Transcript
Page 1: Other Early Games The Microchip - tomandmaria.com · Pong to a single chip – Technique called “LSI” for Large Scale Integration I202, Session 4, Thomas Haigh 20 Space Invaders

1

I202, Session 4, Thomas Haigh 1

Videogames & Embedded Systems

I202, Fall 2003Session 4

I202, Session 4, Thomas Haigh 2

Structure of this Session

1. Microprocessors and their applications2. Video games, as example application

I202, Session 4, Thomas Haigh 3

Other Early Games

• Mostly text based– “Hunt the Wumpus”, a maze game– Star Trek

• Tapes passed around between DEC installations

I202, Session 4, Thomas Haigh 4

The Microchip

• Basic idea: build several onto a single module– Transistors had been getting smaller, but

package and wiring limits miniaturization– Breakthrough is photographic process to etch

transistors and connections onto silicon• By 1970 can make memory chips

– 256-bits (64 bytes) per chip– Capabilities increase rapidly…

I202, Session 4, Thomas Haigh 5

The Microprocesor

• Developed 1969-1971 by Intel– Ted Hoff generally credited

– Creative solution to creation of logic chips for pocket calculator

• Builds core elements of central processing unit (CPU) onto one chip– Arithmetic capabilities, Logic capabilities, Registers

– Formerly took one or more circuit boards

• Couple with different programs for different systems

I202, Session 4, Thomas Haigh 6

Intel 4004

• First microprocessor– 2,300 transistors on one

chip– 4-bit (i.e. can handle

numbers up to 16 easily)

• Uses include– Burglar alarms– Pioneer 10 space probe

(allegedly)

• 8-bit and 16-bit chips follow rapidly

Page 2: Other Early Games The Microchip - tomandmaria.com · Pong to a single chip – Technique called “LSI” for Large Scale Integration I202, Session 4, Thomas Haigh 20 Space Invaders

2

I202, Session 4, Thomas Haigh 7

Moore’s Law

• Coined by Gordon Moore in 1965– He observed exponential increase in

economically optimal number of transistors on chip over time

• Common versions are not literally true– Eg doubling every 18 months in RAM

capacity, or doubling in processor power per $

• But, increase has been impressive

I202, Session 4, Thomas Haigh 8

Intel’s Official Chart

I202, Session 4, Thomas Haigh 9

Early Applications

• Digital Watch• Programmable

Calculator• Videogames• Music Synthesizer

I202, Session 4, Thomas Haigh 10

Each of These

• Is a computer– Microprocessor chip– Memory (RAM) chip for temporary storage– Program, burned into ROM chip

• Called “Embedded Systems”– Simplified operating systems– High levels of integration– Simpler, cheaper, lower power processors

I202, Session 4, Thomas Haigh 11

Current Applications

• CD Player• DVD player, VCR• Cell phone• TVs (closed caption, etc)• Cable TV box• Microwave oven• Digital Camera (& control in film camera)

I202, Session 4, Thomas Haigh 12

Modern Cars

• Full of embedded processors– Record data in event of crash– Control brakes– Control engine

• Mechanics need special computer to interface• Tuning done via software

– Stereo/CD system

Page 3: Other Early Games The Microchip - tomandmaria.com · Pong to a single chip – Technique called “LSI” for Large Scale Integration I202, Session 4, Thomas Haigh 20 Space Invaders

3

I202, Session 4, Thomas Haigh 13

2: Video Games

I202, Session 4, Thomas Haigh 14

Space War

• Read about this in “Hackers”

• Complex, hard, needed a PDP 1 to play

I202, Session 4, Thomas Haigh 15

Adventure

• Text based game– Will Crowther (1972) & Don Woods (1976)– Inspired by Dungeons & Dragons– Single player

• Walk through huge cave network– Read descriptions– Type instructions (“Go North”, “Get Lamp”)– Solve problems

• Needs powerful minicomputer to run– Development at MIT, RAND Corp & Stanford

I202, Session 4, Thomas Haigh 16

Computer Space

• Direct attempt to commercialize Space War

• Nolan Bushnell, 1971• Flopped – game too

complex for public

I202, Session 4, Thomas Haigh 17

Pong

• Created in 1972– Nolan Bushnell, founds

Atari

• Powered by 4004 chip• Around 38,000 made

– About equal to bestselling computer in history

• Found in bars, laundromats, pizzerias, etc.

I202, Session 4, Thomas Haigh 18

Pong Circuit board

Pong used many simple chips;It did not have a microprocessor

Page 4: Other Early Games The Microchip - tomandmaria.com · Pong to a single chip – Technique called “LSI” for Large Scale Integration I202, Session 4, Thomas Haigh 20 Space Invaders

4

I202, Session 4, Thomas Haigh 19

Home Pong Consoles

• Quite popular– Get boring fast!

• Dozens of different versions– Hockey, tennis,

football, etc.

• This one shrinks Pong to a single chip– Technique called “LSI”

for Large Scale Integration

I202, Session 4, Thomas Haigh 20

Space Invaders

• Created by Taito, a Japanese firm, in 1978

• Microprocessor based– Intel 8080 processor

– Running code burned onto ROM

I202, Session 4, Thomas Haigh 21

Boom in early 1980s

• New color games– Galaxian (1979)

Frogger (1981)

• Arcades spring up in every town– Pinball machines

joined by video games

– Kids hang around

I202, Session 4, Thomas Haigh 22

Pac Man

• Released 1980• Biggest hit of all time

– Simple

– Challenging– Appeals to both sexes

• Huge marketing event– Breakfast cereal

– Books– Many sequels

I202, Session 4, Thomas Haigh 23

Atari VCS Home Console

• Launched in 1977– Microprocessor based– Atari acquired by Warner

Communications

• Takes program cartridges– Originally 2K ROM chips!

• Space Invaders first big hit– More than a million sold

• By 1982, Warner makes more from videogames than movies!

I202, Session 4, Thomas Haigh 24

Inside the VCS

Page 5: Other Early Games The Microchip - tomandmaria.com · Pong to a single chip – Technique called “LSI” for Large Scale Integration I202, Session 4, Thomas Haigh 20 Space Invaders

5

I202, Session 4, Thomas Haigh 25

The Boom Ends

• By 1983, videogame market is saturated– Too many bad games, people get bored– Atari almost collapses– VCS stays on market until 1989

I202, Session 4, Thomas Haigh 26

Nintendo

• Nintendo Entertainment System– Introduced 1985 in US– Revives market

• Late 1980s see more powerful systems– SEGA Genesis (1989)– Super NES (1991)

I202, Session 4, Thomas Haigh 27

1990s – Arcades in Decline

• Power of home PCs and consoles matches that of specialized hardware– So people play at

home instead– Remaining games

tend to have fancy cases (guns, bikes to sit on, etc.)

– Also multiplayer

I202, Session 4, Thomas Haigh 28

Today’s Consoles

• Extremely powerful 3D graphics– Microsoft X-Box– Playstation 2

• X-Box is basically a modified PC– Includes hard disk, Windows version

• Consoles often more powerful than desktop PCs– 3D games are driving PC hardware

development today.


Top Related