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Revision: 2013-06-26-03:18:42.zdby Hawke
Many thanks for play testing and help from: Allen, Anthony, Brennan, Brian, Chris S., Chris Wade., Drake, Jackson M,Jeff, Jon, John R., Jstin,
Michael M., Ro!, Ro!ert, Scott, William, Drake, Jason, Josh Wright., Wolfie, Jaco! J., Chris Wittich, Ryan "enry, and many others. #ote: $o can findthe latest %ersion of this docment &'hich is constantly ndergoing re%isions thanks to inpt form the commnity( at the )a R*+ 'e!site:
http:'''.earpg.com-ollo' the links to the d/ section, and then 0Magic in Middle1earth2 do'nloads.
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)5 d/ 1 Magic in Middle1earth1
Table of Contents3 6ntrodction........................................................7
Magic in Middle1earth 8%er%ie'............................9
Magic ;se -ormla 8%er%ie'................................ fm!les and critical sccess &8ptional(... ..33
.9 Spell Cast Roll, Critical Sccess &8ptional( 3
.< Base DC Chart..........................................3
7 Spell *oints &Recommended(..............................37
7.3 Spell *oints and -atige &Recommended( .39
7.3.3 )?hastion -or All Attri!tes
&8ptional(..................................................39
7. Spell *oints 08%erse2 &Recommended(... .39
7. 08%ercasting2 &8ptional(...........................34
7..3 8%ercasting @hrogh Rital
Cooperati%e Casting &8ptional(...................34 7.. 8%ercasting With Spell *oints
&8ptional(..................................................34
7...3 Step 3 -ind a Resorce........3=
7... Step Research Retain..../
7....3 +radally -ading Memory
&optional(......................................../
7... Step Attempting @he
8%ercast............................................../
> Spellcasting Broadcast Reside.......................
>.3 Metamagic A!ilities...................................
>. Broadcasting............................................
>..3 @otal Spell Broadcast e%el..............
>..3.3 8ptions @o Redce Spell
Broadcast.............................................7
>..3. -ractional *o'er Spell Casting....>
>.. Base Spell Broadcast e%el &8ption(.>
>.. ocation Modifiers........... ................>
>..7 Spell Broadcast Range............... ......9
>..> Sense Magic Broadcast............ ....... .. Magic Reside..........................................4
>.7 Reside -ading Broadcast Range !y
ocation Alignment.........................................=
>.7.3 Sense Magic Reside............... ....... ./
9 Spell Alignment, Shado', @aint risks.............../
9.3 Shado' Rles &optional(...........................3
9.3.3 )ffects of accmlated Shado'.... ...
< Sanity Spellcasting risks.................................>
4 0#atral2 Magic..................................................>
= Song, Msic, and the Song of Creation ...............93/ @he *o'er of Words, @re #ames, Crses.. .. .9
3/.3 Words of *o'er......................................9
3/. @re #ames............................................9
3/. Crses...................................................(.
What is )5 d/ 6t is an attempt to modify Dngeons Dragons &@M(
d/ to more closely fit the 0feel2 of J.R.R. @olkiens Middle1earth, Arda, )ndor,
and the entire ;ni%erse of his creation in 'hich those lands are set dring
different 0Ages2. @his is #8@ the )5 R*+ System itself. @hat system is ndergoing
separate de%elopment and follo's a completely different system in all areas. @he
)5 d/ R*+ is Kst an attempt at getting a little closer to @olkien 0athenticity2
sing the e?isting d/ system, 'ithot a completely ne' system o%erhal. ook
at the )5 d/ !ooks the same as yo 'old other 0Campaign Setting2 !ooks
sch as Ro!ert Jordans Wheel of @ime d/, or @he +reen Ronins @hie%es World
d/, campaign settings and rles modifiers for e?ample.
8ther %ersions of )5 d/ are no' also nder'ay de to repeated
reLests. @he %ersions crrently nder de%elopment inclde: DD 7 as )5 d/
7, DD8penD/ .> as )5 d/ .> &this %ersion(, ADD as )5 d/ , and
ADD 3 as )5 d/ 3. *ending DD #e?t sta!iliation to also pro%ide )a d/ for
those rles as 'ell.
6t is hoped that many @olkien fans 'ill prefer the original )5 R*+
System for role playing in J.R.R. @olkiens ni%erse, 'hen it is finally a%aila!le,
since the primary goal is to fit @olkiens 'orld !etter than any other e?isting
system. Bt ntil then, since d/ is the dominant system &mch like Microsoft isdominating 'ith its operating systems and prodcts, so too is "as!ro
dominating the role playing gaming 'orld throgh Wiards of the Coast(, the
hope is that players 'ill get an incremental step closer to more 0@olkienesLe2
gaming, 'hile sing a game system they and their friends are already familiar
and comforta!le 'ith.
Magic in Middle1earth is different in many 'ays than most typical DD
campaigns !ased on the standard DD rles. -or some great discssions and
essays on Magic in Middle1earth, a 'e!site dedicated to role playing gaming and
Magic in Middle1earth has !een setp !y the commnity of Middle1earth Role
*laying gamers at http: '''.merp.com, an entire section of their site is there
for handling Kst this hotly de!ated topic.
$o can also read %arios p!lished articles on the isse at the free
online magaine dedicated to @olkien role1playing gaming, 08ther Minds
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)5 d/ 1 Magic in Middle1earth 6ntrodction
Magaine2 at http:'''.o mine.org
And of corse for the latest releases and discssions of the )5 d/
specific game mechanics, s'ing !y the )5 R*+ 'e!site and post in the forms.
http:'''.earpg.com
-or the prpose of )5 d/, one of the goals is to attempt to minimally
change ho' magic is interpreted 'ith the d/ rles, rather than the complete
o%erhal recommended !y most @olkien prists.
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)5 d/ 1 Magic in Middle1earth1 Magic in Middle1earth 8%er%ie'
2 Magic in Middle-earth Overview
Magic in Middle1earth is less pre%alent than the flashy1fire!all1casting1
'iard types from typical DD settings, thogh it ismch more present andper%asi%e than one realies !ecase it is in a more s!tle and 0natral2 'ay. @he
entire @olkien ;ni%erse, )5 &0the 'orld that is2( 'as !roght into !eing throgh
the Song of Creation !y )r 6lN%atar and the lesser deities, the Galar and their
less po'erfl !rethren the Maiar. @o a lesser impact, !t no lesser %ale, all the
-ree *eoples of Middle1earth Men, D'ar%es, )l%es, )nts, "o!!its, etc. play an
important part in adding the notes, refrains, melodies, and chorses to the Msic
of the Ainr.
Magic is more dangeros to se in 0nnatral2 'ays than in typical
DD settings, especially in the later ages, not only !ecase of its difficlties, !t
also !ecase it can !e felt !y others attned to magic at great distances. )%ilmagic corrpts. Minds can !e !roken, dri%ing a spell caster insane. *o'erfl
magic lea%es traces that can !e sensed !y some, for hors, days, e%en many
years, after'ard.
@he %ast maKority of hmans and "o!!its in Middle1earth, especially in
the @hird and -orth Ages, go throgh life !lissflly na'are of the 0magic2 that
per%ades the %ery fa!ric of the 'orld, and sally shy a'ay from, or e%en
condemn those that se 0o!%ios2 magic.
@here is 0magic2 in the po'er of 'ords, oaths, crses, and most
especially in msic and song. @his comes %ery mch from the Song of Creationsinflence.
@he terms sorceryand sorcerersare considered e%il in Middle1earth !y
@olkiens standards, closer in natre to necromancythan 'iardry.@hogh many
non1magic1sers consider all spell casters to !e the sameO scary, 0nnatral2,
and sers thereof to !e a%oided !y a 'ide !erth. @olkien 'as a master 'ord
smith, and so many 'ords he ses in his 'orks sally ha%e a %ery concise
meaning, and freLently a long history !ehind it. 6t depends on the le%el of
0prity2 yo 'ant to ndertake in yor Middle1earth campaign 'hether yo 'ill
allo' the class 0Sorcerer2 to !e a good aligned character or not. -or some DMs
this is more only a semantics isse than a system isse. 6t 'old seem more that
necromantictypes of magic 'old fit 'hat @olkien referred to as 0sorcery2 in the
e%il sense. So, for most DMs, rather than modifying the Sorceror class per se,
Kst a name change for good or netral aligned sorcerer1type casters, may!e Kst
the generic term 0Mage2 or 0Magician2, or 0Wild Magician2 or some other more
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)5 d/ 1 Magic in Middle1earth Magic in Middle1earth 8%er%ie'
creati%e and colorflly apt a name. @hen any e%il casters 'old !e called
0sorcerers2 or necromancers.
#ecromantic 0e%il2 magictaps into the po'ers of the
Shado' from
MorgothMelkorSaron
essence and the parts of
the Song of Creation
0tainted2 !y Morgoth !efore
his imprisonment.
See the 0Spell @ainting2
section for information on
casting 0e%il2 magic, taint,insanity, and the
conseLences thereof.
@his tome contains a
complete a!ridged spell list
from the d/ .> *layers
"and!ook, Spell
Compendim .>, andor
other spplements &Complete Arcane, Complete Di%ine, etc(, 'ith the
modifications of these rles !y each spell. @hese 'ill only !e smmary lists, all
spell details 'ill ha%e to !e referenced from the original sorce !ooksaccordingly.
3 Magic Use Formula Overview
A formla has !een de%eloped throgh e?tensi%e play testing 'ith
%arios grops and at con%entions to calclate the %arios challenges and risks
for maniplating the Song of Arda throgh 0magic2. @here are a nm!er of
optional rles a%aila!le, !t the core rle modification is the creation of a DC
&Difficlty Check( reLired to sccessflly cast a spell 'ithot negati%e
conseLences.
@he !asic approach is that each spell has a set DC. @he spell caster
rolls to %erify spell casting sccess. 6f caster scceeds, the spell is cast normally
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Fick definitions:Wiard 'iardry: @he se of lore and
maniplation of the fa!ric of )a to alter materials
and e%ents for %arios ses, !t generally meant
for netral or 0good2 cases.
