: customer involvement in mobile handset development
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Do Too Many Chefs Spoil the Broth?Customer Involvement in Mobile Handset Development.
Olga SasinovskayaJnkping International Business SchoolP.O.B. 1026, SE-551 11 JNKPING, SwedenTelephone: +4636101804Fax: +4636161069E-mail: [email protected]
Supervisor: Heln AndersonE-mail: [email protected]
16th EDAMBA Summer AcademySoreze, France
July 2007
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Do Too Many Chefs Spoil the Broth?Customer Involvement in Mobile Handset Development.
Abstract - The role of customers in new product development has recently attracted increasingattention from both scholars and practitioners. The general attitude towards user involvement in
developing process seem to be affirmative and optimistic, however some controversy still remains.
In the case of mobile handset development, practitioners primary focus is rather on business
customers and regulators requirements than on end-users need. The primary objective of this
research is to look at firm-customer interface, by discovering what kind of customer information is
taken into consideration during new mobile handset development process, how this information is
obtained, processed and further communicated into technical product specification.
Key words -user-involvement, new product development, mobile telecommunication industry,user-developer interface, communication, product innovation.
1. Problem Discussion Look at your mobile phone. Do you know how many features it has? How many of them do you use and how many of
them dont you know about? And who decides on how the handset should look like and what attributes it should contain?
Handset producer? Not solely. Who has the strongest influence from the outside then? Regulators, major business
customers or end-users? Which influence is stronger then and do product requirements given by mobile operators
correspond with end-users needs?
1.1. Industry perspective
Recently, the world markets have seen an explosion in the growth of information and
communication technologies, and particularly mobile communications. The mobile industry has
strong economic incentives for developing new products and services: operators are willing to
increase data traffic, handset manufacturers want customers to replace their old phones with new
models and end-users are interested in new features, which are becoming available with emerging
technologies. The question is are end-users really interested in all those new features or are they
indirectly forced to use them. The mainstream end-users can be categorised as late majority which
is not really interested in all the novelties (in contrary with lead-users or the innovators type,
which represents the minority end-users).
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Service and product innovations in mobile telecom market have been traditionally driven by
technology innovations (standards change, development of new platforms, etc.), which have opened
space for new ideas realisation. From this perspective the mobile telecom market could be described
as a supply-side or determined by technology push situations, which mean that a new
technology that works will sell itself. But what is the role of the customers then? Historically, most
successful mobile services were unexpected and designed without end-users interactions. Potential
users were even sceptical and suspicious (e.g. nobody wanted to believe that SMS could be a
success, since customers couldnt see the point of using mobile phones for writing text messages). A
similar situation with ring-tones: in 1998 Vesa-Matti Paananen, the founder of Add2Phone, spent
half a year to convince the leading Finish telecom companies to use existing technology and
implement the service. The payback time was under two months; most operators and content
providers across the whole of Europe followed these developments (Steinbock, 2005). It could be
argued that most radical and revolutionary innovations are typically developed by R&D groups
independently of the vision of the users they would serve (Mohr, 2001). Here the Ready, Fire, Aim
approach could be justified, in some way explaining telecom practitioners ambitions and their main
impact on marketing and advertising of the developed service/product, saying that consumers go
from consumption out of needs to consumption out of wants and desires.
So having these facts in mind what kind of attitudes towards customers might be shaped within the
company which produces mobile handsets? And in what ways is interaction taking place? In the case
of handset a producer clear distinction should be made between customers and end-users. Since
mobile operators are seen as major customers for the handset producer its reasonable to concentrate
on their requirements and let them take care of end-users (e.g. advertising). For example Sony
Ericsson outsourcers its market research activities, which might signify that end-users are not of a
primary interest for the company. Since the mobile operators main goal is to increase the traffic,
they might be interested in filling in the new handset with as many new features as possible. The
task of the handset producer is to scope out those requirements, taking into consideration technical
and economic reasons.
1.2. Recent research
The role of customers in new product development has recently attracted increasing attention from
both scholars and practitioners. The general attitude towards user involvement in developing process
seem to be affirmative and optimistic, however some controversy still remains.
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Recent findings reveal the positive influence of user involvement on product innovativeness in terms
of originality and user value (Magnusson, 2003; Matthing, et al., 2004). Contemporary research
emphasizes the importance of different sources of new product ideas, offering new approaches in
involving customers (see e.g. Alam & Perry, 2002; Matthing et al., 2006; Repo et al., 2004). Some
researchers claim that customer input should be basically obtained through meetings between
customers and development team, through observations and detailed interviews (Alam & Perry,
2002), while others criticize traditional marketing techniques, stressing that customers have trouble
imagining and giving feedback about something that they havent experienced, and hence
emphasizing the need of new approaches towards development process and customer involvement
(e.g. Kristensson, 2002). However practitioners seem to be quite conservative and employ traditional
market research (i.e. focus groups and customer surveys). Besides, while claiming to be customer-
oriented, practitioners are still relatively reluctant towards accepting pure customer-centric
approach (i.e. continuously collaborating and learning with customers).
Although some researchers believe that user involvement is a necessity for a successful innovation,
others argue that consumers have some problems in identifying their latent needs, and their ideas
tend to be unfeasible to implement (Anderson & Crocca, 1993; Magnusson, 2003). Nevertheless the
majority of scholars regard users as inspirers of new products, stressing the importance of customer
involvement in early stages of development process, namely idea generation and idea screening (e.g.
