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    Revision: 2013-06-26-03:18:42.zdby Hawke

    Many thanks for play testing and help from: Allen, Anthony, Brennan, Brian, Chris S., Chris Wade., Drake, Jackson M,Jeff, Jon, John R., Jstin,

    Michael M., Ro!, Ro!ert, Scott, William, Drake, Jason, Josh Wright., Wolfie, Jaco! J., Chris Wittich, Ryan "enry, and many others. #ote: $o can findthe latest %ersion of this docment &'hich is constantly ndergoing re%isions thanks to inpt form the commnity( at the )a R*+ 'e!site:

    http:'''.earpg.com-ollo' the links to the d/ section, and then 0Magic in Middle1earth2 do'nloads.

    *age 3 of 334

    http://www.earpg.com/http://www.earpg.com/http://www.earpg.com/
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    )5 d/ 1 Magic in Middle1earth1

    Table of Contents3 6ntrodction........................................................7

    Magic in Middle1earth 8%er%ie'............................9

    Magic ;se -ormla 8%er%ie'................................ fm!les and critical sccess &8ptional(... ..33

    .9 Spell Cast Roll, Critical Sccess &8ptional( 3

    .< Base DC Chart..........................................3

    7 Spell *oints &Recommended(..............................37

    7.3 Spell *oints and -atige &Recommended( .39

    7.3.3 )?hastion -or All Attri!tes

    &8ptional(..................................................39

    7. Spell *oints 08%erse2 &Recommended(... .39

    7. 08%ercasting2 &8ptional(...........................34

    7..3 8%ercasting @hrogh Rital

    Cooperati%e Casting &8ptional(...................34 7.. 8%ercasting With Spell *oints

    &8ptional(..................................................34

    7...3 Step 3 -ind a Resorce........3=

    7... Step Research Retain..../

    7....3 +radally -ading Memory

    &optional(......................................../

    7... Step Attempting @he

    8%ercast............................................../

    > Spellcasting Broadcast Reside.......................

    >.3 Metamagic A!ilities...................................

    >. Broadcasting............................................

    >..3 @otal Spell Broadcast e%el..............

    >..3.3 8ptions @o Redce Spell

    Broadcast.............................................7

    >..3. -ractional *o'er Spell Casting....>

    >.. Base Spell Broadcast e%el &8ption(.>

    >.. ocation Modifiers........... ................>

    >..7 Spell Broadcast Range............... ......9

    >..> Sense Magic Broadcast............ ....... .. Magic Reside..........................................4

    >.7 Reside -ading Broadcast Range !y

    ocation Alignment.........................................=

    >.7.3 Sense Magic Reside............... ....... ./

    9 Spell Alignment, Shado', @aint risks.............../

    9.3 Shado' Rles &optional(...........................3

    9.3.3 )ffects of accmlated Shado'.... ...

    < Sanity Spellcasting risks.................................>

    4 0#atral2 Magic..................................................>

    = Song, Msic, and the Song of Creation ...............93/ @he *o'er of Words, @re #ames, Crses.. .. .9

    3/.3 Words of *o'er......................................9

    3/. @re #ames............................................9

    3/. Crses...................................................(.

    What is )5 d/ 6t is an attempt to modify Dngeons Dragons &@M(

    d/ to more closely fit the 0feel2 of J.R.R. @olkiens Middle1earth, Arda, )ndor,

    and the entire ;ni%erse of his creation in 'hich those lands are set dring

    different 0Ages2. @his is #8@ the )5 R*+ System itself. @hat system is ndergoing

    separate de%elopment and follo's a completely different system in all areas. @he

    )5 d/ R*+ is Kst an attempt at getting a little closer to @olkien 0athenticity2

    sing the e?isting d/ system, 'ithot a completely ne' system o%erhal. ook

    at the )5 d/ !ooks the same as yo 'old other 0Campaign Setting2 !ooks

    sch as Ro!ert Jordans Wheel of @ime d/, or @he +reen Ronins @hie%es World

    d/, campaign settings and rles modifiers for e?ample.

    8ther %ersions of )5 d/ are no' also nder'ay de to repeated

    reLests. @he %ersions crrently nder de%elopment inclde: DD 7 as )5 d/

    7, DD8penD/ .> as )5 d/ .> &this %ersion(, ADD as )5 d/ , and

    ADD 3 as )5 d/ 3. *ending DD #e?t sta!iliation to also pro%ide )a d/ for

    those rles as 'ell.

    6t is hoped that many @olkien fans 'ill prefer the original )5 R*+

    System for role playing in J.R.R. @olkiens ni%erse, 'hen it is finally a%aila!le,

    since the primary goal is to fit @olkiens 'orld !etter than any other e?isting

    system. Bt ntil then, since d/ is the dominant system &mch like Microsoft isdominating 'ith its operating systems and prodcts, so too is "as!ro

    dominating the role playing gaming 'orld throgh Wiards of the Coast(, the

    hope is that players 'ill get an incremental step closer to more 0@olkienesLe2

    gaming, 'hile sing a game system they and their friends are already familiar

    and comforta!le 'ith.

    Magic in Middle1earth is different in many 'ays than most typical DD

    campaigns !ased on the standard DD rles. -or some great discssions and

    essays on Magic in Middle1earth, a 'e!site dedicated to role playing gaming and

    Magic in Middle1earth has !een setp !y the commnity of Middle1earth Role

    *laying gamers at http: '''.merp.com, an entire section of their site is there

    for handling Kst this hotly de!ated topic.

    $o can also read %arios p!lished articles on the isse at the free

    online magaine dedicated to @olkien role1playing gaming, 08ther Minds

    *age 7 of 334

    http://www.merp.com/http://www.merp.com/http://www.merp.com/
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    )5 d/ 1 Magic in Middle1earth 6ntrodction

    Magaine2 at http:'''.o mine.org

    And of corse for the latest releases and discssions of the )5 d/

    specific game mechanics, s'ing !y the )5 R*+ 'e!site and post in the forms.

    http:'''.earpg.com

    -or the prpose of )5 d/, one of the goals is to attempt to minimally

    change ho' magic is interpreted 'ith the d/ rles, rather than the complete

    o%erhal recommended !y most @olkien prists.

    *age > of 334

    http://www.omzine.org/http://www.earpg.com/http://www.omzine.org/http://www.omzine.org/http://www.earpg.com/
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    )5 d/ 1 Magic in Middle1earth1 Magic in Middle1earth 8%er%ie'

    2 Magic in Middle-earth Overview

    Magic in Middle1earth is less pre%alent than the flashy1fire!all1casting1

    'iard types from typical DD settings, thogh it ismch more present andper%asi%e than one realies !ecase it is in a more s!tle and 0natral2 'ay. @he

    entire @olkien ;ni%erse, )5 &0the 'orld that is2( 'as !roght into !eing throgh

    the Song of Creation !y )r 6lN%atar and the lesser deities, the Galar and their

    less po'erfl !rethren the Maiar. @o a lesser impact, !t no lesser %ale, all the

    -ree *eoples of Middle1earth Men, D'ar%es, )l%es, )nts, "o!!its, etc. play an

    important part in adding the notes, refrains, melodies, and chorses to the Msic

    of the Ainr.

    Magic is more dangeros to se in 0nnatral2 'ays than in typical

    DD settings, especially in the later ages, not only !ecase of its difficlties, !t

    also !ecase it can !e felt !y others attned to magic at great distances. )%ilmagic corrpts. Minds can !e !roken, dri%ing a spell caster insane. *o'erfl

    magic lea%es traces that can !e sensed !y some, for hors, days, e%en many

    years, after'ard.

    @he %ast maKority of hmans and "o!!its in Middle1earth, especially in

    the @hird and -orth Ages, go throgh life !lissflly na'are of the 0magic2 that

    per%ades the %ery fa!ric of the 'orld, and sally shy a'ay from, or e%en

    condemn those that se 0o!%ios2 magic.

    @here is 0magic2 in the po'er of 'ords, oaths, crses, and most

    especially in msic and song. @his comes %ery mch from the Song of Creationsinflence.

    @he terms sorceryand sorcerersare considered e%il in Middle1earth !y

    @olkiens standards, closer in natre to necromancythan 'iardry.@hogh many

    non1magic1sers consider all spell casters to !e the sameO scary, 0nnatral2,

    and sers thereof to !e a%oided !y a 'ide !erth. @olkien 'as a master 'ord

    smith, and so many 'ords he ses in his 'orks sally ha%e a %ery concise

    meaning, and freLently a long history !ehind it. 6t depends on the le%el of

    0prity2 yo 'ant to ndertake in yor Middle1earth campaign 'hether yo 'ill

    allo' the class 0Sorcerer2 to !e a good aligned character or not. -or some DMs

    this is more only a semantics isse than a system isse. 6t 'old seem more that

    necromantictypes of magic 'old fit 'hat @olkien referred to as 0sorcery2 in the

    e%il sense. So, for most DMs, rather than modifying the Sorceror class per se,

    Kst a name change for good or netral aligned sorcerer1type casters, may!e Kst

    the generic term 0Mage2 or 0Magician2, or 0Wild Magician2 or some other more

    *age 9 of 334

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    )5 d/ 1 Magic in Middle1earth Magic in Middle1earth 8%er%ie'

    creati%e and colorflly apt a name. @hen any e%il casters 'old !e called

    0sorcerers2 or necromancers.

    #ecromantic 0e%il2 magictaps into the po'ers of the

    Shado' from

    MorgothMelkorSaron

    essence and the parts of

    the Song of Creation

    0tainted2 !y Morgoth !efore

    his imprisonment.

    See the 0Spell @ainting2

    section for information on

    casting 0e%il2 magic, taint,insanity, and the

    conseLences thereof.

    @his tome contains a

    complete a!ridged spell list

    from the d/ .> *layers

    "and!ook, Spell

    Compendim .>, andor

    other spplements &Complete Arcane, Complete Di%ine, etc(, 'ith the

    modifications of these rles !y each spell. @hese 'ill only !e smmary lists, all

    spell details 'ill ha%e to !e referenced from the original sorce !ooksaccordingly.

    3 Magic Use Formula Overview

    A formla has !een de%eloped throgh e?tensi%e play testing 'ith

    %arios grops and at con%entions to calclate the %arios challenges and risks

    for maniplating the Song of Arda throgh 0magic2. @here are a nm!er of

    optional rles a%aila!le, !t the core rle modification is the creation of a DC

    &Difficlty Check( reLired to sccessflly cast a spell 'ithot negati%e

    conseLences.

    @he !asic approach is that each spell has a set DC. @he spell caster

    rolls to %erify spell casting sccess. 6f caster scceeds, the spell is cast normally

    *age < of 334

    Fick definitions:Wiard 'iardry: @he se of lore and

    maniplation of the fa!ric of )a to alter materials

    and e%ents for %arios ses, !t generally meant

    for netral or 0good2 cases.

    Sorcerer sorcery: @he se of 'iardry for

    generally more selfish andor destrcti%e actions,

    e%en if meant for a 0good case2, that can ha%e a

    negati%e impact on the 'orld and the li%es

    thereon.