Sorcerer sorcery: @he se of 'iardry for
generally more selfish andor destrcti%e actions,
e%en if meant for a 0good case2, that can ha%e a
negati%e impact on the 'orld and the li%es
thereon.
#ecromancer necromancy: @he se of 'iardry
to raise the dead, case death, dying, illness,
plage, destrction, and other intentionally 0e%il2
and 'antonly destrcti%e acts.
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)5 d/ 1 Magic in Middle1earth1 Magic ;se -ormla 8%er%ie'
&'hile e?pending the spell slot or spell points3(. 6f the caster fails to meet or
e?ceed the Base Spell Cast DC, then they mst roll a Spell Casting -ortitde
Check. 6f they scceed 'ith this second roll, the spell fails &sing p the Spell
*oints(, !t 'ith no other ad%erse conseLences. 6f the spell caster fails theSpell Casting -ortitde Check, then they mst look at the Spell Casting -ailre
Reslts @a!le to see 'hat additional ill effects !efall the spell caster. -inally, the
DM rolls a check on the Spell Cast Broadcast, Detection, and Reside to see if
those creatres or #*Cs that are sensiti%e to 0magic2 might ha%e !een alerted to
the spell casters se of these po'ers, 'hich can ha%e a significant storyline
impact that is appropriate to a @olkien game setting.
@hogh this approach initially adds some comple?ity for the spell
caster &and DM(, play testing has sho'n that after a fe' ses, !oth player&s( and
DM Lickly integrate this into normal game play 'ith minimal impact on game
flo'. @hese e?tra 0hoops to Kmp throgh2 leads to spell casters !eing far morecarefl a!ot 'hen they se higher le%el 0magic2, and a !etter appreciation for
the effort it takes and the associated risks. Also noted 'as an increase in the
other non1spell1casters actal appreciation for the spell casters a!ilities,
'hereas pre%iosly they 'ere generally taken for granted. @here tends to !e
considera!ly less se of %isi!le magic !y #*Cs and *Cs, so that 'hen it is sed,
it has more of a feeling of something special, rather than rotine.
31 !ase "#ell Cast $C
@he Spell Casting DC is in addition to the sal Concentration checks
'hen appropriate as per the standard DD .> rles. #o matter 'hat the
circmstances are, the spell caster mst roll the Spell Cast Check to determine if
the spell is cast properly.
Maniplating magic to a desired reslt is difficlt. @hs, checks
against difficlty !ased on the task at hand, %erss the a!ilities and e?perienceof the maniplator, shold !e made. @hese rles modifications shold more
3 While this !ook generally ses the Spell *oints rles from the ;nearthed Arcana, yo
can se most of the rles in this system 'ith the standard spell slots instead of spell
points.
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)5 d/ 1 Magic in Middle1earth Magic ;se -ormla 8%er%ie'
accrately reflect the risks. 8nly 'ith many years of character de%elopment &and
le%els( do the risks !ecome some'hat mitigated. -or all spells a difficlty check
&DC( rolls need to !e made )G)R$ time they attempt to 0cast2 a 0spell2.
Belo' is the formla sed for determining the Spell Casting Difficlty
Check nm!er:
BSC DC &Base Spell Cast Difficlty Check (P &3/ Q & H Spell e%el ( ()?amples:
3ste%el Base Spell Cast DC P 3
=thle%el Base Spell Cast DC P )?hastion and -atige rles on
page /4.
&2 "#ell oints Overuse (%ecommended)
Some spell casters, most nota!ly )l%es, 'ill likely !e tempted to
0o%erse2 the spell points option in a gi%en day. -or e?ample, since an )lf only
needs 17 hors of meditation to !e flly rested and 0recharged2, they may rest
from am to 9 am. +o ad%entring, sling a lot of spells, e?hast their spell
points, then !y 4 am ask the party to take a 7 hor !reak 'hile the caster rests
again to 0recharge2 !efore going on to the ne?t enconter. Assming the other
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)5 d/ 1 Magic in Middle1earth Spell *oints &Recommended(
players dont mind the slo'1do'n, in preference for ha%ing their spell caster
ready and raring to go, the caster cold potentially play the system this 'ay 9
times a day
)%en 0normal2 spell casters needing 4 hors of sleep cold do this 1
times in a day. +i%ing them effecti%ely //1// more S*s &Spell *oints( in a
7 hor period than normal
6f yo are dealing 'ith min1ma? players that prefer to maniplate the
rles, rather than follo' the setting and story line, 'here this seems to !e an
isse, then the follo'ing rle can !e applied to increase the risks and likelihood
of e?hastion 'hen casting more than 3// of their daily S*.
-or e%ery 3/ o%er the spell casters 0normal2 Spell *oints allotment
in a 7 hor period, add Q7 to the Spell Casting DC.@hs:
/13// S* in a 7 horday period P Q/ to spell cast DC
3/3133/ S* P Q7 to spell cast DC
33313/ S* P Q4 to spell cast DC
3313/ S* P Q3 to spell cast DC
33137/ S* P Q39 to spell cast DC
37313>/ S* P Q/ to spell cast DC
etc.
So, a 3st le%el caster 'ith 9 S*, casts enogh spells to se p all 9.
@he caster then rests a second time 'ithin the 7 hors from the first rest periodending, and 'ants to cast more spells. @he first spell pts him at 3 S* o%erage,
so in the 3/3133/ range that increases !ase DC of any frther spells cast.
)?ample: @he 3st le%el caster, casting a 3st le%el spell has a DC
!efore To%erse of S*T of DC 3. Adding the 0o%er casting2 penalty of Q7 to the
DC increases the 3 to a 3
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)5 d/ 1 Magic in Middle1earth17 Spell *oints &Recommended(
&3 Overcasting (O#tional)
@here might !e times that a spell caster comes across a spell, scroll,
or other opportnity to cast magic far !eyond their normal a!ilities for theirle%el. 6n most cases this is addressed !y the item !eing sed. "o'e%er, 'hat if a
spell caster, in a real pinch, kno'ing in ad%ance they are going p against
something that they other'ise cold not take on, kno's of a spell, that if the
caster 'ere higher le%el, cold make all the difference to the otcome of the
Lest!attle
"ere are t'o possi!le options for DMs 'illing to let their *Cs take on
this dangeros opportnity.
&31 Overcasting Through %itual Coo#erative Casting
(O#tional)@he @hie%es World *layers Manal d/ !ook !y +reen Ronin otlines
options for *erforming Ritals and Cooperati%e Casting !eginning on page 37/,
this is a possi!le option some DMs may 'ant to consider, and fits 'ell 'ithin
descriptions of 0magic2 in J.R.R. @olkiens lengendarim.
&32 Overcasting 4ith "#ell oints (O#tional)
@his option shold !e hea%ily 'eighed !y the DM !efore allo'ing *Csto se this rle %ariant. 6f yo ha%e matre, non1min1ma?, players that 0get it2
a!ot the story !eing more important than trying to maniplate the game
system, then this may !e another option to consider in rare sitations 'here the
*C 'ants to pt their life on the line for the sake of the story. @his pro%ides an
opportnity for 0Da%id %erss +oliath2 for spell casters.
+i%en enogh time to prepare in ad%ance throgh research in ancient
sorces, the character may !e allo'ed to cast a spell normally far a!o%e their
a!ilities, !t at great risk.
Spell *oint 8%ercasting allo's for casting of spells that are mchhigher le%el than normally allo'ed for the *C. Do not confse this 'ith the
8%erse of spell points in a gi%en day, as addressed earlier.
6f the *C is normally only a!le to cast first throgh third le%el spells,
!t getting access to a fifth le%el spell 'old make all the difference for the
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)5 d/ 1 Magic in Middle1earth Spell *oints &Recommended(
story. And if the *C has the sfficient time and resorces a%aila!le for the
research and preparation. @hen the *C has a chanceto learn and prepare 8#)
spell, thogh at great personal risk and cost, a!o%e the casters normal a!ilities.
@he difficlty and risk in this process is !ased on ho' many additional
le%els the *C 'old need to ha%e in order to cast at that spell le%el.
)?ample
A
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)5 d/ 1 Magic in Middle1earth17 Spell *oints &Recommended(
&322 "te# 2 5 %esearch %etain
#o' the *C has to attempt the actal research itself, and !e a!le toretain that kno'ledge in a sefl 'ay.
@his DC is the same as the spell casting DC pls the Spell Caster
Differential &( &remem!er it is going to !e high since it is so mch higher than
the *Cs le%el(.
6f the *C scceeds, then the *C sccessflly learns and retains the
information for H nm!er of days. @he nm!er of days for memory retention is
eLal to their 6#@ modifier &or other primary spell casting attri!te, W6S for
Di%ine, etc.(. With a Q7 6#@ modifier, the *C 'old retain the information for a
ma?imm of 7 days.
&3221 6raduall7 Fading Memor7 (o#tional)
6nstead of an 0all or nothing2 approach to memory loss, this option
takes a little more gradal approach. -or each day after the first, the spell
casting DC 'ill increase !y Q7. After the &in this case forth( last day of retention,
the *C can no longer cast the spell.
)?ample:
*C Wiard has an 34 6#@ for a Q7 modifier. @he *Csccessflly researches and retains the spell. Dring that first day, there is no
penalty. 8n the second day, the spell casting DC has increased !y 7. @he third
day the spell casting DC has increased !y 7 from the original DC. @he forth day
the DC is increased !y 3. By the fifth day, the *C has lost enogh of the
memory, that it 'ill no longer !e possi!le to cast the spell, e%en 'ith a 0natral
/2.
&323 "te# 3 5 0ttem#ting The Overcast
-inally the *C is no' ready to actally attempt the spell o%ercast. @henm!er of spell points the *C 'ill need in order to follo' throgh 'ith the
o%ercast 'ill !e considera!ly higher than it 'old !e if the *C 'as at the correct
le%el.
@he ReLired Spell *oints for 8%ercasting are determined !y:
8riginal S* reLirement Q Spell Caster Differential.
