Download - VR hardware & development
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VR hardware and development
Casper FabriciusImmersion FTW
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About me
• 16 years of experience as a software developer• Freelance VR developer with Immersion FTW
(immersionftw.com)• Specialized in Unity and web based VR solutions• Special interest in VR for education
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How VR lenses work
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Hardware available today
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Google Cardboard &“plastic cardboards” From kr. 30
+ smartphone
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Google Expeditions
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Samsung Gear VR
kr. 900+
Samsung Galaxy phone
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Labster Forensics Lab
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Oculus Rift
€699+
powerful Windows
PC
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Apollo 11 VR Experience
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HTC Vive
€899+
powerful Windows
PC
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Google Tilt Brush
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Room-scale VR can be very immersive
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Cardboard Gear VR Rift Vive
Pros • No cables• Works with
any smartphone
• Cheap
• No cables• Decent
performance
• High performance
• High comfort
• High performance
• Motion controllers
• Room-scaleCons • Low
performance• Low
immersion
• Closed app ecosystem
• Requires specific phone
• Cables• Requires
powerful PC
(Same as Rift)
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Hardware on the horizon
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PlayStation VR
October 2016
€399+ PS4 and
PS camera
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Oculus Touch
Second half of 2016
$199?
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Important technologies for VR
• 3D audio headphones• Motion controllers for
mobile• Depth and room scale for
mobile• Galvanic Vestibular
Stimulation
• Eye tracking• Haptic feedback• Threadmills• Full-body motion
tracking• 3D scanning
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Building virtual reality solutions
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VR & game development
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• Browsers can render hardware-accelerated 3D fast using WebGL – also on mobile phones.• WebVR makes browsers able to render virtual reality
experiences, which works great especially for Cardboard.• A special version of Chrome or Firefox is required to use
WebVR with Rift or Vive, but this is not the case for mobile phones.
VR & web development
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Things to consider when building VR• It’s harder to build VR for mobile due to performance constraints.• Native apps are not always the solution: WebVR can be a great for
lightweight VR experiences on Google Cardboard.• The long approval time for iOS apps can make fast iterations
impossible.• GearVR is also a walled garden that requires approval of your app.• Native apps for Rift and Vive can be freely distributed, but Steam and
Oculus Store are still the place to be if you want to sell.
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Thank you
@fabricius
www.immersionftw.com