    #ecromancer necromancy: @he se of 'iardry

    to raise the dead, case death, dying, illness,

    plage, destrction, and other intentionally 0e%il2

    and 'antonly destrcti%e acts.

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    )5 d/ 1 Magic in Middle1earth1 Magic ;se -ormla 8%er%ie'

    &'hile e?pending the spell slot or spell points3(. 6f the caster fails to meet or

    e?ceed the Base Spell Cast DC, then they mst roll a Spell Casting -ortitde

    Check. 6f they scceed 'ith this second roll, the spell fails &sing p the Spell

    *oints(, !t 'ith no other ad%erse conseLences. 6f the spell caster fails theSpell Casting -ortitde Check, then they mst look at the Spell Casting -ailre

    Reslts @a!le to see 'hat additional ill effects !efall the spell caster. -inally, the

    DM rolls a check on the Spell Cast Broadcast, Detection, and Reside to see if

    those creatres or #*Cs that are sensiti%e to 0magic2 might ha%e !een alerted to

    the spell casters se of these po'ers, 'hich can ha%e a significant storyline

    impact that is appropriate to a @olkien game setting.

    @hogh this approach initially adds some comple?ity for the spell

    caster &and DM(, play testing has sho'n that after a fe' ses, !oth player&s( and

    DM Lickly integrate this into normal game play 'ith minimal impact on game

    flo'. @hese e?tra 0hoops to Kmp throgh2 leads to spell casters !eing far morecarefl a!ot 'hen they se higher le%el 0magic2, and a !etter appreciation for

    the effort it takes and the associated risks. Also noted 'as an increase in the

    other non1spell1casters actal appreciation for the spell casters a!ilities,

    'hereas pre%iosly they 'ere generally taken for granted. @here tends to !e

    considera!ly less se of %isi!le magic !y #*Cs and *Cs, so that 'hen it is sed,

    it has more of a feeling of something special, rather than rotine.

    31 !ase "#ell Cast $C

    @he Spell Casting DC is in addition to the sal Concentration checks

    'hen appropriate as per the standard DD .> rles. #o matter 'hat the

    circmstances are, the spell caster mst roll the Spell Cast Check to determine if

    the spell is cast properly.

    Maniplating magic to a desired reslt is difficlt. @hs, checks

    against difficlty !ased on the task at hand, %erss the a!ilities and e?perienceof the maniplator, shold !e made. @hese rles modifications shold more

    3 While this !ook generally ses the Spell *oints rles from the ;nearthed Arcana, yo

    can se most of the rles in this system 'ith the standard spell slots instead of spell

    points.

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    )5 d/ 1 Magic in Middle1earth Magic ;se -ormla 8%er%ie'

    accrately reflect the risks. 8nly 'ith many years of character de%elopment &and

    le%els( do the risks !ecome some'hat mitigated. -or all spells a difficlty check

    &DC( rolls need to !e made )G)R$ time they attempt to 0cast2 a 0spell2.

    Belo' is the formla sed for determining the Spell Casting Difficlty

    Check nm!er:

    BSC DC &Base Spell Cast Difficlty Check (P &3/ Q & H Spell e%el ( ()?amples:

    3ste%el Base Spell Cast DC P 3

    =thle%el Base Spell Cast DC P )?hastion and -atige rles on

    page /4.

    &2 "#ell oints Overuse (%ecommended)

    Some spell casters, most nota!ly )l%es, 'ill likely !e tempted to

    0o%erse2 the spell points option in a gi%en day. -or e?ample, since an )lf only

    needs 17 hors of meditation to !e flly rested and 0recharged2, they may rest

    from am to 9 am. +o ad%entring, sling a lot of spells, e?hast their spell

    points, then !y 4 am ask the party to take a 7 hor !reak 'hile the caster rests

    again to 0recharge2 !efore going on to the ne?t enconter. Assming the other

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    )5 d/ 1 Magic in Middle1earth Spell *oints &Recommended(

    players dont mind the slo'1do'n, in preference for ha%ing their spell caster

    ready and raring to go, the caster cold potentially play the system this 'ay 9

    times a day

    )%en 0normal2 spell casters needing 4 hors of sleep cold do this 1

    times in a day. +i%ing them effecti%ely //1// more S*s &Spell *oints( in a

    7 hor period than normal

    6f yo are dealing 'ith min1ma? players that prefer to maniplate the

    rles, rather than follo' the setting and story line, 'here this seems to !e an

    isse, then the follo'ing rle can !e applied to increase the risks and likelihood

    of e?hastion 'hen casting more than 3// of their daily S*.

    -or e%ery 3/ o%er the spell casters 0normal2 Spell *oints allotment

    in a 7 hor period, add Q7 to the Spell Casting DC.@hs:

    /13// S* in a 7 horday period P Q/ to spell cast DC

    3/3133/ S* P Q7 to spell cast DC

    33313/ S* P Q4 to spell cast DC

    3313/ S* P Q3 to spell cast DC

    33137/ S* P Q39 to spell cast DC

    37313>/ S* P Q/ to spell cast DC

    etc.

    So, a 3st le%el caster 'ith 9 S*, casts enogh spells to se p all 9.

    @he caster then rests a second time 'ithin the 7 hors from the first rest periodending, and 'ants to cast more spells. @he first spell pts him at 3 S* o%erage,

    so in the 3/3133/ range that increases !ase DC of any frther spells cast.

    )?ample: @he 3st le%el caster, casting a 3st le%el spell has a DC

    !efore To%erse of S*T of DC 3. Adding the 0o%er casting2 penalty of Q7 to the

    DC increases the 3 to a 3

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    )5 d/ 1 Magic in Middle1earth17 Spell *oints &Recommended(

    &3 Overcasting (O#tional)

    @here might !e times that a spell caster comes across a spell, scroll,

    or other opportnity to cast magic far !eyond their normal a!ilities for theirle%el. 6n most cases this is addressed !y the item !eing sed. "o'e%er, 'hat if a

    spell caster, in a real pinch, kno'ing in ad%ance they are going p against

    something that they other'ise cold not take on, kno's of a spell, that if the

    caster 'ere higher le%el, cold make all the difference to the otcome of the

    Lest!attle

    "ere are t'o possi!le options for DMs 'illing to let their *Cs take on

    this dangeros opportnity.

    &31 Overcasting Through %itual Coo#erative Casting

    (O#tional)@he @hie%es World *layers Manal d/ !ook !y +reen Ronin otlines

    options for *erforming Ritals and Cooperati%e Casting !eginning on page 37/,

    this is a possi!le option some DMs may 'ant to consider, and fits 'ell 'ithin

    descriptions of 0magic2 in J.R.R. @olkiens lengendarim.

    &32 Overcasting 4ith "#ell oints (O#tional)

    @his option shold !e hea%ily 'eighed !y the DM !efore allo'ing *Csto se this rle %ariant. 6f yo ha%e matre, non1min1ma?, players that 0get it2

    a!ot the story !eing more important than trying to maniplate the game

    system, then this may !e another option to consider in rare sitations 'here the

    *C 'ants to pt their life on the line for the sake of the story. @his pro%ides an

    opportnity for 0Da%id %erss +oliath2 for spell casters.

    +i%en enogh time to prepare in ad%ance throgh research in ancient

    sorces, the character may !e allo'ed to cast a spell normally far a!o%e their

    a!ilities, !t at great risk.

    Spell *oint 8%ercasting allo's for casting of spells that are mchhigher le%el than normally allo'ed for the *C. Do not confse this 'ith the

    8%erse of spell points in a gi%en day, as addressed earlier.

    6f the *C is normally only a!le to cast first throgh third le%el spells,

    !t getting access to a fifth le%el spell 'old make all the difference for the

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    )5 d/ 1 Magic in Middle1earth Spell *oints &Recommended(

    story. And if the *C has the sfficient time and resorces a%aila!le for the

    research and preparation. @hen the *C has a chanceto learn and prepare 8#)

    spell, thogh at great personal risk and cost, a!o%e the casters normal a!ilities.

    @he difficlty and risk in this process is !ased on ho' many additional

    le%els the *C 'old need to ha%e in order to cast at that spell le%el.

    )?ample

    A

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    )5 d/ 1 Magic in Middle1earth17 Spell *oints &Recommended(

    &322 "te# 2 5 %esearch %etain

    #o' the *C has to attempt the actal research itself, and !e a!le toretain that kno'ledge in a sefl 'ay.

    @his DC is the same as the spell casting DC pls the Spell Caster

    Differential &( &remem!er it is going to !e high since it is so mch higher than

    the *Cs le%el(.

    6f the *C scceeds, then the *C sccessflly learns and retains the

    information for H nm!er of days. @he nm!er of days for memory retention is

    eLal to their 6#@ modifier &or other primary spell casting attri!te, W6S for

    Di%ine, etc.(. With a Q7 6#@ modifier, the *C 'old retain the information for a

    ma?imm of 7 days.

    &3221 6raduall7 Fading Memor7 (o#tional)

    6nstead of an 0all or nothing2 approach to memory loss, this option

    takes a little more gradal approach. -or each day after the first, the spell

    casting DC 'ill increase !y Q7. After the &in this case forth( last day of retention,

    the *C can no longer cast the spell.

    )?ample:

    *C Wiard has an 34 6#@ for a Q7 modifier. @he *Csccessflly researches and retains the spell. Dring that first day, there is no

    penalty. 8n the second day, the spell casting DC has increased !y 7. @he third

    day the spell casting DC has increased !y 7 from the original DC. @he forth day

    the DC is increased !y 3. By the fifth day, the *C has lost enogh of the

    memory, that it 'ill no longer !e possi!le to cast the spell, e%en 'ith a 0natral

    /2.

    &323 "te# 3 5 0ttem#ting The Overcast

    -inally the *C is no' ready to actally attempt the spell o%ercast. @henm!er of spell points the *C 'ill need in order to follo' throgh 'ith the

    o%ercast 'ill !e considera!ly higher than it 'old !e if the *C 'as at the correct

    le%el.

    @he ReLired Spell *oints for 8%ercasting are determined !y:

    8riginal S* reLirement Q Spell Caster Differential.

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    )5 d/ 1 Magic in Middle1earth Spell *oints &Recommended(

    Spell Caster Differential P Spell Caster inimm e%elReLirement @o Cast @he Spell 1 Spell Caster Crrent e%el.

    @he *C 'ill 'ant to !e flly rested, other'ise additional penalties &as

    listed already in other sections( 'ill make this attempt e%en more dangeros.

    @he *C mst ha%e enogh total spell points to co%er the 0cost2 of casting the

    spell.

    @he original S* reLirement is determined as normal !y the actal

    spells le%el. 6n this e?ample, >. @he spell le%el differential is the difference

    !et'een the casters crrent le%el and the le%el normally needed to cast, in this

    case, =. So the spell caster 'old need 37 spell points in order to e%en ha%e the

    chance of attempting to cast this >thle%el spell.