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)5 d/ 1 Magic in Middle1earth Spell *oints &Recommended(
Spell Caster Differential P Spell Caster inimm e%elReLirement @o Cast @he Spell 1 Spell Caster Crrent e%el.
@he *C 'ill 'ant to !e flly rested, other'ise additional penalties &as
listed already in other sections( 'ill make this attempt e%en more dangeros.
@he *C mst ha%e enogh total spell points to co%er the 0cost2 of casting the
spell.
@he original S* reLirement is determined as normal !y the actal
spells le%el. 6n this e?ample, >. @he spell le%el differential is the difference
!et'een the casters crrent le%el and the le%el normally needed to cast, in this
case, =. So the spell caster 'old need 37 spell points in order to e%en ha%e the
chance of attempting to cast this >thle%el spell.
-inally, the spell cast DC is considera!ly higher than normal in
o%ercasting sitations. @he DC for o%ercasting in this case is !ased on the
normal DC formla, pls the spell le%el differential.
So the normal !ase DC for casting a >thle%el spell is >. 6n this
e?ample the DC for the *C 'old !e 7
8f corse, a 0natral /2 'old also cont as a sccess &and may!e
the *Cs only chance(.
6f the *C fails, the roll on the dangers chart 'ill !e this fll modifiedDC of 7, not the !ase DC of >, so the risk of !rain anerism and other
dangers 'ill !e %ery high.
)?ample:
@he aforementioned .
@he *C 'old normally need to !e 3thle%el to cast the spell, ths a Spell e%el
Differential of 9. @he *C is in the large r!an setting of *elargir, thogh not a
capital city, since it is a large city &large r!an(, it only adds a Q penalty to the
-ind Resorce DC &tra%eling to Minas @irith 'old make this ero(. @his is a +ood
Aligned spell and location at this time, so the *C has no additional penalty to the
-ind Resorce DC. @his means the total -ind Resorce DC 'old !e . Short of
a natral /, this might !e impossi!le for the *C to find in *erlargir, so after
failing the roll, the DM might sggest the *C fond hints that there might !e a
resorce in Minas @irith &thogh once arri%ing in Minas @irith, the *C 'old ha%e
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)5 d/ 1 Magic in Middle1earth17 Spell *oints &Recommended(
to roll again, !t this time at 0only2 a -ind Resorce DC of >(.
Spell e%el Differential P 9
ocation Mod P Q
Alignment Mod P /@otal -ind Resorce DC P .
' "#ellcasting !roadcast %esidue
Another aspect of 0magic2 that is %ery @olkienesLe is the fear that
sing 0magic2 might 0alert the enemy2 as to the casters 'herea!ots. So this
reLires a game mechanic that illstrates spell casting 0!roadcast2, 0reside2,and 0detection2.
Spell 0!roadcasting2 can !e thoght of as a type of !eacon or spot
light that is !eamed p into the sky, or noise, or %i!ration, the can !e 0felt2 or
0seen2 only !y those more 0sensiti%e2 to 0magic2. After the initial casting of the
spell &and 0!roadcasting2(, the area arond the spell caster and the spells
effects, lea%e a 0reside2 that also can !e detected !y those appropriately
sensiti%e. @his reside can linger for mintes, hors, days, 'eeks, months, years,
or in the case of the most po'erfl 0magic2 can lea%e reside spanning aeons.
@he strength of the !roadcast and reside is also more noticea!le inlocations that are at odds 'ith the type of magic sed. -or e?ample an e%il
necromancer casting 0e%il magic2 in Dol +ldr or Mordor 'old !e relati%ely
nnoticed, !t a 0good spell2 cast in that same location 'old send ot many
alarms. @he same applies in re%erse sitations. Some one casting dark magic in
Ri%endell 'old !e %ery mch notices, 'hereas the 'orks of creation !y the
)l%es in Ri%endell 'old !e part of the normal 0feel2 to the location.
Spell Broadcasting Base *oints P Spell e%el mltiplied !yocation Alignment @a!le
Spell Reside Base *oints P Spell Broadcasting Base *oints&initially reside and !roadcast ha%e the same %ales !t this 0fades2 o%er time
as indicated in the Spell Reside -ading ta!le(
Besides the risks of failre and personal or localied inKry or
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damage, another risk of sing magic &and the more po'erfl the magic, the
greater the risks(, is the impact maniplating the fa!ric of the ni%erse has in
annoncing to those sensiti%e to sch things, 0!roadcasting2 the se of magic,
and the left o%er 0reside2 after effects of sch magic.
'1 Metamagic 0bilities
;se of magic1like metamagic a!ilities that replicate spells 'ithot
casting an actal spell can ha%e the same !roadcast and reside effects if the
a!ility cases any changes in the Song of Arda. A detection1type metamagic
a!ility 'old #8@ case !roadcast or reside, 'hile a creation or alteration type
'old case !roadcast and reside.
'2 !ro dc sting Some spells can 0!roadcast2 that magic is !eing sed to other parties
sensiti%e to sensing sch changes in the Song of Arda. -or e?ample sing some
types of magic 'hen the #agl are near, is likely to dra' their attention. Spell
0alignment2 and location alignment affects ho' mch a spell !roadcasts, as 'ell
as the spell le%el.
@he !roadcast significance is !ased on calclating the @otal Spell
Broadcast e%el
'21 Total "#ell !roadcast 8evel
@he strength of !roadcast &and reside( is determined !y the strength
of the spell !eing cast. @his is determined simply !y adding the Base Spell
Broadcast as per the Spell Smmary @a!le, to the spell casters le%el, and then
mltiplying !y any location modifiers.
@otal Spell Broadcast e%el P &Base Broadcast Q Spell Caster e%el( Uocation odifiers
-or ero le%el &cantrip( spells, the !roadcast is al'ays only either eroor one, the spell caster does #8@ add their caster le%el to the spell le%el.
-or e?ample, "aste is only a third le%el spell, so 'old only typically
ha%e a 02 for Base Spell Broadcast e%el and reside calclation. @he spell
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caster impacts the strength of the spell, so a more accrate representation is to
se the spell casters le%el as the !ase added to the spells !ase le%el. -or a third
le%el spell, a 'iard 'old need to !e at least >thle%el, so the Base Spell
Broadcast e%el 'old instead !e 4 &!ase spell le%el P , spell casters le%el P >(,depending on the spell casters actal le%el.
@he reason the !ase spell le%el 'as sed instead of the spell caster in
the spell ta!le, is !ecase it is simpler to calclate and list, !t for more
gradient and 0realistic2 !roadcast and reside, DMs shold consider this spell
caster le%el option instead of the spell le%el option.
'211 O#tions To %educe "#ell !roadcast
Becase of the concern a!ot more po'erfl spell casters 'orried
a!ot attracting the attention of their enemies, there are se%eral options for
redcing the likelihood of detection.
8ne option is to cast spells only 'hen at least / feet ndergrond or
'ithin specially protected fortresses that 'ill not 0leak ot2 spell !roadcasting
dring their e?periments and other magic se. 6t seems that Saron and
Sarman !oth made se of this option to hide from the 'atchfl eyes of @he
Concil.
A spell caster cold perform the magic far a'ay, in %ery remote
locations.
Another option is if the spell caster decides to take a mch longer
time casting the spell &'ithot going into a rital to enhance the spell(. @he spell
caster can opt to take a nm!er of mintes to cast a spell, that 'old normally
take a rond or less, eLal the casters spell casting le%el. Choosing this option
'ill redce their spell !roadcastreside !ase nm!er considera!ly, do'n to Kst
the spells le%el &pls location and alignment modifiers(.
)?ample, an 4thle%el spell caster casting a rdle%el netral spell in a
netral location. @his 'old normally !e a !ase !roadcast of 33 to cast it in one
rond. 6f the caster instead spent 4 mintes to cast the spell, the !roadcast !ase'old !ecome Kst &then mltiplied !y locationspell alignment modifier if
any(.
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'212 Fractional ower "#ell CastingAs the core rles allo', the spell caster may choose to cast less
po'erfl %ersion of the spell. -or e?ample, if a 3>thle%el spell caster 'ishes to
cast a spell that normally has the the minimm caster le%el to cast a third le%el
spell 'old !e
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6f casting an e%il spell in an e%il area, the Spell Broadcast e%el is
t'ice that of the Spell Broadcast Base e%el.
)%il magic is typically sed in angry defiance of the Song of Arda
&thogh of corse it is al'ays a!le to e%entally 'ea%e any sch discord into
'hat is on the 'hole a more !eatifl song than 'old ha%e !een other'ise(,
and so all e%il magic lea%es a stronger reside and !roadcast than netral and
good magic, e%en in an e%il place. Also since e%il magic is linked to
MelkorMorgoth those creatres are more sensiti%e to each others magic.
Saron 'ill certainly notice e%en an e%il spell if cast in Mordor.
6f casting in a !lessedholygood place, an e%il spell is typically at
least 3/ times the Spell Broadcast Base e%el and can !e higher !ased on DMs
Kdgment.
+ood spells typically only !roadcast ? the spell le%el in netral
areas. @his is !ased on the idea that the 0Song of Creation2 is !asically 0+ood2
and so good spells dont stand ot as mch from the 0Backgrond noise2 of the
Song of Creation, as mch as e%il spells do &See e?ceptions in e%il locations(.
+ood spells in a good location only !roadcast at the normal spell
!roadcast le%el.
+ood spells cast in an e%il location !roadcast at 3/ times &or more
depending on +Ms Kdgement( the spells le%el. @his is !ecase it stands ot sostrongly in opposition to the e%il location in contrast.
'2& "#ell !roadcast %ange
@he area of 0!roadcast2 range for a cast spell is typically determined
'ith the follo'ing formla:
@otal Spell Broadcast e%el U distance for location type.ocation types inclde: otdoors &rral(, ndergrond, and r!an.
6f otdoors in a rral or small to'n setting, this nm!er is eLal to
miles mltiplied !y 3/.
