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Computer Games LaboratoryPlaytesting
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• Internal design review
• Quality assurance testing
• Focus group testing
• Usability testing
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Playtesting vs. ...
Slides mainly based on sources [1] and [2]: citations omitted for readability
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Finally: Playtesting with Target Audience
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• Intro (5 min) • Warm up discussion (5 min) (use questions) • Play session (15-20 min) • Discussion of Game Experience (15-20 mins)
(use questions) • Wrap up (2 mins)
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Important:- Be grateful & thank testers- Bring cookies
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If communication (e.g. btw. Testers) -> NON-VIOLENT communication: • What did I observe? • What impression / feelings did that cause with me? • What would be my request for you?
Most challenging aspects:- Learn to listen & not respond- Accept criticism and dont be defensive
Really - shut up!
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Collection of Questions
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1. Tracy Fullerton: Game Design Workshop, CRC Press, 2014
2. ETH Game Programming Lab 2007 Slides, ETH Zurich, Computer Graphics Lab
Sources