Download - Physical Computing in the Real World
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Physical Computing In the Real World
October 6th 2015
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Who Is This Person
Meanderer
Hanley Weng
🌏 Google Creative Lab
👍 Interactive Installations & Hackathons
🎓 Design Computing Graduate, Exchanged in San Diego
Meanderer
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Contents0
History Physical Computing Interactive Physical System Structure User Intention System Input System Processes System Output New Mediums Summary
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History A little bit of evolutionary history
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History
Lights : Evolution
Sun – Fire – Candle – Oil Lamp – Gas Lamp – Electric – LEDs – Automated – IOT Lights
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History
Computers : Evolution
Abacus - Mechanical Computing Machine - Punch Cards - CLI - GUI - Touch
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History
Computers : Mother of all Demos
December 9, 1968, Douglas Engelbart’s mind blowing “Mother of All Demos”
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History
Computers : Touch User Interface
Jeff Han’s Ted Talk - 2:31-3:32
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History
Computers : Smartphone Parodies
Human Evolution Comic – Windows Phone Really? (Commercial Series) – Phone Sidewalk
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Physical Computing A broad generalisation
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Physical Computing
What now?
Bill Buxton
When I started in this industry, the challenge was whether we could make these things work, but now we can do anything, the question becomes should we do it?
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Physical Computing
For humans
.
Physical Computing commonly describes the building of interactive physical systems that begins and ends with how humans express themselves physically.
• Commonly tied to Natural User Interfaces.
• Computers are tiny now and can be everywhere.
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Interactive Physical System Structure From user, to system, to user
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Interactive Physical System Structure
The skeleton
Footer Attribution
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User Intent Direct or passive
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User Intent
From user intention to system input
Systems Empowering Direct Control Passive Systems&
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User Intent
Direct Control - 1/3
Harry Potter: Magic Wand – Dr Who: Sonic Screwdriver – Futurama: Holohponor
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User Intent
Direct Control - 2/3 (& Prosthetics)
Avatar Mech Suit – Military Exoskeleton – Honda’s Walk Assistant – 17yo Easton Lachappelle EEG prosthetic – Neil Harrison’s Eyeborg – Phantom Terrains
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User Intent
Direct Control - 3/3
Volkswagen Commercial “The Force” – Minority Report
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User Intent
Passive Systems
Her: Samantha – Legend of Zelda: Navi – The Hobbit: Sting
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User Intent
Passive Systems and Good Design
Donald A. Norman – The Design of Everyday Things
Good design is actually a lot harder to notice than poor design, in part because good designs fit our needs so well that the design is invisible
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User Intent
Passive Systems
Invisible
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User Intent
Passive Systems
• Automated Lifts & Car lights. • Proactive Suggestions (e.g. Oral-B Toothbrush, Google Now Cards, Siri Proactive) • Heartbeat and Emotion monitoring.
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System Input What goes into the system
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System Input
Traditional Sensors
Little Bits – Arduino Starter Kit
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System Input
The Smartphone is chock full of sensors
Everything Machine
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System Input
Other Sensors - Wii
Controlling a crane with a wiimote
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System Input
Other Sensors - Brain Waves
Lightwell’s Brain Battle at Beams
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System Input
Other Sensors - Electricity
Disney Research: Botanicus Interacticus: Interactive Plant Technology
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System Processes What the system thinks about
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System Processes
External Resources
Helpful External System Resources
☀ electricity (e.g. Solar, Electric Grid, Human Generated) ℹ information (e.g. via the internet) 🎓 computational power (e.g. via the internet)
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System Processes
External Resources - examples
Metronome-Inspired Spotify Interface – IBM Watson on Jeopardy – IFTT
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System Processes
A.I. - Fiction and Non-Fiction
The cultural definition of artificial intelligence — or A.I., as it is known — goes something like this: “A.I. is the science of how to get machines to do the things they do in the movies.” No wonder the subject makes some people nervous. … Building intelligent machines can teach us about our minds — about who we are — and those lessons will make our world a better place. To win that knowledge, though, our species will have to trade in another piece of its vanity.
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System Processes
A.I. - Fiction and Non-Fiction
Astro Teller - on “Smart Machines and Why We Fear Them”
The cultural definition of artificial intelligence — or A.I., as it is known — goes something like this: “A.I. is the science of how to get machines to do the things they do in the movies.” No wonder the subject makes some people nervous. … Building intelligent machines can teach us about our minds — about who we are — and those lessons will make our world a better place. To win that knowledge, though, our species will have to trade in another piece of its vanity.
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System Processes
Machine Learning Possibilities
Computer Vision – Voice Transcription (Google Now) – Thought controlled bots (Honda) – Contextual Assistance (Siri) – Project Soli [0-1:40] Others: Japanese Demographic-sensitive vending machines, Vehicle-determined McDonalds Orders, G.Now Nudge to catch your last train.
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System Processes
Machine Learning Possibilities - example - Disney Touche
Disney Touche - Video
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System Output What the system does as a result of its input and thinking
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System Output
Moving Objects and Environments
Greg Brunkalla (Legs) > Rokkit > Saatchi & Saatchi > TMobile's: Angry Birds Live – Tele-Present Water – Disney Research: Pixelbots
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System Output
Human Sensors (Not System Sensors!)
How Computers see us now – from ‘Physical Computing’ by Dan
O’Sullivan and Tom Igoe (2004)
Basic Human Senses
(Commonly Utilised in Computing)
Visual Auditory
(Uncommon)
Gustatory Olfactory Haptic (Changing)
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System Output
Haptics
Cyroscope: Feel the Weather – Disney: Aireal – smrtGrips (bike handlebar wayfinder)
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System Output
Haptics
electrical/physical oscillating surfaces for texture (eg Revel) – and movement (eg Surround Haptics)
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New Mediums A few examples of fun & inspirational new tech
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New Mediums
Projection
Pranav Mistry, MIT’s Sixth Sense – Disney MotionBeam
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New Mediums
Book Pages and Food
Drawdio – Electric Vegemite – Paper Generators – Bridging Book
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New Mediums
Ecosystems
Visible Light Communication – Constellaction
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New Mediums
The Third Dimension
Pepsi Drone Friend Finder – Crocs Drone – Printed 3D Optics
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New Mediums
The Third Dimension
MIT inForm – Jinha Lee: Grab a Pixel – Common Sand/Foam Table
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New Mediums
The Third Dimension
V Motion Project – Connected Worlds: Interactive Ecosystems
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Summary From user, to system, to user
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Summary
Physical Computing - User from Beginning to End
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Summary
Living
Nicholas Negroponte
Computing is not about computers any more. It is about living.
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Questions
?