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1 I202, Session 4, Thomas Haigh 1 Videogames & Embedded Systems I202, Fall 2003 Session 4 I202, Session 4, Thomas Haigh 2 Structure of this Session 1. Microprocessors and their applications 2. Video games, as example application I202, Session 4, Thomas Haigh 3 Other Early Games Mostly text based – “Hunt the Wumpus”, a maze game – Star Trek Tapes passed around between DEC installations I202, Session 4, Thomas Haigh 4 The Microchip Basic idea: build several onto a single module – Transistors had been getting smaller, but package and wiring limits miniaturization – Breakthrough is photographic process to etch transistors and connections onto silicon By 1970 can make memory chips – 256-bits (64 bytes) per chip – Capabilities increase rapidly… I202, Session 4, Thomas Haigh 5 The Microprocesor Developed 1969-1971 by Intel Ted Hoff generally credited Creative solution to creation of logic chips for pocket calculator Builds core elements of central processing unit (CPU) onto one chip Arithmetic capabilities, Logic capabilities, Registers Formerly took one or more circuit boards Couple with different programs for different systems I202, Session 4, Thomas Haigh 6 Intel 4004 First microprocessor 2,300 transistors on one chip 4-bit (i.e. can handle numbers up to 16 easily) Uses include Burglar alarms Pioneer 10 space probe (allegedly) 8-bit and 16-bit chips follow rapidly

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Page 1: Other Early Games The Microchip - tomandmaria.com · Pong to a single chip – Technique called “LSI” for Large Scale Integration I202, Session 4, Thomas Haigh 20 Space Invaders

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I202, Session 4, Thomas Haigh 1

Videogames & Embedded Systems

I202, Fall 2003Session 4

I202, Session 4, Thomas Haigh 2

Structure of this Session

1. Microprocessors and their applications2. Video games, as example application

I202, Session 4, Thomas Haigh 3

Other Early Games

• Mostly text based– “Hunt the Wumpus”, a maze game– Star Trek

• Tapes passed around between DEC installations

I202, Session 4, Thomas Haigh 4

The Microchip

• Basic idea: build several onto a single module– Transistors had been getting smaller, but

package and wiring limits miniaturization– Breakthrough is photographic process to etch

transistors and connections onto silicon• By 1970 can make memory chips

– 256-bits (64 bytes) per chip– Capabilities increase rapidly…

I202, Session 4, Thomas Haigh 5

The Microprocesor

• Developed 1969-1971 by Intel– Ted Hoff generally credited

– Creative solution to creation of logic chips for pocket calculator

• Builds core elements of central processing unit (CPU) onto one chip– Arithmetic capabilities, Logic capabilities, Registers

– Formerly took one or more circuit boards

• Couple with different programs for different systems

I202, Session 4, Thomas Haigh 6

Intel 4004

• First microprocessor– 2,300 transistors on one

chip– 4-bit (i.e. can handle

numbers up to 16 easily)

• Uses include– Burglar alarms– Pioneer 10 space probe

(allegedly)

• 8-bit and 16-bit chips follow rapidly

Page 2: Other Early Games The Microchip - tomandmaria.com · Pong to a single chip – Technique called “LSI” for Large Scale Integration I202, Session 4, Thomas Haigh 20 Space Invaders

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I202, Session 4, Thomas Haigh 7

Moore’s Law

• Coined by Gordon Moore in 1965– He observed exponential increase in

economically optimal number of transistors on chip over time

• Common versions are not literally true– Eg doubling every 18 months in RAM

capacity, or doubling in processor power per $

• But, increase has been impressive

I202, Session 4, Thomas Haigh 8

Intel’s Official Chart

I202, Session 4, Thomas Haigh 9

Early Applications

• Digital Watch• Programmable

Calculator• Videogames• Music Synthesizer

I202, Session 4, Thomas Haigh 10

Each of These

• Is a computer– Microprocessor chip– Memory (RAM) chip for temporary storage– Program, burned into ROM chip

• Called “Embedded Systems”– Simplified operating systems– High levels of integration– Simpler, cheaper, lower power processors

I202, Session 4, Thomas Haigh 11

Current Applications

• CD Player• DVD player, VCR• Cell phone• TVs (closed caption, etc)• Cable TV box• Microwave oven• Digital Camera (& control in film camera)

