musicards 2008

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Learning music via tangible and corporeal interaction Andrea Valente [email protected] Kristoffer Jensen [email protected] Aalborg University Esbjerg

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Learning Music via Tangible and Corporeal Interaction http://vbn.aau.dk/en/publications/learning-music-via-tangible-and-corporeal-interaction(20fe6780-800c-11de-9240-000ea68e967b).html

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Page 1: MusiCards 2008

Learning music via tangible and corporeal interaction

Andrea Valente [email protected] Jensen [email protected]

Aalborg University Esbjerg

Page 2: MusiCards 2008

Learning musicMany methodologies to teach in primary school

We wanted a tool to support– multimodality– learning by doing– children active participation

Re-design of existing teaching tool c-cards, with:– fewer and simpler cards– specific support for music– extension to corporeal (bodily) interaction

Page 3: MusiCards 2008

Learning musicMany methodologies to teach in primary school

We wanted a tool to support– multimodality– learning by doing– children active participation

Re-design of existing teaching tool c-cards, with:– fewer and simpler cards– specific support for music– extension to corporeal (bodily) interaction

Page 4: MusiCards 2008

Learning musicMany methodologies to teach in primary school

We wanted a tool to support– multimodality– learning by doing– children active participation

Re-design of existing teaching tool c-cards, with:– fewer and simpler cards– specific support for music– extension to corporeal (bodily) interaction

Page 5: MusiCards 2008

Let's play cardsMusiCards is a re-design of computational cards (c-cards)

can express instructions with sequences and (random) choices

A computational card is as a square piece of paper, with a port on each of its four sides

There are 5 types of cards, and together they form the a basic deck (below):

– peg-pit card– forward card and the jump card– random and the switch card– the 4 small puppets are pegs

PegsThe deck

Page 6: MusiCards 2008

Let's play cardsMusiCards is a re-design of computational cards (c-cards)

can express instructions with sequences and (random) choices

A computational card is as a square piece of paper, with a port on each of its four sides

There are 5 types of cards, and together they form the a basic deck (below):

– peg-pit card– forward card and the jump card– random and the switch card– the 4 small puppets are pegs

PegsThe deck

Page 7: MusiCards 2008

Let's play cardsMusiCards is a re-design of computational cards (c-cards)

can express instructions with sequences and (random) choices

A computational card is as a square piece of paper, with a port on each of its four sides

There are 5 types of cards, and together they form the a basic deck (below):

– peg-pit card– forward card and the jump card– random and the switch card– the 4 small puppets are pegs

PegsThe deck

Page 8: MusiCards 2008

1/2

1/2

Semantics

Forward& Jump

Pit

Random Switch

Page 9: MusiCards 2008

A card circuit

?

Structure Dynamics

Note on real-time: 1 step always takes same time!

Page 10: MusiCards 2008

Let's play music too!An action is an annotation, written on top of a card

The action will be executed when the peg lands on the card

There are 2 kind of actions: – play-a-note actions (indicates which note to play)

– spawn actions (causes a new peg to be placed on some card)

Silence is the default action, so every card always has one associated action

A

Page 11: MusiCards 2008

Let's play music too!An action is an annotation, written on top of a card

The action will be executed when the peg lands on the card

There are 2 kind of actions: – play-a-note actions (indicates which note to play)

– spawn actions (causes a new peg to be placed on some card)

Silence is the default action, so every card always has one associated action

Page 12: MusiCards 2008

Let's play music too!An action is an annotation, written on top of a card

The action will be executed when the peg lands on the card

There are 2 kind of actions: – play-a-note actions (indicates which note to play)

– spawn actions (causes a new peg to be placed on some card)

Silence is the default action, so every card always has one associated action

!x

x

A

Page 13: MusiCards 2008

Let's play music too!An action is an annotation, written on top of a card

The action will be executed when the peg lands on the card

There are 2 kind of actions: – play-a-note actions (indicates which note to play)

– spawn actions (causes a new peg to be placed on some card)

Silence is the default action, so every card always has one associated action

Page 14: MusiCards 2008

Musical circuit

A B C

DE

F

Possible outcomes

A B C FA B C D E A B C F...

As a regular expressionA B C (D E A B C)* F

Page 15: MusiCards 2008

Mapping music to circuits and backThe Frere Jacque's example

Open problems and tricks● represent duration properly (½ notes?)● how complex can an action be? Can we really express all notes/any music piece?● how many pegs required to play?● spawn takes care of cycles with odd number of steps

Page 16: MusiCards 2008

Multimodality

Software

Table-top

(Blackboard)

Corporeal

● Java● Greenfoot

Page 17: MusiCards 2008

Multimodality

Software

Table-top

(Blackboard)

Corporeal

● Java● Greenfoot

Page 18: MusiCards 2008

Multimodality

Software

Table-top

(Blackboard)

Corporeal

● Java● Greenfoot

Page 19: MusiCards 2008

Multimodality

Software

Table-top

(Blackboard)

Corporeal● kid=peg

● traffic

● Java● Greenfoot

Page 20: MusiCards 2008

Software Demo

Page 21: MusiCards 2008

Conclusion● Music learning thru play and multimodal implementations● Corporeal interaction = free movement within a rule system

– classical example is hopscotch– actions are realized by one or more participants (here: singing notes)

– advantage is that children are physically moving, singing, and keep track of the structure of the music. Play with 3 basic elements of music: rhythm, melody and structure

● Corporeal environment– is playful,

– encourages non-formal learning

– the layout of the circuit can be drawn directly on the ground or using giant cards

– actions can be drawn using non-permanent markers (re-use of cards), and even definition of new alternative actions or navigations drawn on blank cards.

● MusiCards are– simple and expressive, game-like, very cheap, extendible and easy to deploy both in a

classroom and at home

Page 22: MusiCards 2008

Thanks

Andrea Valente http://aaue.dk/~avKristoffer Jensen http://aaue.dk/~krist

Questions?