    -inally, the spell cast DC is considera!ly higher than normal in

    o%ercasting sitations. @he DC for o%ercasting in this case is !ased on the

    normal DC formla, pls the spell le%el differential.

    So the normal !ase DC for casting a >thle%el spell is >. 6n this

    e?ample the DC for the *C 'old !e 7

    8f corse, a 0natral /2 'old also cont as a sccess &and may!e

    the *Cs only chance(.

    6f the *C fails, the roll on the dangers chart 'ill !e this fll modifiedDC of 7, not the !ase DC of >, so the risk of !rain anerism and other

    dangers 'ill !e %ery high.

    )?ample:

    @he aforementioned .

    @he *C 'old normally need to !e 3thle%el to cast the spell, ths a Spell e%el

    Differential of 9. @he *C is in the large r!an setting of *elargir, thogh not a

    capital city, since it is a large city &large r!an(, it only adds a Q penalty to the

    -ind Resorce DC &tra%eling to Minas @irith 'old make this ero(. @his is a +ood

    Aligned spell and location at this time, so the *C has no additional penalty to the

    -ind Resorce DC. @his means the total -ind Resorce DC 'old !e . Short of

    a natral /, this might !e impossi!le for the *C to find in *erlargir, so after

    failing the roll, the DM might sggest the *C fond hints that there might !e a

    resorce in Minas @irith &thogh once arri%ing in Minas @irith, the *C 'old ha%e

    *age 3 of 334

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    )5 d/ 1 Magic in Middle1earth17 Spell *oints &Recommended(

    to roll again, !t this time at 0only2 a -ind Resorce DC of >(.

    Spell e%el Differential P 9

    ocation Mod P Q

    Alignment Mod P /@otal -ind Resorce DC P .

    ' "#ellcasting !roadcast %esidue

    Another aspect of 0magic2 that is %ery @olkienesLe is the fear that

    sing 0magic2 might 0alert the enemy2 as to the casters 'herea!ots. So this

    reLires a game mechanic that illstrates spell casting 0!roadcast2, 0reside2,and 0detection2.

    Spell 0!roadcasting2 can !e thoght of as a type of !eacon or spot

    light that is !eamed p into the sky, or noise, or %i!ration, the can !e 0felt2 or

    0seen2 only !y those more 0sensiti%e2 to 0magic2. After the initial casting of the

    spell &and 0!roadcasting2(, the area arond the spell caster and the spells

    effects, lea%e a 0reside2 that also can !e detected !y those appropriately

    sensiti%e. @his reside can linger for mintes, hors, days, 'eeks, months, years,

    or in the case of the most po'erfl 0magic2 can lea%e reside spanning aeons.

    @he strength of the !roadcast and reside is also more noticea!le inlocations that are at odds 'ith the type of magic sed. -or e?ample an e%il

    necromancer casting 0e%il magic2 in Dol +ldr or Mordor 'old !e relati%ely

    nnoticed, !t a 0good spell2 cast in that same location 'old send ot many

    alarms. @he same applies in re%erse sitations. Some one casting dark magic in

    Ri%endell 'old !e %ery mch notices, 'hereas the 'orks of creation !y the

    )l%es in Ri%endell 'old !e part of the normal 0feel2 to the location.

    Spell Broadcasting Base *oints P Spell e%el mltiplied !yocation Alignment @a!le

    Spell Reside Base *oints P Spell Broadcasting Base *oints&initially reside and !roadcast ha%e the same %ales !t this 0fades2 o%er time

    as indicated in the Spell Reside -ading ta!le(

    Besides the risks of failre and personal or localied inKry or

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    damage, another risk of sing magic &and the more po'erfl the magic, the

    greater the risks(, is the impact maniplating the fa!ric of the ni%erse has in

    annoncing to those sensiti%e to sch things, 0!roadcasting2 the se of magic,

    and the left o%er 0reside2 after effects of sch magic.

    '1 Metamagic 0bilities

    ;se of magic1like metamagic a!ilities that replicate spells 'ithot

    casting an actal spell can ha%e the same !roadcast and reside effects if the

    a!ility cases any changes in the Song of Arda. A detection1type metamagic

    a!ility 'old #8@ case !roadcast or reside, 'hile a creation or alteration type

    'old case !roadcast and reside.

    '2 !ro dc sting Some spells can 0!roadcast2 that magic is !eing sed to other parties

    sensiti%e to sensing sch changes in the Song of Arda. -or e?ample sing some

    types of magic 'hen the #agl are near, is likely to dra' their attention. Spell

    0alignment2 and location alignment affects ho' mch a spell !roadcasts, as 'ell

    as the spell le%el.

    @he !roadcast significance is !ased on calclating the @otal Spell

    Broadcast e%el

    '21 Total "#ell !roadcast 8evel

    @he strength of !roadcast &and reside( is determined !y the strength

    of the spell !eing cast. @his is determined simply !y adding the Base Spell

    Broadcast as per the Spell Smmary @a!le, to the spell casters le%el, and then

    mltiplying !y any location modifiers.

    @otal Spell Broadcast e%el P &Base Broadcast Q Spell Caster e%el( Uocation odifiers

    -or ero le%el &cantrip( spells, the !roadcast is al'ays only either eroor one, the spell caster does #8@ add their caster le%el to the spell le%el.

    -or e?ample, "aste is only a third le%el spell, so 'old only typically

    ha%e a 02 for Base Spell Broadcast e%el and reside calclation. @he spell

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    )5 d/ 1 Magic in Middle1earth1> Spellcasting Broadcast Reside

    caster impacts the strength of the spell, so a more accrate representation is to

    se the spell casters le%el as the !ase added to the spells !ase le%el. -or a third

    le%el spell, a 'iard 'old need to !e at least >thle%el, so the Base Spell

    Broadcast e%el 'old instead !e 4 &!ase spell le%el P , spell casters le%el P >(,depending on the spell casters actal le%el.

    @he reason the !ase spell le%el 'as sed instead of the spell caster in

    the spell ta!le, is !ecase it is simpler to calclate and list, !t for more

    gradient and 0realistic2 !roadcast and reside, DMs shold consider this spell

    caster le%el option instead of the spell le%el option.

    '211 O#tions To %educe "#ell !roadcast

    Becase of the concern a!ot more po'erfl spell casters 'orried

    a!ot attracting the attention of their enemies, there are se%eral options for

    redcing the likelihood of detection.

    8ne option is to cast spells only 'hen at least / feet ndergrond or

    'ithin specially protected fortresses that 'ill not 0leak ot2 spell !roadcasting

    dring their e?periments and other magic se. 6t seems that Saron and

    Sarman !oth made se of this option to hide from the 'atchfl eyes of @he

    Concil.

    A spell caster cold perform the magic far a'ay, in %ery remote

    locations.

    Another option is if the spell caster decides to take a mch longer

    time casting the spell &'ithot going into a rital to enhance the spell(. @he spell

    caster can opt to take a nm!er of mintes to cast a spell, that 'old normally

    take a rond or less, eLal the casters spell casting le%el. Choosing this option

    'ill redce their spell !roadcastreside !ase nm!er considera!ly, do'n to Kst

    the spells le%el &pls location and alignment modifiers(.

    )?ample, an 4thle%el spell caster casting a rdle%el netral spell in a

    netral location. @his 'old normally !e a !ase !roadcast of 33 to cast it in one

    rond. 6f the caster instead spent 4 mintes to cast the spell, the !roadcast !ase'old !ecome Kst &then mltiplied !y locationspell alignment modifier if

    any(.

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    '212 Fractional ower "#ell CastingAs the core rles allo', the spell caster may choose to cast less

    po'erfl %ersion of the spell. -or e?ample, if a 3>thle%el spell caster 'ishes to

    cast a spell that normally has the the minimm caster le%el to cast a third le%el

    spell 'old !e

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    )5 d/ 1 Magic in Middle1earth1> Spellcasting Broadcast Reside

    6f casting an e%il spell in an e%il area, the Spell Broadcast e%el is

    t'ice that of the Spell Broadcast Base e%el.

    )%il magic is typically sed in angry defiance of the Song of Arda

    &thogh of corse it is al'ays a!le to e%entally 'ea%e any sch discord into

    'hat is on the 'hole a more !eatifl song than 'old ha%e !een other'ise(,

    and so all e%il magic lea%es a stronger reside and !roadcast than netral and

    good magic, e%en in an e%il place. Also since e%il magic is linked to

    MelkorMorgoth those creatres are more sensiti%e to each others magic.

    Saron 'ill certainly notice e%en an e%il spell if cast in Mordor.

    6f casting in a !lessedholygood place, an e%il spell is typically at

    least 3/ times the Spell Broadcast Base e%el and can !e higher !ased on DMs

    Kdgment.

    +ood spells typically only !roadcast ? the spell le%el in netral

    areas. @his is !ased on the idea that the 0Song of Creation2 is !asically 0+ood2

    and so good spells dont stand ot as mch from the 0Backgrond noise2 of the

    Song of Creation, as mch as e%il spells do &See e?ceptions in e%il locations(.

    +ood spells in a good location only !roadcast at the normal spell

    !roadcast le%el.

    +ood spells cast in an e%il location !roadcast at 3/ times &or more

    depending on +Ms Kdgement( the spells le%el. @his is !ecase it stands ot sostrongly in opposition to the e%il location in contrast.

    '2& "#ell !roadcast %ange

    @he area of 0!roadcast2 range for a cast spell is typically determined

    'ith the follo'ing formla:

    @otal Spell Broadcast e%el U distance for location type.ocation types inclde: otdoors &rral(, ndergrond, and r!an.

    6f otdoors in a rral or small to'n setting, this nm!er is eLal to

    miles mltiplied !y 3/.

    6f otdoors, or in a typical a!ode in a large r!an setting, this range is

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    typically eLal to miles &no mltiplier.

    6f ndergrond &at least / from the srface(, this range nm!er if

    mltiplied !y 3// feet &instead of miles(.

    A spot check for !roadcast &as listed on the character sheet( for some

    races and classes, 'ill indicate roghly if the opposite aligned magic has

    occrred and roghly the direction or distance.

    >..> Sense Magic Broadcast

    6f the player character does not ha%e any magic1related a!ilities, and

    they do not ha%e a sense !roadcast !ons, then the *C has no a!ility to sense

    magic !roadcast.

    6f the *C has at least one le%el in a spell1casting class andor is of a

    racecltre that lists a sense magic !roadcast !ons, then the *Cs a!ility to

    sense !roadcast is !ased on the follo'ing formla:

    Sense agic Broadcast DC P Base Broadcast DC 1 Spell Caster Class e%el1 RaceCltre odifier.

    )?ample:

    6n a netrally aligned location, a =th

    le%el Wiard casts the &>th

    le%el(Big!yJs 6nterposing "and. @his has a Spell Broadcast e%el of > casing a !ase

    !roadcast DC of 3>, and a !roadcast range of 37 miles &3 mile U &spell le%el Q

    le%el of spell caster((. 6f this 'as a good spell cast in an e%il location, it 'old !e

    >// miles or more

    Another character#*C, and )lf &sensiti%e to magic( is a!ot a mile

    a'ay, this character#*C 'ill !e asked !y the DM to roll a d/ and add their

    racial detect magic !ons &3( pls their spell caster le%el &(.

