Download - Augmented Reality Game Design
Augmented Reality Game Design
Brian SchrankDePaul University
Intro LectureSpring 2013
Our Development Process
Our Development Process
1. Make a bunch of Toys– intrinsically pleasurable to play with
Our Development Process
1. Make a bunch of Toys– intrinsically pleasurable to play with
2. Refine best toys and make some new ones
Our Development Process
1. Make a bunch of Toys– intrinsically pleasurable to play with
2. Refine best toys and make some new ones3. Select best toys, flesh out some mechanics
Our Development Process
1. Make a bunch of Toys– intrinsically pleasurable to play with
2. Refine best toys and make some new ones3. Select best toys, flesh out some mechanics4. Create contexts in which mechanics shine– Implied narrative that gives mechanics meaning
Our Development Process
1. Make a bunch of Toys– intrinsically pleasurable to play with
2. Refine best toys and make some new ones3. Select best toys, flesh out some mechanics4. Create contexts in which mechanics shine– Implied narrative that gives mechanics meaning
5. Devise challenges that augment contexts
Flow is most important thing
Flow is most important thing
1. Press Start and – One cute simple thing on screen
Flow is most important thing
1. Press Start and – One cute simple thing on screen
2. One clear action to be taken– Slowly move phone around– Entire screen is one button (no GUI)
Flow is most important thing
1. Press Start and – One cute simple thing on screen
2. One clear action to be taken– Slowly move phone around– Entire screen is one button (no GUI)
3. Clear unified feedback about action– did action succeed or fail?– “tell the story in every detail”—Walt Disney
Flow is most important thing
1. Press Start and – One cute simple thing on screen
2. One clear action to be taken– Slowly move phone around– Entire screen is one button (no GUI)
3. Clear unified feedback about action– did action succeed or fail?– “tell the story in every detail”—Walt Disney
4. Repeat steps 2-3 a dozen times
Flow is most important thing
1. Press Start and – One cute simple thing on screen
2. One clear action to be taken– Slowly move phone around– Entire screen is one button (no GUI)
3. Clear unified feedback about action– did action succeed or fail?– “tell the story in every detail”—Walt Disney
4. Repeat steps 2-3 a dozen times5. Win– sense of closure
GimmeLemonade!
YUMMM! So Sweet!
AR Toolkit
AR Toolkit
• Visual Tracking– Image Marker• Natural feature tracking based on grayscale contrast• Developers can use any image to create markers
AR Toolkit
• Visual Tracking– Image Marker• Natural feature tracking based on grayscale contrast• Developers can use any image to create markers
– Frame Marker• Good for playing cards: www.TheGameCrafter.com
Frame Marker
Frame Marker
Good for playing cards: www.TheGameCrafter.com
AR Toolkit
• Visual Tracking– Image Marker• Natural feature tracking based on grayscale contrast• Developers can use any image to create markers
– Frame Marker• Good for playing cards: www.TheGameCrafter.com
• Virtual Buttons– Interrupt camera view of small section of marker
Virtual Button
Virtual Button
Design Constraints of AR
Design Constraints of AR
• Set up needs to be easy– Use an image they already have, such as $1 bill– Use an image that’s easy to find– Set up in gallery space
Design Constraints of AR
• Set up needs to be easy– Use an image they already have, such as $1 bill– Use an image that’s easy to find– Set up in gallery space
• Input should be slow– Moving or tapping phone too fast will lose tracking
Design Constraints of AR
• Camera angle and distance is precise– Theremin-esque toys (expressive movement)
http://www.youtube.com/watch?v=nJYho56INKU
Design Constraints of AR
• Camera angle and distance is precise– Theremin-esque toys (expressive movement)– Inspection-based toys (instrumental movement)
http://www.youtube.com/watch?v=D2r6RVIcipM
Design Constraints of AR
• It’s the MIXING of reality that’s fun
Design Constraints of AR
• It’s the MIXING of reality that’s fun– Kids put Dart in their mouth and on
their body– See how strings are attached– Try to break the illusion– Take pictures of friends w/Dart