6f otdoors, or in a typical a!ode in a large r!an setting, this range is
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typically eLal to miles &no mltiplier.
6f ndergrond &at least / from the srface(, this range nm!er if
mltiplied !y 3// feet &instead of miles(.
A spot check for !roadcast &as listed on the character sheet( for some
races and classes, 'ill indicate roghly if the opposite aligned magic has
occrred and roghly the direction or distance.
>..> Sense Magic Broadcast
6f the player character does not ha%e any magic1related a!ilities, and
they do not ha%e a sense !roadcast !ons, then the *C has no a!ility to sense
magic !roadcast.
6f the *C has at least one le%el in a spell1casting class andor is of a
racecltre that lists a sense magic !roadcast !ons, then the *Cs a!ility to
sense !roadcast is !ased on the follo'ing formla:
Sense agic Broadcast DC P Base Broadcast DC 1 Spell Caster Class e%el1 RaceCltre odifier.
)?ample:
6n a netrally aligned location, a =th
le%el Wiard casts the &>th
le%el(Big!yJs 6nterposing "and. @his has a Spell Broadcast e%el of > casing a !ase
!roadcast DC of 3>, and a !roadcast range of 37 miles &3 mile U &spell le%el Q
le%el of spell caster((. 6f this 'as a good spell cast in an e%il location, it 'old !e
>// miles or more
Another character#*C, and )lf &sensiti%e to magic( is a!ot a mile
a'ay, this character#*C 'ill !e asked !y the DM to roll a d/ and add their
racial detect magic !ons &3( pls their spell caster le%el &(.
With the characterJs modifiers, the DC 'old !e the Base !roadcast
DC &3>(, mins the characterJs racial modifier &3(, mins the characterJs spell
caster le%el &( , for a total modified DC of 3>131 P 33. 6f the *C rolls 33 or
higher
*ro!a!ly the more standard e?planation 'old !e:
Base Broadcast DC P 3>.
*C rolls d/ and adds racial Q3 and spell caster le%el &Q( for a total
roll !ons of Q7, and Kst needs to ha%e a total roll pls !onses the eLals or
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e?ceeds 3>.
'3 Magic %esidueMagic reside is the lingering effect after a magic of po'er has !een
sed, detecta!le e%en hors, days, months, years, centries, or e%en eons later.
While !roadcast can !e picked p many miles a'ay dring the actal
casting of the spell, and dration of the spell effects, once the spell is
terminated, the actal area affected !y the spell has a lingering reside
detecta!le !y those sensiti%e to these effects. 6f the spell 'as cast on an item,
creatre, or indi%idal, then the reside remains !oth on that itemperson, and
at the location 'here this spell 'as cast on that itemlocation &3/ area
detecta!le(.
@he reside strength is calclated !y the !roadcast points
accmlated in an area, and then slo'ly s!tracting !ased on the follo'ing:
#m!er of Days of -ll Reside Before -ade P @otal Spell Broadcast e%elQ ocation Alignment odifier.Crrent Reside e%el P Reside Base e%el @ime &nm!er of days(.
;sing the same earlier e?ample for Broadcasting, the >thle%el spell in
a netrally aligned location, cast !y the =th
le%el Wiard, has a Reside Basee%el of . @he spell 'as cast
@he @ime %aria!le is also modified !y alignment location. 6n a
netrally aligned location, this %aria!le is typically
)?ample:
@his spell reside 'ill not !egin to fade dring the first &3> Q = P 7(
7 days. After the 7thday, the reside 'ill !ecome increasingly difficlt to
detect 'ith each passing month.
Reside Base e%el P 3>.
@ime since spell effects ended P 7 days.
Crrent Reside e%el P 3> 7 P@he !ase DC for detection is / -ll reside days V........ @oo tired no',
:/ am, need to go to !ed and finish this 'hen rested.
#eeds to !ecome increasingly difficlt DC to detect the reside o%er time....
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'& %esidue Fading !roadcast %ange b7 8ocation 0lignment
Spell Broadcast Reside fading%erss locat ion ta!leSpellAlignment
ocationAlignment
Reside lossrate
Relationshipodifier to
Spell Castsccessrolls
Detect ionRoll
odif ierBroadcastRange
ltiplier
#etralspell #etrallocation Add Q7 to DCper day. / / 1
#etral
spell
+ood
location
Add Q to DC
per day.
/ Q
#etral
spell
)%il
location
Add Q to DC
per day.
/ Q 7
+ood spell #etral
location
Add Q3 to DC
per day.
Q3 Q
+ood spell +ood
location
Add Q7 to DC
per day.
Q / /
+ood spell )%il
location
Add Q3 to DC
per 'eek.
17 Q4 3/
)%il spell #etral
location
Add Q to DC
per 'eek.
13 Q7 7
)%il spell +ood
location
Add Q3 to DC
per 'eek.
17 Q4 3/
)%il spell )%il
location
Add Q7 to DC
per day.
Q7 / /
6n addition to innate a!ilities of )l%es and other cltres and
creatres, spell reside can !e detected !y Detect Magic and similar spells. Spell
!roadcasts can also !e detected !y Detect Magic and similar spells if cast dring
the same time that a spell is !eing cast or the spell effects are still in effect. Also
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if the spell is strongly opposite in alignment to the location alignment, it can !e
sensed more readily !y some creatres and indi%idals. -or e?ample the #agl,
Maiar, and )l%es ha%e a strong sense of 0magic2, especially 'hen in opposite
alignment.
'&1 "ense Magic %esidue
6f the player character does not ha%e any magic1related a!ilities, and
they do not ha%e a sense magic reside or !roadcast !ons, then the *C has no
a!ility to sense magic !roadcast or reside.
6f the *C has at least one le%el in a spell1casting class andor is of a racecltre
that lists a sense magic reside or !roadcast !ons, then the *Cs a!ility to
sense reside or !roadcast is !ased on the follo'ing formla:
Sense agic Reside P 3/ Q Spell Caster Class e%el Q RaceCltreodifier Reside Base *oints.
* "#ell 0lignment+ "hadow+ Taint ris9s
See ;A ./ *ages 34=13=/ for e?planation of taint, points, cleansing,
and effects. @hogh this nm!er %aries, a general rle of thm! is sing a die
'ith a ma?imm reslt roghly eLal to the spell le%el.
Spell Shado' P 3dH &HP spell le%el( &hal%ed if sccessfl Will Sa%e(Spell @aint P 3 &if failed -ortitde Sa%e(
-or e?ample a 3stle%el e%il spell 'old typically !e either 3d13, 3d,
or 3d13 depending on ho' e%il and destrcti%e the spell seems. A ndle%el e%il
spell 'old typically !e 3d to 3d range. A 9 thle%el spell typically arond 3d913
to 3d9. A =th
le%el spell typically arond 3d3/13 or 3d3/. )?ceptionally e%il ordisrpti%e spells might ha%e larger nm!ers.
-or simplicity, DMs may opt to Kst se the @aint rles in the ;nearthed Arcana.
-or a more nanced and Middle1earth1esLe approach, som DMs may opt to se
these optional Shado' rles !elo'.
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)5 d/ 1 Magic in Middle1earth Spell Alignment, Shado', @aint risks
*1 "hadow %ules (o#tional)
Sggest DMs may Kst simply se the @ain rles, or can se these optional
additional Shado' rles.
@aint redces Charisma, Wisdom, and Constittion. Shado' does not case loss
of attri!tes, no' directly impact Sanity, !t it does impact alignment1related
aspects.
Accmlation of shado' is listed in the Spell ist @a!le indicating ho' many
points of shado' 'ill !e accmlated for each spell casting.
)%il items can ha%e a cmlati%e effect o%er time. When *Cs are initiallye?posed to an e%il item, depending on the strength of the e%il of the item, and
the le%el of e?posre, *Cs may accmlate %arios amonts of shado' initially,
and then cmlati%ely.
6 temShado'
e%elSa%e %erss
Shado'&;sal ly
Will(
6nitial Shado' *oints Cmlati%eShado' *oints
#otes
/ DC 3/ 3 per > e?posres 3 per month
3 DC 33 3 per e?posre &failed
sa%e(, else / if sccessflsa%e.
3 per 'eek
1> DC 3 3d7 &failed sa%e(
3 &sccessfl sa%e(
3d per 'eek
913/ DC 3> 3d9 &failed(.
sccess P hal%ed.
3d9 per 'eek
3313> DC / 3d3/ &failed(.
Sccess P hal%ed.
3 per day
391/ DC > 3d/ &fail(.
Sccess P hal%ed.
3d per day.
3Q DC /, Q3
per >
additional
le%els
3d/, Q3 per > additional
le%els &-ailed(.
Sccess P hal%ed.
3d3/ per day.
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)5 d/ 1 Magic in Middle1earth19 Spell Alignment, Shado', @aint risks
*11 .ffects of accumulated "hadow
Shado' *oints *hysical )ffects ental )ffects Alignment #otes/ #one #one #o )ffect
3 #one #o )ffect
#one #o )ffect
#asea for 3d9
hors.
#o )ffect *otential
temporary lossof player control
o%er character.
3D9 ronds. &3(
7 #o )ffect &7(
> 17 %erss
temptation 'ill
sa%es.
1 %s. 'ill
follo'ing e%il
leader
commands.
Mild paranoia.
#o )ffect &7(
9 #o )ffect *otential
temporary loss
of player control
o%er character.
3D3/ ronds.
&3(
&7(
< #o )ffect &7(
4 #o )ffect &7(
= #o )ffect &7(
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)5 d/ 1 Magic in Middle1earth Spell Alignment, Shado', @aint risks
3/ 14 %s.
temptation 'ill
sa%es.
17 %s. 'illfollo'ing e%il
leader
commands.
6ncreased
aggression.
Shift one step
to'ards e%il.
*otential
permanent or
temporary loss
of playercontrol. &3(, &(,
&7(
33 #o frther shift &7(
3 #o frther shift &7(
3 #o frther shift &7(
37 #o frther shift &7(
3> 13 %s.
temptation 'ill
sa%es.
14 %s. 'ill
follo'ing e%il
leader
commands.
