Transcript
Page 1: GSN Digital - Leveraging Games as a Powerful Marketing Medium

Leveraging Games As A Powerful

Market ing Medium

VISIONARY  SPONSORS   INNOVATOR  SPONSORS  

SESSION  PARTNER  

TA L K A B O U T U S ! # F U T U R E M # E D I T Y O U R S E S S I O N

Page 2: GSN Digital - Leveraging Games as a Powerful Marketing Medium

TA L K A B O U T U S ! # F U T U R E M

AGENDA

• Introduc)on  §  Today’s  Gaming  Landscape  §  Why  Gaming  For  Brands  

 • Panel  Discussion    • Wrapup  And  Q&A    

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TA L K A B O U T U S ! # F U T U R E M

Introduc?on  

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TA L K A B O U T U S ! # F U T U R E M

TODAY, GAMING IS SEEN AS…

Engagement  Entertainment!  

Lean-­‐Forward  Environment  

Adver;sing  Is  Embraced  

Mul;ple  Playing  PlaEorms  

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TA L K A B O U T U S ! # F U T U R E M

IT MOVES THE NEEDLE FOR BRANDS

ATTRIBUTE  LIFTS  

BRAND  ENGAGEMENTS  

Results  •  Clicks    

•  Video  Views  •  FB  ‘Likes’  

Results  • Awareness  LiNs  • Favorability  LiNs  

• Recommenda;on  LiNs  

SALES    RESULTS!  

Results  • Purchase  Intent  

• Drive-­‐To-­‐Site/Store  • Actual  Transac;ons  

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TA L K A B O U T U S ! # F U T U R E M

2  BILLION  PEOPLE  Across  Every  Device  Imaginable!!  

500 MILLION  iOS  DEVICES  

1.6 BILLION  DESKTOP  AND  NOTEBOOK  PCS  

300 MILLION  CONNECTED  TVS  

1 BILLION  FACEBOOK  USERS  

500 MILLION  ANDROID  DEVICES  

256 MILLION  CURRENT-­‐GEN  GAMING  CONSOLES  

(And  That’s  Up  33%  From  One  Year  Ago)      Sources:  NewZoo  2013  

AND BRANDS CAN REACH…

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Sources:  NewZoo  2013  

...AND  46%  OF  ALL  PLAYERS  ARE  FEMALE  

75% Of Guys Play Games…

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TA L K A B O U T U S ! # F U T U R E M

134  Million   175  Million  

Hours  Spent  Per  Day  

Playing  Games  

1  Billion  

On  YouTube   On  Facebook  

Sources:  NewZoo  2013  

TIME SPENT IS HUGE

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2000   2013  

2010  

2011  

2007  

2010  2003  

Paid  downloads  of  TETRIS  

100MM  

2006  

2005  2001   2011  

2008  

It  Just  Con;nues  To  Evolve  And  Grow…  

AND MOBILE…

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Mobile  Gamers  WW  2011-­‐2016  millions  

351  487  

662  

869  

1,082  

1,272  

2011   2012   2013   2014  2014   2015   2016  Sources:  NewZoo  2013  

…IN MINDBLOWING FASHION!!!

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Massive  Audience  Hugely  Engaging  Experiences  Unobtrusive  Environments  

Added  Value  Pricing  Discounts  

Opportunity!!!  

FOR BRANDS, THIS MEANS…

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Core  Player   Casual  Player   Social  Player  Play  To  Win/Compete  

 Personality:    Killer    

Play  To  Explore/Escape    

Personality:    Achiever/Explorer  

 

Play  To  Engage  W  Others    Personality:  

 Socializer    

THEY CAN TARGET BY PLAYER TYPE

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REACH THEM… All  Day,  Every  Day  

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AND SELECT FROM A MULTITUDE OF…

SCALABLE,  EFFECTIVE  OPTIONS  

Media  &  Sponsorships  

Video   Minigames  

Integra@ons   Retail/OOH/e-­‐Commerce  

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TA L K A B O U T U S ! # F U T U R E M

EVEN MORE…

• Free  Games  • Incen;vized  Views  • Branded  Rewards  • Events  • Content  Crea;on      

STRONGER  DRIVE  TO  POINT  OF  PURCHASE  

• TV  Spots    • Banners  • Online  Video  • OOH  • Print  • Radio  

ACTIVE,  LEAN-­‐FORWARD  MEDIA   PASSIVE  MEDIA  

GAMING  WORKS  WITH  OTHER  MEDIA  FORMS  

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BRANDS CAN OPTIMIZE ON-THE-GO

Use  Real-­‐Time  Marke;ng  Tools  To  Track  Playing  Ac;vity…  

…Op;mizing  Campaigns  And  Maximizing  Results!!  

PASSES  CAUGHT  

LEVELS  BEATEN  

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AND TAKE ADVANTAGE OF GAMIFICATION

Drives  Retainment  Via  Engagement  Mechanics  Include:  

Coins  Levels  

Economy  

Socializa;on  Compe;;on  

Status  

Badges  Par;cipa;on  Bonuses  

Personaliza@on   Rewards   Ac@vity  

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SIMPLY PUT…

A  $68B  Industry  Expected  To  Reach  $82B  In  2017  (Compare  To  Movies:  $33B)  (Compare  To  Music:  $17B)  

Gaming  Con@nues  To  Smash  All  Barriers  

And  Brands  Must  Get  Involved!  

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FOR MORE INFORMATION

Let’s  Play:    A  How-­‐To  Guide  To  Winning  In  Gaming  

By  Geoff  GreenblaY  LinkedIn:  Geoffrey  GreenblaY  

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TA L K A B O U T U S ! # F U T U R E M

AND NOW…

LEVERAGING  GAMES  AS  A  POWERFUL  MARKETING  MEDIUM  

Geoffrey  GreenblaY  Mindshare  

North  American  Gaming  Director  

Ari  Brandt  Mediabrix  

CEO  &  Co-­‐Founder  

John  Federman  Dailybreak  

CEO  

James  Kissell  Google  

Strategic  Partner  Lead,  Mobile  Apps  &  Gaming  

Chris@an  Meyer  GSN  Digital  

SVP,  Digital  Adver@sing  


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