    With the characterJs modifiers, the DC 'old !e the Base !roadcast

    DC &3>(, mins the characterJs racial modifier &3(, mins the characterJs spell

    caster le%el &( , for a total modified DC of 3>131 P 33. 6f the *C rolls 33 or

    higher

    *ro!a!ly the more standard e?planation 'old !e:

    Base Broadcast DC P 3>.

    *C rolls d/ and adds racial Q3 and spell caster le%el &Q( for a total

    roll !ons of Q7, and Kst needs to ha%e a total roll pls !onses the eLals or

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    )5 d/ 1 Magic in Middle1earth1> Spellcasting Broadcast Reside

    e?ceeds 3>.

    '3 Magic %esidueMagic reside is the lingering effect after a magic of po'er has !een

    sed, detecta!le e%en hors, days, months, years, centries, or e%en eons later.

    While !roadcast can !e picked p many miles a'ay dring the actal

    casting of the spell, and dration of the spell effects, once the spell is

    terminated, the actal area affected !y the spell has a lingering reside

    detecta!le !y those sensiti%e to these effects. 6f the spell 'as cast on an item,

    creatre, or indi%idal, then the reside remains !oth on that itemperson, and

    at the location 'here this spell 'as cast on that itemlocation &3/ area

    detecta!le(.

    @he reside strength is calclated !y the !roadcast points

    accmlated in an area, and then slo'ly s!tracting !ased on the follo'ing:

    #m!er of Days of -ll Reside Before -ade P @otal Spell Broadcast e%elQ ocation Alignment odifier.Crrent Reside e%el P Reside Base e%el @ime &nm!er of days(.

    ;sing the same earlier e?ample for Broadcasting, the >thle%el spell in

    a netrally aligned location, cast !y the =th

    le%el Wiard, has a Reside Basee%el of . @he spell 'as cast

    @he @ime %aria!le is also modified !y alignment location. 6n a

    netrally aligned location, this %aria!le is typically

    )?ample:

    @his spell reside 'ill not !egin to fade dring the first &3> Q = P 7(

    7 days. After the 7thday, the reside 'ill !ecome increasingly difficlt to

    detect 'ith each passing month.

    Reside Base e%el P 3>.

    @ime since spell effects ended P 7 days.

    Crrent Reside e%el P 3> 7 P@he !ase DC for detection is / -ll reside days V........ @oo tired no',

    :/ am, need to go to !ed and finish this 'hen rested.

    #eeds to !ecome increasingly difficlt DC to detect the reside o%er time....

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    )5 d/ 1 Magic in Middle1earth Spellcasting Broadcast Reside

    '& %esidue Fading !roadcast %ange b7 8ocation 0lignment

    Spell Broadcast Reside fading%erss locat ion ta!leSpellAlignment

    ocationAlignment

    Reside lossrate

    Relationshipodifier to

    Spell Castsccessrolls

    Detect ionRoll

    odif ierBroadcastRange

    ltiplier

    #etralspell #etrallocation Add Q7 to DCper day. / / 1

    #etral

    spell

    +ood

    location

    Add Q to DC

    per day.

    / Q

    #etral

    spell

    )%il

    location

    Add Q to DC

    per day.

    / Q 7

    +ood spell #etral

    location

    Add Q3 to DC

    per day.

    Q3 Q

    +ood spell +ood

    location

    Add Q7 to DC

    per day.

    Q / /

    +ood spell )%il

    location

    Add Q3 to DC

    per 'eek.

    17 Q4 3/

    )%il spell #etral

    location

    Add Q to DC

    per 'eek.

    13 Q7 7

    )%il spell +ood

    location

    Add Q3 to DC

    per 'eek.

    17 Q4 3/

    )%il spell )%il

    location

    Add Q7 to DC

    per day.

    Q7 / /

    6n addition to innate a!ilities of )l%es and other cltres and

    creatres, spell reside can !e detected !y Detect Magic and similar spells. Spell

    !roadcasts can also !e detected !y Detect Magic and similar spells if cast dring

    the same time that a spell is !eing cast or the spell effects are still in effect. Also

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    if the spell is strongly opposite in alignment to the location alignment, it can !e

    sensed more readily !y some creatres and indi%idals. -or e?ample the #agl,

    Maiar, and )l%es ha%e a strong sense of 0magic2, especially 'hen in opposite

    alignment.

    '&1 "ense Magic %esidue

    6f the player character does not ha%e any magic1related a!ilities, and

    they do not ha%e a sense magic reside or !roadcast !ons, then the *C has no

    a!ility to sense magic !roadcast or reside.

    6f the *C has at least one le%el in a spell1casting class andor is of a racecltre

    that lists a sense magic reside or !roadcast !ons, then the *Cs a!ility to

    sense reside or !roadcast is !ased on the follo'ing formla:

    Sense agic Reside P 3/ Q Spell Caster Class e%el Q RaceCltreodifier Reside Base *oints.

    * "#ell 0lignment+ "hadow+ Taint ris9s

    See ;A ./ *ages 34=13=/ for e?planation of taint, points, cleansing,

    and effects. @hogh this nm!er %aries, a general rle of thm! is sing a die

    'ith a ma?imm reslt roghly eLal to the spell le%el.

    Spell Shado' P 3dH &HP spell le%el( &hal%ed if sccessfl Will Sa%e(Spell @aint P 3 &if failed -ortitde Sa%e(

    -or e?ample a 3stle%el e%il spell 'old typically !e either 3d13, 3d,

    or 3d13 depending on ho' e%il and destrcti%e the spell seems. A ndle%el e%il

    spell 'old typically !e 3d to 3d range. A 9 thle%el spell typically arond 3d913

    to 3d9. A =th

    le%el spell typically arond 3d3/13 or 3d3/. )?ceptionally e%il ordisrpti%e spells might ha%e larger nm!ers.

    -or simplicity, DMs may opt to Kst se the @aint rles in the ;nearthed Arcana.

    -or a more nanced and Middle1earth1esLe approach, som DMs may opt to se

    these optional Shado' rles !elo'.

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    )5 d/ 1 Magic in Middle1earth Spell Alignment, Shado', @aint risks

    *1 "hadow %ules (o#tional)

    Sggest DMs may Kst simply se the @ain rles, or can se these optional

    additional Shado' rles.

    @aint redces Charisma, Wisdom, and Constittion. Shado' does not case loss

    of attri!tes, no' directly impact Sanity, !t it does impact alignment1related

    aspects.

    Accmlation of shado' is listed in the Spell ist @a!le indicating ho' many

    points of shado' 'ill !e accmlated for each spell casting.

    )%il items can ha%e a cmlati%e effect o%er time. When *Cs are initiallye?posed to an e%il item, depending on the strength of the e%il of the item, and

    the le%el of e?posre, *Cs may accmlate %arios amonts of shado' initially,

    and then cmlati%ely.

    6 temShado'

    e%elSa%e %erss

    Shado'&;sal ly

    Will(

    6nitial Shado' *oints Cmlati%eShado' *oints

    #otes

    / DC 3/ 3 per > e?posres 3 per month

    3 DC 33 3 per e?posre &failed

    sa%e(, else / if sccessflsa%e.

    3 per 'eek

    1> DC 3 3d7 &failed sa%e(

    3 &sccessfl sa%e(

    3d per 'eek

    913/ DC 3> 3d9 &failed(.

    sccess P hal%ed.

    3d9 per 'eek

    3313> DC / 3d3/ &failed(.

    Sccess P hal%ed.

    3 per day

    391/ DC > 3d/ &fail(.

    Sccess P hal%ed.

    3d per day.

    3Q DC /, Q3

    per >

    additional

    le%els

    3d/, Q3 per > additional

    le%els &-ailed(.

    Sccess P hal%ed.

    3d3/ per day.

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    )5 d/ 1 Magic in Middle1earth19 Spell Alignment, Shado', @aint risks

    *11 .ffects of accumulated "hadow

    Shado' *oints *hysical )ffects ental )ffects Alignment #otes/ #one #one #o )ffect

    3 #one #o )ffect

    #one #o )ffect

    #asea for 3d9

    hors.

    #o )ffect *otential

    temporary lossof player control

    o%er character.

    3D9 ronds. &3(

    7 #o )ffect &7(

    > 17 %erss

    temptation 'ill

    sa%es.

    1 %s. 'ill

    follo'ing e%il

    leader

    commands.

    Mild paranoia.

    #o )ffect &7(

    9 #o )ffect *otential

    temporary loss

    of player control

    o%er character.

    3D3/ ronds.

    &3(

    &7(

    < #o )ffect &7(

    4 #o )ffect &7(

    = #o )ffect &7(

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    )5 d/ 1 Magic in Middle1earth Spell Alignment, Shado', @aint risks

    3/ 14 %s.

    temptation 'ill

    sa%es.

    17 %s. 'illfollo'ing e%il

    leader

    commands.

    6ncreased

    aggression.

    Shift one step

    to'ards e%il.

    *otential

    permanent or

    temporary loss

    of playercontrol. &3(, &(,

    &7(

    33 #o frther shift &7(

    3 #o frther shift &7(

    3 #o frther shift &7(

    37 #o frther shift &7(

    3> 13 %s.

    temptation 'ill

    sa%es.

    14 %s. 'ill

    follo'ing e%il

    leader

    commands.

    Moderate

    *aranoia

    #o frther shift *otential

    permanent or

    temporary loss

    of player

    control. &3(

    &7(

    39 #o frther shift &7(

    3< #o frther shift &7(

    34 #o frther shift &7(

    3= #o frther shift &7(

    / 139 %s.

    temptation 'ill

    sa%es.

    13 %s. 'ill

    follo'ing e%il

    leader

    commands.

    Shift another

    step to'ards

    e%il.

    *otential

    permanent loss

    of player

    control. &3( &(

    &>(

    3 #o frther shift &>(

    #o frther shift &>(

    #o frther shift &>(

    7 #o frther shift &>(

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    > 1/ %s.

    temptation 'ill

    sa%es.

    139 %s. 'illfollo'ing e%il

    leader

    commands.

    #o frther shift *otential

    permanent loss

    of player

    control. &3( &>(

    9 #o frther shift &>(

    < #o frther shift &>(

    4 #o frther shift &>(

    = #o frther shift &>(

    /Q 1/ %s.

    temptation 'ill

    sa%es.

    1/ %s. 'ill

    follo'ing e%il

    leader

    commands.

    Sociopath.

    Complete shift

    to fll e%il.

    Mandatory

    permanent loss

    of player

    control. &3( &>(

    &3( Controlled !y Shado', complete loss of free 'ill.

    &( s!consciosly dra'n to'ards finding e%il leader.

    &( consciosly dra'n to seek ot an e%il leader for gidance.&7( @ests positi%e for small traces of e%il from Detect )%il spell, or from Detect

    Shado'.