Moderate
*aranoia
#o frther shift *otential
permanent or
temporary loss
of player
control. &3(
&7(
39 #o frther shift &7(
3< #o frther shift &7(
34 #o frther shift &7(
3= #o frther shift &7(
/ 139 %s.
temptation 'ill
sa%es.
13 %s. 'ill
follo'ing e%il
leader
commands.
Shift another
step to'ards
e%il.
*otential
permanent loss
of player
control. &3( &(
&>(
3 #o frther shift &>(
#o frther shift &>(
#o frther shift &>(
7 #o frther shift &>(
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> 1/ %s.
temptation 'ill
sa%es.
139 %s. 'illfollo'ing e%il
leader
commands.
#o frther shift *otential
permanent loss
of player
control. &3( &>(
9 #o frther shift &>(
< #o frther shift &>(
4 #o frther shift &>(
= #o frther shift &>(
/Q 1/ %s.
temptation 'ill
sa%es.
1/ %s. 'ill
follo'ing e%il
leader
commands.
Sociopath.
Complete shift
to fll e%il.
Mandatory
permanent loss
of player
control. &3( &>(
&3( Controlled !y Shado', complete loss of free 'ill.
&( s!consciosly dra'n to'ards finding e%il leader.
&( consciosly dra'n to seek ot an e%il leader for gidance.&7( @ests positi%e for small traces of e%il from Detect )%il spell, or from Detect
Shado'.
&>( @ests significantly positi%e for e%il from Detect )%il or Detect Shado'.
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, "anit7 "#ellcasting ris9s
Sanity see ;A ./ pages 3=713/
Sanity Check P $es &see rele%ant charts(
Sanity *oints ost for failed Sanity Check P See chart 3d913 ? Spell e%el &see
charts(
6f the Spell ist @a!le SA# colmn is !lank, then no check is generallyreLired. 6f anything is listed, then a check is reLired, and if the
charactercreatre fails the check, then the charactercreatre loses the
indicated nm!er of SA# points, typically arond 3d13 Q Spell e%el. @his is
typically in%oked 'hen dealing 'ith especially 'arped or destrcti%e e%il spells,
the ndead, planar interaction &any alignment(, transporting &teleport1like if e%en
allo'ed(, ad%anced scrying or prescience, etc.
: ;atural Magic
@olkien had a strong appreciation of, and respect for natre. "is'orks are constantly im!ed 'ith this perspecti%e, and strongly so, pro%iding
0a'areness2, 0po'er2, and protectors to natre. ;sing song, msic, dance, and
natral items, in special locations are sho'n throghot his 'orks. Mch of
natre is 0intelligent2, 0a'are2, and in some cases e%en mo!ile &e.g. )nts(.
Magic that ses or maniplates natre in generally non1destrcti%e &to
natre( 'ays, for those races cltres that specialie in its se, as 'ell as
rele%ant classes like Drids and Rangers, this po'er has to !e sed in a %ery
responsi!le 'ay, 'ith strong consideration for the possi!le impacts on natre.
6f the spell chart lists a spell as #atre magic, listed as 0#2 to indicatemagic type as 0natre2, and it is a spell that 'orks 'ithnatre, not against it,
then these spells tend to case less distr!ance to the Song of Arda, tending to
case little or no !roadcast or reside compared to other spells of similar
po'er.
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)5 d/ 1 Magic in Middle1earth14 0#atral2 Magic
< "ong+ Music+ and the "ong of Creation
Song is po'erfl as 'ell, so Bards and other msical characters ha%e
a %ery special, and more po'erfl role than they might in yor typical non1
Middle1earth DD campaign.
Any spells that se song, or are enhanced !y sing song, can gain
%arios enhancements, inclding increased dration, potency, area of effect,
etc. 6f sed in conKnction 'ith 0natre magic2, this can also mean significant
redction in the amont of !roadcast or reside as 'ell.
1= The ower of 4ords+ True ;ames+ Curses
@here are many e?amples in @olkiens 'orks 'here 'ords, names, and crses
ha%e po'er in Arda, indeed in all of )a.......
1=1 4ords of ower
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)5 d/ 1 Magic in Middle1earth @he *o'er of Words, @re #ames, Crses
1=2 True ;ames
1=3 Curses
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)5 d/ 1 Magic in Middle1earth13/ @he *o'er of Words, @re #ames, Crses
11 The Fading of ower Throughout the 0ges
111 Overview
Magic in the earliest years of creation 'as %ery po'erfl and 'ielded
readily !y those 'ho 'ere arond then, initially Kst Galar, Maiar, and their ilk.
@hen the -irst!orn )ldar &)l%es( came, and then too 0magic2 and the greatest
'orks e%er kno'n 'ere made and 'ielded. As the Ages of passed, the 0days of
past glory2 faded as did the ease of tapping into the %arios approaches for
sing 0magic2, and this sho's in increasing difficlties le%els.
@his system is assming that the le%el of magic a%aila!le for *Cs and
#*Cs 'as at the 0a%erage2 le%el listed in the DD !ooks throghot the @hird
Age. *rior to the @hird Age, there 'as a lot more magic1like essence readily
accessi!le, and after the @hird Age, this !ecame increasingly difficlt to access.
So, spell casters in the Second Age, might actally ha%e some !onses to lo'er
the DC for casting, 'hile in the -orth Age, the DCs may !e higher.
112 Modifiers for The 0ges (o#tional)
All of the information listed ths far listed is for campaigns !ased
arond @hird Age campaigns, mostly the latter half of the @hird Age. Some +Ms
may 'ish to reflect the change in 0po'er le%els2 of the past 'ith the follo'ing
sggested modifiers.
113 First 0ge
@he Song of Arda is still ne'ly forming the ni%erse and the 'orld,
and is readily accessi!le for those 'ishing to Koin in the chors. @his means it issignificantly easier to cast more po'erfl magic than in later Ages.
Dring the -irst Age, a spell caster recei%es a Q7 !ons to their DC roll
for spell casting.
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)5 d/ 1 Magic in Middle1earth @he 0-ading2 of *o'er @hroghot the Ages
11& "econd 0ge 5 Two >alves?Dring the Second Age,priorto @he -all of #menor, this is
considered the 0a%erage2 time period for magic listed in the DD !ooks. @here
is no modifier to the DC roll for spell casters dring this Age.
Dring the Second Age, after0@he -all2 all spell casters ha%e a 13
penalty to their DC roll for spell casting.
11' Third 0ge
Spell casters in the @hird Age, ha%e a 1 penalty to their DC spell castroll dring the @hird Age.
@hings are increasingly 0fading2, and accessing the Song of Arda is
!ecoming more difficlt. @he Deities ha%e separated themsel%es from the 'orld,
and the approach of the Age of Men is ha%ing increasing impacts.
11* Fourth 0ge
Spell casters recei%e a 17 penalty to their DC spell cast roll dring the
-orth Age.@he )l%es ha%e all !t left Middle1earth. @he Song of Arda is %ery
difficlt to tap into e?cept for a rare gifted fe'.
11, 8ater 0ges
)ach s!seLent age, the DC penalty increases another 17 &clati%e,
so the >thage 'old !e 14( to the spell casters roll for casting a spell.
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)5 d/ 1 Magic in Middle1earth13 *sionics &mental a!ilities(
12 sionics (mental abilities)
@here are many e?amples in @olkiens 'orks of 0*sionic A!lities2.
@hese inclde sch a!ilities as 0@elepathy2, 0*rescience2, 0Clair%oyance2, 0Clair1adience2, etc.
@hese appear to !e distinct from 0magic2. -or e?ample, Sarons
srying %ia the 8r! of 8rthanc, or +aladriels Mirror, sing 0magic items2 may !e
different from Mal!eth @he Seers innate prescience a!ilities
"ere are some e?amples from @olkiens 'orks....
More details on this area are pending...
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)5 d/ 1 Magic in Middle1earth Spell ;se )?amples in Action
13 "#ell Use ./am#les in 0ction
@he spells in this docment are formatted to fit the 8penD/ and
DD description formats as closely as possi!le, thogh some fields are addedspecific to spell casting in Middle1earth. See the Spell Castin @a!le for details on
those added fields.
)?ample 3:
Blathor a 3stle%el Wiard, dring the Second Age prior to @he -all of
#menor, and 'ith Q3 -ortitde Sa%e Bons, and no racial !onses to casting
DC, casts the 3stle%el Arcane Spell, Magic Missile. @his is a Spellcasting DC of 3
&&3/!ase DCX Q & H 3spell le%elX( (P3(. 6f he fails the DC, then he mst no'
roll a -ortitde Sa%e at the same DC as the spellcast DC &DC 3( 'as pls the
spellcasters -ortitde Sa%ing @hro' Bons. 6n this e?ample he 'old need to roll
a 3 or higher !ecase of his Q3 -ortitde !ons. 6f scceeds, the spell merelymisfires and he loses the spell point&s(. 6f he fails the -ortitde sa%ing thro'
ho'e%er, he mst cross reference the spell !ackfire chart.
Sample Spell:
Acid -og
ConKration &Creation( AcidX
e%el: SorWi 9, Water .
-or details on the spells, simply conslt the rele%ant !ook.
)ach spell has the added fields of:
Spellcast DC
Spell Alignment@aint *oints
Sanity Check &yes or no(
Sanity *oints oss
Spell Broadcasting Reside Base *oints
Ages &@ime *eriods( Allo'ed
#otes &anything else that may differ from *" listing(
All other factors remain the same as in the *" listing of the spell.
@his ta!le smmaries all spells a%aila!le &e%entally(.
Spells are listed alpha!etically.
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)5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell Broadcasting Reside Base *oints P Spell e%el &mltiplied !yocation Alignment Chart(. Gery po'erfl, destrcti%e, e%il, planar, transporting&teleport1like if allo'ed(, and any 0creation from nothing2 of destrcti%e energies
&like fire!all( 'ill typically !e ? to ? the spell le%el as a !ase, then frther
mltiplied !y location. @he more disrpti%e it is to the Song of Arda, the greater
the !roadcastreside nm!er.
