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Page 1: Digital scavenger hunts norwey 2014

Digital scavenger hunts

in the classroomGame-Based-Learning

9. ecoMEDIA Europe Conference

October 20-22. 2014 | Hamar, Norway

Martin Hofmann, Prof. lic. philCo-Leiter Institut ICT & Medien

[email protected]

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Online available: http://youtu.be/zI3NrbYFUOI?list=UUpnM43V0uIarmYV5cn8ibWg, 15.10.2014.

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First Experience since 2006

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Digital scavenger hunt at school

Foto von Martin Hofmann

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Important Developments in Technology for SchoolsTime-to-Adoption Horizon: One Year or Less

BYOD

Cloud Computing

Time-to-Adoption Horizon: Two to Three Years

Games and Gamification

Learning Analytics

Time-to-Adoption Horizon: Four to Five Years

The Internet of Things

Wearable Technology

NMC Horizon Report2014K12Edition

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E-Learning innovation project

Objectives (2012-14): Test possibilities of digital scavenger hunts for learning.

Creation of new innovative applications for the game-based mobile learning.

Newly presenting learning contents with sophisticated digital scavenger hunts.

Construction of knowledge in game design for learning.

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Online unter: http://www.iim.phsg.ch/projekte/digitale-schnitzeljagd/ (15.10.2014)

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Digital scavenger hunt in kindergarden

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Create professional hunts with Scanvenger

Online : http://scanvenger.kaywa.com (15.10.2014)

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Choose a hunt type:

Linear

Collect

Story

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Create professional hunts with Actionbound

Online : http://actionbound.de (15.10.2014)

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Create simple hunts with QR-Code-Generator

Online : http://qrcode.kaywa.com (15.10.2014)

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Scan a QR-Code

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Say it with QKies

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Thank you!

Martin Hofmann, Professor lic. phil I

Pädagogische Hochschule St.GallenCo-Leiter Institut ICT & Medien (IIM)Dozent für Mediendidaktik & Medienpädagogik

Scan this QR-Code to know more About.me

Präsentation on Slideshare: http://de.slideshare.net/Martin67


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