Project Glaive
Our Vision:
A Video Game.Specifically, a video game that all 8 of us
could actually enjoy playing. We also needed something that could
actually be developed in one semester.So,we chose to re-create the old NES
game “Gauntlet”
Video (Gauntlet II)
Glaive- noun Archaic.A sword or broadsword, from Latin Gladius.
Glaive- noun Archaic.A sword or broadsword, from Latin Gladius.
Gauntlet- noun1. A medieval glove, as of mail or plate
2. An onslaught or attack from all sides.
Our Team:
Hongcheng Chang Austin Chambers Jason Chen Stephen Chu Jeremy Cowles Michael Hsueh Chris LindsayBenjamin Yuan
Vision
2D Graphics. Sprite drivenTop-down “Arena” gameplay Classic SNES characters
Improvements
Networked; Multiplayer Windows LIVE LAN Play
Expanded game play More character classes Weapon / Item variety Improved AI
Improvements
Improved graphics Environments Characters
Interactive Music Music adaptive to circumstances (i.e., Fast
music during rush of enemies) Circumstances adaptive to music (i.e., different
power ups depending on music type)
Architecture
Microsoft XNA and C# Framework Facilitates Game Development
Cross Platform Xbox 360 & Windows support (and Zune?) Controller or Keyboard
Downsides Microsoft Prototypical Game Architecture.
Our (tentative) architecture
Mock-up