-or DMs that 'ant to increase the risk of detection, then se the spell1
casters le%el instead of the spell le%el itself.
1&2 "#ell Table >eadings ./#lanation
Spell #ame the actal name of the spell.Class%l the appropriate classes and spell le%el for that class, this can case%ariants in DC, Shado', @aint, Sanity, Broadcast, Reside points.
School @he type of school for the magic, for e?ample )nchantment&Complsion( Mind1Affecting, SonicX.
#A@. 1 #atral#atre spell Simply 0$2 for yes, other'ise !lank.DCP @he Base DC minimm reLired to sccessflly cast the spell.AlP Spell Alignment &Affects risk of acLiring @aint *oints(. + P +ood, # P#etral, ) P )%il.
Shado' P added points of shado' if fail Will sa%e, else hal%ed &/ if less than 3(.See rles in this !ook.@aintP added points of taint if fail -ortitde sa%e. See ;nearthed Arcana page34=Q.
SanP Sanity Check , if indicated, then a check is to !e made, if fails SA# check,then the nm!er of points indicated are lost. See ;nearthed Arcana page 3=7Q.
Brdcst RsdeP Spell Broadcasting Reside Base *oints. 6f a highernm!er, then a slash, follo'ed !y a lo'er nm!er is indicated, and the #A@&re(
colmn indicates 0$2es, then if the casters race or class is listed to ha%e special
!enefits from 0#atre Magic2, the caster ses the lo'er !roadcast nm!er
instead.
AgeP Ages &@ime *eriods( Allo'ed. AP All. 3 P -irst Age. P Second Age. P@hird Age. 7 P -orth Age. > P -ifth Age.#otes P &anything else that may differ from *" listing(SrcP Sorce of this spell &!ook, magaine, 'e!site, etc.(.
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)5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
1&3 "#ell 8ist Table
@his ta!le attempts to smmarie all spells, in an alpha!etical format, from the
printed DD !ooks. 6t is only a ta!le to inclde the Magic in Middle1earthfeatres atre, DC, Alignment, Shado', Sanity, @aint, Broadcast, Reside,
Applica!le Ages, etc.(, yo 'ill need the original !ooks for any details on the
spells themsel%es.
@he last colmn for each spell lists the sorce for that spell, sch as
*" for *layers "and!ook, or CD for Complete Di%ine. See the Appendices for a
smmary of all a!!re%iations.
1&31 0
Spell #ame Class %l
Schoo l #A@
DC
Al
Shado' SA# @ain t Brdcst
RsdeAge
Src
A!sor! Weapon Ass @ransmtation 1 39 # 1 1 1
A
S
C
A!sorption SorWi.
=
A!Kration 1 < # 1 1 1 =
A
S
C
A!yssal Army Cl =,
SorWi
=
ConKration
&Smmoning(
Chaotic, )%ilX
1 < ) 3d3/ per
creatre
smmoned
3d per
creatr
e
smmoned
3
ConKration
&Creation( AcidX
1 > # 1 1 1 3>
A
S
C
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)5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class %l
Schoo l #A@
DC
Al
Shado' SA# @ain t Brdcst
RsdeAge
Src
Acid Storm SorWi
9
ConKration
&Creation( AcidX
1 4 # 1 1 1 34
A
S
C
Aid, Mass Clr )nchantment
&Complsion(
Mind1AffectingX
1 3= + 1 1 1
A
S
C
Aiming at the @arget SorWi
A!Kration 1 39 # 1 1 1
A
S
C
Air Breathing Clr ,
Drd ,
SorWi
@ransmtation 1 3= # 1 1 1
A
S
C
Air Walk Air 7,Clr
7, Drd 7
@rans. AirX 1 # 1 1 1 7
A
*
"
Alarm Brd 3,
Rgr 3,
SorWi
3
A!Kration 1 3 # 1 1 1 3
A
*
"
Alarm, +reater Brd ,
SorWi
A!Kration 1 39 # 1 1 1
A
S
C
Align -ang Drd ,
Rng
@ransmtation 1 39 G G 1 1
A
S
C
Align Weapon Clr @ransmtation
see te?tX
1 39 G G 1 1
A
*
"
Alter Self Brd ,
SorWi
@ransmtation
&*olymorph(
1 39 # 1 3d13 1
A
*
"
Analye D'eomer Brd 9,
SorWi
9
Di%ination 1 79 # 1 1 1 9
A
*
"
Animal +ro'th Drd >,
Rgr 7,
SorWi
>
@ransmtation $
>
,
,
>
# 1 1 1 3
A
*
"
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)5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class %l
Schoo l #A@
DC
Al
Shado' SA# @ain t Brdcst
RsdeAge
Src
Animal Messenger Brd ,
Drd ,
Rgr 3
)nch. &Comp.(
Mind1AffectX
$
39
,
39
,
3
# 1 1 1 /
A
*
"
Animal Shapes Animal
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)5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class %l
Schoo l #A@
DC
Al
Shado' SA# @ain t Brdcst
RsdeAge
Src
Arcane Mark Sor Wi
/
;ni%ersal 1 # 1 1 3
A
*
"
Arcane Sight Sor Wi
Di%ination 1 3= # 1 1 /
A *
Arcane Sight, +reater Sor Wi
,
Drd >
A!Kration 1 4 + 1 1 G3
A
*
"
Agry Clr Di%ination 1 39 # 1 1 3
Q
*
"
A%asclar Mass Death!o
nd 4,
SorWi
4
#ecromancy
Death, )%ilX
1 7 ) 3d4 3d4 7
3
Q
M
A%asclate Death!o
nd , in )%il location 3>.
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)5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
1&32 !
Spell #ame Class % l
Schoo l #A@
DC
Al
Shado'
SA# @ain t Brdcst
RsdeAge
Src
Balefl *olymorph Drd >,
SorWi>
@ransmtation
&*olymorph(
> )3 D913 D13 3>
All*"
Bane Clr 3 )nchantment
&Complsion(
-ear, Mind1
affectingX
1 3 G 1 1 3
A
*
"
Banishment Clr 9,
SorWi
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)5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class % l
Schoo l #A@
DC
Al
Shado'
@aintSA# @ain t Brdcst
Rsde
Age
Src
Chain ightning Air 9,
SorWi
9
)%ocation
)lectricityX
1 4 # 1 1 9 per
dmg die
A
*
"
Changestaff Drd < @ransmtation 1 3 # 1 1
ConKration
&Creation(
1 > # 1 1 3>
A
*
"
Color Spray Beg 3,
SorWi
3
6llsion
&*attern( Mind1
AffectingX
1 3 # 1 1 3
A
*
"
Command Clr 3 )nchantment
&Complsion(angage1
Dependent,
Mind1AffectingX
1 3 G3 3d13 1 3
A
*
"
Command, +reater Clr > )nchantment
&Complsion(
angage1
Dependent,
Mind1AffectingX
1 > G3 3d13
per
target
1 >
A
*
"
Command *lants Drd 7,
*lant 7,
Rgr 7
@ransmtation $ # 1 1 3
A
*
"
3 Complsion spells are risky, !ecase they tend to take a'ay free 'ill a key element of
the -ree *eoples of Middle1earth &the 0good gys2(. ;sing it to stop an attacker is one
thing, !t sing to case them harm is another, so the se of this spell 'ill impact the
risk of shado'taint points.
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)5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class % l
Schoo l #A@
DC
Al
Shado'
@aintSA# @ain t Brdcst
Rsde
Age
Src
Command ;ndead SorWi
#ecromancy 1 39 G3 3d 3d1
3
39
3Q
*
"
Commne Clr > Di%ination 1 > # 1 3d1
3
>
All
*
"
Commne 'ith #atre Animal
>, Drd >,
Rgr 7
Di%ination $ >
,
>
,
# 1 1 3
All
*
"
Comprehend
angages
Beg 3,
Brd 3,
Clr 3,
SorWi
3
Di%ination 1 3 # 1 1 /
All
*
"
Cone of Cold SorWi
>, Water
9
)%ocation
ColdX
1 >
,
4
# 1 1 9
All
*
"
Confsion Brd ,
SorWi
7,
@rickery
7
)nchantment
&Complsion(
Mind1AffectingX
1 3=
,
,
G 3d 1 7
All
*
"
Confsion, esser Brd 3 )nchantment
&Complsion(
Mind1AffectingX
1 3 G 3d13 1 3
All
*
"
3 +enerally e%il, 'ith the conseLences of shado'taint, !t can !e sed fornetralgood prposes, for e?ample trying to stop ndead from doing harm to
goodinnocents, in this case the caster 'old #8@ accmlate shado'taint.
Complsion spells are risky, !ecase they tend to take a'ay free 'ill a key element of
the -ree *eoples of Middle1earth &the 0good gys2(. ;sing it to stop an attacker is one
thing, !t sing to case them harm is another, so the se of this spell 'ill impact the
risk of shado'taint points.