I202, Session 4, Thomas Haigh 12

Modern Cars

• Full of embedded processors– Record data in event of crash– Control brakes– Control engine

• Mechanics need special computer to interface• Tuning done via software

– Stereo/CD system

Page 3: Other Early Games The Microchip - tomandmaria.com · Pong to a single chip – Technique called “LSI” for Large Scale Integration I202, Session 4, Thomas Haigh 20 Space Invaders

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I202, Session 4, Thomas Haigh 13

2: Video Games

I202, Session 4, Thomas Haigh 14

Space War

• Read about this in “Hackers”

• Complex, hard, needed a PDP 1 to play

I202, Session 4, Thomas Haigh 15

Adventure

• Text based game– Will Crowther (1972) & Don Woods (1976)– Inspired by Dungeons & Dragons– Single player

• Walk through huge cave network– Read descriptions– Type instructions (“Go North”, “Get Lamp”)– Solve problems

• Needs powerful minicomputer to run– Development at MIT, RAND Corp & Stanford

I202, Session 4, Thomas Haigh 16

Computer Space

• Direct attempt to commercialize Space War

• Nolan Bushnell, 1971• Flopped – game too

complex for public

I202, Session 4, Thomas Haigh 17

Pong

• Created in 1972– Nolan Bushnell, founds

Atari

• Powered by 4004 chip• Around 38,000 made

– About equal to bestselling computer in history

• Found in bars, laundromats, pizzerias, etc.

I202, Session 4, Thomas Haigh 18

Pong Circuit board

Pong used many simple chips;It did not have a microprocessor

Page 4: Other Early Games The Microchip - tomandmaria.com · Pong to a single chip – Technique called “LSI” for Large Scale Integration I202, Session 4, Thomas Haigh 20 Space Invaders

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I202, Session 4, Thomas Haigh 19

Home Pong Consoles

• Quite popular– Get boring fast!

• Dozens of different versions– Hockey, tennis,

football, etc.

• This one shrinks Pong to a single chip– Technique called “LSI”

for Large Scale Integration

I202, Session 4, Thomas Haigh 20

Space Invaders

• Created by Taito, a Japanese firm, in 1978

• Microprocessor based– Intel 8080 processor

– Running code burned onto ROM

I202, Session 4, Thomas Haigh 21

Boom in early 1980s

• New color games– Galaxian (1979)

Frogger (1981)

• Arcades spring up in every town– Pinball machines

joined by video games

– Kids hang around

I202, Session 4, Thomas Haigh 22

Pac Man

• Released 1980• Biggest hit of all time

– Simple

– Challenging– Appeals to both sexes

• Huge marketing event– Breakfast cereal

– Books– Many sequels

I202, Session 4, Thomas Haigh 23

Atari VCS Home Console

• Launched in 1977– Microprocessor based– Atari acquired by Warner

Communications

• Takes program cartridges– Originally 2K ROM chips!

• Space Invaders first big hit– More than a million sold

• By 1982, Warner makes more from videogames than movies!

I202, Session 4, Thomas Haigh 24

Inside the VCS

Page 5: Other Early Games The Microchip - tomandmaria.com · Pong to a single chip – Technique called “LSI” for Large Scale Integration I202, Session 4, Thomas Haigh 20 Space Invaders

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I202, Session 4, Thomas Haigh 25

The Boom Ends

• By 1983, videogame market is saturated– Too many bad games, people get bored– Atari almost collapses– VCS stays on market until 1989

I202, Session 4, Thomas Haigh 26

Nintendo

• Nintendo Entertainment System– Introduced 1985 in US– Revives market

• Late 1980s see more powerful systems– SEGA Genesis (1989)– Super NES (1991)

I202, Session 4, Thomas Haigh 27

1990s – Arcades in Decline

• Power of home PCs and consoles matches that of specialized hardware– So people play at

home instead– Remaining games

tend to have fancy cases (guns, bikes to sit on, etc.)

– Also multiplayer

I202, Session 4, Thomas Haigh 28

Today’s Consoles

• Extremely powerful 3D graphics– Microsoft X-Box– Playstation 2

• X-Box is basically a modified PC– Includes hard disk, Windows version

• Consoles often more powerful than desktop PCs– 3D games are driving PC hardware

development today.