FILM BREAKDOWN
Jessica Ambron [email protected]
Character animation
Background animation
Every falling leaves & feathers (nCloth systems); butterflies
(particles instancer); wind in trees (scripted)
Rigging
Zeus, Dionysos
Skinning
Fx
Zeus’ lightning (dynamics), smoke (fluids)
Note concerning animation
On Mytho Logique, when animators had shots to animate, they had to animate all
characters and main elements in the shot (with rare exceptions).
See next page for complete shots’ map, and animator benchmarks.
Amandine Aramini [email protected]
Character animation
All environment/set design & modeling
All textures
Characters, props, environment
Color script
Character modeling
Character faces; hair and fur; parts on every character
Paint fx layout & rendering
Grass
End credits
Alexandre Belbari [email protected]
Character animation
Character modeling & blendshapes
Satyre base head mesh (topology)
All blendshapes
Rigging
Satyre, Centaure, Centaurette, Swan
Everything on the title shot
All the clouds (fluids), flying swan (animation), lighting &
rendering
Rendering & compositing
Guillaume Poitel [email protected]
Character animation
Character design
Storyboard & layout
Editing
Rigging & character fx
Bibiche, Nymphettes; Dynamics elements on all characters;
props rigging (the Bibiche flower, waterlilies); stereo came-
ra rigging
Lighting
Rendering & compositing
Yannick Vincent [email protected]
Character animation
Rendering & compositing
All shaders
Character modeling
Centaure, Dionysos, Zeus
Rigging
Facial rigging & blendshapes fix; props rigging (Bibiche
tree, throwed tree, Centaure bouquet); additionnal cartoon
rigging
Fx & particles
Various smoke & ground explosions
ANIMATION BREAKDOWN / shots map
Jessica Ambron
Amandine Aramini
Guillaume Poitel
Alexandre Belbari
Yannick Vincent
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