Download - Solo Factsheet
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8/2/2019 Solo Factsheet
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The LeadingStand-Alone Animation Software Solution forStudios
Why Toon Boom Solo?
Toon Boom Solo Fact Sheet
Work in a simplified workflow
Achieve high efficiencies and costs savings
Enjoy greater creative control
Work in the platform of your choice
Emmy-ATechnol
Animate with power
oon Boom Solo is the all-in-one tool for start to finish animation productions, fromrawing directly on the screen, up to scanning, inking and painting, compositing,
aying out animation in 3D space, applying special effects and rendering.
oon Boom Solo offers an impressive array of creative animation tools, facilitatingomplete artistic expression throughout the animation production process,
whether it is traditional, digital or cut-out style.
oon Boom Solo's advanced features, such as morphing, inverse kinematics, gluend special effects, translate into faster completion of projects - all integrated in angle application and relying on a field-proven technology.
oon Boom Solo easily integrates into any existing production pipeline and alsorovides users with freedom and flexibility to work on Windows, Linux and Mac OS X.
oon Boom Solo is the leading stand-alone software solution for studios to create high qualitynimations for film, video, television, games, web sites, mobile devices, training applicationsnd more. Solo offers a new level of creativity, efficiency and simplified workflow to producenimation of the highest quality.
oon Boom Solo is a powerful 2D animation software toolset for any production process, including cut-out, paperless and tradityles. This feature-rich software system provides the user with the power, flexibility and control to create animations in a simpnd integrated workflow.
Toon Boom Animation Inc. 7 Laurier East, Montreal, QC Canada H2T 1E4 (514) 278-8666 [email protected] www.toonboom.com
Draw digitally or
scan
Animate using morphing, IK and glue, lip synch,
reuse library of assets, lay out animation in 3D
space and add special effects
Output
TV, HDT
Film
Intern
What is morphing? What is inverse kinematics? What is glue?elect two or three keyframes and let the
ystem generate all the in-between frames
ver the time range of your choice.
Combined with the inverse kinema
feature, the glue tool will automat
connect two body parts with a cur
line or angle shape.
Animate joints on a skeleton moving and
articulating any body part or any other jointed
objects to the position of your choice in
seconds!
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Toon Boom Solo Feature Lis
Toon Boom Animation Inc. 7 Laurier East, Montreal, QC Canada H2T 1E4 (514) 278-8666 [email protected] www.toonboom.com
About Toon Boom Animation Inc.Toon Boom Animation Inc. is the worldwide leader of animation software solutions. Winner of the 2005 Primetime Emmy Engineering Award, Toon Boom Animationcarries several leading animation solutions, including Opus, Harmony, Solo and Studio, and provides consulting services related to production workflow and productToon Boom clients range from major studios creating Hollywood blockbuster animated films to individual animators creating their first masterpieces. Market-leadingstudios using Toon Booms products include Nelvana, Klasky Csupo, Warner Bros., Paramount Pictures, Universal, Mercury Filmworks, Wild Brain, King Camera,Cromosoma and Lanterna Magica, to name a few. Toon Boom Animation is committed to delivering intuitive and powerful solutions that advance the art of animation film, TV, video, the web and wireless.
Networking CapabilitiesFile ManagementScanningDigital DrawingHigh tech drawing tools(morphing, IK, glue)
Animation Libraries (re-use)
Interactive X-SheetTimelineLip SyncInk & PaintScene PlanningCompositingSpecial FXMulti-format output
Opus
Multi-userAdvancedAdvanced
Basic-
-
YesBasic
-AdvancedAdvancedAdvancedAdvancedTV, HDTV,Film, Video
Harmony
Multi-userAdvancedAdvancedAdvanced
Yes
Yes
YesAdvanced
YesAdvancedAdvancedAdvancedAdvancedTV, HDTV,
Film, Video,Web
Solo
Stand-aloneBasicBasic
AdvancedYes
Yes
YesAdvanced
YesAdvancedAdvancedAdvancedAdvancedTV, HDTV,
Film, Video,Web
S
StanBB
Me
B
BMeB
TV,
Feature Comparison
Create resolution-independent animation
Use the virtual animation disk and digital exposure sheet with full control of timing and order
Hand-draw with pressure-sensitive pen and graphic tablet
Create your in-betweening using the morphing toolsSpeed up the process of animating joints in a framework using the inverse kinematics and
glue tools
Duplicate and manipulate vector-based drawings
Access a full range of digital tools: cut, copy, paste, scale, rotate, squash, stretch etc
Access a full set of tools to edit contours
Use the light table and multi-level onion skinning features
Automatically generate lip charts and save time lip syncing characters to their voice tracks
Display bitmap images and/or live-action for rotoscoping
Deform line art to change its shape
Use different texture brushes to create other line styles like pencil on paper, watercolor, etc.
