Download - Library 2.0
Library 2.0
[email protected] studies | Åbo Akademi University
”Web 1.0”
• Static web pages
• Content published by the webmaster
• No user participation
• Not often updated
• Own servers and applications
Web 1.0 – ”Read-Only Web”
”On the Internet…”
Web 2.0
Web 1.0
• Dynamic web pages
• Opens content to be used and reused
• Active user-participation
• (Usually) Frequently updated
• Outsourced services
”Architecture of participation”
Web 2.0 – ”Read/Write Web”
Dogbook
Library 2.0
Maybe after all…
• Library 2.0 is the natural evolution of library services to a level where the library user is in control of how and when she gets access to the services she needs and wants.
Thomas Brevik
http://lib1point5.wordpress.com/
Library 2.0 - Definitions
• The principles of Library 2.0 seek to put users in touch with information and entertainment wherever they may be, breaking down the barriers of space, time and outdated policy. It is a user-centered paradigm focusing on knowledge, experience, collaboration, the creation of new content and encouraging the heart.
Michael Stephens
http://www.tametheweb.com/
• It is a philosophy of rapid change, flexible organizational structures, new Web 2.0 tools and user participation that will put the library in a much stronger position, ready to efficiently and effectively meet the needs of a larger user population.
Michael Casey
http://www.librarycrunch.com/
• Library 2.0 =
(books 'n stuff + people + radical trust)
x participation
Darlene Fichter
http://library2.usask.ca/~fichter/blog_on_the_side/2006/04/web-2.html
Communication
Communities
Collaboration
Outsourced tools
Library 2.0
Blogging
• Harris County Public Library, eBranch blog - http://www.hcpl.net/ebranch/news/archives/2007_11.html
• Eduskunnan kirjasto - http://parlamenttikirjasto.blogspot.com/
• AADL, Director’s blog - http://www.aadl.org/taxonomy/term/86
Really Simple Syndication
• Google Reader - http://www.google.com/reader/
• Stockholms stadsbibliotek - http://www.biblioteket.se/default.asp?id=3059
• Seattle Public Library - http://catalog.spl.org/lists/popular-teen-fiction/
Wikis
http://www.wikipedia.org
• Case Western Reserve university - http://wiki.case.edu/Main_Page
• St. Joseph County Public Library – http://www.libraryforlife.org/subjectguides/index.php/Main_Page
• Ohio University Library Biz Wiki - http://www.library.ohiou.edu/subjects/bizwiki/index.php/Main_Page
Communities
http://www.facebook.com
• NING - http://library20.ning.com/
• Facebook - http://www.facebook.com/
- Libraries (search applications, groups, events, …)
• Second Life - http://infoisland.org/
• WebJunction - http://www.webjunction.org/
Instant Messaging
http://www.meebo.com
• IM a librarian - http://www.oberlin.edu/library/reference/im.html
• UNLV libraries - http://www.library.unlv.edu/ask/chat.html
Tagging
http://del.icio.us
• Lamson Library - http://www.plymouth.edu/library/index.php?s=harry+potter
• Queens Library - http://aqua.queenslibrary.org/?q=harry%20potter
• Del.icio.us - http://del.icio.us/kholmber/library2.0
Photosharing
http://www.flickr.com
• UBC Library Graphics - http://www.flickr.com/photos/ubclibrary/
• Suomen Kirjastot - http://www.flickr.com/groups/382591@N22/
• Library Interiors - http://www.flickr.com/groups/library_interiors/pool/
• Photobucket – Kirjasto - http://photobucket.com/images/kirjasto/
Podcasting
• MIT IS&T - http://web.mit.edu/ist/podcasts/
• Kanakee Public Library - http://www.kankakee.lib.il.us/Podcasts.html
• Podcasthakemisto - http://www.podcasthakemisto.net/
Videosharing
http://www.youtube.com
• MIT course materials - http://ocw.mit.edu/OcwWeb/web/courses/av/
• MIT video index - http://mitworld.mit.edu/video_index.php
