Download - MusiCards 2008
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Learning music via tangible and corporeal interaction
Andrea Valente [email protected] Jensen [email protected]
Aalborg University Esbjerg
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Learning musicMany methodologies to teach in primary school
We wanted a tool to support– multimodality– learning by doing– children active participation
Re-design of existing teaching tool c-cards, with:– fewer and simpler cards– specific support for music– extension to corporeal (bodily) interaction
![Page 3: MusiCards 2008](https://reader033.vdocument.in/reader033/viewer/2022052910/559c28281a28ab9f408b4692/html5/thumbnails/3.jpg)
Learning musicMany methodologies to teach in primary school
We wanted a tool to support– multimodality– learning by doing– children active participation
Re-design of existing teaching tool c-cards, with:– fewer and simpler cards– specific support for music– extension to corporeal (bodily) interaction
![Page 4: MusiCards 2008](https://reader033.vdocument.in/reader033/viewer/2022052910/559c28281a28ab9f408b4692/html5/thumbnails/4.jpg)
Learning musicMany methodologies to teach in primary school
We wanted a tool to support– multimodality– learning by doing– children active participation
Re-design of existing teaching tool c-cards, with:– fewer and simpler cards– specific support for music– extension to corporeal (bodily) interaction
![Page 5: MusiCards 2008](https://reader033.vdocument.in/reader033/viewer/2022052910/559c28281a28ab9f408b4692/html5/thumbnails/5.jpg)
Let's play cardsMusiCards is a re-design of computational cards (c-cards)
can express instructions with sequences and (random) choices
A computational card is as a square piece of paper, with a port on each of its four sides
There are 5 types of cards, and together they form the a basic deck (below):
– peg-pit card– forward card and the jump card– random and the switch card– the 4 small puppets are pegs
PegsThe deck
![Page 6: MusiCards 2008](https://reader033.vdocument.in/reader033/viewer/2022052910/559c28281a28ab9f408b4692/html5/thumbnails/6.jpg)
Let's play cardsMusiCards is a re-design of computational cards (c-cards)
can express instructions with sequences and (random) choices
A computational card is as a square piece of paper, with a port on each of its four sides
There are 5 types of cards, and together they form the a basic deck (below):
– peg-pit card– forward card and the jump card– random and the switch card– the 4 small puppets are pegs
PegsThe deck
![Page 7: MusiCards 2008](https://reader033.vdocument.in/reader033/viewer/2022052910/559c28281a28ab9f408b4692/html5/thumbnails/7.jpg)
Let's play cardsMusiCards is a re-design of computational cards (c-cards)
can express instructions with sequences and (random) choices
A computational card is as a square piece of paper, with a port on each of its four sides
There are 5 types of cards, and together they form the a basic deck (below):
– peg-pit card– forward card and the jump card– random and the switch card– the 4 small puppets are pegs
PegsThe deck
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1/2
1/2
Semantics
Forward& Jump
Pit
Random Switch
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A card circuit
?
Structure Dynamics
Note on real-time: 1 step always takes same time!
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Let's play music too!An action is an annotation, written on top of a card
The action will be executed when the peg lands on the card
There are 2 kind of actions: – play-a-note actions (indicates which note to play)
– spawn actions (causes a new peg to be placed on some card)
Silence is the default action, so every card always has one associated action
A
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Let's play music too!An action is an annotation, written on top of a card
The action will be executed when the peg lands on the card
There are 2 kind of actions: – play-a-note actions (indicates which note to play)
– spawn actions (causes a new peg to be placed on some card)
Silence is the default action, so every card always has one associated action
![Page 12: MusiCards 2008](https://reader033.vdocument.in/reader033/viewer/2022052910/559c28281a28ab9f408b4692/html5/thumbnails/12.jpg)
Let's play music too!An action is an annotation, written on top of a card
The action will be executed when the peg lands on the card
There are 2 kind of actions: – play-a-note actions (indicates which note to play)
– spawn actions (causes a new peg to be placed on some card)
Silence is the default action, so every card always has one associated action
!x
x
A
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Let's play music too!An action is an annotation, written on top of a card
The action will be executed when the peg lands on the card
There are 2 kind of actions: – play-a-note actions (indicates which note to play)
– spawn actions (causes a new peg to be placed on some card)
Silence is the default action, so every card always has one associated action
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Musical circuit
A B C
DE
F
Possible outcomes
A B C FA B C D E A B C F...
As a regular expressionA B C (D E A B C)* F
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Mapping music to circuits and backThe Frere Jacque's example
Open problems and tricks● represent duration properly (½ notes?)● how complex can an action be? Can we really express all notes/any music piece?● how many pegs required to play?● spawn takes care of cycles with odd number of steps
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Multimodality
Software
Table-top
(Blackboard)
Corporeal
● Java● Greenfoot
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Multimodality
Software
Table-top
(Blackboard)
Corporeal
● Java● Greenfoot
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Multimodality
Software
Table-top
(Blackboard)
Corporeal
● Java● Greenfoot
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Multimodality
Software
Table-top
(Blackboard)
Corporeal● kid=peg
● traffic
● Java● Greenfoot
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Software Demo
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Conclusion● Music learning thru play and multimodal implementations● Corporeal interaction = free movement within a rule system
– classical example is hopscotch– actions are realized by one or more participants (here: singing notes)
– advantage is that children are physically moving, singing, and keep track of the structure of the music. Play with 3 basic elements of music: rhythm, melody and structure
● Corporeal environment– is playful,
– encourages non-formal learning
– the layout of the circuit can be drawn directly on the ground or using giant cards
– actions can be drawn using non-permanent markers (re-use of cards), and even definition of new alternative actions or navigations drawn on blank cards.
● MusiCards are– simple and expressive, game-like, very cheap, extendible and easy to deploy both in a
classroom and at home
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Thanks
Andrea Valente http://aaue.dk/~avKristoffer Jensen http://aaue.dk/~krist
Questions?