A multi-user augemented reality board game
Bart Gerard
Mentor: Sten GovaertsPromotor: Prof. Erik Duval
Overview
• Why board games?• Goals• Paper prototype 1• Statistics• Schedule
• Questions?
Why board games?
• Initial ideas:A multi-user augmented reality…– … reality game– … guided tour (nature/city/museum)– … board game
Why board games?
• Reason– BoardGameGeek (http://boardgamegeek.com/user/bartg12345)
– Setup time– Automatic rule checking– Tutorial– Player aid during game– Total immersion– Complexity
Mansions of Madness
• 2-5 players• Semi-cooperative– 1 keeper– 1-4 investigators
Why Mansions of Madness?
• Story driven– H.P. Lovecraft
• Long setup time• Huge rulebook• Complex• Unknown
Goals
• Research– Bring people together– Immersive experience– Expandable
Goals
• Practical– Support for beginners, …– Complete– Limit setup time– Limit learning curve– Simultaneous play– Secret information / actions
Examples
Smallworld
Examples
Smallworld (http://itunes.apple.com/us/app/small-world-for-ipad/id364165557?mt=8)
Examples
Puerto Rico
Examples
Puerto Rico HD for iPad (http://itunes.apple.com/us/app/puerto-rico-hd/id438437326?mt=8)
Examples
STARS - A Ubiquitous Computing Platform for Computer Augmented Tabletop Games(http://www.ipsi.fraunhofer.de/ambiente/paper/2003/magerkurth_stars_ubicomp03_new.pdf)
Solution? AR!
• Every user 1 iPad• Real board tiles• Real pawns (?)• No 3D -> 2D
Paper prototype 1
• Focus– Gameplay / interaction
• Not yet– Completeness– Player aid
Paper prototype 1
• 4 parts1. Setup2. Investigator turn3. Keeper turn4. Bonus
Setup
• Objective– Start the game on two iPads.
1 iPad has to run an investigator application1 iPad has to run the keeper application
Setup
Setup
Setup
Setup
Investigator turn
• Objective– Find first clue card.
Investigator turn
Target
Info: Stats, skills, …
Cards
Explore
Keeper turn
• Objective– Use mythos card to annoy investigator– Use keeper action card to summon cultists
Keeper turn
Bonus
• Objective– Find information of other investigators– Find information about the keeper
Bonus
Paper prototype 1
• Evaluation– Record– Think aloud– Questionnaire
Paper prototype 1
Paper prototype 1
Paper prototype 1
Paper prototype 1
• Average SUS score: 75
Paper prototype 1
Paper prototype 1
• Problems– Mix traditional UI en tangible UI– No support yet– Unclear transitions– Information and action buttons all together
Solution?
Solution?
Solution?
Statistics
• Total: 290u30m• Literature: 115u25m• Implementation: 71u• Design: 40u• Evaluation: 18u30m• Report: 15u• Meetings: 5u• Rest (blogging, tweeting, …): 25u25m
Statistics
Statistics
• # Blogposts: 18• # Tweets: 23• # Comments: 11
Schedule
• 2 jan - 6 feb: Implementation• 10 feb - 20 feb: Finish literature study• 21 feb - 26 feb: Scientific article• 27 feb - 18 mar: Test and evaluation application v1.0• 19 mar - 1 apr: Report and presentation• 2 apr - 10 apr: Finish text about prototypes and
application v1.0• 16 apr - 22 apr: Create poster• 23 apr - 13 may: Adapt, test and evaluate application v2.0• 14 may - 8 jun: Write, write, ...
Questions?