Digital Drawing
Twain Support
Auto-feed or manually scan drawingsRegister peg holes automatically
Clean scanned lines automatically
Scan your drawings in black and white or grayscale
Auto-assemble your drawings for paint
Color scan pre-colored drawings and backgrounds
Auto-splice pan cels (characters and backgrounds)
Capture nuances of hand-drawn lines (thanks to true-line vectorization and line texture)
Handle complex textures such as crayon or chalk
Maintain scanning resolution based on fielding or output resolution
Scan
Paint a single drawing, several sequences, or all drawings in a level simultaneously
Paint color art, re-color line art, check for paint errorsAccess 16 million color possibilities; unlimited fill colors, line colors, transparencies per layer
Visualize line texture while you paint
nstantly update all View windows when changes are made to drawings
Re-touch vector drawingsPaint with textures and gradients
Close gaps automatically
Auto-paint all effect levels
Manage color models
Paint quickly at all output resolutions
Create an unlimited number of palettes per character
Create unlimited number of colors per palette
Paint
Display pegs and elements by hierarchy
Use sound scrubbing on a frame-by-frame basis
Set up groups of drawings and motion paths
Easily create new elements and drawings
Effortlessly create new motion paths and animated drawings
Drag and drop keyframes, elements, motion paths and element transformationsDisplay effects and their keyframes
Timeline
Emulates a traditional exposure sheet
Create, edit and save exposure sheets
Automatically build the timing in your exposure sheet with simple click and drag
Use expression columns to create values for an effect based on mathematical operations
Control the velocity values with Bezier or Ease function curves; control the values in other
columns with these functions
Copy and paste cells with drag and drop
Automatically visualize and update groups and hierarchies
XSheet
Create a library of effectsStore multiple elements with their own drawings
Create a library of animated elements and animated sequences
Store movements with their own functions and transformations
Preview your drawings in real-time
Swap drawings easily to manage media assetsEdit library content
Libraries
Position elements interactively
Create new 3D trajectories for elements and camera
Auto-calculate elements perspective in relation to camera position
Auto-calculate different focuses on various elements
Create complex movements with a hierarchy of elements and camerasDraw directly in the Frame View
Preview elements and camera moves in real-time
View multi-plane perspective in real-time
Preview line texture, gradients, textures, tones, highlights and cutters
Create a peg or function automatically
Click and drag positioning of elements and cameras
Work simultaneously with multiple aspect ratios
Increase bitmap preview resolution
Pan and Scan in real-time using multiple aspect ratios
Rotate, scale, translate and skew multiple elements at the same time
ScenePlanning
Change output resolution without rescanning or repainting
Employ complete effects module including directional blurs, film grain, gradien
textures, glows, radial blurs, shadows and fades, with the possibility of anim
the effects over time
Use the external node to perform additional effects with external programs
Control line thickness when zooming in
Create mattes directly in the Frame View
Use the Effects network navigator that helps to manage large networks
Visualize effects in Effects network thumbnails
Scale vector artwork infinitely without pixilationUse any output resolution and aspect ratio
Easily pan and zoom in the Network Effects View window
Automatically connect Network modules, as well as reorder network cablesIntuitively drag and drop network modules
Drag and drop to create Group modules
Visualize data in tree views for groups, moves and effects
Effects & Compositing
Render to any resolution and aspect ratio such as TV, NTSC, PAL, HDTV, film
2K, 4K) and more
Optionally disable field rendering for pegs
Command line render
Output to QuickTime; import and export Flash renderings
Render
Play back animation with sound
Use integrated playback to preview SFX
Play back as a f loating window or a stand-alone application
View frame sequences at full D1 resolution
Play back up to 60 fps
Playback
- 800 MHz Intel Pentium 3 (Minimum) or 2 GHz Intel Pentium 4 processor (RecommenPower Macintosh G4 (Minimum with 1.2 GHz processor) or G5 (Recommended)
- Operating Systems: Microsoft Windows 2000 SP2 and XP, Mac OS X 10.4, Linux Fedora- 512 MB of Ram (Minimum), 1 GB (Recommended)- 90 MB of available hard disk space for the software, 8 GB of available hard disk space fo- Windows and Linux: nVidia video card fully supporting OpenGL with 32 MB of RAM / Ma
nVidia video card with 128 MB of RAM- Monitor supporting 1280x1024 resolution and 24-bit color depth- TWAIN scanner (Optional)- Wacom tablet (Optional)
Hardware Requirements