    &>( @ests significantly positi%e for e%il from Detect )%il or Detect Shado'.

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    )5 d/ 1 Magic in Middle1earth Spell Alignment, Shado', @aint risks

    , "anit7 "#ellcasting ris9s

    Sanity see ;A ./ pages 3=713/

    Sanity Check P $es &see rele%ant charts(

    Sanity *oints ost for failed Sanity Check P See chart 3d913 ? Spell e%el &see

    charts(

    6f the Spell ist @a!le SA# colmn is !lank, then no check is generallyreLired. 6f anything is listed, then a check is reLired, and if the

    charactercreatre fails the check, then the charactercreatre loses the

    indicated nm!er of SA# points, typically arond 3d13 Q Spell e%el. @his is

    typically in%oked 'hen dealing 'ith especially 'arped or destrcti%e e%il spells,

    the ndead, planar interaction &any alignment(, transporting &teleport1like if e%en

    allo'ed(, ad%anced scrying or prescience, etc.

    : ;atural Magic

    @olkien had a strong appreciation of, and respect for natre. "is'orks are constantly im!ed 'ith this perspecti%e, and strongly so, pro%iding

    0a'areness2, 0po'er2, and protectors to natre. ;sing song, msic, dance, and

    natral items, in special locations are sho'n throghot his 'orks. Mch of

    natre is 0intelligent2, 0a'are2, and in some cases e%en mo!ile &e.g. )nts(.

    Magic that ses or maniplates natre in generally non1destrcti%e &to

    natre( 'ays, for those races cltres that specialie in its se, as 'ell as

    rele%ant classes like Drids and Rangers, this po'er has to !e sed in a %ery

    responsi!le 'ay, 'ith strong consideration for the possi!le impacts on natre.

    6f the spell chart lists a spell as #atre magic, listed as 0#2 to indicatemagic type as 0natre2, and it is a spell that 'orks 'ithnatre, not against it,

    then these spells tend to case less distr!ance to the Song of Arda, tending to

    case little or no !roadcast or reside compared to other spells of similar

    po'er.

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    )5 d/ 1 Magic in Middle1earth14 0#atral2 Magic

    < "ong+ Music+ and the "ong of Creation

    Song is po'erfl as 'ell, so Bards and other msical characters ha%e

    a %ery special, and more po'erfl role than they might in yor typical non1

    Middle1earth DD campaign.

    Any spells that se song, or are enhanced !y sing song, can gain

    %arios enhancements, inclding increased dration, potency, area of effect,

    etc. 6f sed in conKnction 'ith 0natre magic2, this can also mean significant

    redction in the amont of !roadcast or reside as 'ell.

    1= The ower of 4ords+ True ;ames+ Curses

    @here are many e?amples in @olkiens 'orks 'here 'ords, names, and crses

    ha%e po'er in Arda, indeed in all of )a.......

    1=1 4ords of ower

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    )5 d/ 1 Magic in Middle1earth @he *o'er of Words, @re #ames, Crses

    1=2 True ;ames

    1=3 Curses

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    )5 d/ 1 Magic in Middle1earth13/ @he *o'er of Words, @re #ames, Crses

    11 The Fading of ower Throughout the 0ges

    111 Overview

    Magic in the earliest years of creation 'as %ery po'erfl and 'ielded

    readily !y those 'ho 'ere arond then, initially Kst Galar, Maiar, and their ilk.

    @hen the -irst!orn )ldar &)l%es( came, and then too 0magic2 and the greatest

    'orks e%er kno'n 'ere made and 'ielded. As the Ages of passed, the 0days of

    past glory2 faded as did the ease of tapping into the %arios approaches for

    sing 0magic2, and this sho's in increasing difficlties le%els.

    @his system is assming that the le%el of magic a%aila!le for *Cs and

    #*Cs 'as at the 0a%erage2 le%el listed in the DD !ooks throghot the @hird

    Age. *rior to the @hird Age, there 'as a lot more magic1like essence readily

    accessi!le, and after the @hird Age, this !ecame increasingly difficlt to access.

    So, spell casters in the Second Age, might actally ha%e some !onses to lo'er

    the DC for casting, 'hile in the -orth Age, the DCs may !e higher.

    112 Modifiers for The 0ges (o#tional)

    All of the information listed ths far listed is for campaigns !ased

    arond @hird Age campaigns, mostly the latter half of the @hird Age. Some +Ms

    may 'ish to reflect the change in 0po'er le%els2 of the past 'ith the follo'ing

    sggested modifiers.

    113 First 0ge

    @he Song of Arda is still ne'ly forming the ni%erse and the 'orld,

    and is readily accessi!le for those 'ishing to Koin in the chors. @his means it issignificantly easier to cast more po'erfl magic than in later Ages.

    Dring the -irst Age, a spell caster recei%es a Q7 !ons to their DC roll

    for spell casting.

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    )5 d/ 1 Magic in Middle1earth @he 0-ading2 of *o'er @hroghot the Ages

    11& "econd 0ge 5 Two >alves?Dring the Second Age,priorto @he -all of #menor, this is

    considered the 0a%erage2 time period for magic listed in the DD !ooks. @here

    is no modifier to the DC roll for spell casters dring this Age.

    Dring the Second Age, after0@he -all2 all spell casters ha%e a 13

    penalty to their DC roll for spell casting.

    11' Third 0ge

    Spell casters in the @hird Age, ha%e a 1 penalty to their DC spell castroll dring the @hird Age.

    @hings are increasingly 0fading2, and accessing the Song of Arda is

    !ecoming more difficlt. @he Deities ha%e separated themsel%es from the 'orld,

    and the approach of the Age of Men is ha%ing increasing impacts.

    11* Fourth 0ge

    Spell casters recei%e a 17 penalty to their DC spell cast roll dring the

    -orth Age.@he )l%es ha%e all !t left Middle1earth. @he Song of Arda is %ery

    difficlt to tap into e?cept for a rare gifted fe'.

    11, 8ater 0ges

    )ach s!seLent age, the DC penalty increases another 17 &clati%e,

    so the >thage 'old !e 14( to the spell casters roll for casting a spell.

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    )5 d/ 1 Magic in Middle1earth13 *sionics &mental a!ilities(

    12 sionics (mental abilities)

    @here are many e?amples in @olkiens 'orks of 0*sionic A!lities2.

    @hese inclde sch a!ilities as 0@elepathy2, 0*rescience2, 0Clair%oyance2, 0Clair1adience2, etc.

    @hese appear to !e distinct from 0magic2. -or e?ample, Sarons

    srying %ia the 8r! of 8rthanc, or +aladriels Mirror, sing 0magic items2 may !e

    different from Mal!eth @he Seers innate prescience a!ilities

    "ere are some e?amples from @olkiens 'orks....

    More details on this area are pending...

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    )5 d/ 1 Magic in Middle1earth Spell ;se )?amples in Action

    13 "#ell Use ./am#les in 0ction

    @he spells in this docment are formatted to fit the 8penD/ and

    DD description formats as closely as possi!le, thogh some fields are addedspecific to spell casting in Middle1earth. See the Spell Castin @a!le for details on

    those added fields.

    )?ample 3:

    Blathor a 3stle%el Wiard, dring the Second Age prior to @he -all of

    #menor, and 'ith Q3 -ortitde Sa%e Bons, and no racial !onses to casting

    DC, casts the 3stle%el Arcane Spell, Magic Missile. @his is a Spellcasting DC of 3

    &&3/!ase DCX Q & H 3spell le%elX( (P3(. 6f he fails the DC, then he mst no'

    roll a -ortitde Sa%e at the same DC as the spellcast DC &DC 3( 'as pls the

    spellcasters -ortitde Sa%ing @hro' Bons. 6n this e?ample he 'old need to roll

    a 3 or higher !ecase of his Q3 -ortitde !ons. 6f scceeds, the spell merelymisfires and he loses the spell point&s(. 6f he fails the -ortitde sa%ing thro'

    ho'e%er, he mst cross reference the spell !ackfire chart.

    Sample Spell:

    Acid -og

    ConKration &Creation( AcidX

    e%el: SorWi 9, Water .

    -or details on the spells, simply conslt the rele%ant !ook.

    )ach spell has the added fields of:

    Spellcast DC

    Spell Alignment@aint *oints

    Sanity Check &yes or no(

    Sanity *oints oss

    Spell Broadcasting Reside Base *oints

    Ages &@ime *eriods( Allo'ed

    #otes &anything else that may differ from *" listing(

    All other factors remain the same as in the *" listing of the spell.

    @his ta!le smmaries all spells a%aila!le &e%entally(.

    Spells are listed alpha!etically.

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    )5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'

    Spell Broadcasting Reside Base *oints P Spell e%el &mltiplied !yocation Alignment Chart(. Gery po'erfl, destrcti%e, e%il, planar, transporting&teleport1like if allo'ed(, and any 0creation from nothing2 of destrcti%e energies

    &like fire!all( 'ill typically !e ? to ? the spell le%el as a !ase, then frther

    mltiplied !y location. @he more disrpti%e it is to the Song of Arda, the greater

    the !roadcastreside nm!er.

    -or DMs that 'ant to increase the risk of detection, then se the spell1

    casters le%el instead of the spell le%el itself.

    1&2 "#ell Table >eadings ./#lanation

    Spell #ame the actal name of the spell.Class%l the appropriate classes and spell le%el for that class, this can case%ariants in DC, Shado', @aint, Sanity, Broadcast, Reside points.

    School @he type of school for the magic, for e?ample )nchantment&Complsion( Mind1Affecting, SonicX.

    #A@. 1 #atral#atre spell Simply 0$2 for yes, other'ise !lank.DCP @he Base DC minimm reLired to sccessflly cast the spell.AlP Spell Alignment &Affects risk of acLiring @aint *oints(. + P +ood, # P#etral, ) P )%il.

    Shado' P added points of shado' if fail Will sa%e, else hal%ed &/ if less than 3(.See rles in this !ook.@aintP added points of taint if fail -ortitde sa%e. See ;nearthed Arcana page34=Q.

    SanP Sanity Check , if indicated, then a check is to !e made, if fails SA# check,then the nm!er of points indicated are lost. See ;nearthed Arcana page 3=7Q.

    Brdcst RsdeP Spell Broadcasting Reside Base *oints. 6f a highernm!er, then a slash, follo'ed !y a lo'er nm!er is indicated, and the #A@&re(

    colmn indicates 0$2es, then if the casters race or class is listed to ha%e special

    !enefits from 0#atre Magic2, the caster ses the lo'er !roadcast nm!er

    instead.

    AgeP Ages &@ime *eriods( Allo'ed. AP All. 3 P -irst Age. P Second Age. P@hird Age. 7 P -orth Age. > P -ifth Age.#otes P &anything else that may differ from *" listing(SrcP Sorce of this spell &!ook, magaine, 'e!site, etc.(.