• YouTube, Kirjasto - http://www.youtube.com/results?search_query=kirjasto
MMORPG / MUVE
http://www.secondlife.com
• Second Life, InfoIsland - http://www.infoisland.org/
• Second Life, health InfoIsland - http://infoisland.org/health_info/
• Institutions and organizations in SL - http://www.simteach.com/wiki/index.php?title=Institutions_and_Organizations_in_SL
Mashups
http://www.earthalbum.com
• WikipediaVision- http://www.lkozma.net/wpv/
• Visual Search Lab - http://labs.ideeinc.com/visual/#random=971197;
• Google maps mashups - http://googlemapsmania.blogspot.com/
Personal Libraries
• LibraryThing - http://www.librarything.com/
• Lulu - http://www.lulu.com/
• Internet Archive - http://www.archive.org/index.php
• Shelfari - http://www.shelfari.com/
Tools
• Google Docs - http://docs.google.com/?tab=wo• Cafepress - http://www.cafepress.com/• Flock browser - http://www.flock.com/• Wetpaint - http://www.wetpaint.com/• Stixy - http://www.stixy.com/• Technorati - http://technorati.com/• Zoho - http://www.zoho.com/• Blogger – http://www.blogger.com• Picnik - http://www.picnik.com/
And
abo
ut a
mill
ion
othe
rs…
Communicate with clients, staff and media
Plan affordable marketing strategies
Increase efficiency and improve project management
Outsource IT-services
Prepare for the future
Possibilities
Web 3D?
Web 2.0
Web 1.0
“80% of active Internet users will have a ‘Second Life’ in the
virtual world by 2011.”— Gartner Research
www.secondlife.com
• First opened in June 2003
• ~15000 cpu’s (~1000km2)
• ~1.5 M. logged in / 60 days
• ~30 000 logged in at any time of the day• 54% European (~2000 Finns)
• Average age 35
• 41% women
• ~1 M. US$ spent / 24 h
Second Life in numbers
Avatars
:-) :-( :-P
LOL , ROFL, LMAO
:-) vs.
Spaces based on reality
Spaces based on reality
Spaces based on reality
Spaces based on fantasy
Spaces based on fantasy
Spaces based on fantasy
”Mixed reality”
”Mixed reality”
”Mixed reality”
Building 3D objects
Using scripts to give them ”life”
Immaterial rights
Companies already in Second Life
Aachen, RWTH University, GermanyWISE: Research platform WISe EnvironmentsAarhus Business College: Aarhus, Denmark
Åbo Akademi University, Turku, FinlandAnglia Ruskin University at Cambridge and Chelmsford, UKArcada University of Applied Sciences: Helsingfors, FinlandThe Art Institute of California-San Diego San Diego, CAThe Art Institute of Pittsburgh Pittsburgh, PAAudiocourses Music Production School: London, United KingdomAustralian Film TV and Radio School: Sydney, AustraliaBall State University: Muncie, INThe Bay School of San Francisco: San Francisco, CABeach College: Santa Barbara, CABentley College - Department of Natural and Applied Sciences: Waltham, MA Boise State University, Dept. of EdTech Supporting EDTECH Island in SLBournemouth University, The School of Health & Social Care (HSC): Bournemouth, United Kingdom Bowling Green State UniversityBradley University, Peoria, IL-- Multimedia Program via NMC and Library on Info Island Bromley College of Further and Higher Education: Greater London, United Kingdom Buena Vista University Storm Lake, IABuffalo State College Buffalo, NYCalifornia State University - Pomona: Pomona, CACentral Piedmont Community College - Futures Institute: Charlotte, North CarolinaChapman University: Orange, CAClemson University: Clemson, South CarolinaCochise CollegeCollege of Humanities and Social Sciences atMontclair State University: Montclair, NJCollege of Internet Distance Education of Assumption UniversityBangkok, ThailandColumbia College Chicago: Chicago, ILColumbia University: New York, NYDerby University: Derbyshire, England, UK. Devry University: Oakbrook, ILDuke University: Durham, NCDrexel University: Philadelphia, PAEast Tennessee State University: Johnson City, TN
