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Computer Games Laboratory Playtesting

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Page 1: Computer Games Laboratory - Startseite · The degree to which a game is fun to play and usable, with an emphasis on the interaction style and plot-quality of the game; the quality

Computer Games LaboratoryPlaytesting

Page 2: Computer Games Laboratory - Startseite · The degree to which a game is fun to play and usable, with an emphasis on the interaction style and plot-quality of the game; the quality

• Internal design review

• Quality assurance testing

• Focus group testing

• Usability testing

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Playtesting vs. ...

Slides mainly based on sources [1] and [2]: citations omitted for readability

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Finally: Playtesting with Target Audience

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• Intro (5 min) • Warm up discussion (5 min) (use questions) • Play session (15-20 min) • Discussion of Game Experience (15-20 mins)

(use questions) • Wrap up (2 mins)

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Important:- Be grateful & thank testers- Bring cookies

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If communication (e.g. btw. Testers) -> NON-VIOLENT communication: • What did I observe? • What impression / feelings did that cause with me? • What would be my request for you?

Most challenging aspects:- Learn to listen & not respond- Accept criticism and dont be defensive

Really - shut up!

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Collection of Questions

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1. Tracy Fullerton: Game Design Workshop, CRC Press, 2014

2. ETH Game Programming Lab 2007 Slides, ETH Zurich, Computer Graphics Lab

Sources