    *age 77 of 334

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    )5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'

    1&3 "#ell 8ist Table

    @his ta!le attempts to smmarie all spells, in an alpha!etical format, from the

    printed DD !ooks. 6t is only a ta!le to inclde the Magic in Middle1earthfeatres atre, DC, Alignment, Shado', Sanity, @aint, Broadcast, Reside,

    Applica!le Ages, etc.(, yo 'ill need the original !ooks for any details on the

    spells themsel%es.

    @he last colmn for each spell lists the sorce for that spell, sch as

    *" for *layers "and!ook, or CD for Complete Di%ine. See the Appendices for a

    smmary of all a!!re%iations.

    1&31 0

    Spell #ame Class %l

    Schoo l #A@

    DC

    Al

    Shado' SA# @ain t Brdcst

    RsdeAge

    Src

    A!sor! Weapon Ass @ransmtation 1 39 # 1 1 1

    A

    S

    C

    A!sorption SorWi.

    =

    A!Kration 1 < # 1 1 1 =

    A

    S

    C

    A!yssal Army Cl =,

    SorWi

    =

    ConKration

    &Smmoning(

    Chaotic, )%ilX

    1 < ) 3d3/ per

    creatre

    smmoned

    3d per

    creatr

    e

    smmoned

    3

    ConKration

    &Creation( AcidX

    1 > # 1 1 1 3>

    A

    S

    C

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    )5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'

    Spell #ame Class %l

    Schoo l #A@

    DC

    Al

    Shado' SA# @ain t Brdcst

    RsdeAge

    Src

    Acid Storm SorWi

    9

    ConKration

    &Creation( AcidX

    1 4 # 1 1 1 34

    A

    S

    C

    Aid, Mass Clr )nchantment

    &Complsion(

    Mind1AffectingX

    1 3= + 1 1 1

    A

    S

    C

    Aiming at the @arget SorWi

    A!Kration 1 39 # 1 1 1

    A

    S

    C

    Air Breathing Clr ,

    Drd ,

    SorWi

    @ransmtation 1 3= # 1 1 1

    A

    S

    C

    Air Walk Air 7,Clr

    7, Drd 7

    @rans. AirX 1 # 1 1 1 7

    A

    *

    "

    Alarm Brd 3,

    Rgr 3,

    SorWi

    3

    A!Kration 1 3 # 1 1 1 3

    A

    *

    "

    Alarm, +reater Brd ,

    SorWi

    A!Kration 1 39 # 1 1 1

    A

    S

    C

    Align -ang Drd ,

    Rng

    @ransmtation 1 39 G G 1 1

    A

    S

    C

    Align Weapon Clr @ransmtation

    see te?tX

    1 39 G G 1 1

    A

    *

    "

    Alter Self Brd ,

    SorWi

    @ransmtation

    &*olymorph(

    1 39 # 1 3d13 1

    A

    *

    "

    Analye D'eomer Brd 9,

    SorWi

    9

    Di%ination 1 79 # 1 1 1 9

    A

    *

    "

    Animal +ro'th Drd >,

    Rgr 7,

    SorWi

    >

    @ransmtation $

    >

    ,

    ,

    >

    # 1 1 1 3

    A

    *

    "

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    )5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'

    Spell #ame Class %l

    Schoo l #A@

    DC

    Al

    Shado' SA# @ain t Brdcst

    RsdeAge

    Src

    Animal Messenger Brd ,

    Drd ,

    Rgr 3

    )nch. &Comp.(

    Mind1AffectX

    $

    39

    ,

    39

    ,

    3

    # 1 1 1 /

    A

    *

    "

    Animal Shapes Animal

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    )5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'

    Spell #ame Class %l

    Schoo l #A@

    DC

    Al

    Shado' SA# @ain t Brdcst

    RsdeAge

    Src

    Arcane Mark Sor Wi

    /

    ;ni%ersal 1 # 1 1 3

    A

    *

    "

    Arcane Sight Sor Wi

    Di%ination 1 3= # 1 1 /

    A *

    Arcane Sight, +reater Sor Wi

    ,

    Drd >

    A!Kration 1 4 + 1 1 G3

    A

    *

    "

    Agry Clr Di%ination 1 39 # 1 1 3

    Q

    *

    "

    A%asclar Mass Death!o

    nd 4,

    SorWi

    4

    #ecromancy

    Death, )%ilX

    1 7 ) 3d4 3d4 7

    3

    Q

    M

    A%asclate Death!o

    nd , in )%il location 3>.

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    )5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'

    1&32 !

    Spell #ame Class % l

    Schoo l #A@

    DC

    Al

    Shado'

    SA# @ain t Brdcst

    RsdeAge

    Src

    Balefl *olymorph Drd >,

    SorWi>

    @ransmtation

    &*olymorph(

    > )3 D913 D13 3>

    All*"

    Bane Clr 3 )nchantment

    &Complsion(

    -ear, Mind1

    affectingX

    1 3 G 1 1 3

    A

    *

    "

    Banishment Clr 9,

    SorWi

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    )5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'

    Spell #ame Class % l

    Schoo l #A@

    DC

    Al

    Shado'

    @aintSA# @ain t Brdcst

    Rsde

    Age

    Src

    Chain ightning Air 9,

    SorWi

    9

    )%ocation

    )lectricityX

    1 4 # 1 1 9 per

    dmg die

    A

    *

    "

    Changestaff Drd < @ransmtation 1 3 # 1 1

    ConKration

    &Creation(

    1 > # 1 1 3>

    A

    *

    "

    Color Spray Beg 3,

    SorWi

    3

    6llsion

    &*attern( Mind1

    AffectingX

    1 3 # 1 1 3

    A

    *

    "

    Command Clr 3 )nchantment

    &Complsion(angage1

    Dependent,

    Mind1AffectingX

    1 3 G3 3d13 1 3

    A

    *

    "

    Command, +reater Clr > )nchantment

    &Complsion(

    angage1

    Dependent,

    Mind1AffectingX

    1 > G3 3d13

    per

    target

    1 >

    A

    *

    "

    Command *lants Drd 7,

    *lant 7,

    Rgr 7

    @ransmtation $ # 1 1 3

    A

    *

    "

    3 Complsion spells are risky, !ecase they tend to take a'ay free 'ill a key element of

    the -ree *eoples of Middle1earth &the 0good gys2(. ;sing it to stop an attacker is one

    thing, !t sing to case them harm is another, so the se of this spell 'ill impact the

    risk of shado'taint points.

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    )5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'

    Spell #ame Class % l

    Schoo l #A@

    DC

    Al

    Shado'

    @aintSA# @ain t Brdcst

    Rsde

    Age

    Src

    Command ;ndead SorWi

    #ecromancy 1 39 G3 3d 3d1

    3

    39

    3Q

    *

    "

    Commne Clr > Di%ination 1 > # 1 3d1

    3

    >

    All

    *

    "

    Commne 'ith #atre Animal

    >, Drd >,

    Rgr 7

    Di%ination $ >

    ,

    >

    ,

    # 1 1 3

    All

    *

    "

    Comprehend

    angages

    Beg 3,

    Brd 3,

    Clr 3,

    SorWi

    3

    Di%ination 1 3 # 1 1 /

    All

    *

    "

    Cone of Cold SorWi

    >, Water

    9

    )%ocation

    ColdX

    1 >

    ,

    4

    # 1 1 9

    All

    *

    "

    Confsion Brd ,

    SorWi

    7,

    @rickery

    7

    )nchantment

    &Complsion(

    Mind1AffectingX

    1 3=

    ,

    ,

    G 3d 1 7

    All

    *

    "

    Confsion, esser Brd 3 )nchantment

    &Complsion(

    Mind1AffectingX

    1 3 G 3d13 1 3

    All

    *

    "

    3 +enerally e%il, 'ith the conseLences of shado'taint, !t can !e sed fornetralgood prposes, for e?ample trying to stop ndead from doing harm to

    goodinnocents, in this case the caster 'old #8@ accmlate shado'taint.

    Complsion spells are risky, !ecase they tend to take a'ay free 'ill a key element of

    the -ree *eoples of Middle1earth &the 0good gys2(. ;sing it to stop an attacker is one

    thing, !t sing to case them harm is another, so the se of this spell 'ill impact the

    risk of shado'taint points.

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    )5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'

    Spell #ame Class % l

    Schoo l #A@

    DC

    Al

    Shado'

    @aintSA# @ain t Brdcst

    Rsde

    Age

    Src

    Consecrate Clr )%ocation

    +oodX

    1 39 + 1 1

    All

    *

    "

    Contact 8ther *lane SorWi

    >

    Di%ination 1 > G3 3d913 3d1

    3>

    3Q

    *

    "

    Contagion Clr ,

    Destrcti

    on ,

    Drd

    #ecromancy

    )%ilX

    1 3=

    ,

    3=

    ,

    3=

    ) 3d 1

    3Q

    *

    "

    Contingency SorWi

    9

    )%ocation 1 4 # 1 1 9

    All

    *

    "

    Continal -lame Clr,

    SorWi

    )%ocation

    ightX

    1 3=

    ,

    39

    # 1 1

    All

    *

    "

    Control *lants Drd 4,

    *lant 4

    @ransmtation

    $

    7 # 1 1 3 4

    3Q

    *

    "

    Control ;ndead SorWi

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    )5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'

    Spell #ame Class % l

    Schoo l #A@

    DC

    Al

    Shado'

    @aintSA# @ain t Brdcst

    Rsde

    Age

    Src

    Control Water Clr 7,

    Drd 7,

    SorWi

    9, Water

    7

    @ransmtation

    WaterX

    $

    ,

    ,

    4

    ,

    # 1 1 3 93

    All*

    "

    Control Weather Air = of 334

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    )5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'

    Spell #ame Class % l

    Schoo l #A@

    DC

    Al

    Shado'

    @aintSA# @ain t Brdcst

    Rsde

    Age

    Src

    Cre Critical Wonds Brd 7,

    Clr 7,

    Drd >,

    "ealing

    7

    ConKration

    &"ealing(

    1

    ,

    ,

    >

    ,

    + 1 1 7

    A

    *

    "

    Cre Critical Wonds,

    Mass

    Clr 4,

    Drd =,

    "ealing

    4

    ConKration

    &"ealing(

    1 7

    ,

    ,

    Clr >,

    Drd 9,

    "ealing>

    ConKration

    &"ealing(

    1 >

    ,

    >

    ,4

    ,

    >

    + 1 1 9

    All

    *

    "

    Cre Minor Wonds Clr /,

    Drd /

    Concentration

    &"ealing(

    1 + 1 1 /

    All

    *

    "

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    )5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'

    Spell #ame Class % l

    Schoo l #A@

    DC

    Al

    Shado'

    @aintSA# @ain t Brdcst

    Rsde

    Age

    Src

    Cre Moderate

    Wonds

    Brd ,

    Clr ,

    Drd ,

    "ealing

    , *al ,

    Rgr

    ConKration

    &"ealing(

    1 39

    ,

    39

    ,

    3=

    ,

    39

    ,

    3=

    ,

    3=

    + 1 1

    All

    *

    "