Alam, 2006; Franke et al., 2006; Gruner & Homburg, 2000).
Recent research on new product development provides valuable insights into user involvement
practices, particularly relationships between user involvement, customer satisfaction and new service
success. Gruner and Homburg (2000) based their empirical findings on the German machine
industry, studying the relationship between the intensity of user involvement during different stages
of product development, the characteristics of the involved customers and product success. Their
findings reveal that customer interaction during certain development phases has a positive impact on
new product success. However Gruner and Homburg (2000) employed a quantitative approach and
didnt concentrate on the nature of interactions between customers and developers.
Although scholars seem to be very confident about the importance of customer involvement,
practitioners are less optimistic. My conversations with Sony Ericsson product planner and
developers reveal that customer interface in product development process is a complex issue anduser involvement is not that explicit. Although product planners claim that they are developing a
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new product having a customer in mind, its not vivid which customer characteristics, ideas and
needs are taken into consideration and which are left aside. Interestingly, developers claim that there
is no customer involvement at all, and the only information they get is Product Requirements
Specification, which they can scope down if there are rational technical reasons for doing it.
Problems and uncertainties associated with customer involvement include communication barriers
between users and developers, time-consumption, increased efforts, low organizational fit and
difficulty of capturing the customers knowledge (Lilien et al., 2002).
2. Methodological implications
The first thing I realized about qualitative research is that it goes much deeper than the simple choice
of techniques and methods. Most of the literature on quantitative methods Ive read doesnt make
you think about ontology and epistemology that much. It seems like qualitative researchers are
forced to pick one of the paradigms and argue for the chosen research methods taking into
consideration their assumptions about ontology and human nature. Somehow its difficult for me to
put myself into suitable boxes, perhaps it will come with time. I dont believe in objectivity in
social science; however I dont see reality as a social construction either.
Im not going to discuss different school of thoughts or philosophical implications of my research in
this paper, but rather argue why I have chosen qualitative approach and move to the methods I find
suitable for fulfilling my primary objectives. It might sound clich, but the choice and value of
research method depends on what the researcher is trying to find out.
My primary objective is to look at firm-customer interface during the product development process;
to track how the customer information is obtained and processed, to what extent and in what ways
customers are involved in new product development. During the first stage of my research Id like to
look at the role of major business customers (i.e. mobile operators) in new mobile phone
development process. A handset producer (Sony Ericsson) will be the unit of analysis. Further, my
ambition is to track the mobile handset lifecycle and look at the end-users adoption behaviour.
2.1 Qualitative approach
The majority of user-involvement research employs quantitative approach, trying to measure the
intensity of involvement or find cause-effect relationships between involvement and differentvariables (e.g. customer satisfaction or product success). Actually there are some studies which show
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significant relation between user involvement and user satisfaction (e.g. McKeen, Guimaraes, &
Wetherbe, 1994). However it would be a bit nave to expect degree of participation as a frequency
variable to have a strong impact on user satisfaction or product success. There are other factors
which may have stronger influence on customer satisfaction (e.g. situational factors: developers
expertise, availability of appropriate development tools, etc. or customer expectations). Mc Keen et
als. (1994) study reveals that system development can be successful and the user might be satisfied
even in case of minimal user participation, while high user participation still may result in failure
and low level of satisfaction. These results indicate that user involvement is a rather complex issue,
which cant be simply identified and measured. Hence, quantitative approach might not be very
appropriate (especially for identifying different forms of involvement and interactions). Hatwick and
Barki (2001) introduce communication as an important dimension of user involvement. However for
the purpose of their study they looked at the communication activity only in terms of frequency of
information exchange between participants, not taking into consideration communication style or
communication effectiveness.
Its apparent that for the purpose of my research quantitative approach is not applicable, since I want
to look at the mechanisms through which involvement is apt to effect product development process
and to understand the nature of interactions between the company and customers. I also believe that
qualitative approach provides a researcher with tools which may lead to deeper understanding and a
probability to find out something very surprising. According to Silverman (2001) a single incident
noted by a perceptive observer contains the clue to understanding of a phenomenon.
Ive really liked Dafts (1983) discussion about ambiguity and high uncertainty at the outset of the
research. Actually if we understand phenomenon well enough to predict the research answer, why
bother to ask the question? However if we start with confusion and ambiguity it is more likely we
will get a surprising result. According to Daft (1983) quality of work is measured by intensity of
surprise. It also might be connected to the significance of the certain study: whether the purpose is
to test a hypothesis or answer an open-ended question. To my mind the latter is more ambitious for
social science.
2.1.1. Data collection
My ambition is to conduct a longitudinal study on a project group working on new mobile phone
model development in Sony Ericsson. I want to track the development process from the verybeginning (idea generation) till the product launch. If Im lucky with access Id like to employ real-
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time methodology to be able to capture a process as it unfolds over time. Ill start with direct
observations, ideally getting access to change control board and function groups meetings.
Otherwise I can carry out retrospective in-depth case study on one of the models development by
interviewing product planners, developers and other key respondents and collecting archival
materials.
Further Im going to employ a narrative approach by presenting my empirical data in a storylike
fashion. Perhaps it might be called The Story of the Mobile Handset with the emphasis on
interaction between involved actors during the development process. Besides, the Product
Requirement Specification which serves as a guide-line for developers might be seen as a narrative
itself. So itll be interesting to track how end-user needs and customers requirements are translated
into technical language.
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