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)5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class % l
Schoo l #A@
DC
Al
Shado'
@aintSA# @ain t Brdcst
Rsde
Age
Src
Consecrate Clr )%ocation
+oodX
1 39 + 1 1
All
*
"
Contact 8ther *lane SorWi
>
Di%ination 1 > G3 3d913 3d1
3>
3Q
*
"
Contagion Clr ,
Destrcti
on ,
Drd
#ecromancy
)%ilX
1 3=
,
3=
,
3=
) 3d 1
3Q
*
"
Contingency SorWi
9
)%ocation 1 4 # 1 1 9
All
*
"
Continal -lame Clr,
SorWi
)%ocation
ightX
1 3=
,
39
# 1 1
All
*
"
Control *lants Drd 4,
*lant 4
@ransmtation
$
7 # 1 1 3 4
3Q
*
"
Control ;ndead SorWi
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)5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class % l
Schoo l #A@
DC
Al
Shado'
@aintSA# @ain t Brdcst
Rsde
Age
Src
Control Water Clr 7,
Drd 7,
SorWi
9, Water
7
@ransmtation
WaterX
$
,
,
4
,
# 1 1 3 93
All*
"
Control Weather Air = of 334
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)5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class % l
Schoo l #A@
DC
Al
Shado'
@aintSA# @ain t Brdcst
Rsde
Age
Src
Cre Critical Wonds Brd 7,
Clr 7,
Drd >,
"ealing
7
ConKration
&"ealing(
1
,
,
>
,
+ 1 1 7
A
*
"
Cre Critical Wonds,
Mass
Clr 4,
Drd =,
"ealing
4
ConKration
&"ealing(
1 7
,
,
Clr >,
Drd 9,
"ealing>
ConKration
&"ealing(
1 >
,
>
,4
,
>
+ 1 1 9
All
*
"
Cre Minor Wonds Clr /,
Drd /
Concentration
&"ealing(
1 + 1 1 /
All
*
"
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)5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class % l
Schoo l #A@
DC
Al
Shado'
@aintSA# @ain t Brdcst
Rsde
Age
Src
Cre Moderate
Wonds
Brd ,
Clr ,
Drd ,
"ealing
, *al ,
Rgr
ConKration
&"ealing(
1 39
,
39
,
3=
,
39
,
3=
,
3=
+ 1 1
All
*
"
Cre Moderate
Wonds, Mass
Brd 9,
Clr 9,Drd ,
*al 7
#ecromancy 1 ,
,
>,
# 1 1 7
All
*
"
Death'atch Clr 3 #ecromancy
)%ilX
1 3 ) 3d13 3d1
3
3
All
*
"
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)5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class %l
Schoo l #A@
DC Al Shado'
@aintSA# @aint Brdcst
Rsde
Age
Src
Deep Slm!er Brd ,
SorWi
)nchantment
&Complsion(
Mind1affectingX
1 3= # 1 1
All
*
"
Deeper Darkness Clr )%ocation
DarknessX
1 3= #
1 1
All
*
"
Delay *oison Brd , Clr, Drd ,
*al , Rgr
3
ConKration&"ealing(
1 39,39,
39,
39,
3
# 1 1 3
All
*
"
Delayed Blast -ire!all SorWi
,
a' >,
*al 7
A!Kration 1 >,
>,
# 1 1 >
All
*
"
Dispel )%il Clr >,
+ood >,
*al 7
A!Kration
+oodX
1 >,
>,
+ 1 1 >
All
*
"
Dispel +ood Clr >,
)%il >
A!Kration )%ilX 1 > ) 3d13 1 >
All
*
"
Dispel a' Chaos >,
Clr >
A!Kration
ChaoticX
1 > # 1 1 >
All
*
"
Dispel Magic Brd , Clr
, Drd 7,
Magic ,
*al ,
SorWi
A!Kration 1 3=,
3=,
,
3=,
3=,3=
# 1 1
All *"
Dispel Magic, +reater Brd >, Clr
9, Drd 9,
SorWi
9
A!Kration 1 >,
4,
4,
4
# 1 1 9
All
*
"
Displacement Brd ,
SorWi
6llsion &+lamer( 1 3= # 1 1 /
All
*
"
Disrpt ;ndead SorWi
/
#ecromancy 1 # 1 1 3
All
*
"
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)5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class %l
Schoo l #A@
DC Al Shado'
@aintSA# @aint Brdcst
Rsde
Age
Src
Disrpting Weapon Clr > @ransmtation 1 > # 1 1 >
All
*
"
Di%ination Clr 7,
Eno'led
ge 7
Di%ination 1 # 1 3d1
3
7
All
*
"
Di%ine -a%or Clr 3, *al
3
)%ocation 1 3 # 1 1 3
All
*
"
Di%ine *o'er Clr 7,
War 7
)%ocation 1 # 1 1 7
All
*
"
Dominate Animal Animal ,
Drd
)nchantment
&Complsion(
Mind1AffectingX
3= #
1
All
*
"
Dominate Monster SorWi
=
)nchantment
&Complsion(
Mind1AffectingX
1 < G 3d3/ 3d =
All
*
"
Dominate *erson Brd 7,
SorWi
>
)nchantment
&Complsion(
Mind1AffectingX
1 ,
>
G 3d7 3d 7
All
*
"
Doom Clr 3 #ecromancy-ear, Mind1
AffectingX
1 3 G 3d13 1 3
All
*
"
*age 9= of 334
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)5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class %l
Schoo l #A@
DC Al Shado'
@aintSA# @aint Brdcst
Rsde
Age
Src
Dream Brd >,
SorWi
>
6llsion
&*hantasm(
Mind1AffectingX
1 > # 1 1 3
All
*
"
1&3' .
Spell #ame Class %l
Schoo l #A@
DC Al Shado'
@aintSA# @aint Brdcst
Rsde
Age
Src
)agles Splendor Brd , Clr
, *al ,
SorWi
@ransmtation 1 39 # 1 1
All
*
"
)agles Splendor, Mass Brd 9, Clr
9,
SorWi
9
@ransmtation 1 4 # 1 1 9
All
*
"
)arthLake Clr 4,
Destrcti
on 4, Drd
4, )arth
)nchantment
&Complsion(
Mind1AffectingX
1 > )
3d13 1 >
All
*
"
-ind the *ath Brd 9, Clr
9, Drd 9,
Eno'ledge 9
Di%ination 1 4 # 1 1 9
All*"
-ind @raps Clr Di%ination 1 39 # 1 1
All
*
"
-inger of Death Drd 4,
SorWi
,
SorWi
7, Sn 7
)%ocation -ire
or ColdX
1 >,
,
# 1 1 3/
All
*
"
-ire Storm Clr 4,
Drd
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)5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class %l
Schoo l #A@
DC Al Shado'
@aintSA# @aint Brdcst
Rsde
Age
Src
-lare Brd /,
Drd /,
SorWi
/
)%ocation ightX 1 # 1 1 /
All
*
"
-lesh to Stone SorWi
9
@ransmtation 1 4 )
3d913 1 9
All
*
"
-ly SorWi
, @ra%el
@ransmtation 1 3= # 1 1 9
All
*
"
-og Clod Drd ,
SorWi
, Water
ConKration
&Creation(
1 39 # 1 1
All
*
"
-or!iddance Clr 9 A!Kration 1 4 # 1 1 9
All
*
"
-orcecage SorWi
,
SorWi
9
)nchantment
&Complsion(
Mind1affectingX
1 >,
4
# 1 1 >
A
*
"
"esitate Beg ,
Brd , Clr
,
SorWi
)nchantment
&Complsion(
Mind1AffectingX
1 3= #
1
A
*
"
"ide from Animals Drd 3,
Rgr 3
A!Kration $ 3 # 1 1 3, /
All
*
"
"ide from ;ndead Clr 3 A!Kration 1 3 # 1 1 3
3Q
*
"
"old Animal Animal ,
Drd ,
Rgr
)nchantment
&Complsion(
Mind1AffectingX
$ 39 # 1 1 , /
A
*
"
*age 43 of 334
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)5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class %l
Schoo l #A@
DC Al Shado'
@aintSA# @aint Brdcst
Rsde
Age
Src
"ypnotism Beg 3,
Brd 3,
SorWi
3
)nchantment
&Complsion(
Mind1affectingX
1 3 G 3d13 1 3
All
*
"
1&3< I
Spell #ame Class %l
Schoo l #A@
DC Al Shado'
@aintSA# @aint Brdcst
Rsde
Age
Src
6ce Storm Drd 7,
SorWi
7, Water
>
)%ocation ColdX $
,
,
>
# 1 1 7, 3
All
*
"
6dentify Brd 3,
Magic ,
SorWi
3
Di%ination 1 3,
39,
3
# 1 1 /
All
*
"
6llsory Script Brd ,
SorWi
6llsion
&*hatasm( Mind1
AffectingX
1 3= # 1 1
All
*
"
6llsory Wall SorWi
7
6llsion
-igmentX
1 # 1 1 /
All
*
"
6m!e 'ith Spell
A!ility
Clr 7,
Magic 7
)%ocation 1 G Depend
s on
spell
im!ed
7 Q
im!ed
spell
3Q
*
"
6mplosion Clr =,Destrcti
on =
)%ocation 1 < ) 3d3/ Q"D of
target if
sccee
d.
3d3/ ,
Destrction >
#ecromancy 1 > ) 3d9 Q 3 1 3>
3Q*"
6nflict Minor Wonds Clr / #ecromancy 1 ) 3d13 1 3
3Q
*
"
6nflict Moderate
Wonds
Clr #ecromancy 1 39 ) 3d 1 9
3Q
*
"
6nflict Moderate
Wonds, Mass
Clr 9 #ecromancy 1 4 ) 3d9 Q 3 1 34
3Q
*
"
6nflict Serios Wonds Clr #ecromancy 1 3= ) 3d 1 =3Q
*"
6nflict Serios Wonds,
Mass
Clr < #ecromancy 1 3 ) 3d4 Q 3 1 3
3Q
*
"
3 *ls nm!er of creatrespeople affected.