    Cre Moderate

    Wonds, Mass

    Brd 9,

    Clr 9,Drd ,

    *al 7

    #ecromancy 1 ,

    ,

    >,

    # 1 1 7

    All

    *

    "

    Death'atch Clr 3 #ecromancy

    )%ilX

    1 3 ) 3d13 3d1

    3

    3

    All

    *

    "

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    )5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'

    Spell #ame Class %l

    Schoo l #A@

    DC Al Shado'

    @aintSA# @aint Brdcst

    Rsde

    Age

    Src

    Deep Slm!er Brd ,

    SorWi

    )nchantment

    &Complsion(

    Mind1affectingX

    1 3= # 1 1

    All

    *

    "

    Deeper Darkness Clr )%ocation

    DarknessX

    1 3= #

    1 1

    All

    *

    "

    Delay *oison Brd , Clr, Drd ,

    *al , Rgr

    3

    ConKration&"ealing(

    1 39,39,

    39,

    39,

    3

    # 1 1 3

    All

    *

    "

    Delayed Blast -ire!all SorWi

    ,

    a' >,

    *al 7

    A!Kration 1 >,

    >,

    # 1 1 >

    All

    *

    "

    Dispel )%il Clr >,

    +ood >,

    *al 7

    A!Kration

    +oodX

    1 >,

    >,

    + 1 1 >

    All

    *

    "

    Dispel +ood Clr >,

    )%il >

    A!Kration )%ilX 1 > ) 3d13 1 >

    All

    *

    "

    Dispel a' Chaos >,

    Clr >

    A!Kration

    ChaoticX

    1 > # 1 1 >

    All

    *

    "

    Dispel Magic Brd , Clr

    , Drd 7,

    Magic ,

    *al ,

    SorWi

    A!Kration 1 3=,

    3=,

    ,

    3=,

    3=,3=

    # 1 1

    All *"

    Dispel Magic, +reater Brd >, Clr

    9, Drd 9,

    SorWi

    9

    A!Kration 1 >,

    4,

    4,

    4

    # 1 1 9

    All

    *

    "

    Displacement Brd ,

    SorWi

    6llsion &+lamer( 1 3= # 1 1 /

    All

    *

    "

    Disrpt ;ndead SorWi

    /

    #ecromancy 1 # 1 1 3

    All

    *

    "

    *age 94 of 334

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    )5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'

    Spell #ame Class %l

    Schoo l #A@

    DC Al Shado'

    @aintSA# @aint Brdcst

    Rsde

    Age

    Src

    Disrpting Weapon Clr > @ransmtation 1 > # 1 1 >

    All

    *

    "

    Di%ination Clr 7,

    Eno'led

    ge 7

    Di%ination 1 # 1 3d1

    3

    7

    All

    *

    "

    Di%ine -a%or Clr 3, *al

    3

    )%ocation 1 3 # 1 1 3

    All

    *

    "

    Di%ine *o'er Clr 7,

    War 7

    )%ocation 1 # 1 1 7

    All

    *

    "

    Dominate Animal Animal ,

    Drd

    )nchantment

    &Complsion(

    Mind1AffectingX

    3= #

    1

    All

    *

    "

    Dominate Monster SorWi

    =

    )nchantment

    &Complsion(

    Mind1AffectingX

    1 < G 3d3/ 3d =

    All

    *

    "

    Dominate *erson Brd 7,

    SorWi

    >

    )nchantment

    &Complsion(

    Mind1AffectingX

    1 ,

    >

    G 3d7 3d 7

    All

    *

    "

    Doom Clr 3 #ecromancy-ear, Mind1

    AffectingX

    1 3 G 3d13 1 3

    All

    *

    "

    *age 9= of 334

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    )5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'

    Spell #ame Class %l

    Schoo l #A@

    DC Al Shado'

    @aintSA# @aint Brdcst

    Rsde

    Age

    Src

    Dream Brd >,

    SorWi

    >

    6llsion

    &*hantasm(

    Mind1AffectingX

    1 > # 1 1 3

    All

    *

    "

    1&3' .

    Spell #ame Class %l

    Schoo l #A@

    DC Al Shado'

    @aintSA# @aint Brdcst

    Rsde

    Age

    Src

    )agles Splendor Brd , Clr

    , *al ,

    SorWi

    @ransmtation 1 39 # 1 1

    All

    *

    "

    )agles Splendor, Mass Brd 9, Clr

    9,

    SorWi

    9

    @ransmtation 1 4 # 1 1 9

    All

    *

    "

    )arthLake Clr 4,

    Destrcti

    on 4, Drd

    4, )arth

    )nchantment

    &Complsion(

    Mind1AffectingX

    1 > )

    3d13 1 >

    All

    *

    "

    -ind the *ath Brd 9, Clr

    9, Drd 9,

    Eno'ledge 9

    Di%ination 1 4 # 1 1 9

    All*"

    -ind @raps Clr Di%ination 1 39 # 1 1

    All

    *

    "

    -inger of Death Drd 4,

    SorWi

    ,

    SorWi

    7, Sn 7

    )%ocation -ire

    or ColdX

    1 >,

    ,

    # 1 1 3/

    All

    *

    "

    -ire Storm Clr 4,

    Drd

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    )5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'

    Spell #ame Class %l

    Schoo l #A@

    DC Al Shado'

    @aintSA# @aint Brdcst

    Rsde

    Age

    Src

    -lare Brd /,

    Drd /,

    SorWi

    /

    )%ocation ightX 1 # 1 1 /

    All

    *

    "

    -lesh to Stone SorWi

    9

    @ransmtation 1 4 )

    3d913 1 9

    All

    *

    "

    -ly SorWi

    , @ra%el

    @ransmtation 1 3= # 1 1 9

    All

    *

    "

    -og Clod Drd ,

    SorWi

    , Water

    ConKration

    &Creation(

    1 39 # 1 1

    All

    *

    "

    -or!iddance Clr 9 A!Kration 1 4 # 1 1 9

    All

    *

    "

    -orcecage SorWi

    ,

    SorWi

    9

    )nchantment

    &Complsion(

    Mind1affectingX

    1 >,

    4

    # 1 1 >

    A

    *

    "

    "esitate Beg ,

    Brd , Clr

    ,

    SorWi

    )nchantment

    &Complsion(

    Mind1AffectingX

    1 3= #

    1

    A

    *

    "

    "ide from Animals Drd 3,

    Rgr 3

    A!Kration $ 3 # 1 1 3, /

    All

    *

    "

    "ide from ;ndead Clr 3 A!Kration 1 3 # 1 1 3

    3Q

    *

    "

    "old Animal Animal ,

    Drd ,

    Rgr

    )nchantment

    &Complsion(

    Mind1AffectingX

    $ 39 # 1 1 , /

    A

    *

    "

    *age 43 of 334

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    )5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'

    Spell #ame Class %l

    Schoo l #A@

    DC Al Shado'

    @aintSA# @aint Brdcst

    Rsde

    Age

    Src

    "ypnotism Beg 3,

    Brd 3,

    SorWi

    3

    )nchantment

    &Complsion(

    Mind1affectingX

    1 3 G 3d13 1 3

    All

    *

    "

    1&3< I

    Spell #ame Class %l

    Schoo l #A@

    DC Al Shado'

    @aintSA# @aint Brdcst

    Rsde

    Age

    Src

    6ce Storm Drd 7,

    SorWi

    7, Water

    >

    )%ocation ColdX $

    ,

    ,

    >

    # 1 1 7, 3

    All

    *

    "

    6dentify Brd 3,

    Magic ,

    SorWi

    3

    Di%ination 1 3,

    39,

    3

    # 1 1 /

    All

    *

    "

    6llsory Script Brd ,

    SorWi

    6llsion

    &*hatasm( Mind1

    AffectingX

    1 3= # 1 1

    All

    *

    "

    6llsory Wall SorWi

    7

    6llsion

    -igmentX

    1 # 1 1 /

    All

    *

    "

    6m!e 'ith Spell

    A!ility

    Clr 7,

    Magic 7

    )%ocation 1 G Depend

    s on

    spell

    im!ed

    7 Q

    im!ed

    spell

    3Q

    *

    "

    6mplosion Clr =,Destrcti

    on =

    )%ocation 1 < ) 3d3/ Q"D of

    target if

    sccee

    d.

    3d3/ ,

    Destrction >

    #ecromancy 1 > ) 3d9 Q 3 1 3>

    3Q*"

    6nflict Minor Wonds Clr / #ecromancy 1 ) 3d13 1 3

    3Q

    *

    "

    6nflict Moderate

    Wonds

    Clr #ecromancy 1 39 ) 3d 1 9

    3Q

    *

    "

    6nflict Moderate

    Wonds, Mass

    Clr 9 #ecromancy 1 4 ) 3d9 Q 3 1 34

    3Q

    *

    "

    6nflict Serios Wonds Clr #ecromancy 1 3= ) 3d 1 =3Q

    *"

    6nflict Serios Wonds,

    Mass

    Clr < #ecromancy 1 3 ) 3d4 Q 3 1 3

    3Q

    *

    "

    3 *ls nm!er of creatrespeople affected.

    *age 47 of 334

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    )5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'

    Spell #ame Class %l

    Schoo l #A@

    DC Al Shado'

    @aintSA# @aint Brdcst

    Rsde

    Age

    Src

    1&31= @

    Spell #ame Class %l

    Schoo l #A@

    DC Al Shado'

    @aintSA# @aint Brdcst

    Rsde

    Age

    Src

    Jmp Drd 3,

    Rgr 3,

    SorWi

    3

    @ransmtation 1 3 # 1 1 3

    A

    *

    "

    *age 49 of 334

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    )5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'

    1&311 A

    Spell #ame Class %l

    Schoo l #A@

    DC Al Shado'

    @aintSA# @aint Brdcst

    Rsde

    Age

    Src

    Eeen )dge SorWi

    @ransmtation 1 3= # 1 1

    3Q

    *

    "

    Enock SorWi

    @ransmtation 1 39 # 1 1

    A

    *

    "

    Eno' Direction Brd /,

    Drd /

    Di%ination $ # 1 1 /

    A

    *

    "

    1&312 8

    Spell #ame Class %l

    Schoo l #A@

    DC Al Shado'

    @aintSA# @aint Brdcst

    Rsde

    Age

    Src

    egend ore Brd 7,

    Eno'led

    ge

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    )5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'

    Spell #ame Class %l

    Schoo l #A@

    DC Al Shado'

    @aintSA# @aint Brdcst

    Rsde

    Age

    Src

    eomnds Secre

    Shelter

    Brd 7,

    SorWi

    7

    ConKration

    &Creation(

    1 # 1 3

    31

    *

    "

    eomnds @iny "t Brd ,

    SorWi

    )%ocation

    -orceX

    1 3= # 1 1 =

    3Q

    *

    "

    eomnds @rap SorWi

    6llsion &+lamer( 1 39 # 1 1 /

    3Q

    *

    "

    e%itate SorWi

    @ransmtation 1 39 # 1 1 7

    A

    *

    "

    ightning Bolt SorWi

    )%ocation

    )lectricityX

    1 3= # 1 1 =

    A

    *

    "

    imited Wish3 SorWi

    / G 3d/ 3d/ 3 3 1

    *

    "

    i%eoak Drd 9 @ransmtation $ 4 # 1 1 9, 3

    3Q

    *

    "

    ocate Creatre Brd 7,

    SorWi

    7

    Di%ination 1 # 1 1 7

    A

    *

    "

    3 Mch higher than normal DC. May !e sed only for remo%al of 0!ad2 things like

    crses, geas, Lest, &nless %ery e%il caster( may !e sed as per spell dplication of

    allo'ed spells as per the list for this spell in *". DMs are 'arned to keep this and

    related Wish spells %ery limited, if yo allo', is throgh the po'er of the Galar, so for

    special and niLe seprposes only. "ighly disrpti%e to the Song of Arda.