Edinburgh University: Edinburgh, Scotland, UKEmpire State College, SUNY: Many locations across NY state and beyond.ENST Bretagne : Telecom Bretagne FranceFontys University of Applied Sciences: NetherlandsFullerton College: Fullerton, CAGerald D. Hines College of Architecture University of Houston: Houston, TXGlendale Community College Glendale AZGraz, Austria, Technical University, Institut für WohnbauGreat Northern Way Campus - Centre for Digital Media Vancouver, BC, Canada
Harvard University: Cambridge, Mass.Heinrich-Heine-Universität: Düsseldorf, GermanyHelicon Opleidingen "Netherlands, land based studies at 11 colleges"Hong Kong Polytechnic University - School of Hotel & Tourism Management Huddersfield University, West Yorkshire, UKIdaho State University: Pocatello, Idaho.Illinois State University: Normal, ILIndiana University: Bloomington, INIowa State University: Ames, IAIthaca College - Roy H. Park School of CommunicationJohnson & Wales University: Providence, RI & 5 Western StatesKalamazoo Valley Community College: Kalamazoo, MILancaster University: Lancaster, UKLawrence University: Appleton, WI Lazarski School of Commerce and Law. Warsaw, PolandLeeds College of Art and Design: West Yorkshire, United KingdomLeeds Metropolitan University: West Yorkshire, United KingdomLehigh Carbon Community College: Schnecksville, PALoyalist College: Belleville, ON, Canada
Massachusetts Institute of Technology: Cambridge, MAMayville State University: Mayville, NDMinneapolis College of Art and Design: Minneapolis, MNMinnesota State Colleges and Universities:Northern Illinois University DeKalb, ILOhio UniversityUniversity of Derby: Derbyshire, England, UK.University of Plymouth: Devon, UKUniversity of Portsmouth: Portsmouth, UK Rheinische Fachhochschule KölnUniversity of Applied Sience CologneUniversidad Iberoamericana, Mexico Cit
Schools, universities and libraries already in Second Life
http://onlinesocialnetworks.blogspot.com/2007/12/blog-post.html
TEACHING
Distance education, lectures
Group assignments
Dramatization and visualization
Conferences and workshops
Your WorldYour Imagination
SOME RESULTS
Kim Holmberg and Isto HuvilaInformation studies | Åbo Akademi University
• Data collection in spring 2007• Respondents
– Open University at Åbo Akademi University, Information Studies
– N=30, 28 women, 2 en– 50% born before1967
(1952-1984)– Most were ”average users” of computers – Everyone had quite a lot of experience in
online learning
Student questionnaire
• Moving EASY
• Navigating EASY
• Talking VERY EASY
• Asking EASY
Easy or Difficult?
• A bit more difficult
• A lot more fun
• Not as good form of education
• Easier to participate in discussions
• Barrier to ask was lower
Learning...... compared to classroom teaching
• No more difficult or easy
• A lot more fun
• As a form of education, better
Learning... ... compared to ”online learning environments”
• Compared to classroom teaching– Improves interaction: no– Presence of the others: divided answers
• Compared to online teaching– Improves interaction: yes– Presence of the others: a lot better
Interaction
Lower barrier to participate in Second Life
• Fun
• Produced results
• The feeling of belonging to the team was strong
• ”The group produced more together than the participants would have done alone”
Groupwork
”fun”
”boring”
efficient unefficient
WHY SECOND LIFE?
• Appealing to today’s students
• Immersive
• Promotes creativity
• Social aspect
• Building communities / Networking
• New tools
• A view of the future
• SL is fun
That’s why Second Life
Kim Holmberg Information Studies | Åbo Akademi University
THANK YOU!
[email protected]: kim.holmbergwww.webometrics.fiwww.slideshare.net/kholmberwww.facebook.com