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)5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class %l
Schoo l #A@
DC Al Shado'
@aintSA# @aint Brdcst
Rsde
Age
Src
1&31= @
Spell #ame Class %l
Schoo l #A@
DC Al Shado'
@aintSA# @aint Brdcst
Rsde
Age
Src
Jmp Drd 3,
Rgr 3,
SorWi
3
@ransmtation 1 3 # 1 1 3
A
*
"
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)5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
1&311 A
Spell #ame Class %l
Schoo l #A@
DC Al Shado'
@aintSA# @aint Brdcst
Rsde
Age
Src
Eeen )dge SorWi
@ransmtation 1 3= # 1 1
3Q
*
"
Enock SorWi
@ransmtation 1 39 # 1 1
A
*
"
Eno' Direction Brd /,
Drd /
Di%ination $ # 1 1 /
A
*
"
1&312 8
Spell #ame Class %l
Schoo l #A@
DC Al Shado'
@aintSA# @aint Brdcst
Rsde
Age
Src
egend ore Brd 7,
Eno'led
ge
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)5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class %l
Schoo l #A@
DC Al Shado'
@aintSA# @aint Brdcst
Rsde
Age
Src
eomnds Secre
Shelter
Brd 7,
SorWi
7
ConKration
&Creation(
1 # 1 3
31
*
"
eomnds @iny "t Brd ,
SorWi
)%ocation
-orceX
1 3= # 1 1 =
3Q
*
"
eomnds @rap SorWi
6llsion &+lamer( 1 39 # 1 1 /
3Q
*
"
e%itate SorWi
@ransmtation 1 39 # 1 1 7
A
*
"
ightning Bolt SorWi
)%ocation
)lectricityX
1 3= # 1 1 =
A
*
"
imited Wish3 SorWi
/ G 3d/ 3d/ 3 3 1
*
"
i%eoak Drd 9 @ransmtation $ 4 # 1 1 9, 3
3Q
*
"
ocate Creatre Brd 7,
SorWi
7
Di%ination 1 # 1 1 7
A
*
"
3 Mch higher than normal DC. May !e sed only for remo%al of 0!ad2 things like
crses, geas, Lest, &nless %ery e%il caster( may !e sed as per spell dplication of
allo'ed spells as per the list for this spell in *". DMs are 'arned to keep this and
related Wish spells %ery limited, if yo allo', is throgh the po'er of the Galar, so for
special and niLe seprposes only. "ighly disrpti%e to the Song of Arda.
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)5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class %l
Schoo l #A@
DC Al Shado'
@aintSA# @aint Brdcst
Rsde
Age
Src
ocate 8!Kect Brd , Clr
,
SorWi
, @ra%el
Di%ination 1 39,
3=,
39,
39
# 1 1
A
*
"
ongstrider Drd 3,
Rgr 3,
@ra%el 3
@ransmtation 1 3 # 1 1 3
A
*
"
lla!y Brd / )nchantment
&Complsion(
Mind1affectingX
1 # 1 1 3
A
*
"
1&313 M
Spell #ame Class %l
Schoo l #A@
DC Al Shado'
@aintSA# @aint Brdcst
Rsde
Age
Src
Mage Armor Beg 3,
SorWi
3
ConKration
&Creation(
-orceX
1 3 # 1 1 3
All
*
"
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)5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class %l
Schoo l #A@
DC Al Shado'
@aintSA# @aint Brdcst
Rsde
Age
Src
Mage "and Brd /,
SorWi
/
@ransmtation 1 # 1 1 /
A
*
"
Magic Circle Against
Chaos
Clr ,
a' ,
*al ,
SorWi
A!Kration
a'flX
1 3= 1 1
A
*
"
Magic Circle Against)%il Clr ,+ood ,
*al ,
SorWi
A!Kration+oodX 1 3= + 1 1 9
A
*
"
Magic Circle Against
+ood
Clr , )%l
,
SorWi
A!Kration )%ilX 1 3= ) 3d13 1 =
A
*
"
Magic Circle Against
a'
Chaos ,
Clr ,
SorWi
A!Kration
ChaosX
1 3= C 1 3d1
3
9
A
*
"
Magic -ang Drd 3,
Rgr 3
@ransmtation $ 3 # 1 1 3, /
A
*
"
Magic -ang, +reater Drd ,
Rge
@ransmtation $ 3= # 1 1 , 3
A
*
"
Magic Jar SorWi
>
#ecromancy 1 7/ ) 3d9 Q
"D of
%ictim
3d3/ 3>
3Q
*
"
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)5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'
Spell #ame Class %l
Schoo l #A@
DC Al Shado'
@aintSA# @aint Brdcst
Rsde
Age
Src
Magic Missile SorWi
3
)%ocation
-orceX
1 3 # 1 1 3 per
missile 3Q
*
"
Magic Moth Brd 3,
SorWi
3
6llsion &+lamer( 1 3 # 1 1 /
A
*
"
Magic Stone Clr 3,Drd 3,
)arth 3
@ransmtation 1 3 # 1 1 3
A
*
"
Magic Gestment Clr ,
Strength
, War
@ransmtation 1 3= # 1 1
A
*
"
Magic Weapon Clr 3, *al
3,
SorWi3, War 3
@ransmtation 1 # 1 1 3
A*"
Magic Weapon, +reater Clr 7, *al
,
SorWi
@ransmtation 1 ,
3=,
3=
# 1 1
A
*
"
MaKor Creation SorWi
>
ConKration
&Creation(
$ > # 1 1 3>, 3
A
*
"
MaKor 6mage Brd ,
SorWi
6llsion
&-igment(
1 3= # 1 1 3
A
*
"
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)5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class %l
Schoo l #A@
DC Al Shado'
@aintSA# @aint Brdcst
Rsde
Age
Src
Make Whole Clr @ransmtation 1 39 # 1 1
A
*
"
Mark of Jstice Clr >, *al
7
#ecromancy 1 >,
G 3d9 1 7
3Q
*
"
Mae SorWi
4
ConKration
&@eleportation(
1 7 # 1 3d1
3
7
A
*
"
Meld into Stone Clr ,
Drd
@ransmtation
)arthX
$ 3= # 1 3d1
3 per
hor
, /
A
*
"
Melfs Acid Arro' SorWi
ConKration
&Creation( AcidX
1 39 # 1 1 9
A
*
"
Mending Brd /, Clr
/, Drd /,
SorWi
/
@ransmtation 1 # 1 1 /
A
*
"
Message Beg /,
Brd /,
SorWi
/
@ransmtation
angage1
dependentX
1 # 1 1 /
All
*
"
Meteor S'arm SorWi
=
)%ocation -ireX 1 < # 1 1 ,
SorWi
>
)nchantment
&Complsion(
Mind1affectingX
1 > >
A
*
"
Minor Creation SorWi
7
ConKration
&Creation(
$ # 1 1 3, /
A
*
"
Minor 6mage Brd ,
SorWi
6llsion
&-igment(
1 39 # 1 1 /
A
*
"
Miracle 3 Clr =,
ck =
)%ocation 1 >/ G 3d/ 3d/ < 3 1
*
"
Mirage Arcana Brd >,
SorWi
>
6llsion &+lamer( 1 > # 1 1 3
A
*
"
Mirror 6mage Brd ,
SorWi
6llsion
&-igment(
1 39 # 1 1 3 /
A*"
Misdirection Brd ,
SorWi
6llsion &+lamer( 1 39 # 1 1 /
A
*
"
3 Mch higher than normal DC. May !e sed only for remo%al of 0!ad2 things like
crses, geas, Lest, &nless %ery e%il caster( may !e sed as per spell dplication of
allo'ed spells as per the list for this spell in *". DMs are 'arned to keep this and
related spells like Wish, %ery limited, if yo allo', it is throgh inter%ention of the
Galar, so for special and niLe seprposes only. "ighly disrpti%e to the Song of
Arda. #ot a%aila!le from the 7thAge on'ard.
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)5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'
Spell #ame Class %l
Schoo l #A@
DC Al Shado'
@aintSA# @aint Brdcst
Rsde
Age
Src
Mislead Brd >,
ck 9,
SorWi
9,
@rickery
9
6llsion
&-igment,
+lamer(
1 >,
4,
4,
4
# 1 1 3
A
*
"
Modify Memory Brd 7 )nchantment
&Complsion(
Mind1affectingX
1 ) 3d713 3d71
3
7
A
*
"
Moment of *rescience ck 4,
SorWi
4
Di%ination 1 7 # 1 1 4
A
*
"
Mordenkainens
DisKnction
Magic =,
SorWi
=
A!Kration 1 < # 1 1 7 for
artifacts( A
*
"
Mordenkainens
-aithfl "ond
SorWi
>
ConKration
&Creation(
1 > # 1 1 >
A
*
"
Mordenkainens
c!ration
Wi 9 @ransmtation 1 4 # 1 1 /
A
*
"
Mordenkainens
Magnificent Mansion
SorWi
thle%el and 9thspells !y half &rond do'n, thogh ne%er lo'er than 3( &!efore
location modifier(, and all
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)5 d/ 1 Magic in Middle1earth -eats
lo'er than 3( &!efore location modifier(.
-eats for o%ercoming high spell casting DC
-eats for V...
1* "9ills "9ill Tric9s
Skillstricks to redce Broadcast.
Skillstricks to redce reside.
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)5 d/ 1 Magic in Middle1earth139 Skills Skill @ricks
Skills to help o%ercome high casting DC
1, $eities of .G Overview
@he Deities &and Demigods( of )5 and Middle1earth are detailed in the
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)5 d/ 1 Magic in Middle1earth Deities of )5 8%er%ie'
separate !ook, )5 d/ Deities of )5 &)r, Galar, and Maiar(. "o'e%er, it is sefl
for 0Di%ine2 casters to ha%e a smmary of the deities here, and their related
0domains2. So a short smmary of each is pro%ided here. $o 'ill ha%e to
conslt the Deities of )5 !ook for far more details than this !rief list.
@he greatest deity in )5 is )r 6ll%atar &@he 8ne(. @here is no other on the same
le%el of po'er as he, and no other can trly threaten )rs 'ill, !t some
&Melkor( attempt to th'art the plans of )r in the material 'orld.
@he 0rankings2 of deity types are as sch:
)r 6ll%ator&@he 8ne(
Z
Galar
&@he +reater of the Ainr in )5(
Z
Maiar
&@he esser of the Ainr in )5(
Z
-ree *eoples
&)l%es, D'ar%es, Men, "o!!its, etc.(
1,1 .G $eities and $omain 8ists
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)5 d/ 1 Magic in Middle1earth13< Deities of )5 8%er%ie'
1,11 The 6reater owers (0ratar)
1,111 Manwe
8%er%ie': Eing of the Galar, "s!and of Garda, Brother of Melkor
&Morgoth(.
8ther names and @itles: Slimo, @he )lder Eing
Color: Ble
Domains: Sky, Wind, Weather, Sight, )mpathy, Wisdom
1,112 arda
8%er%ie': Feen of the Galar, Chief of Galier, Star1Leen, 'ife of