project glaive. our vision: a video game. specifically, a video game that all 8 of us could actually...

12
Project Glaive

Upload: evan-fitzgerald

Post on 17-Jan-2016

212 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Project Glaive. Our Vision: A Video Game. Specifically, a video game that all 8 of us could actually enjoy playing. We also needed something that could

Project Glaive

Page 2: Project Glaive. Our Vision: A Video Game. Specifically, a video game that all 8 of us could actually enjoy playing. We also needed something that could

Our Vision:

A Video Game.Specifically, a video game that all 8 of us

could actually enjoy playing. We also needed something that could

actually be developed in one semester.So,we chose to re-create the old NES

game “Gauntlet”

Page 3: Project Glaive. Our Vision: A Video Game. Specifically, a video game that all 8 of us could actually enjoy playing. We also needed something that could

Video (Gauntlet II)

Page 4: Project Glaive. Our Vision: A Video Game. Specifically, a video game that all 8 of us could actually enjoy playing. We also needed something that could

Glaive- noun Archaic.A sword or broadsword, from Latin Gladius.

Page 5: Project Glaive. Our Vision: A Video Game. Specifically, a video game that all 8 of us could actually enjoy playing. We also needed something that could

Glaive- noun Archaic.A sword or broadsword, from Latin Gladius.

Gauntlet- noun1. A medieval glove, as of mail or plate

2. An onslaught or attack from all sides.

Page 6: Project Glaive. Our Vision: A Video Game. Specifically, a video game that all 8 of us could actually enjoy playing. We also needed something that could

Our Team:

Hongcheng Chang Austin Chambers Jason Chen Stephen Chu Jeremy Cowles Michael Hsueh Chris LindsayBenjamin Yuan

Page 7: Project Glaive. Our Vision: A Video Game. Specifically, a video game that all 8 of us could actually enjoy playing. We also needed something that could

Vision

2D Graphics. Sprite drivenTop-down “Arena” gameplay Classic SNES characters

Page 8: Project Glaive. Our Vision: A Video Game. Specifically, a video game that all 8 of us could actually enjoy playing. We also needed something that could

Improvements

Networked; Multiplayer Windows LIVE LAN Play

Expanded game play More character classes Weapon / Item variety Improved AI

Page 9: Project Glaive. Our Vision: A Video Game. Specifically, a video game that all 8 of us could actually enjoy playing. We also needed something that could

Improvements

Improved graphics Environments Characters

Interactive Music Music adaptive to circumstances (i.e., Fast

music during rush of enemies) Circumstances adaptive to music (i.e., different

power ups depending on music type)

Page 10: Project Glaive. Our Vision: A Video Game. Specifically, a video game that all 8 of us could actually enjoy playing. We also needed something that could

Architecture

Microsoft XNA and C# Framework Facilitates Game Development

Cross Platform Xbox 360 & Windows support (and Zune?) Controller or Keyboard

Downsides Microsoft Prototypical Game Architecture.

Page 11: Project Glaive. Our Vision: A Video Game. Specifically, a video game that all 8 of us could actually enjoy playing. We also needed something that could

Our (tentative) architecture

Page 12: Project Glaive. Our Vision: A Video Game. Specifically, a video game that all 8 of us could actually enjoy playing. We also needed something that could

Mock-up