project glaive. our vision: a video game. specifically, a video game that all 8 of us could actually...
TRANSCRIPT
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Project Glaive
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Our Vision:
A Video Game.Specifically, a video game that all 8 of us
could actually enjoy playing. We also needed something that could
actually be developed in one semester.So,we chose to re-create the old NES
game “Gauntlet”
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Video (Gauntlet II)
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Glaive- noun Archaic.A sword or broadsword, from Latin Gladius.
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Glaive- noun Archaic.A sword or broadsword, from Latin Gladius.
Gauntlet- noun1. A medieval glove, as of mail or plate
2. An onslaught or attack from all sides.
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Our Team:
Hongcheng Chang Austin Chambers Jason Chen Stephen Chu Jeremy Cowles Michael Hsueh Chris LindsayBenjamin Yuan
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Vision
2D Graphics. Sprite drivenTop-down “Arena” gameplay Classic SNES characters
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Improvements
Networked; Multiplayer Windows LIVE LAN Play
Expanded game play More character classes Weapon / Item variety Improved AI
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Improvements
Improved graphics Environments Characters
Interactive Music Music adaptive to circumstances (i.e., Fast
music during rush of enemies) Circumstances adaptive to music (i.e., different
power ups depending on music type)
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Architecture
Microsoft XNA and C# Framework Facilitates Game Development
Cross Platform Xbox 360 & Windows support (and Zune?) Controller or Keyboard
Downsides Microsoft Prototypical Game Architecture.
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Our (tentative) architecture
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Mock-up