Transcript

Brainstorming Verbs

• ‘to infect’ – hopefully unseen gameplay styles

• Kept limitations of Gamemaker in mind

• Top down provides greater scope

We are pod people

• Initial ideas - disease god game

• Moved to ’Invasion of the Body Snatchers – The Game’

• Interesting gameplay curveweak->dominating

Metal Gear Pacman

• Play the first pod person

• Infect the population one by one

• Stealth:Metal Gear Solid / Commandos

• Arcade:Pacman / Liquid wars

Visual Style• Top down view of a city would be BORING/REPETITIVE

• Like every other GM game

• Abstract/stylised provides many more possibilities

Going inside

• Taking it back to its roots

• Body provides plethora of fascinating landscapes

• Not limited to real world aesthetics

Concept art• Initial test of stylised look

• Went on to make icon-ified versions

• Interesting to play the evil character against the pure white enemies

Level Design

• Technique for designing a level

• Define the paths of the units, then fill in the landscape

• Draw over with the actual graphics


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