    *age 44 of 334

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    )5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'

    Spell #ame Class %l

    Schoo l #A@

    DC Al Shado'

    @aintSA# @aint Brdcst

    Rsde

    Age

    Src

    ocate 8!Kect Brd , Clr

    ,

    SorWi

    , @ra%el

    Di%ination 1 39,

    3=,

    39,

    39

    # 1 1

    A

    *

    "

    ongstrider Drd 3,

    Rgr 3,

    @ra%el 3

    @ransmtation 1 3 # 1 1 3

    A

    *

    "

    lla!y Brd / )nchantment

    &Complsion(

    Mind1affectingX

    1 # 1 1 3

    A

    *

    "

    1&313 M

    Spell #ame Class %l

    Schoo l #A@

    DC Al Shado'

    @aintSA# @aint Brdcst

    Rsde

    Age

    Src

    Mage Armor Beg 3,

    SorWi

    3

    ConKration

    &Creation(

    -orceX

    1 3 # 1 1 3

    All

    *

    "

    *age 4= of 334

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    )5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'

    Spell #ame Class %l

    Schoo l #A@

    DC Al Shado'

    @aintSA# @aint Brdcst

    Rsde

    Age

    Src

    Mage "and Brd /,

    SorWi

    /

    @ransmtation 1 # 1 1 /

    A

    *

    "

    Magic Circle Against

    Chaos

    Clr ,

    a' ,

    *al ,

    SorWi

    A!Kration

    a'flX

    1 3= 1 1

    A

    *

    "

    Magic Circle Against)%il Clr ,+ood ,

    *al ,

    SorWi

    A!Kration+oodX 1 3= + 1 1 9

    A

    *

    "

    Magic Circle Against

    +ood

    Clr , )%l

    ,

    SorWi

    A!Kration )%ilX 1 3= ) 3d13 1 =

    A

    *

    "

    Magic Circle Against

    a'

    Chaos ,

    Clr ,

    SorWi

    A!Kration

    ChaosX

    1 3= C 1 3d1

    3

    9

    A

    *

    "

    Magic -ang Drd 3,

    Rgr 3

    @ransmtation $ 3 # 1 1 3, /

    A

    *

    "

    Magic -ang, +reater Drd ,

    Rge

    @ransmtation $ 3= # 1 1 , 3

    A

    *

    "

    Magic Jar SorWi

    >

    #ecromancy 1 7/ ) 3d9 Q

    "D of

    %ictim

    3d3/ 3>

    3Q

    *

    "

    *age =/ of 334

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    )5 d/ 1 Magic in Middle1earth Spells @a!le 8%er%ie'

    Spell #ame Class %l

    Schoo l #A@

    DC Al Shado'

    @aintSA# @aint Brdcst

    Rsde

    Age

    Src

    Magic Missile SorWi

    3

    )%ocation

    -orceX

    1 3 # 1 1 3 per

    missile 3Q

    *

    "

    Magic Moth Brd 3,

    SorWi

    3

    6llsion &+lamer( 1 3 # 1 1 /

    A

    *

    "

    Magic Stone Clr 3,Drd 3,

    )arth 3

    @ransmtation 1 3 # 1 1 3

    A

    *

    "

    Magic Gestment Clr ,

    Strength

    , War

    @ransmtation 1 3= # 1 1

    A

    *

    "

    Magic Weapon Clr 3, *al

    3,

    SorWi3, War 3

    @ransmtation 1 # 1 1 3

    A*"

    Magic Weapon, +reater Clr 7, *al

    ,

    SorWi

    @ransmtation 1 ,

    3=,

    3=

    # 1 1

    A

    *

    "

    MaKor Creation SorWi

    >

    ConKration

    &Creation(

    $ > # 1 1 3>, 3

    A

    *

    "

    MaKor 6mage Brd ,

    SorWi

    6llsion

    &-igment(

    1 3= # 1 1 3

    A

    *

    "

    *age =3 of 334

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    )5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'

    Spell #ame Class %l

    Schoo l #A@

    DC Al Shado'

    @aintSA# @aint Brdcst

    Rsde

    Age

    Src

    Make Whole Clr @ransmtation 1 39 # 1 1

    A

    *

    "

    Mark of Jstice Clr >, *al

    7

    #ecromancy 1 >,

    G 3d9 1 7

    3Q

    *

    "

    Mae SorWi

    4

    ConKration

    &@eleportation(

    1 7 # 1 3d1

    3

    7

    A

    *

    "

    Meld into Stone Clr ,

    Drd

    @ransmtation

    )arthX

    $ 3= # 1 3d1

    3 per

    hor

    , /

    A

    *

    "

    Melfs Acid Arro' SorWi

    ConKration

    &Creation( AcidX

    1 39 # 1 1 9

    A

    *

    "

    Mending Brd /, Clr

    /, Drd /,

    SorWi

    /

    @ransmtation 1 # 1 1 /

    A

    *

    "

    Message Beg /,

    Brd /,

    SorWi

    /

    @ransmtation

    angage1

    dependentX

    1 # 1 1 /

    All

    *

    "

    Meteor S'arm SorWi

    =

    )%ocation -ireX 1 < # 1 1 ,

    SorWi

    >

    )nchantment

    &Complsion(

    Mind1affectingX

    1 > >

    A

    *

    "

    Minor Creation SorWi

    7

    ConKration

    &Creation(

    $ # 1 1 3, /

    A

    *

    "

    Minor 6mage Brd ,

    SorWi

    6llsion

    &-igment(

    1 39 # 1 1 /

    A

    *

    "

    Miracle 3 Clr =,

    ck =

    )%ocation 1 >/ G 3d/ 3d/ < 3 1

    *

    "

    Mirage Arcana Brd >,

    SorWi

    >

    6llsion &+lamer( 1 > # 1 1 3

    A

    *

    "

    Mirror 6mage Brd ,

    SorWi

    6llsion

    &-igment(

    1 39 # 1 1 3 /

    A*"

    Misdirection Brd ,

    SorWi

    6llsion &+lamer( 1 39 # 1 1 /

    A

    *

    "

    3 Mch higher than normal DC. May !e sed only for remo%al of 0!ad2 things like

    crses, geas, Lest, &nless %ery e%il caster( may !e sed as per spell dplication of

    allo'ed spells as per the list for this spell in *". DMs are 'arned to keep this and

    related spells like Wish, %ery limited, if yo allo', it is throgh inter%ention of the

    Galar, so for special and niLe seprposes only. "ighly disrpti%e to the Song of

    Arda. #ot a%aila!le from the 7thAge on'ard.

    *age = of 334

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    )5 d/ 1 Magic in Middle1earth137 Spells @a!le 8%er%ie'

    Spell #ame Class %l

    Schoo l #A@

    DC Al Shado'

    @aintSA# @aint Brdcst

    Rsde

    Age

    Src

    Mislead Brd >,

    ck 9,

    SorWi

    9,

    @rickery

    9

    6llsion

    &-igment,

    +lamer(

    1 >,

    4,

    4,

    4

    # 1 1 3

    A

    *

    "

    Modify Memory Brd 7 )nchantment

    &Complsion(

    Mind1affectingX

    1 ) 3d713 3d71

    3

    7

    A

    *

    "

    Moment of *rescience ck 4,

    SorWi

    4

    Di%ination 1 7 # 1 1 4

    A

    *

    "

    Mordenkainens

    DisKnction

    Magic =,

    SorWi

    =

    A!Kration 1 < # 1 1 7 for

    artifacts( A

    *

    "

    Mordenkainens

    -aithfl "ond

    SorWi

    >

    ConKration

    &Creation(

    1 > # 1 1 >

    A

    *

    "

    Mordenkainens

    c!ration

    Wi 9 @ransmtation 1 4 # 1 1 /

    A

    *

    "

    Mordenkainens

    Magnificent Mansion

    SorWi

    thle%el and 9thspells !y half &rond do'n, thogh ne%er lo'er than 3( &!efore

    location modifier(, and all

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    )5 d/ 1 Magic in Middle1earth -eats

    lo'er than 3( &!efore location modifier(.

    -eats for o%ercoming high spell casting DC

    -eats for V...

    1* "9ills "9ill Tric9s

    Skillstricks to redce Broadcast.

    Skillstricks to redce reside.

    *age 3/< of 334

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    )5 d/ 1 Magic in Middle1earth139 Skills Skill @ricks

    Skills to help o%ercome high casting DC

    1, $eities of .G Overview

    @he Deities &and Demigods( of )5 and Middle1earth are detailed in the

    *age 3/4 of 334

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    )5 d/ 1 Magic in Middle1earth Deities of )5 8%er%ie'

    separate !ook, )5 d/ Deities of )5 &)r, Galar, and Maiar(. "o'e%er, it is sefl

    for 0Di%ine2 casters to ha%e a smmary of the deities here, and their related

    0domains2. So a short smmary of each is pro%ided here. $o 'ill ha%e to

    conslt the Deities of )5 !ook for far more details than this !rief list.

    @he greatest deity in )5 is )r 6ll%atar &@he 8ne(. @here is no other on the same

    le%el of po'er as he, and no other can trly threaten )rs 'ill, !t some

    &Melkor( attempt to th'art the plans of )r in the material 'orld.

    @he 0rankings2 of deity types are as sch:

    )r 6ll%ator&@he 8ne(

    Z

    Galar

    &@he +reater of the Ainr in )5(

    Z

    Maiar

    &@he esser of the Ainr in )5(

    Z

    -ree *eoples

    &)l%es, D'ar%es, Men, "o!!its, etc.(

    1,1 .G $eities and $omain 8ists

    *age 3/= of 334

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    )5 d/ 1 Magic in Middle1earth13< Deities of )5 8%er%ie'

    1,11 The 6reater owers (0ratar)

    1,111 Manwe

    8%er%ie': Eing of the Galar, "s!and of Garda, Brother of Melkor

    &Morgoth(.

    8ther names and @itles: Slimo, @he )lder Eing

    Color: Ble

    Domains: Sky, Wind, Weather, Sight, )mpathy, Wisdom

    1,112 arda

    8%er%ie': Feen of the Galar, Chief of Galier, Star1Leen, 'ife of